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Kagamine Rin & Len - Phantom Thieves Peter & Jenny

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Topic Starter
Xierra
This beatmap was submitted using in-game submission on 04 August 2012 at 15:08:24

Artist: Kagamine Rin & Len
Title: Phantom Thieves Peter & Jenny
Source: Nem
Tags: Vocaloid kaitou piitaa jenii Eremes_111
BPM: 169
Filesize: 9404kb
Play Time: 00:29
Difficulties Available:
  1. Eremes's Insane (4.96 stars, 61 notes)
  2. Hard (4.74 stars, 307 notes)
  3. Normal (3.44 stars, 210 notes)
Download: Kagamine Rin & Len - Phantom Thieves Peter & Jenny
Download: Kagamine Rin & Len - Phantom Thieves Peter & Jenny (no video)
Information: Scores/Beatmap Listing
---------------
No re-download needed so far.
Status: WIP. Normal completed. Ready for modding!

Difficulties:
Easy - GD slot open.
Normal - Done!
Hard - Done!
Eremes's Insane - Work in Progress! Don't mod this one yet
Taiko Futsuu / Muzukashii / Oni - GD Slot open.

2nd submitted map by me! Don't worry, my mapping skill has drastically improved since last month. 8-)
Note that my Normal diff mapping skill is not really good, so don't go to harsh on me!

Additional Info & Story
Another of Nem's most recent cover made in the beginning of July 2012, made along with Hidenori (Guitar), Mao (Bass), and Tama (PV).

It covers up a story of Peter (Len), who is a thief that can steal anything while being Jenny's servant (Poor Len xD). Jenny (Rin) is the boss and plans to create her own country. As the story goes on, it came into mind that Peter started complaining and reveals that he can steal anything but one, which is his lover's heart.

Credits
Video:
English Sub version by AmeSubs (Youtube link)
Compressed with avidemux.

Modding:
KonataN, HelloSCV

Guest Difficulties:
Eremes's Insane by Eremes 111

Changelogs!
Note: Clicking the user's name leads to his/her profile, while clicking the "modding" leads to the post where the mod is done.

28/07/12
  1. Uploaded beatmap with Hard diff!
29/07/12
  1. Added Purple to the combo color list.
  2. Added Normal diff (WIP)
  3. Added Eremes's Insane GD! (WIP)
30/07/12
  1. Finished Normal diff!
01/08/12 (KonataN's modding)
  1. Updated Normal diff! (+ Changed some hitsounds)
  2. Updated Hard diff!
02/08/12 (HelloSCV's modding Part 1: Hard diff)
  1. Changed the distance snapping to x1.0 on Hard.
  2. Made up some new tricks on Hard, and it's now harder than you think before. :3
  3. Re-snapped circles and sliders on Hard.
KonataN
Hey, from Boredom modding queue.

General:

pretty good. I'm actually bothered by that many hitobjects appear when I don't expect them :/ maybe its just me~

Normal:

00:16:425 Maybe not stack that beginning on the end of the slider before?
00:45:537 (6) Maybe this on the next red line on the timeline and remove 00:45:892 (7) ? the stack would unfit then, but this still sounds better.
01:05:419 (4) let that slider have the same look as 01:04:354 (2) just mirrored?
01:49:798 (2,3,4,5) I think this one is really hard for a Normal
03:04:709 A not-pretty looking overlay with the slider before~

I got that feeling, that your spacings are variating to much.

Hard:


00:20:863 In my view, this is kinda bad to start that on the same position
00:53:525 (3) and 00:53:525 (4) make them look like the same?
01:08:437 needs more spacing?
01:54:945 this slider looks a bit deformed?
02:47:667 (1) and 02:47:667 (3) pls make them look 100% the same and mirror one

I think you're overusing that some objects start at the same position

Ereme's Insane:

Not much to say here, since its incomplete.



Have a nice way through the ranking system~
Topic Starter
Xierra

KonataN wrote:

Hey, from Boredom modding queue.

General:

pretty good. I'm actually bothered by that many hitobjects appear when I don't expect them :/ maybe its just me~ Just you, I think? :P

Normal:

00:16:425 Maybe not stack that beginning on the end of the slider before? Good idea. Done >_<
00:45:537 (6) Maybe this on the next red line on the timeline and remove 00:45:892 (7) ? the stack would unfit then, but this still sounds better. Done and also edited out the "3" shaped slider.
01:05:419 (4) let that slider have the same look as 01:04:354 (2) just mirrored? Done, I think? I just re-adjust the lines on the slider.
01:49:798 (2,3,4,5) I think this one is really hard for a Normal Replaced with a fresh new idea :3
03:04:709 A not-pretty looking overlay with the slider before~ I forgot about that, done! :O

I got that feeling, that your spacings are variating to much. At least I wanted people to learn more variations of spacings, yeah they would be good :3

Hard:


00:20:863 In my view, this is kinda bad to start that on the same position Moved and done!
00:53:525 (3) and 00:53:525 (4) make them look like the same? Forgot to look at the slider there, done!
01:08:437 needs more spacing? It's intentional to become an anti-jump here :P
01:54:945 this slider looks a bit deformed? Tiny little movement and I'm good lulz
02:47:667 (1) and 02:47:667 (3) pls make them look 100% the same and mirror one I can't simply flip it. But well, done, I guess!

I think you're overusing that some objects start at the same position Yeah, I'm trying to make this map not too hard, so some stacky is my solution for now. :|

Ereme's Insane:

Not much to say here, since its incomplete. Told ya. :D



Have a nice way through the ranking system~
Thanks! I do admit I'm a bit overusing the stacked sliders on some parts. Fixed most of em. :)
Kudos accepted. Thanks for your modding, Kona-san! :D
HelloSCV
Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER
Normal
same SV with Hard? how about reduce little?

HP -1
00:34:886 (7,8) - how about change to 1/2 slider?
00:44:117 (4) - NC?
01:26:721 (1,3) - change to 1/1 slider
01:32:401 (1) - ^
01:33:821 (3) - ^
01:43:762 (5) - NC
02:41:809 (1,2,3,4) - change to 1/4 slider
02:44:650 (1,2,3,4) - ^
02:59:916 (2,3,4) - unstack ( this pattern looks hard for Normal diff )
03:05:774 (1) - delete NC


Hard
how about using 1.0x distance? it looks better my guess

00:28:496 (4) - Unstack with 00:27:076 (2) - this
00:44:117 (6) - NC
00:49:798 (5) - ^
01:38:082 (5) - ^
01:44:827 (6) - ^
01:54:945 (8) - i think this pattern is boring try other pattern? ( replace to some notes or sliders )
02:38:437 (4) - change slider's shape like 02:36:306 (1) - this?
02:56:011 (6) - NC
03:06:129 (1) - delete NC

Good luck :D
Topic Starter
Xierra

HelloSCV wrote:

Hi~ From my Queue
My Modding is Suggestion so you can ignore this

Blue text are my comments! Read on if you wanna see the changes.
Note: Normal now done too. :)

SPOILER
Normal
same SV with Hard? how about reduce little?

HP -1
00:34:886 (7,8) - how about change to 1/2 slider? Done!
00:44:117 (4) - NC? Guess it's better this way. Done!
01:26:721 (1,3) - change to 1/1 slider For the sake of newbie players, done :|
01:32:401 (1) - ^
01:33:821 (3) - ^
01:43:762 (5) - NC Done!
02:41:809 (1,2,3,4) - change to 1/4 slider All right. Done!
02:44:650 (1,2,3,4) - ^
02:59:916 (2,3,4) - unstack ( this pattern looks hard for Normal diff ) Maybe this would work?
03:05:774 (1) - delete NC Aww, my idea don't work here. But done!


Hard
how about using 1.0x distance? it looks better my guess Ah yes, I'll do it while I also wanna place up some new tricks :3

00:28:496 (4) - Unstack with 00:27:076 (2) - this Err, done?
00:44:117 (6) - NC All done :3
00:49:798 (5) - ^
01:38:082 (5) - ^
01:44:827 (6) - ^
01:54:945 (8) - i think this pattern is boring try other pattern? ( replace to some notes or sliders ) Placed up a new idea out of my head :oops:
02:38:437 (4) - change slider's shape like 02:36:306 (1) - this? Good idea! Done.
02:56:011 (6) - NC Done
03:06:129 (1) - delete NC and Done!

Good luck :D
Thanks! Kudos accepted.
Oh yeah, I still remember about my very first mod with you, and I'm sorry for my bad mapping xD
See how I got better now? :3
HelloSCV

Xierra wrote:

Oh yeah, I still remember about my very first mod with you, and I'm sorry for my bad mapping xD
See how I got better now? :3
Your mapping skill is getting higher :D
so don't worry about it

and you don't need to sorry :)

Edit : I'm really happy my modding can help you :)
good luck for your mapping too xD
Topic Starter
Xierra

HelloSCV wrote:

Your mapping skill is getting higher :D
so don't worry about it

and you don't need to sorry :)
I appreciate it ;)
Good luck with your modding and your queue! Your modding skill worked quite well too :)

Now on to do your modding. Thanks, Kowalski! :3

Update: Done modding your Hard mod. I'm gonna continue to mod the Normal one around tomorrow.
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
Nothing

[Normal]
01:26:721 (1) - I think using a slider tick as a hitsound can confused a newbie player (this confused me the first time I test played the map ^^") So maybe you can end this slider at 01:27:076 - and add a circle at 01:27:253 - ?
01:28:141 (4) - ^ Slider end where the tick hitsond and note to the actual slider end
01:32:401 (1) - ^
01:33:821 (3) - ^
02:03:644 (1) - ^
02:08:814 - The break here is 20sec long when the recomended maximum is 15sec.
02:36:306 (1) - ^ (Same as before the break info)
02:37:727 (3) - ^
02:41:809 (1,2) - Maybe change for a slider?
02:42:341 (3,4) - ^
02:44:650 (1,2) - ^
02:45:182 (3,4) - ^
02:53:703 (2,3) - ^

[Hard]
01:55:656 (2,4) - For me this is realy confusing :o You should move (4) so it have not the same way as (2)
02:08:814 - The break here is 16sec long when the recomended maximum is 15sec.
02:36:306 (1,2,3,4) - The slider tick hitsound makes this part confusing for me :o

Good map but, sorry, I don't like sliderticks hitsounds they can makes me confused while playing... anyways good luck with rank :)
Betsuto
Good map! >w<)b
Topic Starter
Xierra

Arnold0 wrote:

From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
Nothing

[Normal]
01:26:721 (1) - I think using a slider tick as a hitsound can confused a newbie player (this confused me the first time I test played the map ^^") So maybe you can end this slider at 01:27:076 - and add a circle at 01:27:253 - ? I'm intentionally adding this to add up challenge, but maybe for newbie's sake, Done!
01:28:141 (4) - ^ Slider end where the tick hitsond and note to the actual slider end
01:32:401 (1) - ^
01:33:821 (3) - ^
02:03:644 (1) - ^
02:08:814 - The break here is 20sec long when the recomended maximum is 15sec. Placed a spinner just like on Hard.
02:36:306 (1) - ^ (Same as before the break info) Both Done!
02:37:727 (3) - ^
02:41:809 (1,2) - Maybe change for a slider? All Done!
02:42:341 (3,4) - ^
02:44:650 (1,2) - ^
02:45:182 (3,4) - ^
02:53:703 (2,3) - ^

[Hard]
01:55:656 (2,4) - For me this is realy confusing :o You should move (4) so it have not the same way as (2) Guess didn't really make up a challenge, so all right.
02:08:814 - The break here is 16sec long when the recomended maximum is 15sec. If I didn't put that spinner, it would be beyond 20s, which is the actual limit that I know. So I think not, since I've done it D:
02:36:306 (1,2,3,4) - The slider tick hitsound makes this part confusing for me :o I'll change it if many said the same as you do. :)

Good map but, sorry, I don't like sliderticks hitsounds they can makes me confused while playing... anyways good luck with rank :)
Sigh, maybe I shouldn't put up challenges for the Normal diff, maybe someone like you can get confused.
Anyways, here's your kudos. Good luck, and I hope you can get better at your modding! :D


bestz2541 wrote:

Good map! >w<)b
Hehe, thanks! I hope you know how I map then :D
TTTTTTTTTTTT
From BakaHuang & TTTTTTTTTTTT's modding queue

Tags are inconsistency.

[Easy]

00:31:336 - symmetric with (1)
00:38:437 - add a NC
00:52:638 - use blue NC? Because red color make people confuse here.

[Hard]

00:16:070 - move 1 grid left
00:21:395 - move 1 grid right
00:25:300 - useless timing
00:26:721 - ^
00:29:916 - ^
00:37:371 - 1.0x
02:36:360~02:38:969 - feel strange,although you add a clap tick in white line,there lacks a note for click.
02:44:650~02:47:490 - you can make 02:36:360~02:38:969 like this part
03:02:224 - add a NC
03:07:549 - remove NC


[Eremes's Insane]

00:15:005 - Why make it decelerate?
00:15:537 - too close with next slider? (but not make me confuse)
00:23:525 - triple finish hitsounds are not fit the music,I suggest you remove the finish at the middle of those.
...

oh.. it's not completed

good luck!!
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