=oGabe wrote:
I like it ♥
thx xD
plz mod it if u have time =D
=oGabe wrote:
I like it ♥
oh you, If I have time, I will do it.kazumikos wrote:
=oGabe wrote:
I like it ♥
thx xD
plz mod it if u have time =D
thx for modding ^^Katty Pie wrote:
Hi my dear friend <3 Mod for you :3
Hard
maybe OD -1? it's hard, it's not insane ;w; i disagree o_o
00:08:588(3,4) - stack better ends sliders i did ;_; but it's hard D:
00:31:146(4,6) - http://puu.sh/MfMA make slider more roundish ok..
00:34:867(2,4) - stack better k
00:43:471(6,1) - again bad stack ;w; i just cant see it @@
01:51:378(6) - i think better remove this note, sounds the superfluous hmm ok.. wait i'll consider this
03:05:797(6) - ^
It's Insane not hard
Normal
SV is so big, you should make it is less ;w; well i chose this sv in compatibility with sv in hard diff =/ it's weird to see sv in hard diff is too fast while normal is too slow u_u
it's really hard, not normal i'll change diff name if needed, but i dont really think it's necessary =/
00:58:820(4,5) - put so http://puu.sh/MfWv for symmetry with note 1 wasnt trying to be symmetry there :>
Easy
00:11:146 - many repeats for easy maybe try this http://puu.sh/Mg16 sounds better for me actually this is the only slider with that many reverse so i think it's fine ^^
01:05:564 - remove this unused green lines forgot lol
01:41:378 - i think will be sound better if you replace this slider on 2 sliders 1/1 but i dont wanna use too many 1/1 sliders =o
02:15:797(3) - 2 grids up (lvl 4) was trying to create a triangle with 02:13:937 (1,2,3) - =)
02:28:355 - put here slider 1/1 and remove note with big white tick added note at 02:28:355 -
02:36:262(1,2,3,4,1,2,3,4) - 8 notes you kidding???? replace some notes on sliders (it's very difficult for beginners) well it was supposed to be 9 notes lol actually i tried to increase the hard level of this diff a bit, dont want it become too easy compared with normal ^^
It's all for me ^^ good map but you should make normal more easier, now it's hard. Good luck~
hehe i'll consider this
thx alot for modding ^^h-728 wrote:
Thank you for request
[General][Easy]
- oh it's good song and awesome maps...I really want you to make Insane. i cant make it any harder sorry ._.
turn on the Letterbox during breaks i dont really like seeing letterbox during break ._. lets wait for more opinions though[Normal]
- 00:28:820 ~ 00:52:076 - all the white tick are used, and there is no time to take a little rest. yes but in stead i used lots of 2/1 sliders (imo they r just like 2/1 notes) =o not that all white ticks are used (i only used them for hitsound)
I think it's kind for newbie player to reduce the notes, for example, move 00:35:797 (4) to 00:36:262 and remove reversing.
01:44:169 ~ 01:59:053 - ^
02:24:402 (2,3) - replace with slider she's singing each word seperately =o
02:26:262 (4,5) - ^ fixed this
02:44:634 ~ 03:09:750 - same as 00:28:820[Hard]
- 00:13:239 (1,2) - how about replace with 1/1 slider? it becomes easy to follow the rhythm imo.i think i've used too much 1/1 sliders already =/ so i'll use notes for this
00:13:704 (2) - if you refuse above suggestion, then it seems that this note seems overlapping with HP bar. consider to move to below. lmao
00:36:030 (5) - almost same as above. k
00:59:053 - only this diff's Kiai Time ends at here. it seems better to end at 00:59:518 to unify to other diffs. ok
01:05:099 (1) - it's better not to overlap with the hitburst of previous spinner, to keep this slider in good visibility. kk
01:36:262 (1) - almost same as 00:13:704. fixed
01:51:611 (3) - hmm..? did you forget to add NC here, or is this intentional? i forgot :<
02:13:937 (1,2) - it's better to remove stacking imo, to read the rhythm in visual. k
02:53:471 (2,3,4,5,6) - oh..it seems too hard...replace with some sliders. a bit too hard... :< but it's the last kiai and the end's coming so i tried to increase the difficulty a bit
03:11:611 (1,2,3,4,5) - visually it's hard to read rhythm imo. replace with slider and make it easy.actually.. same reason as above.that's all. really good maps and I have nothing to say.
- HP -1. 8 is too high. only we make one mistake, the half of HP are lost and it almost can't recover. but it affects to the score u see =/ i kinda want 5mil score for this diff
OD -1. I think 7 is not so high as you have to fix. but there is a lot of jumps, continual notes that are put on red tick. so I suggest this. uhmm may be this od is too high for a hard diff? i admit it's kinda an insane so i'll consider this (or just change diff name)
00:40:913 (3,1,2) - you make stacking after the large jump, so we have to stop the cursor at (1) correctly. I think this it is difficult. that's kinda the point :>
01:06:262 (4,5,6) - ^ this's not like above =o the break's coming right after this so i think it's appropriate to stack the 2 last notes here
01:24:402 (2,3) - nazi. it looks better without overlapping imo. fixed
01:50:448 (3,4) - same as 00:40:913 i did this intentionally ^^ (was trying to make it hard) beside i think it's a cool pattern :<
02:16:727 (1,2) - same as 01:24:402
02:58:123 (5) - nazi. this slider is too bottom of the screen, and it may be hard to follow. ok
03:05:332 (4,5) - same as 00:40:913
good luck
thx for ur help ^^Chewin wrote:
Hi, mod request from my modding queue.
[General]
Unsnapped #2 kiai time's end in the Easy and Hard diff. The Kiai time must end on 00:59:518 not on 00:59:519. Fix it. h-728 told me to fix this ^^ may be u were modding the old version
[Easy]
00:07:425 (1) - I'd use a finish it sounds weird =/
00:14:867 (1) - You MUST use finish here, because you can hear one from the BGMusic too. hmm? but not that loud o_O i'll reduce volume here
01:35:797 (5) - This circle is useless for an easy diff, what about to remove it? it's not useless =o
01:49:750 (5) - New combo for consistency with 00:57:657 (1) hmm k
01:52:541 (2) - CTRL + R it flows better but the flow of 01:52:541 (2,3) - will be bad
02:24:867 (3) - whistle? on red tick? nah
02:26:262 (4) - ^ on the tail?
03:04:169 (4) - New combo k
[Normal]
00:07:425 (1) - Same of easy
02:44:169 (1) - Too soon after the spinner for a Normal diff. Remove this circle, the rhythm is perfect anyways hmm? i dont think this is too soon for a normal diff, it's just 1/1 notes and the spinner was long enuf so players can see there's a note coming
03:11:611 (1,2,3,4,5) - No, just no. Use distance snap and overlap these circles 03:12:076 (2,3) and 03:12:774 (4,5) not 03:12:309 (3,4). This is really hard to read/play for beginners. fixed
[Hard]
00:14:867 (1) - Use Normal Finish on this slider's head k
00:51:611 (4) - CTRL + R nah
Consider to snap the following green lines: omg... but im too lazy... orzSPOILER01:05:691
01:06:156
01:06:622
That's all >w< Good luck kazumikos :3
thx for modding =DAkashi_S wrote:
From the queue.... I want to say that but the map is good and with my ability, I cannot mod this map sorry!
maximum mod that I can do is this much... good map btw.
[General]
If you are not using storyboard, delete .osb file in the folder and full submit. it's useless to delete it anyway
[Easy]
Clear.
[Normal]
Clear..
[Hard] HP Drain Rate -1 or -2.. i explained why =/
00:08:588 (3,4) - stack better. start your slider 4 at the end of 3, then it would be easy to stack right? After making, press Ctrl+R, then it will stack better. oh ok
02:18:355 (2,3,1) - This part is really confusing to me.. If you did this purposeful, then ignore this. ok o_o
02:31:146 - Add a note here? nope i just dont feel like it
02:33:006 - ^ ^
Good luck..!
thx a lot for your help ^^grumd wrote:
Hi. Sorry for the delay.
Hard
— MappingNormal
- 00:09:750 (1,2,3,4) - Please aggange these like this., to form better triangles. k
- 00:12:076 (2) - Sliderend 1 grid up, to fit (1) shape more. I dont think moving sliderend 1 gird up can fix this, i'll move 2nd sliderpoint 1 grid right instead
- 00:20:681 (1,2) - Please avoid touching their ends. Move (2) down. k
- 00:24:169 (4) - Starting this slider at (2) start will fit your stacking style! Try it: http://osu.ppy.sh/ss/392634 ok.. but im afraid 00:22:774 (2,4) - is a bit hard to read?
- If you fix the thing above, you'll have to restack 00:24:634 (5) and probably move 00:23:937 (3) a bit higher.
- 00:24:634 (5) - But in other hand it's better to stack this note on 00:24:867 (6) start fit's the music better.
- 00:26:960 (4) - Probably just add a repeat instead of a circle? hmm.. doesnt seem appropriate =/ no extended vocal here
- 00:36:727 (1,2) - Suggesting such a remake to this pattern: http://osu.ppy.sh/ss/392640
What have I done: Ctrl+R on (2) and reshaped (1) so it will slide down. This flows better imo and fits the way how 00:39:053 (5,6) these sliders go in opposite directions! uhmm you got the point, but the flow of 00:36:495 (8,1) - would be bad =/ besides, 00:37:192 (2,3) - is not that bad =o- 00:41:844 (1,2,3,4) - You could do something more interesting like http://osu.ppy.sh/ss/392642 kk
- 00:48:355 (1) - I think that this slider must be 1/1 to fit vocals. Try this pattern: http://osu.ppy.sh/ss/392643 ok i'll use 1/1 slider but in another way
Also, if you apply this, don't forget to move 00:49:750 (3) to (1) start position.- 00:49:750 (3) - Anyway, make this shape a bit more curvy to fit previous and next short sliders, they're more curvy than this one. This is barely straight.
- 00:50:913 (3) - Ctrl+R'ing this will flow better. eh? no i dont think so o3o
- 00:56:262 (2,3,4) - Make something like a triangle here too (as you did at 00:52:541 (1,2,3)) by rotating sliders by 120° i wont repeat the pattern at 00:52:541 (1,2,3) o_O however i made a triangle here to keep spacing consistent
- 01:05:099 (1,2,3,4,5,6) - Now this thing sounds a bit weird. To fit the music better you must move 20% green lines 1/4 earlier to silence normal-sliderslide sound at the middle of each slider. That will sound better, try it. interestingly this is how it was at the start
- 01:29:285 (3) - Replacing this one with (2), rotated by 120° will be far better. http://osu.ppy.sh/ss/392650 triangle hm? k
If you don't like how this wil overlap 01:29:285 (3,1), then just pick these all: 01:27:425 (4,1,2,3) - and move them a bit higher, ~5-10 grids.- 01:31:611 (1) - Start it at 01:29:750 (1) position? But if you do this, it will look better curved down imo http://osu.ppy.sh/ss/392651 k, but 01:29:750 (1) - is different now xD
- 01:32:309 (2) - If you replace this one by 01:33:006 (5) rotated by ~55° anti-clockwise, will look much better. i'll just use ctrl+J
- 01:43:704 (7) - Just copy (6) and replace it. They are not parallel, noticed that by eye and rechecked by moving them closer. Also Ctrl+R it to make better flow imo kk but no ctrl+r sorry
- 01:44:169 (1) - Moving it x:293; y:182 will be better imo, stacking the slider ends. what slider? o_O
- 01:54:867 (4) - Better copy (2) and Ctrl+H+J+R, will be better. Also move it a bit farther for (2), it's too close now imo oh... do they really have to look alike? =/
- 01:56:030 (2) - Move it here: http://osu.ppy.sh/ss/392661. It will flow with the slider better. If you care about symmetry here 01:56:030 (2,3,4,5), just replace (5): 01:56:030 (2,3) - http://osu.ppy.sh/ss/392661 hmm k
- Love that slow part <3
- 02:26:262 (1) - But this is ugly. Make something simplier, zigzag curved slider doesnt fit here fixed
- 02:43:704 (1) - Move this a bit down so slider ends dont touch: http://osu.ppy.sh/ss/392668 k
- 02:48:355 (3) - If you Ctrl+R it, cursor will go spiral, that plays very fun im not really keen on spiral pattern but k
- 02:54:402 (4) - Move it a bit farther please :v http://osu.ppy.sh/ss/392671 k
- 02:55:797 (2) - Restack this one if you fix the prev. suggestion.
- 02:55:797 (2,3) - Also move (3) a bit down, to avoid that ugly touching. k
- 02:59:518 (3) - Move (3) to the right? Like this http://osu.ppy.sh/ss/392672 wh-what's the difference? @@
- 03:08:588 (2,3,4,5) - Make a better triangle? http://osu.ppy.sh/ss/392674 ah it wasnt supposed to be triangle here ^^
— MappingEasy
- 00:14:169 (3,4) - This rhythm is wrong. Try this: http://osu.ppy.sh/ss/392690 mm? imo there should be a note at 00:14:402 - or it's empty, so i used 00:14:402 (4) - with a reverse
- 00:21:611 (3,4) - Move (4) to 00:22:076 and to (5) start position. same reason as above actually, i think a note at 00:21:843 - is more important than at 00:22:076 - :V
- 00:25:797 (1) - Encircle it better please. http://osu.ppy.sh/ss/392691 k
- 00:41:843 (1,2) - I don't like how they are shaped. Make them a bit neater. k
- 01:41:378 (1) - Split this into 2 sliders. You never used 2 repeats before, it's confusing.there were too many patterns like this =3= i just dont wanna repeat too much
- 02:33:471 (1) - Move this to x:259, y:75 to make better triangle. k
- 02:46:495 (4) - 1 grid down. k
— Overall
It's fine, I could make few rhythm suggestions, but it's easy, so it's better to leave usual 1/1.
Well, awesome mapset! I liked Normal most :3
Good luck, get your stars from me, cuz I really like it.
thx for modding ^^Tsukasa wrote:
Hi there~
Pardon my HitsoundFetishAddiction
General:
Have the lead in on 1/2 or 1 so it won't sound too weird (IMO) when you play the map
[Easy]
00:23:704 - If possible you should add a note here with a clap sound. It probably won't affect the overall difficulty too much if you add a few notes. It would also be better if the map sounds and looks consistent fixed
00:25:564 - ^ same concept i think this's unnecessary, beside i have no idea where to put this new note =/
00:28:355 - ^ same concept
00:30:681 (3) - This slider looks off... It doesn't really fit the previous note. Play with the points a little so that you'd have a better looking slider. I won't nazi this slider too much because it's better if you learn how to play around with the points than just following what other people say without thought ok... o_O
00:50:216 (3) - Since you know how to put claps on sliderticks put a clap on the tick at 00:50:681 and a clap at the end k
00:52:076 - I think it would be better if you try to juggle between a slider and notes like this (and yes i DO use transparent circles)
- It'd also resolve the issue of inconsistent hitsounds, right? kk
00:57:657 (1) - Add a clap on the tick at 00:58:123 and a clap at the end done
01:36:727 - The same concept regarding the switch between sliders and hitcircles it will be too hard :< after a bunch of notes at 01:34:402 (2,3,4,5,6,1) -
01:49:750 (1) - Add a clap on the tick at 01:50:216 and at the end k
01:57:192 (1) - Clap on 01:57:657 and at the end ^
01:59:053 (2) - Try adding a hitfinish here. Check if it will sound right for you uhmm no it doesnt sound right for me
02:16:727 (4) - Add claps to both ticks at 02:17:192 and 02:18:123 uhm sorry i only wanna use whitsle on this part
02:19:518 (1) - Add a clap to the tick at 02:19:983
02:21:843 (1) - Add a clap to the WHOLE slider
02:29:750 (4) - Add a new combo here k
02:31:611 (5) - I feel that you should add a new combo here, but i could be wrong. Consult other modders about this mhmm
02:56:727 (1) - Add a clap to the tick at 02:57:192 and at the end
03:04:169 (1) - ^ same as this with the tick at 03:04:634
Normal:
A pretty solid Normal
00:53:471 (3) - Adjust this note. Bring it a few grids down because it's too near from the HP bar. k
01:27:890 - Add a note here with a clap. Just to maintain consistency. A little note in between won't hurt right? oh then i'll have to change in other parts, in hard diff +_+ it does hurt lol.. ok the main reason is there's no vocal here so i didnt put note, sorry
01:59:053 (4) - Add a finish here. It'd sound nicer IMO i don't think finish suit here :w
Hard:
00:12:076 (2) - The slider doesn't seem to fit the previous one. Adjust the center point a few grids maybe done at the prev mod o3o
00:51:611 (4) - This doesn't fit the previous slider. Either it's something off with the last point or the 2nd point fixed
00:59:518 (1,1,1) - I'm not particularly ok with 3 spinners consecutively. Get a few more mods and keep this in mind. ok.. but i think it's totally playable though
01:59:053 (1) - Same idea with the other diffs. Add a Finish o3o
hmm.. ok i'll fix thisgrumd wrote:
Sliders with two repeats are just too confusing imo, there were much probplems with them (in other maps) while playing. Maybe use a slider with one repeat and a circle?
EasyAI Bat wrote:
Kiai Inconsistency in Kiai Times
Easy
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Hard
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Normal
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:518
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
HelloSCV wrote:
Hi~ From my Queue
My Modding is Suggestion so you can ignore thisSPOILEREasyAI Bat wrote:
Kiai Inconsistency in Kiai Times ok fixed
Easy
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Hard
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Normal
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:518
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
looks nice~
Normal
01:33:471 (1) - delete NC k
01:33:937 (2) - NC ^
01:57:890 (2) - make slider like 01:57:192 (1) - this?^
02:53:471 (2,3,4,5) - chage to 1/2 slider? i'll think about it
Hard
HP -1 nope..
00:21:843 (5) - this DS is your purpose? how about keep 0.6X DS? ok..
01:27:890 (5) - add note with clap? no vocal here o_O
Good luck for rank!
thx guys ^^grumd wrote:
Consider adding to tags: "no more poison" cause these are first words which sound after preview time. People can search for this song by them kk
phew sorry for late replyDusty wrote:
a lot of this mod is gut feeling so I don't know how much you'll want to change. but maybe think about the grid as a canvas and consider how the cursor moves throughout a combo and how the different combos interact with each other :/...... yeah....
A lot of the things you do in [Easy] and [Normal] work better in [Hard] and above, simply because Hard diffs tend to be faster-paced, while in Easy and Normal diffs, it's slower and there's not as much of a flow, and symmetry tends to work better, I think
[Easy]
when I listen to this song I imagine an Easy map that's more symmetrical, but without telling you to remap there's little I can say :/
02:13:937 (1,2,3) - not symmetrical well becuz it wasnt meant to be symmetrical, sorry ._.
yeah, sorry, there's not much I can suggest just keeping the rest of the map the same.
[Normal]
AR is too low +1
00:13:239 (1,2,3) - This pattern doesn't really work here, I don't think... The doubling-back just doesn't feel right :/ fixed (i think)
00:26:495 (2,3,4,5) - symmetry k
00:43:239 (3) - slider is too long hmm i'll think about this
00:44:634 (1,2,3,4,1,2,3,4) - perfect place for symmetry (making the second combo a copy+paste and rotate of the first one) IMO sorry :< but i wasnt trying to make symmetry there =/
00:48:355 (1) - don't like the doubling-back i didnt wanna use 1/1 notes o_O they are too much already
01:26:030 (2) - ^
01:46:146 (1) - this slider is at an awkward point halfway between straight and curved, try making it more of one than the other ok...
01:56:262 (2) - gets overlapped by a hitburst, kinda ugly ok fixed
02:15:448 - you can break distance snap to unoverlap these notes; it'd make it look better k
02:38:123 (1,2,3,4,5,6) - the cursor feels kinda stuck in the same place throughout this combo (sorry I'm being vague but :/ can't explain it much better) fixed
02:44:634 (2,3,4) - if you put notes slightly above center right after a spinner it's ugly because the CLEAR thing and the kanji text that shows up afterward overlaps it
02:49:983 (1) - I like the doubling-back more here than in the rest of the diff; I just think it "works" (just a gut feeling :/) mmm.. <_<
[Hard]
I liked this diff way better than the previous two. it's actually pretty good.
00:09:750 (1,2,3,4,5) - try something more like http://osu.ppy.sh/ss/405107 ? done
00:18:123 (1) - ctrl+r i disagree, mmm i kinda like this flow
00:20:681 (1) - http://osu.ppy.sh/ss/405108 ? it makes the flow of 00:21:146 (2,3) - doesnt look good to me
00:27:890 (5) - destack? honestly i cant think of any better location for 00:27:890 (5) - than this =/ can i have a suggestion?
00:28:820 (1,2) - ^ stacked with 00:31:146 (4) -
00:34:867 (2,3,4,5,6,7,8) - kinda chaotic eh? but i like this pattern ;_;
00:39:053 (5,6) - destack? IMO you should have a good reason to stack things, not just be stacking things because there's no reason not to it's easy to just follow the flow and map but it looks ugly, so i decided to stack becuz i wanted to reduce overlap
01:32:890 (4) - why suddenly is there a 1/4 triple? mm.. well.. she's singing frozen.. >_>hide*
01:43:239 (6) - couldn't tell this was a slider because of the overlap :/ but with ar8 i think you can totally play it well, it's not hidden at all o_o
02:17:425 (2) - ugly overlap by that slider it's just a little bit overlap =3=
well, personally I would suggest something like http://osu.ppy.sh/ss/407868, but that's just because I like the symmetry.kazumikos wrote:
Dusty wrote:
[Hard]
00:27:890 (5) - destack? honestly i cant think of any better location for 00:27:890 (5) - than this =/ can i have a suggestion?
mmm but that makes 00:27:890 (5,1) - - look bad =oDusty wrote:
well, personally I would suggest something like http://osu.ppy.sh/ss/407868, but that's just because I like the symmetry.
fixed all :< finally...Shulin wrote:
mod...
thx for moddingpopner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
General
Delete osb in song folder if not using it. it's kinda poinless =/
Normal
HP-1? i disagree =/
00:14:634 - there is vocal here but no note to follow it well it's a slider?
00:28:820 (1,2) - avoid 1/1 stack? You use many 1/2 stack in this diff, so this 1/1 stack may cause difficult in reading. i dont think it can cause confusion here, 1/1 and 1/2 stack are totally different =/
00:39:053 (4,5) - ^
00:43:239 (3) - end this slider at 00:43:704? this was fixed
02:44:634 (2,3,4) - they are overlapped by 'spinner-osu' http://puu.sh/Y48m fixed
Hard
00:39:518 (6) - ctrl+r? why?
00:59:518 - end Kiai here i did o_o
01:51:378 (6) - delete? There is nothing to follow here mmm k
02:18:355 (2) - NC for anti-jump? well this is not an anti-jump anymore
03:05:797 (6) - same as 01:51:378 (6) k
That's all I can find. GL~
thx for modding ^^Zejky wrote:
hi~Mod Queues
[Easy][Normal]
- 01:49:762 - zipper 2 down 1 gird - http://osu.ppy.sh/ss/414956 mhm
02:18:135 - add note here but there's nothing to follow here o_o
02:44:181 - add note and note it hit clap it's too hare for an easy diff[Hard]
- 00:36:739 - remove hit clap hit clap's supposed to be here due to 2nd/4th pattern
01:36:274 - ^
01:57:204 (1) - to 01:58:600 - i think sound reduction down why? =o
02:31:158 - add note i'll consider this[Timing]
- 00:14:879 (1) - zipper 3 down1 gird wil better k...
00:22:321 (1) -1 grid right 00:22:321 (1) - is stacking with 00:20:693 (1) -
00:28:135 - 00:28:367 - 00:28:600 - add note or slider, it would be better mmm but i was following the vocal there
01:21:855 (2,3,4) - it may be better < my opinions > how? =o
01:41:390 (1) - need to be moved http://osu.ppy.sh/ss/414991. it may be better mm the flow doesnt look nice to me ._.
02:21:158 (3) - remove note , replaced with the slider before it and add note hể 02:21:855 - i disagreegood luck kazumikos and +star
- my opinions green timing
00:28:832 - reduce sound here ( ~ 50 ) k
00:43:483 - ^ fixed
01:28:367 - ^ ^
01:42:321 - ^ ^
02:13:483 - sound 60 ~70 until 02:28:832 - ~ 80 < 02:27:437 - this timing same ^ 60 ~ 70 sound > mhm
Gabe wrote:
OMG RANKED. <333