Oh, well let's see.
Labrys: Has ridiculous reach on j.b meaning I can't really approach safely, easily outranges my melee normals.
Mitsuru: Same ridiculous reach, just a lot more combo heavy
Aigis: Orgia Mode is disgusting. Thankfully I don't fight many Aigises.
Yukiko: Dia is projectile immune so forced to stay within double fangs range. j. D doesn't even work against Dia. Also, maragi combos and unblockable fire. Traps are of limited use vs zoners.
Narukami: Still 100% free to raging lion and swift strike. Also the whole persona mixup shit is frightening still. Easily maneuvers around gunshot angles.
Elizabeth: Thanatos combos. Magarudyne is projectile immune. Traps aren't much use here either.
Yosuke: EX run and moonsault->crescent slash. Sukukaja is just bad news.
Chie: Rushdown too strong for my trivial defense fundamentals.
Kanji: Probably the least troublesome but takes forever and 2 mistakes is generally enough to lose.
Teddie: I haven't actually fought many teddies, but I know what they're capable of. Stack of tv's, range on baseball bat, item drops, teleporting DP, rage effects, etc
Akihiko: j. C
Shadow Labrys: Can't zone due to persona's guard so forced to rushdown without the life lead. Also has some really nasty setups and still has j. b.
At the end of the day, it's mostly the fault of my poor defense but I don't exactly have a lot of health to afford making mistakes.
Labrys: Has ridiculous reach on j.b meaning I can't really approach safely, easily outranges my melee normals.
Mitsuru: Same ridiculous reach, just a lot more combo heavy
Aigis: Orgia Mode is disgusting. Thankfully I don't fight many Aigises.
Yukiko: Dia is projectile immune so forced to stay within double fangs range. j. D doesn't even work against Dia. Also, maragi combos and unblockable fire. Traps are of limited use vs zoners.
Narukami: Still 100% free to raging lion and swift strike. Also the whole persona mixup shit is frightening still. Easily maneuvers around gunshot angles.
Elizabeth: Thanatos combos. Magarudyne is projectile immune. Traps aren't much use here either.
Yosuke: EX run and moonsault->crescent slash. Sukukaja is just bad news.
Chie: Rushdown too strong for my trivial defense fundamentals.
Kanji: Probably the least troublesome but takes forever and 2 mistakes is generally enough to lose.
Teddie: I haven't actually fought many teddies, but I know what they're capable of. Stack of tv's, range on baseball bat, item drops, teleporting DP, rage effects, etc
Akihiko: j. C
Shadow Labrys: Can't zone due to persona's guard so forced to rushdown without the life lead. Also has some really nasty setups and still has j. b.
At the end of the day, it's mostly the fault of my poor defense but I don't exactly have a lot of health to afford making mistakes.