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Little Boots - Remedy

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Topic Starter
kazumikos

Gabe wrote:

I like it ♥
=o
thx xD
plz mod it if u have time =D
Aurele

kazumikos wrote:

Gabe wrote:

I like it ♥
=o
thx xD
plz mod it if u have time =D
oh you, If I have time, I will do it.
Poggo
Hi my dear friend <3 Mod for you :3

Hard

maybe OD -1? it's hard, it's not insane ;w;

00:08:588(3,4) - stack better ends sliders
00:31:146(4,6) - http://puu.sh/MfMA make slider more roundish
00:34:867(2,4) - stack better
00:43:471(6,1) - again bad stack ;w;
01:51:378(6) - i think better remove this note, sounds the superfluous
03:05:797(6) - ^

It's Insane not hard

Normal

SV is so big, you should make it is less ;w;

it's really hard, not normal

00:58:820(4,5) - put so http://puu.sh/MfWv for symmetry with note 1


Easy

00:11:146 - many repeats for easy maybe try this http://puu.sh/Mg16 sounds better for me
01:05:564 - remove this unused green lines
01:41:378 - i think will be sound better if you replace this slider on 2 sliders 1/1
02:15:797(3) - 2 grids up (lvl 4)
02:28:355 - put here slider 1/1 and remove note with big white tick
02:36:262(1,2,3,4,1,2,3,4) - 8 notes you kidding???? replace some notes on sliders (it's very difficult for beginners)

It's all for me ^^ good map but you should make normal more easier, now it's hard. :( :( :( Good luck~
Topic Starter
kazumikos

Katty Pie wrote:

Hi my dear friend <3 Mod for you :3

Hard

maybe OD -1? it's hard, it's not insane ;w; i disagree o_o

00:08:588(3,4) - stack better ends sliders i did ;_; but it's hard D:
00:31:146(4,6) - http://puu.sh/MfMA make slider more roundish ok..
00:34:867(2,4) - stack better k
00:43:471(6,1) - again bad stack ;w; i just cant see it @@
01:51:378(6) - i think better remove this note, sounds the superfluous hmm ok.. wait i'll consider this
03:05:797(6) - ^

It's Insane not hard

Normal

SV is so big, you should make it is less ;w; well i chose this sv in compatibility with sv in hard diff =/ it's weird to see sv in hard diff is too fast while normal is too slow u_u

it's really hard, not normal i'll change diff name if needed, but i dont really think it's necessary =/

00:58:820(4,5) - put so http://puu.sh/MfWv for symmetry with note 1 wasnt trying to be symmetry there :>


Easy

00:11:146 - many repeats for easy maybe try this http://puu.sh/Mg16 sounds better for me actually this is the only slider with that many reverse so i think it's fine ^^
01:05:564 - remove this unused green lines forgot lol
01:41:378 - i think will be sound better if you replace this slider on 2 sliders 1/1 but i dont wanna use too many 1/1 sliders =o
02:15:797(3) - 2 grids up (lvl 4) was trying to create a triangle with 02:13:937 (1,2,3) - =)
02:28:355 - put here slider 1/1 and remove note with big white tick added note at 02:28:355 -
02:36:262(1,2,3,4,1,2,3,4) - 8 notes you kidding???? replace some notes on sliders (it's very difficult for beginners) well it was supposed to be 9 notes lol actually i tried to increase the hard level of this diff a bit, dont want it become too easy compared with normal ^^

It's all for me ^^ good map but you should make normal more easier, now it's hard. :( :( :( Good luck~
hehe i'll consider this
thx for modding ^^
h-728

Thank you for request

[General]
  • oh it's good song and awesome maps...I really want you to make Insane.
    turn on the Letterbox during breaks
[Easy]
  • 00:28:820 ~ 00:52:076 - all the white tick are used, and there is no time to take a little rest.
    I think it's kind for newbie player to reduce the notes, for example, move 00:35:797 (4) to 00:36:262 and remove reversing.
    01:44:169 ~ 01:59:053 - ^
    02:24:402 (2,3) - replace with slider
    02:26:262 (4,5) - ^
    02:44:634 ~ 03:09:750 - same as 00:28:820
[Normal]
  • 00:13:239 (1,2) - how about replace with 1/1 slider? it becomes easy to follow the rhythm imo.
    00:13:704 (2) - if you refuse above suggestion, then it seems that this note seems overlapping with HP bar. consider to move to below.
    00:36:030 (5) - almost same as above.
    00:59:053 - only this diff's Kiai Time ends at here. it seems better to end at 00:59:518 to unify to other diffs.
    01:05:099 (1) - it's better not to overlap with the hitburst of previous spinner, to keep this slider in good visibility.
    01:36:262 (1) - almost same as 00:13:704.
    01:51:611 (3) - hmm..? did you forget to add NC here, or is this intentional?
    02:13:937 (1,2) - it's better to remove stacking imo, to read the rhythm in visual.
    02:53:471 (2,3,4,5,6) - oh..it seems too hard...replace with some sliders.
    03:11:611 (1,2,3,4,5) - visually it's hard to read rhythm imo. replace with slider and make it easy.
[Hard]
  • HP -1. 8 is too high. only we make one mistake, the half of HP are lost and it almost can't recover.
    OD -1. I think 7 is not so high as you have to fix. but there is a lot of jumps, continual notes that are put on red tick. so I suggest this.
    00:40:913 (3,1,2) - you make stacking after the large jump, so we have to stop the cursor at (1) correctly. I think this it is difficult.
    01:06:262 (4,5,6) - ^
    01:24:402 (2,3) - nazi. it looks better without overlapping imo.
    01:50:448 (3,4) - same as 00:40:913
    02:16:727 (1,2) - same as 01:24:402
    02:58:123 (5) - nazi. this slider is too bottom of the screen, and it may be hard to follow.
    03:05:332 (4,5) - same as 00:40:913
that's all. really good maps and I have nothing to say.
good luck
Topic Starter
kazumikos

h-728 wrote:


Thank you for request

[General]
  • oh it's good song and awesome maps...I really want you to make Insane. i cant make it any harder sorry ._.
    turn on the Letterbox during breaks i dont really like seeing letterbox during break ._. lets wait for more opinions though
[Easy]
  • 00:28:820 ~ 00:52:076 - all the white tick are used, and there is no time to take a little rest. yes but in stead i used lots of 2/1 sliders (imo they r just like 2/1 notes) =o not that all white ticks are used (i only used them for hitsound)
    I think it's kind for newbie player to reduce the notes, for example, move 00:35:797 (4) to 00:36:262 and remove reversing.
    01:44:169 ~ 01:59:053 - ^
    02:24:402 (2,3) - replace with slider she's singing each word seperately =o
    02:26:262 (4,5) - ^ fixed this
    02:44:634 ~ 03:09:750 - same as 00:28:820
[Normal]
  • 00:13:239 (1,2) - how about replace with 1/1 slider? it becomes easy to follow the rhythm imo.i think i've used too much 1/1 sliders already =/ so i'll use notes for this
    00:13:704 (2) - if you refuse above suggestion, then it seems that this note seems overlapping with HP bar. consider to move to below. lmao
    00:36:030 (5) - almost same as above. k
    00:59:053 - only this diff's Kiai Time ends at here. it seems better to end at 00:59:518 to unify to other diffs. ok
    01:05:099 (1) - it's better not to overlap with the hitburst of previous spinner, to keep this slider in good visibility. kk
    01:36:262 (1) - almost same as 00:13:704. fixed
    01:51:611 (3) - hmm..? did you forget to add NC here, or is this intentional? i forgot :<
    02:13:937 (1,2) - it's better to remove stacking imo, to read the rhythm in visual. k
    02:53:471 (2,3,4,5,6) - oh..it seems too hard...replace with some sliders. a bit too hard... :< but it's the last kiai and the end's coming so i tried to increase the difficulty a bit
    03:11:611 (1,2,3,4,5) - visually it's hard to read rhythm imo. replace with slider and make it easy.actually.. same reason as above.
[Hard]
  • HP -1. 8 is too high. only we make one mistake, the half of HP are lost and it almost can't recover. but it affects to the score u see =/ i kinda want 5mil score for this diff
    OD -1. I think 7 is not so high as you have to fix. but there is a lot of jumps, continual notes that are put on red tick. so I suggest this. uhmm may be this od is too high for a hard diff? i admit it's kinda an insane so i'll consider this (or just change diff name)
    00:40:913 (3,1,2) - you make stacking after the large jump, so we have to stop the cursor at (1) correctly. I think this it is difficult. that's kinda the point :>
    01:06:262 (4,5,6) - ^ this's not like above =o the break's coming right after this so i think it's appropriate to stack the 2 last notes here
    01:24:402 (2,3) - nazi. it looks better without overlapping imo. fixed
    01:50:448 (3,4) - same as 00:40:913 i did this intentionally ^^ (was trying to make it hard) beside i think it's a cool pattern :<
    02:16:727 (1,2) - same as 01:24:402
    02:58:123 (5) - nazi. this slider is too bottom of the screen, and it may be hard to follow. ok
    03:05:332 (4,5) - same as 00:40:913
that's all. really good maps and I have nothing to say.
good luck
thx alot for modding ^^
Chewin
Hi, mod request from my modding queue.

[General]
Unsnapped #2 kiai time's end in the Easy and Hard diff. The Kiai time must end on 00:59:518 not on 00:59:519. Fix it.

[Easy]
00:07:425 (1) - I'd use a finish
00:14:867 (1) - You MUST use finish here, because you can hear one from the BGMusic too.
01:35:797 (5) - This circle is useless for an easy diff, what about to remove it?
01:49:750 (5) - New combo for consistency with 00:57:657 (1)
01:52:541 (2) - CTRL + R it flows better
02:24:867 (3) - whistle?
02:26:262 (4) - ^ on the tail?
03:04:169 (4) - New combo

[Normal]
00:07:425 (1) - Same of easy
02:44:169 (1) - Too soon after the spinner for a Normal diff. Remove this circle, the rhythm is perfect anyways
03:11:611 (1,2,3,4,5) - No, just no. Use distance snap and overlap these circles 03:12:076 (2,3) and 03:12:774 (4,5) not 03:12:309 (3,4). This is really hard to read/play for beginners.

[Hard]
00:14:867 (1) - Use Normal Finish on this slider's head
00:51:611 (4) - CTRL + R
Consider to snap the following green lines:
SPOILER
01:05:691
01:06:156
01:06:622

That's all >w< Good luck kazumikos :3
Kanari
No more poison killing my emotion I will not be frozen, dancing is my remedy remedy ~
Love this song ~ <3
Good luck! >w<
Alltur
From the queue.... I want to say that but the map is good and with my ability, I cannot mod this map sorry!
maximum mod that I can do is this much... good map btw.


[General]
If you are not using storyboard, delete .osb file in the folder and full submit.

[Easy]
Clear.
[Normal]
Clear..

[Hard] HP Drain Rate -1 or -2..
00:08:588 (3,4) - stack better. start your slider 4 at the end of 3, then it would be easy to stack right? After making, press Ctrl+R, then it will stack better.
02:18:355 (2,3,1) - This part is really confusing to me.. If you did this purposeful, then ignore this.
02:31:146 - Add a note here?
02:33:006 - ^

Good luck..!
Topic Starter
kazumikos

Chewin wrote:

Hi, mod request from my modding queue.

[General]
Unsnapped #2 kiai time's end in the Easy and Hard diff. The Kiai time must end on 00:59:518 not on 00:59:519. Fix it. h-728 told me to fix this ^^ may be u were modding the old version

[Easy]
00:07:425 (1) - I'd use a finish it sounds weird =/
00:14:867 (1) - You MUST use finish here, because you can hear one from the BGMusic too. hmm? but not that loud o_O i'll reduce volume here
01:35:797 (5) - This circle is useless for an easy diff, what about to remove it? it's not useless =o
01:49:750 (5) - New combo for consistency with 00:57:657 (1) hmm k
01:52:541 (2) - CTRL + R it flows better but the flow of 01:52:541 (2,3) - will be bad
02:24:867 (3) - whistle? on red tick? nah
02:26:262 (4) - ^ on the tail?
03:04:169 (4) - New combo k

[Normal]
00:07:425 (1) - Same of easy
02:44:169 (1) - Too soon after the spinner for a Normal diff. Remove this circle, the rhythm is perfect anyways hmm? i dont think this is too soon for a normal diff, it's just 1/1 notes and the spinner was long enuf so players can see there's a note coming
03:11:611 (1,2,3,4,5) - No, just no. Use distance snap and overlap these circles 03:12:076 (2,3) and 03:12:774 (4,5) not 03:12:309 (3,4). This is really hard to read/play for beginners. fixed

[Hard]
00:14:867 (1) - Use Normal Finish on this slider's head k
00:51:611 (4) - CTRL + R nah
Consider to snap the following green lines: omg... but im too lazy... orz
SPOILER
01:05:691
01:06:156
01:06:622

That's all >w< Good luck kazumikos :3
thx for ur help ^^
Topic Starter
kazumikos

Akashi_S wrote:

From the queue.... I want to say that but the map is good and with my ability, I cannot mod this map sorry!
maximum mod that I can do is this much... good map btw.


[General]
If you are not using storyboard, delete .osb file in the folder and full submit. it's useless to delete it anyway

[Easy]
Clear.
[Normal]
Clear..

[Hard] HP Drain Rate -1 or -2.. i explained why =/
00:08:588 (3,4) - stack better. start your slider 4 at the end of 3, then it would be easy to stack right? After making, press Ctrl+R, then it will stack better. oh ok
02:18:355 (2,3,1) - This part is really confusing to me.. If you did this purposeful, then ignore this. ok o_o
02:31:146 - Add a note here? nope i just dont feel like it
02:33:006 - ^ ^

Good luck..!
thx for modding =D
grumd
Hi. Sorry for the delay.

Hard

— Mapping
  1. 00:09:750 (1,2,3,4) - Please aggange these like this., to form better triangles.
  2. 00:12:076 (2) - Sliderend 1 grid up, to fit (1) shape more.
  3. 00:20:681 (1,2) - Please avoid touching their ends. Move (2) down.
  4. 00:24:169 (4) - Starting this slider at (2) start will fit your stacking style! Try it: http://osu.ppy.sh/ss/392634
  5. If you fix the thing above, you'll have to restack 00:24:634 (5) and probably move 00:23:937 (3) a bit higher.
  6. 00:24:634 (5) - But in other hand it's better to stack this note on 00:24:867 (6) start fit's the music better.
  7. 00:26:960 (4) - Probably just add a repeat instead of a circle?
  8. 00:36:727 (1,2) - Suggesting such a remake to this pattern: http://osu.ppy.sh/ss/392640
    What have I done: Ctrl+R on (2) and reshaped (1) so it will slide down. This flows better imo and fits the way how 00:39:053 (5,6) these sliders go in opposite directions!
  9. 00:41:844 (1,2,3,4) - You could do something more interesting like http://osu.ppy.sh/ss/392642
  10. 00:48:355 (1) - I think that this slider must be 1/1 to fit vocals. Try this pattern: http://osu.ppy.sh/ss/392643
    Also, if you apply this, don't forget to move 00:49:750 (3) to (1) start position.
  11. 00:49:750 (3) - Anyway, make this shape a bit more curvy to fit previous and next short sliders, they're more curvy than this one. This is barely straight.
  12. 00:50:913 (3) - Ctrl+R'ing this will flow better.
  13. 00:56:262 (2,3,4) - Make something like a triangle here too (as you did at 00:52:541 (1,2,3)) by rotating sliders by 120°
  14. 01:05:099 (1,2,3,4,5,6) - Now this thing sounds a bit weird. To fit the music better you must move 20% green lines 1/4 earlier to silence normal-sliderslide sound at the middle of each slider. That will sound better, try it.
  15. 01:29:285 (3) - Replacing this one with (2), rotated by 120° will be far better. http://osu.ppy.sh/ss/392650
    If you don't like how this wil overlap 01:29:285 (3,1), then just pick these all: 01:27:425 (4,1,2,3) - and move them a bit higher, ~5-10 grids.
  16. 01:31:611 (1) - Start it at 01:29:750 (1) position? But if you do this, it will look better curved down imo http://osu.ppy.sh/ss/392651
  17. 01:32:309 (2) - If you replace this one by 01:33:006 (5) rotated by ~55° anti-clockwise, will look much better.
  18. 01:43:704 (7) - Just copy (6) and replace it. They are not parallel, noticed that by eye and rechecked by moving them closer. Also Ctrl+R it to make better flow imo
  19. 01:44:169 (1) - Moving it x:293; y:182 will be better imo, stacking the slider ends.
  20. 01:54:867 (4) - Better copy (2) and Ctrl+H+J+R, will be better. Also move it a bit farther for (2), it's too close now imo
  21. 01:56:030 (2) - Move it here: http://osu.ppy.sh/ss/392661. It will flow with the slider better. If you care about symmetry here 01:56:030 (2,3,4,5), just replace (5): 01:56:030 (2,3) - http://osu.ppy.sh/ss/392661
  22. Love that slow part <3
  23. 02:26:262 (1) - But this is ugly. Make something simplier, zigzag curved slider doesnt fit here
  24. 02:43:704 (1) - Move this a bit down so slider ends dont touch: http://osu.ppy.sh/ss/392668
  25. 02:48:355 (3) - If you Ctrl+R it, cursor will go spiral, that plays very fun :D
  26. 02:54:402 (4) - Move it a bit farther please :v http://osu.ppy.sh/ss/392671
  27. 02:55:797 (2) - Restack this one if you fix the prev. suggestion.
  28. 02:55:797 (2,3) - Also move (3) a bit down, to avoid that ugly touching.
  29. 02:59:518 (3) - Move (3) to the right? Like this http://osu.ppy.sh/ss/392672
  30. 03:08:588 (2,3,4,5) - Make a better triangle? http://osu.ppy.sh/ss/392674
Normal

— Mapping
  1. 00:14:169 (3,4) - This rhythm is wrong. Try this: http://osu.ppy.sh/ss/392690
  2. 00:21:611 (3,4) - Move (4) to 00:22:076 and to (5) start position.
  3. 00:25:797 (1) - Encircle it better please. http://osu.ppy.sh/ss/392691
  4. 00:41:843 (1,2) - I don't like how they are shaped. Make them a bit neater.
  5. 01:41:378 (1) - Split this into 2 sliders. You never used 2 repeats before, it's confusing.
  6. 02:33:471 (1) - Move this to x:259, y:75 to make better triangle.
  7. 02:46:495 (4) - 1 grid down.
Easy

— Overall
It's fine, I could make few rhythm suggestions, but it's easy, so it's better to leave usual 1/1.

Well, awesome mapset! I liked Normal most :3
Good luck, get your stars from me, cuz I really like it.
Topic Starter
kazumikos

grumd wrote:

Hi. Sorry for the delay.

Hard

— Mapping
  1. 00:09:750 (1,2,3,4) - Please aggange these like this., to form better triangles. k
  2. 00:12:076 (2) - Sliderend 1 grid up, to fit (1) shape more. I dont think moving sliderend 1 gird up can fix this, i'll move 2nd sliderpoint 1 grid right instead
  3. 00:20:681 (1,2) - Please avoid touching their ends. Move (2) down. k
  4. 00:24:169 (4) - Starting this slider at (2) start will fit your stacking style! Try it: http://osu.ppy.sh/ss/392634 ok.. but im afraid 00:22:774 (2,4) - is a bit hard to read?
  5. If you fix the thing above, you'll have to restack 00:24:634 (5) and probably move 00:23:937 (3) a bit higher.
  6. 00:24:634 (5) - But in other hand it's better to stack this note on 00:24:867 (6) start fit's the music better.
  7. 00:26:960 (4) - Probably just add a repeat instead of a circle? hmm.. doesnt seem appropriate =/ no extended vocal here
  8. 00:36:727 (1,2) - Suggesting such a remake to this pattern: http://osu.ppy.sh/ss/392640
    What have I done: Ctrl+R on (2) and reshaped (1) so it will slide down. This flows better imo and fits the way how 00:39:053 (5,6) these sliders go in opposite directions! uhmm you got the point, but the flow of 00:36:495 (8,1) - would be bad =/ besides, 00:37:192 (2,3) - is not that bad =o
  9. 00:41:844 (1,2,3,4) - You could do something more interesting like http://osu.ppy.sh/ss/392642 kk
  10. 00:48:355 (1) - I think that this slider must be 1/1 to fit vocals. Try this pattern: http://osu.ppy.sh/ss/392643 ok i'll use 1/1 slider but in another way
    Also, if you apply this, don't forget to move 00:49:750 (3) to (1) start position.
  11. 00:49:750 (3) - Anyway, make this shape a bit more curvy to fit previous and next short sliders, they're more curvy than this one. This is barely straight.
  12. 00:50:913 (3) - Ctrl+R'ing this will flow better. eh? no i dont think so o3o
  13. 00:56:262 (2,3,4) - Make something like a triangle here too (as you did at 00:52:541 (1,2,3)) by rotating sliders by 120° i wont repeat the pattern at 00:52:541 (1,2,3) o_O however i made a triangle here to keep spacing consistent
  14. 01:05:099 (1,2,3,4,5,6) - Now this thing sounds a bit weird. To fit the music better you must move 20% green lines 1/4 earlier to silence normal-sliderslide sound at the middle of each slider. That will sound better, try it. interestingly this is how it was at the start
  15. 01:29:285 (3) - Replacing this one with (2), rotated by 120° will be far better. http://osu.ppy.sh/ss/392650 triangle hm? k
    If you don't like how this wil overlap 01:29:285 (3,1), then just pick these all: 01:27:425 (4,1,2,3) - and move them a bit higher, ~5-10 grids.
  16. 01:31:611 (1) - Start it at 01:29:750 (1) position? But if you do this, it will look better curved down imo http://osu.ppy.sh/ss/392651 k, but 01:29:750 (1) - is different now xD
  17. 01:32:309 (2) - If you replace this one by 01:33:006 (5) rotated by ~55° anti-clockwise, will look much better. i'll just use ctrl+J
  18. 01:43:704 (7) - Just copy (6) and replace it. They are not parallel, noticed that by eye and rechecked by moving them closer. Also Ctrl+R it to make better flow imo kk but no ctrl+r sorry
  19. 01:44:169 (1) - Moving it x:293; y:182 will be better imo, stacking the slider ends. what slider? o_O
  20. 01:54:867 (4) - Better copy (2) and Ctrl+H+J+R, will be better. Also move it a bit farther for (2), it's too close now imo oh... do they really have to look alike? =/
  21. 01:56:030 (2) - Move it here: http://osu.ppy.sh/ss/392661. It will flow with the slider better. If you care about symmetry here 01:56:030 (2,3,4,5), just replace (5): 01:56:030 (2,3) - http://osu.ppy.sh/ss/392661 hmm k
  22. Love that slow part <3
  23. 02:26:262 (1) - But this is ugly. Make something simplier, zigzag curved slider doesnt fit here fixed
  24. 02:43:704 (1) - Move this a bit down so slider ends dont touch: http://osu.ppy.sh/ss/392668 k
  25. 02:48:355 (3) - If you Ctrl+R it, cursor will go spiral, that plays very fun :D im not really keen on spiral pattern but k
  26. 02:54:402 (4) - Move it a bit farther please :v http://osu.ppy.sh/ss/392671 k
  27. 02:55:797 (2) - Restack this one if you fix the prev. suggestion.
  28. 02:55:797 (2,3) - Also move (3) a bit down, to avoid that ugly touching. k
  29. 02:59:518 (3) - Move (3) to the right? Like this http://osu.ppy.sh/ss/392672 wh-what's the difference? @@
  30. 03:08:588 (2,3,4,5) - Make a better triangle? http://osu.ppy.sh/ss/392674 ah it wasnt supposed to be triangle here ^^
Normal

— Mapping
  1. 00:14:169 (3,4) - This rhythm is wrong. Try this: http://osu.ppy.sh/ss/392690 mm? imo there should be a note at 00:14:402 - or it's empty, so i used 00:14:402 (4) - with a reverse
  2. 00:21:611 (3,4) - Move (4) to 00:22:076 and to (5) start position. same reason as above actually, i think a note at 00:21:843 - is more important than at 00:22:076 - :V
  3. 00:25:797 (1) - Encircle it better please. http://osu.ppy.sh/ss/392691 k
  4. 00:41:843 (1,2) - I don't like how they are shaped. Make them a bit neater. k
  5. 01:41:378 (1) - Split this into 2 sliders. You never used 2 repeats before, it's confusing.there were too many patterns like this =3= i just dont wanna repeat too much
  6. 02:33:471 (1) - Move this to x:259, y:75 to make better triangle. k
  7. 02:46:495 (4) - 1 grid down. k
Easy

— Overall
It's fine, I could make few rhythm suggestions, but it's easy, so it's better to leave usual 1/1.

Well, awesome mapset! I liked Normal most :3
Good luck, get your stars from me, cuz I really like it.
thx a lot for your help ^^
Tsukasa
Hi there~
Pardon my Hitsound Fetish Addiction

General:
Have the lead in on 1/2 or 1 so it won't sound too weird (IMO) when you play the map

[Easy]

00:23:704 - If possible you should add a note here with a clap sound. It probably won't affect the overall difficulty too much if you add a few notes. It would also be better if the map sounds and looks consistent
00:25:564 - ^ same concept
00:28:355 - ^ same concept
00:30:681 (3) - This slider looks off... It doesn't really fit the previous note. Play with the points a little so that you'd have a better looking slider. I won't nazi this slider too much because it's better if you learn how to play around with the points than just following what other people say without thought
00:50:216 (3) - Since you know how to put claps on sliderticks put a clap on the tick at 00:50:681 and a clap at the end
00:52:076 - I think it would be better if you try to juggle between a slider and notes like this (and yes i DO use transparent circles)
- It'd also resolve the issue of inconsistent hitsounds, right?
00:57:657 (1) - Add a clap on the tick at 00:58:123 and a clap at the end
01:36:727 - The same concept regarding the switch between sliders and hitcircles
01:49:750 (1) - Add a clap on the tick at 01:50:216 and at the end
01:57:192 (1) - Clap on 01:57:657 and at the end
01:59:053 (2) - Try adding a hitfinish here. Check if it will sound right for you
02:16:727 (4) - Add claps to both ticks at 02:17:192 and 02:18:123
02:19:518 (1) - Add a clap to the tick at 02:19:983
02:21:843 (1) - Add a clap to the WHOLE slider
02:29:750 (4) - Add a new combo here
02:31:611 (5) - I feel that you should add a new combo here, but i could be wrong. Consult other modders about this
02:56:727 (1) - Add a clap to the tick at 02:57:192 and at the end
03:04:169 (1) - ^ same as this with the tick at 03:04:634

Normal:
A pretty solid Normal

00:53:471 (3) - Adjust this note. Bring it a few grids down because it's too near from the HP bar.
01:27:890 - Add a note here with a clap. Just to maintain consistency. A little note in between won't hurt right?
01:59:053 (4) - Add a finish here. It'd sound nicer IMO

Hard:

00:12:076 (2) - The slider doesn't seem to fit the previous one. Adjust the center point a few grids maybe
00:51:611 (4) - This doesn't fit the previous slider. Either it's something off with the last point or the 2nd point
00:59:518 (1,1,1) - I'm not particularly ok with 3 spinners consecutively. Get a few more mods and keep this in mind.
01:59:053 (1) - Same idea with the other diffs. Add a Finish
Topic Starter
kazumikos

Tsukasa wrote:

Hi there~
Pardon my Hitsound Fetish Addiction

General:
Have the lead in on 1/2 or 1 so it won't sound too weird (IMO) when you play the map

[Easy]

00:23:704 - If possible you should add a note here with a clap sound. It probably won't affect the overall difficulty too much if you add a few notes. It would also be better if the map sounds and looks consistent fixed
00:25:564 - ^ same concept i think this's unnecessary, beside i have no idea where to put this new note =/
00:28:355 - ^ same concept
00:30:681 (3) - This slider looks off... It doesn't really fit the previous note. Play with the points a little so that you'd have a better looking slider. I won't nazi this slider too much because it's better if you learn how to play around with the points than just following what other people say without thought ok... o_O
00:50:216 (3) - Since you know how to put claps on sliderticks put a clap on the tick at 00:50:681 and a clap at the end k
00:52:076 - I think it would be better if you try to juggle between a slider and notes like this (and yes i DO use transparent circles)
- It'd also resolve the issue of inconsistent hitsounds, right? kk
00:57:657 (1) - Add a clap on the tick at 00:58:123 and a clap at the end done
01:36:727 - The same concept regarding the switch between sliders and hitcircles it will be too hard :< after a bunch of notes at 01:34:402 (2,3,4,5,6,1) -
01:49:750 (1) - Add a clap on the tick at 01:50:216 and at the end k
01:57:192 (1) - Clap on 01:57:657 and at the end ^
01:59:053 (2) - Try adding a hitfinish here. Check if it will sound right for you uhmm no it doesnt sound right for me
02:16:727 (4) - Add claps to both ticks at 02:17:192 and 02:18:123 uhm sorry i only wanna use whitsle on this part
02:19:518 (1) - Add a clap to the tick at 02:19:983
02:21:843 (1) - Add a clap to the WHOLE slider
02:29:750 (4) - Add a new combo here k
02:31:611 (5) - I feel that you should add a new combo here, but i could be wrong. Consult other modders about this mhmm
02:56:727 (1) - Add a clap to the tick at 02:57:192 and at the end
03:04:169 (1) - ^ same as this with the tick at 03:04:634

Normal:
A pretty solid Normal

00:53:471 (3) - Adjust this note. Bring it a few grids down because it's too near from the HP bar. k
01:27:890 - Add a note here with a clap. Just to maintain consistency. A little note in between won't hurt right? oh then i'll have to change in other parts, in hard diff +_+ it does hurt lol.. ok the main reason is there's no vocal here so i didnt put note, sorry
01:59:053 (4) - Add a finish here. It'd sound nicer IMO i don't think finish suit here :w

Hard:

00:12:076 (2) - The slider doesn't seem to fit the previous one. Adjust the center point a few grids maybe done at the prev mod o3o
00:51:611 (4) - This doesn't fit the previous slider. Either it's something off with the last point or the 2nd point fixed
00:59:518 (1,1,1) - I'm not particularly ok with 3 spinners consecutively. Get a few more mods and keep this in mind. ok.. but i think it's totally playable though
01:59:053 (1) - Same idea with the other diffs. Add a Finish o3o
thx for modding ^^
grumd
there were too many patterns like this =3= i just dont wanna repeat too much

Sliders with two repeats are just too confusing imo, there were much probplems with them (in other maps) while playing. Maybe use a slider with one repeat and a circle?
Topic Starter
kazumikos

grumd wrote:

Sliders with two repeats are just too confusing imo, there were much probplems with them (in other maps) while playing. Maybe use a slider with one repeat and a circle?
hmm.. ok i'll fix this
HelloSCV
Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER

AI Bat wrote:

Kiai Inconsistency in Kiai Times
Easy
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Hard
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Normal
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:518
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Easy
looks nice~

Normal
01:33:471 (1) - delete NC
01:33:937 (2) - NC
01:57:890 (2) - make slider like 01:57:192 (1) - this?
02:53:471 (2,3,4,5) - chage to 1/2 slider?


Hard
HP -1
00:21:843 (5) - this DS is your purpose? how about keep 0.6X DS?
01:27:890 (5) - add note with clap?

Good luck for rank! :D
grumd
Consider adding to tags: "no more poison" cause these are first words which sound after preview time. People can search for this song by them.
Topic Starter
kazumikos

HelloSCV wrote:

Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER

AI Bat wrote:

Kiai Inconsistency in Kiai Times ok fixed
Easy
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Hard
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:519
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Normal
Kiai #1: Starts on 00:29:750, ends on 00:29:867
Kiai #2: Starts on 00:44:634, ends on 00:59:518
Kiai #3: Starts on 01:29:285, ends on 01:29:402
Kiai #4: Starts on 01:44:169, ends on 01:59:053
Kiai #5: Starts on 02:43:704, ends on 03:09:750
Easy
looks nice~

Normal
01:33:471 (1) - delete NC k
01:33:937 (2) - NC ^
01:57:890 (2) - make slider like 01:57:192 (1) - this?^
02:53:471 (2,3,4,5) - chage to 1/2 slider? i'll think about it


Hard
HP -1 nope..
00:21:843 (5) - this DS is your purpose? how about keep 0.6X DS? ok..
01:27:890 (5) - add note with clap? no vocal here o_O

Good luck for rank! :D

grumd wrote:

Consider adding to tags: "no more poison" cause these are first words which sound after preview time. People can search for this song by them kk
thx guys ^^
Dusty
a lot of this mod is gut feeling so I don't know how much you'll want to change. but maybe think about the grid as a canvas and consider how the cursor moves throughout a combo and how the different combos interact with each other :/...... yeah....

A lot of the things you do in [Easy] and [Normal] work better in [Hard] and above, simply because Hard diffs tend to be faster-paced, while in Easy and Normal diffs, it's slower and there's not as much of a flow, and symmetry tends to work better, I think

[Easy]
when I listen to this song I imagine an Easy map that's more symmetrical, but without telling you to remap there's little I can say :/
02:13:937 (1,2,3) - not symmetrical
yeah, sorry, there's not much I can suggest just keeping the rest of the map the same.

[Normal]
AR is too low
00:13:239 (1,2,3) - This pattern doesn't really work here, I don't think... The doubling-back just doesn't feel right :/
00:26:495 (2,3,4,5) - symmetry
00:43:239 (3) - slider is too long
00:44:634 (1,2,3,4,1,2,3,4) - perfect place for symmetry (making the second combo a copy+paste and rotate of the first one) IMO
00:48:355 (1) - don't like the doubling-back
01:26:030 (2) - ^
01:46:146 (1) - this slider is at an awkward point halfway between straight and curved, try making it more of one than the other
01:56:262 (2) - gets overlapped by a hitburst, kinda ugly
02:15:448 - you can break distance snap to unoverlap these notes; it'd make it look better
02:38:123 (1,2,3,4,5,6) - the cursor feels kinda stuck in the same place throughout this combo (sorry I'm being vague but :/ can't explain it much better)
02:44:634 (2,3,4) - if you put notes slightly above center right after a spinner it's ugly because the CLEAR thing and the kanji text that shows up afterward overlaps it
02:49:983 (1) - I like the doubling-back more here than in the rest of the diff; I just think it "works" (just a gut feeling :/)

[Hard]
I liked this diff way better than the previous two. it's actually pretty good.
00:09:750 (1,2,3,4,5) - try something more like http://osu.ppy.sh/ss/405107 ?
00:18:123 (1) - ctrl+r
00:20:681 (1) - http://osu.ppy.sh/ss/405108 ?
00:27:890 (5) - destack?
00:28:820 (1,2) - ^
00:34:867 (2,3,4,5,6,7,8) - kinda chaotic
00:39:053 (5,6) - destack? IMO you should have a good reason to stack things, not just be stacking things because there's no reason not to
01:32:890 (4) - why suddenly is there a 1/4 triple?
01:43:239 (6) - couldn't tell this was a slider because of the overlap :/
02:17:425 (2) - ugly overlap by that slider
Topic Starter
kazumikos

Dusty wrote:

a lot of this mod is gut feeling so I don't know how much you'll want to change. but maybe think about the grid as a canvas and consider how the cursor moves throughout a combo and how the different combos interact with each other :/...... yeah....

A lot of the things you do in [Easy] and [Normal] work better in [Hard] and above, simply because Hard diffs tend to be faster-paced, while in Easy and Normal diffs, it's slower and there's not as much of a flow, and symmetry tends to work better, I think

[Easy]
when I listen to this song I imagine an Easy map that's more symmetrical, but without telling you to remap there's little I can say :/
02:13:937 (1,2,3) - not symmetrical well becuz it wasnt meant to be symmetrical, sorry ._.
yeah, sorry, there's not much I can suggest just keeping the rest of the map the same.

[Normal]
AR is too low +1
00:13:239 (1,2,3) - This pattern doesn't really work here, I don't think... The doubling-back just doesn't feel right :/ fixed (i think)
00:26:495 (2,3,4,5) - symmetry k
00:43:239 (3) - slider is too long hmm i'll think about this
00:44:634 (1,2,3,4,1,2,3,4) - perfect place for symmetry (making the second combo a copy+paste and rotate of the first one) IMO sorry :< but i wasnt trying to make symmetry there =/
00:48:355 (1) - don't like the doubling-back i didnt wanna use 1/1 notes o_O they are too much already
01:26:030 (2) - ^
01:46:146 (1) - this slider is at an awkward point halfway between straight and curved, try making it more of one than the other ok...
01:56:262 (2) - gets overlapped by a hitburst, kinda ugly ok fixed
02:15:448 - you can break distance snap to unoverlap these notes; it'd make it look better k
02:38:123 (1,2,3,4,5,6) - the cursor feels kinda stuck in the same place throughout this combo (sorry I'm being vague but :/ can't explain it much better) fixed
02:44:634 (2,3,4) - if you put notes slightly above center right after a spinner it's ugly because the CLEAR thing and the kanji text that shows up afterward overlaps it
02:49:983 (1) - I like the doubling-back more here than in the rest of the diff; I just think it "works" (just a gut feeling :/) mmm.. <_<

[Hard]
I liked this diff way better than the previous two. it's actually pretty good.
00:09:750 (1,2,3,4,5) - try something more like http://osu.ppy.sh/ss/405107 ? done
00:18:123 (1) - ctrl+r i disagree, mmm i kinda like this flow
00:20:681 (1) - http://osu.ppy.sh/ss/405108 ? it makes the flow of 00:21:146 (2,3) - doesnt look good to me
00:27:890 (5) - destack? honestly i cant think of any better location for 00:27:890 (5) - than this =/ can i have a suggestion?
00:28:820 (1,2) - ^ stacked with 00:31:146 (4) -
00:34:867 (2,3,4,5,6,7,8) - kinda chaotic eh? but i like this pattern ;_;
00:39:053 (5,6) - destack? IMO you should have a good reason to stack things, not just be stacking things because there's no reason not to it's easy to just follow the flow and map but it looks ugly, so i decided to stack becuz i wanted to reduce overlap
01:32:890 (4) - why suddenly is there a 1/4 triple? mm.. well.. she's singing frozen.. >_>hide*
01:43:239 (6) - couldn't tell this was a slider because of the overlap :/ but with ar8 i think you can totally play it well, it's not hidden at all o_o
02:17:425 (2) - ugly overlap by that slider it's just a little bit overlap =3=
phew sorry for late reply
thx for modding ^^
Dusty

kazumikos wrote:

Dusty wrote:

[Hard]
00:27:890 (5) - destack? honestly i cant think of any better location for 00:27:890 (5) - than this =/ can i have a suggestion?
well, personally I would suggest something like http://osu.ppy.sh/ss/407868, but that's just because I like the symmetry.
Topic Starter
kazumikos

Dusty wrote:

well, personally I would suggest something like http://osu.ppy.sh/ss/407868, but that's just because I like the symmetry.
mmm but that makes 00:27:890 (5,1) - - look bad =o
Shulin
Dancing is my remedy oh ~

[General]
  1. +12 offset is much better for me.
[Easy]

00:08:355 (2,3) - For places like this I'd like to see you follow the vocal more because it's much stronger than the beat. To make it easier for new players I'd say a returning slider that starts at 00:08:355 (2) - and the return starting at 00:09:053
00:15:797 (2,3) - I think you could do the same here with the return landing on 00:16:495 -
00:19:518 (1,2) - This one might be harder to do but a return on 00:20:216 - would be nice to catch the vocal.
00:20:913 - If you don't do ^ I think a note would fit really nicely here.
00:32:076 (1) - Remove new combo and add new combo to 00:33:471 (2) - ? Follows vocal better.
00:57:657 (1) - Remove new combo. Also I think this would be better as a curved slider; linear just seems odd here.
01:23:704 (3,4) - Returning slider? With the return landing on 01:24:402 - to catch the vocal. Because 01:24:634 (4) - is quite hard to catch right now imo.
01:36:727 (1,2,3) - I don't really like the gaps here because I think the other choruses had better rhythm. But I guess it's fine if you want to keep it as it is.
01:41:378 (1,2) - The rhythm is much better at 00:41:844 (3,4) - I think it'd be better if you use it here too.
01:49:750 (1) - Remove new combo? Seems kinda pointless.
01:57:192 (1) - ^ so it's consistent with 00:48:820 (1,2,3) - ?
02:13:937 (1,2,3) - I think using sliders here for the vocal would be better here.
02:16:727 (4) - Move to 02:16:495 - consider adding a note at 02:16:495 - if you do this.
02:19:285 - Note? Stack it on 02:19:518 (1) - ?
02:21:843 (1) - Move to 02:22:076 - and add a note at 02:21:843 -
02:24:402 (2,3) - Reposition if you do ^
02:56:727 (1) - Remove new combo, seems odd for 1 slider.
03:01:378 (1) - Remove new combo and add new combo for 03:03:239 (3) -
03:04:169 (1) - Remove new combo
03:10:216 - Note? I think this is better if it's not blank
03:11:146 - ^ I suppose you could use a slider instead of the notes if you wanted too.

[Normal]

00:19:983 (3) - I think it's smoother if you placed this in the same position as 00:18:123 (1) - maybe something like this
00:23:704 (2) - Remove whistle.
00:35:099 (3,4) - I think if you use a returning slider for the first "remedy" the rhythm is better like you did at 01:34:867 (3,4) - Right now the 1/2 sliders at 00:34:634 (2,3,4) - feel strange.
00:42:541 (2,3) - Think the rhythm could be better. It's better if you have returning sliders on "remedy, remedy" imo instead of having a long slider cutting through this rhythm. What you did at 01:42:309 (3,4,5) - was better too.
00:51:378 (5) - Whistle start, remove whistle from end.
00:58:820 (4) - Whistle.
00:59:053 (5) - Remove whistle.
01:05:099 (1,2,3,4) - This plays better if it's something like this.
01:50:913 (3) - Add whistle to the start and remove it from the end.
01:57:890 (2) - Add whistle to the end.
01:58:588 (3) - Remove whistle
02:50:448 (2) - Whistle
02:50:681 (3) - Remove whistle
02:57:192 (4) - ^
02:57:890 (5) - ^ from the end
03:01:146 (2) - Long slider doesn't fit imo, just use 1/2 notes / slider instead?
03:05:564 (3) - Remove whistle
03:07:890 (1,2,3,4) - very ugly... align 03:08:588 (2,3,4) - vertically with the end of 03:07:890 (1) - to make it look much better.
03:12:774 (4) - Whistle
03:13:006 (5) - Remove whistle

[Hard]

00:09:983 (2) - Move left 1 square, may as well make this diamond neat xD
00:49:750 (3) - This jump feels a bit awkward to me, I think it might be better to stack it or place it to the left or below 00:49:053 (2) -
00:50:913 (3) - Whistle end and remove whistle from the start of 00:51:611 (4) -
00:58:123 (2) - Remove whistle
00:59:053 (5) - ^
01:50:913 (4) - Whistle
01:51:146 (5) - Remove whistle
01:58:355 (4) - Whistle
01:58:588 (5) - Remove whistle
02:18:355 (2,3,1) - Maybe make this kind of stacking more obvious by moving 02:18:355 (2,3,1) - down. Right now it looks like it failed to stack xD
02:31:146 - Note? Since you seem to be following the vocal.
02:33:006 - ^
02:50:448 (3) - Whistle
02:50:681 (4) - Remove whistle
02:57:890 (4) - Whistle
02:58:123 (5) - Remove whistle
03:05:332 (4) - Whistle
03:05:564 (5) - Remove whistle
03:12:309 (2) - Whistle end
03:13:006 (3) - Remove whistle (you're probably fed up of this by now, don't worry it's the last one! =P)

Few more mods maybe and then I'll pay another visit ★
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Delete osb in song folder if not using it.

[Normal]
HP-1?
00:14:634 - there is vocal here but no note to follow it
00:28:820 (1,2) - avoid 1/1 stack? You use many 1/2 stack in this diff, so this 1/1 stack may cause difficult in reading.
00:39:053 (4,5) - ^
00:43:239 (3) - end this slider at 00:43:704?
02:44:634 (2,3,4) - they are overlapped by 'spinner-osu' http://puu.sh/Y48m

[Hard]
00:39:518 (6) - ctrl+r?
00:59:518 - end Kiai here
01:51:378 (6) - delete? There is nothing to follow here
02:18:355 (2) - NC for anti-jump?
03:05:797 (6) - same as 01:51:378 (6)

That's all I can find. GL~
Topic Starter
kazumikos

Shulin wrote:

mod...
fixed all :< finally...
thx for modding :3

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

General
Delete osb in song folder if not using it. it's kinda poinless =/

Normal
HP-1? i disagree =/
00:14:634 - there is vocal here but no note to follow it well it's a slider?
00:28:820 (1,2) - avoid 1/1 stack? You use many 1/2 stack in this diff, so this 1/1 stack may cause difficult in reading. i dont think it can cause confusion here, 1/1 and 1/2 stack are totally different =/
00:39:053 (4,5) - ^
00:43:239 (3) - end this slider at 00:43:704? this was fixed
02:44:634 (2,3,4) - they are overlapped by 'spinner-osu' http://puu.sh/Y48m fixed

Hard
00:39:518 (6) - ctrl+r? why?
00:59:518 - end Kiai here i did o_o
01:51:378 (6) - delete? There is nothing to follow here mmm k
02:18:355 (2) - NC for anti-jump? well this is not an anti-jump anymore
03:05:797 (6) - same as 01:51:378 (6) k
That's all I can find. GL~
thx for modding :D
Zejky
hi~Mod Queues
[Easy]
[Normal]
  • 00:36:739 - remove hit clap
    01:36:274 - ^
    01:57:204 (1) - to 01:58:600 - i think sound reduction down
    02:31:158 - add note
[Hard]
  • 00:14:879 (1) - zipper 3 down1 gird wil better
    00:22:321 (1) -1 grid right
    00:28:135 - 00:28:367 - 00:28:600 - add note or slider, it would be better
    01:21:855 (2,3,4) - it may be better < my opinions >
    01:41:390 (1) - need to be moved http://osu.ppy.sh/ss/414991. it may be better
    02:21:158 (3) - remove note , replaced with the slider before it and add note hể 02:21:855 -
[Timing]
  • my opinions green timing
    00:28:832 - reduce sound here ( ~ 50 )
    00:43:483 - ^
    01:28:367 - ^
    01:42:321 - ^
    02:13:483 - sound 60 ~70 until 02:28:832 - ~ 80 < 02:27:437 - this timing same ^ 60 ~ 70 sound >
good luck kazumikos and +star
Topic Starter
kazumikos

Zejky wrote:

hi~Mod Queues
[Easy]
  • 01:49:762 - zipper 2 down 1 gird - http://osu.ppy.sh/ss/414956 mhm
    02:18:135 - add note here but there's nothing to follow here o_o
    02:44:181 - add note and note it hit clap it's too hare for an easy diff
[Normal]
  • 00:36:739 - remove hit clap hit clap's supposed to be here due to 2nd/4th pattern
    01:36:274 - ^
    01:57:204 (1) - to 01:58:600 - i think sound reduction down why? =o
    02:31:158 - add note i'll consider this
[Hard]
  • 00:14:879 (1) - zipper 3 down1 gird wil better k...
    00:22:321 (1) -1 grid right 00:22:321 (1) - is stacking with 00:20:693 (1) -
    00:28:135 - 00:28:367 - 00:28:600 - add note or slider, it would be better mmm but i was following the vocal there
    01:21:855 (2,3,4) - it may be better < my opinions > how? =o
    01:41:390 (1) - need to be moved http://osu.ppy.sh/ss/414991. it may be better mm the flow doesnt look nice to me ._.
    02:21:158 (3) - remove note , replaced with the slider before it and add note hể 02:21:855 - i disagree
[Timing]
  • my opinions green timing
    00:28:832 - reduce sound here ( ~ 50 ) k
    00:43:483 - ^ fixed
    01:28:367 - ^ ^
    01:42:321 - ^ ^
    02:13:483 - sound 60 ~70 until 02:28:832 - ~ 80 < 02:27:437 - this timing same ^ 60 ~ 70 sound > mhm
good luck kazumikos and +star
thx for modding ^^
Shulin
cho ban mot bong bong
Tony
Thụ Lâm, anh yêu em ♥
Topic Starter
kazumikos
oh my god xDDD
Aurele
OMG BUBBLED. <333
Armin
Enjoy the rank.
mancuso_JM_
Congratulations Kazumi! :3
Aurele

Gabe wrote:

OMG RANKED. <333
Suimya
Lol Gratz o3o
Chyo-Kun
Gratz :)
Chewin
Oh nice, I remember it, good job :3
Axey
sooooo love this song
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