Further Justification
Okay maybe I didn't touch on how this rule has affected 7K+ mappers on a higher level, I feel like most people who are against this most likely don't understand the issues which comes with mapping super dense patterns:
Dense LN Mapping
This would be the main argument, the rest are subpoints
Even in lighter maps from O2Jam, there are already 7K presses, I can understand how they can be easily mitigated by just adjusting a few notes. However, in higher level maps, it's simply too annoying to avoid.
Here are some examples that would look weird if it's only 6K enforced.
Note that the density there is considered
low
Incompleteness problem
Insufficient emphasis problem
There is many more here, I'll point out that there's approximately a 7K + note chord every 16 seconds in this chart, as a 12* chart.
Dense Note Charting
It does get ridiculous at this point, where I personally wouldn't be affected by it, since it usually only occurs over 8.5*+ maps like
The Lost Dedicated
It's one of many examples in BMS.
Problem in Player Progression and it's Migration to other VSRGs
It's something hard to understand, personally I only understood the problem of not playing 7K+ chords when I reached playing 8*+ maps, which was 5 Years down the road.
Player progression is severely hindered by this rule, there's a tradeoff between having a
free to play environment and giving the player and mapper the freedom to progress over 7*+ maps.
It's already evident in 4K, players who progress over 5* moved over to Etterna because osu! didn't give extreme maps a chance. o!m is barely clinging onto them, but because osu!mania never cared about the high tier players, they mostly moved there.
Consider 7K, you don't see much of high tier players anywhere now, they are all migrating else where like LR2, O2Jam private servers. When some other VSRG that caters to 7K finalizes, it's guaranteed that players that want to go beyond, or mappers that want to cater to those players will move.
I digressed slightly, but you should be able to see why this is important.
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Replies
xenal wrote:
This comes similar to 16:9 std proposal : ignoring the fact that some players may be disadvantaged due to material restriction. More mapping option doesn't mean forcing high players to buy hardware just to continue. Let's imagine a mapping scene in a future (near or far) where most high star maps use at least one of thoses 7k chords. Rip fc for thoses players (tho with mania scoring/rank, it's less worst than std, but it's still affecting it).
Just passing by, I don't play mania, I'm just a std guy.
The tradeoff is beneficial, in my opinion.
There will always be the issue with "all maps must be accessible by everyone", this adds to the issue, I won't shun it.
Most players at that level, 7*+ takes at least 3 years to achieve, would've accepted that problem, and would've found mitigations or solutions to it.
Avoiding this pattern will only add to the problem of players' mind not recognizing that pattern at all. This is happening to me, I rely heavily on pattern recognition and 7k chords are almost impossible to react to.
So, the tradeoff between hindering the player vs. restricting the player, I feel it's justified.
Feerum wrote:
Yo o/
I am like probably everyone here not a fan of pattern restrictions. I also would like to get rid of this rule, like really. I would go even further and allow 8-keys and 9-keys at the same time, just for the higher rankable key modes than 7K.
But i see it like this: osu! is a completely free-to-play/free-to-win game. It always was and should always stay like this.
Removing this rule would restrict player in playable content which don't can or don't want to buy new hardware just for this game.
osu! standard has many tablet players, yes. But it was always an optional option. They do not need it to reach the highest ranks.
Removing this rule would make it at some point mandatory to buy new hardware for this game, to reach the highest ranks. Which is somehow against this "Free to play/Free to win" policy of osu!
I can understand arguments like "Most of high rank players have top tier keyboards anyways", this might be true. But there are still people who don't have it and/or don't want it. I am btw one of them. (At least in osu!mania)
Therefore i am against removing this rule.
I would welcome removing pattern restrictions, but i want even more that osu! is a game for everyone to "win". For everyone to be able to reach the highest rank without buying extra hardware.
You're adamant about this being a free-to-play game, I understand that point. I agree that the game should be free-to-advance too.
But when avoiding 7K chords intentionally hurts both the mapping community and the player community at a high level, it does appear ironic.
This will likely not take effect immediately, but consider having higher tier maps on the ranking side. It'll at least make high-level ranked appear more enticing in osu!mania compared to other rhythm game. (ref.
Problem in Player Progression and it's Migration to other VSRGs)
This issue occurs much more to 7*+ players, most of them understand why most players and mappers despise the ranking system if you'd play at that level.
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Conclusion
Like it or not, osu!mania is losing the higher tier players if some other supported VSRG pops up that doesn't have this rule. This doubles as evidence that players want to play
vetted and
(very) difficult maps.
I would like to reiterate that this only occurs to 7*+ maps, I'm against on these chords for lower level players.
abraker:
"So what hardware configurations are we considering optional here? Specialized keyboards with N-key rollover, sure. A regular keyboard, no. Are 2 connected regular keyboards considered optional? Arguably, I can also claim that at some point it is mandatory to buy new hardware for this game. You need to buy a new keyboard after some time of playing mania due to the wear it does on the keyboard. I've been through a couple cheap keyboards already."
Same here, as a 7*+ player, I've gone through 3 keyboards, i don't think it's uncommon to go through more when you reach this level.