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Ronald Jenkees - Throwing Fire

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Topic Starter
DampfNudel
This beatmap was submitted using in-game submission on Dienstag, 4. September 2012 at 18:29:59

Artist: Ronald Jenkees
Title: Throwing Fire
Tags: ShadowSoul marshall_racer
BPM: 105
Filesize: 3666kb
Play Time: 02:11
Difficulties Available:
  1. Easy (0,97 stars, 67 notes)
  2. Hyper (4,91 stars, 231 notes)
  3. marshall's Normal (2,82 stars, 119 notes)
  4. ShadowSoul's Hard (4,57 stars, 210 notes)
Download: Ronald Jenkees - Throwing Fire
Information: Scores/Beatmap Listing
---------------
Ronald Jenkees - Throwing Fire <3~


Easy - Me
Normal - marshall_racer
Hard - ShadowSoul
Hyper - Me


Have Fun <3
ShadowSoul
Here the requested Diff and some Hitsounds .. Please add them to the folder ..
Also add "ShadowSoul" to tags.
http://puu.sh/Q7ke
Topic Starter
DampfNudel

ShadowSoul wrote:

Here the requested Diff and some Hitsounds .. Please add them to the folder ..
Also add "ShadowSoul" to tags.
http://puu.sh/Q7ke
ty, done
Phish_old
marshall die bitch will das ich das modde ;_;

General
> gleich 2 .osb's die du löschen kannst o_0
> resize das pic bitte auf 1024 x 768
> wegen den slidertickhitsounds, die ganz bestimmt nicht shadows idee waren, die guidelines sagen das sowas eigentlich nicht unbedingt benutzt werden sollte, und wenn dann nur wenn es wirklich passt und dann auch mit weniger volume... shadow klatscht das zeug ja in alle seine maps :'D
> am schluss sind mehr als 20 Prozent nicht gemappt, musst du leider dran rumschnippeln!
> kannst du keine kiai time suchen? wär schöner

[marshis stinker diff]
00:14:975 (4) - stop den slider auf nem blauen tick, hört sich besser an, adjust spacing after

00:29:261 (1,2,3) - die selle passt weder zu vocals noch musik :/ (naya die vocals zählen ja in dem song auch schon fast als musik) ausserdem is die (3) ganz eklig an dem andren slider dran 8D
00:44:975 (1) - THIS IS BLASPHEMY 00:54:118 (1) - THIS 01:21:546 (1) - IS 02:11:832 (1) - SPAAARTAAA spass hallo
00:51:261 (4) - bieg ihn nach oben
01:08:975 (2) - 1smallgrid up
01:11:261 (2) - ^
01:14:403 (2) - der clap am schluss passt nich
01:15:546 (4) - ^
01:16:403 (5,6) - claps
01:16:403 (5,6) - schieb die bitch auf den roten tick vorher oder mach einfach einen auf den roten, dann sind da insgesammt 3. (wenn man auf die musik hört passts, aber auf die vocals nicht, und vorher hast du auf die vocals gemapped)
01:34:118 (5,6) - ersetz die claps bitte mit finishs/whistles
01:55:832 (1) - sliderform missfällt meinen augen
02:04:975 (3) - 1. missfält sie mir hier auch und 2. passt der slidertickclap kurz vor dem reverse arrow erstmal GAAAR nich o.o das hört man doch
02:09:546 (1) - was hast du da wieder geraucht
extrem geile diff für einen stinker polen <3

[ShadowSoul's Hard]
00:58:689 (1) - ich find einfach das der slidertickclap da zum beispiel null zum lied passt ._.
01:15:261 (5) - clap
01:26:118 (5) - ich weiß nich obs legitim für hard ist, aber da wär eine inherting section mit sliderspeed 0,5 sehr passend. oder du machst einfach einen slider der doppelt so lang is.
02:11:832 - mapp doch wenigstens bis hier hin, sonst hörts so plötzlich auf du fauler sack ;_;
nice diff

[Insane]
00:44:975 (1) - diese form tut einfach nur weh :D
00:54:118 (1,1,1) - >_< meine hand
01:15:261 (2) - clap
01:16:403 - clap
01:17:546 (1,2,3,4,5,6,7,8,9,10,11,12) - kinda boring
01:49:832 (4) - clap am sliderende
schön :3

YES ICH KANN DEN ERSTEN STAR GEBEN (ノಥ益ಥ)ノ******** +***+*+++***~*
ShadowSoul

Dick wrote:

[ShadowSoul's Hard]
00:58:689 (1) - ich find einfach das der slidertickclap da zum beispiel null zum lied passt ._. Die Claps haben in meiner Diff eh nichts verloren :(
01:15:261 (5) - clap k
01:26:118 (5) - ich weiß nich obs legitim für hard ist, aber da wär eine inherting section mit sliderspeed 0,5 sehr passend. oder du machst einfach einen slider der doppelt so lang is. Passt doch
02:11:832 - mapp doch wenigstens bis hier hin, sonst hörts so plötzlich auf du fauler sack ;_; Nudel hatte mich drum gebeten , allerdings hatte ich bis jetzt keine Zeit :P
nice diff <3
Diff in Box :D
Kokatsu
OP sidenote-mod inc:

You need a lower diff, your easiest diff has 2,7 stars, but you need one below 2,1. Make sure to add that.

Will go for a fullmod once there is a rankable mapset.
Topic Starter
DampfNudel

Kokatsu wrote:

OP sidenote-mod inc:

You need a lower diff, your easiest diff has 2,7 stars, but you need one below 2,1. Make sure to add that.

Will go for a fullmod once there is a rankable mapset.

I have added a diff below 2,1 stars :)
Tshemmp

Kokatsu wrote:

You need a lower diff, your easiest diff has 2,7 stars, but you need one below 2,1. Make sure to add that.
AFAIK

Ranking Criteria wrote:

there should be at least one difficulty around ~2.5/3 star difficulty level
so 2,7 stars would be fine. Doesn't matter though, since you added Easy.

[Insane]
  1. Maybe you can add a NC everytime change the SV so that the change is also optically visable. Like 00:31:261 (1) - add NC on 00:32:118 (2) or 00:33:546 (5) - add NC here and 00:34:403.
  2. 01:12:689 (1,2,3,4,5,6,7,8,9) - this spacing is...strange... The lines circles always go directly in the opposite direction where I expect them to go.
  3. 01:17:546 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe you can increase the spacing between these 3-circle-stacks because it feels very clustered atm
  4. 01:26:118 (1) - this spinner is very short. Yes, auto gets the 1000 bonus score but still. Maybe a slider would work here, too.
  5. 01:37:546 (5,6) - NC on both here because of the SV change?
  6. 02:11:546 (1) - again a very short spinner. Additionally I don't think it fits, if the spinner starts here, it would better if the spinner started 02:11:832, but then it would be definitly too short. I suggest deleting 02:10:689 (5), starting the spinner 02:10:689 and ending it 02:11:832. If you want you can also add a circle 02:12:118 then.
[ShadowSoul's Hard]
  1. 00:19:261 - meh, I don't like this double repeat. Maybe like this:
  2. 00:29:546 (4) - it doesn't fit that this slider is so crushed. You didn't do it 00:27:261 either which is basically the same part in the music. Just do a normal slider.
  3. 00:52:403 (1,1) - I find it a little bit confusing, that the first slider has 2 repeats but the second one has only 1. I think they both should be similar since they are ctrl+h+j and basically the same sliders.
  4. 01:26:689 - Insert Break Time here?
[marshall's Normal]
  1. AR up, please. There is a huge gap between Hard (7) an Normal (2) atm. And Easy has a higher AR (3), lol. AR 2 just doesn't fit. Set it to 4 or 5.
  2. 00:28:118 (3,1) - this overlap doesn't look so good
  3. 02:05:689 - this return doesn't fit, it hits nothing in the music. It also sounds weird because of the clap on the tick directly before it. You should really do something else instead of this slider.
[Easy]
  1. 00:26:689 (5) - NC here already? You usually put a NC every 2 measures, so it would fit your pattern here.
  2. 00:45:546 (1) - for an Easy I woudn't put it directly under the spinner centre, it is already very close in the timeline, this should be hard enough.
  3. 01:12:403 (1,2) - nice
  4. 02:00:975 (2,3) - clap on the start
  5. 02:02:118 (3) - remove the clap on the end
  6. 02:09:546 (5) - NC here
marshallracer
SPOILER

Dick wrote:

[marshis stinker diff]
00:14:975 (4) - stop den slider auf nem blauen tick, hört sich besser an, adjust spacing after

00:29:261 (1,2,3) - die selle passt weder zu vocals noch musik :/ (naya die vocals zählen ja in dem song auch schon fast als musik) ausserdem is die (3) ganz eklig an dem andren slider dran 8D
00:44:975 (1) - THIS IS BLASPHEMY 00:54:118 (1) - THIS 01:21:546 (1) - IS 02:11:832 (1) - SPAAARTAAA spass hallo die guten alten zeiten <3
00:51:261 (4) - bieg ihn nach oben isser
01:08:975 (2) - 1smallgrid up
01:11:261 (2) - ^ k
01:14:403 (2) - der clap am schluss passt nich
01:15:546 (4) - ^ k
01:16:403 (5,6) - claps k
01:16:403 (5,6) - schieb die bitch auf den roten tick vorher oder mach einfach einen auf den roten, dann sind da insgesammt 3. (wenn man auf die musik hört passts, aber auf die vocals nicht, und vorher hast du auf die vocals gemapped) k
01:34:118 (5,6) - ersetz die claps bitte mit finishs/whistles k
01:55:832 (1) - sliderform missfällt meinen augen mus b nuthn
02:04:975 (3) - 1. missfält sie mir hier auch und 2. passt der slidertickclap kurz vor dem reverse arrow erstmal GAAAR nich o.o das hört man doch 1. Nudel war's 2. imo passt's aber ich hab auch null ahnung 8D
02:09:546 (1) - was hast du da wieder geraucht SO WHAT WE GET DRUUUUUUNK, SO WHAT WE SMOKE WEEEEEEEED~
extrem geile diff für einen stinker polen <3

Tshemmp wrote:

[marshall's Normal]
  1. AR up, please. There is a huge gap between Hard (7) an Normal (2) atm. And Easy has a higher AR (3), lol. AR 2 just doesn't fit. Set it to 4 or 5.
  2. 00:28:118 (3,1) - this overlap doesn't look so good
  3. 02:05:689 - this return doesn't fit, it hits nothing in the music. It also sounds weird because of the clap on the tick directly before it. You should really do something else instead of this slider. wtf leute, der clap ist im rhythmus, hört euch mal alle claps an ...

Kokatsu wrote:

You need a lower diff, your easiest diff has 2,7 stars, but you need one below 2,1. Make sure to add that.
Koka, ich hab ernsthaft gedacht du hast Ahnung von den Rules ... Son, I'm disappoint
Kokatsu

Tshemmp wrote:

Kokatsu wrote:

You need a lower diff, your easiest diff has 2,7 stars, but you need one below 2,1. Make sure to add that.
AFAIK

Ranking Criteria wrote:

there should be at least one difficulty around ~2.5/3 star difficulty level
so 2,7 stars would be fine. Doesn't matter though, since you added Easy.
/me retarded
Tshemmp

marshall_racer wrote:

Tshemmp wrote:

[marshall's Normal]
  1. AR up, please. There is a huge gap between Hard (7) an Normal (2) atm. And Easy has a higher AR (3), lol. AR 2 just doesn't fit. Set it to 4 or 5.
  2. 00:28:118 (3,1) - this overlap doesn't look so good
  3. 02:05:689 - this return doesn't fit, it hits nothing in the music. It also sounds weird because of the clap on the tick directly before it. You should really do something else instead of this slider. wtf leute, der clap ist im rhythmus, hört euch mal alle claps an ...
Ich habe mich nie über den Clap beschwert, nur darüber, dass der Return schrecklich klingt, besonders zusammen mit dem Clap.
marshallracer

mehr kann und muss ich nicht sagen

Entweder mir gibt jemand präzise Vorschläge zum ersatz des 02:05:689 Sliders oder ihr hört auf rumzuheulen weil er euch nicht passt
Tshemmp
Ich versteh nicht, dass nicht einsehen willst, dass dieser Return einfach mal falsch ist. Es passt überhaupt nicht zum Song, läuft sogar gegen ihn. Dass wird dir jeder MAT/BAT auch so sagen. Mappe diese Stelle doch einfach anders, die anderen Parallelstellen hast du doch auch nicht so gemappt.
Aber gut, du wolltest ja unbedingt einen konkreten Vorschlag:
144,56,124975,2,0,B|97:120|148:171|109:228,1,180,0|8
216,208,125832,1,0
328,208,126118,1,0
Jenny
Thread so german, duuuuh~


Insane:

Drain 7, OD 5... kiddin' me? OD7, please. (Also, you might lower the drain to 6, the map doesn't feel 'badass' enough to have a high drain)
Actually, I wouldn't really call this an "Insane", "Hyper" fits it way better.
I recommend using Grid Size 4 to have more possibilities in exact spacing and shaping, right now it partly feels somewhat clumsy, especcially in your streamparts; you could also turn gridsnap off for these.

  • 00:31:261 (1) - I'd prefer a crumpeled slider over a slowed down one here; also, shortening the slider by 1/4, keeping the clap on its end and adding a circle there seems neat to me


    00:32:403 (2) - the angles of the bows feel somewhat too harsh, try to balance these more out without gridsnap on
    00:33:546 (1) - same as for 00:31:261
    00:34:689 (2) -same as for 00:32:403
    00:36:118 (1,2,3,4,5) - i assume you are well aware of this being by far your hardest pattern in the whole map? *just saying, it stands out in difficulty, it really does
    00:38:403 (1,2,3,4,5,6,7) - well, along with this one
    00:40:403 (1) - use more red sliderpoints to fit the wiggling in the music more, also, you could use white points to not let it be just edgy but balance it somewhat out to more wavyness


    00:41:118 (2,3,4) - these don't compliment 1's downpointing end much, they're too straight and also too highly placed
    00:43:261 (1,2,3,4,5,6,7,8) - 1-2 start as if you were going for a constant curve, 3-5 are likely straight and 6-8 fall down without taking any of the flow you used before


    00:44:975 (1) - after the first red point, this curve gets awkward due to the straight lines and 90°-angles you used for your sliderpoints; I also deem your second red point to be kinda unneccesary and hindering there - well, don't forget to adjust the following stuff after changing that

    384,192,46975,2,0,B|416:192|416:192|464:192|464:136|464:136|464:80,1,172.5,0|8

    00:48:118 (3,4,5) - you got a flow to the bottom left (just slightly left) here, due to the slidercurve but your objects build a straight line, adjust this to compliment the sliderflow more

    as for example, this would do well

    *You might move the circles a grid (size 4) to the left

    00:54:118 (1) - I suggest lowering the spinner's volume to ~15%, the spinning sounds (bonus-1000s) are likely overshining the song
    00:56:118 (1) - ^ (set the end to 5% soft)

    01:07:832 (1) - that curve feels somewhat boring, caused by the trapezoid sliderpoint-angles; I'd suggest using a slider that blankets 2 and is (perfectly) adjusted to its approach circle; for this, turn gridsnap off
    01:08:975 (3) - it'd feel better if this was complimenting 1's start, as above, turn gridsnap off for that
    01:10:118 (5) - same for 4 what 1 did for 2 (blanket)
    01:11:261 (7) - i think this is okay because it is orientating at 5's end
    01:12:689 (1,2,3,4,5,6) - as for 00:36:118, this stands out in difficulty, by far
    01:14:403 (1,3) - i find plain redpoint-shapes somewhat boring, add curves via whitepoints?
    01:17:546 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1) - well this is... totally undoable compared to the rest of the map; also, due to the low approach rate, it totally clusterfucks and becomes hard- if not nearly impossible to read; I suggest you adjust the turquoise combo to form a somewhat circle-ish shape and lead into the brown 1; as for the brown combo, 1-repeat-kicksliders in combination with 1/4 notes are... shit to play, honestly, when you use a kickslider and have notes after it, these should be on a white or red tick, not on a blue one - please adjust this by adding one reverse arrow to each kickslider and removing the 1/4 jumps (meaning those from the stacked notes, a slight "jump" after a kickslider is fine)
    01:20:832 (8,1) - i do not really find this a 'pretty overlap'
    01:23:832 (5) - new combo due to the... sound in the music I can not really discribe but the one you are building this slider to
    01:26:118 (9) - new combo for consistency in combos, also, this slider's shape doesn't feel as if it belonged to the same combo as the others

    01:36:403 (3,4) - these curves are inbalanced, turn gridsnap off to adjust the sliderpoints so they blanket 2 correctly
    01:37:546 (1) - as in the beginning, a crumpeled shape would fit better than a slowed down slider
    01:38:689 (2) - inbalanced curve, adjust without gridsnap
    01:41:261 (2) - move this note a bit more down/further away from 1's slidertrack, it feels too close and clustered; while you're at it, adjust the following two notes so they keep the same distance to 1's track as this one has (again, gridsnap off)


    01:44:403 (1) - inbalanced curve due to the sliderpoint being in the first 1/3rd of the slider instead of at about the half, adjust that please
    01:46:689 (5) - new combo as for speedup please, even though the slider is still not SUPERFAST, it caught me by surprise because I didn't expect such a thing happening
    01:52:546 (1) - why is there a new combo here? if it was for the high sound in the music, that one lies on 7
    02:03:261 (2) - adjust it to 1's approach circle to have it blanket and harmonize correctly (turn gridsnap off as for always in such cases)
    02:04:689 (6) - ^ (well, for 5's approach circle but you know what I mean); keep the same distance the start has from 5, currently, the curve gets too close in the middle
    02:05:832 (8) - this blanket is "nearly perfect" - turn gridsnap off and try around a bit more
    02:08:118 (6) - adjust to approach circle of 4/5
    02:10:118 (1,1,1) - there is no reason for a new combo here, on none of these; also, I'd suggest creating a pattern that has the circle in its center and lets both the big sliders blanket it perfectly


General Impression: You orientate quite well according to the music, though you can have some workout at places (as pointed out), slidershapes are mostly fine/okay, though you can work out on these aswell, especcially blankets (generally suggesting to use grid size 4 and turning gridsnap of from time to time to have as precise shapes as possible)... so... as for a rating... I'd give this a 7/10, improve these things and keep going.
Topic Starter
DampfNudel
Thank you Jenny <3 (:
Vexxer209
Cool song cool beatmap.
Lunarhiro
Oh man, wish this would be ranked. I like it alot! :U
BanchoBot
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