Area of Defect - 6v4

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DakeDekaane
Hi, nice map~

Only add epilepsy warning due to some strobes you are using~

And as I don't know nothing about SB, only I have to say that your SB load is higher than 5.0x in 01:21:669 - 01:22:447 , which is a very high number .w.

No kd, good luck~
Topic Starter
Snepif
Okay thanks :3 I'll talk with my Kei about it
Doodley
Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points.
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song)

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)


Storyboard and Skin Elements
AIBat tells me:
Missing SB Elements: morde huehuehue 2.png
SB Elements Not .png: black.jpg
Unused Image Files: pause-overlay.jpg

I recommend having custom pause buttons if you have a pause-overlay, they add to it. I recommend you use the font you use in the lyrics.

Reduce the SB Load at 01:21:614 to 01:22:503 by having it your background fade to Black and White.png, then removing it for the SB at that moment. Afterwards, fade to black (no background). Your SB Load should be reduced to (estimated) 3x during the black and white fade, and then 0.5x.

You do not need a black.jpg file as no background itself is black. When there is no background, osu! generates a black background that costs almost nothing in SB Load. You can have something fade into black while having no SB Load whatsoever by having no background. Remove the background at a certain point where it is not needed (such as when it fades to Black and White.png

During the time periods where there is no black and white, you do not need it in the storyboard.
Only have it in the storyboard where it is visible. This is the same for the map background. You have it at an unnecessary 100% fade during the entire time when the map background is present, which wastes SB Load.

Use .jpg compression if you want to reduce load time in-game and download time. .jpg compression is completely unnoticeable in non-solid colored images such as your map background, but it reduces a lot of the file size.

For comparison, this is your original Color.png at 580KB and this the same thing compressed into a .jpg at 89KB. It may not seem like much, but you could probably chop off a few whole MB by doing so...but you don't need to.

Flash with White.png at 01:22:503.

The white flashing between 00:41:614 and 00:43:169 could pulse with Color.png instead to be less of an annoying, repetitive effect.

Place Kei.png in front of Black and White.png in layer order so Black and White doesn't flash in front of Kei.png between 02:26:503 and 02:33:614 (thus making Kei.png repeatedly disappear.) Have it fade when the storyboard fades to black.

Snep's HUE
01:50:392 - New combo?
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything...
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump...

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Topic Starter
Snepif

Doodley wrote:

Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points. Oh D: Actually, I only had the difficult one before, but I decided to add the easier one and hey, it's not THAT hard, i know only few people could do it but I don't want to add an easier one now :(
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song) Okie changed, but a bit earlier so you can hear the chorus start

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)

Wow I wasn't confident about the previous combo either, this seems a lot better thanks, added it but a bit darker.

Storyboard and Skin Elements

That's my Kei's department xD

Snep's HUE
01:50:392 - New combo? Yep
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything... Do you think so? o.o I think it's quite readable! ><
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump... Decreased

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Thanks a lot! I'll wait for Kei's response on the SB
Doodley
It's fine if you don't want to add an easier difficulty for now, since it's not against Approval criteria as far as my knowledge goes, but it would be nice if you did get one in. Perfomance Points now considers both Ranked and Approved, diminishing the purpose of Approved category (to not add an extremely high score to your rank and farm that score)
Topic Starter
Snepif
I know ;_; actually my brother was making an easier one called Carnage but he takes ages mapping it... and I can't rush him because he just goes "gtfo dont rush me if you dont like it rank it without my diff" so I can't get one LOL
And also it's supposed to be like this because of the whole song atmosphere and stuff.. personally I don't think I could map an easier one myself because I tend to map what I hear and follow the music and "feel" of the song. I know there's people out there who would make one but I just wouldn't like to have such diff :c
Anyway it's a good advice Doodley, and I'll take it into account for my future projects. Thanks!
Stefan
To be honest, I cannot think about a Easy/Normal Diff to such a Song.
And I have a Mapping Style to make every shit easy. lol

I will mod it later, after I stand up.
Doodley
It's possible, I'm sure.
Topic Starter
Snepif
Well it is possible indeed, but I wouldn't like one >< it would be akward, as I said before
Jayce Piltover
Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.

[Snep's HUE]
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well
00:16:058 (6) - Reverse
00:16:280 (7) - ^
00:17:614 (1) - Remove NC
00:18:058 (2) - NC
01:00:503 (6) - ^

Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off.


WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.
Topic Starter
Snepif

Jayce Piltover wrote:

Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.

[Snep's HUE]
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well Done
00:16:058 (6) - Reverse Nope it flows well like this :3
00:16:280 (7) - ^
00:17:614 (1) - Remove NC Nope because of the drum line - it is like this
00:18:058 (2) - NC
01:00:503 (6) - ^ Hmmm I don't really think this one would be good for NC because of the drum line and also consistency with other kiais :/

Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off. Right D: fixed


WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.

Hehe thanks that was fast and good! Actually yes, this was the winner song LOL dunno how you don't know it xD
Thanks again! We can play if you want, add me on NA: Snepif
Stefan
I really think about to change a bit to the NA Server, since many people of osu! play there. D:

Anyway, now to the Mod:

[General]
Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O

[HUE]
00:20:614 - I think it it fits well with the Music if you add a Circle here. http://puu.sh/14eUN <- Just an example.
00:22:280 (2) - IMO the Middle part sounds awkward for me. You should not set here at 00:22:447 something.
01:38:836 (2) - Same here as above.
01:43:169 (5) - I would set NC here.
01:49:947 (5) - The End sounds extremly strange and partly out of beat. I would remove 01:50:392 (1) and extend this Slider to this time.
02:18:169 (4,5,6) - The Stacks feels unnatural to play, I suggest to unstack it, if possible.

[HUEHUEHUEHUEHUEHUEHUEHUEHUE]
00:04:503 (2,3) - The Jump is a bit far.. I would reduce it for.. like 1/4 of now?
02:14:392 (2,4) - Can you move them like that?: http://puu.sh/14fd4
02:55:003 (1) - I perfer that you should also end the Spinner like in the Diff before.

That's all what I could find. I hope this gets ranked even if I can't play such Diffs. orz
Topic Starter
Snepif

Stefan wrote:

I really think about to change a bit to the NA Server, since many people of osu! play there. D:

Anyway, now to the Mod:

[General]
Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..

[HUE]
00:20:614 - I think it it fits well with the Music if you add a Circle here. http://puu.sh/14eUN <- Just an example. I don't like that D:
00:22:280 (2) - IMO the Middle part sounds awkward for me. You should not set here at 00:22:447 something. Checked at slow motion and it sounds good
01:38:836 (2) - Same here as above. Same~~
01:43:169 (5) - I would set NC here. No because the voice changes at my current NC, not there
01:49:947 (5) - The End sounds extremly strange and partly out of beat. I would remove 01:50:392 (1) and extend this Slider to this time. Actually I don't agree with that because the most intuitive thing is this i thiiiiiiiiiiiiiiiiiiiiiiiiink and also it follows the drum line
02:18:169 (4,5,6) - The Stacks feels unnatural to play, I suggest to unstack it, if possible. Unnatural o.o? I like it and flows well imo

[HUEHUEHUEHUEHUEHUEHUEHUEHUE]
00:04:503 (2,3) - The Jump is a bit far.. I would reduce it for.. like 1/4 of now? Done
02:14:392 (2,4) - Can you move them like that?: http://puu.sh/14fd4 Done
02:55:003 (1) - I perfer that you should also end the Spinner like in the Diff before. Uhmm no because.. xD as this diff has a higher OD, the spinner in auto can't reach 1k bonus and that is unrankable, in "HUE" it does reach 1k so i did this

That's all what I could find. I hope this gets ranked even if I can't play such Diffs. orz
Thanks a lot!
Kei

Snepif wrote:

Stefan wrote:

Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..
Yeah, it's because of the SB (I added a fade effect before the song). Someone mentioned this already (I don't remember who) but somehow, I forgot to fix it.
Jenny
Preview time seems to be pooted up
Topic Starter
Snepif
Read what we said above ^ It's the SB. We gotta fix several SB issues but Kei's busy and she is the one who made the SB, i suck at that :3 so I'll wait for my Kei~~
Jenny
Preview time has nothing to do with SB tho, leadIn does~
Topic Starter
Snepif
Oh sorry D: what's wrong with it anyway? o.O
Jenny
^The vocals are a bit cut-off imo

  • /late
Topic Starter
Snepif
Fixed SB stuff. Reduced SB load so it never goes above 5x and added a flash. Reduced folder size and deleted pause overlay which sucked.
Ready for MAT I guess?
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