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Renard - Dracula

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Topic Starter
P o M u T a

takonodans wrote:

00:34:593 (2) - 00:34:468 にずらす
00:35:593 (5) - 同様に。
00:38:093 (1) - ここらへんの音とりをこうしたほうがいいかもしれません↓

00:42:343 (1) - delete ↓このようにしたほうがいいかもしれません

00:44:093 (1,2,3,4) - ここらへんの音とりを直前と同じようにとったほうがわかりやすいです
01:12:343 - ここからあたりの連打はかなり厳しい気がします・・・240の連打がアリなのかはおいといて、音にあってなくてやりづらいかもしれません
01:18:343 (1) - ここの緑線を01:18:093 (1) - にあわせてください

noob modですみません。 good luck
thx mod ! super star is tako mapper :)
kajiyatta
Hi from PM
General
ほぼ全て提案です。
.osbファイルはストーリーボードを使わないのであれば削除しましょう
Insane
Placement
00:31:218(6) NC?
01:13:343(7)^
00:38:843(2) 00:37:468(2)のスライダーの終点と重ねたほうが見栄えが良いと思います
00:46:843(2) Ctrl+H?
01:18:093(1)これだけスライダーの速度が×1.00ですが、他と同様に×0.5の方が分かりやすいかなと思いました。
02:11:468(2) 前のスライダーとの重なり部分が多くちょっと打ちづらいと思います。
02:13:593(5,6) ジャンプさせてみると面白いかなと思いました
Rythem
02:38:093(2,3) 短スライダーのほうが音取りしやすいかなと思います
Hit Sonud
00:32:093(13) clap→finishへ
01:04:093(1) 始点にfinish
01:31:343(7)finish削除?

Great map~
Topic Starter
P o M u T a

kajiyatta wrote:

Hi from PM
General
ほぼ全て提案です。
.osbファイルはストーリーボードを使わないのであれば削除しましょう
Insane
Placement
00:31:218(6) NC?
01:13:343(7)^
00:38:843(2) 00:37:468(2)のスライダーの終点と重ねたほうが見栄えが良いと思います
00:46:843(2) Ctrl+H?
01:18:093(1)これだけスライダーの速度が×1.00ですが、他と同様に×0.5の方が分かりやすいかなと思いました。
02:11:468(2) 前のスライダーとの重なり部分が多くちょっと打ちづらいと思います。
02:13:593(5,6) ジャンプさせてみると面白いかなと思いました
Rythem
02:38:093(2,3) 短スライダーのほうが音取りしやすいかなと思います
Hit Sonud
00:32:093(13) clap→finishへ
01:04:093(1) 始点にfinish
01:31:343(7)finish削除?

Great map~
mod and Star thx !
[i314n]
hello

Insane
02:21:093 (3) - Add whistle
02:21:343 (4) - ^
02:21:593 (1) - Remove whistle
02:21:718 (2) - ^
02:21:843 (3) - ^
02:21:968 (4) - ^
Topic Starter
P o M u T a

[i314n] wrote:

hello

Insane
02:21:093 (3) - Add whistle
02:21:343 (4) - ^
02:21:593 (1) - Remove whistle
02:21:718 (2) - ^
02:21:843 (3) - ^
02:21:968 (4) - ^
thanks !All fixed. hit sound mod ><
ZekeyHache
From my modding queue

Hibari's Normal
00:02:093 (1) - Remove NC
00:06:093 (1) - ^
00:45:093 (3) - This sound... Why you don't do it like the others? Examples: 00:43:093 (5) 00:41:093 (2)
01:02:093 (3) - Looks bad here, change it for other slider.

Insane
01:14:343 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Too much claps! This sounds very bad... I know people do much claps on this type of songs, but in this part you're exaggerating.
01:15:343 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ^
01:18:093 (1,1,1,1,1,1,1,1,1) - Too much new combo, at least do combos of 2.
02:00:093 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ^

Good luck! :)
Topic Starter
P o M u T a

ezek wrote:

From my modding queue

Insane
01:14:343 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Too much claps! This sounds very bad... I know people do much claps on this type of songs, but in this part you're exaggerating.
01:15:343 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ^
01:18:093 (1,1,1,1,1,1,1,1,1) - Too much new combo, at least do combos of 2.
02:00:093 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ^

Good luck! :)
all fixed. thx modding :D
hibarirailwayz

ezek wrote:

From my modding queue

Hibari's Normal
00:02:093 (1) - Remove NCfixed
00:06:093 (1) - ^fixed
00:45:093 (3) - This sound... Why you don't do it like the others? Examples: 00:43:093 (5) 00:41:093 (2) fixed
01:02:093 (3) - Looks bad here, change it for other slider.I don't think so. I think this slider is match the sound.


Good luck! Thanks :)
repair ver:http://puu.sh/P4Bj
BCI
sorry ignore me >.<
Fionana
hi~ req from suiren
SPOILER
全部提案です :oops:

General
osbを消しましょ

Hibari's Normal
00:07:968 - 音量70%
00:08:093 (1) - 始点のfinish変更whistle?
00:16:093 (1) - 始点はN finishのほうがいいかも
00:24:093 (1) - ^
00:32:093 (1) - finish追加
00:40:093 (1) - N finish
00:45:843 (4) - こっちの1/4スライダー変更ノートはどう?

Insane
00:19:968 (5) - clapいらないかも・・・?
00:28:218 (2,4,7,9) - ^
00:30:218 (2,4) - ^
*赤線のclapはほとんどいらないだと思います  http://puu.sh/x35F これ参考しましょ~
00:36:843 (1) - RNC
00:37:843 (1) - ^

頑張ってね!
Topic Starter
P o M u T a

Fionana wrote:

hi~ req from suiren
SPOILER
全部提案です :oops:

General
osbを消しましょ

Hibari's Normal
00:07:968 - 音量70%
00:08:093 (1) - 始点のfinish変更whistle?
00:16:093 (1) - 始点はN finishのほうがいいかも
00:24:093 (1) - ^
00:32:093 (1) - finish追加
00:40:093 (1) - N finish
00:45:843 (4) - こっちの1/4スライダー変更ノートはどう?

Insane
00:19:968 (5) - clapいらないかも・・・?
00:28:218 (2,4,7,9) - ^
00:30:218 (2,4) - ^
*赤線のclapはほとんどいらないだと思います  http://puu.sh/x35F これ参考しましょ~
00:36:843 (1) - RNC
00:37:843 (1) - ^
All fixed
頑張ってね!
thanks mod ! 頑張ります! :)
hibarirailwayz

Fionana wrote:

hi~ req from suiren
SPOILER
全部提案です :oops:

General
osbを消しましょ

Hibari's Normal
00:07:968 - 音量70%
00:08:093 (1) - 始点のfinish変更whistle?
00:16:093 (1) - 始点はN finishのほうがいいかも
00:24:093 (1) - ^
00:32:093 (1) - finish追加 既に付いていました
00:40:093 (1) - N finish
00:45:843 (4) - こっちの1/4スライダー変更ノートはどう? 申しわけない、本意がつかめないので保留。音取りはこれでいいと思っています。
その他all fixed!

頑張ってね!
Thanks your mod!
the newest↓
http://puu.sh/PIRL
banvi
modreq from forum-PM

Red: You must fix it or it's Unrankable stuff.
Blue: You should fix it, but it's up to you.
Black: Just suggestion

[All diffs]
  1. 2つの難易度のコンボカラー三つ目、AudioLeadIn、PreviewTimeが違います。統一しましょう
  2. 01:18:093 - kiaiはここで終わらせた方が良い気がします
  3. 02:38:093 - ^
[Hibari's Normal]
  1. 譜面が終わるタイミングは全難易度統一するべきなのでInsane同様最後まで作った方が良いです
  2. ARがちょっと遅すぎると感じたのでAR +1した方が良い気がします
  3. 00:10:093 (1) - 一番後ろにwhistle
  4. 00:12:093 (1) - ^
  5. 00:22:843 (1) - remove new combo
  6. 00:33:093 (2) - 1つ上に移動。対称性を作っているのであれば完ぺきにして欲しいです
  7. 00:34:093 (3,4,1) - これらすべて1つ左に移動
  8. 00:46:093 - 曲の音と合わせて音量40%位の緑線を入れると良いと思います。賛成なら00:48:093にfinish音のために音量70%の緑線を入れるのを忘れずに
  9. 01:18:093 (1) - add finish。あと、00:46:093と同じような意見です
  10. 01:36:093 (1) - 念のためnew combo入れた方が良いです
  11. 02:24:093 (1) - (2)が曲げられているのでこれも↓のように曲げた方が見た目的にも流れ的にも良いと思います
  12. 02:28:593 (2) - ^と同様に

    あと、kiai以外の部分ではfinish以外音つけしている箇所がとても少ないです
    ちょっと難しいと思いますができるだけ音つけて欲しいです><
[Insane]
  1. 00:08:093~00:16:093 - ノーマルではこの部分も作ってあるのでインセインでも作った方が良いです
  2. 00:05:093 (3,4) - ここのスペーシングも×1.5ぐらいに整えた方が良いと思います
  3. 00:08:093 (1) - add finish
  4. 00:16:093 (1) - 始点にfinish
  5. 00:24:093 (1) - add finish
  6. 00:23:468 (1) - このnew comboは逆に読みづらく感じさせるので消した方が良いかと
  7. 00:31:218 (1,2,3,4,5,6,7,8) - (1)が赤線(1/2ビート)から始まっているためかこのパターンでは叩きにくく感じました
    スタックしないようにしたりスライダーを取り入れるなどすると良いと思います
  8. 00:32:093 (8) - add finish
  9. 00:56:093 (1) - 始点にfinish
  10. 01:04:093 (1) - ^
  11. 01:34:093 (1) - add finish
  12. 01:36:093 (1) - 念のためnew combo入れた方が良いです
  13. 01:44:093 (1) - 始点にfinish
  14. 02:07:343 (2,3) - このスペーシングも(1,2)と同じスペーシングで揃えた方がいいです
  15. 02:08:093 (1) - add finish
  16. 02:08:093 (1,2,3,1,2,3,1,2,3,1,2,3) - これらのニューコンボはプレイヤーを混乱させると思います。普通に↓のようにした方が良いと思います
  17. 02:16:093 (1) - 始点にfinish
  18. 02:23:093 (1) - このnew comboは大して必要ないと思います
  19. 02:24:093 (1,2,3,4,1,2,3,4,1,2,3,4) - このパターンはプレイヤーをかなり混乱させると思います。
    なるべく読みやすい配置、パターンに作りなおした方が良いと思います。
     すみません…良い例が出なかったです...
  20. 02:26:093 (1,2,3,1,2,3,1,2,3) - これも上と同様の意見です
  21. 02:31:155 (2,3) - 多分1/4ビートずれてます
  22. 02:39:093 (1) - このnew comboは大して必要ないと思います
  23. 02:40:093 (1) - 始点にfinish

    finishの提案が多いですがシンバルの音と重なっているところは入れた方が良いと思います
頑張ってください! ;)
hibarirailwayz

banvi wrote:

modreq from forum-PM

Red: You must fix it or it's Unrankable stuff.
Blue: You should fix it, but it's up to you.
Black: Just suggestion

[All diffs]
  1. 2つの難易度のコンボカラー三つ目、AudioLeadIn、PreviewTimeが違います。統一しましょう
  2. 01:18:093 - kiaiはここで終わらせた方が良い気がします
  3. 02:38:093 - ^
[Hibari's Normal]
  1. 譜面が終わるタイミングは全難易度統一するべきなのでInsane同様最後まで作った方が良いです
  2. ARがちょっと遅すぎると感じたのでAR +1した方が良い気がします
  3. 00:10:093 (1) - 一番後ろにwhistle
  4. 00:12:093 (1) - ^
  5. 00:22:843 (1) - remove new combo
  6. 00:33:093 (2) - 1つ上に移動。対称性を作っているのであれば完ぺきにして欲しいです
  7. 00:34:093 (3,4,1) - これらすべて1つ左に移動
  8. 00:46:093 - 曲の音と合わせて音量40%位の緑線を入れると良いと思います。賛成なら00:48:093にfinish音のために音量70%の緑線を入れるのを忘れずに
  9. 01:18:093 (1) - add finish。あと、00:46:093と同じような意見です
  10. 01:36:093 (1) - 念のためnew combo入れた方が良いです
  11. 02:24:093 (1) - (2)が曲げられているのでこれも↓のように曲げた方が見た目的にも流れ的にも良いと思います
  12. 02:28:593 (2) - ^と同様に

    あと、kiai以外の部分ではfinish以外音つけしている箇所がとても少ないです
    ちょっと難しいと思いますができるだけ音つけて欲しいです><
All fixed

頑張ってください! ;)
modありがとうございました!
the newest↓
http://puu.sh/PLqU
Topic Starter
P o M u T a

banvi wrote:

modreq from forum-PM

Red: You must fix it or it's Unrankable stuff.
Blue: You should fix it, but it's up to you.
Black: Just suggestion

[All diffs]
  1. 2つの難易度のコンボカラー三つ目、AudioLeadIn、PreviewTimeが違います。統一しましょう
  2. 01:18:093 - kiaiはここで終わらせた方が良い気がします
  3. 02:38:093 - ^
[Insane]
  1. 00:08:093~00:16:093 - ノーマルではこの部分も作ってあるのでインセインでも作った方が良いです
  2. 00:05:093 (3,4) - ここのスペーシングも×1.5ぐらいに整えた方が良いと思います
  3. 00:08:093 (1) - add finish
  4. 00:16:093 (1) - 始点にfinish
  5. 00:24:093 (1) - add finish
  6. 00:23:468 (1) - このnew comboは逆に読みづらく感じさせるので消した方が良いかと
  7. 00:31:218 (1,2,3,4,5,6,7,8) - (1)が赤線(1/2ビート)から始まっているためかこのパターンでは叩きにくく感じました
    スタックしないようにしたりスライダーを取り入れるなどすると良いと思います
  8. 00:32:093 (8) - add finish
  9. 00:56:093 (1) - 始点にfinish
  10. 01:04:093 (1) - ^
  11. 01:34:093 (1) - add finish
  12. 01:36:093 (1) - 念のためnew combo入れた方が良いです
  13. 01:44:093 (1) - 始点にfinish
  14. 02:07:343 (2,3) - このスペーシングも(1,2)と同じスペーシングで揃えた方がいいです
  15. 02:08:093 (1) - add finish
  16. 02:08:093 (1,2,3,1,2,3,1,2,3,1,2,3) - これらのニューコンボはプレイヤーを混乱させると思います。普通に↓のようにした方が良いと思います
  17. 02:16:093 (1) - 始点にfinish
  18. 02:23:093 (1) - このnew comboは大して必要ないと思います
  19. 02:24:093 (1,2,3,4,1,2,3,4,1,2,3,4) - このパターンはプレイヤーをかなり混乱させると思います。
    なるべく読みやすい配置、パターンに作りなおした方が良いと思います。
     すみません…良い例が出なかったです...
  20. 02:26:093 (1,2,3,1,2,3,1,2,3) - これも上と同様の意見です
  21. 02:31:155 (2,3) - 多分1/4ビートずれてます
  22. 02:39:093 (1) - このnew comboは大して必要ないと思います
  23. 02:40:093 (1) - 始点にfinish

    finishの提案が多いですがシンバルの音と重なっているところは入れた方が良いと思います
頑張ってください! ;)
All fixed.mod ありがとうございました。フィニッシュの使い方もよく分かったのでこれからも活用したいと思います!
popner
Timing as request.
BPM: 240
offset: 120 (+27)
Topic Starter
P o M u T a

popner wrote:

Timing as request.
BPM: 240
offset: 120 (+27)
thx! timing help ~ :D
Gamu
(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

●Mp3について: Mp3のビットレートが128kbpsとなっており、 別に問題ないのですが・・ 音質を良くするために 192kbpsにあげている人もいます。
 osuのルールは192kbpsまで大丈夫なので、可能でありましたら あげてみてはどうでしょうか? まぁ、私はそういうのあまりこだわっていませんが、
 昔に、「音質が悪い」とBATに言われたことがあります・・ なので、してみてはどうでしょうか? 私はそういうソフト(?)みたいなの知らないので
 教えることはできませんが・・ 192kbpsまで大丈夫だということ知っていれば良いと思います。

●Audio Lead-in : 2000→3000にしたほうが良いと思います。 個人的には、
 lead-inの時間含めた 最初のオブジェクトまでの時間が3秒くらいがベストだと思っています。
 2000はちょっと早い感じがしますので、3000にしてみてはどうですか?

●Letterbox during breaks : これにチェック入れてみてはどうでしょうか? これは、
 休憩時間(Break time)の時に、上と下に黒い部分を表示させるか、させないか を決めることができます。チェック入れると、表示されます。
 ほとんどの休憩時間がある、Ranked譜面はついてますので どうですか?

●Custom hitsoundの提案: soft-sliderslideの無音を入れてみてはどうでしょうか?そうすればスライダーのボールが通る音が無音になります。
 提案ですので、ご自由に。 これクリックすればDLできます→ http://puu.sh/URNH
 もし、入れた場合 緑線の音をカスタムにするのを忘れずに・・・

[Hibari's Normal]

●00:10:120 (1) - にゅーこん 削除
●00:14:120 (1) - ニューコンボ 削除。 別にいらないかと・・
●00:34:120 (3) - 真ん中に置いてあるので、 なんというか 言葉に説明できないので 画像で→ http://puu.sh/URSb
●00:36:120 (1) - ニューコンボ いらないのでは?
●00:38:120 (1) - 上記と同じ
●00:44:870~00:45:995 - リズムの提案。http://puu.sh/URWD
●01:36:120 (1) - 00:34:120のと同じ。http://puu.sh/URSb
●01:46:120 (3) - 00:34:120みたいなやつに、 これも、同じ感じに出来るとおもいます。
●02:02:120 (4) - ニューコンボ 削除
●02:06:120 (1) - ニューコンボ 削除。
●02:16:120 (1,2,1,2,1,2) - 全部 普通のスライダーしてみてはどうですか? http://puu.sh/US0b 今のリズムはちょっと良くないと思いましたので。
●02:24:120 (3) - ニューコンボ 追加。

[Insane]

●Resnap all notesをしてないので お願いします。
●00:22:120 (1) - にゅーこんぼ、いらないかな?
●00:32:120 (3) - にゅーこんぼ 追加。 00:32:370 (1) - これ、にゅーこんぼ 削除。
●00:32:870 (2) - ずらして置いてみてはどうですか? 00:33:495 (4,5)とかがずらしておいてあるので
●00:37:870 (3,4) - x:256 y:119 (00:36:870 (3,4)の反対) に移動させてみてはどうですか? 流れ的に
●01:36:370 (1,2,3,4) - 正直、スピンの後で真ん中にこういう置き方されると みすってしまうww。 ピッタリ真ん中は辞めて欲しいと個人的に
 それか、(1,2)と(3,4)の位置を同じにしないか・・・
●01:41:120 (4) - 流れ的に、ここにニューコンボ追加です
●01:42:870 (1,2,3) - spacingが近すぎです。 離れさせてください。
●01:45:120 (5) - ニューコンボ 追加。
●01:47:120 (5) - ニューコンボ 追加。
●02:15:370 (2,4) - こういうやっちゃうとか? http://puu.sh/USc9
●02:52:370 (1) - ニューコンボ 削除
●02:52:870 (1) - ニューコンボ 削除

Insaneがやけに難しい。 このInsaneをExtraとして、 新しく優しいInsane作るという手がある。
そういうのもありかなっとおもいます。 まぁval0108さんみたいな あんな感じです。
Normal Hard Insane Extra みたいな感じのマップセットです。 BPMも早いし やってみる価値もありです。 

がんばってください~♪
Topic Starter
P o M u T a
[

-Gamu- wrote:

(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

●Mp3について: Mp3のビットレートが128kbpsとなっており、 別に問題ないのですが・・ 音質を良くするために 192kbpsにあげている人もいます。
 osuのルールは192kbpsまで大丈夫なので、可能でありましたら あげてみてはどうでしょうか? まぁ、私はそういうのあまりこだわっていませんが、
 昔に、「音質が悪い」とBATに言われたことがあります・・ なので、してみてはどうでしょうか? 私はそういうソフト(?)みたいなの知らないので
 教えることはできませんが・・ 192kbpsまで大丈夫だということ知っていれば良いと思います。 Fixed。

●Audio Lead-in : 2000→3000にしたほうが良いと思います。 個人的には、
 lead-inの時間含めた 最初のオブジェクトまでの時間が3秒くらいがベストだと思っています。
 2000はちょっと早い感じがしますので、3000にしてみてはどうですか? 前は3000だったんですが、2000にしないか?と言われて変更するとこれでも十分だと判断したのでno fix.
●Letterbox during breaks : これにチェック入れてみてはどうでしょうか? これは、
 休憩時間(Break time)の時に、上と下に黒い部分を表示させるか、させないか を決めることができます。チェック入れると、表示されます。
 ほとんどの休憩時間がある、Ranked譜面はついてますので どうですか?

●Custom hitsoundの提案: soft-sliderslideの無音を入れてみてはどうでしょうか?そうすればスライダーのボールが通る音が無音になります。
 提案ですので、ご自由に。 これクリックすればDLできます→ http://puu.sh/URNH
 もし、入れた場合 緑線の音をカスタムにするのを忘れずに・・・

[Insane]

●Resnap all notesをしてないので お願いします。
●00:22:120 (1) - にゅーこんぼ、いらないかな?
●00:32:120 (3) - にゅーこんぼ 追加。 00:32:370 (1) - これ、にゅーこんぼ 削除。
●00:32:870 (2) - ずらして置いてみてはどうですか? 00:33:495 (4,5)とかがずらしておいてあるので
●00:37:870 (3,4) - x:256 y:119 (00:36:870 (3,4)の反対) に移動させてみてはどうですか? 流れ的に
●01:36:370 (1,2,3,4) - 正直、スピンの後で真ん中にこういう置き方されると みすってしまうww。 ピッタリ真ん中は辞めて欲しいと個人的に
 それか、(1,2)と(3,4)の位置を同じにしないか・・・
●01:41:120 (4) - 流れ的に、ここにニューコンボ追加です
●01:42:870 (1,2,3) - spacingが近すぎです。 離れさせてください。
●01:45:120 (5) - ニューコンボ 追加。
●01:47:120 (5) - ニューコンボ 追加。
●02:15:370 (2,4) - こういうやっちゃうとか? http://puu.sh/USc9
●02:52:370 (1) - ニューコンボ 削除
●02:52:870 (1) - ニューコンボ 削除

その他INSANEに関してはALL FIXEDです。
Insaneがやけに難しい。 このInsaneをExtraとして、 新しく優しいInsane作るという手がある。
そういうのもありかなっとおもいます。 まぁval0108さんみたいな あんな感じです。
Normal Hard Insane Extra みたいな感じのマップセットです。 BPMも早いし やってみる価値もありです。 

がんばってください~♪
Insaneに関しては自分は新たに作る気力が無いのでゲスト譜面希望者が居たら作る傾向でいきますw
modありがとうございました!
hibarirailwayz

-Gamu- wrote:

(*^・ェ・)ノ コンチャ♪

Request from PM

[General]

●Kiai time: NormalとInsaneの kiai timeが統一されていないです。統一してください。
 だけど、guest diffはkiai timeを統一しなくてもいいって聞きましたが、この場合は 統一したほうが良いと思います。 参考→ http://puu.sh/UREo

統一いたしました
[Hibari's Normal]

●00:10:120 (1) - にゅーこん 削除
●00:14:120 (1) - ニューコンボ 削除。 別にいらないかと・・
●00:34:120 (3) - 真ん中に置いてあるので、 なんというか 言葉に説明できないので 画像で→ http://puu.sh/URSb
●00:36:120 (1) - ニューコンボ いらないのでは?
●00:38:120 (1) - 上記と同じ
●00:44:870~00:45:995 - リズムの提案。http://puu.sh/URWD
●01:36:120 (1) - 00:34:120のと同じ。http://puu.sh/URSb
●01:46:120 (3) - 00:34:120みたいなやつに、 これも、同じ感じに出来るとおもいます。
●02:02:120 (4) - ニューコンボ 削除
●02:06:120 (1) - ニューコンボ 削除。
●02:16:120 (1,2,1,2,1,2) - 全部 普通のスライダーしてみてはどうですか? http://puu.sh/US0b 今のリズムはちょっと良くないと思いましたので。
●02:24:120 (3) - ニューコンボ 追加。

All fixed Thanks!!
がんばってください~♪
最新版なるもの↓
http://puu.sh/VaAz
murasaki_sk
nice map :3
pomuta ganbare~
Topic Starter
P o M u T a

murasaki_sk wrote:

nice map :3
pomuta ganbare~
thank you !!!!!
i love youuuuuuuuuuuuuuuuuuuuuu
hibarirailwayz
難易度がそろったのでmoddingしてみます。

[General]
各難易度のTagに Katty Pieと、 Lizellotaを追加。

[Hard]
00:08:370 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - This is not match for Hard and this part is much more difficult than other parts.
I suggest catch the sound one more.
00:24:495 - need sound. I can't undestand which sound you catch.
00:25:495 - ^
00:26:495 - ^
00:27:495 - ^
00:28:370 (2) - move 00:28:495 - I think This is more natural.
00:29:370 (2) - move 00:29:495 - ^
00:30:370 (2) - move 00:30:495 - ^
00:56:870 (1,2,3,4,1,2,3,4) - slider speed down? You use little slider and circle in this part, so I feel slider is fast.
01:12:495 (2) - There is center line. I suggest such slider.
01:48:370 (1) - volume 20%? and finish is 60% because I think This part need not sppiner bonus.
02:05:120 - need note. previous part existed.
02:06:120 - ^ in addtion, there is big sound here.
02:21:120 (2) - I feel discaamfort because of suddenly changing to catch sounnd. I think you save previous catching sound.
02:30:120 (2,3,4,5,1,2) - I suggest placement for visual.②x360 y192 ③x320 y316 ④x192 y316 ⑤,①,②x148 y192
02:38:120 (1) - volume 20%? and finish is 60% because I think This part need not sppiner bonus.
I think you should use after 02:40:120 - , Because other diff use there.

Insaneは自分から言うこと無いのでOK
ではこの辺で。
Topic Starter
P o M u T a

hibarirailwayz wrote:

難易度がそろったのでmoddingしてみます。

[General]
各難易度のTagに Katty Pieと、 Lizellotaを追加。Fixed

Insaneは自分から言うこと無いのでOK
ではこの辺で。
thanks chaking.
Lizellota
No change for me, sry :3~
Edit: changed a bit some notes and patterns~
Licnect
yo let's go


Overall:
Lead in use 3

Hibari's Normal:
00:37:120 -(6) 3 grid down?


Collab Hard:
Good~
00:08:120 - 00:13:870 Rhythm is strange. please reference test diff

Insane:
00:00:120 add whistle?
00:00:620 ^
00:01:120 ^
00:02:120 ^
00:02:620 ^
00:03:120 ^
00:04:120 ^
00:04:620 ^
00:05:120 ^
00:06:620 ^
00:07:120 ^
00:23:495  please NC. i can't read
00:44:495 - 00:45:370 please up. i can't read
01:14:370 - 01:16:120 この連打....変です 
02:00:120 - 02:03:870 test diff 參考ください
00:19:995 -(7) test diff 參考ください
00:16:120 - 00:22:620 test diff 參考ください
00:08:120 - 00:13:870 test diff 參考ください
00:32:370 - 00:33:870test diff 參考ください
Rhythmの問題 これ參考ください 

test diff=> http://www.mediafire.com/?wfqvh7u8mzg2fdu

頑張れよー ;)
hibarirailwayz

Licnect wrote:

yo let's go

Hibari's Normal:
00:37:120 -(6) 3 grid down?
;)
no change sorry.
Topic Starter
P o M u T a

Licnect wrote:

yo let's go


Overall:
Lead in use 3 ~
Insane:
00:00:120 add whistle?
00:00:620 ^
00:01:120 ^
00:02:120 ^
00:02:620 ^
00:03:120 ^
00:04:120 ^
00:04:620 ^
00:05:120 ^
00:06:620 ^
00:07:120 ^ whistle All fixed
00:23:495  please NC. i can't read Fixed
00:44:495 - 00:45:370 please up. i can't read Fixed
01:14:370 - 01:16:120 この連打....変です リバースでカバーしました 
02:00:120 - 02:03:870 test diff 參考ください Jump Change
00:19:995 -(7) test diff 參考ください Fixed
00:16:120 - 00:22:620 test diff 參考ください Fixed
00:08:120 - 00:13:870 test diff 參考ください Fixed00:32:370 - 00:33:870test diff 參考ください Fixed
Rhythmの問題 これ參考ください はい~ 

test diff=> http://www.mediafire.com/?wfqvh7u8mzg2fdu

頑張れよー ;)
modありがとう~!頑張ります~ :)
Patchouli
Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
Hard(Insaneは記載ミスでした)
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

あんま見れるとこなかったgood luck
Topic Starter
P o M u T a

Patchouli wrote:

Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
All Fixed

Insane
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

    ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。



あんま見れるとこなかったgood luck
Thanks For Mod ~ !! 感謝しています :)
Patchouli
>>ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。

Sorry コラボのHardです記載ミスですもーしわけねぇw
YTYuyu
alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3).
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental.
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song.
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
00:45:870 - maybe you can add a circle here to follow the instrumental in this part?
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider.
01:07:120 (7) - same as above, but at the end of the slider.
01:08:870 (2,4) - same as 01:04:870.
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.
01:12:870 (2,4,6,8,2) - same as 01:04:870.
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.
01:42:120 (3) - ^
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.
02:12:120 (1,2,3,4,1,2) - ^
02:16:120 (4) - NC here because the instrumental changes/starts all over again.
02:20:120 (5) - same as above, but this is optional.
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

[Collab Hard]
consider AR8 for a smoother flow to the map.
00:16:870 (3) - maybe you can add a clap here? same reason as 01:04:870 on normal.
00:17:870 (3) - ^
00:18:870 (3) - ^
00:19:870 (5) - ^
00:20:870 (3) - ^
00:22:870 (3) - ^
00:23:870 (3) - ^
00:32:870 (3) - ^
00:33:870 (3) - ^
00:34:870 (3) - ^
you get the idea, just do the rest till 00:45:870.
01:16:995 (1) - this spinner breaks the flow in the instrumental. it was getting good until this spinner ruined it IMO.
01:33:620 (2) - this 1/4 kick slider doesn't fit here since it slows down by 1/2 here. replace this for a 1/2 kick slider to follow that part in the instrumental accurately.
01:34:120 - if you follow the suggestion above, add a 1/2 slider and 2 circles because they follow the change in the instrumental in this part of the song. the 1/2 slider follows 1 part and the 2 circles follow the other part of the song.
01:38:120 (1) - move the clap from the beginning to the end to continue the clap pattern from the previous combo, or you can add a clap at the end, but keep the clap at the beginning to change up your clap pattern instead.
01:39:120 (2) - ^
01:42:120 (1) - ^
01:43:120 (2) - ^
01:46:120 (1,2) - ^
02:05:120 - add a circle here. it'll continue the 1/1 rhythm from the previous combo, and it'll follow the instrumental here. it's as if the rhythm stopped so suddenly for some odd reason.
02:06:120 - ^
02:08:120 (1,2,3,4,1) - try this clap rhythm: a clap at the repeat and the end of (1,3), a clap at the beginning of (2,1(at the next combo)). IMO it's kind of boring sticking to the same clap pattern, so i feel it'd be more enjoyable to change up the clap pattern.
02:21:120 (2) - add claps at the beginning and at the 3rd repeat to keep the clap pattern going.
02:29:370 (1) - remove the NC for this. the instrumental is still going from the previous note.
02:30:120 (2) - make this a NC if you follow the suggestion above. the instrumental loops/changes here.
02:47:120 (4) - make this slider look like (1) so that the flow can be smoother during gameplay. the transition from (2-4) plays to the point that it makes me feel uncomfortable. i see the transition, but i'm not feeling the flow given to the song/map.
my opinion on this is that there can be more claps for a nice pattern to the song. like i said, it'll increase the flow in the song during gameplay.

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO.
00:06:120 (1) - ^
00:44:995 (4) - delete this note. it's not following anything in this part of the song.
00:45:995 (7) - ^
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO.
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to.
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay.
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not.
02:11:120 (1) - ^
02:12:120 (1) - ^
02:14:370 (3) - ^
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song.
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song.
02:46:120 (1,2) - ^
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
Topic Starter
P o M u T a

Byakugan249 wrote:

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR! :D

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO. Fixed
00:06:120 (1) - ^ Fixed
00:44:995 (4) - delete this note. it's not following anything in this part of the song. Fixed
00:45:995 (7) - ^ Fixed
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO. Fixed
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to. Fixed
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map. jump change.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay. Fixed
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not. Fixed
02:11:120 (1) - ^ Fixed
02:12:120 (1) - ^ Fixed
02:14:370 (3) - ^ Fixed
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song. Fixed
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song. Fixed
02:46:120 (1,2) - ^ Fixed
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
thanks for modding :) very much :P
Lizellota
hibarirailwayz

Byakugan249 wrote:

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3). I think triangle makes more difficulty. I don't think so.
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental. I agree
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song. fixed
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
fixed
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.I agree
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.fixed
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
I agree
00:45:870 - maybe you can add a circle here to follow the instrumental in this part? I think this part need not circle. Sorry
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.Thanks!
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider. Oh, great!!
01:07:120 (7) - same as above, but at the end of the slider.fixed
01:08:870 (2,4) - same as 01:04:870.fixed
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.fixed
01:12:870 (2,4,6,8,2) - same as 01:04:870.fixed
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.fixed
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.I don't think so. It's better for normal.
01:42:120 (3) - ^[/i]I don't think so. It's better for normal.
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.Ah...Sorry, I think this isn't so difficult. no change.
02:12:120 (1,2,3,4,1,2) - ^Ah...Sorry, I think this isn't so difficult. no change.
02:16:120 (4) - NC here because the instrumental changes/starts all over again.OK
02:20:120 (5) - same as above, but this is optional.fixed
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.I wanted accent here. if I'm modded same thing, I follow you!
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.fixed
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you makefixed
gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

I guess that's it. GL :D
Thanks for your mod!

更新版↓
http://puu.sh/10gYn
Saten
Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^

[Lize]
00:07:120 (1) - silence this spinner except the finish hitsound
00:14:120 (1) - silence
00:24:120 (1) - finish on head
00:46:120 (1) - silence more? except the finish
01:10:120 (1,2,3) - 1 grid right & up
02:05:120 - feels empty here
02:06:120 - ^

[Hibari]
AR+1 feels more comfortable imo
Muted sliderslide would be nice
00:30:120 (4,5) - 1 grid right
00:32:120 (1) - finish on head
01:18:120 - 2 timing sections on each-other
01:36:120 (1) - finish on head
02:08:120 (1) - finish


Good luck~~
Topic Starter
P o M u T a

Saten wrote:

Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^
All Fixed
Good luck~~
thanks Modding !!
hibarirailwayz

Saten wrote:

Hello! Hi!!


[Hibari]
AR+1 feels more comfortable imo fixed
Muted sliderslide would be nice fixed
00:30:120 (4,5) - 1 grid right fixed
00:32:120 (1) - finish on head fixed
01:18:120 - 2 timing sections on each-other I think It is need not.
01:36:120 (1) - finish on head fixed
02:08:120 (1) - finish fixed


Good luck~~
Thank you very much!!
更新↓
http://puu.sh/11zYG
James
Lize's Hard:

I think moving these three circles to the red tick sounds and fits better since the bpm is very fast

00:28:370 (2) to 00:28:495
00:29:370 (2) to 00:29:495
00:30:370 (2) to 00:30:495


Hibari's Normal:

Doesn't look like "normal" to me. Not newbie friendly from what I can see
riffy
lucky you.got James' mod o.o
i want one, too. orz
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