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SniperSnake19 - Brunch (Sequel to BreakFast) [Osu|Taiko]

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[Luanny]
^you can use the same bg
[Luanny]
Alive again <3
WVS
I tried to mod but i didn't find much problems, and sorry i can't mod taiko, just ignore this if it didnt help at all but some suggestion for Hard:

01:47:667 (7) - move this to x:220 y:136? looks kinda better in gameplay..
Also, why no Kiai? D:

Goodluck, grumd (:
sorry for the really short modpost ;;
Topic Starter
grumd
"WVS"
01:47:667 (7) - move this to x:220 y:136? looks kinda better in gameplay..
yep okay!
Also, why no Kiai? D:
aww, forgot about it >< anyway, added some nice splashy kiais

Goodluck, grumd (:
sorry for the really short modpost ;; np :3

Thanks!
AdRon Zh3Ro
[Insane]

01:27:417 (6,7,8) Consider adding a note here. May change the pattern a bit.

Nothing more so i'll bitch about colors~
Topic Starter
grumd
"AdRon Zh3Ro"
[Insane]

01:27:417 (6,7,8) Consider adding a note here. May change the pattern a bit.

Nothing more so i'll bitch about colors~

Yep I agree, thanks! Will rethink pattern later.
Frizz
Hello there (:

[Easy]
Fine from what I see.

[Normal]
Fine too.

[Hard]
01:10:667 - The short break here is kinda annoying, how about removing it?

[Insane]
00:25:167 (8) - How about using notes instead? Just my opinion really, I feel better to click on this part three times rather than two times.
00:31:000 (3) - The spacing here is a bit inconsistent. Move it to x:188 y:236
00:31:917 - Sounds kinda empty for me since there's an obvious upbeat on the music here.
01:14:167 (5) - Nothing to see here but perhaps move it to x:228 y:172 so it looks neater along with its previous objects (:

Perfect map, this should've been ranked as soon as it was submitted :lol:
Topic Starter
grumd
"Frizz925"
Hello there (:

[Easy]
Fine from what I see.

[Normal]
Fine too.

[Hard]
01:10:667 - The short break here is kinda annoying, how about removing it?
done

[Insane]
00:25:167 (8) - How about using notes instead? Just my opinion really, I feel better to click on this part three times rather than two times.
im making some variety so no
00:31:000 (3) - The spacing here is a bit inconsistent. Move it to x:188 y:236
its an intended spacing increase: 1.0 - 1.15 - 1.3
00:31:917 - Sounds kinda empty for me since there's an obvious upbeat on the music here.
don't want to overmap it, this is not a drum sound so i dont think its so critical
01:14:167 (5) - Nothing to see here but perhaps move it to x:228 y:172 so it looks neater along with its previous objects (:
yep

Perfect map, this should've been ranked as soon as it was submitted :lol:

Thanks!

Also fixed AdRon's suggestion.
Nemis
I'm here as requested :D

[Insane]
00:56:000 (1,2,1) - Stack this sliders' ends prefectly!
01:19:333 (5) - So hard to read...

[Hard]
00:24:833 (3) - Distance it more from 00:24:333 (2) -
00:27:000 (2,3,4) - I think a slider here would be better http://puu.sh/1conu
00:34:000 (5) - I think this part would be better if you put objects as in the screen http://puu.sh/1coqs 'cause at 00:34:000 there isn't something to map
00:51:333 (2) - What about put this in another part?
01:41:333 (1,2,3) - This is insane for a hard diff

Sorry but I have found just this... nothing else. This map is so good a perfect y-y
BCI
hello grumd and other modders \:D/

[General]
why no kiai in Taiko diffs?
01:08:000 (1) - конец приглушить? этот скрежет кончается прям на ноте/слайдере, и логичнее было бы спиннер продлить, но чтобы хитнормал не был слишком шумным, стоит приглушить имо
широ и одарила в теги не забудь
ах и да, цветов маловато, реквестирую бледно-серый

[Easy]
00:22:667 (3) - Y U NO DOING THIS SLIDER LIKE http://puu.sh/1cnHS
01:29:333 (3) - ябпоставила нк
01:42:333 (2) - ^ (ибо во всем остальном оно есть)

[Normal]
ну это ты перегнул, учитывая слоупочность изи. реквестирую AR-2. -1 точно, ибо это уже хард минус какой-то.
00:28:000 (3,4,5,6) - ох не нравится мне этот стак.. новички ж с испугу по мышке/клаве заколотят да и мисснут.
00:39:000 (2) - финиш лишний :с
01:06:667 (1,2,3,4) - опять же. для нормала это как-то уж очень хардкорно. maybe this works http://puu.sh/1cnYJ
01:54:667 (3) - нк под киаи

[Muzu]
00:36:000 (1,2,3,4,5) - imo these k doesn't fit at all. please, think about this pattern. me suggested this http://puu.sh/1coj1 but ofc feel free to do another pattern
00:38:000 (1) - also requesting a k here (pretty nice to hear in Oni)
00:44:333 - why this is empty? in BGM i hear three beats. suggesting ddk http://puu.sh/1conz
01:19:333 (2) - d?

[Oni]
00:14:687 (2,1) - me wants to kd instead of dk ;w; more better and consistensy with previous patterns
00:18:354 (1) - k?
00:47:167 (1) - K here (and in next patterns) sounds soo awful ;w; change it to k/d (me likes all lol)

[Hard]
OD-1 (между 4 и 7 большая разница же) алсо так разница и с инсом будет в два деления (маты-баты это любят)
00:24:333 (2) - вот тут и везде дальше меня терзают смутные сомнения, что лучше бы это снапнуть под 1/3

[Insane]
clear ;w;

удачи \о
Topic Starter
grumd
"Nemis"
I'm here as requested :D

[Insane]
00:56:000 (1,2,1) - Stack this sliders' ends prefectly!
tried to do this as good as possible
01:19:333 (5) - So hard to read...
still playable :P

[Hard]
00:24:833 (3) - Distance it more from 00:24:333 (2) -
yea seems reasonable
00:27:000 (2,3,4) - I think a slider here would be better http://puu.sh/1conu
no, i'm making variety
00:34:000 (5) - I think this part would be better if you put objects as in the screen http://puu.sh/1coqs 'cause at 00:34:000 there isn't something to map
can't you hear the violin?
00:51:333 (2) - What about put this in another part?
no, but unstacked it because i need to
01:41:333 (1,2,3) - This is insane for a hard diff
not too insane

Sorry but I have found just this... nothing else. This map is so good a perfect y-y

Thanks!

"Black_Cherry_Ita"
hello grumd and other modders \:D/

[General]
why no kiai in Taiko diffs?
01:08:000 (1) - конец приглушить? этот скрежет кончается прям на ноте/слайдере, и логичнее было бы спиннер продлить, но чтобы хитнормал не был слишком шумным, стоит приглушить имо
ага
широ и одарила в теги не забудь
ага
ах и да, цветов маловато, реквестирую бледно-серый
не :р

[Easy]
00:22:667 (3) - Y U NO DOING THIS SLIDER LIKE http://puu.sh/1cnHS
мне так больше нравится :с
01:29:333 (3) - ябпоставила нк
01:42:333 (2) - ^ (ибо во всем остальном оно есть)
^ dada

[Normal]
ну это ты перегнул, учитывая слоупочность изи. реквестирую AR-2. -1 точно, ибо это уже хард минус какой-то.
такой медленный АР не подходит к таким быстрым слайдерам :с
00:28:000 (3,4,5,6) - ох не нравится мне этот стак.. новички ж с испугу по мышке/клаве заколотят да и мисснут.
переделал
00:39:000 (2) - финиш лишний :с
окей
01:06:667 (1,2,3,4) - опять же. для нормала это как-то уж очень хардкорно. maybe this works http://puu.sh/1cnYJ
о, неплохо!
01:54:667 (3) - нк под киаи
ога

[Hard]
OD-1 (между 4 и 7 большая разница же) алсо так разница и с инсом будет в два деления (маты-баты это любят)
такой ОД потому, что карта брейккорная и нужна для неё хорошая точность. такой ХП потому, что в карте есть медленная часть, где очень сильно жрёт хп, вот и ставлю ниже. так что не меняю
00:24:333 (2) - вот тут и везде дальше меня терзают смутные сомнения, что лучше бы это снапнуть под 1/3
не, точно не

[Insane]
clear ;w;

удачи \о

Спасибо :3
RikiH_
Modding. This map is almost perfect, so I'll only give some suggestions. And sorry for my bad english.

General

I think easy should be under 3 stars.

Easy

00:22:667 (3) - You can put the slidertick where the ball changes direction, try to move the red point in x:156 y:300
00:42:333 (4,1) - Please try to avoid stacking objects in easy diffs. Newbie players can't read them, especially if they are of different colours.
01:08:000 (1) - What about silencing the end of this spinner?
01:37:333 (3,4) - The same about stacking
01:40:000 (1,2) - Something like this?
01:54:667 (3) - End this in 01:55:167 ?

Normal

01:08:167 (1) - Slience this spinner?
01:20:333 (8) - Matbe you can replace this slider with something like this. I think that "bzzzz" slider follows the music quite well
01:37:333 (1) - This may be confusing. Maybe try to replace it with something like this:
01:39:333 (1) - The same ^
01:43:333 (2) - The same ^

Hard

00:27:000 (2,3,4) - 3 is on the blue tick, it may be confusing. Try to replace these notes with a slider with one repetition.
01:10:500 (4) - What about continuing the repetitions until 01:11:917 ? (Move the following objects to fix spacing if you do this)

Insane

00:06:854 (4) - More curved?
00:43:333 (2,3,1,2,3) - Try yo put them in this way:

  • 00:43:333 (2) - x:344 y:296
    00:44:000 (3) - x:372 y:316
    00:44:333 (1) - x:388 y:324
    00:44:500 (2) - x:396 y:328
    00:44:667 (3) - x:404 y:332
00:52:667 (3) - x:408 y:140 (Also fix spacing with the following note if you do this)
01:00:667 (2) - CTRL + R?
01:06:000 (4) - CTRL + R?
01:06:667 (1,2,3,4) - Maybe this?
01:11:333 (3) - CTRL + R?


Rank this please.
p3n
[Easy]
01:17:333 (1) - seems weird...you break the beatpattern you established earlier here. maybe using a circle on the downbeat and a short 1/1 slider afterwards fits the rest of the map.
01:18:333 (2) - maybe use a 1/1 slider with repeat here to reflect the downbeat with the violins
screen for the two above (ignore patterns, just for the beat placement in the timeline): http://osu.ppy.sh/ss/453976
01:46:333 (3) - same as 01:18:333 (2)


[Normal]
beautiful...


[Hard]
00:24:333 (2,3) - you introduced the break pattern with 00:21:667 (2) - before but I would suggest you use another repeat-slider here to make it really clear. It is "only" a hard map so it should be challenging but fair enough with a reasonable introduction of beat patterns. This would require some rearrangement in note-placement though :o
01:02:667 (5,1) - intended manual stacking?
01:03:667 (3,4) - ^


[Insane]
01:11:833 (5,1,2,3) - this is a weird kind of stacking this. Almost impossible to read on the first try. Maybe move the triplet a bit further down so the first note isn't hidden behind the slider
01:26:167 (6,7) - remove clap on 6 and add clap on 7? Has a nice Frame-like feel to the break in the beat and overall sounds better for me...


[Shirooodaril's muzu]
I'm MUCH worse in modding/playing taiko than you are with mapping it, trust me :o

00:33:667 (1,1,2,3,1) - kkddk instead? like the similar but reverse pattern @01:52:000 (1,2,1,2,1) -
01:19:333 (2) - k -> d? (i know it is a bit more monotonous but kkk felt odd for me)
01:23:667 - add k?

this was great...I could actually FC this AND IT MADE F'N SENSE!!!11 Doesn't mean much coming from a taiko newb like me but w/e


[PhNyx's Taiko Oni]
well...yeah...carry on...nothing to see here :o




Great set, very polished and with yout distinct style. Some minor quirks with stackings in hard and insane aside great work! Well deserved star.
Reed R Gale
Here on request. As always, you have the right to reject everything. Here's to a great map. :)

Another "pretty much this is all I can do" mod.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.


[General: Easy]

Let'see here!

Overarching Style: Smooth Flow
Style Nickname: Darkness
Quality: Damn Near Perfect
Rhythm: Perfect
Flow: Pefect
Hitsounds: Perfect

[Actual Modding]

Code Purple: 00:32:000 (1) - I dunno why but this slider feels to close to the ones below it. Moving the middle tick up one and to the right one feels better. But this change feels a bit arbitrary, really.
Code Purple: 01:54:667 (3) - I'd change this to a shorter slider and have it use two reverse arrows. Just me personally.


[General: Normal]

I dunno why, but I felt the finishes should totally have been increased in sound to accent them a bit. Though, only do that if you think it fits.

Overarching Style: Smooth Flow
Style Nickname: Darkness
Quality: Damn Near Perfect
Rhythm: Perfect
Flow: Pefect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Green: 00:28:000 (3) - Add a clap to the last beat on the slider
Code Purple: 01:18:667 (5) - Add clap on the reverse arrow, delete clap on last beat of slider.
Code Purple: 01:28:000 (1) - Delete finish on last beat of slider.
Code Purple: 01:33:333 (3) - Move the middle tick of the slider one to the right.

[General: Hard]

Hmm...

Overarching Style: Smooth Flow
Style Nickname: Darkness
Quality: Damn Near Perfect
Rhythm: Perfect
Flow: Pefect
Hitsounds: Damn Near Perfect

[Actual Modding]

00:21:667 (2) - Just thought I'd point out how awesome this and everything else like this sounds.
Code Green: 00:34:333 (6) - Remove clap on end of slider.
Code Purple: 00:40:667 (3) - Remove clap at the beginning of slider.
Code Purple: 01:12:000 (1) - Move middle tick of slider a little to the right.
Code Green: 01:29:000 (5) - In play, I found this a bit hard to read. May want to consider revision.

[General: Hard]

Yeah, I'm not touching this.

Overarching Style: Smooth Flow
Style Nickname: Darkness
Quality: Perfect as far as I'm concerned
Rhythm: Perfect
Flow: Pefect
Hitsounds: Perfect

[Actual modding]

NOPE.

[Conclusion]

Great map! If this is really the last time you intend to map, then... it was great modding for you. *salutes*

Cheers,

Reed R Gale
[Luanny]

Black_Cherry_Ita wrote:

[Oni]
00:14:687 (2,1) - me wants to kd instead of dk ;w; more better and consistensy with previous patterns kinda following violins and this is a variation
00:18:354 (1) - k? this is low pitched comparing with the previous note. k on previous note is acceptable but is repetitive
00:47:167 (1) - K here (and in next patterns) sounds soo awful ;w; change it to k/d (me likes all lol) following violins. I have nothing to do here and this part of the song deserves finishers since its violins are very loud and it has no drums
thanks o3o
Saten
hii o3o

[Insane]
Won't you use Stack Leniency 6 pretty pwease
00:42:667 (1,2,3,1,2,3) - this looks kinda bad because the first 3 notes don't get stacked while the other 3 does
01:10:500 (11,12) - clap
01:10:667 (1) - remove clap from tail
01:25:667 (4) - clap on head instead of tail
01:42:333 (6) - clap on head
01:42:667 (1) - remove clap from head
01:43:000 (2) - clap on head
01:55:000 (2) - ^

[Hard]
I'd use 1,2x spacing on your 1/1 parts on the fast parts to avoid early clicking, like 00:24:333 (2,3) - not really 1/1 but close enough
00:29:667 (2,3) - why not 1,2x here as well?
00:50:667 (1,2) - this looks kinda weird


[Normal]
AR6, not very often you see. But it fits
00:28:000 (3) - clap on end
00:42:333 (3) - clap on head
01:04:000 (1,2,3,4,5,6) - these stacks are very confusing imo

[Easy]
AR+1, fits better with this speed imo
01:02:667 (2,3,4,1,2,1,2,3,4) - long chain is long, can be confusing o3o
01:54:667 (1) - clap on tail
Hardest easy /o/
well still kinda acceptable imo


Good luck~~
Topic Starter
grumd
Thanks everybody, I accidentally reloaded page when was writing replies, so enjoy just this:
Updated!
Lami
hi

[General]

asdf
music is a bored... becosz, too much repeating same melody.....
on the other hand, this map's quality is very well done for me.
also, Inconsistency in Tags

[Normal]

00:33:333 (1,2,3,4) -

[Hard]

01:28:000 (1,2,3,4) - i expect special thing in this part......
ex)special slider's shape? or change sv, asdfagsgag...

[Insane]

00:33:667 (3) - remove NC
01:26:167 (6) - remove clap
01:25:667 (4,5,6,7,8) - not fit music for me.....
01:54:667 (1,2) - i expect special thing in this part......

that's all.. sorry my poor modding. QAQ
Nichiyouki
Hi, grumd

Your request from PM in-game

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Disable Letterbox during breaks in Song setup > Storyboarding in Easy, Normal, Hard, and Insane diff.

Easy

  1. 00:40:000 (1) - Remove clap in slider end.
  2. 01:18:333 (2,3) - Switch clap between slider end of (2) and circle (3).
  3. 01:52:000 (5) - Consider the sound in 01:46:333 (3). I suggest that remove clap in slider end of this, but if you don't want remove it, Add clap in 01:46:333 (3) instead.

Normal

  1. 00:57:667 (4,5,6) - Change is a slider repeat?
  2. 01:18:667 (5) - Switch clap between slider repeat and slider end.

Hard

  1. 01:41:333 (1,2) - Change is a slider 2 repeat be better.

Insane

  1. 00:44:000 (3,1,2,3) - Move (1) to stack with 00:44:000 (3), then move 00:44:500 (2,3) don't overlap with them, would be better.
  2. 01:06:000 (3,4,5) - If you want move (5) to stack with 01:04:667 (3), move last point of (3) and (4) to down 2-3 grid, then move (5) to according to what said before.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Topic Starter
grumd
"intoon"
hi

[General]

also, Inconsistency in Tags
everything is consistent

[Normal]

00:33:333 (1,2,3,4) -
no

[Hard]

01:28:000 (1,2,3,4) - i expect special thing in this part......
ex)special slider's shape? or change sv, asdfagsgag...
a bit changed

[Insane]

00:33:667 (3) - remove NC
yep
01:26:167 (6) - remove clap
01:25:667 (4,5,6,7,8) - not fit music for me.....
01:54:667 (1,2) - i expect special thing in this part......
^ don't agree with everything else, but a bit rearranged last suggestion

that's all.. sorry my poor modding. QAQ
"nich95"
Hi, grumd

Your request from PM in-game

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Disable Letterbox during breaks in Song setup > Storyboarding in Easy, Normal, Hard, and Insane diff.
    no need for that, i have no breaks, so it doesnt matter

Easy

  1. 00:40:000 (1) - Remove clap in slider end.
    no
  2. 01:18:333 (2,3) - Switch clap between slider end of (2) and circle (3).
    no, i follow music strictly
  3. 01:52:000 (5) - Consider the sound in 01:46:333 (3). I suggest that remove clap in slider end of this, but if you don't want remove it, Add clap in 01:46:333 (3) instead.
    yea, right! forgot to add clap there

Normal

  1. 00:57:667 (4,5,6) - Change is a slider repeat?
    im making variety
  2. 01:18:667 (5) - Switch clap between slider repeat and slider end.
    no. listen to background music

Hard

  1. 01:41:333 (1,2) - Change is a slider 2 repeat be better.
    changed to single stream

Insane

  1. 00:44:000 (3,1,2,3) - Move (1) to stack with 00:44:000 (3), then move 00:44:500 (2,3) don't overlap with them, would be better.
    this stack is fine
  2. 01:06:000 (3,4,5) - If you want move (5) to stack with 01:04:667 (3), move last point of (3) and (4) to down 2-3 grid, then move (5) to according to what said before.
    i dont want to do that, its okay to let them be unstacked

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~

Thanks for modding!
Mikkuri
I woke up this morning because the storm QAQ and I don't have anything to do so I'm going to mod this xDDD
finally I'm not lazy \o/

*I mod the beatmap to mostly fit the song, All nazi* (Except General lol)

[General]

Stack leniency should be same as all diff (Insane is 0.4 but Easy is 0.6, btw Taiko is 0.7 lol)
I don't know, there is a different of osu version. Insane is v10, but Normal is v9
[Easy]

01:18:333 (2) - Add clap tail
01:28:000 (1) - Add finish head
01:31:333 (4) - Add finish all
01:43:333 (3) - Remove clap all

[Normal]

00:57:667 (4,5,6) - Change to slider?
01:18:667 (5) - Add clap on reverse
01:20:000 (7) - NC
01:21:333 (3) - Remove NC
01:28:000 (1) - Hmm... It's good to change to interesting slider imo, like this 01:37:500 - Add note with clap? & 01:37:667 (2) - Remove clap head, add clap on reverse
01:39:333 (1,2) - ^ do same
01:40:667 (1,2) - ^ do same
01:41:333 (3) - make an intersting slider same as above xD
01:43:333 (2) - 5 reverse is confuse imo, I think it's only 3. Can you make same as above?

[Hard]

00:18:187 (4) - Add whistle
00:36:000 (1,2) - Swap clap (Add clap head, Remove clap tail)
00:36:667 (4) - Remove clap and 00:37:000 (4) - add clap
00:41:000 (4) - Remove clap tail
01:10:500 (4) - Add clap all
01:12:000 (1) - Swap clap
01:17:167 (6) - Add clap on reverse
01:26:000 (3) - ^
01:28:000 (1) - Add finish tail?
01:37:333 (1,2) - Swap clap same as 01:39:333 (1,2) -
01:38:667 (5) - Change to this? (fit the song better! :D) 01:42:333 (1,4) - Add clap!
01:44:000 (1) - Remove clap tail but Add clap 01:44:500 (2) -
01:51:333 (3) - Remove clap head
01:55:000 (3) - Add clap head

[Insane]

00:18:020 (5) - Add whistle tail
00:25:167 (8) - Move a point of slider tail up a bit like this? 00:28:833 (4) - Move to x:384 y:245 00:36:667 (4) - Remove clap
00:36:833 (5,6,7,8,9) - Remove clap (5), Add clap (7) & Remove clap (9) ?
00:40:333 (5,6,7,8) - confuse :o Please change these slider to 1/4 1/4 1/2 & 1 note (like this) 00:41:333 (1) - Remove clap head
00:53:333 (1,2) - idk how to speak in eng orz. There is not same, so switch slider style of (1) with 00:52:000 (1) - ?
01:02:667 (1) - NC here
01:12:833 (7) - Remove clap?
01:17:250 - Missing clap, try another pattern to make a clap here! =w=
01:19:833 (8) - Remove clap
01:20:333 (4) - Change to stream, isn't it good? :oops:

(^ You use 0.6x to stream right? so you can pull those notes down from above
When you pull down those notes, try something like this?)

SPOILER
01:21:167 (10) - Change to 1/2 slider
01:23:667 (6,1,2) - add finish head (6) & (2) and change something like this because they same as 00:38:333 (9,1,2,3) - and I love it <301:22:333 (4) - Remove NC
01:22:333 (4,5,6,7) - again, I confuse that it has 3 1/4 slider in same stream OTL so maybe try this? 01:25:667 (4) - Remove clap tail & 01:26:167 (6) - Remove clap
01:28:333 (2) - Add finish here?
01:29:333 (1,2,3) - I want a stream xD (fit the song) 01:32:667 (4) - Remove clap tail
01:37:167 (9,10) - Change to 1/4 slider?
01:37:333 (1,2) - Swap clap
01:39:333 (5,6) - ^
01:42:667 (1) - Add clap head
SPOILER
01:43:333 (4) - Remove clap
01:43:500 (5) - Add clap
01:43:667 (6) - Remove clap
01:43:833 (8) - Add clap
01:44:333 (4) - Swap clap
01:51:333 (6) - Remove clap
01:52:500 (2) - Add clap

Damn, long nazi hitsound mod sorry orz

This is your last map, take my last star /o/~
Topic Starter
grumd

0OoMickeyoO0 wrote:

This is your last map, take my last star /o/~
And you haven't given a star, lol
Going to check the mod this evening, thanks!
Mikkuri

grumd wrote:

And you haven't given a star, lol
Going to check the mod this evening, thanks!
forgot again =_=
baka me
Edit: Take 2 stars~ /o/
KinomiCandy
Taiko M4M, requested by [Luanny PhNyx].
*Thanks for modding my taiko difficulty, Luanny!

I didn't mod Shiro's Taiko Muzukashii since there's no problem that I could find. So I only modded the Taiko
Oni. Keep in mind that I don't mod things a lot, so there won't be a lot of things you can expect from me.

[PhNyx's Taiko Oni]
These are only suggestions, they don't need to be changed unless you find them useful.

00:31:917 (2) - Change this don to a kat?

00:34:000 (1,2,3,1,2) - Change to ddkkd and then remove kat at 00:34:583(4)?

00:42:500 (2) - Add a don here.

01:18:667 (2,3) - Change to kat and one at 01:19:000 (5), then remove 01:19:083 (6)?

01:22:000 (1) - Change to kat?

01:22:333 (4,5,6,7,8) - kdkdk.
Couldn't find much, I really like the both of the taiko difficulty. Good luck! ;)
[Luanny]

KinomiCandy wrote:

Taiko M4M, requested by [Luanny PhNyx].
*Thanks for modding my taiko difficulty, Luanny!

I didn't mod Shiro's Taiko Muzukashii since there's no problem that I could find. So I only modded the Taiko
Oni. Keep in mind that I don't mod things a lot, so there won't be a lot of things you can expect from me.

[PhNyx's Taiko Oni]
These are only suggestions, they don't need to be changed unless you find them useful.

00:31:917 (2) - Change this don to a kat? I tried to follow violins with this ddd and not high pitch there so this is not really necessary

00:34:000 (1,2,3,1,2) - Change to ddkkd and then remove kat at 00:34:583(4)? CAN'T change 00:34:333 - into a don because of drums x_x and changing 00:34:167 (3) - wound screw this pattern

00:42:500 (2) - Add a don here. done. also moved it

01:18:667 (2,3) - Change to kat and one at 01:19:000 (5), then remove 01:19:083 (6)? changed 01:19:000 (5) - to kat only

01:22:000 (1) - Change to kat? no reason to do that. I'm mixing both violins and drums there (like on 98% of the map lol) and nothing suggests a high pitched note there

01:22:333 (4,5,6,7,8) - kdkdk. ^
Couldn't find much, I really like the both of the taiko difficulty. Good luck! ;)
Thanks <3
http://puu.sh/1drRe here we go
Shiro

p3n wrote:

[Shirooodaril's muzu]
I'm MUCH worse in modding/playing taiko than you are with mapping it, trust me :o

00:33:667 (1,1,2,3,1) - kkddk instead? like the similar but reverse pattern @01:52:000 (1,2,1,2,1) - Changed to kddkd to fit the song
01:19:333 (2) - k -> d? (i know it is a bit more monotonous but kkk felt odd for me) It was supposed to be a d. Not sure why it's a k.
01:23:667 - add k? hm I'd rather not. I wanted to highlight the violin here.

Black_Cherry_Ita wrote:

[Muzu]
00:36:000 (1,2,3,4,5) - imo these k doesn't fit at all. please, think about this pattern. me suggested this http://puu.sh/1coj1 but ofc feel free to do another pattern violin
00:38:000 (1) - also requesting a k here (pretty nice to hear in Oni) these are all d because they're on the drums, while the previous notes were k because they're on the violin
00:44:333 - why this is empty? in BGM i hear three beats. suggesting ddk http://puu.sh/1conz not sure why I didn't map anything here. Added d d d
01:19:333 (2) - d? fixed abvove
osu file format v10

[General]
AudioFilename: breakfast.mp3
AudioLeadIn: 0
PreviewTime: 21334
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 5354,115167
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Brunch (Sequel to BreakFast)
TitleUnicode:
Artist:SniperSnake19
ArtistUnicode:
Creator:grumd
Version:Shiro's Taiko Muzukashii
Source:
Tags:[Luanny PhNyx] Shiro Odaril breakcore
BeatmapID:171101
BeatmapSetID:55235

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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192,64,109338,6,0,B|96:64|96:64|96:128,1,140
224,192,110005,1,0,0:0:0
288,192,110338,5,8,0:0:0
224,192,110672,5,0,0:0:0
288,192,111005,5,8,0:0:0
224,192,111338,5,0,0:0:0
288,192,111672,5,8,0:0:0
224,192,112005,5,0,0:0:0
224,192,112172,1,0,0:0:0
288,192,112338,5,8,0:0:0
288,192,112505,1,8,0:0:0
224,192,112672,5,0,0:0:0
288,192,113005,5,8,0:0:0
224,192,113338,5,0,0:0:0
224,192,113422,1,0,0:0:0
224,192,113505,1,0,0:0:0
288,192,113672,5,8,0:0:0
224,192,114005,5,0,0:0:0
224,192,114088,1,0,0:0:0
224,192,114172,1,0,0:0:0
288,192,114338,5,8,0:0:0
224,192,114672,5,0,0:0:0
288,192,114838,5,8,0:0:0
224,192,115005,5,0,0:0:0
288,192,115172,5,8,0:0:0

grumd: second offset needs +5 (21 339). I already fixed it in my diff.
Stefan
.

[General]
.osb File can be deleted.

[Easy]
00:25:333 (3) - Maybe you think about the Clap if it really fits here?
00:40:000 (1) - ^
00:53:333 (1,2) - I think you should switch them. The Slider fits better when it comes before the Circle: http://puu.sh/1e4an
01:12:000 (1) - Finish sounds cool at the Start.
01:54:667 (1) - I don't like the Finish at the End, it sounds disturbed with the End.

[Normal]
01:12:000 (1) - Same as Easy.
01:43:333 (2) - Too many Repeats could make trouble during the play. You should remove two repeats and set a new Slider: http://puu.sh/1e4Gr
01:49:333 (3) - I am not sure if wiggly Slider are allowed for low Diffs. I probably don't see a problem behind of it, but just want to let you know that.

[Shiro's Muzukashii]
00:36:000 (1,2,4) - d
00:44:333 - Circle with d
00:44:667 - ^
01:06:000 - Circle with k
01:24:333 - ^
01:53:417 - Remove

[Hard]
01:12:000 (1) - Same as Diffs before.

[Insane]
Nothing to poke at.

Good as always. :D
Topic Starter
grumd
Thanks!
I'm too lazy to check mods and upload guests' changes atm, so will do that during weekend I hope...
alacat
Hi:3 As requested

[General]
●ok

[Easy]
●00:06:687 (2) - make curve slider ? like this at here.00:09:354 (2) - 00:12:020 (2) - 00:14:687 (3) -
●00:12:020 (2) - bend slider to the opposite direction ? I think the flow is good :3
●00:26:005 - try 5% volume ? this tick isn't follow.
●00:42:672 (5,1) - switch these newcombos for your pattern? although i think the current one looks better.
●00:47:005 (4) - bend slider to the opposite direction ? Aim for the next note 00:48:005 (1) -

[Normal]
●00:57:672 (4,5,6) - Rhythm here is hard to take a little for Normal.try this ?
If you follow my suggestions, many player would prevent miss.:3
●01:04:505 (2) - not stack better imo.
●01:05:838 (5) - same here
●01:07:338 (3) - hmm , change to spinner start ?
●01:22:338 (2,3) - I want to put sound here.01:22:505 - try this?
●01:41:338 (3) - add new combo . like this your pattern at here.01:28:005 (1) -
●01:43:338 (2) - this reverse is confusing many beginners... maybe. try this ?

[Hard]
●Overall Diffculty -1 and HP Drain Rate +1
●00:51:009 (2) - spacing too close (0.16x) it is better to use DS0.09x . same as here.00:48:676 (2) - 00:54:009 (2) -
●01:41:342 (1) - add finish

[Insane]
●00:53:672 - hmm , it doesn't follow the music at here.change to one note on here.00:53:338 -
●01:50:005 (3) - more jump ? this is stronger sound imo

Hope you fine this helpful , grumd:3
mintong89
Taiko modreq from Luanny~

sorry i can't any error, so i shoot a kudosu. don't kudosu this.
Frostmourne
I want to mod on my own :p A bit suggestions
no kd for it if you find it not enough worth

Easy
01:49:338 (1) - it sounds like 01:20:338 (1) - , for aesthetic, maybe you could try making a delicious slider that represents the bass sound for this slider
(if you don't care about symmetry on this much)

Normal
01:41:338 (3) - how about new combo on this one , for consistency with 01:28:005 (1) -

Hard
HP Drain is quite low , +1 would be good
01:25:342 (1) - where is this clap? , consistency of Easy and Insane

Insane
00:30:838 (2,3) - something like ctrl+g might play better (for the next fifth stream)
01:25:922 (5) - I'm not sure about my ears though but it actually sounds better when this slider is moved back 1/4 beat
Topic Starter
grumd
0OoMickeyoO0
I woke up this morning because the storm QAQ and I don't have anything to do so I'm going to mod this xDDD
finally I'm not lazy \o/

*I mod the beatmap to mostly fit the song, All nazi* (Except General lol)

[General]

Stack leniency should be same as all diff (Insane is 0.4 but Easy is 0.6, btw Taiko is 0.7 lol)
no it must not
I don't know, there is a different of osu version. Insane is v10, but Normal is v9
well, osu keeps improving

[Easy]

01:18:333 (2) - Add clap tail
no
01:28:000 (1) - Add finish head
01:31:333 (4) - Add finish all
^ ok
01:43:333 (3) - Remove clap all
no

[Normal]

00:57:667 (4,5,6) - Change to slider?
01:18:667 (5) - Add clap on reverse
01:20:000 (7) - NC
01:21:333 (3) - Remove NC
01:28:000 (1) - Hmm... It's good to change to interesting slider imo, like this
01:37:500 - Add note with clap? & 01:37:667 (2) - Remove clap head, add clap on reverse
01:39:333 (1,2) - ^ do same
01:40:667 (1,2) - ^ do same
01:41:333 (3) - make an intersting slider same as above xD
^ no
01:43:333 (2) - 5 reverse is confuse imo, I think it's only 3. Can you make same as above?
changed only this one

[Hard]

00:18:187 (4) - Add whistle
00:36:000 (1,2) - Swap clap (Add clap head, Remove clap tail)
00:36:667 (4) - Remove clap and 00:37:000 (4) - add clap
00:41:000 (4) - Remove clap tail
01:10:500 (4) - Add clap all
^ ok
01:12:000 (1) - Swap clap
no
01:17:167 (6) - Add clap on reverse
01:26:000 (3) - ^
01:28:000 (1) - Add finish tail?
01:37:333 (1,2) - Swap clap same as 01:39:333 (1,2) -
^ no
01:38:667 (5) - Change to this? (fit the song better! :D)
no, im emphasizing violin
01:42:333 (1,4) - Add clap!
ok
01:44:000 (1) - Remove clap tail but Add clap 01:44:500 (2) -
no
01:51:333 (3) - Remove clap head
ok
01:55:000 (3) - Add clap head

[Insane]

00:18:020 (5) - Add whistle tail
no
00:25:167 (8) - Move a point of slider tail up a bit like this
it looks bad
00:28:833 (4) - Move to x:384 y:245
no difference so ok
00:36:667 (4) - Remove clap
00:36:833 (5,6,7,8,9) - Remove clap (5), Add clap (7) & Remove clap (9) ?
^ no
00:40:333 (5,6,7,8) - confuse :o Please change these slider to 1/4 1/4 1/2 & 1 note (like this)
its not confusing at all and it makes sense
00:41:333 (1) - Remove clap head
no
00:53:333 (1,2) - idk how to speak in eng orz. There is not same, so switch slider style of (1) with 00:52:000 (1) - ?
i like this variety
01:02:667 (1) - NC here
01:12:833 (7) - Remove clap?
^ ok
01:17:250 - Missing clap, try another pattern to make a clap here! =w=
well i cant map every beat in this song so let it just be. too long stream here is not welcome imo
01:19:833 (8) - Remove clap
ok
01:20:333 (4) - Change to stream, isn't it good? :oops:
it isnt

(^ You use 0.6x to stream right? so you can pull those notes down from above
When you pull down those notes, try something like this?)

SPOILER
01:21:167 (10) - Change to 1/2 slider
01:23:667 (6,1,2) - add finish head (6) & (2) and change something like this because they same as 00:38:333 (9,1,2,3) - and I love it <3i dont like it here
01:22:333 (4) - Remove NC
no
01:22:333 (4,5,6,7) - again, I confuse that it has 3 1/4 slider in same stream OTL so maybe try this? no
01:25:667 (4) - Remove clap tail & 01:26:167 (6) - Remove clap
no
01:28:333 (2) - Add finish here?
ok
01:29:333 (1,2,3) - I want a stream xD (fit the song) no
01:32:667 (4) - Remove clap tail
no
01:37:167 (9,10) - Change to 1/4 slider?
no
01:37:333 (1,2) - Swap clap
01:39:333 (5,6) - ^
no
01:42:667 (1) - Add clap head
ok
SPOILER
01:43:333 (4) - Remove clap
01:43:500 (5) - Add clap
01:43:667 (6) - Remove clap
01:43:833 (8) - Add clap
01:44:333 (4) - Swap clap
01:51:333 (6) - Remove clap
01:52:500 (2) - Add clap
^ no

Damn, long nazi hitsound mod sorry orz

This is your last map, take my last star /o/~
Stefan
.

[General]
.osb File can be deleted.
i think its deleted now

[Easy]
00:25:333 (3) - Maybe you think about the Clap if it really fits here?
i follow only claps in the music so nope
00:40:000 (1) - ^
same
00:53:333 (1,2) - I think you should switch them. The Slider fits better when it comes before the Circle: http://puu.sh/1e4an
we have total silence between (1) and (2) and we have a violin sound at the middle of (2): so slider fits better at (2)
01:12:000 (1) - Finish sounds cool at the Start.
nope
01:54:667 (1) - I don't like the Finish at the End, it sounds disturbed with the End.
its fine, i follow music
[Normal]
01:12:000 (1) - Same as Easy.
no, its bass sound there
01:43:333 (2) - Too many Repeats could make trouble during the play. You should remove two repeats and set a new Slider: http://puu.sh/1e4Gr
fixed
01:49:333 (3) - I am not sure if wiggly Slider are allowed for low Diffs. I probably don't see a problem behind of it, but just want to let you know that.
its fine imo

[Hard]
01:12:000 (1) - Same as Diffs before.

[Insane]
Nothing to poke at.

Good as always. :D
alacat
Hi:3 As requested

[Easy]
●00:06:687 (2) - make curve slider ? like this at here.00:09:354 (2) - 00:12:020 (2) - 00:14:687 (3) -
i have some straight sliders later, so i think this variety can be kept
●00:12:020 (2) - bend slider to the opposite direction ? I think the flow is good :3
i do an alternating flow so nope
●00:26:005 - try 5% volume ? this tick isn't follow.
i dont silence ticks. they are fine
●00:42:672 (5,1) - switch these newcombos for your pattern? although i think the current one looks better.
nope
●00:47:005 (4) - bend slider to the opposite direction ? Aim for the next note 00:48:005 (1) -
yeah
[Normal]
●00:57:672 (4,5,6) - Rhythm here is hard to take a little for Normal.try this ?
If you follow my suggestions, many player would prevent miss.:3
it plays fine, we have repeating sliders before and stacks later
●01:04:505 (2) - not stack better imo.
it stacks in-game so i dont care about few pixels in editor
●01:05:838 (5) - same here
●01:07:338 (3) - hmm , change to spinner start ?
no
●01:22:338 (2,3) - I want to put sound here.01:22:505 - try this?
well i dont want it
●01:41:338 (3) - add new combo . like this your pattern at here.01:28:005 (1) -
fixed
●01:43:338 (2) - this reverse is confusing many beginners... maybe. try this ?
fixed

[Hard]
●Overall Diffculty -1 and HP Drain Rate +1
well i didnt want to do that but okay
●00:51:009 (2) - spacing too close (0.16x) it is better to use DS0.09x . same as here.00:48:676 (2) - 00:54:009 (2) -
it looks fine for me
●01:41:342 (1) - add finish

[Insane]
●00:53:672 - hmm , it doesn't follow the music at here.change to one note on here.00:53:338 -
everything is fine o.o
●01:50:005 (3) - more jump ? this is stronger sound imo
just after 1/8 slider? hell no

Hope you fine this helpful , grumd:3
Frostmourne
I want to mod on my own :p A bit suggestions
no kd for it if you find it not enough worth

Easy
01:49:338 (1) - it sounds like 01:20:338 (1) - , for aesthetic, maybe you could try making a delicious slider that represents the bass sound for this slider
(if you don't care about symmetry on this much)
uuuh i want to keep symmetry, sorry

Normal
01:41:338 (3) - how about new combo on this one , for consistency with 01:28:005 (1) -
yep

Hard
HP Drain is quite low , +1 would be good
yep and -1 OD to keep Hard easier than Insane
01:25:342 (1) - where is this clap? , consistency of Easy and Insane
well you're right, but here i'm following violin more and single clap sounds bad.. though i have noticed that i missed clap on tail of this slider, added it there

Insane
00:30:838 (2,3) - something like ctrl+g might play better (for the next fifth stream)
cant get how and why
01:25:922 (5) - I'm not sure about my ears though but it actually sounds better when this slider is moved back 1/4 beat
its perfect. its offbeat but perfect

Thanks everybody! I've finally checked this :D
[Luanny]
gogo :<
MMzz
[Insane]

00:38:672 (1) - Remove finisher from the head? I'm not sure why these are here, explain if there is a reason though.
00:39:338 (3) - ^
00:44:338 (1,2,3) - Move these up on the grid just a little bit to they are linear with 00:42:672 (1,2,3) - , not sure if this was intentional.
01:50:505 (1,2,3) - I'm not sure about this right here. I always find stuff like this to be huge combo/accuracy breakers becuase you actually start clicking on the blue tick after having to 'almost' guess when the 1/6 ends. If you just make the 1/8 end a tick earlier than have the notes come in on the white tick it would be much easier to understand.

[Hard]

01:12:009 (1) - Take the clap off the head? Sounds pretty ugly because there is no snare sound here like before.

[PhNyx's Taiko Oni]

Rename it to Inner Oni, there is no way this is an oni lol.

00:37:088 (1,2,1) - I don't really hear this in the song, as a result it's pretty weird to understand when playing. (You can't just throw patterns like this around.) You'd be better off ending on the white tick instead of blue, then resume with a 1/2 note to finish off the string of notes.

[Shiro's Taiko Muzukashii]

Add the same slider velocity changes that LP had or decide with LP to have her remove her's. They need to be consistent between both taiko diff, it only makes sense and adds to the learning curve.

Dammit grumd stop mapping so clean! :(
Call me back when you guys have looked over the mod.
Topic Starter
grumd
MMzz
[Insane]

00:38:672 (1) - Remove finisher from the head? I'm not sure why these are here, explain if there is a reason though.
00:39:338 (3) - ^
well, finishes are completely fucked up in this diff xD listened to it again and yep, no reason for them here. removed
00:44:338 (1,2,3) - Move these up on the grid just a little bit to they are linear with 00:42:672 (1,2,3) - , not sure if this was intentional.
it was intentional to make a stack at that triple, but tried to make it all straight: now looks better. thanks
01:50:505 (1,2,3) - I'm not sure about this right here. I always find stuff like this to be huge combo/accuracy breakers becuase you actually start clicking on the blue tick after having to 'almost' guess when the 1/6 ends. If you just make the 1/8 end a tick earlier than have the notes come in on the white tick it would be much easier to understand.
well, kept as it was, we talked why

[Hard]

01:12:009 (1) - Take the clap off the head? Sounds pretty ugly because there is no snare sound here like before.
true

[PhNyx's Taiko Oni]

Rename it to Inner Oni, there is no way this is an oni lol.

00:37:088 (1,2,1) - I don't really hear this in the song, as a result it's pretty weird to understand when playing. (You can't just throw patterns like this around.) You'd be better off ending on the white tick instead of blue, then resume with a 1/2 note to finish off the string of notes.

[Shiro's Taiko Muzukashii]

Add the same slider velocity changes that LP had or decide with LP to have her remove her's. They need to be consistent between both taiko diff, it only makes sense and adds to the learning curve.
added it here, looks neat

Dammit grumd stop mapping so clean! :(
sorry man, my fault, next time i'll map it worse :(
Call me back when you guys have looked over the mod.
Okay thanks, Mitten! Waiting for Luanny.
[Luanny]

^Changed to that
http://puu.sh/1h9KE
c:
MMzz
blub blub
Topic Starter
grumd
whoosh!
thanks MMzz!

edit: last MMzz's bubble as a MAT C:
Loctav
after slight IRC modding. No kds please.

Feel my love.
Topic Starter
grumd
huehuehue
thank you all :D
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