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Matsushita Yuya - SEE YOU (TV Size) [Osu|Taiko]

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Wataru

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues


[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too

When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this?



[Normal]
00:01:523 (2) - add whistle?
00:01:731 - add some note?
00:16:731 - ^
01:00:064 - ^
01:10:064 - ^

[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle?
00:08:398 - ^
00:09:023 - ^
00:09:856 - ^
00:10:064 - remove whistle
00:11:106 - add whistle
00:15:689 - ^
00:18:606 - to 00:19:648 - slide distance is very far for first play
00:20:689 - add whistle
00:20:898 - remove whistle
00:21:106 - add whistle
00:26:939 - add newcombo
00:27:356 - remove newcombo
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 -
00:39:856 - add whistle
00:47:773 - ^
00:48:189 - ^
00:49:023 (9) - ^
00:53:189 (7,8) - ^
Good song , I love it
Topic Starter
athiota33

Wataru wrote:

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues


[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too Fixed

When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this? I like your idea,but I think it's a bit hard for some beginner player ><



[Normal]
00:01:523 (2) - add whistle? Sounds weird if I add whistle here
00:01:731 - add some note?
00:16:731 - ^ Fixed
01:00:064 - ^ Fixed
01:10:064 - ^ Fixed
Good song , I love it ~
Thanks for mod~
shikyu

NewibornCLivee wrote:

Taiko Mod from my queue >.0

[shikyu's Taiko]
Adjust the volume a bit lower for the first part of the music..they are really quiet
00:11:500 - k weird imo

beautiful music :) good luck

Wataru wrote:

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues
[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle no, it's consistent
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle? just add at 00:05:689
00:08:398 - ^ already :?
00:09:023 - ^ there's nothing to follow
00:09:856 - ^ ^
00:10:064 - remove whistle
00:11:106 - add whistle there's a whistle already at end of slider that follow higher piano sound
00:15:689 - ^ ^
00:18:606 - to 00:19:648 - slide distance is very far for first play for low SV (1,2) it's not really far
00:20:689 - add whistle doesn't have higher sound as 00:20:689
00:20:898 - remove whistle why? piano sounds louder here
00:21:106 - add whistle same as 00:20:689
00:26:939 - add newcombo nc based on lyric, so no
00:27:356 - remove newcombo ^
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 - reply same as them
00:39:856 - add whistle
00:47:773 - ^ no, weird
00:48:189 - ^ 00:48:397 (7) has higher piano sound
00:49:023 (9) - ^ already at slider's end
00:53:189 (7,8) - ^ add clap instead
Good song , I love it
others fixed, thanks for mod~
Topic Starter
athiota33
Updated~
@mintong89 : Please re-download this beatmap >< because I change the mp3
Flask
Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please.
[ Easy]
  1. 00:06:106 - Add a note? Well this is the way to fit with music >_>
  2. 00:10:273 (1,2) - Well this is not very flow, if you can try this is more flow to me ._.
  3. 00:16:939 (1) - (end) forget whistle?
  4. 00:21:106 (3) - I'd like to suggest you to change this slider to 2 1/1 sliders, it fits the vocal imo, and the music has sound at 00:22:356 - ,too.
    I like this diff *w*
[ Normal]
  1. 00:06:939 (5) - I think you should NC here because the downbeat... nah. Remove the nc at 00:07:773 (1) - ,too.
  2. 00:24:439 (2) - Move the second node up 1~2 gird to make it more curve, or just copy (1)'s shape.
    Nice!
[ Hard]
  1. 00:45:897 (1,2) - This spacing is such as a stream. Change it by using 1.0x DS is more readable ._.
  2. 01:13:606 (7,1) - Swap NC here to fit with musics.
    Good job!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-!
Star~
shikyu

Flask wrote:

Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please. depend on athiota
[ Hard]
  1. 00:45:897 (1,2) - This spacing is such as a stream. Change it by using 1.0x DS is more readable ._. prefer current spacing, beside in this part I never use 1/4 notes and I like slow flow here~
  2. 01:13:606 (7,1) - Swap NC here to fit with musics. no, NC based on vocal
    Good job!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! thanks XD but athiota prefer use whistle for this song
Star~
Others fixed, thanks for mod~
Topic Starter
athiota33

Flask wrote:

Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.already? Never mind, shikyu is the one who change it. -w-;
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please.
[ Easy]
  1. 00:06:106 - Add a note? Well this is the way to fit with music >_>
  2. 00:10:273 (1,2) - Well this is not very flow, if you can try this is more flow to me ._.
  3. 00:16:939 (1) - (end) forget whistle?
  4. 00:21:106 (3) - I'd like to suggest you to change this slider to 2 1/1 sliders, it fits the vocal imo, and the music has sound at 00:22:356 - ,too. No, I want to make (3) symmetri with (1) >< so I add note at 00:22:356 instead
    I like this diff *w* Thanks :)
[ Normal]
  1. 00:06:939 (5) - I think you should NC here because the downbeat... nah. Remove the nc at 00:07:773 (1) - ,too.
  2. 00:24:439 (2) - Move the second node up 1~2 gird to make it more curve, or just copy (1)'s shape.
    Nice!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! I don't really like to add hitsound like hard >< But well, if many people say that I must add hitsound like hard, I'll try to add some
Star~
Others are fixed~
Thanks for mod and star! :D
S h i o n
hi, a random mod~

[Hard]
00:21:939 (3) - start this slider on 00:21:731 to follow the vocal? or make some adjustments around just not to leave an empty, sounds weird to me.
00:45:897 (1) - RNC here and 00:46:522 (3) - RC here. Makes more sense to pattern.
01:00:064 (2) - better to use two notes instead here. the hort slider doesn't fit
01:13:189 (7) - NC

[Easy]
00:22:773 (1) - can be shaped better with 00:22:356 (4) like this:
00:33:189 (4) - i'd suggest you to remove this note, but add one on 00:34:856 to follow the vocal better.

[Normal]
01:11:523 (2) - nazi: spacing 0.95x and looks smaller

good luck~!

maybe do a mod4mod for this map? http://osu.ppy.sh/s/53885
i would be happy if you mod it :3
shikyu

S h i o n wrote:

hi, a random mod~

[Hard]
00:21:939 (3) - start this slider on 00:21:731 to follow the vocal? or make some adjustments around just not to leave an empty, sounds weird to me. it's follow piano and when I try to follow vocal it become weirder :?
00:45:897 (1) - RNC here and 00:46:522 (3) - RC here. Makes more sense to pattern. NC at 00:46:939 (4) to keep consistency with 00:43:606 (1)
01:00:064 (2) - better to use two notes instead here. the hort slider doesn't fit ok
01:13:189 (7) - NC ok

good luck~!
thanks for mod, and... I have made self change for some pattern and athiota haven't update it~
Topic Starter
athiota33

S h i o n wrote:

hi, a random mod~

[Easy] Fixed all~
00:22:773 (1) - can be shaped better with 00:22:356 (4) like this:
00:33:189 (4) - i'd suggest you to remove this note, but add one on 00:34:856 to follow the vocal better.

[Normal]
01:11:523 (2) - nazi: spacing 0.95x and looks smaller It's 0.99x ><

good luck~!

maybe do a mod4mod for this map? http://osu.ppy.sh/s/53885 Will mod it later if I have some free time ;)
i would be happy if you mod it :3
Thanks for mod and star! :D
Kin
Hi, late mod D:

Shikyu's taiko :

00:35:481 (96) - k ? for vocal
00:49:856 (144) - k ?
00:55:897 (9,10,11) - ddk ? for drum
00:59:231 (23,24,25) - ^
01:02:564 (37,38,39) - ^
01:11:939 (76,77,78,79) - I saw you follow the piano just before this, then maybe finish this pattern on piano too ? d k d k
01:15:897 (94,95,96) - ddk ? for drum
01:23:189 (123,124,125) - k d d I just think it's sound better

Moe Mint's taiko :

00:03:398 (12) - maybe d ?
00:33:189 (12) - d ? for piano sound
00:53:606 (1) - D ?

That all ~
Good luck ~
shikyu

Kin wrote:

Hi, late mod D:

Shikyu's taiko :

00:35:481 (96) - k ? for vocal ok, piano sound higher too~
00:49:856 (144) - k ? no, it's pretty silent here
00:55:897 (9,10,11) - ddk ? for drum that kind of pattern pretty hard for muzu, especially I want to make difference with mint's taiko so it doesn't look like in same level
00:59:231 (23,24,25) - ^ ^
01:02:564 (37,38,39) - ^ ^
01:11:939 (76,77,78,79) - I saw you follow the piano just before this, then maybe finish this pattern on piano too ? d k d k the piano sound silent here, pattern you suggest follow drum orz :?
01:15:897 (94,95,96) - ddk ? for drum same as 00:55:897 (9,10,11)
01:23:189 (123,124,125) - k d d I just think it's sound better it's consistent with 00:03:189 (11,12,13)

That all ~
Good luck ~
thanks for mod~
UnitedWeSin
Hello~
Modding as you requested. :3

[General]

The last slider is ending at 01:26:939 in easy and normal and at 01:27:773 in hard. Please make them the same.

[Easy]

00:03:606 (1) - NC
Long combo imo

00:28:189 (2,3) - Spacing slightly broken here.
Maybe make the 3 curve towards the 00:30:272 (1) for a nicer flow.

00:53:189 (3) - I think whistle on the 3 accents that rhythm better.

01:00:273 (1,2) - Angled like this is nicer so we can have a more rounded flow that beginners will enjoy.

You should gradually decrease volume on the ending spinner like in the hard.

Great easy.

[Normal]

00:33:606 (1) - No need for the red anchor, it's giving the slider a sharp side and it's ugly. Just make it a normal point so the curve is more smooth.

00:33:606 - Finish on head here is quite noisy. Can you decrease volume?

00:59:023 (2) - Remove the repeat here and add a circle at 00:59:856 so that we get to play 2 circles and then the 01:00:273 (1) slider along with the vocal line. Feels much nicer imo.

01:13:606 (1) - Copy and paste 00:33:606 (1) and put it here.

01:16:106 (4) - Maybe move the 4 to 01:15:898 - , shorten it so that it ends at 01:16:523 and add a circle at 01:16:731 and a NC circle at 01:16:731 and remove NC from 01:17:356 (1). Fits vocals better and repeats the pattern at 01:08:606 (3,4,5,1).

You should gradually decrease volume on the last spinner like you did in the hard diff.

Awesome diff, your rhythms play very nice.

[Hard]

00:02:773 (3,4,1) - This spacing is super confusing on your first play through. The music is very calm here so the jump just feel bad considering they are 2x DS. Just use a 1.0 DS, is will flow much better.
00:04:856 (3,4) - ^

00:40:272 (1,2) - Weird shapes, not really fitting imo.

00:48:397 (4,5,6) - Spacing here feels quite strange.
00:49:439 - Consider adding a circle here. The pause feels strange.

01:02:981 (3,4,1) - Shaped like this makes the triplet flow better imo.

01:15:689 - Add a circle here. The pause is super awkward.
01:16:523 - ^
No need to break flow with a pause in the hardest difficulty.

01:21:731 (3,1) - Make the 1 blanket the 3.
You can go back through here and use the new slider algorithm to make some nicer looking sliders/blankets. It would help this map a lot imo.

Nice maps. :3
Good luck. I'll leave star. <3
shikyu

UnitedWeSin wrote:

Hello~
Modding as you requested. :3

[Hard]

00:02:773 (3,4,1) - This spacing is super confusing on your first play through. The music is very calm here so the jump just feel bad considering they are 2x DS. Just use a 1.0 DS, is will flow much better. prefer jump here, it's just way i feel the rhythm
00:04:856 (3,4) - ^ ^

00:40:272 (1,2) - Weird shapes, not really fitting imo. change this later

00:48:397 (4,5,6) - Spacing here feels quite strange. decrease a little
00:49:439 - Consider adding a circle here. The pause feels strange. it will crush current pattern

01:02:981 (3,4,1) - Shaped like this makes the triplet flow better imo. self change

01:15:689 - Add a circle here. The pause is super awkward. ok
01:16:523 - ^ there's nothing to follow
No need to break flow with a pause in the hardest difficulty.

01:21:731 (3,1) - Make the 1 blanket the 3. ok
You can go back through here and use the new slider algorithm to make some nicer looking sliders/blankets. It would help this map a lot imo. not fan of new slider

Nice maps. :3
Good luck. I'll leave star. <3
thanks for mod~
tetsutaro
Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: Nice blankets!
:idea: I presume your Easy is equivalent to my sense for a Normal. For the following I shall base on this assumption.
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar.
:!: [background for Taiko] Difficulties. Change it.
:!: Also better make two different backgrounds for shikyu's and mint's Taiko.

[Easy]
00:52:564 (2,3) - (3) comes too quickly after (2). Not recommended in Easy. Combine into one slider with finish at both ends to achieve similar effects.
This is important seeing you did so in Normal but not in Easy.
00:11:939 (3) - Can you silence the ticks here?

[Normal]
00:11:939 (6) - Can you silence the ticks here?
01:01:731 (3) - Move this 1/2 earlier (to red tick). It is Normal and this is acceptable.
01:03:189 (4) - Also move 1/2 earlier, but less required then the above
01:05:273 (3) - Move this 1/2 earlier.
01:13:606 (1) - Begin 1/2 earlier while keeping ending at the same place.
01:15:898 (4) - Begin 1/2 earlier while keeping ending at the same place.
01:17:773 (2) - Begin 1/2 earlier while keeping ending at the same place.

[Hard]
:idea: Great flow!

[mint's Taiko] Perceived rating: 5* Oni
Personal note to mint: I have been modding a lot of your Taiko guest diffs lately, and they are great. Keep it up, and PM if you ever need a Kantan/Futsuu/Muzukashii
:idea: Great and all.

[shikyu's Taiko] Perceived rating: 4* Oni
:idea: Personally I do not favour HS changes unless absolutely necessary, or it is authentic.
:idea: And that it is almost no difference from Hard played on Taiko.
:idea: But apart from that, everything is fine.
Topic Starter
athiota33

UnitedWeSin wrote:

Hello~
Modding as you requested. :3

[General]

The last slider is ending at 01:26:939 in easy and normal and at 01:27:773 in hard. Please make them the same.

[Easy]

00:03:606 (1) - NC
Long combo imo

00:28:189 (2,3) - Spacing slightly broken here.
Maybe make the 3 curve towards the 00:30:272 (1) for a nicer flow.

00:53:189 (3) - I think whistle on the 3 accents that rhythm better.

01:00:273 (1,2) - Angled like this is nicer so we can have a more rounded flow that beginners will enjoy.

You should gradually decrease volume on the ending spinner like in the hard.

Great easy.

[Normal]

00:33:606 (1) - No need for the red anchor, it's giving the slider a sharp side and it's ugly. Just make it a normal point so the curve is more smooth.

00:33:606 - Finish on head here is quite noisy. Can you decrease volume?

00:59:023 (2) - Remove the repeat here and add a circle at 00:59:856 so that we get to play 2 circles and then the 01:00:273 (1) slider along with the vocal line. Feels much nicer imo.

01:13:606 (1) - Copy and paste 00:33:606 (1) and put it here.

01:16:106 (4) - Maybe move the 4 to 01:15:898 - , shorten it so that it ends at 01:16:523 and add a circle at 01:16:731 and a NC circle at 01:16:731 and remove NC from 01:17:356 (1). Fits vocals better and repeats the pattern at 01:08:606 (3,4,5,1).

You should gradually decrease volume on the last spinner like you did in the hard diff.

Awesome diff, your rhythms play very nice.

Nice maps. :3
Good luck. I'll leave star. <3
Fixed all~
Thanks for mod & star :D

tetsutaro wrote:

Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: Nice blankets!
:idea: I presume your Easy is equivalent to my sense for a Normal. For the following I shall base on this assumption.
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar. shikyu said that she remap her diff
:!: [background for Taiko] Difficulties. Change it.
:!: Also better make two different backgrounds for shikyu's and mint's Taiko.

[Easy]
00:52:564 (2,3) - (3) comes too quickly after (2). Not recommended in Easy. Combine into one slider with finish at both ends to achieve similar effects.
This is important seeing you did so in Normal but not in Easy.
00:11:939 (3) - Can you silence the ticks here?

[Normal]
00:11:939 (6) - Can you silence the ticks here?
01:01:731 (3) - Move this 1/2 earlier (to red tick). It is Normal and this is acceptable.
01:03:189 (4) - Also move 1/2 earlier, but less required then the above
01:05:273 (3) - Move this 1/2 earlier.
01:13:606 (1) - Begin 1/2 earlier while keeping ending at the same place. No, because the piano sounds higher here. so add a circle instead.
01:15:898 (4) - Begin 1/2 earlier while keeping ending at the same place.
01:17:773 (2) - Begin 1/2 earlier while keeping ending at the same place. No, following the drum.
Other's fixed!
Thanks for mod~ :)
shikyu

tetsutaro wrote:

Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar.
:!: [background for Taiko] Difficulties. Change it. later~
:!: Also better make two different backgrounds for shikyu's and mint's Taiko. pretty lazy to search another picture

[Hard]
:idea: Great flow! thanks :D

[shikyu's Taiko] Perceived rating: 4* Oni
:idea: Personally I do not favour HS changes unless absolutely necessary, or it is authentic.
:idea: And that it is almost no difference from Hard played on Taiko.
:idea: But apart from that, everything is fine.
remap to futsuu, without SV change ofc
SilverJetter
Greetings from my Modding Queue ^^

Easy
00:52:564 (2) - i would take the start of the slider at 00:52:356 for better playing
rest sounds good

Normal
00:52:356 (2) - i think this circle is a bit too late better 00:16:627 or 00:16:523 or both
00:29:439 (3) - i think that this slider is unnesscery put it to 00:29:856 - 00:30:272 with an hit sound at the end of it and delete the circle at 00:30:272 (1)
01:15:064 (3) - this slider ends too late i think there are two hitcircles at 01:15:064 (3) and 01:15:273 (4) better
01:17:564 - you can but there a hitcircle for a better playing

Hard
00:03:398 (4) - 00:03:606 (1) - too big distance between the circles
00:30:273 (3) - 00:30:898 (4) - this ^ but only a bit
01:25:273 (1) - 01:25:689 (2) - this ^

p.s. sorry if I made a mistake in my modding ..i´m still a modding beginner (:
Cuvelia
H i , from #modreq . Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ shikyu's Taiko Futsuu]
  1. Use the "Normal" audio sample set.
     
  2. HP Drain 3
  3. OD 3 ~ 4 ( maybe a 4 ? )
     
  4. 00:13:189 (1) - k
  5. 00:14:439 (1) - d
  6. 00:19:856 (1) - k
  7. 00:33:189 (1) - k
  8. 00:33:606 (1) - D
  9. 00:36:939 (1) - d
  10. 00:45:272 (2) - d
  11. 01:20:064 (4) - re
  12. 01:20:273 (5) - D
[ mint's Taiko Oni]
  1. 00:08:606 (3) - d
  2. 00:33:606 (1) - D
  3. 00:53:606 (1) - D
  4. 00:54:022 (2) - d
  5. 01:20:273 (1) - D
 
good luck .
shikyu

SilverJetter wrote:

Greetings from my Modding Queue ^^

Hard
00:03:398 (4) - 00:03:606 (1) - too big distance between the circles
00:30:273 (3) - 00:30:898 (4) - this ^ but only a bit
01:25:273 (1) - 01:25:689 (2) - this ^
not really big, imo it better to flow like that

Cuvelia wrote:

H i , from #modreq . Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ shikyu's Taiko Futsuu]
  1. Use the "Normal" audio sample set. ok
     
  2. HP Drain 3 4, imo 3 too little
  3. OD 3 ~ 4 ( maybe a 4 ? ) 4
     
  4. 00:13:189 (1) - k ok
  5. 00:14:439 (1) - d no, it's reverse pattern from 00:06:939 (2)
  6. 00:19:856 (1) - k ok
  7. 00:33:189 (1) - k ok
  8. 00:33:606 (1) - D prefer d, not have loud instrument sound
  9. 00:36:939 (1) - d no, piano sounds louder here
  10. 00:45:272 (2) - d ^
  11. 01:20:064 (4) - re there's drum sound
  12. 01:20:273 (5) - D no, there's no cymbal or any loud sound here
 
good luck .
thanks for mod~
Topic Starter
athiota33

SilverJetter wrote:

Greetings from my Modding Queue ^^

Easy
00:52:564 (2) - i would take the start of the slider at 00:52:356 for better playing No, it's sounds weird ><
rest sounds good

Normal
00:52:356 (2) - i think this circle is a bit too late better 00:16:627 or 00:16:523 or both No
00:29:439 (3) - i think that this slider is unnesscery put it to 00:29:856 - 00:30:272 with an hit sound at the end of it and delete the circle at 00:30:272 (1)
01:15:064 (3) - this slider ends too late i think there are two hitcircles at 01:15:064 (3) and 01:15:273 (4) better
01:17:564 - you can but there a hitcircle for a better playing

p.s. sorry if I made a mistake in my modding ..i´m still a modding beginner (:
Thanks for mod~
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Easy]
00:20:689 (2) - What about removing this note? It may sound better to me and fit easy diff better.
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.


[Normal]
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.
01:17:564 (2) - Merge to the next slider.


[Hard]
00:01:731 (4) - Remove clap, it sounds strange to me.
00:03:398 (4) - ^
00:11:106 (3) - hmmm..What about newcombo here?
00:11:731 - Something should start here since the vocal.
00:21:731 - Something should start here since the vocal.
01:12:981 (7) - Add a note here or just do a larger jump to the next note.
--------------------------------------------------------------------------------------------------
Excellent Mapset ;)
shikyu

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Hard]
00:01:731 (4) - Remove clap, it sounds strange to me. nope, not really strange
00:03:398 (4) - ^ ^
00:11:106 (3) - hmmm..What about newcombo here? no, nc follow lyric
00:11:731 - Something should start here since the vocal. follow instrument
00:21:731 - Something should start here since the vocal. ^
01:12:981 (7) - Add a note here or just do a larger jump to the next note. do larger jump
--------------------------------------------------------------------------------------------------
Excellent Mapset ;)
thanks for mod~
Topic Starter
athiota33

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Easy]
00:20:689 (2) - What about removing this note? It may sound better to me and fit easy diff better.
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.


[Normal]
00:33:606 (1) to 00:50:273 (1) - Default finish sounds a bit loud, try lowering them.
01:17:564 (2) - Merge to the next slider.

Excellent Mapset ;)
Fixed all~
Thanks for mod & star :D
Lucyii
From my queue ~

[Easy]
00:03:606 (1) - http://osu.ppy.sh/ss/531224
00:18:606 (3) - Straight?
00:38:606 (3) - Ugly, change it D:
01:10:273 (1) - Straight.
01:24:856 - Add a beat

[Normal]
Drain -1, Ar -1, Od -1.
00:07:773 (2) - http://osu.ppy.sh/ss/531231
00:15:273 (3) - http://osu.ppy.sh/ss/531232
00:25:272 (3) - Straight
00:39:439 (4) - Straight

[Hard]
00:16:939 (2) - Ctrl+g?
00:19:231 (2) - ^
00:29:231 (5) - ^
00:40:273 (1) - http://osu.ppy.sh/ss/531244
00:41:106 (2) - ^
01:10:897 (4) - Ctrl+g
Kokatsu
Hey there, request from Loctav's and p3n's slavery modding queue!

General


Your BPM are doubled, I will ask p3n about it and tell you what you should do. Keep it for now. EDIT: asked and it's fine the way it is, keep it. :)
Since the Hard is also from shikyu, rename it to "shikyu's Hard".


Easy


HP and OD +1
The combination of SV 0,6 and snap 1,4 is really weird, if you got the time to rearrange it to get SV 0,8 and snap of 1,0~1,2, that would be awesome.

00:27:772 (1,2,3) - (3) is further away from (2) than (1); reposition (3) to match distancesnap.
00:52:564 (2) - this might be too hard to get because this is a more or less sudden change. To avoid getting a slider startet on this red tick, remoce the reverse from 00:50:273 (1) and add a new slider from the old endingpoint. It should look like this:

01:25:272 (1) - the drop of vol. is quiet harsh here, try to either take more timingsections with less % drop or reduce the vol. by 10% at each line.

Neat map, but the SV and snap combination - as mentioned - bother me quiet a bit.

Normal


You should definitly turn off gridsnap here and reposition all notes to match the distancesnap. There are a lot of inconsistencies in snapping, so I will just leave it for now.

00:16:523 - I miss a note here. You could - e.g. - replace 00:16:731 (4) with a slider, like this:

00:20:273 (1,3) - with the new slider algorythms, it's now much easier (and looks much better) to create sliders like this with only 3 sliderpoints.
00:50:273 (4) - NC here?
01:03:606 (1,2,3) - if you line them up like you have atm, it's quiet hard to get the exact timing, try to angle (2,3) away from (1).
01:12:773 (4,5,1) - (4) got a downward flow into (5), but (1) is a bit upward again? Keep the flow and lower the placement of (1).
01:14:856 (2,3) - again, (3) starts on a red tick. To avoid it, remove the reverse from (2) and add a new slider.

01:16:939 (1,2,3) - I'm not sure wether it is intentionally or not, but (3) is a bit further to the right than (1,2).
01:20:272 (1) - I dislike the comboplacement of this note currently. It should either belong to the combo b4 (remove NC) or stand alone, because it doesn't belong to the combo afterwards (add NC on 01:21:106 (2) ).
01:25:273 (1) - now you got lazy of adding timingsections? If there is the same spinner in all diffs, use the same vol. for all of them.

Hard


OD +1
Why do you even set a distancesnap if you don't use it like 80% of the time? This is (supposed) to be a Hard, so please stick to your regular distancesnap most of the time (some exceptions are ok). I totally got no idea what this map aims for, it got parts of symmetry mapping, minor flow and a lot of randomness. Instead of doing a regular mod, I will try to give you some generall ideas for what you should keep in mind while mapping.
Turn off gridsnap to get a consistant spacing.

00:06:106 (3,4,5) - Only use customstacks if there is a valid reason to do so.
00:16:522 (1,2,3) - Try to avoid random distancesnaps like this. It might look neat, but you have to guess the timing or stare at the approachcircles like mad to get the exact timing. Generally, even if there are jumps, the beat of a note should always come clear while playing, so I know which note I have to play at which time while playing the map for the first time.
00:20:689 (1,2) - The jump is too huge for what happens in the music.
00:21:731 - you miss a note here.
00:31:939 (1,2,3,4,1) - again, this timing is not readable at first try.
00:48:606 (5,6) - copy, paste and rotate (5) for a fitting shape for (6).

I would really like to see stuff more organized in this map.

Taiko Futsuu


Use a SV of 1,2.
Vol. is at 75% at the beginning, then 55%? I really see no sense in having it louder earlier and in the kiai again, an overall vol. of 55~60% is fine.

00:11:939 (1,2,3) - it's not usually futsuu-ish, but since the bpm are quiet low it should work quiet fine. However, I would definitly ask others about this patterns again.
00:14:439 (1,2,3,4) - this sounds really boring and not really fitting, (2,4) as dons fits much better.
00:27:356 - Please add a note here (don).
00:46:939 (2,3) - both sliders are unsnapped, remove them and add new ones that are 2/1 long:

The kiaipart is totally overmapped for a futsuu ><.
Please stick to triples mainly here, since doubles "break up" the regular rhythm.
Some suggestions on that part:
00:52:356 (7,1) - kk
00:54:856 (1,1,2,1) - replace by:

00:56:522 (2,3,1) - ddd
00:58:189 (1,1,2,1) - same as above (you can use kkk d aswell, for some variety)
01:01:522 (1,1,2,1) - same as above
01:03:606 (1) - kat
01:05:273 - add a note (don or kat)
01:06:522 (1) - kat
01:06:314 (2) - delete
01:08:397 (1) - delete
01:09:231 (1) - move to 01:09:439
01:11:314 (2,2) - delete
01:13:398 (1) - move to 01:13:606
01:25:273 (1,1,2,1,1) - kdddk


Taiko Oni


OD +1
Turn down vol. to match the Futsuu (55~60%).

I really like the kiai-part, but the part b4 is just random, I won't mod that. Only thing I'm going to do is a suggestion: remap the first part 'till kiai. Sorry for being so harsh, but it really sounds totally random to me and I didn't enjoy it. :( (Try to stick mainly to dons and maybe use a kat ever 2cnd or 4th white tick for a regular rhythm and play a bit with density to create a neat part. It's really not much you can place there so don't spam kats everywhere.)

00:53:606 (1) - big don?
01:00:689 (2) - don
01:04:022 (2) - don
01:11:106 (5) - kat?
01:25:064 (5) - move to 01:24:856

That's it, good luck~
Topic Starter
athiota33

Kiyro wrote:

From my queue ~

[Easy]
00:03:606 (1) - http://osu.ppy.sh/ss/531224
00:18:606 (3) - Straight? No
00:38:606 (3) - Ugly, change it D: No It isn't D:
01:10:273 (1) - Straight.
01:24:856 - Add a beat

[Normal]
Drain -1, Ar -1, Od -1. AR keep
00:07:773 (2) - http://osu.ppy.sh/ss/531231 No
00:15:273 (3) - http://osu.ppy.sh/ss/531232 I don't really like this kind of slider ><
00:25:272 (3) - Straight No
00:39:439 (4) - Straight No, to make it more flowThanks for mod :)


Kokatsu wrote:

Hey there, request from Loctav's and p3n's slavery modding queue!

[notice]

General


Your BPM are doubled, I will ask p3n about it and tell you what you should do. Keep it for now. EDIT: asked and it's fine the way it is, keep it. :) Ok~
Since the Hard is also from shikyu, rename it to "shikyu's Hard". Leave it to shikyu


Easy


HP and OD +1
The combination of SV 0,6 and snap 1,4 is really weird, if you got the time to rearrange it to get SV 0,8 and snap of 1,0~1,2, that would be awesome. I use SV 0.6 because I think the BPM is doubled, but shikyu said it's not doubled (I'm not blaming you shikyu) and because I don't know how to map easy diff with >140 BPM (I know, I'm noob ;_;) I change the SV to 0.6 . And I use 1.4x distance snap because to make it easier to read, I think that if a note with another note are close, it's hard to read for some beginer players. Besides that, Normal diff use SV 0.8 so I don't want to change it >< sorry!

00:27:772 (1,2,3) - (3) is further away from (2) than (1); reposition (3) to match distancesnap.
00:52:564 (2) - this might be too hard to get because this is a more or less sudden change. To avoid getting a slider startet on this red tick, remoce the reverse from 00:50:273 (1) and add a new slider from the old endingpoint. It should look like this:

01:25:272 (1) - the drop of vol. is quiet harsh here, try to either take more timingsections with less % drop or reduce the vol. by 10% at each line.

Neat map, but the SV and snap combination - as mentioned - bother me quiet a bit.

Normal


You should definitly turn off gridsnap here and reposition all notes to match the distancesnap. There are a lot of inconsistencies in snapping, so I will just leave it for now.

00:16:523 - I miss a note here. You could - e.g. - replace 00:16:731 (4) with a slider, like this:

00:20:273 (1,3) - with the new slider algorythms, it's now much easier (and looks much better) to create sliders like this with only 3 sliderpoints.
00:50:273 (4) - NC here?
01:03:606 (1,2,3) - if you line them up like you have atm, it's quiet hard to get the exact timing, try to angle (2,3) away from (1).
01:12:773 (4,5,1) - (4) got a downward flow into (5), but (1) is a bit upward again? Keep the flow and lower the placement of (1).
01:14:856 (2,3) - again, (3) starts on a red tick. To avoid it, remove the reverse from (2) and add a new slider.

01:16:939 (1,2,3) - I'm not sure wether it is intentionally or not, but (3) is a bit further to the right than (1,2).
01:20:272 (1) - I dislike the comboplacement of this note currently. It should either belong to the combo b4 (remove NC) or stand alone, because it doesn't belong to the combo afterwards (add NC on 01:21:106 (2) ).
01:25:273 (1) - now you got lazy of adding timingsections? If there is the same spinner in all diffs, use the same vol. for all of them.

That's it, good luck~
Others are fixed!
Thanks for veryyy helpfull mod!~ :)
DakeDekaane
Hi~

Mod time /o/

This is a nice mapset, only personal distastes are going to be pointed, feel free to follow or not.

[Normal]

00:23:606 (1,2) - You can make this blanket better.

[Hard]

00:02:773 (3,4,1) - Decrease the jump a little, make the flow here in a curve.
00:05:064 (4,1) - ^Same here.
01:12:356 (4,5,6) - This streams looks too squeezed >_< make it more spaced
01:19:231 (9,10,11) - ^ Not too squeeze, increasing the spacing a only a bit should be enough (around 0.8x-0.9x)

That's all from my part, good luck \o\
mintong89

Kokatsu wrote:

Taiko Oni


OD +1
Turn down vol. to match the Futsuu (55~60%). ok

I really like the kiai-part, but the part b4 is just random, I won't mod that. Only thing I'm going to do is a suggestion: remap the first part 'till kiai. Sorry for being so harsh, but it really sounds totally random to me and I didn't enjoy it. :( (Try to stick mainly to dons and maybe use a kat ever 2cnd or 4th white tick for a regular rhythm and play a bit with density to create a neat part. It's really not much you can place there so don't spam kats everywhere.) where? please note it.

00:53:606 (1) - big don?
01:00:689 (2) - don
01:04:022 (2) - don
01:11:106 (5) - kat?
01:25:064 (5) - move to 01:24:856 all fix

That's it, good luck~
thanks for mod

code
osu file format v10

[General]
AudioFilename: 01 - SEE YOU ~TV size~.mp3
AudioLeadIn: 1500
PreviewTime: 53500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SEE YOU (TV Size)
TitleUnicode:SEE YOU (TV Size)
Artist:Yuya Matsushita
ArtistUnicode:松下優也
Creator:athiota33
Version:mint's Taiko Oni
Source:Natsuyuki Rendezvous
Tags:opening shikyu mintong89
BeatmapID:191500
BeatmapSetID:55168

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
273,416.666666666667,4,1,0,60,1,0
53606,-100,4,1,0,60,0,1
80273,-100,4,1,0,60,0,0


[Colours]
Combo1 : 112,196,193
Combo2 : 243,89,34

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384,208,61106,1,8,0:0:0
360,272,61522,1,0,0:0:0
312,320,61731,1,8,0:0:0
264,336,61939,5,0,0:0:0
216,304,62147,1,8,0:0:0
208,256,62356,1,0,0:0:0
240,224,62564,1,0,0:0:0
264,176,62668,1,0,0:0:0
304,136,62772,1,8,0:0:0
368,184,63189,1,8,0:0:0
384,232,63397,1,8,0:0:0
360,304,63606,5,0,0:0:0
288,320,64022,1,0,0:0:0
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168,280,64856,1,0,0:0:0
168,208,65064,1,8,0:0:0
184,160,65272,5,0,0:0:0
264,176,65481,1,8,0:0:0
304,200,65689,1,0,0:0:0
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232,296,66106,1,8,0:0:0
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224,224,66522,1,0,0:0:0
224,160,66731,1,8,0:0:0
328,96,66939,5,0,0:0:0
384,160,67356,1,0,0:0:0
384,208,67564,1,0,0:0:0
376,256,67772,1,8,0:0:0
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280,336,68397,1,8,0:0:0
256,280,68606,5,0,0:0:0
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200,192,69231,1,0,0:0:0
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336,176,69439,1,8,0:0:0
376,248,69856,1,8,0:0:0
368,304,70064,1,8,0:0:0
328,328,70272,5,0,0:0:0
280,336,70481,1,8,0:0:0
224,328,70689,1,0,0:0:0
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Topic Starter
athiota33

DakeDekaane wrote:

Hi~

Mod time /o/

This is a nice mapset, only personal distastes are going to be pointed, feel free to follow or not.

[Normal]

00:23:606 (1,2) - You can make this blanket better. Fixed~

That's all from my part, good luck \o\
Thanks for mod :D
Coro
Taiko mod~
All are suggestions unless in red.

[shikyu's Taiko Futsuu]
00:09:439 - k
00:16:939 - d
01:25:481 (1,2,1,1) - delete

[mint's Taiko Oni]
01:00:064 - d

nice song~
BCI
hi
i'm really sorry for LOONG delay and please don't blame me, i try to do my best nao ;;

[General]
Inconsistency in AudioLeadIn:
- [Easy] : 2000
- [Hard] : 2000
- [mint's Taiko Oni] : 1500
- [Normal] : 2000
- [shikyu's Taiko Futsuu] : 2000

[Easy]
01:24:023 (4) - how about doing slider with repeat at beginning here? piano song is still here (http://puu.sh/1DQGz)

[Normal]
you have the same OD (overal difficulty in the song setup~) as in Easy, please up it (OD+1)
i'd also suggest HP+1 but it's your choice
and also why u don't map Normal with 1.00 SV, looks strange (0.60 Easy > 0.80 Normal > 1.20 Hard \:V/)

00:10:689 (4) - NC? follows your combopattern
00:25:272 (3) - move second gray point two grids left (grid lvl 4) for better blanket
01:01:731 - remove this note and do like this http://puu.sh/1DQOP folloving vocal
01:03:606 (1,2) - that spacing got newbies confused, pls enable distance snap and move it somewhere else (distance spacing 1.0) don't forget to move some objects after this

[Hard]
why u no hitsounding kiai in other diffs like in here?
00:21:523 (2,3,4,5) - map this vocal better (phytnm) owo (sorry puush is down atm i'm writing so i can't give a screen ;;)
00:49:647 (1,2) - swap NCs
01:15:897 (1) - no need in NC
01:16:939 (5) - add NC

good luck~
Topic Starter
athiota33

BCI wrote:

hi
i'm really sorry for LOONG delay and please don't blame me, i try to do my best nao ;; It's okay~ As long as you still mod mine :)

[General]
Inconsistency in AudioLeadIn:
- [Easy] : 2000
- [Hard] : 2000
- [mint's Taiko Oni] : 1500
- [Normal] : 2000
- [shikyu's Taiko Futsuu] : 2000

[Easy]
01:24:023 (4) - how about doing slider with repeat at beginning here? piano song is still here (http://puu.sh/1DQGz)

[Normal]
you have the same OD (overal difficulty in the song setup~) as in Easy, please up it (OD+1)
i'd also suggest HP+1 but it's your choice Keep it
and also why u don't map Normal with 1.00 SV, looks strange (0.60 Easy > 0.80 Normal > 1.20 Hard \:V/) Because I'm noob \:'D/ I prefer SV 0.8, SV 1.0 looks abit fast ><

00:10:689 (4) - NC? follows your combopattern
00:25:272 (3) - move second gray point two grids left (grid lvl 4) for better blanket
01:01:731 - remove this note and do like this http://puu.sh/1DQOP folloving vocal
01:03:606 (1,2) - that spacing got newbies confused, pls enable distance snap and move it somewhere else (distance spacing 1.0) don't forget to move some objects after this

good luck~
Others are fixed! Thanks for mod :D~
and @CoroQuetz I'll kudosu you after shikyu or mintong check your mod :D
Revengexsoyah
Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[shikyu's Taiko Futsuu]

00:16:939: don
00:17:773: kat
00:33:606: why not DON ?
01:03:398: don
01:03:606: kat
01:09:648: delete this note
01:11:314: ^ (is Futsuu, try to map in white ticks)
01:19:439: kat ?
01:19:856: kat ?
01:20:273: DON ?
01:23:189: don

[mint's Taiko Oni]

00:06:939: DON ?
00:13:606: ^
00:14:856: don
00:15:273: kat
00:31:939: add note here with kat
00:33:606: DON ?
00:59:231: don
01:06:939: DON
01:26:106: delete this note, not necessary


Good luck
shikyu
replies

Kokatsu wrote:

Hey there, request from Loctav's and p3n's slavery modding queue!

Hard


OD +1 k
Why do you even set a distancesnap if you don't use it like 80% of the time? This is (supposed) to be a Hard, so please stick to your regular distancesnap most of the time (some exceptions are ok). I totally got no idea what this map aims for, it got parts of symmetry mapping, minor flow and a lot of randomness. Instead of doing a regular mod, I will try to give you some generall ideas for what you should keep in mind while mapping.
Turn off gridsnap to get a consistant spacing. DS just to help mapping consistent spacing, so not really use it. some ranked hard diff have many jump patterns (I can point it up if u ask) so it's not really problem, besides it's still readble and flows good.

00:06:106 (3,4,5) - Only use customstacks if there is a valid reason to do so. better than spread them
00:16:522 (1,2,3) - Try to avoid random distancesnaps like this. It might look neat, but you have to guess the timing or stare at the approachcircles like mad to get the exact timing. Generally, even if there are jumps, the beat of a note should always come clear while playing, so I know which note I have to play at which time while playing the map for the first time. still readble, pattern from end of one slider to another one still pretty clear
00:20:689 (1,2) - The jump is too huge for what happens in the music. reduce some
00:21:731 - you miss a note here. k
00:31:939 (1,2,3,4,1) - again, this timing is not readable at first try. waiting for another opnion
00:48:606 (5,6) - copy, paste and rotate (5) for a fitting shape for (6). don't see point to change this, it's funnier with different shape

I would really like to see stuff more organized in this map.

Taiko Futsuu


Use a SV of 1,2. k
Vol. is at 75% at the beginning, then 55%? I really see no sense in having it louder earlier and in the kiai again, an overall vol. of 55~60% is fine. use 60%

00:11:939 (1,2,3) - it's not usually futsuu-ish, but since the bpm are quiet low it should work quiet fine. However, I would definitly ask others about this patterns again. see ranked diff with this kind of pattern, imo not really problem
00:14:439 (1,2,3,4) - this sounds really boring and not really fitting, (2,4) as dons fits much better. k
00:27:356 - Please add a note here (don). crush current pattern
00:46:939 (2,3) - both sliders are unsnapped, remove them and add new ones that are 2/1 long: maybe it's because u change it to SV 1.2, don't see any unsnapped sliders

The kiaipart is totally overmapped for a futsuu ><. not really, beside overmap is describe for mapping that not following any music
Please stick to triples mainly here, since doubles "break up" the regular rhythm. hm... pretty boring imo D:
Some suggestions on that part:
00:52:356 (7,1) - kk
00:54:856 (1,1,2,1) - replace by:

00:56:522 (2,3,1) - ddd
00:58:189 (1,1,2,1) - same as above (you can use kkk d aswell, for some variety)
01:01:522 (1,1,2,1) - same as above
01:03:606 (1) - kat
01:05:273 - add a note (don or kat)
01:06:522 (1) - kat
01:06:314 (2) - delete
01:08:397 (1) - delete
01:09:231 (1) - move to 01:09:439
01:11:314 (2,2) - delete
01:13:398 (1) - move to 01:13:606
01:25:273 (1,1,2,1,1) - kdddk
use some of them
That's it, good luck~

DakeDekaane wrote:

Hi~
[Hard]

00:02:773 (3,4,1) - Decrease the jump a little, make the flow here in a curve. it become weird as (4) will nearly placed beside (2) to reduce DS
00:05:064 (4,1) - ^Same here. (4) will be overlapped by 00:04:023 (2) slider
01:12:356 (4,5,6) - This streams looks too squeezed >_< make it more spaced prevent from overlap with end of slider 01:11:939 (3)
01:19:231 (9,10,11) - ^ Not too squeeze, increasing the spacing a only a bit should be enough (around 0.8x-0.9x) 0.75x nearly approach 0.8x, still play well

That's all from my part, good luck \o\

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[shikyu's Taiko Futsuu]
00:09:439 - k no, weird
00:16:939 - d k
01:25:481 (1,2,1,1) - delete just delete 01:25:481 (1), it feel empty and will be similiar with mint's diff

nice song~

BCI wrote:

hi

[Hard]
why u no hitsounding kiai in other diffs like in here? basically athiota not the one who map it~
00:21:523 (2,3,4,5) - map this vocal better (phytnm) owo (sorry puush is down atm i'm writing so i can't give a screen ;;) k
00:49:647 (1,2) - swap NCs NC based on lyric
01:15:897 (1) - no need in NC jump before this note and antijump after this, why shouldn't?
01:16:939 (5) - add NC no, weird

good luck~

Revengexsoyah wrote:

Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[shikyu's Taiko Futsuu]

00:16:939: don k
00:17:773: kat no, weird
00:33:606: why not DON ? too loud
01:03:398: don
01:03:606: kat these two suggestion connected, pretty good, but hm... not really like it
01:09:648: delete this note nope, there's something need to follow
01:11:314: ^ (is Futsuu, try to map in white ticks) ^
01:19:439: kat ? drum sound same with 01:19:231 (1)
01:19:856: kat ? drum sound same with 01:20:064 (4,5)
01:20:273: DON ? too loud and that's spamming, really
01:23:189: don k

Good luck
phew, so much mod :? anyway thanks for all modders~
Leorda
Hi there~

[General]
* For Easy and Normal diff, use the custom hitsound? Like shikyu's Hard?


[Easy]
01:16:939 (3) - New combo?


[shikyu's Hard]
00:25:273 (4) - New combo
00:26:939 (8) - ^
00:27:356 (1) - Remove new combo


That's all I got, in-game PM me when you done
Topic Starter
athiota33

Leorda wrote:

Hi there~

[General]
* For Easy and Normal diff, use the custom hitsound? Like shikyu's Hard? I don't really like the costum hitsound ><


[Easy]
01:16:939 (3) - New combo? Fixed
That's all I got, in-game PM me when you done Ok!
Thanks for mod :D
mintong89

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[mint's Taiko Oni]
01:00:064 - d not. it follow vocal imo.

nice song~

Revengexsoyah wrote:

Request take from: Xin's and soyaH's Modding

Taiko Mod (only suggestions)

don = red / kat = blue / DON = big red / KAT = big blue

[mint's Taiko Oni]

00:06:939: DON ? ok, i froget to put.
00:13:606: ^ nope. it too loud.
00:14:856: don ok.
00:15:273: kat nope.
00:31:939: add note here with kat nope. it too long.
00:33:606: DON ? ok.
00:59:231: don i don't want put. soft song with easy pattern.
01:06:939: DON ok.
01:26:106: delete this note, not necessary are you sure?


Good luck
thanks for mod~

SPOILER
osu file format v11

[General]
AudioFilename: 01 - SEE YOU ~TV size~.mp3
AudioLeadIn: 2000
PreviewTime: 53500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SEE YOU (TV Size)
TitleUnicode:SEE YOU (TV Size)
Artist:Yuya Matsushita
ArtistUnicode:松下優也
Creator:athiota33
Version:mint's Taiko Oni
Source:Natsuyuki Rendezvous
Tags:opening shikyu mintong89
BeatmapID:191500
BeatmapSetID:55168

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
273,416.666666666667,4,1,0,60,1,0
53606,-100,4,1,0,60,0,1
80273,-100,4,1,0,60,0,0


[Colours]
Combo1 : 112,196,193
Combo2 : 243,89,34

[HitObjects]
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shikyu

Leorda wrote:

Hi there~

[shikyu's Hard]
00:25:273 (4) - New combo weird to have NC after 3 notes only
00:26:939 (8) - ^ k
00:27:356 (1) - Remove new combo k
thanks for mod~ also change taiko bg
Pereira006
hello !!!!! sorry later here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound:

  1. 00:06:106 (2) - Missing add Whistle here because this fit lot with piano also i guess you missing add here if keep it consistency as another diff 's have it
  2. 00:30:272 (1) - Missing add whistle if you keep it consistency and is same explain before because would fit piano that i can hear
  3. 00:37:043 (T) - This timing should increassing volume because i can't hear the slider whistle, so better increassing volume at 65% sound better IMO
sound better

Gameplay:

  1. 00:44:856 (1) - this need remove new combo because the Lyrics or piano still continue i don't feel the strong piano or lyrics then put new combo at 00:45:273 (2) that Piano is too much strong when i hear that fit lot IMO
look great

[Normal]

hitsound:

  1. 00:37:043 (T) - again This timing should increassing volume is same explain in easy diff
Gameplay:

nothing, is good

[hard]

Hitsound:

  1. 00:17:773 (3) - missing add whistle in end slider because i feel the piano in end slider imo
  2. 01:22:773 (3) - remove whistle in body slider is not sense imo
Gameplay:

  1. 00:21:731 (3) - this need grid 1 right to be nice blanket with 00:21:523 (2,4) like same 00:22:564 (5) so will be good to gameplay imo
  2. 00:40:272 (1,2) - isn't align the (2) - need grid 1 up to align with (1)
  3. 00:41:939 (3,4) - the slider's isn't same shape because the end slider is weird stack and arc (3) is diferent with (1) try same shape imo if you fix you need fix spacing and stack at 00:43:606 (1,2)
  4. 01:15:897 (1) - this need move to x:256 y:188 because will be good align and flow with 01:16:106 (2)
  5. 01:23:398 (4) - This need nice blanket with 01:22:773 (3) and 01:23:606 (1) also if you fix the 01:23:606 (1) you need same shape with 01:24:439 (2)


stuff cool
[]
Sorry later and tiny mod as this is great map
anyway,that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
I gonna shoot star because this map is great and fit with song and you work lot harder for this map, good job
GOOD LUCK and bye bye !
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