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eufonius - Paradigm (TV Size)

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mebius01
amazing!
good song, good map.


I hope the beatmap will be "Ranked" :)

good luck to your editing!!
The 08 team_Bourdon
meow~ =w=

[Easy]
00:11:555 (1,2) - make them like this? >> http://puu.sh/Nz0N

[Normal]
Greats!

[Hard]
00:04:430 (5) - move the last slider point downward one grid? x:236 y:8
00:38:555 (4,5) - upward one grid? x:400 y:32
00:40:430 (1) - downward one grid? x:56 y:36
00:46:993 (2,3) - change both of them to a slider?
00:59:743 (4) - downward one grid? x:160 y:8
01:14:930 (4) - why not start the New Combo from here?~

[Hinacle]
00:40:618 (7) - upward one grid? x:176 y:88
01:02:743 (7) - leftward one grid? x:272 y:80

---------
Great Job! Very nice mapset!! <3
Good Luck with rank (:
Frostmourne
as requested xD

eufoniusssssss , Riya I love her voice as I love Rita and Lia (from Key blah blah xD)

Easy
I rarely love easy map (because I didn't play much) but this is very nice easy for me xD
00:52:993 (2) - not a big problem much but it would be better if you balance it more by moving 1 grid left (the current kinda tends at the right side)
01:04:618 (3) - I don't want to touch this slider but I think it would be nice if you shortened this slider 1/2 beat , the end point will meet (finish + vocal) please consider to shorten it :D
01:12:118 (1) - ^ same , it will be able to add finish at the end and sounds nicely :D (also combo with this slider 01:13:618 (3) - ) ww

Normal
00:04:243 (2) - why don't clap here ? it should be added !!!! >:(
00:45:118 (1) - I feel empty here at the end of slider , whistle at the tail to follow the vocal ? , it will combine with this 00:46:430 (3) - too (sound is kinda same :D)
01:04:993 (2) - it should be exactly added clap at the head of slider here
01:11:743 (8) - ^
you can consider but that's just my feeling (kinda empty :( )

Hard
00:28:243 (3) - clap \:D/
00:50:368 (4) - I find it very great if you add whistle at the start here , (it will match with this 00:49:618 (1) - imo)

Hinacle
fine =w=b

nice :P have my star , good luck for ranking :D
Topic Starter
Kenezz

The 08 team_Bourdon wrote:

meow~ =w=

[Easy]
00:11:555 (1,2) - make them like this? >> http://puu.sh/Nz0N fixed!

[Normal]
Greats! Thanks c:

[Hard]
00:04:430 (5) - move the last slider point downward one grid? x:236 y:8
00:38:555 (4,5) - upward one grid? x:400 y:32 okay
00:40:430 (1) - downward one grid? x:56 y:36
00:46:993 (2,3) - change both of them to a slider?
00:59:743 (4) - downward one grid? x:160 y:8
01:14:930 (4) - why not start the New Combo from here?~ fixeed

---------
Great Job! Very nice mapset!! <3
Good Luck with rank (:
Thanks c:

Frostmourne wrote:

as requested xD

eufoniusssssss , Riya I love her voice as I love Rita and Lia (from Key blah blah xD)

Easy
I rarely love easy map (because I didn't play much) but this is very nice easy for me xD :3!!!
00:52:993 (2) - not a big problem much but it would be better if you balance it more by moving 1 grid left (the current kinda tends at the right side) okay
01:04:618 (3) - I don't want to touch this slider but I think it would be nice if you shortened this slider 1/2 beat , the end point will meet (finish + vocal) please consider to shorten it :D hmm no
01:12:118 (1) - ^ same , it will be able to add finish at the end and sounds nicely :D (also combo with this slider 01:13:618 (3) - ) ww same

Normal
00:04:243 (2) - why don't clap here ? it should be added !!!! >:( oooh baka me, added
00:45:118 (1) - I feel empty here at the end of slider , whistle at the tail to follow the vocal ? , it will combine with this 00:46:430 (3) - too (sound is kinda same :D) okay
01:04:993 (2) - it should be exactly added clap at the head of slider here fixed
01:11:743 (8) - ^ fixed
you can consider but that's just my feeling (kinda empty :( )

Hard
00:28:243 (3) - clap \:D/ okaay
00:50:368 (4) - I find it very great if you add whistle at the start here , (it will match with this 00:49:618 (1) - imo) yep, fixed

Hinacle
fine =w=b

nice :P have my star , good luck for ranking :D
Thank yoou :3!
Low
Hey!

[General]

  1. Everything in the folder seems to check out.
[Easy]

  1. 00:11:180 (3) - This note should have a whistle on it in order to be consistent with 00:08:180 (3). These parts are the exact same music repeated, so consistency with hitsounds should be kept.
  2. 00:37:055 (2) - Why is there a clap here? It doesn't follow the pattern that it has in the music.
  3. 00:43:618 (3) - This should have a whistle at the beginning of it in order to follow your hitsound pattern of putting a whistle on the heavy beat of each stanza.
  4. 01:26:368 (3) - Shouldn't this be aligned with (1) for perfect symmetry? It should be x:336.
This is an excellent difficulty without many aesthetic problems. The sliders and patterns are all symmetrical. Good job!

[Normal]

  1. 00:09:868 (2) - This should have a whistle in order to be consistent with the previous verse, which is the exact same music.
  2. 00:10:430 (4) - Put a whistle at the end of this for the same reason as above.
  3. 00:11:180 (5) - Whistle on the beginning of this for the above reason.
  4. 00:39:868 (2) - This should be one grid down in order to be aligned with (1) for perfect symmetry.
  5. 00:50:930 (1) - The loop on this slider seems rather too pointy and odd looking with a red control point. Could you try remaking it without the redpoint, like this? (Copy the slider from the easy difficulty and use the scale tool to do this easily.)
  6. 01:04:993 (2) - If you're going to make this slider curved, make (1) curved also. Having one linear and one curved looks rather awkward.
  7. 01:06:680 (3) - There shouldn't be a whistle at the end of this slider.
The way the distance snap works looks slightly odd. All of the notes 1/2 are overlapping slightly. This may sound crazy, but could you re-arrange them so that they aren't overlapping? It will be tedious, but extremely worth it to make your map have a polished look.

[Hard]

  1. 00:11:555 (1) - This should be one grid left to be aligned with (3).
Extremely nice difficulty.

[Hinacle]

  1. 00:22:243 (8) - The reverse arrow of this is mostly covered up by 00:21:118 (5)'s hitburst.
Good luck.
Topic Starter
Kenezz

Jacob wrote:

Hey!

[General]

  1. Everything in the folder seems to check out.
[Easy]

  1. 00:11:180 (3) - This note should have a whistle on it in order to be consistent with 00:08:180 (3). These parts are the exact same music repeated, so consistency with hitsounds should be kept. ok
  2. 00:37:055 (2) - Why is there a clap here? It doesn't follow the pattern that it has in the music. ~
  3. 00:43:618 (3) - This should have a whistle at the beginning of it in order to follow your hitsound pattern of putting a whistle on the heavy beat of each stanza.
  4. 01:26:368 (3) - Shouldn't this be aligned with (1) for perfect symmetry? It should be x:336. no, ctrl+h ctrl+ j here
This is an excellent difficulty without many aesthetic problems. The sliders and patterns are all symmetrical. Good job!

[Normal]

  1. 00:09:868 (2) - This should have a whistle in order to be consistent with the previous verse, which is the exact same music.
  2. 00:10:430 (4) - Put a whistle at the end of this for the same reason as above.
  3. 00:11:180 (5) - Whistle on the beginning of this for the above reason.
  4. 00:39:868 (2) - This should be one grid down in order to be aligned with (1) for perfect symmetry. o-o you try crtl+h?
  5. 00:50:930 (1) - The loop on this slider seems rather too pointy and odd looking with a red control point. Could you try remaking it without the redpoint, like this? (Copy the slider from the easy difficulty and use the scale tool to do this easily.) well fixed
  6. 01:04:993 (2) - If you're going to make this slider curved, make (1) curved also. Having one linear and one curved looks rather awkward. ~
  7. 01:06:680 (3) - There shouldn't be a whistle at the end of this slider. ups
The way the distance snap works looks slightly odd. All of the notes 1/2 are overlapping slightly. This may sound crazy, but could you re-arrange them so that they aren't overlapping? It will be tedious, but extremely worth it to make your map have a polished look.

[Hard]

  1. 00:11:555 (1) - This should be one grid left to be aligned with (3). okay but.. oh well :x
Extremely nice difficulty.

[Hinacle]

  1. 00:22:243 (8) - The reverse arrow of this is mostly covered up by 00:21:118 (5)'s hitburst.
Good luck.
Thanks for your mod
Niva
Hi Kenezz~
Random mod... I want to try modding something different >_<

[General]

-> Offset -5ms? Feels better for me (especially on 00:30:000 and around...)

[Easy]

  1. 00:05:368 (2,3,1) - Add whistle on (1)'s start as well (as there's that strong synth here), and perhaps add a slight volume increase here as well (80 -> 90 -> 100)? Sounds cute imo (:
  2. 00:13:430 (2) - (optional) I'd prefer to vertical-flip this as (1) is already curved downward... Personal preference though xD
  3. 00:29:368 (3) - Uhm, is it intentional for this not to encircle (2) correctly? (moving to ~x:494 y:202 won't hurt though :3)
  4. 00:37:055 (2) - Add whistle here? It's not really into consistency, but it sounds cute with the finish after~
  5. 00:37:430 (3) - (optional) Uhm, idk... Rather than a straight slider I prefer something parallel with your next (4), maybe try another elbow slider?
  6. 00:40:618 (3) - Not really important, but... Move to ~x:437 y:223 and adjust your next (4)? This is to make (1,2,3) looks like a pseudo-square more than a triangle orz >_<
  7. 00:46:618 (3) - Whistle on slider's end here? Same reason as 00:37:055 plus the vocals are really supporting here~
  8. 01:03:118 (1,2) - (optional) Add a slight curve inward to emphasize your next (3)'s flow? xD
  9. 01:09:118 (1,2) - Uhm... Quite break your symmetry, but perhaps try this? ((2) to (3)'s flow will be a lot fancier imo! :3)
  10. 01:18:118 (1,1,1,1) - I recommend a combo color hax here - basically because imo it'll be a lot prettier if 01:19:430 and 01:22:430 is made in a same color (I tried orange and pink, it's beautiful~)
  11. 01:24:118 (1) - (in case you used orange and pink above) Switch to purple/blue combo color here (:
[Normal]

  1. 00:05:368 (2,3,1) - Same as Easy~
  2. 00:14:555 (3) - I'd put the clap only on slider's end as the drums are more recognizable there... Not a must though (:
  3. 00:22:993 (4) - (optional) This looks a lot cuter imo~ (don't forget to adjust your previous (1) as well if you follow this)
  4. 00:28:618 (4) - Move whistle to (3)'s end? Well, if you listen to the song carefully on (3)'s repeat there's a distinctive bass sound, and you used no hitsound there... imo it's best to move the whistle to (3) to follow the vocals and use no hitsound on (4) to get the bass~
  5. 00:30:680 (3,1) - (optional) Curve both slightly downward? The antagonistic structure with your previous (5) looks good imo xD
  6. 00:33:680 (2,3,4,5,6) - Could use whistle somewhere imo... Perhaps try on (3)? (if you want to get the bass sound, just ignore this though >_<)
  7. 00:34:993 (6,2) - (optional) Just personal opinion though, imo slider like this flows better because the angle with (1) will be less narrow:
  8. 00:44:555 (5) - ...why don't you follow the synth on slider's end here (with whistle on slider's end)? Then:
  9. 00:45:118 (1) - If you followed above, replace whistle on start with finish - it also delivers more power here xD
  10. 00:52:618 (2,3) - (optional) Uhm, create a continuous slider like this instead?
  11. 00:53:743 (4) - Whistle sounds good here imo (because of that instrument sound :3)
  12. 01:06:680 (3) - The whistle on slider's body here, is it intentional?
  13. 01:12:118 (1,2) - Err, why no clap on these two's end? Feels kinda weird having the clap discontinued...
  14. 01:24:118 (1) - (optional) I'd create something like my picture on 00:52:618 here... Personal preference though~
[Hard]

  1. 00:02:743 (4,5) - Move both to ~x:265 y:364 to make (4) appears correctly in play mode?
  2. 00:06:118 (1) - Whistle + finish on slider's start here (: (well, you can also apply my suggestion on Easy and Normal here but I don't think it'll work well with 1/2 slider)
  3. 00:12:305 (3) - uhm, finish on slider's end orz ._.
  4. 00:20:180 (2) - (optional) Flip vertically? imo (2) to (3) will flow much better if this slider bounces downward instead xD
  5. 00:21:118 (1) - Whistle on slider's start here? imo it'll make more sense to your whistle on next pink (1)'s start >_<
  6. 00:22:618 (5) - (optional) CTRL+R would be fun here, I think :3
  7. 00:35:930 (6) - Err, no need to force this to be stacked to (4)'s end imo... Perhaps stack to (5)'s end instead to create a small jump here?
  8. 00:36:118 (1,2,3) - ...if you did above suggestion, you can create this nice formation (:
    SPOILER
    [img]http://i.imgur.com/hw5WE.png/img]
  9. 00:41:368 (3) - Move to ~x:170 y:184 to create a fancy small jump here? (it'll avoid clustering though, imo :3)
  10. 00:43:430 (4) - New combo here instead of on your next (1)? The instrument switches here actually~
  11. 00:53:743 (3,1) - CTRL+R both, one by one? I really love the circular movement created here xD
  12. 00:58:243 (3,1) - Uhm... I don't really feel right with these two's flow, imo copy-pasted jump plays better... Maybe try this?
  13. 01:00:118 (1) - Finish here (to give the vocals more power)?
  14. 01:17:743 (4) - Again here, CTRL+R? Really fancy with your next (1)~
  15. 01:20:181 (3,4,5) - These three's spacing is inconsistent (especially (4,5)), is it intentional? o.o...
  16. 01:24:680 (3) - (optional) Uhm, well, really optional... But perhaps add an extra waypoint on ~x:124 y:295 to emphasize the ending? (looks good with your previous (1) imo >_<)
  17. 01:25:430 (1) - If you do above suggestion, adjust this as well xD
[Hinacle]

  1. 00:05:368 (3) - Move to ~x:263 y:32 to avoid overlap and encircle your purple (1) better?
  2. 00:06:118 (1) - Finish + whistle on slider's start here? Same reason as previous diffs :3
  3. 00:11:743 (8,3,1) - (optional) Hmm, I think adding finishes around here to follow the cymbals would be good~ (Kenezz already did that in Hard diff, you can just see the volume dynamics there (: )
  4. 00:22:243 (8) - As said above, the repeat arrow is mostly covered by the hitburst - perhaps remove the repeat and add another circle stacked under slider's start? >_<
  5. 00:33:118 (3) - Perhaps tilt this slider a bit like this? It'll give a fancier flow imo:
  6. 00:43:243 (5) - (optional) Put in ~x:187 y:157? The small jump here plays great, plus it'll form a better angle around (4,5)~
  7. 00:52:618 (1,2,3,4,5,6,7,8,1) - Hmm, for me a wave-shaped stream fits better here, as the synth's note are moving high and low here xD
  8. 00:58:055 (7) - (optional) Put in ~x:60 y:173 (to make a triangle with (5,6)), and then adjust (8,9,10,11,1) to encircle (2)? Just a suggestion though (:
  9. 01:08:180 (4,5,6) - Triples here sounds quite weird imo, I'd put triple after 01:07:243 (6) instead but this is just what I thought >_<
  10. 01:17:836 (6,7,8) - (optional) Considering your (3,4)'s shape, perhaps create a slight arc downward on (5,6,7,8,1) to comply that two slider's curve?
  11. 01:19:993 (5) - Uhm, I can guess what you're aiming for here, but... Perhaps put in ~x:171 y:35 to create a better angle on (5,1)? (slightly touching HP bar is fine here imo~ Because the angle is really great xD)
  12. 01:25:993 (4) - Create a jump with (3)'s end here maybe? imo it sounds good because of the strong synth sound (:
Beautiful mapset~ This mod is mostly suggestions, I hope it helps >_<
...I'll personally recheck after this though (:
Topic Starter
Kenezz

Niva wrote:

Hi Kenezz~ Hi Nivalis :3
Random mod... I want to try modding something different >_< Oh god this is a big surprise =o

[General]

-> Offset -5ms? Feels better for me (especially on 00:30:000 and around...)

[Easy]

  1. 00:05:368 (2,3,1) - Add whistle on (1)'s start as well (as there's that strong synth here), and perhaps add a slight volume increase here as well (80 -> 90 -> 100)? Sounds cute imo (: The whistle not is neccesary and yep added the gradually increase of the volume
  2. 00:13:430 (2) - (optional) I'd prefer to vertical-flip this as (1) is already curved downward... Personal preference though xD No change because the before slider in the repeat going toward the left and this to the right and this make a balance in the directions.
  3. 00:29:368 (3) - Uhm, is it intentional for this not to encircle (2) correctly? (moving to ~x:494 y:202 won't hurt though :3) Yep is intentional but anyway fixed
  4. 00:37:055 (2) - Add whistle here? It's not really into consistency, but it sounds cute with the finish after~ Hmm no
  5. 00:37:430 (3) - (optional) Uhm, idk... Rather than a straight slider I prefer something parallel with your next (4), maybe try another elbow slider? I don't like the elbows, I prefer use simple archs straight lines in the 1/1 sliders.
  6. 00:40:618 (3) - Not really important, but... Move to ~x:437 y:223 and adjust your next (4)? This is to make (1,2,3) looks like a pseudo-square more than a triangle orz >_< Haha not is a problem furthermore this is symmetric with 00:38:555 (4)
  7. 00:46:618 (3) - Whistle on slider's end here? Same reason as 00:37:055 plus the vocals are really supporting here~ Add to be consistent with the others diffs.
  8. 01:03:118 (1,2) - (optional) Add a slight curve inward to emphasize your next (3)'s flow? xD No changes here
  9. 01:09:118 (1,2) - Uhm... Quite break your symmetry, but perhaps try this? ((2) to (3)'s flow will be a lot fancier imo! :3) Okay
  10. 01:18:118 (1,1,1,1) - I recommend a combo color hax here - basically because imo it'll be a lot prettier if 01:19:430 and 01:22:430 is made in a same color (I tried orange and pink, it's beautiful~) Okay <3
  11. 01:24:118 (1) - (in case you used orange and pink above) Switch to purple/blue combo color here (:
[Normal]

  1. 00:05:368 (2,3,1) - Same as Easy~
  2. 00:14:555 (3) - I'd put the clap only on slider's end as the drums are more recognizable there... Not a must though (: Not make the difference and I like how sounds.
  3. 00:22:993 (4) - (optional) This looks a lot cuter imo~ (don't forget to adjust your previous (1) as well if you follow this) Okay
  4. 00:28:618 (4) - Move whistle to (3)'s end? Well, if you listen to the song carefully on (3)'s repeat there's a distinctive bass sound, and you used no hitsound there... imo it's best to move the whistle to (3) to follow the vocals and use no hitsound on (4) to get the bass~ I know but the vocal sounds a bit empty without the whitle
  5. 00:30:680 (3,1) - (optional) Curve both slightly downward? The antagonistic structure with your previous (5) looks good imo xD Hmm no changes
  6. 00:33:680 (2,3,4,5,6) - Could use whistle somewhere imo... Perhaps try on (3)? (if you want to get the bass sound, just ignore this though >_<) Hmm no
  7. 00:34:993 (6,2) - (optional) Just personal opinion though, imo slider like this flows better because the angle with (1) will be less narrow:
  8. 00:44:555 (5) - ...why don't you follow the synth on slider's end here (with whistle on slider's end)? Then: Okay
  9. 00:45:118 (1) - If you followed above, replace whistle on start with finish - it also delivers more power here xD
  10. 00:52:618 (2,3) - (optional) Uhm, create a continuous slider like this instead?
  11. 00:53:743 (4) - Whistle sounds good here imo (because of that instrument sound :3)
  12. 01:06:680 (3) - The whistle on slider's body here, is it intentional?
  13. 01:12:118 (1,2) - Err, why no clap on these two's end? Feels kinda weird having the clap discontinued...
  14. 01:24:118 (1) - (optional) I'd create something like my picture on 00:52:618 here... Personal preference though~
[Hard]

  1. 00:02:743 (4,5) - Move both to ~x:265 y:364 to make (4) appears correctly in play mode? o.o?
  2. 00:06:118 (1) - Whistle + finish on slider's start here (: (well, you can also apply my suggestion on Easy and Normal here but I don't think it'll work well with 1/2 slider) I don't like whitle+finish in any beat u_u
  3. 00:12:305 (3) - uhm, finish on slider's end orz ._. Is a problem?
  4. 00:20:180 (2) - (optional) Flip vertically? imo (2) to (3) will flow much better if this slider bounces downward instead xD Ok
  5. 00:21:118 (1) - Whistle on slider's start here? imo it'll make more sense to your whistle on next pink (1)'s start >_<
  6. 00:22:618 (5) - (optional) CTRL+R would be fun here, I think :3 No
  7. 00:35:930 (6) - Err, no need to force this to be stacked to (4)'s end imo... Perhaps stack to (5)'s end instead to create a small jump here? Hmm no
  8. 00:36:118 (1,2,3) - ...if you did above suggestion, you can create this nice formation (:
    SPOILER
    [img]http://i.imgur.com/hw5WE.png/img]
  9. 00:41:368 (3) - Move to ~x:170 y:184 to create a fancy small jump here? (it'll avoid clustering though, imo :3) No
  10. 00:43:430 (4) - New combo here instead of on your next (1)? The instrument switches here actually~ The swith in the instrumental is here 00:43:805, in this point continues the voice for thart I continued the combo.
  11. 00:53:743 (3,1) - CTRL+R both, one by one? I really love the circular movement created here xD Fixed
  12. 00:58:243 (3,1) - Uhm... I don't really feel right with these two's flow, imo copy-pasted jump plays better... Maybe try this?
  13. 01:00:118 (1) - Finish here (to give the vocals more power)?
  14. 01:17:743 (4) - Again here, CTRL+R? Really fancy with your next (1)~
  15. 01:20:181 (3,4,5) - These three's spacing is inconsistent (especially (4,5)), is it intentional? o.o...
  16. 01:24:680 (3) - (optional) Uhm, well, really optional... But perhaps add an extra waypoint on ~x:124 y:295 to emphasize the ending? (looks good with your previous (1) imo >_<)
  17. 01:25:430 (1) - If you do above suggestion, adjust this as well xD
Beautiful mapset~ This mod is mostly suggestions, I hope it helps >_<
...I'll personally recheck after this though (:
Thanks for your suggestions!
Hinacle
Thank you mod~!!
almost Fixed :)

http://puu.sh/Q0bh
Topic Starter
Kenezz
Updated
Niva
Okay then, rechecking~ (don't kd this... please >_<)~

[Hinacle]

  1. 00:11:743 (8) - Again at least I suggest to put a finish on slider's end here, the cymbals are very strong imo...
And about the offset, I asked around to Reisen Udongein and rrtyui, both said 113 is better:



Only that though, no problem with the mapping >_<
Topic Starter
Kenezz

Niva wrote:

Okay then, rechecking~ (don't kd this... please >_<)~

[Hinacle]

  1. 00:11:743 (8) - Again at least I suggest to put a finish on slider's end here, the cymbals are very strong imo...
And about the offset, I asked around to Reisen Udongein and rrtyui, both said 113 is better:



Only that though, no problem with the mapping >_<
Okay, All fixed~
Niva
:3

Bubbled ~
mancuso_JM_
KENEZZ PRO!!! :D
Ohh... New Page xD
Andrea
[Hinacle]

Rename it to "Hinacle's Insane".


00:13:425 (1) - Something went wrong here with this slider.
00:50:175 (7) - New combo.
00:50:738 (1) - Remove new combo.

Pretty nice ^^

EDIT: Ranked~
Topic Starter
Kenezz
Thank yoou Andre /o/
Aurele
Congratulation ~
Frostmourne
Congratz Kenezz :3
mancuso_JM_
Felicitaciones, man! :D
Dark_Ai
omedeto~ :D
phonic
Congrats \:D/
Yasora
congrats~
No_Gu
=A=
LunarSakuya
Congratzz!! :lol:
Hinacle
=v=+
YTYuyu
ooh i might consider watching this anime...the OP sounds nice after all...congratz on the rank ;)
riffy
Kenezz-nyan :3/ congtatz
Topic Starter
Kenezz
Thans guys!
Bakari-nyaan :3~~
Dark_Ai
omedeto~ :3

I like this map :D
Chewin
*-* Congratz!
Mikakun
Good song and great beatmap! :)
vizzy
Congrats on getting ranked.
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