Okay, seeing all the threads discussing FL mods, DT vs FL and pp farming, I decided to make one ultimate topic to debate the scoring system.
First of all, pp (performance points) was supposed to be unfarmable, but the fact is they are being farmed by Hidden and Flashlight.
Click the spoiler box below to see the reasons why DT and HR are superior in judging skill, and why FL and HD are the farmable mods:
This is only an example, but the below rules must apply:
Rule 1: DT > HR + FL + HD
WHY? Because DT is the hardest mod, the only mod to speed the bpm of the song. This makes some songs (bpm >200) impossible with DT, but still playable with HR + FL + HD. It is also the only mod to break the AR 10 limit, making maps with AR > 8 impossible with DT.
Rule 2: HR > FL + HD
WHY? Because HR not only has smaller circles, but also increases OD, making it harder to get high accuracy, and the approach circle rate is faster.
Rule 3: FL > HD
The position of notes is clearly harder to memorize than the timing, you can't see the whole screen but you can still listen to the music rhythm.
Now, before you Flashlight players start flaming me, please note that I do not deny that FL needs skill, it's just that "Flashlight skill" is simply how much effort you put into "memorizing". I'm sure Cookiezi and other pro players can FL every song if they want, just give them enough time.
First of all, pp (performance points) was supposed to be unfarmable, but the fact is they are being farmed by Hidden and Flashlight.
Click the spoiler box below to see the reasons why DT and HR are superior in judging skill, and why FL and HD are the farmable mods:
SPOILER
So I propose new score multipliers: Double Time (x1.26), Hard Rock (x1.13), Flashlight (x1.08), Hidden (x1.04)Accuracy: DT and HR decreases the time window to hit accurate notes (300s), and approach circle rate is faster. This makes it harder to get high accuracy with DT/HR.
Skill: FL and HD only require you to remember the position or timing of the notes, thus it can be easily achieved with enough plays (farming).
Skill: FL and HD only require you to remember the position or timing of the notes, thus it can be easily achieved with enough plays (farming).
This is only an example, but the below rules must apply:
Rule 1: DT > HR + FL + HD
WHY? Because DT is the hardest mod, the only mod to speed the bpm of the song. This makes some songs (bpm >200) impossible with DT, but still playable with HR + FL + HD. It is also the only mod to break the AR 10 limit, making maps with AR > 8 impossible with DT.
Rule 2: HR > FL + HD
WHY? Because HR not only has smaller circles, but also increases OD, making it harder to get high accuracy, and the approach circle rate is faster.
Rule 3: FL > HD
The position of notes is clearly harder to memorize than the timing, you can't see the whole screen but you can still listen to the music rhythm.
Now, before you Flashlight players start flaming me, please note that I do not deny that FL needs skill, it's just that "Flashlight skill" is simply how much effort you put into "memorizing". I'm sure Cookiezi and other pro players can FL every song if they want, just give them enough time.