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Utada Hikaru - Hikari (PLANITb Remix)

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Aurele

Byakugan249 wrote:

omg sorry about the delay. i'll see if i can get to his mod reply tomorrow :(
Going to do a recheck soon anyways.
YTYuyu

Gabe wrote:

Hi Yasora and Byakugan.
Actually, this was a mod request from my one hour modding queue, so I'm sorry for the really big delay. o/

Easy
Well, that's a pretty good difficulty. I only have two things to say..
00:18:017 (3) - I don't understand the hitsounds here... It's not consistent and it should be. My suggestion is to add a clap to the first note of the slider and the end to make the claps consistent. Also, on the reverse arrow, I'm suggesting you to replace the clap by a whistle. this is 100% intentional because the whistles are meant to match the hard beats in this part of the song, which is why the whistles are at every 1st downbeat, and for the claps...well that part alone is for consistency in that combo only...the rest is at every 2nd and 4th downbeat because the beat changes in the combo.
01:16:611 - To make every Kiai time consistent, you should really add a Kiai time here and it would ends at 01:31:380 like the other difficulties. Also, I won't understand if you refuse this suggestion.. i don't like kiai times. i find them boring and not exciting for me. i'd prefer kiai bursts because i want to give off a "bang", like fireworks shooting out of the sky.

It's a really nice mapset. It deserve to be ranked really soon (:
no changes made but ty for the mod.
Deni

----------------------------------------------------------------------------------------------

General

Kiai:
Inconsistency in Kiai Times:

  - [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?)

- [Hard] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

- [Insane] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

- [Normal] :
Kiai #1: Starts on 01:16:611, ends on 01:31:380

Folder seems fine.. ;)


249's Easy

01:21:687 (4) - New Combo
01:22:149 (1) - Remove New Combo if ^
01:55:380 (3,1) - Overlap


Insane

00:22:633 (5) - Add NC here?
01:53:072 (5) - ^

I left out Hard and Normal because they were fine! :)

If you have any questions contact me ingame or via pm.
YTYuyu

Deni wrote:


----------------------------------------------------------------------------------------------

General

Kiai:
Inconsistency in Kiai Times:


- [249's Easy] :
Kiai #1: Starts on 01:16:611, ends on 01:16:726 ( I think you have messed up something here?) nope kiai times can be different if there's a guest diff in the map.


Folder seems fine.. ;)


249's Easy

01:21:687 (4) - New Combo no because the vocals in (1) are like the bass. basically, i'm following the melody.
01:22:149 (1) - Remove New Combo if ^ didn't follow the suggestion, so ignored.
01:55:380 (3,1) - Overlap this is intentional for a smoother transition to the next note.
I left out Hard and Normal because they were fine! :)

If you have any questions contact me ingame or via pm.
no changes made but ty for the mod.
Topic Starter
Yasora
ok fixed
thank you~
Rei Hakurei
indri agaaaain

irc log
05:17 Yasora: eh kan yang 249 aku liat di osu notepad nya "osu file format v9" gapapa tuh?
05:17 Rei_Fan49: gpp
05:17 Rei_Fan49: sekarang udah v11
05:17 Rei_Fan49: km kalo save, ntar ke overwrite itu
05:17 Yasora: ahahaahaha
05:17 Yasora: ketinggalan..
05:18 Rei_Fan49: LOLOLOL
05:18 Rei_Fan49: itu udah berlaku dari dulu kali :v
05:18 Yasora: yasudahlah..
05:18 Rei_Fan49: mau spec ?
05:18 Yasora: apaan
05:18 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/169180 Silver Forest - Phantasm Brigade (KaNa Phantasm Phantasma Remix)]
05:18 Yasora: ga bawa
05:18 Rei_Fan49: lol
05:19 Rei_Fan49: sizenya cuman 8MB gt :\
05:19 Yasora: emohh
05:19 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/189884 a-TTTempo - Flandre March (Hard)]
05:19 Yasora: ntar aja di rumah
05:19 Rei_Fan49: itu cuman 2~4MB
05:19 Rei_Fan49: kalo yang di rumah, jangan di update :v
05:19 Rei_Fan49: ntar gw minta deh :v
05:19 Yasora: itu..
05:19 Yasora: apa sih
05:19 Rei_Fan49: apaan ?
05:19 Yasora: jadi lupa -_-
05:19 Rei_Fan49: osu!.nya
05:19 Yasora: itu kalo ngasih tau yang salah2
05:20 Rei_Fan49: maksud ?
05:20 Yasora: duhh apaan sih
05:20 Yasora: ohhh
05:20 Yasora: mod
05:20 Rei_Fan49: ohhh
05:20 Rei_Fan49: gw kira apa
05:20 Yasora: sampe lupa -_-
05:20 Rei_Fan49: btw, kl km udah play suatu map
05:20 Rei_Fan49: km bisa cek accuracy timingnya
05:20 Rei_Fan49: gw baru tau itu
05:20 Rei_Fan49: ntar muncul -20ms ~ +20ms
05:21 Yasora: terus apa..
05:21 Rei_Fan49: ya itu fiturnya bisa tau mistiming :v
05:23 Yasora: mod map akuhh >3<
05:23 Rei_Fan49: lel
05:23 Yasora: udah luntur ni cara ngemod aku hiks
05:23 Yasora: gimana mau dapet kudos ya ;A;
05:24 Rei_Fan49: mod map akuhh >4<
05:24 Yasora: gimana cara ngemod itu gimana wOAO)w
05:24 Rei_Fan49: feeling.
05:24 Yasora: wat
05:24 > yang ngelanggar rules *kalo bisa point*
05:25 Yasora: bukann
05:25 Rei_Fan49: > dari style, penempatan, alur, etc.
05:25 Yasora: nyusun kata2nya QAQ
05:25 Yasora: jadi lupa ew
05:25 Rei_Fan49: gak usah kaya niva juga kali :v
05:25 Rei_Fan49: Remove/Add NC
05:25 Yasora: nc..
05:25 Rei_Fan49: Remove/Add Circle/Spinner/Slider here
05:25 Yasora: oh new combo
05:25 Yasora: oh ohhh iya inget..
05:25 Rei_Fan49: move Nth slider point to here etc.
05:26 Yasora: mau liat post sendiri dulu dah..
05:26 Rei_Fan49: gw tadinya mau ngomong itu :v
05:26 Rei_Fan49: cek yang udah pernah dilakuin biar inget :v
05:26 Yasora: oke :v
05:26 Yasora: is listening to Utada Hikaru - Hikari (PLANITb Remix)
05:26 Rei_Fan49: (seperti membuka materi jadul)
05:26 Yasora: ini ini ini >3<
05:26 Rei_Fan49: ACTION is listening to [http://osu.ppy.sh/b/1077 a-TTTempo - Scarlet Beat (Hard)]
05:26 Rei_Fan49: eh salah
05:29 Yasora: kok ini tiap ganti map, bg nya jadi asa ngelag ya -3-
05:29 Rei_Fan49: ya itulah osu!
05:30 Yasora: aih tae banget
05:30 Rei_Fan49: finishnya kok familiar ya
05:30 Rei_Fan49: bunyi yang diulang2 lol
05:31 Yasora: apanya
05:32 Rei_Fan49: soft-finish
05:32 Rei_Fan49: terus itu bunyi clapnya, bisa diganti sama normal
05:32 Rei_Fan49: soalnya identik itu
05:33 Rei_Fan49: [Insane] 00:41:556 (1) - ujungnya geser 1 keatas coba, lebih bagus itu
05:34 Yasora: bentar
05:34 Yasora: lagi fix gd nih
05:34 Rei_Fan49: ohhh mod dari gd km ?
05:35 Yasora: dah beres~
05:35 Yasora: yoiyo
05:40 Rei_Fan49: 00:55:402 (2) - kasih whistle like disini ? (slider body)
05:40 Rei_Fan49: 00:57:248 (3) - geser ujungnya 2 ke atas
05:41 Yasora: udeh
05:41 Rei_Fan49: 01:16:402 (3) - kok unsnapped timing di deket sini :(
05:42 Yasora: wew
05:44 Yasora: ada lagi ga yang unsnapped?
05:44 Rei_Fan49: gak
05:44 Rei_Fan49: coba deh itu bpm
05:44 Rei_Fan49: diganti jadi 130.06
05:44 Rei_Fan49: gw gak tau ya
05:44 Rei_Fan49: masih coba2
05:46 Yasora: udah di fix yang unsnapped nya kok..
05:47 Yasora: tapi ya yang ini pas -3-
05:48 Rei_Fan49: spinnernya gak mau di geser sampe 99.8% ya ?
05:48 Yasora: mana
05:49 Rei_Fan49: yang terakhir
05:49 Yasora: emoh kelamaan
05:49 Yasora: en pas disono wehe
05:49 Rei_Fan49: [H] 00:17:556 (1) - kurang ngeblanket ini
05:49 Yasora: okie
05:50 Rei_Fan49: 00:36:941 (4) - ganti jadi P slider aja ? (3 pointed Circle Slider)
05:50 Yasora: masalah blanket2 an mah sebenernya pas naro slidernya ngasal, jadi..
05:50 Rei_Fan49: lol, tapi style lah
05:50 Yasora: yang (4).. ndak ah ehe
05:51 Rei_Fan49: 00:37:864 (1) - tarik titik seudah yang merah 1 grid bawah
05:51 Rei_Fan49: :v
05:51 Yasora: kela
05:51 Yasora: mouse warnet edan -_-
05:51 Rei_Fan49: 00:52:633 (1) - P-ify slider ?
05:51 Rei_Fan49: lol sabar eaph
05:52 Yasora: kalem
05:52 Rei_Fan49: santai aja, gw ngelist yang kurang aja
05:53 Yasora: p-ify itu apa..
05:53 Yasora: ehe
05:53 Yasora: #plak
05:53 Rei_Fan49: di ganti sama model yang 3 titik
05:53 Yasora: ohhh
05:53 Yasora: gitu aja deh.. udah keliatan rapih kok -3-;
05:53 Rei_Fan49: [N] 00:16:864 (4) - lel masih bezier , jaman kapan ini
05:54 Rei_Fan49: titik tengahnya 2 grid bawah , biar psuedoblanket
05:54 Yasora: udaahh
05:54 Rei_Fan49: hmmm
05:54 Rei_Fan49: btw ini kenapa di normal tick 2 ?
05:54 Rei_Fan49: yang lain keliatan tick 1
05:54 Rei_Fan49: or nope ?
05:54 Yasora: iya gitu?
05:54 Rei_Fan49: yup
05:55 Yasora: cuma yang easy yang 1 o3o
05:55 Yasora: ew
05:55 Yasora: unrankable ga tuh kalo beda2?
05:55 Rei_Fan49: gak
05:55 Rei_Fan49: santai aja itu cuman masalah konsisten kagaknya, (not neccess and near useless to mod)
05:56 Yasora: jadi enakan konsisten apa ndak
05:56 Rei_Fan49: terserah lw :v
05:56 Yasora: kalo ga konsisten namanya labil
05:56 Yasora: #apaam
05:56 Rei_Fan49: lol
05:56 Yasora: *apaan
05:56 Yasora: typo lah -.-
05:56 Rei_Fan49: santai aja
05:57 Yasora: di yang normal samain aja slidertick nya jadi 1?
05:57 Rei_Fan49: gak tau,
05:57 Rei_Fan49: gw kira 1 itu yang lain :v
05:57 Yasora: ya udahlah robah aja jadi satu -.-
05:57 Yasora: toh speednya ga ada yang robah2
05:58 Yasora: tapi bener loh yeh ga unrankable..
05:58 Rei_Fan49: gak
05:58 Rei_Fan49: santai aja
05:58 Rei_Fan49: gw bakal tick 0.5~1 kalo suruh konsisten
05:58 Yasora: siplah
05:58 Yasora: terus apalagi
05:58 Yasora: kalo yang easy post aje
05:59 Rei_Fan49: wait, paling ini minor doang sih
05:59 Rei_Fan49: gw curiga
05:59 Rei_Fan49: ACTION is editing [http://osu.ppy.sh/b/169250 Utada Hikaru - Hikari (PLANITb Remix) [249's Easy]]
05:59 Rei_Fan49: sama snap 1/2
05:59 Yasora: apa maksudnya..
06:00 Rei_Fan49: sebenernya gw pengen nitip disini aja, ya udah, gw post aja easynya
06:00 Yasora: sekalian log ini =3=
06:00 Yasora: kudosuu
06:00 Rei_Fan49: iya

[Easy]
AR-1, HP/OD-1 ?
(most of them are suggestion)
00:42:018 (2,3) - form them into like this one http://puu.sh/1YLSl ? the previous one looked so awkward lol
00:50:787 (2) - can you move 1 grid up for the last node? (it can make better blanket-looking imo)
00:57:479 (2) - kinda feel better with this slider end is at very close position with 00:54:479 (2)'s start. (move last node 1 grid right) *suggest
01:55:380 (3) - even with AR2&AR3, still overlaps 01:57:226 (1) :( it doesn't looks good; can you change the slider path into something like http://puu.sh/1YLZf that? (as long as its first wave blankets over previous (4) and didn't overlap (3) in any case)

this one even with a DS over 1.0 but i can tolerate it, since it was good looking slow (paced) map :)
Topic Starter
Yasora
maacih~ /w\
YTYuyu

Yasora wrote:

maacih~ /w\
yay you're back omg ;___; //hugs
Flask
owo I remember this, good luck Yasora-chan !!! *w*
YTYuyu
fixed everything but the 3rd suggestion. i don't see a difference in this part so i'm gonna leave it. ty for the mod :D. also add "宇多田 ヒカル" at the artist for Utada Hikaru and "光" for Hikari. it should look like this.

SPOILER
osu file format v11

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:Hikari (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:Utada Hikaru
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

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Aurele
Eww, that mod sucks ;-;
Topic Starter
Yasora
thanks everyone \owo/
also, /me hugs back byaku-nyan~
Teru21
hi :D from the modding queue

and to be honest >_> I don't like this version ;A; its like the original one + NC++remix and with the SB moving faster makes it looks so in hurry ;A; I like the original one.. this one just feel strange ;A; so, I'm sorry If I can't mod much here..

> 249 easy
You need to redo some slider like 00:49:864 (1,2) copy paste them please.. to make it more beautiful
01:00:479 (2) - was hoping something like http://puu.sh/20r8x
01:02:325 (3) - this does sounds weird ;A; change into something like http://puu.sh/20rbk ?

Normal , Hard and Insane looks good to me.. find MAT/Bat already o3o

so short lolol @A@

~Good Luck

~Star got so many kds >w<
Topic Starter
Yasora
thank you for mod and star~
also, if byaku change something from your mod, I will give you kudos later
padahal aku suka yang remix ini 8''D
YTYuyu

Teru21 wrote:

hi :D from the modding queue

> 249 easy
You need to redo some slider like 00:49:864 (1,2) copy paste them please.. to make it more beautiful sliders like that are intentional because it's for the sake of making the flow steady.
01:00:479 (2) - was hoping something like http://puu.sh/20r8x leaving this. i don't like the look of that slider. when it comes to wave sliders at the time i made this, i focus on symmetry, no matter how rough the arcs are.
01:02:325 (3) - this does sounds weird ;A; change into something like http://puu.sh/20rbk ? i don't see a problem with this tbh. it gives off a smooth feeling to the vocals and BGM and because of the sliderticks on this loop, it's more effective during gameplay.

Normal , Hard and Insane looks good to me.. find MAT/Bat already o3o

so short lolol @A@

~Good Luck

~Star got so many kds >w<
no changes made but ty for the mod.
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
After discussing with my partners.Artist sould be 宇多田ヒカル (I mean no space between 宇多田 and ヒカル
lagi niat\7.png is unused
Kiai time in 249's diff is diffrent from other diffs

[249]
00:16:633 (1) - why not move it to center directly?that will be better for beginners
00:19:864 - as we hear,tick sound is louder than clap sound even though they have the same volume in file.changing tick line to 50% sounds best imo
00:44:787 - why not start a slider from here to 00:45:248 with sliderwhistle to follow the wind sound?that must be fun
01:09:248 (3) - Idk why you start such a long slider here..I don't think a sharp slow down for this part is good
02:00:457 (4) - hmm this clap sounds abrupt

[Normal]
00:16:171 (2,3,4,1) - Let's see the distance.2-3 a little overlap.3-4-1 non-overlaped.I think the spacing like 3-4-1 is better.maybe change other spacings like 2-3 to the spacing like 3-4-1?ahh this is a little nazi so changing or not are both ok
01:54:457 (2,1) - I don't think such paattern with high SV is easy to read for new players

[Hard]
00:17:325 (6) - I think unify the sapcing of 5-6-1 is better
00:28:633 (1) - This isn't easy to read imo.maybe change another way to show this pattern
01:09:941 (2) - spacing

[Insane]
00:43:171 (1,2,1,2,1,2,1,2,1,2) - why do you set NC like this?..if you do this so that players can read..I think it's unnecessary.or you have some other thoughts?
01:23:995 (1,2) - 。。maybe remake these sliders?
01:40:611 (1,2,1,2,1,2,1,2) - same as above
02:00:457 (1) - I think it' better to set a jump than reducing the spacing here
YTYuyu

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[249]
00:16:633 (1) - why not move it to center directly?that will be better for beginners no it won't because the hitburst will be covering the circle making it harder for beginners to find the note during gameplay.
00:19:864 - as we hear,tick sound is louder than clap sound even though they have the same volume in file.changing tick line to 50% sounds best imo no to me, it sounds too soft if i decrease it to 50%.
00:44:787 - why not start a slider from here to 00:45:248 with sliderwhistle to follow the wind sound?that must be fun i wanna makes things easier by following the vocals only. ik what you're saying but with this volume and mood, it may sound inaudible for beginners during gameplay and that may catch them off guard.
01:09:248 (3) - Idk why you start such a long slider here..I don't think a sharp slow down for this part is good it's my own perference. i find this slider fitting to follow to the vocals because of the sliderticks and that arc which follows the vocals smoothly during gameplay for me. the only i thing i did is flip it and adjusted it myself.
02:00:457 (4) - hmm this clap sounds abrupt yea i guess i'll remove it.
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田 ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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119072,-100,4,2,1,60,0,0
122764,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

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Topic Starter
Yasora
ok fixed almost all
thank you!

also reduce space in title
Sonnyc
m4m

Uhh.. I heard this song recently in osu and,, this is a remix xD

249's Easy:

00:22:633 (1) - Custom Clap at the start?
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better.
00:35:094 (4) - 1 Grid Right
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please.
00:42:941 (4) - Clap instead of Whistle in Start and end.
00:59:094 (3) - Add Whistle?
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards.

Normal:

00:51:248 (2) - (336,60) will be a better spot for the distance.
01:01:864 (1) - 1 Grid up?
01:06:248 (2) - I hope you to make something like 1.13x as you did before.
01:18:457 (1) - Similar to ^. 1 Grid up?
01:42:918 (2) - Delete Whistle at the end
01:45:226 (2) - Uhh... 1 Grid left?

Hard:

01:37:380 (2) - No reverse makes sense with the song, imo.

Insane:

00:47:902 - Add a note like 00:46:056 (6).
00:59:556 (3) - NC. Slider tick gets hidden with the Slider color, so it won't help with understanding the velocity change.
01:01:171 (4) - Make this a triplet?
01:23:995 (1,2) - Uhh.. I expect the curves more rounder.
01:30:918 (4) - NC for slow velocity.
01:45:687 (4) - ^
Hinsvar
Re-mod. For M4M and just because I feel like it.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
  • >General
  1. Offset -10?
>Storyboard
  1. The fade-to-black-ish (?) effect at 00:43:402 - 00:45:248 is nice, but I would like it better if the fade is accelerated (not equally gradual from 43402 until 45248) from 00:45:018.
>249's Easy
  1. 00:18:018 - Add clap to follow Yasora's hitsound on her diffs?
>Normal
  1. 00:42:710 - ...Considering there's already a whistle at 00:42:479 (2) and 00:43:171, I think the whistle here is unnecessary, so remove it?
  2. 01:05:556 (1,2) - Uhm, make this look similar to 01:06:479 (3,4)?
  3. 01:09:018 - Unnecessary whistle, IMO; can't see any reason to place one there, so remove?
>Hard
  1. 00:35:787 - Add a circle? There's a sound on the music that, I think, will feel very awkward if it's not mapped.
>Insane
  1. 00:35:787 - Same as Hard.
...Can't find lots of things as always orz

Good luck on the way 8-)
Topic Starter
Yasora
ok fixed some~
I will mod your map later
thank you!
UnitedWeSin
Hi Yasora!
Here is my mod, sorry so late. -.-

[General]

  1. I feel that your chosen clap is really unfitting with this song. It's just super loud and stands out from the music so much that it takes a ton away from the song and really takes a lot of playability away from the mapset imo. Can I recommend a different clap?
    http://puu.sh/263xH
    This clap fits SO much better with the song imo. Please try it and please consider changing this. If you do, don't forget to make the slidertickclap the same clap.

  2. I feel that outside of the kiai time the hitsounding is too loud and stands out above the music too much.
Here are my volume suggestions:

  1. 00:30:941 to 00:45:133 - 60%

  2. 00:45:364 to 00:59:902 - 50%

  3. 01:46:149 to 01:59:995 - 70%
    This is the same section as 00:15:941 to 00:28:633. They should be the same volume and the 70% sounds really nice with this new clap.
Honestly these maps sound incredible with that clap and these volume changes, hopefully you agree.

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.-

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it.

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect.
[Normal]

Hitsounds

  1. 01:30:918 - Maybe add a green line and reduce volume by 20% or so for the slider here like the other diffs to accent the idea in the music better.

  2. 02:00:457 - Reduce volume to 5% for slider end? It creates a nice effect, and this is the only diff that it could be done in. It might be fun.
Fantastic Normal diff.

[Hard]

Map Design/Rhythm

  1. 01:37:380 (2) - This can be a bit awkward in play. I think it's best to ignore trying to follow the vocals here at all. Extend this slider so that it's a 1/2 slider instead of 1/4.

    Just an example placement, it plays well to me but you could come up with something better.
Hitsounds

  1. 00:59:094 (1) - Maybe add the custom finish to the end. I think it makes a nice effect, just like the normal diff.
[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 00:32:094 (6,1) - I feel like we need larger spacing to the 1. Consider placing the 1 so that it completes the diamond made by 00:31:633 (4,5,6).

  2. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).

  3. 01:45:687 (4) - Same, consider a NC for the same reason as above.
Ehh, I'll stop here because sliders seem to be bugged atm and I can't edit them. You can pm me if you'd like a more thorough mod, but I'll probably be back to check on my own. :3

Honestly after changing that clap and the volumes, I'm falling in love with these maps. (: I'm happy to see you mapping again Yasora, your maps are very nice.

Anyways, I hope this is helpful to you, and please change the clap. ;w;
Topic Starter
Yasora

UnitedWeSin wrote:

[Insane]

Great map, just a few suggestions.

Map Design/Rhythm

  1. 01:30:918 (4) - Consider adding a NC here to make the change in SV a little more clear. Just like you do at 02:00:457 (1).
    if I add nc in here, will make the patterns (1,2,3,4) weird because different colour :'(
  2. 01:45:687 (4) - Same, consider a NC for the same reason as above. same
others fixed including change the clap
thank you XD!
YTYuyu

UnitedWeSin wrote:

Hi Yasora!
Here is my mod, sorry so late. -.-

[249's Easy]

Map Design/Rhythm

  1. 01:02:325 (3) - I recommend using a different slider shape here. I don't think this loop looks very nice at all because the SV is too low to create a tear. That and it's a bit awkward to read it as is imo. I would recommend a shape but sliders seem to be bugged atm. -.- no the loop fits to the song due to the feeling and emphasis. the top part of the loop represents the highest point in the vocals, in other words...the vocal pitch rises here. and the sliderticks so along with the BGM(not vocals) during gameplay for me.

  2. 01:42:457 (5,1,2) - The pause is a bit awkward to me. Maybe instead you could have a spinner to hit with vocal hold, that might be nice. Consider this:

    Delete the 01:42:457 (5,1). Then put a spinner at 01:42:457 and ending at 01:44:303. Also add a circle at 01:45:226 and remove NC from 01:45:687. Here we have a nice spinner instead of a weird pause, also we have this nice 01:45:226 (1,2) which follow those two base hits in the music before the finish at 01:46:149 and play very well imo. There is also plenty of time after the spinner and the spinner ends just as the vocal hold ends so it fits nice. i guess...fixed.
Hitsounds

  1. 01:00:018 to 01:31:380 - I'm really confused as to why you didn't include any sort of clapping in this part even though it's the busiest part of the song in terms of clapping in the music. And then you start up claps again at 01:31:380 which is when the music slows down and there really aren't claps in the music. -.- It's not a huge deal, just strange that you would include clapping in the more quite parts and not include it in the louder parts such as the kiai and just before it. just my own preference. i don't wanna do the same clap pattern over and over again other wise it'd be boring for me, so i figured to have no hitsounds in this part

  2. 00:31:402 (1,2,3,1,2,3,4,1,2,3) - Why on-beat clapping? It doesn't fit at all imo. Maybe switch the claps so they fall on the offbeats instead. At 00:37:864 you switch to offbeat. o.o yea after giving a lot of thought on this, fixed.

  3. 01:30:457 (4) - Better to have the custom finish on the end and not a whistle imo. The finish accents the idea in the music better. yup fixed.

  4. 00:59:556 (4) - Maybe instead of a whistle here, put the custom finish to accent the fade out effect that is presented by the music. i prefer the whistle. i don't want to overuse the finishes.

  5. 01:31:380 to 01:46:149 - Maybe remove all the claps from here. I'm not sure why you chose to having clapping here because it's the softest part of the song. It better for clapping to begin again at 01:46:149 just like in the music. it'd be boring to have no claps here. i want to raise the mood and feeling of the song.

  6. 01:46:149 (1) - I think it would be better to have a soft finish here rather than the custom finish due to the loud finish in the music and the return of the base line in the music. fixed.

  7. 02:00:457 (4) - Consider adding the custom finish here for a nice effect. it'll sound inconsistent with 01:45:226 (1,2) - since it follows the same phrase in the BGM.

Anyways, I hope this is helpful to you, and please change the clap. ;w;

Sonnyc wrote:

m4m

Uhh.. I heard this song recently in osu and,, this is a remix xD

249's Easy:

00:22:633 (1) - Custom Clap at the start? it'll ruin the feeling in the vocals if i do add the clap.
00:31:402 (1,2,3,1,2,3,4) - Imo, swapping claps and whistles will be better. yup fixed.
00:35:094 (4) - 1 Grid Right moved it somewhere else.
00:36:018 (1,2,3) - Similar hit sound suggestion. Whistle in downbeat, Clap at upbeat please. fixed.
00:42:941 (4) - Clap instead of Whistle in Start and end. same reply as 00:22:633.
00:59:094 (3) - Add Whistle? fixed.
02:00:457 (4) - Imo, placing up at 01:56:764 (4) will be nice. Adjust (3)'s spacing afterwards. fixed.
ty for the mods, and applied the timing points, also Hinsvar, she has her own patterns, i have mine, so no change on that.

SPOILER
osu file format v12

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Break Periods
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Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,128,255

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Reiji-RJ
Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
  5. 01:00:018 - add claps to this part?
Normal

  1. 00:12:017 (1) - add whistle, I think it sounds good
  2. 00:17:556 (1) - change finish to whistle to alternate finish-whistle on downbeats. Sounds better, really
  3. 00:24:941 (1) - same here
  4. 01:47:995 (1) - and same here too
  5. 01:55:380 (1) - ^
Hard

  1. AR -1, please. AR8 don't fit this song
  2. 00:28:633 (1) - change finish to whistle
Insane

  1. AR -1. AR9 IS REALLY TOO FAST for this kind of song
  2. 00:28:633 (1) - change finish to whistle?
  3. 00:43:171 (1,2,3,4,1,2,3,4) - no flow jumps are boring jumps! (but I like yours, though). Butttt, try this, please:
    Square flow aaand
  4. 00:47:902 - add a note? I miss it :<
  5. 00:59:556 (1) - maybe new combo? To pick out slowdown
  6. 01:31:380 - this is slow part in music. So soft and slooow, so why not 0,75 slowdown? It will be awesome
Sooo good! *^*
YTYuyu

Reiji-RJ wrote:

Hey!

249's Easy

  1. 00:16:633 (1) - at first you have claps on every 3rd beat, but then there are claps on every 2nd. So, remove clap from here fixed.
  2. 00:18:017 (3) - add clap to the beginning and end, remove from the reverse ^
  3. 00:30:479 ~ 00:43:864 - why this claps are on every 1st beat? They sound really annoying, move it to every second beat, please ^
  4. 00:56:325 (1,2) - these notes are the only which have red tick rhythm. They were confusing for me at first play, so I suggest to make this rhythm:
    ^
  5. 01:00:018 - add claps to this part? no i find it boring using the same pattern over and over again, so for this one i stick to the whistles for this.
Sooo good! *^*
ty for the mod :D.

SPOILER
osu file format v12

[General]
AudioFilename: ~.mp3
AudioLeadIn: 0
PreviewTime: 76372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Hikari (PLANITb Remix)
TitleUnicode:光 (PLANITb Remix)
Artist:Utada Hikaru
ArtistUnicode:宇多田ヒカル
Creator:Yasora
Version:249's Easy
Source:Kingdom Hearts
Tags:Chain of Memories Birth by Sleep Re:coded Simple and Clean Disney Square Enix Byakugan249
BeatmapID:169250
BeatmapSetID:55836

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Aurele
I'll give it a look tonight.
Topic Starter
Yasora
updated all..
thanks 4 mod reiji~!
Aurele
I'm going to start by saying: The AR of Insane is a bit.. ridiculous. I've talked with Pokie yesterday, we both agreed that it should be changed to one tick lower (AR8).
If you change this or not, pm me to get a mod!

donotkudothispost,thnx


it was already done, orz. I'll edit this with suggestions :D!
Aurele
Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
Topic Starter
Yasora

Gabe wrote:

Only one thing before letting it go:

On Insane, I think there's missing a whistle to 01:43:841 (3) - . On the other difficulties, you've added a whistle at this point to keep the consistency with your previous upbeat. I think it would also sound better with the whistle.
done, thank you!
Aurele
Bubbled~
Kawayi Rika
Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
Kurai
gogo Yasora ~
Kuria

Kurai wrote:

gogo Yasora ~
Suimya

Kurai wrote:

gogo Yasora ~
Konei

Kurai wrote:

gogo Yasora ~
Topic Starter
Yasora

Kawayi Rika wrote:

Hi ~ Yasora ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:37:611 (3) - Move this on 01:37:495 - ,sound much better.
  2. 00:19:171 (8,3) - Move 1 grid right,00:18:710 (6) - symmetrical.
  3. 01:01:171 (4,5,2,3) - You'd better to make these notes symmetrical.
  4. 01:02:787 (4,5,6,7,8) - ^
  5. 01:34:380 (3,4) - ^

[Normal]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Nice map and song ~

Call me back ~
;)
fixed all
thanks rika~ '-')/
Kawayi Rika

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
Topic Starter
Yasora

Kawayi Rika wrote:

[Insane]


  1. 01:37:611 (3) - Still no fixed.
  2. 01:01:171 (4,5,2,3) - ^
  3. 01:02:787 (4,5,6,7,8) - ^
  4. 01:34:380 (3,4) - ^

Please make sure ~
update again
edit:
well, use code from you, thank you!
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