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Utada Hikaru - Hikari (PLANITb Remix)

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Hinsvar
Re-mod. For M4M and just because I feel like it.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
  • >General
  1. Offset -10?
>Storyboard
  1. The fade-to-black-ish (?) effect at 00:43:402 - 00:45:248 is nice, but I would like it better if the fade is accelerated (not equally gradual from 43402 until 45248) from 00:45:018.
>249's Easy
  1. 00:18:018 - Add clap to follow Yasora's hitsound on her diffs?
>Normal
  1. 00:42:710 - ...Considering there's already a whistle at 00:42:479 (2) and 00:43:171, I think the whistle here is unnecessary, so remove it?
  2. 01:05:556 (1,2) - Uhm, make this look similar to 01:06:479 (3,4)?
  3. 01:09:018 - Unnecessary whistle, IMO; can't see any reason to place one there, so remove?
>Hard
  1. 00:35:787 - Add a circle? There's a sound on the music that, I think, will feel very awkward if it's not mapped.
>Insane
  1. 00:35:787 - Same as Hard.
...Can't find lots of things as always orz

Good luck on the way 8-)
Topic Starter
Yasora
ok fixed some~
I will mod your map later
thank you!
UnitedWeSin
Hi Yasora!
Here is my mod, sorry so late. -.-

[General]

  1. I feel that your chosen clap is really unfitting with this song. It's just super loud and stands out from the music so much that it takes a ton away from the song and really takes a lot of playability away from the mapset imo. Can I recommend a different clap?
    http://puu.sh/263xH
    This clap fits SO much better with the song imo. Please try it and please consider changing this. If you do, don't forget to make the slidertickclap the same clap.

  2. I feel that outside of the kiai time the hitsounding is too loud and stands out above the music too much.
Here are my volume suggestions:

  1. 00:30:941 to 00:45:133 - 60%

  2. 00:45:364 to 00:59:902 - 50%

  3. 01:46:149 to 01:59:995 - 70%
    This is the same section as 00:15:941 to 00:28:633. They should be the same volume and the 70% sounds really nice with this new clap.
Honestly these maps sound incredible with that clap and these volume changes, hopefully you agree.

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.-

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it.

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect.
[Normal]

Hitsounds

  1. 01:30:918 - Maybe add a green line and reduce volume by 20% or so for the slider here like the other diffs to accent the idea in the music better.

  2. 02:00:457 - Reduce volume to 5% for slider end? It creates a nice effect, and this is the only diff that it could be done in. It might be fun.
Fantastic Normal diff.

[Hard]

Map Design/Rhythm

  1. 01:37:380 (2) - This can be a bit awkward in play. I think it's best to ignore trying to follow the vocals here at all. Extend this slider so that it's a 1/2 slider instead of 1/4.

    Just an example placement, it plays well to me but you could come up with something better.
Hitsounds

  1. 00:59:094 (1) - Maybe add the custom finish to the end. I think it makes a nice effect, just like the normal diff.
[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 00:32:094 (6,1) - I feel like we need larger spacing to the 1. Consider placing the 1 so that it completes the diamond made by 00:31:633 (4,5,6).

  2. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).

  3. 01:45:687 (4) - Same, consider a NC for the same reason as above.
Ehh, I'll stop here because sliders seem to be bugged atm and I can't edit them. You can pm me if you'd like a more thorough mod, but I'll probably be back to check on my own. :3

Honestly after changing that clap and the volumes, I'm falling in love with these maps. (: I'm happy to see you mapping again Yasora, your maps are very nice.

Anyways, I hope this is helpful to you, and please change the clap. ;w;
Topic Starter
Yasora

UnitedWeSin wrote:

[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).
    if I add nc in here, will make the patterns (1,2,3,4) weird because different colour :'(
  2. 01:45:687 (4) - Same, consider a NC for the same reason as above. same
others fixed including change the clap
thank you XD!
YTYuyu

UnitedWeSin wrote:

Hi Yasora!
Here is my mod, sorry so late. -.-

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.- no the loop fits to the song due to the feeling and emphasis. the top part of the loop represents the highest point in the vocals, in other words...the vocal pitch rises here. and the sliderticks so along with the BGM(not vocals) during gameplay for me.

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice. i guess...fixed.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it. just my own preference. i don't wanna do the same clap pattern over and over again other wise it'd be boring for me, so i figured to have no hitsounds in this part

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o yea after giving a lot of thought on this, fixed.

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better. yup fixed.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music. i prefer the whistle. i don't want to overuse the finishes.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music. it'd be boring to have no claps here. i want to raise the mood and feeling of the song.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music. fixed.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect. it'll sound inconsistent with 01:45:226 (1,2) - since it follows the same phrase in the BGM.

Anyways, I hope this is helpful to you, and please change the clap. ;w;

Sonnyc wrote:

m4m

Uhh.. I heard this song recently in osu and,, this is a remix xD

249's Easy:

00:22:633 (1) - Custom Clap at the start? it'll ruin the feeling in the vocals if i do add the clap.
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better. yup fixed.
00:35:094 (4) - 1 Grid Right moved it somewhere else.
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please. fixed.
00:42:941 (4) - Clap instead of Whistle in Start and end. same reply as 00:22:633.
00:59:094 (3) - Add Whistle? fixed.
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards. fixed.
ty for the mods, and applied the timing points, also Hinsvar, she has her own patterns, i have mine, so no change on that.

SPOILER
osu file format v12

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,128,128
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

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Reiji-RJ
Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
  5. 01:00:018 - add claps to this part?
Normal

  1. 00:12:017 (1) - add whistle, I think it sounds good
  2. 00:17:556 (1) - change finish to whistle to alternate finish-whistle on downbeats. Sounds better, really
  3. 00:24:941 (1) - same here
  4. 01:47:995 (1) - and same here too
  5. 01:55:380 (1) - ^
Hard

  1. AR -1, please. AR8 don't fit this song
  2. 00:28:633 (1) - change finish to whistle
Insane

  1. AR -1. AR9 IS REALLY TOO FAST for this kind of song
  2. 00:28:633 (1) - change finish to whistle?
  3. 00:43:171 (1,2,3,4,1,2,3,4) - no flow jumps are boring jumps! (but I like yours, though). Butttt, try this, please:
    Square flow aaand
  4. 00:47:902 - add a note? I miss it :<
  5. 00:59:556 (1) - maybe new combo? To pick out slowdown
  6. 01:31:380 - this is slow part in music. So soft and slooow, so why not 0,75 slowdown? It will be awesome
Sooo good! *^*
YTYuyu

Reiji-RJ wrote:

Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here fixed.
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse ^
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please ^
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
    ^
  5. 01:00:018 - add claps to this part? no i find it boring using the same pattern over and over again, so for this one i stick to the whistles for this.
Sooo good! *^*
ty for the mod :D.

SPOILER
osu file format v12

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AudioLeadIn: 0
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[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

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Aurele
I'll give it a look tonight.
Topic Starter
Yasora
updated all..
thanks 4 mod reiji~!
Aurele
I'm going to start by saying: The AR of Insane is a bit.. ridiculous. I've talked with Pokie yesterday, we both agreed that it should be changed to one tick lower (AR8).
If you change this or not, pm me to get a mod!

donotkudothispost,thnx


it was already done, orz. I'll edit this with suggestions :D!
Aurele
Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
Topic Starter
Yasora

Gabe wrote:

Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
done, thank you!
Aurele
Bubbled~
Kawayi Rika
Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
Kurai
gogo Yasora ~
Kuria

Kurai wrote:

gogo Yasora ~
Suimya

Kurai wrote:

gogo Yasora ~
Konei

Kurai wrote:

gogo Yasora ~
Topic Starter
Yasora

Kawayi Rika wrote:

Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
fixed all
thanks rika~ '-')/
Kawayi Rika

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
Topic Starter
Yasora

Kawayi Rika wrote:

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
update again
edit:
well, use code from you, thank you!
Kawayi Rika
OK ~ Looks fine now ~

Here you go <3


Topic Starter
Yasora
thank you rika~ ;u;
Suimya
Gratz Yasora wwww
wendao
no "Light" in tags? *okay.png* `-`
Kuria
mantab

slamet ya \^_^/
Topic Starter
Yasora

Harez wrote:

no "Light" in tags? *okay.png* `-`
i think that's not really related with this song '-' altough the title hikari = light
Flask
well finally 'w' Congratz Yasora <3

Also, welcome back!
Xierra
Wow, Omedetou Yasora! :D
Kurokami
Tho I can't play it right now I love you forever to get this ranked. :3
Zare
Whoa I remember modding this.
Congratz :)
DakeDekaane
This song~ <3
Congrats for the rank :3
Topic Starter
Yasora
thanks all =D
meiikyuu
wow i was waiting for this <33 grats!!
Cuvelia
Congratz~
nice song <3
MoodyRPG
Kingdom Hearts oh yes e.e

Gratz Yasora :)
TeruTeru
Congratulations! :) :) :D :D
I love this map :oops:
Aurele
Yay~!♥
Fay_99
Kingdom Hearts!
Congrats on ranked
Topic Starter
Yasora
thank you all! love you >3<
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