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Matsushita Yuya - SEE YOU (TV Size) [Osu|Taiko]

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Topic Starter
athiota33
This beatmap was submitted using in-game submission on 19 Februari 2013 at 18:33:05

Artist: Matsushita Yuya
Title: SEE YOU (TV Size)
Source: Natsuyuki Rendezvous
Tags: opening shikyu mintong89
BPM: 144
Filesize: 9211kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,56 stars, 77 notes)
  2. mint's Taiko Oni (4,86 stars, 291 notes)
  3. Normal (3 stars, 105 notes)
  4. shikyu's Hard (4,72 stars, 182 notes)
  5. shikyu's Taiko Futsuu (3,52 stars, 178 notes)
Download: Matsushita Yuya - SEE YOU (TV Size)
Download: Matsushita Yuya - SEE YOU (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Natsuyuki Rendezvous OP~
Last full submittion : January 5th 2013 (Change Taiko BG) Please re-download!~
Mapset:
Easy - Done
Normal - Done
shikyu's Hard - Done by shikyu
shikyu's Taiko Futsuu - Done by shikyu
mint's Taiko Oni - Done by mintong89
Thanks shikyu for BG,Taiko BG,& video!~ \: D/
kagaminenouta95
Matsushita Yuya!! <3
Thank you so much for creating this beatmap!! XD Can't wait to see it get ranked!! :)
Topic Starter
athiota33
Thanks for supporting! ></
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

NC = New Combo
Your MP3 bitrate is too high (320). You should change it to 192 if you want to get this map ranked ;)



Easy

00:06:510 New Combo
00:06:926 Remove NC
01:17:760 NC
00:44:843 NC
01:20:260 (1) - Remove NC
01:21:093 (2) - NC


Normal
00:39:635 Remove this, sounds better and 1/4 hits are not allowed in normal diffs.
00:50:260 NC
00:51:926 Remove NC
Topic Starter
athiota33

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

NC = New Combo
Your MP3 bitrate is too high (320). You should change it to 192 if you want to get this map ranked ;) [/color]


Easy Fixed some~

00:06:510 New Combo
00:06:926 Remove NC
01:17:760 NC
00:44:843 NC
01:20:260 (1) - Remove NC
01:21:093 (2) - NC


Normal
00:39:635 Remove this, sounds better and 1/4 hits are not allowed in normal diffs.[/color]
00:50:260 NC
00:51:926 Remove NC
and change hard and normal combo colours to make it same as easy diff -w-;
Thanks for mod! ;D
Will update later!~
Niva
Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Easy]

  1. 00:03:593 (4) - I think it's best to use a tilted slider wave with its first half encircling (3) here - it flows good, really >_<
    459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2
  2. 00:11:926 (3) - Hmm, personally I'd remove the whistle here or use a lower volume (~30%) for the whistle on slider's end here, the piano isn't that strong though...
  3. 00:14:426 (2) - Check slider's symmetry here - also, why don't you just center this instead? It won't hurt (:
  4. 00:18:593 (3) - (optional) Consider using slider like this? Flows more solid and dramatic imo:
  5. 00:25:260 (3) - Why no default soft-hitwhistle on slider's repeat? It fits the vocals :3
  6. 00:30:260 (1) - Also here, whistle on slider's start fits though (refer to your previous 00:27:760 (1))
  7. 00:38:593 (3) - (optional) Rather than curving it with single waypoint something like this is more structural imo... Your call though (:
  8. 00:44:843 (4) - New Combo?
  9. 00:53:593 (1) - (optional) Not a must, but it'll be MUCH nicer if this forms a symmetry with your previous 00:50:260 (1) xD (jut move (3) to ~x:300 y:273 and this slider to ~x:375 y:236 though)
  10. 01:08:593 (2) - orz, why not just copy-paste (1) here and flip it... It'll give a better circular look orz ._.
  11. 01:10:260 (1) - (optional) I'd make this encircle your previous (3), gives a more solid flow imo...
  12. 01:11:926 (3) - Whistle on slider's repeat (yes, it's very fitting there)
  13. 01:14:010 (4) - Again, not a must, but I'd much lessen the angle here so the flow will be continuous with your previous (3) :
  14. 01:17:760 (4,5,6) - Err, too many whistles here imo... I'd leave only the whistle on (5)'s end here, it should be the most emphasized whistle though...
  15. 01:21:093 (2,3,4) - ...okay, it's very obvious that you're too aiming to get (4) centered here orz ._. - Yep, it looks REALLY forced (especially the (3)), I recommend a symmetry like this instead:
    402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
    170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
    256,153,84426,1,2
[Normal]

  1. 00:01:926 (3) - (optional) Use a slider wave instead as a connecting bridge between (2,4)?
  2. 00:03:593 (1) - Uhm, yes repeating slider is usable here, but I prefer to split it into circle + 1/1 slider because of the piano's progression:
  3. 00:13:593 (1) - Try to curve this upward instead? It'll look less forced imo...
  4. 00:25:260 (3) - Err, it's quite obvious this slider is unsymmetrical, is this intentional?
  5. 00:25:260 (3,4,5,1) - ...or you can try arrangement like this instead, it's still a diamond but it gives more impact due to (3)'s shape imo:
  6. 00:30:260 (1) - Err, why don't you put the whistle here instead? The vocals are stronger here compared to (2) orz ._.
  7. 00:33:593 (1) - Hmm, once more I HIGHLY recommend to use a tilted slider wave here, it'll flow much better and look less forced though:
    436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2
  8. 00:36:926 (1,2) - ...don't make these two overlap orz ._.
  9. 00:39:426 (4,5,6) - Move these three to ~x:291 y:263 and adjust your next (1) - due to stacking's nature, placement like this is required so (4) won't overlap (3)'s end badly in play mode >_<
  10. 00:50:260 (4,5,1) - (optional) ...triangle looks much more charming than square here imo ._.
  11. 00:59:010 (2,3,4) - Pentagon doesn't play well with this low AR imo, I'd make something that flow more continuously though:
  12. 01:14:843 (2) - ...try to split into circle + 1/1 slider? 01:15:260 needs to be emphasized more imo, because it's the big beat from the vocals...
  13. 01:24:010 (2) - Again, please don't make this overlap with (1) - moving this to ~x:202 y:117 should do good already xD
[Hard]

  1. 00:03:593 (1) - I like your idea to create a jump here, but if you can stack this above your next (2)'s start it'll be more dramatic, really :3
  2. 00:06:093 (3,4,5) - Considering your (1,2)'s arrangement, I recommend to manual-stack this to the bottom right instead of to the bottom (:
  3. 00:08:385 (2) - Move to ~x:284 y:265, to form a better angle with (1)?
  4. 00:09:010 (3,1) - (optional) I liked more if they're facing to an antagonistic direction through each other like this... Not a must though:
  5. 00:18:593 (4) - New combo here due to the jump?
  6. 00:20:676 (1) - Again about antagonistic slider here, I recommend to add a slight curve like this for the same reason:
  7. 00:26:926 (7) - Stacking doesn't feel right here, really - I'd put this in ~x:256 y:349 and put (8) in ~x:256 y:271 for something more moving...
  8. 00:33:593 (1) - (optional) CTRL+R for a circular movement?
  9. 00:41:926 (3,4) - Just move it to ~x:364 y:204 to let (1,2,3)'s start form a better triangle, it won't hurt~
  10. 00:48:385 (7,8,9) - Again, the idea for a jump is good but I recommend a jump like this to let players get better feeling from the song though:
  11. 00:55:885 (7) - Just face this slider upward orz, don't worry about the overlap because of your fast AR (:
  12. 01:00:051 (2) - (optional) Just a minor stuff, but for me curving this a bit (upward/downward) flows cuter xD
  13. 01:01:926 (6,7,8) - The jump on (7,8) is not intuitive imo due to your previous spacing - I recommend to new combo (6) and put (7) in ~x:132 y:222 so players would get a better view of the jump (:
  14. 01:13:385 (6) - Once more... Curve this slightly upward?
  15. 01:25:260 (1,2) - The repeat on (2) sounds VERY forced for the ending orz - a moving jump would play better for the ending, really~
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD
Good luck athiota33~
shikyu

Niva wrote:

Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Hard]

  1. 00:03:593 (1) - I like your idea to create a jump here, but if you can stack this above your next (2)'s start it'll be more dramatic, really :3
  2. 00:06:093 (3,4,5) - Considering your (1,2)'s arrangement, I recommend to manual-stack this to the bottom right instead of to the bottom (:
  3. 00:08:385 (2) - Move to ~x:284 y:265, to form a better angle with (1)?
  4. 00:09:010 (3,1) - (optional) I liked more if they're facing to an antagonistic direction through each other like this... Not a must though: won't change it due to blanket slider after this one
  5. 00:18:593 (4) - New combo here due to the jump?
  6. 00:20:676 (1) - Again about antagonistic slider here, I recommend to add a slight curve like this for the same reason:
  7. 00:26:926 (7) - Stacking doesn't feel right here, really - I'd put this in ~x:256 y:349 and put (8) in ~x:256 y:271 for something more moving...
  8. 00:33:593 (1) - (optional) CTRL+R for a circular movement?
  9. 00:41:926 (3,4) - Just move it to ~x:364 y:204 to let (1,2,3)'s start form a better triangle, it won't hurt~
  10. 00:48:385 (7,8,9) - Again, the idea for a jump is good but I recommend a jump like this to let players get better feeling from the song though:
  11. 00:55:885 (7) - Just face this slider upward orz, don't worry about the overlap because of your fast AR (: wanna make this slider and note (6) symmetry with (8) and (9) after this
  12. 01:00:051 (2) - (optional) Just a minor stuff, but for me curving this a bit (upward/downward) flows cuter xD
  13. 01:01:926 (6,7,8) - The jump on (7,8) is not intuitive imo due to your previous spacing - I recommend to new combo (6) and put (7) in ~x:132 y:222 so players would get a better view of the jump (:
  14. 01:13:385 (6) - Once more... Curve this slightly upward?
  15. 01:25:260 (1,2) - The repeat on (2) sounds VERY forced for the ending orz - a moving jump would play better for the ending, really~
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD yay~
Good luck athiota33~
Baka Niva, why u mod it :o just kidding :p
Seems good feed back for me, first time making flow-style map :D and with so many jumps that I almost never did before =="
Anyway, no reply means fixed. Thanks for mod and custom hitsound~
Topic Starter
athiota33

Niva wrote:

Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Easy]

  1. 00:03:593 (4) - I think it's best to use a tilted slider wave with its first half encircling (3) here - it flows good, really >_<
    459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2
  2. 00:11:926 (3) - Hmm, personally I'd remove the whistle here or use a lower volume (~30%) for the whistle on slider's end here, the piano isn't that strong though...
  3. 00:14:426 (2) - Check slider's symmetry here - also, why don't you just center this instead? It won't hurt (:
  4. 00:18:593 (3) - (optional) Consider using slider like this? Flows more solid and dramatic imo:
  5. 00:25:260 (3) - Why no default soft-hitwhistle on slider's repeat? It fits the vocals :3
  6. 00:30:260 (1) - Also here, whistle on slider's start fits though (refer to your previous 00:27:760 (1))
  7. 00:38:593 (3) - (optional) Rather than curving it with single waypoint something like this is more structural imo... Your call though (:
  8. 00:44:843 (4) - New Combo?
  9. 00:53:593 (1) - (optional) Not a must, but it'll be MUCH nicer if this forms a symmetry with your previous 00:50:260 (1) xD (jut move (3) to ~x:300 y:273 and this slider to ~x:375 y:236 though)
  10. 01:08:593 (2) - orz, why not just copy-paste (1) here and flip it... It'll give a better circular look orz ._.
  11. 01:10:260 (1) - (optional) I'd make this encircle your previous (3), gives a more solid flow imo...
  12. 01:11:926 (3) - Whistle on slider's repeat (yes, it's very fitting there)
  13. 01:14:010 (4) - Again, not a must, but I'd much lessen the angle here so the flow will be continuous with your previous (3) :
  14. 01:17:760 (4,5,6) - Err, too many whistles here imo... I'd leave only the whistle on (5)'s end here, it should be the most emphasized whistle though...
  15. 01:21:093 (2,3,4) - ...okay, it's very obvious that you're too aiming to get (4) centered here orz ._. - Yep, it looks REALLY forced (especially the (3)), I recommend a symmetry like this instead:
    402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
    170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
    256,153,84426,1,2
[Normal]

  1. 00:01:926 (3) - (optional) Use a slider wave instead as a connecting bridge between (2,4)?
  2. 00:03:593 (1) - Uhm, yes repeating slider is usable here, but I prefer to split it into circle + 1/1 slider because of the piano's progression:
  3. 00:13:593 (1) - Try to curve this upward instead? It'll look less forced imo...
  4. 00:25:260 (3) - Err, it's quite obvious this slider is unsymmetrical, is this intentional?
  5. 00:25:260 (3,4,5,1) - ...or you can try arrangement like this instead, it's still a diamond but it gives more impact due to (3)'s shape imo:
  6. 00:30:260 (1) - Err, why don't you put the whistle here instead? The vocals are stronger here compared to (2) orz ._.
  7. 00:33:593 (1) - Hmm, once more I HIGHLY recommend to use a tilted slider wave here, it'll flow much better and look less forced though:
    436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2
  8. 00:36:926 (1,2) - ...don't make these two overlap orz ._.
  9. 00:39:426 (4,5,6) - Move these three to ~x:291 y:263 and adjust your next (1) - due to stacking's nature, placement like this is required so (4) won't overlap (3)'s end badly in play mode >_<
  10. 00:50:260 (4,5,1) - (optional) ...triangle looks much more charming than square here imo ._.
  11. 00:59:010 (2,3,4) - Pentagon doesn't play well with this low AR imo, I'd make something that flow more continuously though:
  12. 01:14:843 (2) - ...try to split into circle + 1/1 slider? 01:15:260 needs to be emphasized more imo, because it's the big beat from the vocals...
  13. 01:24:010 (2) - Again, please don't make this overlap with (1) - moving this to ~x:202 y:117 should do good already xD
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD
Good luck athiota33~
Thanks for awsome mod :D !~
mintong89
can i do a taiko diff???? :D :D :D
Topic Starter
athiota33
Yes, you can :D
I'll accept it if it's good enough for me.
mintong89
finish~~~ :D :D

link : http://puu.sh/1ajge
Topic Starter
athiota33
Accepted~ :D
Will update later if I have some free time ><
And there's some little things that I want to discuss with you on IRC ;)
-kevincela-
Hey!

[General]

  1. Your .mp3's bitrate is 320kb/s,that is unrankable. You'll have to reencode it at 192kb/s and full submit to fix that! (remember that doing this will mess up your offset,so you should find a new offset after reencoding the mp3)
  2. Please,set the Audio Lead-in in all the diffs to 2000ms
[Easy]

  1. 00:18:593 (3) - You should follow here the piano again by making this slider 1/2 shorter and by adding a note at 00:20:260 - ,other then keeping the consistency with 00:11:926 (3) - it fits surely better. (and it isn't that difficult to play actually,so that shouldn't be a problem :D)
  2. 00:24:010 - Add a note here? As in the background you can clearly hear the piano playing here, a note would fit really good to emphatize this instrumental.
    If you want,you can instead modify 00:24:010 (2,3) - to make a slider,your choice here :D
  3. 00:22:760 (1) - If you did the thing right above,I'd suggest you to move this new combo to 00:24:010 (2) - : beginning the phrase with the piano here actually fits better!
  4. 00:52:760 (2,3) - Imho,instead of using just 2 1/1 notes in a row I'd use simply a slider that starts over 00:52:551 - and finishes at 00:53:176 - : it follows really good the synth instead of the actual pattern,and there actually is a rhythm variation! If you want to know how you can do this slider,just see here:
    SPOILER

    Here's the code to use this pattern if you like it:
    268,308,52551,2,0,B|288:352|340:352,1,90.0000008940696,4|2
    340,268,53593,6,0,B|400:236|404:168,1,120.000001192093,4|2
    296,44,55260,2,0,B|236:68|176:48,1,120.000001192093,2|2
    If you want to make 00:50:260 (1) - with 00:52:551 (2) - in this case,I highly suggest you to revert its curve.
    Really good diff I have to say,flows really good!
[Normal]

  1. 00:05:676 (3) - If you want to follow literally the piano,you could transorm this in a 1/2 slider with 2 repeats,it fits really good actually!
  2. 00:13:593 (1) - Really little thing,what do you think of moving this just a bit down,at x:300 y:244 to make the dropoff with 00:11:926 (5) - as natural as possible to play? That's really a little thing though,just fix if you want ^^
  3. 00:19:426 (4) - What about making this longer by 1/2 and moving this 1/2 backwards to follow the piano properly?
  4. 00:50:260 (4) - What about replacing the whistle with a finish,as you did in the Easy diff? This actually emphatizes better the vocals going higher.
  5. 00:51:926 (1,2,3) - Again,I'd like to see here a synth-based rhythm,you could actually use this setting,gloes pretty good:

    Remember to put a finish at the beginning of 00:52:551 (2) - to emphatize the synth,then!
  6. 01:08:593 (3,4) - Again,what about using a 1/1 - 3/2 slider approach to emphatize the vocals literally talking? Again,just like this:
  7. 01:15:260 (1) - What about moving this new combo at 01:13:593 (5) - ? The new phrase should start here,and this new combo delimitates in a better way the pattern.
  8. 01:17:343 (3) - New combo here if you did ^
  9. 01:22:760 (1,2,3) - Just a little suggestion here: what about modifying the pattern in this? In my opinion this flows better than the pattern you are currently using:
    SPOILER

    308,240,82760,6,0,B|259:213|199:261|151:241,1,160,2|2
    72,220,84010,2,0,B|43:198|47:146,1,80,0|2
    128,160,84843,1,0
    ]
[Hard]

  1. 00:18:593 (1) - Use a whistle instead of a finish,as in the first place the finish here isn't really that needed,secondly it is barely audible.
  2. 00:25:468 (4,5,6) - What about using a symmetric approach here as I did? It flows pretty good and it's really good-looking too!
    SPOILER

    184,136,25468,2,0,B|148:87,1,60,0|0
    256,96,25885,2,0,B|256:32,1,60,2|2
    328,136,26301,2,0,B|364:87,1,60,0|2
  3. 00:29:843 (1,2,3,4,5) - A pattern like this would flow really good in my opinion because of the clockwise jumps,just see by yourself if you like this pattern:
    SPOILER

    216,152,29843,5,0
    216,152,30051,1,0
    272,72,30260,2,0,B|216:32|160:72,1,120,2|0
    260,240,30885,2,0,B|322:211|316:143,1,120,2|0
    112,144,31510,2,0,B|105:212|168:240,1,120,0|2
  4. 00:41:926 (3,4) - To be honest,I expected the flow from 00:41:093 (2) - to 00:41:926 (3) - to go from the right to the left and not vice versa... You should reverse these sliders' position to make this better,imho.
  5. 01:01:093 (4,5,1) - It is actually a bit hard to understand if this is a 1/4 transition or not,because of 01:01:093 (4,5,1) - using the same spacing but over 1/2 objects,so I suggest you to reduce the spacing between these hitobjects.
  6. Just a question: why isn't this called "shikyu's Hard"?
And that's pretty much it.
Pretty good map,hope you enjoyed my mod and good luck! :D
shikyu

-kevincela- wrote:

Hey!

[General]

  1. Your .mp3's bitrate is 320kb/s,that is unrankable. You'll have to reencode it at 192kb/s and full submit to fix that! (remember that doing this will mess up your offset,so you should find a new offset after reencoding the mp3)
  2. Please,set the Audio Lead-in in all the diffs to 2000ms nope, the song start at 200ms, so it's not really problem if I use 1500ms Audio Lead-in
[Hard]

  1. 00:18:593 (1) - Use a whistle instead of a finish,as in the first place the finish here isn't really that needed,secondly it is barely audible.
  2. 00:25:468 (4,5,6) - What about using a symmetric approach here as I did? It flows pretty good and it's really good-looking too!
    SPOILER

    184,136,25468,2,0,B|148:87,1,60,0|0
    256,96,25885,2,0,B|256:32,1,60,2|2
    328,136,26301,2,0,B|364:87,1,60,0|2
  3. 00:29:843 (1,2,3,4,5) - A pattern like this would flow really good in my opinion because of the clockwise jumps,just see by yourself if you like this pattern:
    SPOILER

    216,152,29843,5,0
    216,152,30051,1,0
    272,72,30260,2,0,B|216:32|160:72,1,120,2|0
    260,240,30885,2,0,B|322:211|316:143,1,120,2|0
    112,144,31510,2,0,B|105:212|168:240,1,120,0|2
  4. 00:41:926 (3,4) - To be honest,I expected the flow from 00:41:093 (2) - to 00:41:926 (3) - to go from the right to the left and not vice versa... You should reverse these sliders' position to make this better,imho.
  5. 01:01:093 (4,5,1) - It is actually a bit hard to understand if this is a 1/4 transition or not,because of 01:01:093 (4,5,1) - using the same spacing but over 1/2 objects,so I suggest you to reduce the spacing between these hitobjects. hm... doesn't really understand, I expand the spacing to 1,0x
  6. Just a question: why isn't this called "shikyu's Hard"? not really inteded to put my name on this gd in first place, but taiko is exception 'cause there's another person who make taiko diff too
And that's pretty much it.
Pretty good map,hope you enjoyed my mod and good luck! :D
Thanks for mod, wait for athiota to update it~
Flower
Hi~ mod from the queue~

SPOILER
.
[General]
The audio lead-in should be at least 1750ms instead of 1.5s cause there must be 2 seconds space before the first note.

[Easy]
00:44:833 (1,2) - switch NC
00:53:583 (1) - DS
01:20:250 (1) - move downward for 1 cell
01:25:250 (1) - better be audible. 70% for the spinner end sounds ok.

[Normal]
00:14:833 (2) - DS
01:25:250 (1) - same as ez

[Hard]
00:17:749 (3) - move to 00:17:541 and add a note at 00:18:166
00:18:583 (1,2) - move to 00:18:375
00:32:020 (1) - make it half a beat shorter, ending at 00:32:958
shikyu

Flower wrote:

Hi~ mod from the queue~

SPOILER
[General]
The audio lead-in should be at least 1750ms instead of 1.5s cause there must be 2 seconds space before the first note. let's see other people opinion first~

[Hard]
00:17:749 (3) - move to 00:17:541 and add a note at 00:18:166
00:18:583 (1,2) - move to 00:18:375
00:32:020 (1) - make it half a beat shorter, ending at 00:32:958
Sorry, no change. I'm not a kind of mapper that majority mapping based on vocal, mostly I follow instrument :?
Kuroneko-sHerald
[General]
mint's Taiko has 2996 audio lead-in instead of 1500.

[Easy]
00:52:551 (2,1,2) - These beats have +10ms. "Resnap all notes" to fix.
00:52:551 (2) - Maybe start at 00:52:750 - (end at 00:53:166 - ). I think it's more easy to get.

[Normal]
01:22:760 (1) - +10ms. "Resnap all notes" to fix.

[Hard]
Various unsnapped notes. "Resnap all notes" to fix.

Only this :?
Birdy
[Easy]
00:38:583 (3) - Symmetrical slider would be better

[Normal]
00:16:916 (4) - New combo
00:39:416 (4) - Unfitting

[Hard]
00:41:916 (3,4) - Stack slider ends properly
01:24:416 (2,1) - Stack these sliders properly

Good luck~
Topic Starter
athiota33

Static Noise Bird wrote:

[Easy]
00:38:583 (3) - Symmetrical slider would be better Nope,current's better ><

[Normal]
00:16:916 (4) - New combo Fixed
00:39:416 (4) - Unfitting Any suggestion?

[Hard] Fixed all
00:41:916 (3,4) - Stack slider ends properly
01:24:416 (2,1) - Stack these sliders properly

Good luck~
Thanks for mod \:D/
-xNaCLx-
Taiko Mod from my queue >.0

All of them are suggestions.

[shikyu's Taiko]
Adjust the volume a bit lower for the first part of the music..they are really quiet
00:11:500 - k

[mint's Taiko]
00:04:208 - delete
00:04:833 - add k
00:52:333 - add d/k

beautiful music :) good luck
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