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Matsushita Yuya - SEE YOU (TV Size) [Osu|Taiko]

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Topic Starter
athiota33

SilverJetter wrote:

Greetings from my Modding Queue ^^

Easy
00:52:564 (2) - i would take the start of the slider at 00:52:356 for better playing No, it's sounds weird ><
rest sounds good

Normal
00:52:356 (2) - i think this circle is a bit too late better 00:16:627 or 00:16:523 or both No
00:29:439 (3) - i think that this slider is unnesscery put it to 00:29:856 - 00:30:272 with an hit sound at the end of it and delete the circle at 00:30:272 (1)
01:15:064 (3) - this slider ends too late i think there are two hitcircles at 01:15:064 (3) and 01:15:273 (4) better
01:17:564 - you can but there a hitcircle for a better playing

p.s. sorry if I made a mistake in my modding ..i´m still a modding beginner (:
Thanks for mod~
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Easy]
00:20:689 (2) - What about removing this note? It may sound better to me and fit easy diff better.
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.


[Normal]
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.
01:17:564 (2) - Merge to the next slider.


[Hard]
00:01:731 (4) - Remove clap, it sounds strange to me.
00:03:398 (4) - ^
00:11:106 (3) - hmmm..What about newcombo here?
00:11:731 - Something should start here since the vocal.
00:21:731 - Something should start here since the vocal.
01:12:981 (7) - Add a note here or just do a larger jump to the next note.
--------------------------------------------------------------------------------------------------
Excellent Mapset ;)
shikyu

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Hard]
00:01:731 (4) - Remove clap, it sounds strange to me. nope, not really strange
00:03:398 (4) - ^ ^
00:11:106 (3) - hmmm..What about newcombo here? no, nc follow lyric
00:11:731 - Something should start here since the vocal. follow instrument
00:21:731 - Something should start here since the vocal. ^
01:12:981 (7) - Add a note here or just do a larger jump to the next note. do larger jump
--------------------------------------------------------------------------------------------------
Excellent Mapset ;)
thanks for mod~
Topic Starter
athiota33

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Easy]
00:20:689 (2) - What about removing this note? It may sound better to me and fit easy diff better.
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.


[Normal]
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.
01:17:564 (2) - Merge to the next slider.

Excellent Mapset ;)
Fixed all~
Thanks for mod & star :D
Lucyii
From my queue ~

[Easy]
00:03:606 (1) - http://osu.ppy.sh/ss/531224
00:18:606 (3) - Straight?
00:38:606 (3) - Ugly, change it D:
01:10:273 (1) - Straight.
01:24:856 - Add a beat

[Normal]
Drain -1, Ar -1, Od -1.
00:07:773 (2) - http://osu.ppy.sh/ss/531231
00:15:273 (3) - http://osu.ppy.sh/ss/531232
00:25:272 (3) - Straight
00:39:439 (4) - Straight

[Hard]
00:16:939 (2) - Ctrl+g?
00:19:231 (2) - ^
00:29:231 (5) - ^
00:40:273 (1) - http://osu.ppy.sh/ss/531244
00:41:106 (2) - ^
01:10:897 (4) - Ctrl+g
Kokatsu
Hey there, request from Loctav's and p3n's slavery modding queue!

General


Your BPM are doubled, I will ask p3n about it and tell you what you should do. Keep it for now. EDIT: asked and it's fine the way it is, keep it. :)
Since the Hard is also from shikyu, rename it to "shikyu's Hard".


Easy


HP and OD +1
The combination of SV 0,6 and snap 1,4 is really weird, if you got the time to rearrange it to get SV 0,8 and snap of 1,0~1,2, that would be awesome.

00:27:772 (1,2,3) - (3) is further away from (2) than (1); reposition (3) to match distancesnap.
00:52:564 (2) - this might be too hard to get because this is a more or less sudden change. To avoid getting a slider startet on this red tick, remoce the reverse from 00:50:273 (1) and add a new slider from the old endingpoint. It should look like this:

01:25:272 (1) - the drop of vol. is quiet harsh here, try to either take more timingsections with less % drop or reduce the vol. by 10% at each line.

Neat map, but the SV and snap combination - as mentioned - bother me quiet a bit.

Normal


You should definitly turn off gridsnap here and reposition all notes to match the distancesnap. There are a lot of inconsistencies in snapping, so I will just leave it for now.

00:16:523 - I miss a note here. You could - e.g. - replace 00:16:731 (4) with a slider, like this:

00:20:273 (1,3) - with the new slider algorythms, it's now much easier (and looks much better) to create sliders like this with only 3 sliderpoints.
00:50:273 (4) - NC here?
01:03:606 (1,2,3) - if you line them up like you have atm, it's quiet hard to get the exact timing, try to angle (2,3) away from (1).
01:12:773 (4,5,1) - (4) got a downward flow into (5), but (1) is a bit upward again? Keep the flow and lower the placement of (1).
01:14:856 (2,3) - again, (3) starts on a red tick. To avoid it, remove the reverse from (2) and add a new slider.

01:16:939 (1,2,3) - I'm not sure wether it is intentionally or not, but (3) is a bit further to the right than (1,2).
01:20:272 (1) - I dislike the comboplacement of this note currently. It should either belong to the combo b4 (remove NC) or stand alone, because it doesn't belong to the combo afterwards (add NC on 01:21:106 (2) ).
01:25:273 (1) - now you got lazy of adding timingsections? If there is the same spinner in all diffs, use the same vol. for all of them.

Hard


OD +1
Why do you even set a distancesnap if you don't use it like 80% of the time? This is (supposed) to be a Hard, so please stick to your regular distancesnap most of the time (some exceptions are ok). I totally got no idea what this map aims for, it got parts of symmetry mapping, minor flow and a lot of randomness. Instead of doing a regular mod, I will try to give you some generall ideas for what you should keep in mind while mapping.
Turn off gridsnap to get a consistant spacing.

00:06:106 (3,4,5) - Only use customstacks if there is a valid reason to do so.
00:16:522 (1,2,3) - Try to avoid random distancesnaps like this. It might look neat, but you have to guess the timing or stare at the approachcircles like mad to get the exact timing. Generally, even if there are jumps, the beat of a note should always come clear while playing, so I know which note I have to play at which time while playing the map for the first time.
00:20:689 (1,2) - The jump is too huge for what happens in the music.
00:21:731 - you miss a note here.
00:31:939 (1,2,3,4,1) - again, this timing is not readable at first try.
00:48:606 (5,6) - copy, paste and rotate (5) for a fitting shape for (6).

I would really like to see stuff more organized in this map.

Taiko Futsuu


Use a SV of 1,2.
Vol. is at 75% at the beginning, then 55%? I really see no sense in having it louder earlier and in the kiai again, an overall vol. of 55~60% is fine.

00:11:939 (1,2,3) - it's not usually futsuu-ish, but since the bpm are quiet low it should work quiet fine. However, I would definitly ask others about this patterns again.
00:14:439 (1,2,3,4) - this sounds really boring and not really fitting, (2,4) as dons fits much better.
00:27:356 - Please add a note here (don).
00:46:939 (2,3) - both sliders are unsnapped, remove them and add new ones that are 2/1 long:

The kiaipart is totally overmapped for a futsuu ><.
Please stick to triples mainly here, since doubles "break up" the regular rhythm.
Some suggestions on that part:
00:52:356 (7,1) - kk
00:54:856 (1,1,2,1) - replace by:

00:56:522 (2,3,1) - ddd
00:58:189 (1,1,2,1) - same as above (you can use kkk d aswell, for some variety)
01:01:522 (1,1,2,1) - same as above
01:03:606 (1) - kat
01:05:273 - add a note (don or kat)
01:06:522 (1) - kat
01:06:314 (2) - delete
01:08:397 (1) - delete
01:09:231 (1) - move to 01:09:439
01:11:314 (2,2) - delete
01:13:398 (1) - move to 01:13:606
01:25:273 (1,1,2,1,1) - kdddk


Taiko Oni


OD +1
Turn down vol. to match the Futsuu (55~60%).

I really like the kiai-part, but the part b4 is just random, I won't mod that. Only thing I'm going to do is a suggestion: remap the first part 'till kiai. Sorry for being so harsh, but it really sounds totally random to me and I didn't enjoy it. :( (Try to stick mainly to dons and maybe use a kat ever 2cnd or 4th white tick for a regular rhythm and play a bit with density to create a neat part. It's really not much you can place there so don't spam kats everywhere.)

00:53:606 (1) - big don?
01:00:689 (2) - don
01:04:022 (2) - don
01:11:106 (5) - kat?
01:25:064 (5) - move to 01:24:856

That's it, good luck~
Topic Starter
athiota33

Kiyro wrote:

From my queue ~

[Easy]
00:03:606 (1) - http://osu.ppy.sh/ss/531224
00:18:606 (3) - Straight? No
00:38:606 (3) - Ugly, change it D: No It isn't D:
01:10:273 (1) - Straight.
01:24:856 - Add a beat

[Normal]
Drain -1, Ar -1, Od -1. AR keep
00:07:773 (2) - http://osu.ppy.sh/ss/531231 No
00:15:273 (3) - http://osu.ppy.sh/ss/531232 I don't really like this kind of slider ><
00:25:272 (3) - Straight No
00:39:439 (4) - Straight No, to make it more flowThanks for mod :)


Kokatsu wrote:

Hey there, request from Loctav's and p3n's slavery modding queue!

[notice]

General


Your BPM are doubled, I will ask p3n about it and tell you what you should do. Keep it for now. EDIT: asked and it's fine the way it is, keep it. :) Ok~
Since the Hard is also from shikyu, rename it to "shikyu's Hard". Leave it to shikyu


Easy


HP and OD +1
The combination of SV 0,6 and snap 1,4 is really weird, if you got the time to rearrange it to get SV 0,8 and snap of 1,0~1,2, that would be awesome. I use SV 0.6 because I think the BPM is doubled, but shikyu said it's not doubled (I'm not blaming you shikyu) and because I don't know how to map easy diff with >140 BPM (I know, I'm noob ;_;) I change the SV to 0.6 . And I use 1.4x distance snap because to make it easier to read, I think that if a note with another note are close, it's hard to read for some beginer players. Besides that, Normal diff use SV 0.8 so I don't want to change it >< sorry!

00:27:772 (1,2,3) - (3) is further away from (2) than (1); reposition (3) to match distancesnap.
00:52:564 (2) - this might be too hard to get because this is a more or less sudden change. To avoid getting a slider startet on this red tick, remoce the reverse from 00:50:273 (1) and add a new slider from the old endingpoint. It should look like this:

01:25:272 (1) - the drop of vol. is quiet harsh here, try to either take more timingsections with less % drop or reduce the vol. by 10% at each line.

Neat map, but the SV and snap combination - as mentioned - bother me quiet a bit.

Normal


You should definitly turn off gridsnap here and reposition all notes to match the distancesnap. There are a lot of inconsistencies in snapping, so I will just leave it for now.

00:16:523 - I miss a note here. You could - e.g. - replace 00:16:731 (4) with a slider, like this:

00:20:273 (1,3) - with the new slider algorythms, it's now much easier (and looks much better) to create sliders like this with only 3 sliderpoints.
00:50:273 (4) - NC here?
01:03:606 (1,2,3) - if you line them up like you have atm, it's quiet hard to get the exact timing, try to angle (2,3) away from (1).
01:12:773 (4,5,1) - (4) got a downward flow into (5), but (1) is a bit upward again? Keep the flow and lower the placement of (1).
01:14:856 (2,3) - again, (3) starts on a red tick. To avoid it, remove the reverse from (2) and add a new slider.

01:16:939 (1,2,3) - I'm not sure wether it is intentionally or not, but (3) is a bit further to the right than (1,2).
01:20:272 (1) - I dislike the comboplacement of this note currently. It should either belong to the combo b4 (remove NC) or stand alone, because it doesn't belong to the combo afterwards (add NC on 01:21:106 (2) ).
01:25:273 (1) - now you got lazy of adding timingsections? If there is the same spinner in all diffs, use the same vol. for all of them.

That's it, good luck~
Others are fixed!
Thanks for veryyy helpfull mod!~ :)
DakeDekaane
Hi~

Mod time /o/

This is a nice mapset, only personal distastes are going to be pointed, feel free to follow or not.

[Normal]

00:23:606 (1,2) - You can make this blanket better.

[Hard]

00:02:773 (3,4,1) - Decrease the jump a little, make the flow here in a curve.
00:05:064 (4,1) - ^Same here.
01:12:356 (4,5,6) - This streams looks too squeezed >_< make it more spaced
01:19:231 (9,10,11) - ^ Not too squeeze, increasing the spacing a only a bit should be enough (around 0.8x-0.9x)

That's all from my part, good luck \o\
mintong89

Kokatsu wrote:

Taiko Oni


OD +1
Turn down vol. to match the Futsuu (55~60%). ok

I really like the kiai-part, but the part b4 is just random, I won't mod that. Only thing I'm going to do is a suggestion: remap the first part 'till kiai. Sorry for being so harsh, but it really sounds totally random to me and I didn't enjoy it. :( (Try to stick mainly to dons and maybe use a kat ever 2cnd or 4th white tick for a regular rhythm and play a bit with density to create a neat part. It's really not much you can place there so don't spam kats everywhere.) where? please note it.

00:53:606 (1) - big don?
01:00:689 (2) - don
01:04:022 (2) - don
01:11:106 (5) - kat?
01:25:064 (5) - move to 01:24:856 all fix

That's it, good luck~
thanks for mod

code
osu file format v10

[General]
AudioFilename: 01 - SEE YOU ~TV size~.mp3
AudioLeadIn: 1500
PreviewTime: 53500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SEE YOU (TV Size)
TitleUnicode:SEE YOU (TV Size)
Artist:Yuya Matsushita
ArtistUnicode:松下優也
Creator:athiota33
Version:mint's Taiko Oni
Source:Natsuyuki Rendezvous
Tags:opening shikyu mintong89
BeatmapID:191500
BeatmapSetID:55168

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
273,416.666666666667,4,1,0,60,1,0
53606,-100,4,1,0,60,0,1
80273,-100,4,1,0,60,0,0


[Colours]
Combo1 : 112,196,193
Combo2 : 243,89,34

[HitObjects]
128,96,273,5,0,0:0:0
176,160,689,1,0,0:0:0
224,192,898,1,0,0:0:0
280,224,1106,1,8,0:0:0
360,256,1523,1,0,0:0:0
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432,240,1939,1,0,0:0:0
288,112,2356,1,0,0:0:0
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264,336,55272,5,0,0:0:0
216,304,55481,1,8,0:0:0
208,256,55689,1,0,0:0:0
240,224,55897,1,0,0:0:0
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288,296,59335,1,8,0:0:0
232,296,59439,1,8,0:0:0
208,256,59647,1,8,0:0:0
224,224,59856,1,0,0:0:0
224,160,60064,1,8,0:0:0
360,96,60272,5,0,0:0:0
384,152,60689,1,0,0:0:0
384,208,61106,1,8,0:0:0
360,272,61522,1,0,0:0:0
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240,224,62564,1,0,0:0:0
264,176,62668,1,0,0:0:0
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384,232,63397,1,8,0:0:0
360,304,63606,5,0,0:0:0
288,320,64022,1,0,0:0:0
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168,280,64856,1,0,0:0:0
168,208,65064,1,8,0:0:0
184,160,65272,5,0,0:0:0
264,176,65481,1,8,0:0:0
304,200,65689,1,0,0:0:0
304,264,65897,1,8,0:0:0
288,296,66002,1,8,0:0:0
232,296,66106,1,8,0:0:0
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224,224,66522,1,0,0:0:0
224,160,66731,1,8,0:0:0
328,96,66939,5,0,0:0:0
384,160,67356,1,0,0:0:0
384,208,67564,1,0,0:0:0
376,256,67772,1,8,0:0:0
336,344,68189,1,0,0:0:0
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176,256,69022,1,8,0:0:0
200,192,69231,1,0,0:0:0
264,176,69335,1,0,0:0:0
336,176,69439,1,8,0:0:0
376,248,69856,1,8,0:0:0
368,304,70064,1,8,0:0:0
328,328,70272,5,0,0:0:0
280,336,70481,1,8,0:0:0
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256,320,86106,1,8,0:0:0
Topic Starter
athiota33

DakeDekaane wrote:

Hi~

Mod time /o/

This is a nice mapset, only personal distastes are going to be pointed, feel free to follow or not.

[Normal]

00:23:606 (1,2) - You can make this blanket better. Fixed~

That's all from my part, good luck \o\
Thanks for mod :D
Coro
Taiko mod~
All are suggestions unless in red.

[shikyu's Taiko Futsuu]
00:09:439 - k
00:16:939 - d
01:25:481 (1,2,1,1) - delete

[mint's Taiko Oni]
01:00:064 - d

nice song~
BCI
hi
i'm really sorry for LOONG delay and please don't blame me, i try to do my best nao ;;

[General]
Inconsistency in AudioLeadIn:
- [Easy] : 2000
- [Hard] : 2000
- [mint's Taiko Oni] : 1500
- [Normal] : 2000
- [shikyu's Taiko Futsuu] : 2000

[Easy]
01:24:023 (4) - how about doing slider with repeat at beginning here? piano song is still here (http://puu.sh/1DQGz)

[Normal]
you have the same OD (overal difficulty in the song setup~) as in Easy, please up it (OD+1)
i'd also suggest HP+1 but it's your choice
and also why u don't map Normal with 1.00 SV, looks strange (0.60 Easy > 0.80 Normal > 1.20 Hard \:V/)

00:10:689 (4) - NC? follows your combopattern
00:25:272 (3) - move second gray point two grids left (grid lvl 4) for better blanket
01:01:731 - remove this note and do like this http://puu.sh/1DQOP folloving vocal
01:03:606 (1,2) - that spacing got newbies confused, pls enable distance snap and move it somewhere else (distance spacing 1.0) don't forget to move some objects after this

[Hard]
why u no hitsounding kiai in other diffs like in here?
00:21:523 (2,3,4,5) - map this vocal better (phytnm) owo (sorry puush is down atm i'm writing so i can't give a screen ;;)
00:49:647 (1,2) - swap NCs
01:15:897 (1) - no need in NC
01:16:939 (5) - add NC

good luck~
Topic Starter
athiota33

BCI wrote:

hi
i'm really sorry for LOONG delay and please don't blame me, i try to do my best nao ;; It's okay~ As long as you still mod mine :)

[General]
Inconsistency in AudioLeadIn:
- [Easy] : 2000
- [Hard] : 2000
- [mint's Taiko Oni] : 1500
- [Normal] : 2000
- [shikyu's Taiko Futsuu] : 2000

[Easy]
01:24:023 (4) - how about doing slider with repeat at beginning here? piano song is still here (http://puu.sh/1DQGz)

[Normal]
you have the same OD (overal difficulty in the song setup~) as in Easy, please up it (OD+1)
i'd also suggest HP+1 but it's your choice Keep it
and also why u don't map Normal with 1.00 SV, looks strange (0.60 Easy > 0.80 Normal > 1.20 Hard \:V/) Because I'm noob \:'D/ I prefer SV 0.8, SV 1.0 looks abit fast ><

00:10:689 (4) - NC? follows your combopattern
00:25:272 (3) - move second gray point two grids left (grid lvl 4) for better blanket
01:01:731 - remove this note and do like this http://puu.sh/1DQOP folloving vocal
01:03:606 (1,2) - that spacing got newbies confused, pls enable distance snap and move it somewhere else (distance spacing 1.0) don't forget to move some objects after this

good luck~
Others are fixed! Thanks for mod :D~
and @CoroQuetz I'll kudosu you after shikyu or mintong check your mod :D
Revengexsoyah
Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[shikyu's Taiko Futsuu]

00:16:939: don
00:17:773: kat
00:33:606: why not DON ?
01:03:398: don
01:03:606: kat
01:09:648: delete this note
01:11:314: ^ (is Futsuu, try to map in white ticks)
01:19:439: kat ?
01:19:856: kat ?
01:20:273: DON ?
01:23:189: don

[mint's Taiko Oni]

00:06:939: DON ?
00:13:606: ^
00:14:856: don
00:15:273: kat
00:31:939: add note here with kat
00:33:606: DON ?
00:59:231: don
01:06:939: DON
01:26:106: delete this note, not necessary


Good luck
shikyu
replies

Kokatsu wrote:

Hey there, request from Loctav's and p3n's slavery modding queue!

Hard


OD +1 k
Why do you even set a distancesnap if you don't use it like 80% of the time? This is (supposed) to be a Hard, so please stick to your regular distancesnap most of the time (some exceptions are ok). I totally got no idea what this map aims for, it got parts of symmetry mapping, minor flow and a lot of randomness. Instead of doing a regular mod, I will try to give you some generall ideas for what you should keep in mind while mapping.
Turn off gridsnap to get a consistant spacing. DS just to help mapping consistent spacing, so not really use it. some ranked hard diff have many jump patterns (I can point it up if u ask) so it's not really problem, besides it's still readble and flows good.

00:06:106 (3,4,5) - Only use customstacks if there is a valid reason to do so. better than spread them
00:16:522 (1,2,3) - Try to avoid random distancesnaps like this. It might look neat, but you have to guess the timing or stare at the approachcircles like mad to get the exact timing. Generally, even if there are jumps, the beat of a note should always come clear while playing, so I know which note I have to play at which time while playing the map for the first time. still readble, pattern from end of one slider to another one still pretty clear
00:20:689 (1,2) - The jump is too huge for what happens in the music. reduce some
00:21:731 - you miss a note here. k
00:31:939 (1,2,3,4,1) - again, this timing is not readable at first try. waiting for another opnion
00:48:606 (5,6) - copy, paste and rotate (5) for a fitting shape for (6). don't see point to change this, it's funnier with different shape

I would really like to see stuff more organized in this map.

Taiko Futsuu


Use a SV of 1,2. k
Vol. is at 75% at the beginning, then 55%? I really see no sense in having it louder earlier and in the kiai again, an overall vol. of 55~60% is fine. use 60%

00:11:939 (1,2,3) - it's not usually futsuu-ish, but since the bpm are quiet low it should work quiet fine. However, I would definitly ask others about this patterns again. see ranked diff with this kind of pattern, imo not really problem
00:14:439 (1,2,3,4) - this sounds really boring and not really fitting, (2,4) as dons fits much better. k
00:27:356 - Please add a note here (don). crush current pattern
00:46:939 (2,3) - both sliders are unsnapped, remove them and add new ones that are 2/1 long: maybe it's because u change it to SV 1.2, don't see any unsnapped sliders

The kiaipart is totally overmapped for a futsuu ><. not really, beside overmap is describe for mapping that not following any music
Please stick to triples mainly here, since doubles "break up" the regular rhythm. hm... pretty boring imo D:
Some suggestions on that part:
00:52:356 (7,1) - kk
00:54:856 (1,1,2,1) - replace by:

00:56:522 (2,3,1) - ddd
00:58:189 (1,1,2,1) - same as above (you can use kkk d aswell, for some variety)
01:01:522 (1,1,2,1) - same as above
01:03:606 (1) - kat
01:05:273 - add a note (don or kat)
01:06:522 (1) - kat
01:06:314 (2) - delete
01:08:397 (1) - delete
01:09:231 (1) - move to 01:09:439
01:11:314 (2,2) - delete
01:13:398 (1) - move to 01:13:606
01:25:273 (1,1,2,1,1) - kdddk
use some of them
That's it, good luck~

DakeDekaane wrote:

Hi~
[Hard]

00:02:773 (3,4,1) - Decrease the jump a little, make the flow here in a curve. it become weird as (4) will nearly placed beside (2) to reduce DS
00:05:064 (4,1) - ^Same here. (4) will be overlapped by 00:04:023 (2) slider
01:12:356 (4,5,6) - This streams looks too squeezed >_< make it more spaced prevent from overlap with end of slider 01:11:939 (3)
01:19:231 (9,10,11) - ^ Not too squeeze, increasing the spacing a only a bit should be enough (around 0.8x-0.9x) 0.75x nearly approach 0.8x, still play well

That's all from my part, good luck \o\

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[shikyu's Taiko Futsuu]
00:09:439 - k no, weird
00:16:939 - d k
01:25:481 (1,2,1,1) - delete just delete 01:25:481 (1), it feel empty and will be similiar with mint's diff

nice song~

BCI wrote:

hi

[Hard]
why u no hitsounding kiai in other diffs like in here? basically athiota not the one who map it~
00:21:523 (2,3,4,5) - map this vocal better (phytnm) owo (sorry puush is down atm i'm writing so i can't give a screen ;;) k
00:49:647 (1,2) - swap NCs NC based on lyric
01:15:897 (1) - no need in NC jump before this note and antijump after this, why shouldn't?
01:16:939 (5) - add NC no, weird

good luck~

Revengexsoyah wrote:

Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[shikyu's Taiko Futsuu]

00:16:939: don k
00:17:773: kat no, weird
00:33:606: why not DON ? too loud
01:03:398: don
01:03:606: kat these two suggestion connected, pretty good, but hm... not really like it
01:09:648: delete this note nope, there's something need to follow
01:11:314: ^ (is Futsuu, try to map in white ticks) ^
01:19:439: kat ? drum sound same with 01:19:231 (1)
01:19:856: kat ? drum sound same with 01:20:064 (4,5)
01:20:273: DON ? too loud and that's spamming, really
01:23:189: don k

Good luck
phew, so much mod :? anyway thanks for all modders~
Leorda
Hi there~

[General]
* For Easy and Normal diff, use the custom hitsound? Like shikyu's Hard?


[Easy]
01:16:939 (3) - New combo?


[shikyu's Hard]
00:25:273 (4) - New combo
00:26:939 (8) - ^
00:27:356 (1) - Remove new combo


That's all I got, in-game PM me when you done
Topic Starter
athiota33

Leorda wrote:

Hi there~

[General]
* For Easy and Normal diff, use the custom hitsound? Like shikyu's Hard? I don't really like the costum hitsound ><


[Easy]
01:16:939 (3) - New combo? Fixed
That's all I got, in-game PM me when you done Ok!
Thanks for mod :D
mintong89

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[mint's Taiko Oni]
01:00:064 - d not. it follow vocal imo.

nice song~

Revengexsoyah wrote:

Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[mint's Taiko Oni]

00:06:939: DON ? ok, i froget to put.
00:13:606: ^ nope. it too loud.
00:14:856: don ok.
00:15:273: kat nope.
00:31:939: add note here with kat nope. it too long.
00:33:606: DON ? ok.
00:59:231: don i don't want put. soft song with easy pattern.
01:06:939: DON ok.
01:26:106: delete this note, not necessary are you sure?


Good luck
thanks for mod~

SPOILER
osu file format v11

[General]
AudioFilename: 01 - SEE YOU ~TV size~.mp3
AudioLeadIn: 2000
PreviewTime: 53500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SEE YOU (TV Size)
TitleUnicode:SEE YOU (TV Size)
Artist:Yuya Matsushita
ArtistUnicode:松下優也
Creator:athiota33
Version:mint's Taiko Oni
Source:Natsuyuki Rendezvous
Tags:opening shikyu mintong89
BeatmapID:191500
BeatmapSetID:55168

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
273,416.666666666667,4,1,0,60,1,0
53606,-100,4,1,0,60,0,1
80273,-100,4,1,0,60,0,0


[Colours]
Combo1 : 112,196,193
Combo2 : 243,89,34

[HitObjects]
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224,192,898,1,0,0:0:0
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376,264,30898,1,0,0:0:0
448,304,31106,1,0,0:0:0
448,304,31314,1,0,0:0:0
424,232,31523,1,8,0:0:0
344,272,31731,1,0,0:0:0
352,232,32148,1,0,0:0:0
272,232,32356,1,0,0:0:0
232,240,32564,1,8,0:0:0
136,224,32981,1,8,0:0:0
152,192,33189,1,8,0:0:0
200,136,33606,5,4,0:0:0
264,168,34023,1,0,0:0:0
344,336,34231,1,0,0:0:0
312,224,34439,1,8,0:0:0
280,344,34648,1,8,0:0:0
304,264,34856,1,0,0:0:0
240,296,35273,1,0,0:0:0
184,304,35481,1,8,0:0:0
136,288,35689,1,8,0:0:0
360,312,35898,1,0,0:0:0
96,192,36106,1,8,0:0:0
184,144,36523,1,8,0:0:0
224,88,36731,1,8,0:0:0
312,80,36939,5,0,0:0:0
344,152,37356,1,0,0:0:0
352,208,37773,1,8,0:0:0
312,256,38189,1,8,0:0:0
288,328,38606,1,0,0:0:0
232,296,39023,1,8,0:0:0
216,232,39439,1,8,0:0:0
208,152,39648,1,0,0:0:0
240,120,39856,1,8,0:0:0
288,56,40272,5,0,0:0:0
360,112,40689,1,0,0:0:0
376,160,41106,1,0,0:0:0
352,208,41522,1,8,0:0:0
304,272,41939,1,0,0:0:0
240,304,42356,1,8,0:0:0
192,280,42772,1,0,0:0:0
192,208,42981,1,0,0:0:0
208,160,43189,1,8,0:0:0
232,120,43397,1,8,0:0:0
288,112,43606,5,0,0:0:0
384,152,44022,1,0,0:0:0
368,192,44231,1,8,0:0:0
352,248,44439,1,0,0:0:0
320,296,44856,1,8,0:0:0
280,312,45064,1,8,0:0:0
232,304,45272,1,0,0:0:0
152,248,45689,1,0,0:0:0
160,208,45897,1,8,0:0:0
192,176,46106,1,0,0:0:0
280,160,46314,1,8,0:0:0
349,209,46522,1,8,0:0:0
392,264,46731,1,8,0:0:0
448,232,46939,5,0,0:0:0
392,336,47356,1,0,0:0:0
320,336,47564,1,8,0:0:0
240,344,47981,1,8,0:0:0
136,296,48397,1,0,0:0:0
184,240,48606,1,8,0:0:0
272,216,49022,1,0,0:0:0
296,168,49231,1,8,0:0:0
376,176,49647,1,0,0:0:0
376,216,49856,1,8,0:0:0
392,264,50064,1,8,0:0:0
352,296,50272,5,0,0:0:0
264,312,50689,1,0,0:0:0
176,336,51106,1,8,0:0:0
128,248,51522,1,8,0:0:0
184,168,51939,5,4,0:0:0
272,248,52356,1,8,0:0:0
288,152,52564,1,6,0:0:0
360,96,53606,5,4,0:0:0
384,152,54022,1,8,0:0:0
384,208,54439,1,8,0:0:0
360,272,54856,1,0,0:0:0
312,320,55064,1,8,0:0:0
264,336,55272,5,0,0:0:0
216,304,55481,1,8,0:0:0
208,256,55689,1,0,0:0:0
240,224,55897,1,0,0:0:0
264,176,56002,1,0,0:0:0
304,136,56106,1,8,0:0:0
368,184,56522,1,8,0:0:0
384,232,56731,1,8,0:0:0
360,304,56939,5,0,0:0:0
288,320,57356,1,8,0:0:0
232,320,57772,1,8,0:0:0
168,280,58189,1,0,0:0:0
168,208,58397,1,8,0:0:0
184,160,58606,5,0,0:0:0
264,176,58814,1,8,0:0:0
304,200,59022,1,0,0:0:0
304,264,59231,1,8,0:0:0
288,296,59335,1,8,0:0:0
232,296,59439,1,8,0:0:0
208,256,59647,1,8,0:0:0
224,224,59856,1,0,0:0:0
224,160,60064,1,8,0:0:0
360,96,60272,5,0,0:0:0
384,152,60689,1,0,0:0:0
384,208,61106,1,8,0:0:0
360,272,61522,1,0,0:0:0
312,320,61731,1,8,0:0:0
264,336,61939,5,0,0:0:0
216,304,62147,1,8,0:0:0
208,256,62356,1,0,0:0:0
240,224,62564,1,0,0:0:0
264,176,62668,1,0,0:0:0
304,136,62772,1,8,0:0:0
368,184,63189,1,8,0:0:0
384,232,63397,1,8,0:0:0
360,304,63606,5,0,0:0:0
288,320,64022,1,0,0:0:0
232,320,64439,1,8,0:0:0
168,280,64856,1,0,0:0:0
168,208,65064,1,8,0:0:0
184,160,65272,5,0,0:0:0
264,176,65481,1,8,0:0:0
304,200,65689,1,0,0:0:0
304,264,65897,1,8,0:0:0
288,296,66002,1,8,0:0:0
232,296,66106,1,8,0:0:0
208,256,66314,1,8,0:0:0
224,224,66522,1,0,0:0:0
224,160,66731,1,8,0:0:0
328,96,66939,5,4,0:0:0
384,160,67356,1,0,0:0:0
384,208,67564,1,0,0:0:0
376,256,67772,1,8,0:0:0
336,344,68189,1,0,0:0:0
280,336,68397,1,8,0:0:0
256,280,68606,5,0,0:0:0
448,248,68814,1,8,0:0:0
176,256,69022,1,8,0:0:0
200,192,69231,1,0,0:0:0
264,176,69335,1,0,0:0:0
336,176,69439,1,8,0:0:0
376,248,69856,1,8,0:0:0
368,304,70064,1,8,0:0:0
328,328,70272,5,0,0:0:0
280,336,70481,1,8,0:0:0
224,328,70689,1,0,0:0:0
176,344,70897,1,8,0:0:0
136,312,71106,1,8,0:0:0
160,216,71522,1,8,0:0:0
192,168,71731,1,8,0:0:0
224,128,71939,5,0,0:0:0
296,168,72147,1,8,0:0:0
320,200,72356,1,8,0:0:0
328,240,72564,1,0,0:0:0
304,280,72668,1,0,0:0:0
264,288,72772,1,8,0:0:0
368,200,72981,1,8,0:0:0
192,312,73189,1,0,0:0:0
152,264,73397,1,8,0:0:0
168,184,73606,5,0,0:0:0
200,144,74022,1,0,0:0:0
360,136,74231,1,0,0:0:0
264,160,74439,1,8,0:0:0
312,200,74856,1,0,0:0:0
304,240,75064,1,8,0:0:0
248,256,75272,5,0,0:0:0
192,304,75481,1,8,0:0:0
240,336,75689,1,0,0:0:0
304,320,75897,1,0,0:0:0
352,304,76002,1,0,0:0:0
384,280,76106,1,8,0:0:0
424,248,76522,1,8,0:0:0
448,192,76731,1,8,0:0:0
400,184,76939,5,0,0:0:0
344,216,77356,1,0,0:0:0
272,256,77772,1,8,0:0:0
160,256,78189,1,0,0:0:0
128,208,78398,1,8,0:0:0
160,160,78606,5,0,0:0:0
240,152,78814,1,8,0:0:0
296,144,79023,1,0,0:0:0
352,184,79231,1,8,0:0:0
368,240,79335,1,8,0:0:0
320,264,79439,1,8,0:0:0
384,320,79648,1,8,0:0:0
264,304,79856,1,0,0:0:0
264,304,80064,1,8,0:0:0
200,328,80273,5,0,0:0:0
152,288,80689,1,0,0:0:0
208,208,80898,1,0,0:0:0
240,168,81106,1,8,0:0:0
288,176,81523,1,8,0:0:0
288,208,81731,1,8,0:0:0
312,240,81939,5,0,0:0:0
296,304,82356,1,0,0:0:0
256,320,82564,1,0,0:0:0
208,320,82773,1,8,0:0:0
168,256,83189,1,8,0:0:0
176,200,83398,1,8,0:0:0
200,136,83606,5,0,0:0:0
272,160,84023,1,0,0:0:0
320,128,84231,1,0,0:0:0
360,160,84439,1,8,0:0:0
352,264,84856,1,0,0:0:0
304,288,85273,5,0,0:0:0
256,320,86106,1,8,0:0:0
shikyu

Leorda wrote:

Hi there~

[shikyu's Hard]
00:25:273 (4) - New combo weird to have NC after 3 notes only
00:26:939 (8) - ^ k
00:27:356 (1) - Remove new combo k
thanks for mod~ also change taiko bg
Pereira006
hello !!!!! sorry later here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound:

  1. 00:06:106 (2) - Missing add Whistle here because this fit lot with piano also i guess you missing add here if keep it consistency as another diff 's have it
  2. 00:30:272 (1) - Missing add whistle if you keep it consistency and is same explain before because would fit piano that i can hear
  3. 00:37:043 (T) - This timing should increassing volume because i can't hear the slider whistle, so better increassing volume at 65% sound better IMO
sound better

Gameplay:

  1. 00:44:856 (1) - this need remove new combo because the Lyrics or piano still continue i don't feel the strong piano or lyrics then put new combo at 00:45:273 (2) that Piano is too much strong when i hear that fit lot IMO
look great

[Normal]

hitsound:

  1. 00:37:043 (T) - again This timing should increassing volume is same explain in easy diff
Gameplay:

nothing, is good

[hard]

Hitsound:

  1. 00:17:773 (3) - missing add whistle in end slider because i feel the piano in end slider imo
  2. 01:22:773 (3) - remove whistle in body slider is not sense imo
Gameplay:

  1. 00:21:731 (3) - this need grid 1 right to be nice blanket with 00:21:523 (2,4) like same 00:22:564 (5) so will be good to gameplay imo
  2. 00:40:272 (1,2) - isn't align the (2) - need grid 1 up to align with (1)
  3. 00:41:939 (3,4) - the slider's isn't same shape because the end slider is weird stack and arc (3) is diferent with (1) try same shape imo if you fix you need fix spacing and stack at 00:43:606 (1,2)
  4. 01:15:897 (1) - this need move to x:256 y:188 because will be good align and flow with 01:16:106 (2)
  5. 01:23:398 (4) - This need nice blanket with 01:22:773 (3) and 01:23:606 (1) also if you fix the 01:23:606 (1) you need same shape with 01:24:439 (2)


stuff cool
[]
Sorry later and tiny mod as this is great map
anyway,that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
I gonna shoot star because this map is great and fit with song and you work lot harder for this map, good job
GOOD LUCK and bye bye !
Topic Starter
athiota33

Pereira006 wrote:

hello !!!!! sorry later here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound:

  1. 00:06:106 (2) - Missing add Whistle here because this fit lot with piano also i guess you missing add here if keep it consistency as another diff 's have it
  2. 00:30:272 (1) - Missing add whistle if you keep it consistency and is same explain before because would fit piano that i can hear
  3. 00:37:043 (T) - This timing should increassing volume because i can't hear the slider whistle, so better increassing volume at 65% sound better IMO
sound better

Gameplay:

  1. 00:44:856 (1) - this need remove new combo because the Lyrics or piano still continue i don't feel the strong piano or lyrics then put new combo at 00:45:273 (2) that Piano is too much strong when i hear that fit lot IMO
look great

[Normal]

hitsound:

  1. 00:37:043 (T) - again This timing should increassing volume is same explain in easy diff
Gameplay:

nothing, is good

[]
Sorry later and tiny mod as this is great map
anyway,that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
I gonna shoot star because this map is great and fit with song and you work lot harder for this map, good job
GOOD LUCK and bye bye !
Fixed all~
Thanks for mod :D
shikyu

Pereira006 wrote:

hello !!!!! sorry later here go my mod

[hard]

Hitsound:

  1. 00:17:773 (3) - missing add whistle in end slider because i feel the piano in end slider imo
  2. 01:22:773 (3) - remove whistle in body slider is not sense imo
Gameplay:

  1. 00:21:731 (3) - this need grid 1 right to be nice blanket with 00:21:523 (2,4) like same 00:22:564 (5) so will be good to gameplay imo
  2. 00:40:272 (1,2) - isn't align the (2) - need grid 1 up to align with (1)
  3. 00:41:939 (3,4) - the slider's isn't same shape because the end slider is weird stack and arc (3) is diferent with (1) try same shape imo if you fix you need fix spacing and stack at 00:43:606 (1,2)
  4. 01:15:897 (1) - this need move to x:256 y:188 because will be good align and flow with 01:16:106 (2)
  5. 01:23:398 (4) - This need nice blanket with 01:22:773 (3) and 01:23:606 (1) also if you fix the 01:23:606 (1) you need same shape with 01:24:439 (2) if change those sliders it'll ruin 01:25:273 (1,2,3) pattern and spacing will more futher than before
no reply means fixed, thanks for mod :)
Shohei Ohtani
I could have waited one more day to get 2 kudosu on this but I won't since I'm not a dick and I took WAY too long to get to this.

Timing:
BPM should be 72. This will make the kiai not look so awkward. Remember to double your slider velocities after this change, though.

Insane:
00:01:731 (4) - Remove clap
00:03:398 (4) - ^
00:57:356 (1) - Add clap on beginning of slider
01:21:731 (3) - Remove clap
01:23:398 (4) - ^
It's a bit jumpy but not to the point where it's a problem

Normal:
After the amazing job with the hitsounds in Hard, it's weird to see that this is lacking a lot of hitsounds. Go through this and hitsound as close as possible to Insane.

Easy:
Same issue as normal.

It's a fine map, just get those hitsounds in place and it'd be something I'd rank/bubble if I had a position on here. Sorry it took so long for so little. Star for you.
Topic Starter
athiota33

CDFA wrote:

I could have waited one more day to get 2 kudosu on this but I won't since I'm not a dick and I took WAY too long to get to this.

Timing:
BPM should be 72. This will make the kiai not look so awkward. Remember to double your slider velocities after this change, though. Will discuss about this with shikyu later ><

Normal:
After the amazing job with the hitsounds in Hard, it's weird to see that this is lacking a lot of hitsounds. Go through this and hitsound as close as possible to Insane. Okay... Fixed~

Easy:
Same issue as normal. Fixed

It's a fine map, just get those hitsounds in place and it'd be something I'd rank/bubble if I had a position on here. Sorry it took so long for so little. Star for you.
Thanks for mod and star :)
shikyu

CDFA wrote:

I could have waited one more day to get 2 kudosu on this but I won't since I'm not a dick and I took WAY too long to get to this.

Timing:
BPM should be 72. This will make the kiai not look so awkward. Remember to double your slider velocities after this change, though. consindering I follow drums sounds at kiai time, it's pretty weird to see so much 1/8 notes at hard diffs and taiko can't use 1/8 notes to follow drum (if I use 72 BPM)

Insane: it's hard lololol
00:01:731 (4) - Remove clap k
00:03:398 (4) - ^ k
00:57:356 (1) - Add clap on beginning of slider there's nothing to follow
01:21:731 (3) - Remove clap k
01:23:398 (4) - ^ k
It's a bit jumpy but not to the point where it's a problem

It's a fine map, just get those hitsounds in place and it'd be something I'd rank/bubble if I had a position on here. Sorry it took so long for so little. Star for you.
Thanks for mod >.<
Dark Fang
HAI ~

[General]

offset +14 (287) Check your offset

[Easy]

00:20:273 (1) - put this circle more upper place from 00:18:606 (3) - . and 00:21:106 (2) - respacing this note be covered by 00:18:606 (3) -
00:36:939 (1) - don't touch (3) slider, move to (192,164) and adjust next notes

[Normal]

00:27:356 (1) - tilt a little angle to downwards -cover round 00:25:272 (3) - slider's tail
wow good diff

[shikyu's Hard]

00:11:939 (4) - i guess you can try make more pretty this slider
00:27:148 (2) - remove this note? i don't know thie circle is useful for music flow
01:15:897 (1) - remove NC and 01:16:939 (5) - NC here. IMO
01:21:939 (1) - Ctrl + G ? i think if you reverse this note, flow more good
Topic Starter
athiota33

Dark Fang wrote:

HAI ~

[General]

offset +14 (287) Check your offset You're right. Fixed

[Easy]

00:20:273 (1) - put this circle more upper place from 00:18:606 (3) - . and 00:21:106 (2) - respacing this note be covered by 00:18:606 (3) -
00:36:939 (1) - don't touch (3) slider, move to (192,164) and adjust next notes

[Normal]

00:27:356 (1) - tilt a little angle to downwards -cover round 00:25:272 (3) - slider's tail
wow good diff
Fixed all~
Thanks for mod :)
shikyu

Dark Fang wrote:

HAI ~
[shikyu's Hard]

00:11:939 (4) - i guess you can try make more pretty this slider it has same shape with 00:12:578 (5) and still blanket each other
00:27:148 (2) - remove this note? i don't know thie circle is useful for music flow there's smething to follow and imo feel empty if it doesn't filled
01:15:897 (1) - remove NC and 01:16:939 (5) - NC here. IMO no, NC based on lyric, beside there's jump before this note and anti jump after this
01:21:939 (1) - Ctrl + G ? i think if you reverse this note, flow more good k
Thanks for mod~
Saten
Hello~

[General]
imo, the offset sounds a bit late. It should be something like 279 (-8ms)

[Hard]
00:41:953 (3,4) - stack these properly
SPOILER


You might wanna keep 00:43:620 (1,2) - stacked together as well
00:52:786 (6) - remove the claps except the last one. Three 1/4 claps in a row sounds weird imo with the selected type of clap sound
00:52:786 (6,7,8) - gradually increase the spacing on these so it blends it with the chorus
01:15:911 (1) - remove NC? to be consistent
01:16:745 (5) - NC here instead
01:11:536 (1,2,3,4,5,6) - How about making a horizontal flip here? Fits pretty well with the previous combo. I'm not sure about the following one though, but that's for you to decide :P

[Normal]
00:05:287 (4) - whistle on end
00:14:870 (2) - Remove clap? It kinda goes against your usual pattern
00:52:578 (2) - remove clap from end
01:21:120 (1,2,3) - The spacing is not that equal here

[Easy]
00:06:537 (3) - no need for a whistle here imo
00:11:945 (3) - same here
00:31:537 (2) - ^


Nice mapset, seems pretty solid
Good luck!
shikyu

Saten wrote:

Hello~

[General]
imo, the offset sounds a bit late. It should be something like 279 (-8ms)

[Hard]
00:41:953 (3,4) - stack these properly ok
SPOILER


You might wanna keep 00:43:620 (1,2) - stacked together as well
00:52:786 (6) - remove the claps except the last one. Three 1/4 claps in a row sounds weird imo with the selected type of clap sound use them 'cause it follow drum
00:52:786 (6,7,8) - gradually increase the spacing on these so it blends it with the chorus ok
01:15:911 (1) - remove NC? to be consistent since so many people said this, changed
01:16:745 (5) - NC here instead ^
01:11:536 (1,2,3,4,5,6) - How about making a horizontal flip here? Fits pretty well with the previous combo. I'm not sure about the following one though, but that's for you to decide :P hm, not really fit, and if follow this spacing between 01:10:911 (4) and 01:11:536 (1) become too big

Nice mapset, seems pretty solid
Good luck!
thanks for mod~
Topic Starter
athiota33

Saten wrote:

Hello~

[General]
imo, the offset sounds a bit late. It should be something like 279 (-8ms)

[Normal]
00:05:287 (4) - whistle on end
00:14:870 (2) - Remove clap? It kinda goes against your usual pattern You mean whistle? Fixed
00:52:578 (2) - remove clap from end You mean whistle? Fixed and add clap
01:21:120 (1,2,3) - The spacing is not that equal here

[Easy]
00:06:537 (3) - no need for a whistle here imo
00:11:945 (3) - same here feels empty ><
00:31:537 (2) - ^


Nice mapset, seems pretty solid
Good luck!
No reply means fixed!
Thanks for mod :D~
BounceBabe
Hi from the Queue!

Easy

Nothing

Normal

Nothing

Hard

00:03:612 (1) - Remove NC add on next element
00:05:279 (1) - Remove NC
00:22:570 (5) - Delete this slider, the vocal ends with the circle before
01:08:612 (7) - NC remove next
01:10:278 (3) - ^

Well done! Inform me once its fixed and i will recheck and then tell jericho2442 to check it :)
shikyu

BounceBabe wrote:

Hi from the Queue!

Hard

00:03:612 (1) - Remove NC add on next element NC consistent at big white tick
00:05:279 (1) - Remove NC ^
00:22:570 (5) - Delete this slider, the vocal ends with the circle before it follow instrument, I know vocal end there but other pattern before this follow both vocal and instrument
01:08:612 (7) - NC remove next NC based on lyric
01:10:278 (3) - ^ ^ even it jump, but stil readable

Well done! Inform me once its fixed and i will recheck and then tell jericho2442 to check it :)
sorry for no fix :? but thanks for mod~
BounceBabe

shikyu wrote:

BounceBabe wrote:

00:22:570 (5) - Delete this slider, the vocal ends with the circle before it follow instrument, I know vocal end there but other pattern before this follow both vocal and instrument
I still suggest to remove it, the "instrument" is too weak to hear during gameplay :s
shikyu

BounceBabe wrote:

I still suggest to remove it, the "instrument" is too weak to hear during gameplay :s
well then... fixed :?
BounceBabe
When everything is fixed so far, an you at least changed what i said its fine then!
Andrea
~Easy~

OD -1 imo is better.


01:03:612 (1,2) - Wrong spacing.

~Normal~

HP Drain +1 imo is better.


~shikyu's Taiko Futsuu~

Resnap all notes, everything is unsnapped.


~shikyu's Hard~

HP Drain +1 imo is better.


00:41:945 (3,4) - Align them better.
00:51:945 (4) - New combo.

Modded it together with Lally :3
Topic Starter
athiota33

Andrea wrote:

~Easy~

OD -1 imo is better.


01:03:612 (1,2) - Wrong spacing.

~Normal~

HP Drain +1 imo is better.


~shikyu's Taiko Futsuu~

Resnap all notes, everything is unsnapped.


Modded it together with Lally :3
Fixed all~
Thanks for mod :D
shikyu

Andrea wrote:

~shikyu's Hard~

HP Drain +1 imo is better.


00:41:945 (3,4) - Align them better.
00:51:945 (4) - New combo.

Modded it together with Lally :3
ok, fixed all~
Andrea
Nice job.

Bubbled~
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