2:45 seems a bit long for the fact that gathering a full spread (5 difficulties, ENHIX) for 30 seconds brings it to just under 2:45
instead of 2:45, something such as 2:15 would be more acceptable in a case like this imo
plus, what about the songs that are just really really slow piano based songs that you simply can't map insanes/extras for? are you supposed to just spurt out 4 easys and normals to fit the rule?
one of my current beatmapsets https://osu.ppy.sh/s/905046 would be considered unrankable following this new rule, even though its a complete ENHIX spread where the X is considered to already be overdone
while I agree that something should be done towards low effort beatmapsets getting ranked, I believe limiting things based off of time total like this is not the right way forward. If I remember correctly, there's already a RC guideline stated here:
"The highest difficulty of a beatmapset should correspond to the general feel of the song. Easy/Normal difficulties can be used as a lone difficulty of a beatmapset if their rhythms are not oversimplified. A Hard difficulty or beyond should be included otherwise."
This RC guideline does a decent job at making sure the low effort beatmaps that are truly low effort (doing less work than possible) don't get ranked
instead of 2:45, something such as 2:15 would be more acceptable in a case like this imo
plus, what about the songs that are just really really slow piano based songs that you simply can't map insanes/extras for? are you supposed to just spurt out 4 easys and normals to fit the rule?
one of my current beatmapsets https://osu.ppy.sh/s/905046 would be considered unrankable following this new rule, even though its a complete ENHIX spread where the X is considered to already be overdone
while I agree that something should be done towards low effort beatmapsets getting ranked, I believe limiting things based off of time total like this is not the right way forward. If I remember correctly, there's already a RC guideline stated here:
"The highest difficulty of a beatmapset should correspond to the general feel of the song. Easy/Normal difficulties can be used as a lone difficulty of a beatmapset if their rhythms are not oversimplified. A Hard difficulty or beyond should be included otherwise."
This RC guideline does a decent job at making sure the low effort beatmaps that are truly low effort (doing less work than possible) don't get ranked