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Maeda Jun - Lamplight

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 12. november 2012 at 16:12:03

Artist: Maeda Jun
Title: Lamplight
Source: Little Busters!
Tags: Manack Tomoshibi OST BGM Kert ambient
BPM: 110
Filesize: 4395kb
Play Time: 02:36
Difficulties Available:
  1. Easy (1,51 stars, 142 notes)
  2. Hard (4,42 stars, 256 notes)
Download: Maeda Jun - Lamplight
Information: Scores/Beatmap Listing
---------------
[Easy] - Kert
[Hard] - Me

--
So hey, since Tomoshibi has been featured in the anime already, and the scene in the bg isn't a spoiler anymore either, let's rank this!

--
My hitsounding is kinda bad.
If you happen to have a better/more fitting soft-hiclap and soft-hitfinish, please give me~

Kert is making me a Kertwaii diff =w=

Yes Kert, I still can't map.
Kert
But I was talking about another mistake in the description
:D

The song + map = great stuff =w=
wowshakhov
gonna get some kd and make a starshower for you wait pls. also i would just use normal-hitnormal 10% where you use clap now (the clap can barely be heard), finish is fine. great map :o
Sonez_old
Good map, and I LOVE this track. <3

Now just map Two Sugars and my osu! life will be complete
ssssssssssssssss
a finish hitsound suggestion:http://puu.sh/X3CE ,which is widely used in many map,you can use in at some note in a section's end like 00:05:217 (3) - 00:43:876 (2) - ,and you can also use it every two long white line.(and here's a similar hitsound:http://puu.sh/X3Fb,remember to reduce it's volume before use)

another finish:http://puu.sh/X3Hc,reduce volume,and add a delay effect(idk how to add it orz)will glue it to this song

and two whistle suggestion:http://puu.sh/X3Eq,http://puu.sh/X3Fb.

imo,hitsound play a very important role in this beatmap,cuz this map is quiet and easy,when players play it,they will focus more on "listening" to "playing",so a careful hitsound work is required


AFK,I will continue modding it later

sorry for delay~

CXu wrote:

Also, I'm only using soft-hitclap and soft-hitfinish for 1 section, so I was asking for that part :p
:)
but i still think http://puu.sh/X3CE fits very well to this song

and some of http://osu.ppy.sh/s/48763 this map's hitsound is good,you can choose one

idk why you add whistle in the first and second beats?if i were you,i'll prefer adding it every downbeat


some volume suggestions,most of them are just feelings so i can't explain too much :(

increase volume every downbeat?

00:03:512 (1) - reduce volume?the piano is soft here

00:58:876 (1) - from this volume should be ↑ than 00:55:876 (7) -

01:13:876 (1,2,3) - 01:17:149 (1,2,3) - 01:20:967 (2,3,4,5,6,7,1,2,3) - strongly recommend reducing volume,to separate this flute(maybe) section out from piano section

01:25:330 (1,2,3,1,2,3) - volume ↑ in gradually

01:29:967 (4,5,6,7,8) - volume ↓ in gradually

01:31:876 (1,2,3,1,2,3,1) - volume↑ ingradually

others:
00:11:149 (2) - piano here is part every three beats,so i guess 00:11:149 - add circle,00:11:694 - add a 1 beat slider will be better,same as 00:14:421 (2,3) - ,and some other parts in this map,if you want to change it ,check them out

01:52:876 - add a circle?
Topic Starter
CXu
Thanks, changed soft-hitclap to http://puu.sh/X3Hc
Also, I'm only using soft-hitclap and soft-hitfinish for 1 section, so I was asking for that part :p
Leorda
Hi there

[Easy]
00:28:058 (2) - The tail slider is touch the HP Bar


[Hard]
01:09:785 (5) - New combo for preventing of long combos?

I think I should die....
Topic Starter
CXu
Added new combo, thanks Leorda~ :D
And no you shouldn't die ;w;
Phish_old
you said i should mod hard ;_; i can't find anything anyways but k ..
just .. some silly random suggestions :c

[Hard]
00:10:058 - , 00:13:330 - , 00:16:603 - , 00:19:876 - can you increase the volume for this whistles?
01:16:603 (2,3,1) - spacing looks strange, 01:16:876 (3,1) - 1tinygrid left?
01:42:512 (1) - NC?
01:52:058 - delete note?
01:54:512 (8) - NC?
02:36:375 - add note or spinner?
Topic Starter
CXu

Dick wrote:

you said i should mod hard ;_; i can't find anything anyways but k ..
just .. some silly random suggestions :c

[Hard]
00:10:058 - , 00:13:330 - , 00:16:603 - , 00:19:876 - can you increase the volume for this whistles? - Added all except 00:16:603.
01:16:603 (2,3,1) - spacing looks strange, 01:16:876 (3,1) - 1tinygrid left? - Moved 1 gridlvl3 up.
01:42:512 (1) - NC? - Intentional long combo :p
01:52:058 - delete note? - Well geeee sure xD
01:54:512 (8) - NC? - Same as earlier
02:36:375 - add note or spinner? - Tried adding a spinner here before, feels weird, since spinning usually requires a lot of motion :p
Thanks for modding :D
ssssssssssssssss
just double post to notice that i have completed my mod
Topic Starter
CXu
I'm fairly sure I fixed something following your mod (sssssssssssssss) and then wrote a reply, but honestly I have no idea why it's not here....
Saten
Where's Kud
osu! needs more Wafuu maps

[General]
I find this hitsound quite fitting

[Hard]
00:05:217 (3) - Jun, why did you put a beat here D:
00:08:967 (3,4,1) - this part looks linka weird because it's not curvy enough. I'l move (4) to x:160 y:72 (That's 2 grid up and 1 grid left)
00:16:058 (4) - This spacing issue kinda shows off, 1 grid left
00:45:512 (3) - remove whistle

[Easy]
00:00:240 (1) - whistle on start and repeat
00:01:876 (2) - whistle on both sides
00:03:512 (1,2) - whistle
00:04:603 (3) - for some reason, you can still hear that distracting tick-sound
00:06:785 (1) - whistle on both sides
00:08:421 (3) - whistle on tail
00:10:058 (1) - whistle on start and repeat
00:12:240 (3) - whistle
00:13:330 (1) - ^
00:18:240 (3) - whistle on head
00:19:876 (1) - whistle on tail
00:23:149 (1,2) - whistle
00:26:421 (1) - whistle on start and repeat
00:28:058 (2) - whistle on repeat
00:29:694 (1) - whistle
00:30:785 (1) - ^
00:36:240 (2) - ^
00:39:513 (2) - ^
00:41:149 (3) - whistle on tail
00:42:240 (4) - remove whistle on head
00:44:421 (1) - whistle
00:45:512 (2) - remove whistle
00:46:058 (1) - whistle on both sides
00:47:694 (3) - whistle on repeat
00:49:330 (1) - whistle on start and repeat
00:51:512 (3) - whistle
00:52:603 (1) - whistle on head and remove whistle from tail
00:54:240 (2) - ^
01:00:785 (1) - whistle on end
01:04:058 (1) - whistle on head
01:05:694 (1) - whistle on start
01:08:967 (1) - whistle on tail
01:12:240 (1) - whistle
01:22:058 (1) - whistle on head
01:38:421 (1) - ^
01:41:694 (3) - whistle on start
01:44:967 (1) - whistle on start and end
02:01:330 (1) - whistle on start
02:03:512 (2,1) - This feels kinda odd imo
02:05:421 (2) - whistle on tail
02:11:830 (1) - Use the same type of finish CXu uses on Hard
02:36:102 (1) - !?


I guess that's all~~
Good luck /o/
Topic Starter
CXu

Saten wrote:

Where's Kud
osu! needs more Wafuu maps - I'll try make some wafuu maps after this >3</~

[General]
I find this hitsound quite fitting - I agree, changed.

[Hard]
00:05:217 (3) - Jun, why did you put a beat here D: - D:
00:08:967 (3,4,1) - this part looks linka weird because it's not curvy enough. I'l move (4) to x:160 y:72 (That's 2 grid up and 1 grid left) -
00:16:058 (4) - This spacing issue kinda shows off, 1 grid left
00:45:512 (3) - remove whistle
^ All done.

[Easy]
00:00:240 (1) - whistle on start and repeat
00:01:876 (2) - whistle on both sides
00:03:512 (1,2) - whistle
00:04:603 (3) - for some reason, you can still hear that distracting tick-sound
00:06:785 (1) - whistle on both sides
00:08:421 (3) - whistle on tail
00:10:058 (1) - whistle on start and repeat
00:12:240 (3) - whistle
00:13:330 (1) - ^
00:18:240 (3) - whistle on head
00:19:876 (1) - whistle on tail
00:23:149 (1,2) - whistle
00:26:421 (1) - whistle on start and repeat
00:28:058 (2) - whistle on repeat
00:29:694 (1) - whistle
00:30:785 (1) - ^
00:36:240 (2) - ^
00:39:513 (2) - ^
00:41:149 (3) - whistle on tail
00:42:240 (4) - remove whistle on head
00:44:421 (1) - whistle
00:45:512 (2) - remove whistle
00:46:058 (1) - whistle on both sides
00:47:694 (3) - whistle on repeat
00:49:330 (1) - whistle on start and repeat
00:51:512 (3) - whistle
00:52:603 (1) - whistle on head and remove whistle from tail
00:54:240 (2) - ^
01:00:785 (1) - whistle on end
01:04:058 (1) - whistle on head
01:05:694 (1) - whistle on start
01:08:967 (1) - whistle on tail
01:12:240 (1) - whistle
01:22:058 (1) - whistle on head
01:38:421 (1) - ^
01:41:694 (3) - whistle on start
01:44:967 (1) - whistle on start and end
02:01:330 (1) - whistle on start
02:03:512 (2,1) - This feels kinda odd imo
02:05:421 (2) - whistle on tail
02:11:830 (1) - Use the same type of finish CXu uses on Hard
02:36:102 (1) - !?


I guess that's all~~
Good luck /o/
Thanks Saten \o\
Kert
2Saten
02:03:512 (2,1) - This feels kinda odd imo I couldn't find any other way to map it
02:36:102 (1) - !? Repositioned stuff. I like this.
Haven't changed hitsounds because I think it makes everything a bit too loud and messy without any reason
http://puu.sh/1nqo6
Topic Starter
CXu
Updated!
wcx19911123
really old ticket here
I checked all, nothing wrong. please change the diff name Easy to Normal(better to put the guest's name in it)
then call me back
NO KD PLZ
Topic Starter
CXu

wcx19911123 wrote:

really old ticket here
I checked all, nothing wrong. please change the diff name Easy to Normal(better to put the guest's name in it)
then call me back
NO KD PLZ
Hmm, I'll ask Kert about the E->N thing, since I think the map is easy enough to actually be easy xD
As for the guest name, it just generally looks better as Easy/Normal and Hard, and Kert was fine with it, so probably leaving that as is.
wcx19911123
ok, anyway the spread is fine
bubbled
Niva
Hi, CXu (:

[General]

-> I highly recommend to add 'ambient' to tags, an extra tag won't hurt though :3
-> Rather than gray, how about changing combo color 1 to something more lively, such as R:187 G:250 B:254 (light blue)? Afterwards the gray can be used as sliderborder imo:

SliderBorder : 239,239,239


[Easy]

  1. 00:00:240 (1) - Use 10% on slider's end, as you used on your next pink (3)?
  2. 00:17:149 (1,2,3) - (optional) I prefer having these three's arc coming from the left, especially with (3)'s wave characteristic... Perhaps try this?
    335,138,17149,5,0,0:0:0
    356,231,17694,1,0,0:0:0
    432,288,18240,2,0,B|352:376|280:280|200:312,1,240,0|0,0:0|0:0,0:0:0
  3. 00:26:421 (1,2,1) - Uhm, I prefer (1) to be slightly curved so you can form a symmetry like this:
  4. 00:40:603 (2) - Place in ~x:176 y:219, so it'll form a square pattern here?
  5. 00:42:240 (4) - Uhm, not really sure with whistle on slider's start here... I prefer having a whistle on (3)'s end instead because the piano hits higher note there >_<
  6. 00:51:512 (3,4,1) - (optional) Personally I think the angle here is too sharp, I prefer doing something less narrow like this though: (ignore this if you want to keep (1,2)'s pattern)
  7. 00:55:876 (1) - Minor stuff, but if you decided to keep the (1,2)'s pattern, move this to ~x:197 y:45 forms a more circular shape with (2) imo :3
  8. 01:00:785 (1) - I'd add whistle on this slider's end as well, to make whistle on (2)'s end make more sense...
  9. 01:04:058 (1) - Try a tilted slider wave here? It looks MUCH less forced imo, and it also somewhat encircles your next (1)'s start beautifully (or you can just use the new slider algorithm to make a smoother slider xD)
    244,120,64058,6,0,B|186:136|130:100|130:100|77:62|12:81,1,240,0|2,0:0|0:0,0:0:0
  10. 01:05:694 (1) - Same as 01:00:785
  11. 01:18:785 (1,2,1) - Err, something like this flows much better imo, because of its horizontal half (also the last (1)'s end will also be pointing out directly to 01:22:058 (1)'s start) :
  12. 01:21:512 (2) - If you followed above suggestion, don't forget to rearrange this as well, it won't be hard :3
  13. 01:31:876 (1,2,1) - I prefer having them arranged like this, so they'll form a windmill-like formation:
  14. 01:44:421 (3) - This note is closer to (2) compared to (1), minor stuff though~
  15. 01:52:330 (2,3) - Here, I'd rather create a continuous flow like this with both slider's curve tilted upward a bit, like this: (you can also experiement by placing (3) lower though (: )
  16. 01:54:785 (1,2,3,1) - Err, I don't really get the pattern here... Use this code instead to get an arc? (the orange (1) is designed parallel with your gray (1), yep)
    448,212,114785,5,0,0:0:0
    355,187,115330,1,0,0:0:0
    292,112,115876,1,0,0:0:0
    259,21,116421,6,0,B|138:59,2,120,2|2|0,0:0|0:0|0:0,0:0:0
  17. 02:01:330 (1) - (optional) Hmm, I think you can also make continuous flow here by adding a -60° rotation selection centre and then placing this on ~x:183 y:366, your call though~
  18. 02:09:512 (1) - Use drum sampleset on spinner's end? Fits better with the ambience rather than soft imo...
  19. 02:23:284 (2) - Use both finish and whistle on slider's start?
  20. 02:33:102 (1,1) - Uhm, the (1,2)'s spacing can be tricky, but I can't really find a good pattern here... Perhaps like this orz >_< (yep, I removed the repeat on first (1))
    320,339,153102,6,0,B|367:338|367:338|405:351|448:339,1,120
    500,267,154193,1,0,0:0:0
    425,207,154739,5,2,0:0:0
[Hard]

-> OD -1? It's too cruel for an ambient song imo orz ._.

  1. 00:04:603 (2,3) - (optional) Apply manual-stacking to the bottom left here? imo it'll be more dramatic (:
  2. 00:12:785 (4) - Minor stuff, move this to ~x:333 y:300 for consistent spacing orz >_<
  3. 00:21:512 (3,4) - (optional) imo you can try something like this for a better flow to your next (1) :
  4. 00:24:785 (3,4,5) - Err, not sure if this stacking actually plays good... I'd rather complete the diamond (put (4) in ~x:440 y:148, stack (5) to (1)) - the small jump from (5) to (1) fits the atmosphere imo, really~
  5. 00:37:876 (4,5) - orz, this copy-paste looks REALLY forced currently imo, maybe adding more linear waypoints will help?
  6. 00:42:785 (1) - Put in ~x:121 y:116? This way, (3,4,5,1) will somewhat look like they're forming a star (currently it's unclear whether you're aiming for a diamond or a star/pentagon, but a star/pentagon looks MUCH less forced though (: )
  7. 00:47:149 (3) - (optional) I'd rather put this on ~x:218 y:165 so it will directly continue (2)'s flow...
  8. 00:53:149 (2) - Hmm, again I don't like this slider's sharp angle with (4), a slight curve downward like this will REALLY help (I know there will be a slight overlap with (4)'s path, but this overlap plays cute with the song, really :3)
  9. 00:56:012 (x) - Add spinner here, which ends on 00:57:512, with gradual volume increase?
  10. 01:10:876 (3,4,5,6) - orz the angle can definitely made better...
    209,150,70876,1,0,0:0:0
    267,95,71149,1,2,0:0:0
    346,95,71421,1,0,0:0:0
    412,138,71694,1,2,0:0:0
  11. 01:15:240 (3) - I highly recommend to place it slightly lower, to continue the curvings (it helps to build a smooth feeling though~)
  12. 01:35:149 (1,2) - Here, move (2) to the left a bit regardless of the spacing to avoid overlap >_<
  13. 01:41:421 (4) - (optional) Just a suggestion, I found a variation like this more interesting:
  14. 01:42:512 (5,6) - If you followed suggestion above, you can just create a symmetry on the middle for (5) like this xD
  15. 01:54:512 (7,8,9,10,11) - Hmm, I played around here and found something which flows MUCH better imo: (yep, the key is unstacking (7) from (6))
    33,145,114512,2,0,B|-15:225|25:305,1,160,0|2,0:0|0:0,0:0:0
    120,378,115603,1,2,0:0:0
    236,324,116149,1,0,0:0:0
    297,341,116421,2,0,B|379:341,2,80,2|0|2,0:0|0:0|0:0,0:0:0
    277,214,117512,1,2,0:0:0
  16. 02:11:558 (1) - (optional) I prefer having this slider placed horizontally, your call though (:
  17. 02:17:011 (3) - Whistle on slider's start? The instrument hits high note here...
  18. 02:26:011 (3) - (optional) I also prefer having this encircling (2) instead of (1), the jump may be tricky but it's not hard to catch, plus it'll give a more sophisticated flow to (1,2,3)...
  19. 02:33:102 (1) - This one is very much a personal preference, use a tilted slider wave here?
    360,312,153102,6,0,B|400:326|438:305|438:305|473:284|515:299,2,160,2|2|0,0:0|0:0|0:0,0:0:0
orz, nice ambient instrumental song (:
Topic Starter
CXu

Niva wrote:

Hi, CXu (: - Hi :D

[General]

-> I highly recommend to add 'ambient' to tags, an extra tag won't hurt though :3
-> Rather than gray, how about changing combo color 1 to something more lively, such as R:187 G:250 B:254 (light blue)? Afterwards the gray can be used as sliderborder imo:

SliderBorder : 239,239,239

^Done all

[Hard]

-> OD -1? It's too cruel for an ambient song imo orz ._.

  1. 00:04:603 (2,3) - (optional) Apply manual-stacking to the bottom left here? imo it'll be more dramatic (:
  2. 00:12:785 (4) - Minor stuff, move this to ~x:333 y:300 for consistent spacing orz >_<
    ^Done
  3. 00:21:512 (3,4) - (optional) imo you can try something like this for a better flow to your next (1) : - I'm trying to avoid using sliders consisting of red points though, so I'm leaving this as it is.
  4. 00:24:785 (3,4,5) - Err, not sure if this stacking actually plays good... I'd rather complete the diamond (put (4) in ~x:440 y:148, stack (5) to (1)) - the small jump from (5) to (1) fits the atmosphere imo, really~ - Mm, imo the jump doesn't really fit as I find this part pretty slow/gentle, as well as the fact I don't use a jump in these patterns at all >.<. And the stacking means I don't need to move, which helps with the gentleness imo.
  5. 00:37:876 (4,5) - orz, this copy-paste looks REALLY forced currently imo, maybe adding more linear waypoints will help? - I moved the endpoint down a bit, should look better now ;)
  6. 00:42:785 (1) - Put in ~x:121 y:116? This way, (3,4,5,1) will somewhat look like they're forming a star (currently it's unclear whether you're aiming for a diamond or a star/pentagon, but a star/pentagon looks MUCH less forced though (: ) - Not sure what I was trying to do, but yeah, done xD
  7. 00:47:149 (3) - (optional) I'd rather put this on ~x:218 y:165 so it will directly continue (2)'s flow... - Yes~
  8. 00:53:149 (2) - Hmm, again I don't like this slider's sharp angle with (4), a slight curve downward like this will REALLY help (I know there will be a slight overlap with (4)'s path, but this overlap plays cute with the song, really :3) - <3
  9. 00:56:012 (x) - Add spinner here, which ends on 00:57:512, with gradual volume increase? - No spinner here is intentional, and I like the effect it gives. + it gives time to stare at the bg :D
  10. 01:10:876 (3,4,5,6) - orz the angle can definitely made better... - ahaha, done.
    209,150,70876,1,0,0:0:0
    267,95,71149,1,2,0:0:0
    346,95,71421,1,0,0:0:0
    412,138,71694,1,2,0:0:0
  11. 01:15:240 (3) - I highly recommend to place it slightly lower, to continue the curvings (it helps to build a smooth feeling though~) - Done~
  12. 01:35:149 (1,2) - Here, move (2) to the left a bit regardless of the spacing to avoid overlap >_< - Done
  13. 01:41:421 (4) - (optional) Just a suggestion, I found a variation like this more interesting:
  14. 01:42:512 (5,6) - If you followed suggestion above, you can just create a symmetry on the middle for (5) like this xD
    ^ I would do stuff like this if it wasn't for the fact I wanted to keep the sliders simple xD So I'll keep what I have currently~
  15. 01:54:512 (7,8,9,10,11) - Hmm, I played around here and found something which flows MUCH better imo: (yep, the key is unstacking (7) from (6)) - Mm, I agree here, so changed~
    33,145,114512,2,0,B|-15:225|25:305,1,160,0|2,0:0|0:0,0:0:0
    120,378,115603,1,2,0:0:0
    236,324,116149,1,0,0:0:0
    297,341,116421,2,0,B|379:341,2,80,2|0|2,0:0|0:0|0:0,0:0:0
    277,214,117512,1,2,0:0:0
  16. 02:11:558 (1) - (optional) I prefer having this slider placed horizontally, your call though (: - Keeping the angle towards the center of the spinner~~
  17. 02:17:011 (3) - Whistle on slider's start? The instrument hits high note here... - Yes!
  18. 02:26:011 (3) - (optional) I also prefer having this encircling (2) instead of (1), the jump may be tricky but it's not hard to catch, plus it'll give a more sophisticated flow to (1,2,3)... - I'm a bit reluctant to add jumps like these though. Actually I'm avoiding jumps entirely other than at 02:11:830 - 02:24:920, so I'll keep the current pattern >.<
  19. 02:33:102 (1) - This one is very much a personal preference, use a tilted slider wave here? - This style of slider doesn't fit the rest of the map imo, so leaving the slider as it is~
    360,312,153102,6,0,B|400:326|438:305|438:305|473:284|515:299,2,160,2|2|0,0:0|0:0|0:0,0:0:0
orz, nice ambient instrumental song (:
Waiting for Kert then :D
Thanks for modding Niva~
Kert
2Niva
[Easy]

  1. 00:00:240 (1) - Use 10% on slider's end, as you used on your next pink (3)? Tried that and kind of unexpected silence here for me :<
  2. 00:17:149 (1,2,3) - (optional) I prefer having these three's arc coming from the left, especially with (3)'s wave characteristic... Perhaps try this?
    335,138,17149,5,0,0:0:0
    356,231,17694,1,0,0:0:0
    432,288,18240,2,0,B|352:376|280:280|200:312,1,240,0|0,0:0|0:0,0:0:0
    Changed in a slightly different way~
  3. 00:26:421 (1,2,1) - Uhm, I prefer (1) to be slightly curved so you can form a symmetry like this:
    I wasn't intending to make symmetry here - I like it the way it is now \o/
  4. 00:40:603 (2) - Place in ~x:176 y:219, so it'll form a square pattern here? y:220 I barely noticed that :D Anyway changed~
  5. 00:42:240 (4) - Uhm, not really sure with whistle on slider's start here... I prefer having a whistle on (3)'s end instead because the piano hits higher note there >_< Great. I forgot this possibility.. Changed
  6. 00:51:512 (3,4,1) - (optional) Personally I think the angle here is too sharp, I prefer doing something less narrow like this though: (ignore this if you want to keep (1,2)'s pattern)
    There's a strong note there and that's why I think this angle fits >w<
  7. 00:55:876 (1) - Minor stuff, but if you decided to keep the (1,2)'s pattern, move this to ~x:197 y:45 forms a more circular shape with (2) imo :3 Made it 196 44 ~
  8. 01:00:785 (1) - I'd add whistle on this slider's end as well, to make whistle on (2)'s end make more sense... I think it's fine
  9. 01:04:058 (1) - Try a tilted slider wave here? It looks MUCH less forced imo, and it also somewhat encircles your next (1)'s start beautifully (or you can just use the new slider algorithm to make a smoother slider xD)
    244,120,64058,6,0,B|186:136|130:100|130:100|77:62|12:81,1,240,0|2,0:0|0:0,0:0:0
    I don't really like flow with that tilted slider. Just remade the slider with new algorithm
  10. 01:05:694 (1) - Same as 01:00:785
  11. 01:18:785 (1,2,1) - Err, something like this flows much better imo, because of its horizontal half (also the last (1)'s end will also be pointing out directly to 01:22:058 (1)'s start) :
    I am not really fond of these kind of sliders. Didn't change here
  12. 01:21:512 (2) - If you followed above suggestion, don't forget to rearrange this as well, it won't be hard :3
  13. 01:31:876 (1,2,1) - I prefer having them arranged like this, so they'll form a windmill-like formation:
    Changed in some other way
  14. 01:44:421 (3) - This note is closer to (2) compared to (1), minor stuff though~ I can't notice :D
  15. 01:52:330 (2,3) - Here, I'd rather create a continuous flow like this with both slider's curve tilted upward a bit, like this: (you can also experiement by placing (3) lower though (: )
    Changed in a different way~
  16. 01:54:785 (1,2,3,1) - Err, I don't really get the pattern here... Use this code instead to get an arc? (the orange (1) is designed parallel with your gray (1), yep)
    448,212,114785,5,0,0:0:0
    355,187,115330,1,0,0:0:0
    292,112,115876,1,0,0:0:0
    259,21,116421,6,0,B|138:59,2,120,2|2|0,0:0|0:0|0:0,0:0:0
    Used a part from your code :D
  17. 02:01:330 (1) - (optional) Hmm, I think you can also make continuous flow here by adding a -60° rotation selection centre and then placing this on ~x:183 y:366, your call though~ Nah, I like it the way it is
  18. 02:09:512 (1) - Use drum sampleset on spinner's end? Fits better with the ambience rather than soft imo... Did that, but I don't hear it anyway :D
  19. 02:23:284 (2) - Use both finish and whistle on slider's start? OK~
  20. 02:33:102 (1,1) - Uhm, the (1,2)'s spacing can be tricky, but I can't really find a good pattern here... Perhaps like this orz >_< (yep, I removed the repeat on first (1))
    320,339,153102,6,0,B|367:338|367:338|405:351|448:339,1,120
    500,267,154193,1,0,0:0:0
    425,207,154739,5,2,0:0:0
    I think it's fine~
http://puu.sh/1oXST
Topic Starter
CXu
Updated~
Niva
(don't kudosu this)

Uhm, I forgot to mention this earlier (from Ranking Criteria) :

you cannot silence both slider ticks and slider slides together
You can just use this one to replace your current soft-sliderslide2.zip so it does not become silent (as your soft-slidertick2.zip is silenced already) - in play mode it's barely audible (not 100% inaudible, but not silent as well) though, because it's default soft-sliderslide with -16dB gain (:

----------------------------------------------------

EDIT :

Rebubbled ~
Topic Starter
CXu
All right, should be good now ;)
Kawayi Rika
Rank before Add 'key,komari' in tags ~ :P
Andrea

Kawayi Rika wrote:

Rank before Add 'key,komari' in tags ~ :P
Added that to the online tags, should be fine enough.

Ranked~
Kawayi Rika
Yay ~! more Little Busters! ~

Omedeto CXu ~ :)
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