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Tatsh feat. Ayane - Kakusei -Fractional Vision-

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Topic Starter
Takos
This beatmap was submitted using in-game submission on 2013年1月13日 at 10:51:51

Artist: Tatsh feat. Ayane
Title: Kakusei -Fractional Vision-
Source: SINCLIENT
Tags: BOOST5 boostfive FLAT visual novel Opening Melophobia wring
BPM: 96.2
Filesize: 18432kb
Play Time: 02:12
Difficulties Available:
  1. Easy (1.11 stars, 97 notes)
  2. Insane (4.94 stars, 521 notes)
  3. Melo's Normal (3.71 stars, 166 notes)
  4. wring's Hard (4.77 stars, 344 notes)
Download: Tatsh feat. Ayane - Kakusei -Fractional Vision-
Download: Tatsh feat. Ayane - Kakusei -Fractional Vision- (no video)
Information: Scores/Beatmap Listing
---------------
シンクライアント

主題歌「覚醒-Fractional Vision-」
Vocal, Lyrics by: 彩音
Composed by: Tatsh
Apricot
OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8OD8
Verdisphena
Ayane <3
taka1235
Cool Song !
Melophobia
Topic Starter
Takos

Melophobia wrote:

http://puu.sh/PCd9
完成!
ありがとうございます!

Updated
Easy and Hard WIP
k u u
Can I make the Hard ?


了解しました!
Topic Starter
Takos

k u u wrote:

Can I make the Hard ?
Hardはwringさんに作ってもらう様にお願いしています、すいません・・・
NewRulerNA
hi

[General]
  1. "BOOST5"のtagにスペースが入っているものとそうでないものがあります
    どちらかに統一をしてください
  2. "visual novel" "boostfive"のtagを追加
[Easy]
  1. 00:21:244 (1) - 00:23:744 ~ 00:26:244 の間でスピナーの音量を徐々に上げていく感じにしたいです
    曲を考えるとスピナーの終わりの方だけ音量を下げている今の設定は曲を中途半端にフォローしている感じがします
  2. 00:58:979 - 不必要な緑線
  3. 01:02:935 (3) -このスライダーがかなり大きく曲がっており、見た目が悪いように思えました
    画像のように少し緩やかにすることで、この後に続くnoteへも比較的綺麗な流れを作ることができます
  4. 01:04:913 (2) - ^
  5. 01:22:551 (1) - 最低難易度であることを考慮すると時間の割にこのnoteは中央から離れすぎており、それが初心者にとって高い難易度となるように思えます
    noteを削除、もしくは中央に寄せる等をして初心者のゲームプレイをより考慮した難易度とするべきです
  6. 02:12:825 (1) - このスピナーも音量を徐々に下げる方が曲により合います
    最初の緑線の音量を今よりも大きく設定させ、そこから徐々に下がるように緑線を複数使い設定していくべきです
[Melo's Normal]
  1. 00:21:244 (1) - Easyと同じ
    なお、もし変更を行わない場合は00:26:244の緑線が不必要になります
  2. 01:11:177 (5,6) - ここに僅かなズレが生じています
    01:11:342 (6) - 1 grid right (Tiny)
  3. 01:19:913 (1) - 少しスピナーの終了位置が不自然なように思えます
    01:22:056 - まで他の難易度同様に伸ばしてみてはどうでしょう
[wring's Hard]
  1. AR+1?
    HardですがBPMは比較的高めでサークルの使用率も高いのでAR7が私には低く感じる譜面でした
  2. 00:39:694 (1) - このnoteは曲に確かに合っていますが、00:38:211 (3,1)の配置を叩いた後に置く音取りとしては違和感を感じました
    このnoteを削除することでその違和感が解消し、分かりやすい音取りとなるように思えます
  3. 00:44:310 (2,3) - これらのnoteが00:37:716 ~ 00:42:991 の1/1スライダーの音取りで慣れている時に出ると、それが音取りとして違和感を生じさせているように感じました
    この部分を1/1スライダーに変更するべきです
  4. 01:19:254 (4,1,2) - これらのnoteはプレイ時のスタックの影響まで考慮した配置でしょうか?
    個人的に 01:19:913 (2) を x:176 y:148に移動させ安定したDistanceとさせるほうが好きです
  5. 01:58:979 (1) - リバースアロー側の節の位置を1 grid left
    01:58:979 (1,2,3)で一直線に並んでいないのが少し見た目が悪く見えました
  6. 02:12:908 (1) - Easyと同じ
[Insane]
  1. 00:21:087 (1) - Easyとほぼ同じ
  2. 01:00:298 (1) - このスライダーのリバースアローが00:59:227 (5,6)のヒットバーストで隠れるのが気になりました
    ギリギリUnrankable…かもしれません
    結構際どいラインなので普通にRankは通るかも
  3. 01:33:924 (4) - 好みの問題ですが、開始の位置が逆な方が私は好きです
  4. 01:39:694 (1) - 01:39:364 (4)のスライダーと並行してる感じの配置なのでこのズレが血行気になります
    01:39:694 (1) - x:296 y:368に移動させてみてください
    気にならない程度には綺麗になります
  5. 01:54:364 (1) - 01:54:034 (3,4,5,6,1)のまとまりで見ていくとスライダーの角度が僅かにズレています
    私見ではスライダーの赤い節の位置をx:140 y:280に移動させることでこれは解決するように思えます
  6. 02:12:908 (1) - Easyとほぼ同じ
gl
Topic Starter
Takos

NewRulerNA wrote:

hi

[General]
  1. "BOOST5"のtagにスペースが入っているものとそうでないものがあります
    どちらかに統一をしてください
  2. "visual novel" "boostfive"のtagを追加
All fixed

[Easy]
  1. 00:21:244 (1) - 00:23:744 ~ 00:26:244 の間でスピナーの音量を徐々に上げていく感じにしたいです
    曲を考えるとスピナーの終わりの方だけ音量を下げている今の設定は曲を中途半端にフォローしている感じがします
  2. 00:58:979 - 不必要な緑線
  3. 01:02:935 (3) -このスライダーがかなり大きく曲がっており、見た目が悪いように思えました
    画像のように少し緩やかにすることで、この後に続くnoteへも比較的綺麗な流れを作ることができます
  4. 01:04:913 (2) - ^
  5. 01:22:551 (1) - 最低難易度であることを考慮すると時間の割にこのnoteは中央から離れすぎており、それが初心者にとって高い難易度となるように思えます
    noteを削除、もしくは中央に寄せる等をして初心者のゲームプレイをより考慮した難易度とするべきです
  6. 02:12:825 (1) - このスピナーも音量を徐々に下げる方が曲により合います
    最初の緑線の音量を今よりも大きく設定させ、そこから徐々に下がるように緑線を複数使い設定していくべきです
All fixed

[Insane]
  1. 00:21:087 (1) - Easyとほぼ同じ
  2. 01:00:298 (1) - このスライダーのリバースアローが00:59:227 (5,6)のヒットバーストで隠れるのが気になりました
    ギリギリUnrankable…かもしれません
    結構際どいラインなので普通にRankは通るかも
  3. 01:33:924 (4) - 好みの問題ですが、開始の位置が逆な方が私は好きです
  4. 01:39:694 (1) - 01:39:364 (4)のスライダーと並行してる感じの配置なのでこのズレが血行気になります
    01:39:694 (1) - x:296 y:368に移動させてみてください
    気にならない程度には綺麗になります
  5. 01:54:364 (1) - 01:54:034 (3,4,5,6,1)のまとまりで見ていくとスライダーの角度が僅かにズレています
    私見ではスライダーの赤い節の位置をx:140 y:280に移動させることでこれは解決するように思えます
  6. 02:12:908 (1) - Easyとほぼ同じ
All fixed

gl
丁寧なmodありがとうございました!
Melophobia
All fixed thanks
http://puu.sh/14VWo
Niva
Hi Takos~
Random mod... Another Tatsh song o.o

[General]

-> Set preview point to PreviewTime: 82468 for more accurate preview point?
-> The background... Uhm, why not (at least) 640x480 instead? If you want to keep your current image size I recommend to use 560x420 (instead of 560x424) to make the ratio 4:3 xD
-> This song *might* need another red section around your kiai's start for metronome reset (not really sure though)

[Easy]

  1. 00:21:244 (x) - Uhm, I'd add another circle here with whistle and start the spinner 1/2 after (to continue the piano melody)
  2. 00:39:859 (1) - Finish on slider's start? The cymbal's sound is obvious enough imo...
  3. 00:39:859 (1,2,3) - (optional) Making them parallel isn't bad, but a fan flows fancier imo~
  4. 00:49:749 (1) - Finish on slider's start for the cymbals?
  5. 00:58:979 (2) - For better rhythm, start this 1/2 earlier and make this as a 5/2 slider? An arrangement like this flows good imo (:
  6. 01:06:232 (3) - Minor stuff, move to ~x:258 y:72 for a better triangle?
  7. 01:06:891 (1,2) - (optional) I suggest to add a slight bezier curve to these two (for example, add a bezier waypoint on ~x:183 y:196 for (1)) to let players adapt with 01:09:529 (1)'s bezier flow~
  8. 01:14:803 (1,2,3) - The idea is actually good, but I prefer to CTRL+H (3) and make a triangle arrangement like this - plays better before the spinner imo xD
  9. 01:18:759 (1,1) - orz, the spinner recovery time is definitely not enough for Easy >_< (you can just end the spinner on previous downbeat and silence the end though)
  10. 01:26:012 (2) - (optional) Move to ~x:245 y:87 to form an arc? Flows better imo (especially considering 01:24:034 (2,1) isn't arranged in a straight line)
  11. 01:47:111 (3,1) - orz, you can just easily make these two parallel~ (just put (3)'s endpoint in ~x:344 y:366)
  12. 01:54:364 (1) - Again with parallelity - really, I think elbow slider looks wonderful here:
    458,254,114364,6,0,B|422:300|422:300|391:335|351:332,1,140,2|8
  13. 02:03:595 (1) - No need to new combo this I think (:
[Melo's Normal]

  1. 00:16:869 (2) - (optional) I'd remove the repeat and add a 5/2 slider on 00:18:431, but it's up to you~
  2. 00:21:244 (1) - Uhm, use the same hitsound volume progression (inheriting section) as in Easy? It sounds good imo (:
  3. 00:28:815 (1,2) - Just put it in ~x:260 y:198 to make (1) perfectly centered in play mode :3
  4. 00:44:310 (1) - Add circle here and start spinner 1/4 or 1/2 after? Will be epic with the vocals imo xD
  5. 00:52:716 (2,3) - (optional) Uhm, perhaps add a slight bezier curve on (2)'s start and (3)'s end? It flows good with your previous (1) imo:
  6. 01:00:298 (4) - Try to tilt this slider around by rotating it ~-7° selection centre, it'll give a much more unique flow~
  7. 01:06:232 (4) - Also add finish here? It won't hurt, plus I'm certain there's a fainting cymbal sound from the song here...
  8. 01:07:386 (3,4) - Just my thought though... Considering (1)'s placement, for me it's good to play around with encircle here~ (yep, (3)'s second half is also encircling (4)'s first half in this picture)
  9. 01:18:759 (2,3) - You could try to add claps following the vocals around here to deliver more power (:
  10. 01:18:759 (2,3) - Also with these sliders, I suggest to move it a bit to the left regardless of the spacing to avoid overlap with (1)'s path xD
  11. 01:19:913 (1) - Hmm, I suggest to add whistle to spinner's end to make it blend more with the thudding sound~
  12. 01:30:628 (1) - (optional) Add another bezier waypoint on ~x:300 y:279 to sweeten up this slider?
  13. 01:41:012 (x) - Again, add note here with finish (or just prolong the previous (6) into a slider) and start spinner 1/4 or 1/2 after? A finish is really required here orz ._.
  14. 01:51:397 (6) - This note is closer to (5) compared to (1) but it's barely noticeable
  15. 02:04:749 (1) - (optional) Try to use light yellow combo color for this slider, it's more catchy because it blends well with the previous combo imo~
[wring's Hard]

  1. 00:12:494 (5) - Removing whistle on slider's start will make this part more dramatic imo, but it's up to you (:
  2. 00:13:900 (1) - I highly recommend to silence the entire spinner - again, it'll be MUCH more dramatic :3
  3. 00:20:619 (1,2,3) - Uhm, this... I'd use the space available on the left/upper side of the playfield to avoid clustering though >_<
  4. 00:36:233 (2,3) - (optional) CTRL+R to get an unique jump maybe?
  5. 00:38:211 (3) - Stacking this above your next (1) will build up a dramatic feel via the stop imo xD
  6. 00:40:354 (3) - The whistle on slider's end, is it intentional? (the whistle on slider's body fits though)
  7. 00:44:310 (2) - ...contrary to the above, missing whistle here?
  8. 00:46:123 (3,4,5) - Due to stacking's nature, please move these three to ~x:309 y:136 so overlap won't happen in play mode
  9. 00:47:442 (4,5,6) - (optional) I prefer a jump with circular movement here, plays fancier imo~
  10. 00:54:694 (1) - The whistle on (2) sounds quite weird for me, HOWEVER it can be compensated by adding whistle on (1)'s start, together with clap (:
  11. 01:06:232 (1,2,3) -[ i](optional)[/i] For this jump here, I prefer a sudden small jump like this though:
  12. 01:11:836 (5) - I suggest to put a whistle on slider's start here to compliment the previous whistles (:
  13. 01:19:254 (4,1,2) - Uhm, about this manual stack... Isn't (2) should be further more to the bottom-left? Or you can just do an anti-jump here with new combo on (4) though:
  14. 01:26:342 (3) - Finish (together with clap) on slider's end? It's obvious enough imo...
  15. 01:45:463 (1) - Put in ~x:243 y:267 instead, so it'll be manual-stacked to the bottom-right of (2) instead of to the right? Looks much better imo~
  16. 01:50:408 (6) - Hmm, I'd change the whistle here to finish (because of the cymbal sound)
  17. 02:04:913 (1) - Use clap on spinner's end here? (to be honest I can't get what the whistle is following, clap fits much better though ._.)
  18. 02:09:529 (1,2,3) - For the ending, try this rhythm/symmetrical formation here? (yep, if you do this don't forget to move the spinner 1/4 or 1/2 after... Then add whistle on (5)'s end xD)
[Insane]

  1. 00:09:994 (5) - I suggest to put it a bit more to the left (around ~x:102 y:68) to avoid overlap with (4)
  2. 00:20:931 (2) - Arrange (2) like this, so they'll form a closed formation instead?
  3. 00:28:321 (6,7) - (optional) Swap their position to form a circular movement?
  4. 00:33:266 (5) - Minor stuff actually, but for me it's better to put it more upward (~x:512 y:77) because (6) looks more charming if it's placed lower than (5) imo~
  5. 00:41:178 (1) - Finish on slider's start to accompany the cymbals?
  6. 00:48:266 (1,2,3) - (optional) Rather than back-and-forth I prefer a triangle jump here, plays more natural imo (:
  7. 00:55:518 (3) - To make it tidier, why don't you just stack this to the previous (6)? It won't hurt though~
  8. 01:06:232 (4,5,6,7,8) - (optional) Considering the previous (2,3)'s placement, it's better to arrange the stream like this imo:
  9. 01:12:166 (1) - Finish on slider's start? Again, the cymbals are somewhat obvious here...
  10. 01:14:474 (4) - Uhm, you can just put this in ~x:70 y:150 to make (3,4) even :3
  11. 01:16:781 (4,5,6) - Not a must, but a jump works well here, really~
  12. 01:25:683 (2,3,4,5,6) - What's wrong with this pentagon orz... Why (3,4) is so close to each other ._.
    205,204,85683,1,8
    146,294,85847,1,0
    43,269,86012,1,0
    36,165,86177,1,0
    134,117,86342,1,8
  13. 01:41:507 (3,4) - Move 1/4 earlier - yes, the triple should happen after 01:41:342 (2) instead (:
  14. 01:57:661 (8) - (optional) Here, I'd rather remove the repeat and add another circle on 01:57:990 stacked below (7)'s start for a circular movement xD
  15. 02:00:792 (5) - Uhm, why don't you just create a triangle with your previous (3,4) o.o...
  16. 02:12:496 (10) - Put whistle as well together with finish on slider's end, to accompany the synth?
Overall it's a good map~ (I'm quite worried about the timing and some rhythms on Easy though, plus overall Easy and Insane could use more finish hitsound)

Good luck Takos :3
Topic Starter
Takos

Niva wrote:

[General]

-> Set preview point to PreviewTime: 82468 for more accurate preview point? fixed
-> The background... Uhm, why not (at least) 640x480 instead? If you want to keep your current image size I recommend to use 560x420 (instead of 560x424) to make the ratio 4:3 xD i can't find any background images that have high resolution, so i'm waiting for the game to come out atm
-> This song *might* need another red section around your kiai's start for metronome reset (not really sure though)

[Easy]

  1. 00:21:244 (x) - Uhm, I'd add another circle here with whistle and start the spinner 1/2 after (to continue the piano melody)
  2. 00:39:859 (1) - Finish on slider's start? The cymbal's sound is obvious enough imo...
  3. 00:39:859 (1,2,3) - (optional) Making them parallel isn't bad, but a fan flows fancier imo~
  4. 00:49:749 (1) - Finish on slider's start for the cymbals?
  5. 00:58:979 (2) - For better rhythm, start this 1/2 earlier and make this as a 5/2 slider? An arrangement like this flows good imo (:
  6. 01:06:232 (3) - Minor stuff, move to ~x:258 y:72 for a better triangle?
  7. 01:06:891 (1,2) - (optional) I suggest to add a slight bezier curve to these two (for example, add a bezier waypoint on ~x:183 y:196 for (1)) to let players adapt with 01:09:529 (1)'s bezier flow~
  8. 01:14:803 (1,2,3) - The idea is actually good, but I prefer to CTRL+H (3) and make a triangle arrangement like this - plays better before the spinner imo xD
  9. 01:18:759 (1,1) - orz, the spinner recovery time is definitely not enough for Easy >_< (you can just end the spinner on previous downbeat and silence the end though)
  10. 01:26:012 (2) - (optional) Move to ~x:245 y:87 to form an arc? Flows better imo (especially considering 01:24:034 (2,1) isn't arranged in a straight line)
  11. 01:47:111 (3,1) - orz, you can just easily make these two parallel~ (just put (3)'s endpoint in ~x:344 y:366)
  12. 01:54:364 (1) - Again with parallelity - really, I think elbow slider looks wonderful here:
    458,254,114364,6,0,B|422:300|422:300|391:335|351:332,1,140,2|8
  13. 02:03:595 (1) - No need to new combo this I think (:
All fixed

[Insane]

  1. 00:09:994 (5) - I suggest to put it a bit more to the left (around ~x:102 y:68) to avoid overlap with (4)
  2. 00:20:931 (2) - Arrange (2) like this, so they'll form a closed formation instead?
  3. 00:28:321 (6,7) - (optional) Swap their position to form a circular movement? no change
  4. 00:33:266 (5) - Minor stuff actually, but for me it's better to put it more upward (~x:512 y:77) because (6) looks more charming if it's placed lower than (5) imo~
  5. 00:41:178 (1) - Finish on slider's start to accompany the cymbals?
  6. 00:48:266 (1,2,3) - (optional) Rather than back-and-forth I prefer a triangle jump here, plays more natural imo (:
  7. 00:55:518 (3) - To make it tidier, why don't you just stack this to the previous (6)? It won't hurt though~ I want to keep the symmetry with (4) so no
  8. 01:06:232 (4,5,6,7,8) - (optional) Considering the previous (2,3)'s placement, it's better to arrange the stream like this imo:
  9. 01:12:166 (1) - Finish on slider's start? Again, the cymbals are somewhat obvious here...
  10. 01:14:474 (4) - Uhm, you can just put this in ~x:70 y:150 to make (3,4) even :3
  11. 01:16:781 (4,5,6) - Not a must, but a jump works well here, really~
  12. 01:25:683 (2,3,4,5,6) - What's wrong with this pentagon orz... Why (3,4) is so close to each other ._.
    205,204,85683,1,8
    146,294,85847,1,0
    43,269,86012,1,0
    36,165,86177,1,0
    134,117,86342,1,8
  13. 01:41:507 (3,4) - Move 1/4 earlier - yes, the triple should happen after 01:41:342 (2) instead (:
  14. 01:57:661 (8) - (optional) Here, I'd rather remove the repeat and add another circle on 01:57:990 stacked below (7)'s start for a circular movement xD
  15. 02:00:792 (5) - Uhm, why don't you just create a triangle with your previous (3,4) o.o...
  16. 02:12:496 (10) - Put whistle as well together with finish on slider's end, to accompany the synth?
Mostly fixed except for couple of stuff

Overall it's a good map~ (I'm quite worried about the timing and some rhythms on Easy though, plus overall Easy and Insane could use more finish hitsound)

Good luck Takos :3
Thank you for a high-quality mod! :)

>Melophobiaさん, wringさん
Preview Timeを変更したのでアップデートお願いします
wring

NewRulerNA wrote:

[wring's Hard]
  1. AR+1?
    HardですがBPMは比較的高めでサークルの使用率も高いのでAR7が私には低く感じる譜面でした 保留で
  2. 00:39:694 (1) - このnoteは曲に確かに合っていますが、00:38:211 (3,1)の配置を叩いた後に置く音取りとしては違和感を感じました
    このnoteを削除することでその違和感が解消し、分かりやすい音取りとなるように思えます ないと逆に自分で違和感を感じるので、noteを移動しました。
  3. 00:44:310 (2,3) - これらのnoteが00:37:716 ~ 00:42:991 の1/1スライダーの音取りで慣れている時に出ると、それが音取りとして違和感を生じさせているように感じました
    この部分を1/1スライダーに変更するべきです no
  4. 01:19:254 (4,1,2) - これらのnoteはプレイ時のスタックの影響まで考慮した配置でしょうか?
    個人的に 01:19:913 (2) を x:176 y:148に移動させ安定したDistanceとさせるほうが好きです ok
  5. 01:58:979 (1) - リバースアロー側の節の位置を1 grid left
    01:58:979 (1,2,3)で一直線に並んでいないのが少し見た目が悪く見えました ok
  6. 02:12:908 (1) - Easyと同じ ok

Niva wrote:

[wring's Hard]

  1. 00:12:494 (5) - Removing whistle on slider's start will make this part more dramatic imo, but it's up to you (: ok
  2. 00:13:900 (1) - I highly recommend to silence the entire spinner - again, it'll be MUCH more dramatic :3 ok
  3. 00:20:619 (1,2,3) - Uhm, this... I'd use the space available on the left/upper side of the playfield to avoid clustering though >_< ok
  4. 00:36:233 (2,3) - (optional) CTRL+R to get an unique jump maybe? umm....ok
  5. 00:38:211 (3) - Stacking this above your next (1) will build up a dramatic feel via the stop imo xD no, I think it's too hard.
  6. 00:40:354 (3) - The whistle on slider's end, is it intentional? (the whistle on slider's body fits though) opps, fail to add to the start's hehe
  7. 00:44:310 (2) - ...contrary to the above, missing whistle here? umm.....ok
  8. 00:46:123 (3,4,5) - Due to stacking's nature, please move these three to ~x:309 y:136 so overlap won't happen in play mode ok
  9. 00:47:442 (4,5,6) - (optional) I prefer a jump with circular movement here, plays fancier imo~ ok
  10. 00:54:694 (1) - The whistle on (2) sounds quite weird for me, HOWEVER it can be compensated by adding whistle on (1)'s start, together with clap (: ok added
  11. 01:06:232 (1,2,3) -[ i](optional)[/i] For this jump here, I prefer a sudden small jump like this though: umm....sorry I keep this time
  12. 01:11:836 (5) - I suggest to put a whistle on slider's start here to compliment the previous whistles (: ok
  13. 01:19:254 (4,1,2) - Uhm, about this manual stack... Isn't (2) should be further more to the bottom-left? Or you can just do an anti-jump here with new combo on (4) though: no
  14. 01:26:342 (3) - Finish (together with clap) on slider's end? It's obvious enough imo... ok
  15. 01:45:463 (1) - Put in ~x:243 y:267 instead, so it'll be manual-stacked to the bottom-right of (2) instead of to the right? Looks much better imo~ ok
  16. 01:50:408 (6) - Hmm, I'd change the whistle here to finish (because of the cymbal sound) ok
  17. 02:04:913 (1) - Use clap on spinner's end here? (to be honest I can't get what the whistle is following, clap fits much better though ._.) ok
  18. 02:09:529 (1,2,3) - For the ending, try this rhythm/symmetrical formation here? (yep, if you do this don't forget to move the spinner 1/4 or 1/2 after... Then add whistle on (5)'s end xD) ummmmmmmmmmm..........I want not to put triplet...sorry

Thanks mod
NewRulerNA & Niva
Ryafuka
as per your request in game~

[General]
Melo's Normalだけ1st 2ndともにKIAIの終わりがずれてまっす。


[Easy]
00:21:556 (1) - 終端を00:26:673 - に。
00:42:497 (3) - これ折り返してみたり。
00:48:266 (1) - ぜんぶにfinish?
00:55:023 (1) - 始端にfinish。
00:57:661 (1) - 両端にfinish。
00:58:814 (2) - 始端にfinish。
01:06:891 (1) - ^
01:09:529 (1) - ^
01:14:803 (1) - ^
01:26:672 (3) - 01:25:353 (1,2,3) - がy:71で平行になってるのにスライダーが真っすぐじゃないのがちょっときになる。終点をx:35 y:71に移動?
01:45:133 (1) - 始端にfinish。
01:49:089 (1) - ^
01:54:364 (1) - ^


[Melo's Normal]
00:49:255 (2) - 終端のfinish削除。
01:33:924 (2,3,4) - 音的にこう? http://puu.sh/18HBO
他のdiff同様02:12:908 - または02:12:990 - から02:20:078 - までspinner追加?


[wring's Hard]
01:36:067 (9,1) - ncチェンジ?
01:50:078 (5) - 赤で音鳴ってるし短くしたほうがいいかも。 http://puu.sh/18Hsi
01:54:364 (1) - x:408 y:348(1grid右下)?

後ろで音なっててfinishつけたほうがいいんじゃないかなあってとこいっぱいあって気になったので提案でっす。数多いのでわけました -->
finish mod
00:39:859 (2) - 始端
01:05:078 (4) - 終端
01:07:880 (3) - ^
01:12:166 (1) - 始端
01:14:803 (1) - ^
01:23:869 (5) - ^
01:33:100 (1) - ^
01:35:738 (8) -
01:38:375 (1) - 始端
01:41:012 (2) - ^
01:47:276 (2) - 終端
01:48:430 (1,2) - 始端
01:53:045 (2) - ^
01:55:683 (3) -
01:56:836 (4) - 始端
01:57:825 (7) - 折り返し
01:59:474 (3) - 始端


[Insane]
00:13:744 (4) - 始端にwhistle追加。
00:56:177 (6,1,2,3,4) - 曲のアクセント的に、こっち( http://puu.sh/18GFj )のほうが合ってるかも? もし変更するなら(5)の単発は00:57:661 (1) - にstackさせるのが良いと思います。
01:00:792 (2,3,4) - (2)の終端と(3,4)にfinishつけたいところなんだけど、うるさすぎる気もするのでwhistleとか・・?
01:10:847 (5) - nc追加?
01:41:754 - ,01:42:084 - に音があるのでnote追加でstreamにしてみたり。
01:46:287 (1) - x:188 y:348?
01:47:111 (3) - 01:46:781 (2) - をCtrl + Rしたものを使用したほうがいいかも。
02:12:496 (10) - 終端のwhistle削除。

Hard同様finishつけたほうがいいんじゃないかなってところ。
finish mod
00:39:859 (5) - 始端
00:43:815 (1) - ^
01:02:935 (1) - ^
01:05:408 (1) - ^
01:06:891 (1) - ^
01:08:210 (1) - ^
01:14:803 (1) - ^
01:26:507 (1) - ^
01:27:825 (1) - ^
01:33:100 (1) - ^
01:34:419 (1) - ^
01:35:738 (1) - ^
01:37:056 (6) - ^
01:38:375 (1) - ^
01:39:694 (1) - ^
01:41:012 (8) -
01:47:606 (1) - 始端
01:50:408 (5) - ^
01:53:045 (1) - ^
01:55:683 (5) - ^
01:56:836 (6) - ^
01:58:155 (1) - ^
02:02:111 (6) - ^
02:09:529 (1,2) - ^

音付けばっかりの指摘でごめんなさい ;_;
good luck~
JauiPlaY
Hi~
These are just some suggestions.

[General]
Your BG seems unrankable (the size), please change one.

[Easy]
00:21:556 (1) - Starts on 00:21:400? And it should ends on 00:26:673.
01:18:759 (1) - This spinner sounds weird cuz it ends before the vocal.
01:42:496 - Weird timing point setting, move it to 01:43:732?
02:04:749 (1) - Starts on 02:04:913.
02:07:221 - Weird timing point setting, move it to 02:07:551?
May be too difficult for an easy.

[Melo's Normal]
00:19:994 - Add a note? This part let me feel a little bit empty.
00:58:814 (3) - Move to x52y80?
01:08:869 (5) - Move to 01:08:705 and add a note to 01:09:034.
01:23:705 (3) - Move to 01:23:540.
01:24:694 (5) - Ends on 01:24:858.
01:28:979 (3) - Move to 01:28:814.
01:34:254 (3) - Similar with above.
01:39:529 (3) - ^
01:47:111 (2) - ^
01:57:661 (3) - ^
_(:3」∠)_ I'm tired...I don't know why you made those rhythm do not fit the song intentionally, but I don't think it's a good idea.
If you insist you choice, you'd better write your reason.
Eh hey, and why different ending with other diffs?

[wring's Hard]
00:46:370 - Add a note?
00:50:902 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - Imo those soft claps do not work well...
01:15:298 - ^
01:19:254 (4) - Nc and remove the next one's nc.
01:20:078 (1) - Starts on 01:19:996.
01:50:078 (5,6) - Weird rhythm.
01:53:045 (2,3) - I don't know why but this stacking feels awkward.
01:59:391 (2) - I think it's unnecessary.
02:04:913 (1) - Starts on 02:04:831.

[Insane]
01:00:298 (1) - Hard to read the reverse arrow.
02:04:913 (1) - Starts on 02:04:831.
02:12:496 (10) - Remove the whistle on the end.

That's all I can help, good luck.
wring

Ryafuka wrote:

[wring's Hard]
01:36:067 (9,1) - ncチェンジ? ok
01:50:078 (5) - 赤で音鳴ってるし短くしたほうがいいかも。>< http://puu.sh/18Hsi
01:54:364 (1) - x:408 y:348(1grid右下)? ok

後ろで音なっててfinishつけたほうがいいんじゃないかなあってとこいっぱいあって気になったので提案でっす。数多いのでわけました -->
finish mod
00:39:859 (2) - 始端
01:05:078 (4) - 終端
01:07:880 (3) - ^
01:12:166 (1) - 始端
01:14:803 (1) - ^
01:23:869 (5) - ^
01:33:100 (1) - ^
01:35:738 (8) -
01:38:375 (1) - 始端
01:41:012 (2) - ^
01:47:276 (2) - 終端
01:48:430 (1,2) - 始端
01:53:045 (2) - ^
01:55:683 (3) -
01:56:836 (4) - 始端
01:57:825 (7) - 折り返し
01:59:474 (3) - 始端
大体つけました

JauiPlaY wrote:

[wring's Hard]
00:46:370 - Add a note? no
00:50:902 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - Imo those soft claps do not work well... changed
01:15:298 - ^ no, I think it's good but ok remove one whistle
01:19:254 (4) - Nc and remove the next one's nc. ok
01:20:078 (1) - Starts on 01:19:996. ummm......ok
01:50:078 (5,6) - Weird rhythm. I know but no
01:53:045 (2,3) - I don't know why but this stacking feels awkward. ok
01:59:391 (2) - I think it's unnecessary. ok
02:04:913 (1) - Starts on 02:04:831. ok
Thanks mod Ryafuka and JauiPlaY :)
Melophobia
Fixed a bit. Contact me for a specific reply. Thanks guys
http://puu.sh/195D3
Topic Starter
Takos

Ryafuka wrote:

[Easy]
00:21:556 (1) - 終端を00:26:673 - に。
00:42:497 (3) - これ折り返してみたり。
00:48:266 (1) - ぜんぶにfinish?
00:55:023 (1) - 始端にfinish。
00:57:661 (1) - 両端にfinish。
00:58:814 (2) - 始端にfinish。
01:06:891 (1) - ^
01:09:529 (1) - ^
01:14:803 (1) - ^
01:26:672 (3) - 01:25:353 (1,2,3) - がy:71で平行になってるのにスライダーが真っすぐじゃないのがちょっときになる。終点をx:35 y:71に移動?
01:45:133 (1) - 始端にfinish。
01:49:089 (1) - ^
01:54:364 (1) - ^
All fixed

[Insane]
00:13:744 (4) - 始端にwhistle追加。
00:56:177 (6,1,2,3,4) - 曲のアクセント的に、こっち( http://puu.sh/18GFj )のほうが合ってるかも? もし変更するなら(5)の単発は00:57:661 (1) - にstackさせるのが良いと思います。
01:00:792 (2,3,4) - (2)の終端と(3,4)にfinishつけたいところなんだけど、うるさすぎる気もするのでwhistleとか・・?soft finishにしました
01:10:847 (5) - nc追加?
01:41:754 - ,01:42:084 - に音があるのでnote追加でstreamにしてみたり。
01:46:287 (1) - x:188 y:348?
01:47:111 (3) - 01:46:781 (2) - をCtrl + Rしたものを使用したほうがいいかも。
02:12:496 (10) - 終端のwhistle削除。
All fixed

Hard同様finishつけたほうがいいんじゃないかなってところ。
finish mod
00:39:859 (5) - 始端
00:43:815 (1) - ^
01:02:935 (1) - ^
01:05:408 (1) - ^
01:06:891 (1) - ^
01:08:210 (1) - ^
01:14:803 (1) - ^
01:26:507 (1) - ^
01:27:825 (1) - ^
01:33:100 (1) - ^
01:34:419 (1) - ^
01:35:738 (1) - ^
01:37:056 (6) - ^
01:38:375 (1) - ^
01:39:694 (1) - ^
01:41:012 (8) -
01:47:606 (1) - 始端
01:50:408 (5) - ^
01:53:045 (1) - ^
01:55:683 (5) - ^
01:56:836 (6) - ^
01:58:155 (1) - ^
02:02:111 (6) - ^
02:09:529 (1,2) - ^
大体つけました

音付けばっかりの指摘でごめんなさい ;_;
good luck~
Modありがとうございました!

JauiPlaY wrote:

[General]
Your BG seems unrankable (the size), please change one. fixed

[Easy]
00:21:556 (1) - Starts on 00:21:400? And it should ends on 00:26:673.
01:18:759 (1) - This spinner sounds weird cuz it ends before the vocal. Spinner doesn't fit here so remapped
01:42:496 - Weird timing point setting, move it to 01:43:732?
02:04:749 (1) - Starts on 02:04:913.
02:07:221 - Weird timing point setting, move it to 02:07:551? deleted it instead
May be too difficult for an easy.
All fixed
This song is really hard to make an easy diff because of the weird accents of the song.


[Insane]
01:00:298 (1) - Hard to read the reverse arrow. I believe it's readable now
02:04:913 (1) - Starts on 02:04:831.
02:12:496 (10) - Remove the whistle on the end.
All fixed

That's all I can help, good luck.
Thank you for modding, it really improved my map!
alacat
Hi takos さん:3 As requested

[General]
●okです

[Easy]
●00:21:244 (5) - 音量が小さいです。00:21:400 - ここから15%に
●00:26:673 - から00:37:222 - までBreakになっていますが、すこしだけnoteを加えてみてはいかがですか?
●00:43:815 (1) - vocalにあわせてここからspinnerを開始?
●01:08:210 (2) - 始点にfinishを追加
●01:08:210 (2) - 終点を01:08:869 - ここまでにのばしてみてはどうでしょう+clapを追加
●02:00:957 (3) - 終点をもう少し上に移動?02:02:276 (1) - との間が狭く感じました
●02:07:551 - からもBreakではなくnoteをついかしてみてはどうでしょう

[Melo's Normal]
●00:28:815 (1,2) - x:256に移動?
●01:17:276 (5,1) - NC入れ替え? 歌の感じが変わっているような・・・
●01:26:012 (2) - 逆側に曲げた方が流れがよくなると思います
●01:56:012 (4,1) - NC入れ替え

perfect ;_;

[wring's Hard]
●00:21:244 (3) - y:52に移動?
●00:31:123 (3) - 00:28:815 (1,2) - ここと揃えてNew comboを追加?
●00:34:090 (4,5) - ^
●00:55:683 (5,6) - 位置を入れ替えてみてはどうですか?
●01:02:935 (4) - whistleを追加
●01:47:276 (2) - こういった音取りはいかがでしょうか
後の同じパートの01:58:320 - ここにnoteがなかったので。
●02:00:792 (2) - もうちょっと始点を見えるように移動?02:02:111 (2) - くらい見えた方がわかりやすいです


[Insane]
●00:20:619 (1,2) - 前のパターンから予想してここはNew comboいらないと思います。(歌詞で分けていた場合はすいません;_;
●00:28:321 (6,7) - 重ねてみてはどうでしょうか?綺麗だと思います
●01:02:111 (2) - vocalにあわせてもう少しspacingをあけてみる・・?
●01:04:089 (5) - finishを追加
●01:06:232 (4) - ^
●02:11:342 (8) - ここからNew comboを追加

OD8 <3

どの難易度も素敵な譜面でした :oops:

ふぁいとですヾ(@・ω・@)ノ
Topic Starter
Takos

alacat wrote:

Hi takos さん:3 As requested

[General]
●okです

[Easy]
●00:21:244 (5) - 音量が小さいです。00:21:400 - ここから15%に
●00:26:673 - から00:37:222 - までBreakになっていますが、すこしだけnoteを加えてみてはいかがですか?
●00:43:815 (1) - vocalにあわせてここからspinnerを開始?
●01:08:210 (2) - 始点にfinishを追加
●01:08:210 (2) - 終点を01:08:869 - ここまでにのばしてみてはどうでしょう+clapを追加
●02:00:957 (3) - 終点をもう少し上に移動?02:02:276 (1) - との間が狭く感じました
●02:07:551 - からもBreakではなくnoteをついかしてみてはどうでしょう
All fixed

[Insane]
●00:20:619 (1,2) - 前のパターンから予想してここはNew comboいらないと思います。(歌詞で分けていた場合はすいません;_;
●00:28:321 (6,7) - 重ねてみてはどうでしょうか?綺麗だと思います いつの間にか変な配置になっていたので直しました
●01:02:111 (2) - vocalにあわせてもう少しspacingをあけてみる・・?
●01:04:089 (5) - finishを追加
●01:06:232 (4) - ^
●02:11:342 (8) - ここからNew comboを追加
All fixed

OD8 <3

どの難易度も素敵な譜面でした :oops:

ふぁいとですヾ(@・ω・@)ノ
alacatさんModありがとうございました!
wring

alacat wrote:

[wring's Hard]
●00:21:244 (3) - y:52に移動? ok
●00:31:123 (3) - 00:28:815 (1,2) - ここと揃えてNew comboを追加? ok
●00:34:090 (4,5) - ^ ok
●00:55:683 (5,6) - 位置を入れ替えてみてはどうですか? ok
●01:02:935 (4) - whistleを追加 ok
●01:47:276 (2) - こういった音取りはいかがでしょう か no
後の同じパートの01:58:320 - ここにnoteがなかったので。
●02:00:792 (2) - もうちょっと始点を見えるように移動?02:02:111 (2) - くらい見えた方がわかりやすいです ok
thanks mod :)
Rare
sry for the delay
all sugesstions.

[General]
Melo's Normalの終わる時間が違うので全難易度統一しよう

[Easy]
00:34:090 (1) - スライダー2つのほうが好き
01:14:803 (1,2) - コンボ入れ替え
01:20:078 - ここの感覚ってBreak Timeなくて大丈夫なんかな
02:10:188 (1) - ここからがいい 02:10:518 -

[Melo's Normal]
00:36:727 (3) - スペーシング大丈夫なんかな 指摘にしてはちょっと曖昧かな
00:52:716 (2,3) - 赤ドットを中央にもってくる?
00:58:814 (3) - 終点になにかヒットサウンドが欲しい 音量下げてクラップとか好きだなあ
01:48:430 (4) - くそ提案 http://puu.sh/1d1WK

[wring's Hard]
00:07:806 (3) - リピート追加するの好き
00:17:494 (2,4) - ホイッスル削除
01:19:254 (1,2,3) - ジャンプにしてみてもいいと思う
00:27:662 (3,4) - 2個重ねるのは流れ悪くなる感じあるなあ
01:05:078 (4,5) - スペーシング?
01:26:177 - ノート追加
01:32:276 (2,3,4,5,6,7) - BPM180で3連打2回って大丈夫なのかな?
01:50:078 (5,6) - 音合ってない
01:53:705 (4,5,6,7,8,9,10,1) - ここも連打多くて心配
02:00:792 (2) - (1)と重ならないようにするとか http://puu.sh/1d2dG
02:02:111 (2) - ^

[Insane]
OD8かあ~(意味深)
00:26:673 - Normalで70%はちょっとでかい気がするなあ10%くらい下げてもいい気がするなあ
00:46:453 (1) - コンボいらん気がする
00:49:090 (4) - 個人的にだけどスライダーじゃなくて白線赤線それぞれノートのほうがしっくりくる
00:59:803 (10) - コンボ追加
01:31:946 - ノート欲しい
02:12:166 (8) - コンボ追加

Mapping style違いすぎて全然指摘できんかった
がんばって~
Topic Starter
Takos

R a r e wrote:

sry for the delay
all sugesstions.

[Easy]
00:34:090 (1) - スライダー2つのほうが好き no
01:14:803 (1,2) - コンボ入れ替え fixed
01:20:078 - ここの感覚ってBreak Timeなくて大丈夫なんかな 短いし多分大丈夫
02:10:188 (1) - ここからがいい 02:10:518 - fixed

[Insane]
OD8かあ~(意味深)
00:26:673 - Normalで70%はちょっとでかい気がするなあ10%くらい下げてもいい気がするなあ ok
00:46:453 (1) - コンボいらん気がする fixed
00:49:090 (4) - 個人的にだけどスライダーじゃなくて白線赤線それぞれノートのほうがしっくりくる no change
00:59:803 (10) - コンボ追加 ok
01:31:946 - ノート欲しい added repeat
02:12:166 (8) - コンボ追加 ok

Mapping style違いすぎて全然指摘できんかった
がんばって~
Thanks for mod Howling
Melophobia
wring

R a r e wrote:

[wring's Hard]
00:07:806 (3) - リピート追加するの好き
00:17:494 (2,4) - ホイッスル削除
01:19:254 (1,2,3) - ジャンプにしてみてもいいと思う
00:27:662 (3,4) - 2個重ねるのは流れ悪くなる感じあるなあ
01:05:078 (4,5) - スペーシング?
01:26:177 - ノート追加
01:32:276 (2,3,4,5,6,7) - BPM180で3連打2回って大丈夫なのかな?
01:50:078 (5,6) - 音合ってない
01:53:705 (4,5,6,7,8,9,10,1) - ここも連打多くて心配
02:00:792 (2) - (1)と重ならないようにするとか http://puu.sh/1d2dG
02:02:111 (2) - ^
thanks mod :)
jamxx
taihen omatase desu...orz

Easy
00:31:782 (2) - 1grid up,終点finish
00:42:497 (3,1) - New combo入れ替えたほうがスライダー二本ずつでいいかもしれないです
01:19:254 (2) - 終点finish(曲にあっていると思うので)
01:48:430 (4) - (2)と同じ高さに置くか、(2)(3)(4)で三角形にするといいかも
01:59:639 (1,2,3) - (3)をx:124 y:168に持って行くともっと綺麗な三角形になります
02:02:276 (1,2,3) - こっちもコピペで

Melo's Normal

一点だけ…orz
01:19:254 (3) - ここも折り返すと01:18:759 (2) - と並んでカッコいいかなと思いました

wring's Hard
00:12:181 (4) - new combo
01:42:001 (4,5,6) - stack leniencyの関係で(4)がスコアバーに被っているので移動した方がいいかもです

Insane
00:19:994 (7) - 始点whistle(ここまで定期的についてる場所なので無いのは違和感がありました)
00:20:931 (9) - whistle削除
00:46:453 (7) - 好みの問題ですが、提案 http://puu.sh/1e4J4
01:12:825 (3) - スコア表示と被ってるので下げるといいかもです(01:12:661 (2,3,4) - これ全部まとめてCtrl+Shift+R?)
01:48:759 (8,9,10) - こっちも~
Topic Starter
Takos

jamxx wrote:

taihen omatase desu...orz

Easy
00:31:782 (2) - 1grid up,終点finish
00:42:497 (3,1) - New combo入れ替えたほうがスライダー二本ずつでいいかもしれないです no
01:19:254 (2) - 終点finish(曲にあっていると思うので)
01:48:430 (4) - (2)と同じ高さに置くか、(2)(3)(4)で三角形にするといいかも
01:59:639 (1,2,3) - (3)をx:124 y:168に持って行くともっと綺麗な三角形になります
02:02:276 (1,2,3) - こっちもコピペで


Insane
00:19:994 (7) - 始点whistle(ここまで定期的についてる場所なので無いのは違和感がありました)
00:20:931 (9) - whistle削除
00:46:453 (7) - 好みの問題ですが、提案 http://puu.sh/1e4J4 no
01:12:825 (3) - スコア表示と被ってるので下げるといいかもです(01:12:661 (2,3,4) - これ全部まとめてCtrl+Shift+R?)
01:48:759 (8,9,10) - こっちも~
Most of them fixed, thanks for modding!
Colin Hou
by request~

[Insane]
  1. 00:18:431 (5) - kind of curved too much, or you can try let there be no straight part?
  2. 00:19:681 (6) - new combo
  3. 00:36:068 (4,5,6,1,2,3,4,5,6,7,8,9,10) - the drums in the music makes this part sound not so good. you can clearly hear 00:36:315 but there is no note. try get something to cover it.
  4. 01:13:485 (1) - this sounds to be 3/4+1/4
  5. 01:17:935 (4,5,6,7,8,9,10) - seems you totally ignored the actual rhythm here? it can be good in some place but not here in my opinion.
  6. 01:42:496 - a bit odd to see a re-KIAI happend here, do as normal and apply to all diffs.
  7. 02:04:749 - end the KIAI here? appoly to other diffs if you take this advance.
  8. 02:08:210 - a triple here
  9. 02:09:199 - ^ maybe, but I'd suggest remap to a stream part.
[wring's Hard]
  1. AR8 is much easier for me, the spacing tricks and stacking are hard to play as AR7
  2. 00:21:244 (3) - sounds off here, start the spinner earlier? or find a better timing x_x, I tried but
  3. 01:14:144 - 'd better place something here
  4. 01:19:254 (1,2,3) - stack or jump.
  5. 02:10:518 (1) - map this with reverse-sliders and notes.
[Normal]
  1. video is not applied to this diff.
  2. 02:04:254 (5) - new combo
  3. add 1 final spinner as in other diffs?
[Timing]
  1. 1st bpm 96.2 offset nochange.
  2. 2nd/3rd red-seciton -4ms
try handle the stream parts better :3
Topic Starter
Takos

Colin Hou wrote:

by request~

[Insane]
  1. 00:18:431 (5) - kind of curved too much, or you can try let there be no straight part? made it curved, i made it look awkward on purpose
  2. 00:19:681 (6) - new combo fixed
  3. 00:36:068 (4,5,6,1,2,3,4,5,6,7,8,9,10) - the drums in the music makes this part sound not so good. you can clearly hear 00:36:315 but there is no note. try get something to cover it. added the note at the place you pointed out, but didn't really change the streams
  4. 01:13:485 (1) - this sounds to be 3/4+1/4 fixed
  5. 01:17:935 (4,5,6,7,8,9,10) - seems you totally ignored the actual rhythm here? it can be good in some place but not here in my opinion. ah I think I'm following the percussions for this part, am I wrong? :?
  6. 01:42:496 - a bit odd to see a re-KIAI happend here, do as normal and apply to all diffs. fixed for the other diffs as well
  7. 02:04:749 - end the KIAI here? appoly to other diffs if you take this advance. ^
  8. 02:08:210 - a triple here ok
  9. 02:09:199 - ^ maybe, but I'd suggest remap to a stream part. nah, I want to keep the jumps :D
[Timing]
  1. 1st bpm 96.2 offset nochange.
  2. 2nd/3rd red-seciton -4ms
    Both fixed
try handle the stream parts better :3
Thank you very much, it was a really helpful mod.

To Melophobia and wring
Please Re-DL the mapset, thank you


Edit: Updated all diffs
Melophobia
Thanks for your mod, Colin. But as for newcombo, It will be inconsistent with the rest of this difficulty just because i stuck to the current pattern (2downbeats). Therefore i think i shouldn't. And as for the last spinner, I don't want it just because I personally dislike long spinners and consecutive spinners are not that great imo. Since Takos has already fixed the video problem, So no changes made here. But I would still appreciate your mod :3
wring

Colin Hou wrote:

[wring's Hard]
  1. AR8 is much easier for me, the spacing tricks and stacking are hard to play as AR7 ok
  2. 00:21:244 (3) - sounds off here, start the spinner earlier? or find a better timing x_x, I tried but It is very suitable for me because that is just liven up part.
  3. 01:14:144 - 'd better place something here no
  4. 01:19:254 (1,2,3) - stack or jump. jump is not good for me, and if I put stack them, these would slide to lower right. It will look bad.
  5. 02:10:518 (1) - map this with reverse-sliders and notes.I do, but i think it's needless......
thanks mod :)
Suzully
From my modding queue.

[General]

  • [Metadata]
    Title:Kakusei -Fractional Vision-
    TitleUnicode:覚醒 -Fractional Vision-
    Artist:Tatsh feat. Ayane
    ArtistUnicode:Tatsh feat. 彩音
    修正してね。

    From 00:26:998 to 00:37:136, I strongly recommend you to use soft-hitsound(volume 80%?) except where the guitar sounds and where you put a stream at the end. A normal-one is too loud and it makes harder for player to hear the music so it's worryed about playing gets prevented.
[Easy]
  1. 00:19:965 (x) - Remove a break.
  2. 00:21:212 (1) - Don't put at the same time.
  3. 01:27:986 (1) - Why not put on 01:27:821 as well as 01:22:547 (1).
  4. 01:33:261 (1) - ^
  5. 01:38:536 (1) - ^
  6. 02:04:909 (1) - ^
  7. 02:12:904 (1) - Start on 02:12:986. 1/4 beat break doesn't make sense on the easy diff.
[wring's Hard]

  • Set the KIAI end at the same point as other diffs.
  1. 00:27:658 (3,4,5) - Player should get confused a bit since they don't follow the music well(there's some sound at 00:27:822 in the back).
  2. 00:47:108 (3,4,5,6) - The hitsound sounds kinda too loud here. Turn the volume down a bit.
  3. 01:25:514 (1,2) - Seems a bit confusing to me. How about this one?
  4. 02:11:832 (1,2,3,4) - なんかすげぇなここ
[Insane]

  • Speaking of how to place quick triples, I felt they're kinda crowded. For example, 00:52:217 (1,2,3), and 00:58:810 (4,5,6,7,8,9), 01:11:832 (5,6,7) などなど. I think it's better to make the wider space between them like 01:06:063 (3,4,5,6,7,8,9) and 01:09:525 (1,5,1,5,1). If looks crowded, the gameplay gets worse too; especially if there are many streams in the map as this. Can you do something for them?
  1. 00:36:229 (5,6,1,2,3,4,5,6,7,8,9,10) - I felt something wrong. Let's try the below.
  2. 00:49:086 (4) - There's no sound in the back. Just remove this and start the next stream from 00:49:251.
  3. 00:54:030 (5,6,7,8) - Shouldn't they be like this? One is put on the red line and the other is on the white line, that doesn't fit well and the gameplay isn't that good.
  4. 01:04:085 (5,1) - To follow a finish sound and the music.
  5. 01:06:887 (1,4,1) - Can you replace some of them with a 1/1 beat-length slider as well as other parts? 1/2のリズムで音が続いていると作業感がやや強い.
  6. 01:14:470 (5) - Consider to place this a bit further from next (1)? Make a space more between this and the next, so feels better when playing.
  7. 01:41:008 (8,1) - I felt weird here. The note pattern you put started on (1) but the music sounds started on (8).
  8. 01:48:096 (2,3,4,5,6,7,8,9,10) - Looks crowded. Let's make some space between each triple.
  9. 01:56:832 (6) - Add a new combo.
  10. 02:03:426 (2,1,2,3) - ふむ...it's easy to make player mislead here imo. Try to do Ctrl+G on (1,2) and stack (3) with (1), then player is gonna be able to read a break after 02:03:426 (2).
  11. 02:10:184 (1,2,3,4,5,6,7) - Turn the vulume down a bit, and they should be like below to follow the music.
Get more mods, then let me know.
Topic Starter
Takos

Suzully wrote:

From my modding queue.

[General]

  • [Metadata]
    Title:Kakusei -Fractional Vision-
    TitleUnicode:覚醒 -Fractional Vision-
    Artist:Tatsh feat. Ayane
    ArtistUnicode:Tatsh feat. 彩音
    修正してね。
    全てローマ字に統一しました、修正ってそういうことかしら・・・

    From 00:26:998 to 00:37:136, I strongly recommend you to use soft-hitsound(volume 80%?) except where the guitar sounds and where you put a stream at the end. A normal-one is too loud and it makes harder for player to hear the music so it's worryed about playing gets prevented.
    fixed for Easy and Insane
[Easy]
  1. 00:19:965 (x) - Remove a break.
  2. 00:21:212 (1) - Don't put at the same time.
  3. 01:27:986 (1) - Why not put on 01:27:821 as well as 01:22:547 (1).
  4. 01:33:261 (1) - ^
  5. 01:38:536 (1) - ^
  6. 02:04:909 (1) - ^
  7. 02:12:904 (1) - Start on 02:12:986. 1/4 beat break doesn't make sense on the easy diff.
    All fixed
[Insane]

  • Speaking of how to place quick triples, I felt they're kinda crowded. For example, 00:52:217 (1,2,3), and 00:58:810 (4,5,6,7,8,9), 01:11:832 (5,6,7) などなど. I think it's better to make the wider space between them like 01:06:063 (3,4,5,6,7,8,9) and 01:09:525 (1,5,1,5,1). If looks crowded, the gameplay gets worse too; especially if there are many streams in the map as this. Can you do something for them?
    It may look too compressed, but I think the stream looks better this way.
  1. 00:36:229 (5,6,1,2,3,4,5,6,7,8,9,10) - I felt something wrong. Let's try the below.

    fixed
  2. 00:49:086 (4) - There's no sound in the back. Just remove this and start the next stream from 00:49:251. ok
  3. 00:54:030 (5,6,7,8) - Shouldn't they be like this? One is put on the red line and the other is on the white line, that doesn't fit well and the gameplay isn't that good.

    fixed
  4. 01:04:085 (5,1) - To follow a finish sound and the music.

    ok
  5. 01:06:887 (1,4,1) - Can you replace some of them with a 1/1 beat-length slider as well as other parts? 1/2のリズムで音が続いていると作業感がやや強い. replaced with some notes and triples
  6. 01:14:470 (5) - Consider to place this a bit further from next (1)? Make a space more between this and the next, so feels better when playing. used wider spacing
  7. 01:41:008 (8,1) - I felt weird here. The note pattern you put started on (1) but the music sounds started on (8). added a note to make a triple there
  8. 01:48:096 (2,3,4,5,6,7,8,9,10) - Looks crowded. Let's make some space between each triple.
  9. 01:56:832 (6) - Add a new combo. fixed
  10. 02:03:426 (2,1,2,3) - ふむ...it's easy to make player mislead here imo. Try to do Ctrl+G on (1,2) and stack (3) with (1), then player is gonna be able to read a break after 02:03:426 (2). fixed
  11. 02:10:184 (1,2,3,4,5,6,7) - Turn the vulume down a bit, and they should be like below to follow the music.

    ok

Get more mods, then let me know.
Thank you for mod Suzully!
wring

Suzully wrote:

[wring's Hard]

  • Set the KIAI end at the same point as other diffs. ok
  1. 00:27:658 (3,4,5) - Player should get confused a bit since they don't follow the music well(there's some sound at 00:27:822 in the back). hmm....I intend to be non-mapping some sounds, but ok I added one note and replaced somewhere. I hope this pattern not to be confused.
  2. 00:47:108 (3,4,5,6) - The hitsound sounds kinda too loud here. Turn the volume down a bit. ok
  3. 01:25:514 (1,2) - Seems a bit confusing to me. How about this one? added no jumping return slider
  4. 02:11:832 (1,2,3,4) - なんかすげぇなここ (◞≼ ⌒ ≽◟◞౪◟◞≼ ⌒ ≽◟)
rui
from modreqs PM
In my mod. You can ignore me
久しぶりすぎるmodでろくなことかけてないかも・・・

[Melo's Normal]
最初の部分簡単にしようとしてるのはわかるけど、違和感を持ちました。
音取りの提案
00:06:867 (2) - http://puu.sh/1rrGU
00:09:362 (4) - 同様に
00:12:169 (1) - http://puu.sh/1rrIE
00:18:718 (3) - 00:18:406から始めて00:19:965までの方があってると思う
ここまで直すとレートは0.08上がる(3.79)けどそのぐらいなら問題ないと思います。

00:20:589 (x) - add note?

[wring's Hard]
00:42:163 (x) - 00:44:636 (3)を一つ前の白線に移すか add note ここの音抜きはだいぶやりにくく、今までの流れからdistance2.0ジャンプと勘違いするので音を入れることを強く推奨
02:11:832 (1,2,3,4) - ここやばい :o

[Insane]
00:31:119 (1,2,3,4,5,1) - ここは(1,2) (3,4,5,1)に分かれているので四角で一緒にするのはなんかもったいない気がした。http://puu.sh/1rqVl これはイメージだから配置はシンプルだけど(1,2)と(3,4(図では黄色の 1.2))で同じ軌道を通ってそのまま大きなジャンプに持っていく配置とか面白いかなと思った。俺の趣味だけど
01:09:854 (5) - gridが1ずつずれてるので座標(290,39)に (nazi)
01:10:349 (5) - 同様に
01:12:080 (x) - add note
01:14:799 (1) - 01:13:481 (1,2) - のように音をとるならここも青線で切って白線にadd noteの方が統一感あっていいかも
02:09:442 (x) - add note

以上です
Topic Starter
Takos

rui wrote:

[Insane]
00:31:119 (1,2,3,4,5,1) - ここは(1,2) (3,4,5,1)に分かれているので四角で一緒にするのはなんかもったいない気がした。http://puu.sh/1rqVl これはイメージだから配置はシンプルだけど(1,2)と(3,4(図では黄色の 1.2))で同じ軌道を通ってそのまま大きなジャンプに持っていく配置とか面白いかなと思った。俺の趣味だけど 採用しました!
01:09:854 (5) - gridが1ずつずれてるので座標(290,39)に (nazi) fixed
01:10:349 (5) - 同様に ^
01:12:080 (x) - add note ok
01:14:799 (1) - 01:13:481 (1,2) - のように音をとるならここも青線で切って白線にadd noteの方が統一感あっていいかもremoved note instead
02:09:442 (x) - add note ok

以上です
ruiさんmodありがとうございました!
wring

rui wrote:

[wring's Hard]
00:42:163 (x) - 00:44:636 (3)を一つ前の白線に移すか add note ここの音抜きはだいぶやりにくく、今までの流れからdistance2.0ジャンプと勘違いするので音を入れることを強く推奨 音抜きはよくわかりませんが(逆にあると自分自身では違和感)、流れで勘違いはないと思います。なのでno change
02:11:832 (1,2,3,4) - ここやばい :o ☜-(ΘLΘ)-☞
thanks
terametis
m4m

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[Insane]
  1. 00:13:728 (4) - ここから歌詞ではなくバックの音で取っているのでNC置いたほうがかっこいいとおもいます
  2. 00:09:362 (4) - ↑を変更する場合、ここにもNCを置いたほうがパターン的にいいと思います
  3. 00:38:207 (3,4,5,1) - 00:39:526 (1,2,3,4,5) - だと5連打の形で置いているので、どちらかを変更してパターンを統一してみてもいいかもしれません。このままでもぜんぜんいいと思います!
  4. 00:48:262 (1,2,3) - 流れが止まっている部分で歌詞もないので、DSx1.0以下の小さいジャンプで置いたほうが感覚的だと思います。
  5. 01:10:019 (1) - NC削除 歌詞の伸ばしている部分を5連打ストリームで置いているので、NCはおかしいと思います。
  6. 01:10:514 (1) - ^   
  7. 01:19:744 (2) - Overmappedだとおもいます。こんなかんじで置いてみてはどうでしょうか 
  8. 01:41:008 (1) - こんなかんじの音取りはどうでしょうか
  9. 01:41:832 (7) - add clap
  10. 01:57:327 (2),01:57:986 (4) このふたつにclapが付いてないのは意図的でしょうか?
[wring's Hard]
  1. この難易度には動画が設定されていません。他の難易度と同じように設定してください。
    map is awesome <3
[Melo's Normal]
  1. 00:44:306 (1) - ボーカルの伸ばしの開始が00:44:471にあるので、少し違和感があります。適当にここらへんの音取りいじってみてはどうでしょうか。単純にスピナーの開始を00:44:471にしても良いと思います。
  2. 01:29:964 (5) - リバーススライダーが今までの流れにあっていない気がします。こんなかんじの音取りに変えてみてはどうでしょうか。配置はてきとう
  3. 01:36:887 (3) - clapがないのは意図的でしょうか?
[Easy]
  1. 00:19:965 (1) - NCをつけないほうがかっこいいと思います
  2. 00:21:212 (2) - remove whistle. いままでのパートで後ろのピアノの音にwhistleを置いてないので、ここも置かないほうがいいと思います。
  3. 00:57:657 (1,2,3) - こんなかんじで置いてみてはどうでしょうか。
    152,212,57657,6,0,B|153:266|153:266|188:301,1,105,4|4,0:0|0:0,0:0:0
    324,304,58810,2,0,B|360:268|360:268|384:208|368:144,1,175,4|8,0:0|0:0,0:0:0
    256,76,60294,2,0,B|256:190,1,105,2|2,0:0|0:0,0:0:0
  4. 01:38:371 (1,2) - スライダーの終わりにclapがついていないのは意図的でしょうか?
  5. 01:45:129 (1) - ^
  6. 01:53:041 (2) - ^
以上です!
Ranked期待してます!
Topic Starter
Takos

terametis wrote:

[Insane]
  1. 00:13:728 (4) - ここから歌詞ではなくバックの音で取っているのでNC置いたほうがかっこいいとおもいます んーno changeで!
  2. 00:09:362 (4) - ↑を変更する場合、ここにもNCを置いたほうがパターン的にいいと思います ^
  3. 00:38:207 (3,4,5,1) - 00:39:526 (1,2,3,4,5) - だと5連打の形で置いているので、どちらかを変更してパターンを統一してみてもいいかもしれません。このままでもぜんぜんいいと思います! 意図的です、このままにしておきます
  4. 00:48:262 (1,2,3) - 流れが止まっている部分で歌詞もないので、DSx1.0以下の小さいジャンプで置いたほうが感覚的だと思います。そうですね、fixed
  5. 01:10:019 (1) - NC削除 歌詞の伸ばしている部分を5連打ストリームで置いているので、NCはおかしいと思います。 fixed
  6. 01:10:514 (1) - ^   
  7. 01:19:744 (2) - Overmappedだとおもいます。こんなかんじで置いてみてはどうでしょうか  覚醒しました
  8. 01:41:008 (1) - こんなかんじの音取りはどうでしょうか ok
  9. 01:41:832 (7) - add clap 採用しました!
  10. 01:57:327 (2),01:57:986 (4) このふたつにclapが付いてないのは意図的でしょうか? 付け忘れてました
[Easy]
  1. 00:19:965 (1) - NCをつけないほうがかっこいいと思います fixed
  2. 00:21:212 (2) - remove whistle. いままでのパートで後ろのピアノの音にwhistleを置いてないので、ここも置かないほうがいいと思います。 fixed
  3. 00:57:657 (1,2,3) - こんなかんじで置いてみてはどうでしょうか。採用!
    152,212,57657,6,0,B|153:266|153:266|188:301,1,105,4|4,0:0|0:0,0:0:0
    324,304,58810,2,0,B|360:268|360:268|384:208|368:144,1,175,4|8,0:0|0:0,0:0:0
    256,76,60294,2,0,B|256:190,1,105,2|2,0:0|0:0,0:0:0
  4. 01:38:371 (1,2) - スライダーの終わりにclapがついていないのは意図的でしょうか? 付け忘れです、修正しました
  5. 01:45:129 (1) - ^ ^
  6. 01:53:041 (2) - ^ ^
以上です!
Ranked期待してます!
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