Okay thanks :3 I'll talk with my Kei about it
Thanks a lot! I'll wait for Kei's response on the SB
Doodley wrote:Okay, sorry for a late mod.
I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points. Oh D: Actually, I only had the difficult one before, but I decided to add the easier one and hey, it's not THAT hard, i know only few people could do it but I don't want to add an easier one now
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song) Okie changed, but a bit earlier so you can hear the chorus start
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)
Wow I wasn't confident about the previous combo either, this seems a lot better thanks, added it but a bit darker.
Storyboard and Skin Elements
That's my Kei's department xD
01:50:392 - New combo? Yep
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything... Do you think so? o.o I think it's quite readable! ><
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump... Decreased
Kei&Snap's HUE HUE HUE
No problems that I can see.
Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Jayce Piltover wrote:Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well Done
00:16:058 (6) - Reverse Nope it flows well like this :3
00:16:280 (7) - ^
00:17:614 (1) - Remove NC Nope because of the drum line - it is like this
00:18:058 (2) - NC
01:00:503 (6) - ^ Hmmm I don't really think this one would be good for NC because of the drum line and also consistency with other kiais :/
Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off. Right D: fixed
WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.
Thanks a lot!
Stefan wrote:I really think about to change a bit to the NA Server, since many people of osu! play there. D:
Anyway, now to the Mod:
Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..
00:20:614 - I think it it fits well with the Music if you add a Circle here. http://puu.sh/14eUN <- Just an example. I don't like that D:
00:22:280 (2) - IMO the Middle part sounds awkward for me. You should not set here at 00:22:447 something. Checked at slow motion and it sounds good
01:38:836 (2) - Same here as above. Same~~
01:43:169 (5) - I would set NC here. No because the voice changes at my current NC, not there
01:49:947 (5) - The End sounds extremly strange and partly out of beat. I would remove 01:50:392 (1) and extend this Slider to this time. Actually I don't agree with that because the most intuitive thing is this i thiiiiiiiiiiiiiiiiiiiiiiiiink and also it follows the drum line
02:18:169 (4,5,6) - The Stacks feels unnatural to play, I suggest to unstack it, if possible. Unnatural o.o? I like it and flows well imo
00:04:503 (2,3) - The Jump is a bit far.. I would reduce it for.. like 1/4 of now? Done
02:14:392 (2,4) - Can you move them like that?: http://puu.sh/14fd4 Done
02:55:003 (1) - I perfer that you should also end the Spinner like in the Diff before. Uhmm no because.. xD as this diff has a higher OD, the spinner in auto can't reach 1k bonus and that is unrankable, in "HUE" it does reach 1k so i did this
That's all what I could find. I hope this gets ranked even if I can't play such Diffs. orz
Yeah, it's because of the SB (I added a fade effect before the song). Someone mentioned this already (I don't remember who) but somehow, I forgot to fix it.
Stefan wrote:Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..