Area of Defect - 6v4

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Kei
B-b-but trolling is fun!!

ilu <3
Kyshiro
Hi there, modded as requested in my queue.

I love this song lol, I've been mapping this too, but for some reason I decided to abandon it.

Snep's HUE:

  • 00:10:836 (6,1,2,3,4) - I would've done this curve a bit different in which case it'd look and flow somewhat better, like this: http://puu.sh/10Gn5
    00:16:725 (1,2,3,4,5,6,7,8) - ^
    00:31:614 (3) - Plays/sounds better if this slider were a 1/2 slider with a note at 00:31:836 -
    00:35:836 (6,7) - Doesn't really fit the music in any way, 2 single sliders might be better
    00:41:836 (2,3,4,5,6,7,8) - Nice pattern, would be better if it looked like this though? http://puu.sh/10GuH Code below:
    108,64,41836,1,4
    256,352,42058,1,12
    404,64,42280,1,4
    256,192,42503,1,12
    404,320,42725,1,4
    256,32,42947,1,12
    108,320,43169,1,4
    01:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash
    02:26:503 (1,2,3,4,5,1,2,3,4,5,6) - Might just be me, but since this is an epic solo I'd prefer to stream over here o-o or just anything else really, it feels way too empty.


Kei&Snep's HUE HUE HUE:

  • 00:19:725 (6,7) - Could be a better blanket
    00:22:836 (6,7,8) - Doesn't really fit the vocals like this, how about http://puu.sh/10GUk , This is a note, followed by 2x a 1/1 slider, followed by a note
    00:49:614 (7,8) - Structurally this doesn't play/sound right, As this is mapped to the vocals, slider (8) should start where note (7) is right now, and there should be a note after it on 00:50:169 -
    00:57:392 (2,3,4,5) - Feels as if this is just forced in here, doesn't fit with the music
    01:34:836 (1,2,3,4) - ^


Couldn't find anything else, there might be a few more structural errors in Kei&Snep's HUE HUE HUE which are minor and just acceptable imo.

Love the song and map

For any questions you may contact me in game, good luck

~Kyshiro
Topic Starter
Snepif

Kyshiro wrote:

Hi there, modded as requested in my queue.

I love this song lol, I've been mapping this too, but for some reason I decided to abandon it.

Snep's HUE:

  • 00:10:836 (6,1,2,3,4) - I would've done this curve a bit different in which case it'd look and flow somewhat better, like this: http://puu.sh/10Gn5. Looks good~~ done
    00:16:725 (1,2,3,4,5,6,7,8) - ^ I like this one
    00:31:614 (3) - Plays/sounds better if this slider were a 1/2 slider with a note at 00:31:836 - Ok
    00:35:836 (6,7) - Doesn't really fit the music in any way, 2 single sliders might be better I think this way is nice
    00:41:836 (2,3,4,5,6,7,8) - Nice pattern, would be better if it looked like this though? http://puu.sh/10GuH Code below:
    108,64,41836,1,4
    256,352,42058,1,12
    404,64,42280,1,4
    256,192,42503,1,12
    404,320,42725,1,4
    256,32,42947,1,12
    108,320,43169,1,4
    Thanks but no, it is symmetrical now, and nice to play
    01:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash. my Kei made the sb~~ gonna ask her
    02:26:503 (1,2,3,4,5,1,2,3,4,5,6) - Might just be me, but since this is an epic solo I'd prefer to stream over here o-o or just anything else really, it feels way too empty. Uhmm it was suggested before so yep.. I'll do it

Couldn't find anything else, there might be a few more structural errors in Kei&Snep's HUE HUE HUE which are minor and just acceptable imo.

Love the song and map

For any questions you may contact me in game, good luck

~Kyshiro
Thanks a lot.

To my Kei:

All suggestions on HUE HUE HUE are for you :3 ilu!!!!!!
tsuka
fighting 6 v 4
-kevincela-
Awesum song ♥

[General]

  1. Add "League of Legends" to the tags?


[Kei&Snep's HUE HUE HUE]

  1. 00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely.
  2. 00:36:392 (3) - I would put this instead at x:164 y:108 to make 00:36:280 (2,3,4,5) - a pretty good looking diamond-shaped pattern?
  3. 00:42:725 (6,7) - Actually it would be good if you exchanged their position,to give at the entire pattern a pretty natural flow...
  4. 00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better.
  5. 01:07:836 (7) - This is just a little suggestion: what do you think about removing one repeat from this slider and adding a note at x:161 y:134? I think this is more fun to play,actually :)
  6. 01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting.
  7. 01:43:614 (1) - Move the new combo instead on 01:43:947 (2) - ?
  8. 02:41:169 (3) - For another time and for the same reasons,what do you think on reversing this slider? xD


[Snep's HUE]

  1. 00:42:503 (5) - Add a new combo here to delineate a new pattern?
  2. 01:54:503 (1) - Actually this isn't that necessary,but what do you think on modifying this slider into this? I really find this awesome and it fits very well too :P
  3. 02:24:280 (2) - This is a bug,but anyways add a New combo here,since this note follows a spinner.
    Sorry if I didn't find anything useful here, but anyways this is an awesome diff,really good job! :D


And...that's all! Sorry for my short mod,if it's useless for you,then don't give any kds. Right now the map is bubblable for me xD
Star,and good luck!
Topic Starter
Snepif

-kevincela- wrote:

Awesum song ♥

[General]

  1. Add "League of Legends" to the tags? OMG XD I forgot sorry


[Kei&Snep's HUE HUE HUE]

  1. 00:36:392 (3) - I would put this instead at x:164 y:108 to make 00:36:280 (2,3,4,5) - a pretty good looking diamond-shaped pattern? Ok
  2. 00:42:725 (6,7) - Actually it would be good if you exchanged their position,to give at the entire pattern a pretty natural flow... Actually I don't know if you tried to play it, but this way it flows very well
  3. 01:07:836 (7) - This is just a little suggestion: what do you think about removing one repeat from this slider and adding a note at x:161 y:134? I think this is more fun to play,actually :)Yep
  4. 01:43:614 (1) - Move the new combo instead on 01:43:947 (2) - ? Nope it follows the vocals
  5. 02:41:169 (3) - For another time and for the same reasons,what do you think on reversing this slider? xD Rearranged some stuff


[Snep's HUE]

  1. 00:42:503 (5) - Add a new combo here to delineate a new pattern? I want it like this because it's red like the lyrics >< also it isn't thaaaat necessary I think o.o we'll see I don't wanna sound like I won't change anything
  2. 01:54:503 (1) - Actually this isn't that necessary,but what do you think on modifying this slider into this? I really find this awesome and it fits very well too :P. Yes indeed~~ but I don't like the 3-red-dot thingy so I put only 1 red dot
  3. 02:24:280 (2) - This is a bug,but anyways add a New combo here,since this note follows a spinner. o.o? The new combo is automatically there what bug do you mean?
    Sorry if I didn't find anything useful here, but anyways this is an awesome diff,really good job! :D Thanks


And...that's all! Sorry for my short mod,if it's useless for you,then don't give any kds. Right now the map is bubblable for me xD
Star,and good luck!
Thanks a lot!


00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely.
00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better.
01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting.
those
Dyrus 13 Health Pot Morde
Topic Starter
Snepif
LOL! That build actually works huehuehuehue so much sustain omg riot pls
Kite
i miss 5x gunblade builds
-kevincela-
About the new combo bug...



^see? The new combo isn't set,even if there's actually a New combo!

Epic drawing skillz \o/
Topic Starter
Snepif
Ohhh I see! Not sure if that's an issue tho :/ well changed anyway.

Kite wrote:

i miss 5x gunblade builds
Lol yeah, you never actually finished 5 WotA because you won earlier
Kei

-kevincela- wrote:

[Kei&Snep's HUE HUE HUE]

  1. 00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely. done
  2. 00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better. mm i ctrl+r (8) (im not sure, im not writing this while i change stuff. i changed everything already and right now im trying to remember what stuff did i changed and which not lol
  3. 01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting. yeah much better
Thanks kevincela :D

Kyshiro wrote:

Kei&Snep's HUE HUE HUE:

  • 00:19:725 (6,7) - Could be a better blanket i improved it a bit i guess
    00:22:836 (6,7,8) - Doesn't really fit the vocals like this, how about http://puu.sh/10GUk , This is a note, followed by 2x a 1/1 slider, followed by a note sounds alright now, because kevincela helped me with this part already.
    00:49:614 (7,8) - Structurally this doesn't play/sound right, As this is mapped to the vocals, slider (8) should start where note (7) is right now, and there should be a note after it on 00:50:169 - ok done. fuck i had to remap this part. lol
    00:57:392 (2,3,4,5) - Feels as if this is just forced in here, doesn't fit with the music it fits the vocals and the instrumental at the same time o.o
    01:34:836 (1,2,3,4) - ^ ^
Thanks~

http://puu.sh/12IQr

huehuehuehue
Topic Starter
Snepif
Updated my love :3
riffy
Satan brought me here ~.~

don't expect anything from me. don't like song ;_;

[General]
tickrate 1 is enough, imo.
combo 6, 7 and 8 are gray. if you fail any map in multiplayer you will get the same colour >.< it's confusing to play (lower userrating in future? :<) (try to use same colours but make them less bright? example)


[Satan's HUE]
OD nd HP Drain - 7 (to make it more playable - all diffs)
i guess you can rename it to [HUE] because this diff is obv yours. ppl will know it because you are creator ;_;
01:06:503 (1,2,3) - stacks'n'blankets here, please

232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
note: fixed some spacing and some more stacks. try to apply code and see
01:32:169 - circle here to follow vocals?
01:35:947 - ^ (note: not ovemap but following vocals >.<)
01:38:280 - circle to follow background music.
02:33:614 (1) - and many-many-many-many same sliders should end 1/4 earlier. orz (check it with 25% playback rate, please)
02:55:058 (1) - remove spinner in the end? it doesn't fits here anyway :( (same for [HUE HUE HUE])

[Triple HUE]
00:11:725 (2,3) - appears too fast and i can't see where slider actually starts >.< (screenshot)
01:15:503 (1) - (and same for HUE) why don't you try t put break here? ~.~ it will looks better here :/
02:19:058 (5) - any reasons for this jump? (excpt: it looks good) if no - make jump distance a bit lower. just thinking >.<

~~~~~~~~~~~~~~~~~~~~~~~~~~~

sorry ;_;
Topic Starter
Snepif

-Bakari- wrote:

Satan brought me here ~.~

don't expect anything from me. don't like song ;_;

[General]
tickrate 1 is enough, imo. I don't like TR 1 for long sliders on this song ><
combo 6, 7 and 8 are gray. if you fail any map in multiplayer you will get the same colour >.< it's confusing to play (lower userrating in future? :<) (try to use same colours but make them less bright? example) lol no, gray combos are only used in "slow" parts where the BG turns gray, idk how you didn't notice this?


[Satan's HUE]
WTF satan? XD
OD nd HP Drain - 7 (to make it more playable - all diffs) Nah, OD 7 is too low and this beatmap doesnt have complex rhythms that would require lower OD. And about hp... will consider it
i guess you can rename it to [HUE] because this diff is obv yours. ppl will know it because you are creator ;_;
01:06:503 (1,2,3) - stacks'n'blankets here, please Done

232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
note: fixed some spacing and some more stacks. try to apply code and see
01:32:169 - circle here to follow vocals? Nope, it wouldn't follow the vocals o.o... or at least.. doesn't seem nice to me
01:35:947 - ^ (note: not ovemap but following vocals >.<) This one yes
01:38:280 - circle to follow background music. yep
02:33:614 (1) - and many-many-many-many same sliders should end 1/4 earlier. orz (check it with 25% playback rate, please) It's done on purpose? That's why i silenced the slider ends lol
02:55:058 (1) - remove spinner in the end? it doesn't fits here anyway :( (same for [HUE HUE HUE]) Yes it does

[Triple HUE]
00:11:725 (2,3) - appears too fast and i can't see where slider actually starts >.< (screenshot) Hm if someone else says so i'll change it
01:15:503 (1) - (and same for HUE) why don't you try t put break here? ~.~ it will looks better here :/ Nope! The reason why we put this big spinner is because there are no breaks so this is the only 'break' you'll have from so much crazyness
02:19:058 (5) - any reasons for this jump? (excpt: it looks good) if no - make jump distance a bit lower. just thinking >.< Well it's the same as the previous kiai and the drums go in 2 "waves", first one has 4 beats and second one (starting at that note you pointed out) has 5 beats.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

sorry ;_;
Thanks Bakari, updated!
DakeDekaane
Hi, nice map~

Only add epilepsy warning due to some strobes you are using~

And as I don't know nothing about SB, only I have to say that your SB load is higher than 5.0x in 01:21:669 - 01:22:447 , which is a very high number .w.

No kd, good luck~
Topic Starter
Snepif
Okay thanks :3 I'll talk with my Kei about it
Doodley
Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points.
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song)

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)


Storyboard and Skin Elements
AIBat tells me:
Missing SB Elements: morde huehuehue 2.png
SB Elements Not .png: black.jpg
Unused Image Files: pause-overlay.jpg

I recommend having custom pause buttons if you have a pause-overlay, they add to it. I recommend you use the font you use in the lyrics.

Reduce the SB Load at 01:21:614 to 01:22:503 by having it your background fade to Black and White.png, then removing it for the SB at that moment. Afterwards, fade to black (no background). Your SB Load should be reduced to (estimated) 3x during the black and white fade, and then 0.5x.

You do not need a black.jpg file as no background itself is black. When there is no background, osu! generates a black background that costs almost nothing in SB Load. You can have something fade into black while having no SB Load whatsoever by having no background. Remove the background at a certain point where it is not needed (such as when it fades to Black and White.png

During the time periods where there is no black and white, you do not need it in the storyboard.
Only have it in the storyboard where it is visible. This is the same for the map background. You have it at an unnecessary 100% fade during the entire time when the map background is present, which wastes SB Load.

Use .jpg compression if you want to reduce load time in-game and download time. .jpg compression is completely unnoticeable in non-solid colored images such as your map background, but it reduces a lot of the file size.

For comparison, this is your original Color.png at 580KB and this the same thing compressed into a .jpg at 89KB. It may not seem like much, but you could probably chop off a few whole MB by doing so...but you don't need to.

Flash with White.png at 01:22:503.

The white flashing between 00:41:614 and 00:43:169 could pulse with Color.png instead to be less of an annoying, repetitive effect.

Place Kei.png in front of Black and White.png in layer order so Black and White doesn't flash in front of Kei.png between 02:26:503 and 02:33:614 (thus making Kei.png repeatedly disappear.) Have it fade when the storyboard fades to black.

Snep's HUE
01:50:392 - New combo?
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything...
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump...

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Topic Starter
Snepif

Doodley wrote:

Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points. Oh D: Actually, I only had the difficult one before, but I decided to add the easier one and hey, it's not THAT hard, i know only few people could do it but I don't want to add an easier one now :(
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song) Okie changed, but a bit earlier so you can hear the chorus start

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)

Wow I wasn't confident about the previous combo either, this seems a lot better thanks, added it but a bit darker.

Storyboard and Skin Elements

That's my Kei's department xD

Snep's HUE
01:50:392 - New combo? Yep
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything... Do you think so? o.o I think it's quite readable! ><
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump... Decreased

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Thanks a lot! I'll wait for Kei's response on the SB
Doodley
It's fine if you don't want to add an easier difficulty for now, since it's not against Approval criteria as far as my knowledge goes, but it would be nice if you did get one in. Perfomance Points now considers both Ranked and Approved, diminishing the purpose of Approved category (to not add an extremely high score to your rank and farm that score)
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