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BIGBANG - Ain't No Fun

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Topic Starter
Lizbeth
@TheVileOne

[Sleeping]

00:01:958 (2,1) - The slider blanket doesn't look good. I'm assuming the slider isn't symmetrical on purpose? Not having it symmetrical also means you can't just copy paste it and reverse selection. There are several ways to fix this, so I'll let you decide how to change.
01:25:184 (2) - I don't like this slider curve. You should end the slider level, because it will open the curve up a bit, and that makes it more pleasant to look at IMO. http://puu.sh/XO5T
01:44:055 (2,3,4) - Make spacing equal.
03:00:023 (1,2) - Blanket is off. Make it perfect?
03:25:184 (1,2) - These aren't exactly parallel.
I changed the stuff above.

And about this...

03:29:055 (1,2) - I really don't know why you choose to map these sections in the same predictable bland way. Why don't you at least make it interesting and have the slider actually appear in differently on the screen. 03:29:055 (1,2,3,1) - reminds me too much of 03:13:571 (1,2,3,1) -. At least make them different enough to be interesting.
Keeping the map as simpler as I could limits me to do some different stuff in this section of the song, unlike in Dancing diff cuz I have more notes to play with. So keeping it like that. I dont think is boring, the map have a good lenght and having this pattern like 3 times in the entire map looks reasonable for me.

[Walking]

00:03:893 (1,1,1) - Gaps between sliders are different. They should be the same.
00:34:861 (1,2,3,4) - Make parallel? I see no reason not to make parallel, it looks better that way.
01:54:216 (1) - Why is this slider different than the other sliders?
02:37:764 (2,1) - Should be parallel IMO.
02:45:022 (4,5,6) - I don't like how this pattern flattens here. I think it would be better to create a zigzag pattern through here.
03:07:764 (1,2,3,4,5,6) - If these are supposed to be straight and parallel, they are neither.
Things above are fixed

00:54:216 (1,2,3,4,5,6) - I find it peculiar that you mapped this combo so noticeably different from start to end. This part is screaming map me similarly. I recommend you do so. It just doesn't make sense to go from straight to curve on this type of vocal pair.
As you said in Sleeping not to make the same pattern all over again, I did it here, since with Walking and Dancing I have more options to play around with the objects.

01:01:958 (1,2,3,4,5) - Seems uninspired to me. Just because the vocalist is singing dull and boring, doesn't mean you need to try to map that part the same way.
I simply dont find this dull and boring.

[Dancing]
00:52:039 (6,7,8,9) - You should try to create a little more consistency of the proximity of notes to other notes. There are slight variations currently.
01:44:539 (2,3,4) - spacings differ. Turn gridsnap off and make perfect.
03:02:926 (2) - Looks way too high for the transition to look right. I suggest moving it here x 472 y 224
Fixed

01:56:152 (1,2,3,4,5,6,7) - I really don't like the flow here. You shouldn't have a jump immediately follow by a stack like that. I don't think 2,3 should be a jump. and the stack would be better spaced out IMO. and I think the spacing changes after are unnecessary and play better without.
I don't agree with you, and is very playable for me and for others that I have made test play the map.

02:38:732 (2) - Sounds bad. Plays slow. Don't repeat on a blue tick. Repeating on the white tick works.
I was following the vocals.

02:41:635 (1,2) - This stack is so awkward with that vocal in the middle. You should do something else here IMO.
Following the music here, which really stands out, so keeping the stack.

03:03:652 (3,4,5) - Does this really have to be a jump? It's an obnoxious jump IMO.
I made this kind of jumps in all kiai, it fits for me, im just moving the circle back to the center of the chart.

03:23:248 (1,2,3,4,5,6) - This pattern seem uninspired. You should try to make a nicer looking pattern. This one wont do IMO. (Perhaps have a jump every 2 notes instead of just the first sequence).
I don't agree with you, I like this pattern a lot to be honest.

I didn't change rest of the thing you mentioned because I dont think it will make any difference if I do them or not.

Thanks a lot for the mod.

@tutuhaha

tutuhaha wrote:

AudioLeadIn: 1996 → 2000 ok @_@
[Sleeping]
00:03:893 (1) - move to x484 y164 done
00:59:539 (2) - maybe add clap will listen better clap pattern is each 8 beats, so no
01:16:958 (3) - whistle? i prefer not to
01:34:377 - add note at there I think it will be more better, and add clap wanna keep it simple
01:39:216 (2) - change to clap I think same reasons above
02:01:474 (2) - ^ same reasons above

[Walking]
00:58:087 (1) - move to x56 y208 Dont wanna put it so low
01:07:522 (3,4) - how about this, add whistle on 01:08:006 - and then add clap on 01:08:974 - then add finish on 01:09:216 -
same as the same rhythm I added whistle for both
except some soft part
02:37:764 (2,1) - make those look more parallel? done
02:54:216 (1) - move to x252 y232 ok
03:01:958 (1) - move to x116 y320, first: space Second: you can make 1 and 3 look like Parallel keeping it as it is
03:09:216 (6) - move to x88 y148, look more straight i fixed this with prev mod

[Dancing]
00:26:152 (4,1,2) - make space more average done
00:34:377 (4,1,2) - ^ done
00:38:732 (1) - move to x48 y336 change to the other side
00:39:216 (2) - move to x136 y304
01:40:426 (2) - move to x72 y304 didnt change

My favorite Big bang song is Blue ヾ( ´・∀・‘)ノ~
Good lucky for this map
Thanks for the mod~~

I'll get to the other mod later.
riffy
i want a mod. you want a mod? let's go mod4mod \:D/

[General]
clear

[Dancing]
AR/OD/HP Drain - 1 (fits with your SV and BPM better, imo)
00:13:087 (2,1,2,3,4) - really hard to read with hidden. :/ unstack maybe?
eh..? really good job

[Walking]
00:00:023 (1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1) - looks like NC spam, tbh. i see why it's here but i still don't like it. maybe remove them to make your map easier-readable?
00:57:603 (2) - inconsistent spacing here, i think. it doesn't looks like jump or anything like this :<
01:45:506 (2) -1 grid up to make parallel sliders orz
01:53:248 (1) - disagree with NC here. still looks like NC spam to me :<
02:15:023 (5) - breaks your pattern. i think it should be placed like this to follow your pattern
03:01:474 (2) - x1.5 jump doesn't really fits here. imo it's better to keep consistent spacing here or
03:36:797 (1) - whistle + finish? (all diffs)


[Sleeping]
00:22:281 (4,5) - probably beginners won't notice 4 because it's covered with 3's hitburst.
00:30:022 (4,5) - same as above
01:07:281 (2) - didn't like this slider, tbh. i think 2 reverses doesn't fit here. you don't use sliders like this one really often and this one looks random here. (try to use circle and 1reverse-slider instead example )
01:11:152 - i think it would be a good idea to put circle here (with clap hitsound probably) because it fits with vocals and music. and also it easier to follow consistent rhythm for beginners
01:15:022 (2) - same as 01:07:281 (2) (also 2 reverses sliders hard to read with hidden >.<). ok, i won't point out same sliders anymore.
01:46:474 - this mini break is confusing for beginners. (maybe you can start spinner at 01:45:990 (instead of 4) and end it at 01:47:442 -)
02:18:893 (3,1) - same as 00:22:281 (4,5)
02:48:410 (3) - try to add reverse for this slider. fits pretty good imo. also makes flow more consistent
03:07:764 (2) - to keep consisten patterns try to make blanket slider? example
03:13:087 (3) - kinda problem here. this one is overlapped with hp bar! it can confuse beginners
03:36:313 (3,1) - same as 00:22:281 (4,5

nice diffs. <3

~~~~~~~~~

hope it helps
Topic Starter
Lizbeth

Zejky wrote:

Hi , From Mod4Mod
General
I think this map too many NC
Sleeping

00:54:216 (1) - move to x316-y148. overlap with 00:50:345 (1) - they're too far apart in timeline to notice this overlap
01:56:152 - http://puu.sh/XYcQ I like how it looks now better
of you
328,264,116152,6,0,B|352:304|412:300,1,80
397,216,117119,2,0,B|380:180|328:184,1,80
my mod
328,264,116152,6,0,B|352:304|412:300,1,80
397,216,117119,2,0,B|380:180|328:184,1,80

Walking
00:00:023 - to 00:15:022 - too much NC yes, and I wanna keep it, see Dancing
01:52:281 (1) - x372-y302 while 01:51:797 (6) - x37-y303
02:08:732 (2) - move to x376-y188
02:54:216 (1) - overlap with 02:52:281 (3) - I don't get what you mean
02:55:184 (2) - ^ 02:51:313 (2) - ^
02:56:152 (3) - ^ 02:50:345 - ^

Dancing

00:30:506 (6) - move to x256-y324 wouldnt make any difference
01:12:603 (4,5) - move to x192-y256 no, I want it in the center of 01:12:361 (3) and 01:11:635 (1)
01:46:232 - add/start spin - 01:48:168 - end spin I'll think about it, dont wanna add a spinner only in Dancing, and it wont fit in Sleeping and Walking here.
01:48:410 (1) - it may be better - http://osu.ppy.sh/ss/410863 ok, you're the second that tells me this, so changed.
-----------------------------------------------------
you can skip mod of me because newbie
if bad, please you do not mod my map !!!
Thanks a lot for modding

-Bakari- wrote:

i want a mod. you want a mod? let's go mod4mod \:D/

[General]
clear

[Dancing]
AR/OD/HP Drain - 1 (fits with your SV and BPM better, imo) mmmm it doesn't convince me, I ll keep it as it is.
00:13:087 (2,1,2,3,4) - really hard to read with hidden. :/ unstack maybe?
eh..? really good job I don't consider specific modes while mapping

[Walking]
00:00:023 (1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1) - looks like NC spam, tbh. i see why it's here but i still don't like it. maybe remove them to make your map easier-readable? I don't think it affects playability so keeping them.
00:57:603 (2) - inconsistent spacing here, i think. it doesn't looks like jump or anything like this :< Fixeddd~
01:45:506 (2) -1 grid up to make parallel sliders orz owah done
01:53:248 (1) - disagree with NC here. still looks like NC spam to me :< I was just making it similar to dancing, but changed
02:15:023 (5) - breaks your pattern. i think it should be placed like this to follow your pattern true, had to move other stuff, but fixed
03:01:474 (2) - x1.5 jump doesn't really fits here. imo it's better to keep consistent spacing here or fixed
03:36:797 (1) - whistle + finish? (all diffs) done


[Sleeping]
00:22:281 (4,5) - probably beginners won't notice 4 because it's covered with 3's hitburst. is not
00:30:022 (4,5) - same as above ^
01:07:281 (2) - didn't like this slider, tbh. i think 2 reverses doesn't fit here. you don't use sliders like this one really often and this one looks random here. (try to use circle and 1reverse-slider instead example ) do not agree, keeping it
01:11:152 - i think it would be a good idea to put circle here (with clap hitsound probably) because it fits with vocals and music. and also it easier to follow consistent rhythm for beginners I wanna keep it simple, so no
01:15:022 (2) - same as 01:07:281 (2) (also 2 reverses sliders hard to read with hidden >.<). ok, i won't point out same sliders anymore.
01:46:474 - this mini break is confusing for beginners. (maybe you can start spinner at 01:45:990 (instead of 4) and end it at 01:47:442 -) I think is better a short break than a short spinner for beginners
02:18:893 (3,1) - same as 00:22:281 (4,5) wait, do you mean the stack?? the approach circle is there for a reason
02:48:410 (3) - try to add reverse for this slider. fits pretty good imo. also makes flow more consistent I do not like, i prefer as it is
03:07:764 (2) - to keep consisten patterns try to make blanket slider? example done~
03:13:087 (3) - kinda problem here. this one is overlapped with hp bar! it can confuse beginners I see it pretty well while playing
03:36:313 (3,1) - same as 00:22:281 (4,5 no change

nice diffs. <3

~~~~~~~~~

hope it helps
Thanks a lot for the mod~
Roddie
Hola, Liz.\o

Sleeping
  1. 03;00:022-It would be best to remove this new combo from there because I don't find that fitting.
  2. 03:05:829-Consider adding a new combo here but I do think its fitting to add one, in my opinion.
Walking

Looks alright to me.

Dancing
  1. 03:21:313 (1)-I believe you forgot to put in the default Soft Sampleset and forgot to add a finish on the beginning.
And that's about it. Good luck, Liz! :D
DarknessAngel
m4m ~ :)





Red words = Unrankable stuff
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice




Dancing

  1. 00:54:216 (1,2,3,4) - why ?? according to your thinking,
    straight pattern should be at left;curve pattern should be at right.
  2. 00:56:152 (1,2,3,4) - make them symmetrical like this ?
    It looks prettier and flow better to me ~
  3. 02:13:571 (1,2,3,4,5,6) - I don't really like the flow (If it is created by notes) like this .
    (2,4) ~ ctrl + R.(3,4) ~ ctrl + R.(5,6) ~ ctrl + R ? It is funner to me xD
  4. 02:50:345 (1,2,3) - well ... this flow is pretty bad.
    I think it is better that just simply make this pattern.
  5. 02:52:764 (2) - If you follow what I said above,move 02:52:281 (1) to (96,264),and move second dot to (172,240)
    it will look prettier.
  6. 02:53:732 (4) - so does it. (symmetrical with 02:53:248 (3))
  7. 02:53:974 (1,2,3,4,5,6) - I feel better if you change the part to this pattern.
    p.s. 02:55:910 (6) - should be at (256,176),or it would be bad to play.
  8. 02:56:152 (1,2,3,4,5) - how about this ? I think it is funner ~ (and the flow is better,too :p)
  9. 03:23:248 (1,2,3,4,5,6) - let's make the part prettier !
    03:23:732 (3) - (456,184).03:23:974 (4) - (424,272).03:24:216 (5,6) - (344,220)
  10. 03:30:990 (1,2,3,4) - just wanna tell you it is ... not good T^T
  11. although the flow is not really good,your idea (straight at left,curve at right) is amazing !

Walking

  1. 00:29:539 (2) - (nazi)move 1 grid right to have the spacing consistent.
  2. 01:07:522 (3) - add whistles to slider's head and second repeat ?
    I think it would follow the vocals well.
  3. 02:09:458 (3) - same as above.

Sleeping

  1. 03:13:087 (3) - can't touch hp bar



good song & good luck !
:)
xiceyx
Lovely map! I hope it gets ranked!
Topic Starter
Lizbeth
Thanks Roddie and DarknessAngel, thatw as helpful.
And thank you xiceyx for the support.
Chewin
Eww Hi lizbeth, random mod here <3

[General]

  1. I highly suggest you to don't use the white combo colour because during the kiai time it could be really bothering.
    Still about combo colours it'd be better if you change 3rd colour too because it's similar to the 1st. What about to use this combo colour set instead? Colours are selected from the BG:

    [Colours]
    Combo1 : 53,220,255
    Combo2 : 128,0,255
    Combo3 : 255,255,98
    Combo4 : 178,178,178

[Sleeping]

  1. 01:24:700 (1) - Remove new combo and add it on 01:25:184 (2) instead to keep consistency with 01:20:829 (3,1)
  2. 01:26:152 (1) - Remove new combo
  3. 01:28:571 (1) - ^ and add it on 01:29:055 (2). Always to keep consistency
  4. 03:11:152 (2) - Why don't you make it curved to blanket it together with 03:09:700 (1)? Like you did for 03:17:442 (1,2)
  5. 03:26:635 (2) - ^
[Walking]
  1. 00:14:539 (2) - New combo
  2. 00:22:281 (5) - This circle should be 1 grid up
  3. 00:50:345 (1) - Remove clap to keep consistency with 00:46:474 (1) and the next (1) sliders
  4. 01:29:055 (2) - What is this bad whistle D: Remove it from the slider's body
  5. 01:40:184 (1,2) - Remove new combo from (1) and add it on (2)
  6. 01:45:506 (2) - CTRL + R?
  7. 02:38:732 (1) - It'd be better if you extend this slider by 1/4 :\ Adding a finish on reverse arrow
  8. 03:00:990 (1) - Remove new combo for consistency
[Dancing]

  1. 00:13:571 (1) - Forgot whistle?
  2. 00:39:216 (2) - CTRL + R?
  3. 00:45:264 (1,2) - Select them and CTRL + H? This blanket could be bothering to play
  4. 01:17:200 (1) - Remove new combo and use it on 01:17:442 (2) instead
  5. 02:45:264 (7) - New combo?
That's it, Lizbeth :3
You can call me back when you have fixed :)
Topic Starter
Lizbeth

Chewin wrote:

Eww Hi lizbeth, random mod here <3

[General]

  1. I highly suggest you to don't use the white combo colour because during the kiai time it could be really bothering.
    Still about combo colours it'd be better if you change 3rd colour too because it's similar to the 1st. What about to use this combo colour set instead? Colours are selected from the BG: I wanna keep the combo colors as they are, because I want to keep consistence with the others map in this project >~<

    [Colours]
    Combo1 : 53,220,255
    Combo2 : 128,0,255
    Combo3 : 255,255,98
    Combo4 : 178,178,178

[Sleeping]

  1. 01:24:700 (1) - Remove new combo and add it on 01:25:184 (2) instead to keep consistency with 01:20:829 (3,1) Done
  2. 01:26:152 (1) - Remove new combo Done
  3. 01:28:571 (1) - ^ and add it on 01:29:055 (2). Always to keep consistency Done
  4. 03:11:152 (2) - Why don't you make it curved to blanket it together with 03:09:700 (1)? Like you did for 03:17:442 (1,2) Cuz right side of the chart is only for linear sliders
  5. 03:26:635 (2) - ^ ^
[Walking]
  1. 00:14:539 (2) - New combo Done
  2. 00:22:281 (5) - This circle should be 1 grid up Done
  3. 00:50:345 (1) - Remove clap to keep consistency with 00:46:474 (1) and the next (1) sliders oops, removed
  4. 01:29:055 (2) - What is this bad whistle D: Remove it from the slider's body ooops, thanks ;~;
  5. 01:40:184 (1,2) - Remove new combo from (1) and add it on (2) I ll keep this as it is
  6. 01:45:506 (2) - CTRL + R? ok~
  7. 02:38:732 (1) - It'd be better if you extend this slider by 1/4 :\ Adding a finish on reverse arrow ok~
  8. 03:00:990 (1) - Remove new combo for consistency Done, also one like this in the first kiai
[Dancing]

  1. 00:13:571 (1) - Forgot whistle? is there
  2. 00:39:216 (2) - CTRL + R? wanna keep it like that
  3. 00:45:264 (1,2) - Select them and CTRL + H? This blanket could be bothering to play I unstacked them, but didn't mirrowed
  4. 01:17:200 (1) - Remove new combo and use it on 01:17:442 (2) instead no change
  5. 02:45:264 (7) - New combo?^
That's it, Lizbeth :3
You can call me back when you have fixed :)
Thanks a lot for modding, it was helpful~
Chewin
Recheck ~

[Sleeping]


  1. 01:32:926 (1) - Why this whistle? Remove it from the slider's body to keep consistency with 01:40:668 (1)
[Walking]

  1. 01:32:926 (1) - Same of above

I haven't noticed these 2 whistles before, sorry. çwç
No kd
Topic Starter
Lizbeth
Fixed both, thanks checking Chewin. <:~
Chewin
Okay, bubbled.
Topic Starter
Lizbeth
Thanks a lot <3
Armin
This is what I consider a high quality mapset. Expect a surprise soon P:
Edit: Ranked :P
Aurele
Omg Armin. LOL

Had no time to mod this q.q!
Congratulation Lizzy ♥
deadbeat
<3 congratz lizzy
Lissette
yay!! :D
Topic Starter
Lizbeth
Thanks a lot Armin, and glad you like <:

Ty guys~<3
Zejky
congratz Lizbeth :D
Buccakazu
:)
IceBeam
another bigbang map yey
please map more,Liz & Liss
Chewin
*-* Good job Lizbeth!
Topic Starter
Lizbeth
Thanks all~ <3
Horo
good map
Topic Starter
Lizbeth
Thanks ~
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