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Matsushita Yuya - SEE YOU (TV Size) [Osu|Taiko]

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kagaminenouta95
Matsushita Yuya!! <3
Thank you so much for creating this beatmap!! XD Can't wait to see it get ranked!! :)
Topic Starter
athiota33
Thanks for supporting! ></
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

NC = New Combo
Your MP3 bitrate is too high (320). You should change it to 192 if you want to get this map ranked ;)



Easy

00:06:510 New Combo
00:06:926 Remove NC
01:17:760 NC
00:44:843 NC
01:20:260 (1) - Remove NC
01:21:093 (2) - NC


Normal
00:39:635 Remove this, sounds better and 1/4 hits are not allowed in normal diffs.
00:50:260 NC
00:51:926 Remove NC
Topic Starter
athiota33

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

NC = New Combo
Your MP3 bitrate is too high (320). You should change it to 192 if you want to get this map ranked ;) [/color]


Easy Fixed some~

00:06:510 New Combo
00:06:926 Remove NC
01:17:760 NC
00:44:843 NC
01:20:260 (1) - Remove NC
01:21:093 (2) - NC


Normal
00:39:635 Remove this, sounds better and 1/4 hits are not allowed in normal diffs.[/color]
00:50:260 NC
00:51:926 Remove NC
and change hard and normal combo colours to make it same as easy diff -w-;
Thanks for mod! ;D
Will update later!~
Niva
Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Easy]

  1. 00:03:593 (4) - I think it's best to use a tilted slider wave with its first half encircling (3) here - it flows good, really >_<
    459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2
  2. 00:11:926 (3) - Hmm, personally I'd remove the whistle here or use a lower volume (~30%) for the whistle on slider's end here, the piano isn't that strong though...
  3. 00:14:426 (2) - Check slider's symmetry here - also, why don't you just center this instead? It won't hurt (:
  4. 00:18:593 (3) - (optional) Consider using slider like this? Flows more solid and dramatic imo:
  5. 00:25:260 (3) - Why no default soft-hitwhistle on slider's repeat? It fits the vocals :3
  6. 00:30:260 (1) - Also here, whistle on slider's start fits though (refer to your previous 00:27:760 (1))
  7. 00:38:593 (3) - (optional) Rather than curving it with single waypoint something like this is more structural imo... Your call though (:
  8. 00:44:843 (4) - New Combo?
  9. 00:53:593 (1) - (optional) Not a must, but it'll be MUCH nicer if this forms a symmetry with your previous 00:50:260 (1) xD (jut move (3) to ~x:300 y:273 and this slider to ~x:375 y:236 though)
  10. 01:08:593 (2) - orz, why not just copy-paste (1) here and flip it... It'll give a better circular look orz ._.
  11. 01:10:260 (1) - (optional) I'd make this encircle your previous (3), gives a more solid flow imo...
  12. 01:11:926 (3) - Whistle on slider's repeat (yes, it's very fitting there)
  13. 01:14:010 (4) - Again, not a must, but I'd much lessen the angle here so the flow will be continuous with your previous (3) :
  14. 01:17:760 (4,5,6) - Err, too many whistles here imo... I'd leave only the whistle on (5)'s end here, it should be the most emphasized whistle though...
  15. 01:21:093 (2,3,4) - ...okay, it's very obvious that you're too aiming to get (4) centered here orz ._. - Yep, it looks REALLY forced (especially the (3)), I recommend a symmetry like this instead:
    402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
    170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
    256,153,84426,1,2
[Normal]

  1. 00:01:926 (3) - (optional) Use a slider wave instead as a connecting bridge between (2,4)?
  2. 00:03:593 (1) - Uhm, yes repeating slider is usable here, but I prefer to split it into circle + 1/1 slider because of the piano's progression:
  3. 00:13:593 (1) - Try to curve this upward instead? It'll look less forced imo...
  4. 00:25:260 (3) - Err, it's quite obvious this slider is unsymmetrical, is this intentional?
  5. 00:25:260 (3,4,5,1) - ...or you can try arrangement like this instead, it's still a diamond but it gives more impact due to (3)'s shape imo:
  6. 00:30:260 (1) - Err, why don't you put the whistle here instead? The vocals are stronger here compared to (2) orz ._.
  7. 00:33:593 (1) - Hmm, once more I HIGHLY recommend to use a tilted slider wave here, it'll flow much better and look less forced though:
    436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2
  8. 00:36:926 (1,2) - ...don't make these two overlap orz ._.
  9. 00:39:426 (4,5,6) - Move these three to ~x:291 y:263 and adjust your next (1) - due to stacking's nature, placement like this is required so (4) won't overlap (3)'s end badly in play mode >_<
  10. 00:50:260 (4,5,1) - (optional) ...triangle looks much more charming than square here imo ._.
  11. 00:59:010 (2,3,4) - Pentagon doesn't play well with this low AR imo, I'd make something that flow more continuously though:
  12. 01:14:843 (2) - ...try to split into circle + 1/1 slider? 01:15:260 needs to be emphasized more imo, because it's the big beat from the vocals...
  13. 01:24:010 (2) - Again, please don't make this overlap with (1) - moving this to ~x:202 y:117 should do good already xD
[Hard]

  1. 00:03:593 (1) - I like your idea to create a jump here, but if you can stack this above your next (2)'s start it'll be more dramatic, really :3
  2. 00:06:093 (3,4,5) - Considering your (1,2)'s arrangement, I recommend to manual-stack this to the bottom right instead of to the bottom (:
  3. 00:08:385 (2) - Move to ~x:284 y:265, to form a better angle with (1)?
  4. 00:09:010 (3,1) - (optional) I liked more if they're facing to an antagonistic direction through each other like this... Not a must though:
  5. 00:18:593 (4) - New combo here due to the jump?
  6. 00:20:676 (1) - Again about antagonistic slider here, I recommend to add a slight curve like this for the same reason:
  7. 00:26:926 (7) - Stacking doesn't feel right here, really - I'd put this in ~x:256 y:349 and put (8) in ~x:256 y:271 for something more moving...
  8. 00:33:593 (1) - (optional) CTRL+R for a circular movement?
  9. 00:41:926 (3,4) - Just move it to ~x:364 y:204 to let (1,2,3)'s start form a better triangle, it won't hurt~
  10. 00:48:385 (7,8,9) - Again, the idea for a jump is good but I recommend a jump like this to let players get better feeling from the song though:
  11. 00:55:885 (7) - Just face this slider upward orz, don't worry about the overlap because of your fast AR (:
  12. 01:00:051 (2) - (optional) Just a minor stuff, but for me curving this a bit (upward/downward) flows cuter xD
  13. 01:01:926 (6,7,8) - The jump on (7,8) is not intuitive imo due to your previous spacing - I recommend to new combo (6) and put (7) in ~x:132 y:222 so players would get a better view of the jump (:
  14. 01:13:385 (6) - Once more... Curve this slightly upward?
  15. 01:25:260 (1,2) - The repeat on (2) sounds VERY forced for the ending orz - a moving jump would play better for the ending, really~
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD
Good luck athiota33~
shikyu

Niva wrote:

Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Hard]

  1. 00:03:593 (1) - I like your idea to create a jump here, but if you can stack this above your next (2)'s start it'll be more dramatic, really :3
  2. 00:06:093 (3,4,5) - Considering your (1,2)'s arrangement, I recommend to manual-stack this to the bottom right instead of to the bottom (:
  3. 00:08:385 (2) - Move to ~x:284 y:265, to form a better angle with (1)?
  4. 00:09:010 (3,1) - (optional) I liked more if they're facing to an antagonistic direction through each other like this... Not a must though: won't change it due to blanket slider after this one
  5. 00:18:593 (4) - New combo here due to the jump?
  6. 00:20:676 (1) - Again about antagonistic slider here, I recommend to add a slight curve like this for the same reason:
  7. 00:26:926 (7) - Stacking doesn't feel right here, really - I'd put this in ~x:256 y:349 and put (8) in ~x:256 y:271 for something more moving...
  8. 00:33:593 (1) - (optional) CTRL+R for a circular movement?
  9. 00:41:926 (3,4) - Just move it to ~x:364 y:204 to let (1,2,3)'s start form a better triangle, it won't hurt~
  10. 00:48:385 (7,8,9) - Again, the idea for a jump is good but I recommend a jump like this to let players get better feeling from the song though:
  11. 00:55:885 (7) - Just face this slider upward orz, don't worry about the overlap because of your fast AR (: wanna make this slider and note (6) symmetry with (8) and (9) after this
  12. 01:00:051 (2) - (optional) Just a minor stuff, but for me curving this a bit (upward/downward) flows cuter xD
  13. 01:01:926 (6,7,8) - The jump on (7,8) is not intuitive imo due to your previous spacing - I recommend to new combo (6) and put (7) in ~x:132 y:222 so players would get a better view of the jump (:
  14. 01:13:385 (6) - Once more... Curve this slightly upward?
  15. 01:25:260 (1,2) - The repeat on (2) sounds VERY forced for the ending orz - a moving jump would play better for the ending, really~
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD yay~
Good luck athiota33~
Baka Niva, why u mod it :o just kidding :p
Seems good feed back for me, first time making flow-style map :D and with so many jumps that I almost never did before =="
Anyway, no reply means fixed. Thanks for mod and custom hitsound~
Topic Starter
athiota33

Niva wrote:

Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD

I won't touch the hitsound on Hard though...

[General]

-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~

[Easy]

  1. 00:03:593 (4) - I think it's best to use a tilted slider wave with its first half encircling (3) here - it flows good, really >_<
    459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2
  2. 00:11:926 (3) - Hmm, personally I'd remove the whistle here or use a lower volume (~30%) for the whistle on slider's end here, the piano isn't that strong though...
  3. 00:14:426 (2) - Check slider's symmetry here - also, why don't you just center this instead? It won't hurt (:
  4. 00:18:593 (3) - (optional) Consider using slider like this? Flows more solid and dramatic imo:
  5. 00:25:260 (3) - Why no default soft-hitwhistle on slider's repeat? It fits the vocals :3
  6. 00:30:260 (1) - Also here, whistle on slider's start fits though (refer to your previous 00:27:760 (1))
  7. 00:38:593 (3) - (optional) Rather than curving it with single waypoint something like this is more structural imo... Your call though (:
  8. 00:44:843 (4) - New Combo?
  9. 00:53:593 (1) - (optional) Not a must, but it'll be MUCH nicer if this forms a symmetry with your previous 00:50:260 (1) xD (jut move (3) to ~x:300 y:273 and this slider to ~x:375 y:236 though)
  10. 01:08:593 (2) - orz, why not just copy-paste (1) here and flip it... It'll give a better circular look orz ._.
  11. 01:10:260 (1) - (optional) I'd make this encircle your previous (3), gives a more solid flow imo...
  12. 01:11:926 (3) - Whistle on slider's repeat (yes, it's very fitting there)
  13. 01:14:010 (4) - Again, not a must, but I'd much lessen the angle here so the flow will be continuous with your previous (3) :
  14. 01:17:760 (4,5,6) - Err, too many whistles here imo... I'd leave only the whistle on (5)'s end here, it should be the most emphasized whistle though...
  15. 01:21:093 (2,3,4) - ...okay, it's very obvious that you're too aiming to get (4) centered here orz ._. - Yep, it looks REALLY forced (especially the (3)), I recommend a symmetry like this instead:
    402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
    170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
    256,153,84426,1,2
[Normal]

  1. 00:01:926 (3) - (optional) Use a slider wave instead as a connecting bridge between (2,4)?
  2. 00:03:593 (1) - Uhm, yes repeating slider is usable here, but I prefer to split it into circle + 1/1 slider because of the piano's progression:
  3. 00:13:593 (1) - Try to curve this upward instead? It'll look less forced imo...
  4. 00:25:260 (3) - Err, it's quite obvious this slider is unsymmetrical, is this intentional?
  5. 00:25:260 (3,4,5,1) - ...or you can try arrangement like this instead, it's still a diamond but it gives more impact due to (3)'s shape imo:
  6. 00:30:260 (1) - Err, why don't you put the whistle here instead? The vocals are stronger here compared to (2) orz ._.
  7. 00:33:593 (1) - Hmm, once more I HIGHLY recommend to use a tilted slider wave here, it'll flow much better and look less forced though:
    436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2
  8. 00:36:926 (1,2) - ...don't make these two overlap orz ._.
  9. 00:39:426 (4,5,6) - Move these three to ~x:291 y:263 and adjust your next (1) - due to stacking's nature, placement like this is required so (4) won't overlap (3)'s end badly in play mode >_<
  10. 00:50:260 (4,5,1) - (optional) ...triangle looks much more charming than square here imo ._.
  11. 00:59:010 (2,3,4) - Pentagon doesn't play well with this low AR imo, I'd make something that flow more continuously though:
  12. 01:14:843 (2) - ...try to split into circle + 1/1 slider? 01:15:260 needs to be emphasized more imo, because it's the big beat from the vocals...
  13. 01:24:010 (2) - Again, please don't make this overlap with (1) - moving this to ~x:202 y:117 should do good already xD
I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD
Good luck athiota33~
Thanks for awsome mod :D !~
mintong89
can i do a taiko diff???? :D :D :D
Topic Starter
athiota33
Yes, you can :D
I'll accept it if it's good enough for me.
mintong89
finish~~~ :D :D

link : http://puu.sh/1ajge
Topic Starter
athiota33
Accepted~ :D
Will update later if I have some free time ><
And there's some little things that I want to discuss with you on IRC ;)
-kevincela-
Hey!

[General]

  1. Your .mp3's bitrate is 320kb/s,that is unrankable. You'll have to reencode it at 192kb/s and full submit to fix that! (remember that doing this will mess up your offset,so you should find a new offset after reencoding the mp3)
  2. Please,set the Audio Lead-in in all the diffs to 2000ms
[Easy]

  1. 00:18:593 (3) - You should follow here the piano again by making this slider 1/2 shorter and by adding a note at 00:20:260 - ,other then keeping the consistency with 00:11:926 (3) - it fits surely better. (and it isn't that difficult to play actually,so that shouldn't be a problem :D)
  2. 00:24:010 - Add a note here? As in the background you can clearly hear the piano playing here, a note would fit really good to emphatize this instrumental.
    If you want,you can instead modify 00:24:010 (2,3) - to make a slider,your choice here :D
  3. 00:22:760 (1) - If you did the thing right above,I'd suggest you to move this new combo to 00:24:010 (2) - : beginning the phrase with the piano here actually fits better!
  4. 00:52:760 (2,3) - Imho,instead of using just 2 1/1 notes in a row I'd use simply a slider that starts over 00:52:551 - and finishes at 00:53:176 - : it follows really good the synth instead of the actual pattern,and there actually is a rhythm variation! If you want to know how you can do this slider,just see here:
    SPOILER

    Here's the code to use this pattern if you like it:
    268,308,52551,2,0,B|288:352|340:352,1,90.0000008940696,4|2
    340,268,53593,6,0,B|400:236|404:168,1,120.000001192093,4|2
    296,44,55260,2,0,B|236:68|176:48,1,120.000001192093,2|2
    If you want to make 00:50:260 (1) - with 00:52:551 (2) - in this case,I highly suggest you to revert its curve.
    Really good diff I have to say,flows really good!
[Normal]

  1. 00:05:676 (3) - If you want to follow literally the piano,you could transorm this in a 1/2 slider with 2 repeats,it fits really good actually!
  2. 00:13:593 (1) - Really little thing,what do you think of moving this just a bit down,at x:300 y:244 to make the dropoff with 00:11:926 (5) - as natural as possible to play? That's really a little thing though,just fix if you want ^^
  3. 00:19:426 (4) - What about making this longer by 1/2 and moving this 1/2 backwards to follow the piano properly?
  4. 00:50:260 (4) - What about replacing the whistle with a finish,as you did in the Easy diff? This actually emphatizes better the vocals going higher.
  5. 00:51:926 (1,2,3) - Again,I'd like to see here a synth-based rhythm,you could actually use this setting,gloes pretty good:

    Remember to put a finish at the beginning of 00:52:551 (2) - to emphatize the synth,then!
  6. 01:08:593 (3,4) - Again,what about using a 1/1 - 3/2 slider approach to emphatize the vocals literally talking? Again,just like this:
  7. 01:15:260 (1) - What about moving this new combo at 01:13:593 (5) - ? The new phrase should start here,and this new combo delimitates in a better way the pattern.
  8. 01:17:343 (3) - New combo here if you did ^
  9. 01:22:760 (1,2,3) - Just a little suggestion here: what about modifying the pattern in this? In my opinion this flows better than the pattern you are currently using:
    SPOILER

    308,240,82760,6,0,B|259:213|199:261|151:241,1,160,2|2
    72,220,84010,2,0,B|43:198|47:146,1,80,0|2
    128,160,84843,1,0
    ]
[Hard]

  1. 00:18:593 (1) - Use a whistle instead of a finish,as in the first place the finish here isn't really that needed,secondly it is barely audible.
  2. 00:25:468 (4,5,6) - What about using a symmetric approach here as I did? It flows pretty good and it's really good-looking too!
    SPOILER

    184,136,25468,2,0,B|148:87,1,60,0|0
    256,96,25885,2,0,B|256:32,1,60,2|2
    328,136,26301,2,0,B|364:87,1,60,0|2
  3. 00:29:843 (1,2,3,4,5) - A pattern like this would flow really good in my opinion because of the clockwise jumps,just see by yourself if you like this pattern:
    SPOILER

    216,152,29843,5,0
    216,152,30051,1,0
    272,72,30260,2,0,B|216:32|160:72,1,120,2|0
    260,240,30885,2,0,B|322:211|316:143,1,120,2|0
    112,144,31510,2,0,B|105:212|168:240,1,120,0|2
  4. 00:41:926 (3,4) - To be honest,I expected the flow from 00:41:093 (2) - to 00:41:926 (3) - to go from the right to the left and not vice versa... You should reverse these sliders' position to make this better,imho.
  5. 01:01:093 (4,5,1) - It is actually a bit hard to understand if this is a 1/4 transition or not,because of 01:01:093 (4,5,1) - using the same spacing but over 1/2 objects,so I suggest you to reduce the spacing between these hitobjects.
  6. Just a question: why isn't this called "shikyu's Hard"?
And that's pretty much it.
Pretty good map,hope you enjoyed my mod and good luck! :D
shikyu

-kevincela- wrote:

Hey!

[General]

  1. Your .mp3's bitrate is 320kb/s,that is unrankable. You'll have to reencode it at 192kb/s and full submit to fix that! (remember that doing this will mess up your offset,so you should find a new offset after reencoding the mp3)
  2. Please,set the Audio Lead-in in all the diffs to 2000ms nope, the song start at 200ms, so it's not really problem if I use 1500ms Audio Lead-in
[Hard]

  1. 00:18:593 (1) - Use a whistle instead of a finish,as in the first place the finish here isn't really that needed,secondly it is barely audible.
  2. 00:25:468 (4,5,6) - What about using a symmetric approach here as I did? It flows pretty good and it's really good-looking too!
    SPOILER

    184,136,25468,2,0,B|148:87,1,60,0|0
    256,96,25885,2,0,B|256:32,1,60,2|2
    328,136,26301,2,0,B|364:87,1,60,0|2
  3. 00:29:843 (1,2,3,4,5) - A pattern like this would flow really good in my opinion because of the clockwise jumps,just see by yourself if you like this pattern:
    SPOILER

    216,152,29843,5,0
    216,152,30051,1,0
    272,72,30260,2,0,B|216:32|160:72,1,120,2|0
    260,240,30885,2,0,B|322:211|316:143,1,120,2|0
    112,144,31510,2,0,B|105:212|168:240,1,120,0|2
  4. 00:41:926 (3,4) - To be honest,I expected the flow from 00:41:093 (2) - to 00:41:926 (3) - to go from the right to the left and not vice versa... You should reverse these sliders' position to make this better,imho.
  5. 01:01:093 (4,5,1) - It is actually a bit hard to understand if this is a 1/4 transition or not,because of 01:01:093 (4,5,1) - using the same spacing but over 1/2 objects,so I suggest you to reduce the spacing between these hitobjects. hm... doesn't really understand, I expand the spacing to 1,0x
  6. Just a question: why isn't this called "shikyu's Hard"? not really inteded to put my name on this gd in first place, but taiko is exception 'cause there's another person who make taiko diff too
And that's pretty much it.
Pretty good map,hope you enjoyed my mod and good luck! :D
Thanks for mod, wait for athiota to update it~
Flower
Hi~ mod from the queue~

SPOILER
.
[General]
The audio lead-in should be at least 1750ms instead of 1.5s cause there must be 2 seconds space before the first note.

[Easy]
00:44:833 (1,2) - switch NC
00:53:583 (1) - DS
01:20:250 (1) - move downward for 1 cell
01:25:250 (1) - better be audible. 70% for the spinner end sounds ok.

[Normal]
00:14:833 (2) - DS
01:25:250 (1) - same as ez

[Hard]
00:17:749 (3) - move to 00:17:541 and add a note at 00:18:166
00:18:583 (1,2) - move to 00:18:375
00:32:020 (1) - make it half a beat shorter, ending at 00:32:958
shikyu

Flower wrote:

Hi~ mod from the queue~

SPOILER
[General]
The audio lead-in should be at least 1750ms instead of 1.5s cause there must be 2 seconds space before the first note. let's see other people opinion first~

[Hard]
00:17:749 (3) - move to 00:17:541 and add a note at 00:18:166
00:18:583 (1,2) - move to 00:18:375
00:32:020 (1) - make it half a beat shorter, ending at 00:32:958
Sorry, no change. I'm not a kind of mapper that majority mapping based on vocal, mostly I follow instrument :?
Kuroneko-sHerald
[General]
mint's Taiko has 2996 audio lead-in instead of 1500.

[Easy]
00:52:551 (2,1,2) - These beats have +10ms. "Resnap all notes" to fix.
00:52:551 (2) - Maybe start at 00:52:750 - (end at 00:53:166 - ). I think it's more easy to get.

[Normal]
01:22:760 (1) - +10ms. "Resnap all notes" to fix.

[Hard]
Various unsnapped notes. "Resnap all notes" to fix.

Only this :?
Birdy
[Easy]
00:38:583 (3) - Symmetrical slider would be better

[Normal]
00:16:916 (4) - New combo
00:39:416 (4) - Unfitting

[Hard]
00:41:916 (3,4) - Stack slider ends properly
01:24:416 (2,1) - Stack these sliders properly

Good luck~
Topic Starter
athiota33

Static Noise Bird wrote:

[Easy]
00:38:583 (3) - Symmetrical slider would be better Nope,current's better ><

[Normal]
00:16:916 (4) - New combo Fixed
00:39:416 (4) - Unfitting Any suggestion?

[Hard] Fixed all
00:41:916 (3,4) - Stack slider ends properly
01:24:416 (2,1) - Stack these sliders properly

Good luck~
Thanks for mod \:D/
-xNaCLx-
Taiko Mod from my queue >.0

All of them are suggestions.

[shikyu's Taiko]
Adjust the volume a bit lower for the first part of the music..they are really quiet
00:11:500 - k

[mint's Taiko]
00:04:208 - delete
00:04:833 - add k
00:52:333 - add d/k

beautiful music :) good luck
mintong89

NewibornCLivee wrote:

Taiko Mod from my queue >.0

All of them are suggestions.


[mint's Taiko]
00:04:208 - delete
00:04:833 - add k
00:52:333 - add d/k

beautiful music :) good luck
fix all :)

http://puu.sh/1tIy8
Wataru

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues


[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too

When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this?



[Normal]
00:01:523 (2) - add whistle?
00:01:731 - add some note?
00:16:731 - ^
01:00:064 - ^
01:10:064 - ^

[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle?
00:08:398 - ^
00:09:023 - ^
00:09:856 - ^
00:10:064 - remove whistle
00:11:106 - add whistle
00:15:689 - ^
00:18:606 - to 00:19:648 - slide distance is very far for first play
00:20:689 - add whistle
00:20:898 - remove whistle
00:21:106 - add whistle
00:26:939 - add newcombo
00:27:356 - remove newcombo
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 -
00:39:856 - add whistle
00:47:773 - ^
00:48:189 - ^
00:49:023 (9) - ^
00:53:189 (7,8) - ^
Good song , I love it
Topic Starter
athiota33

Wataru wrote:

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues


[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too Fixed

When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this? I like your idea,but I think it's a bit hard for some beginner player ><



[Normal]
00:01:523 (2) - add whistle? Sounds weird if I add whistle here
00:01:731 - add some note?
00:16:731 - ^ Fixed
01:00:064 - ^ Fixed
01:10:064 - ^ Fixed
Good song , I love it ~
Thanks for mod~
shikyu

NewibornCLivee wrote:

Taiko Mod from my queue >.0

[shikyu's Taiko]
Adjust the volume a bit lower for the first part of the music..they are really quiet
00:11:500 - k weird imo

beautiful music :) good luck

Wataru wrote:

- N a n a k a - wrote:

Hi, from Wataru&Nanaka mod queues
[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle no, it's consistent
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle? just add at 00:05:689
00:08:398 - ^ already :?
00:09:023 - ^ there's nothing to follow
00:09:856 - ^ ^
00:10:064 - remove whistle
00:11:106 - add whistle there's a whistle already at end of slider that follow higher piano sound
00:15:689 - ^ ^
00:18:606 - to 00:19:648 - slide distance is very far for first play for low SV (1,2) it's not really far
00:20:689 - add whistle doesn't have higher sound as 00:20:689
00:20:898 - remove whistle why? piano sounds louder here
00:21:106 - add whistle same as 00:20:689
00:26:939 - add newcombo nc based on lyric, so no
00:27:356 - remove newcombo ^
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 - reply same as them
00:39:856 - add whistle
00:47:773 - ^ no, weird
00:48:189 - ^ 00:48:397 (7) has higher piano sound
00:49:023 (9) - ^ already at slider's end
00:53:189 (7,8) - ^ add clap instead
Good song , I love it
others fixed, thanks for mod~
Topic Starter
athiota33
Updated~
@mintong89 : Please re-download this beatmap >< because I change the mp3
Flask
Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please.
[ Easy]
  1. 00:06:106 - Add a note? Well this is the way to fit with music >_>
  2. 00:10:273 (1,2) - Well this is not very flow, if you can try this is more flow to me ._.
  3. 00:16:939 (1) - (end) forget whistle?
  4. 00:21:106 (3) - I'd like to suggest you to change this slider to 2 1/1 sliders, it fits the vocal imo, and the music has sound at 00:22:356 - ,too.
    I like this diff *w*
[ Normal]
  1. 00:06:939 (5) - I think you should NC here because the downbeat... nah. Remove the nc at 00:07:773 (1) - ,too.
  2. 00:24:439 (2) - Move the second node up 1~2 gird to make it more curve, or just copy (1)'s shape.
    Nice!
[ Hard]
  1. 00:45:897 (1,2) - This spacing is such as a stream. Change it by using 1.0x DS is more readable ._.
  2. 01:13:606 (7,1) - Swap NC here to fit with musics.
    Good job!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-!
Star~
shikyu

Flask wrote:

Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please. depend on athiota
[ Hard]
  1. 00:45:897 (1,2) - This spacing is such as a stream. Change it by using 1.0x DS is more readable ._. prefer current spacing, beside in this part I never use 1/4 notes and I like slow flow here~
  2. 01:13:606 (7,1) - Swap NC here to fit with musics. no, NC based on vocal
    Good job!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! thanks XD but athiota prefer use whistle for this song
Star~
Others fixed, thanks for mod~
Topic Starter
athiota33

Flask wrote:

Hi~ Mod Request from my Queue

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.already? Never mind, shikyu is the one who change it. -w-;
  2. I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please.
[ Easy]
  1. 00:06:106 - Add a note? Well this is the way to fit with music >_>
  2. 00:10:273 (1,2) - Well this is not very flow, if you can try this is more flow to me ._.
  3. 00:16:939 (1) - (end) forget whistle?
  4. 00:21:106 (3) - I'd like to suggest you to change this slider to 2 1/1 sliders, it fits the vocal imo, and the music has sound at 00:22:356 - ,too. No, I want to make (3) symmetri with (1) >< so I add note at 00:22:356 instead
    I like this diff *w* Thanks :)
[ Normal]
  1. 00:06:939 (5) - I think you should NC here because the downbeat... nah. Remove the nc at 00:07:773 (1) - ,too.
  2. 00:24:439 (2) - Move the second node up 1~2 gird to make it more curve, or just copy (1)'s shape.
    Nice!
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! I don't really like to add hitsound like hard >< But well, if many people say that I must add hitsound like hard, I'll try to add some
Star~
Others are fixed~
Thanks for mod and star! :D
S h i o n
hi, a random mod~

[Hard]
00:21:939 (3) - start this slider on 00:21:731 to follow the vocal? or make some adjustments around just not to leave an empty, sounds weird to me.
00:45:897 (1) - RNC here and 00:46:522 (3) - RC here. Makes more sense to pattern.
01:00:064 (2) - better to use two notes instead here. the hort slider doesn't fit
01:13:189 (7) - NC

[Easy]
00:22:773 (1) - can be shaped better with 00:22:356 (4) like this:
00:33:189 (4) - i'd suggest you to remove this note, but add one on 00:34:856 to follow the vocal better.

[Normal]
01:11:523 (2) - nazi: spacing 0.95x and looks smaller

good luck~!

maybe do a mod4mod for this map? http://osu.ppy.sh/s/53885
i would be happy if you mod it :3
shikyu

S h i o n wrote:

hi, a random mod~

[Hard]
00:21:939 (3) - start this slider on 00:21:731 to follow the vocal? or make some adjustments around just not to leave an empty, sounds weird to me. it's follow piano and when I try to follow vocal it become weirder :?
00:45:897 (1) - RNC here and 00:46:522 (3) - RC here. Makes more sense to pattern. NC at 00:46:939 (4) to keep consistency with 00:43:606 (1)
01:00:064 (2) - better to use two notes instead here. the hort slider doesn't fit ok
01:13:189 (7) - NC ok

good luck~!
thanks for mod, and... I have made self change for some pattern and athiota haven't update it~
Topic Starter
athiota33

S h i o n wrote:

hi, a random mod~

[Easy] Fixed all~
00:22:773 (1) - can be shaped better with 00:22:356 (4) like this:
00:33:189 (4) - i'd suggest you to remove this note, but add one on 00:34:856 to follow the vocal better.

[Normal]
01:11:523 (2) - nazi: spacing 0.95x and looks smaller It's 0.99x ><

good luck~!

maybe do a mod4mod for this map? http://osu.ppy.sh/s/53885 Will mod it later if I have some free time ;)
i would be happy if you mod it :3
Thanks for mod and star! :D
Kin
Hi, late mod D:

Shikyu's taiko :

00:35:481 (96) - k ? for vocal
00:49:856 (144) - k ?
00:55:897 (9,10,11) - ddk ? for drum
00:59:231 (23,24,25) - ^
01:02:564 (37,38,39) - ^
01:11:939 (76,77,78,79) - I saw you follow the piano just before this, then maybe finish this pattern on piano too ? d k d k
01:15:897 (94,95,96) - ddk ? for drum
01:23:189 (123,124,125) - k d d I just think it's sound better

Moe Mint's taiko :

00:03:398 (12) - maybe d ?
00:33:189 (12) - d ? for piano sound
00:53:606 (1) - D ?

That all ~
Good luck ~
shikyu

Kin wrote:

Hi, late mod D:

Shikyu's taiko :

00:35:481 (96) - k ? for vocal ok, piano sound higher too~
00:49:856 (144) - k ? no, it's pretty silent here
00:55:897 (9,10,11) - ddk ? for drum that kind of pattern pretty hard for muzu, especially I want to make difference with mint's taiko so it doesn't look like in same level
00:59:231 (23,24,25) - ^ ^
01:02:564 (37,38,39) - ^ ^
01:11:939 (76,77,78,79) - I saw you follow the piano just before this, then maybe finish this pattern on piano too ? d k d k the piano sound silent here, pattern you suggest follow drum orz :?
01:15:897 (94,95,96) - ddk ? for drum same as 00:55:897 (9,10,11)
01:23:189 (123,124,125) - k d d I just think it's sound better it's consistent with 00:03:189 (11,12,13)

That all ~
Good luck ~
thanks for mod~
UnitedWeSin
Hello~
Modding as you requested. :3

[General]

The last slider is ending at 01:26:939 in easy and normal and at 01:27:773 in hard. Please make them the same.

[Easy]

00:03:606 (1) - NC
Long combo imo

00:28:189 (2,3) - Spacing slightly broken here.
Maybe make the 3 curve towards the 00:30:272 (1) for a nicer flow.

00:53:189 (3) - I think whistle on the 3 accents that rhythm better.

01:00:273 (1,2) - Angled like this is nicer so we can have a more rounded flow that beginners will enjoy.

You should gradually decrease volume on the ending spinner like in the hard.

Great easy.

[Normal]

00:33:606 (1) - No need for the red anchor, it's giving the slider a sharp side and it's ugly. Just make it a normal point so the curve is more smooth.

00:33:606 - Finish on head here is quite noisy. Can you decrease volume?

00:59:023 (2) - Remove the repeat here and add a circle at 00:59:856 so that we get to play 2 circles and then the 01:00:273 (1) slider along with the vocal line. Feels much nicer imo.

01:13:606 (1) - Copy and paste 00:33:606 (1) and put it here.

01:16:106 (4) - Maybe move the 4 to 01:15:898 - , shorten it so that it ends at 01:16:523 and add a circle at 01:16:731 and a NC circle at 01:16:731 and remove NC from 01:17:356 (1). Fits vocals better and repeats the pattern at 01:08:606 (3,4,5,1).

You should gradually decrease volume on the last spinner like you did in the hard diff.

Awesome diff, your rhythms play very nice.

[Hard]

00:02:773 (3,4,1) - This spacing is super confusing on your first play through. The music is very calm here so the jump just feel bad considering they are 2x DS. Just use a 1.0 DS, is will flow much better.
00:04:856 (3,4) - ^

00:40:272 (1,2) - Weird shapes, not really fitting imo.

00:48:397 (4,5,6) - Spacing here feels quite strange.
00:49:439 - Consider adding a circle here. The pause feels strange.

01:02:981 (3,4,1) - Shaped like this makes the triplet flow better imo.

01:15:689 - Add a circle here. The pause is super awkward.
01:16:523 - ^
No need to break flow with a pause in the hardest difficulty.

01:21:731 (3,1) - Make the 1 blanket the 3.
You can go back through here and use the new slider algorithm to make some nicer looking sliders/blankets. It would help this map a lot imo.

Nice maps. :3
Good luck. I'll leave star. <3
shikyu

UnitedWeSin wrote:

Hello~
Modding as you requested. :3

[Hard]

00:02:773 (3,4,1) - This spacing is super confusing on your first play through. The music is very calm here so the jump just feel bad considering they are 2x DS. Just use a 1.0 DS, is will flow much better. prefer jump here, it's just way i feel the rhythm
00:04:856 (3,4) - ^ ^

00:40:272 (1,2) - Weird shapes, not really fitting imo. change this later

00:48:397 (4,5,6) - Spacing here feels quite strange. decrease a little
00:49:439 - Consider adding a circle here. The pause feels strange. it will crush current pattern

01:02:981 (3,4,1) - Shaped like this makes the triplet flow better imo. self change

01:15:689 - Add a circle here. The pause is super awkward. ok
01:16:523 - ^ there's nothing to follow
No need to break flow with a pause in the hardest difficulty.

01:21:731 (3,1) - Make the 1 blanket the 3. ok
You can go back through here and use the new slider algorithm to make some nicer looking sliders/blankets. It would help this map a lot imo. not fan of new slider

Nice maps. :3
Good luck. I'll leave star. <3
thanks for mod~
tetsutaro
Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: Nice blankets!
:idea: I presume your Easy is equivalent to my sense for a Normal. For the following I shall base on this assumption.
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar.
:!: [background for Taiko] Difficulties. Change it.
:!: Also better make two different backgrounds for shikyu's and mint's Taiko.

[Easy]
00:52:564 (2,3) - (3) comes too quickly after (2). Not recommended in Easy. Combine into one slider with finish at both ends to achieve similar effects.
This is important seeing you did so in Normal but not in Easy.
00:11:939 (3) - Can you silence the ticks here?

[Normal]
00:11:939 (6) - Can you silence the ticks here?
01:01:731 (3) - Move this 1/2 earlier (to red tick). It is Normal and this is acceptable.
01:03:189 (4) - Also move 1/2 earlier, but less required then the above
01:05:273 (3) - Move this 1/2 earlier.
01:13:606 (1) - Begin 1/2 earlier while keeping ending at the same place.
01:15:898 (4) - Begin 1/2 earlier while keeping ending at the same place.
01:17:773 (2) - Begin 1/2 earlier while keeping ending at the same place.

[Hard]
:idea: Great flow!

[mint's Taiko] Perceived rating: 5* Oni
Personal note to mint: I have been modding a lot of your Taiko guest diffs lately, and they are great. Keep it up, and PM if you ever need a Kantan/Futsuu/Muzukashii
:idea: Great and all.

[shikyu's Taiko] Perceived rating: 4* Oni
:idea: Personally I do not favour HS changes unless absolutely necessary, or it is authentic.
:idea: And that it is almost no difference from Hard played on Taiko.
:idea: But apart from that, everything is fine.
Topic Starter
athiota33

UnitedWeSin wrote:

Hello~
Modding as you requested. :3

[General]

The last slider is ending at 01:26:939 in easy and normal and at 01:27:773 in hard. Please make them the same.

[Easy]

00:03:606 (1) - NC
Long combo imo

00:28:189 (2,3) - Spacing slightly broken here.
Maybe make the 3 curve towards the 00:30:272 (1) for a nicer flow.

00:53:189 (3) - I think whistle on the 3 accents that rhythm better.

01:00:273 (1,2) - Angled like this is nicer so we can have a more rounded flow that beginners will enjoy.

You should gradually decrease volume on the ending spinner like in the hard.

Great easy.

[Normal]

00:33:606 (1) - No need for the red anchor, it's giving the slider a sharp side and it's ugly. Just make it a normal point so the curve is more smooth.

00:33:606 - Finish on head here is quite noisy. Can you decrease volume?

00:59:023 (2) - Remove the repeat here and add a circle at 00:59:856 so that we get to play 2 circles and then the 01:00:273 (1) slider along with the vocal line. Feels much nicer imo.

01:13:606 (1) - Copy and paste 00:33:606 (1) and put it here.

01:16:106 (4) - Maybe move the 4 to 01:15:898 - , shorten it so that it ends at 01:16:523 and add a circle at 01:16:731 and a NC circle at 01:16:731 and remove NC from 01:17:356 (1). Fits vocals better and repeats the pattern at 01:08:606 (3,4,5,1).

You should gradually decrease volume on the last spinner like you did in the hard diff.

Awesome diff, your rhythms play very nice.

Nice maps. :3
Good luck. I'll leave star. <3
Fixed all~
Thanks for mod & star :D

tetsutaro wrote:

Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: Nice blankets!
:idea: I presume your Easy is equivalent to my sense for a Normal. For the following I shall base on this assumption.
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar. shikyu said that she remap her diff
:!: [background for Taiko] Difficulties. Change it.
:!: Also better make two different backgrounds for shikyu's and mint's Taiko.

[Easy]
00:52:564 (2,3) - (3) comes too quickly after (2). Not recommended in Easy. Combine into one slider with finish at both ends to achieve similar effects.
This is important seeing you did so in Normal but not in Easy.
00:11:939 (3) - Can you silence the ticks here?

[Normal]
00:11:939 (6) - Can you silence the ticks here?
01:01:731 (3) - Move this 1/2 earlier (to red tick). It is Normal and this is acceptable.
01:03:189 (4) - Also move 1/2 earlier, but less required then the above
01:05:273 (3) - Move this 1/2 earlier.
01:13:606 (1) - Begin 1/2 earlier while keeping ending at the same place. No, because the piano sounds higher here. so add a circle instead.
01:15:898 (4) - Begin 1/2 earlier while keeping ending at the same place.
01:17:773 (2) - Begin 1/2 earlier while keeping ending at the same place. No, following the drum.
Other's fixed!
Thanks for mod~ :)
shikyu

tetsutaro wrote:

Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!

[General]
:idea: No apparent difference between the two Taiko difficulties? They are great, but only they look too similar.
:!: [background for Taiko] Difficulties. Change it. later~
:!: Also better make two different backgrounds for shikyu's and mint's Taiko. pretty lazy to search another picture

[Hard]
:idea: Great flow! thanks :D

[shikyu's Taiko] Perceived rating: 4* Oni
:idea: Personally I do not favour HS changes unless absolutely necessary, or it is authentic.
:idea: And that it is almost no difference from Hard played on Taiko.
:idea: But apart from that, everything is fine.
remap to futsuu, without SV change ofc
SilverJetter
Greetings from my Modding Queue ^^

Easy
00:52:564 (2) - i would take the start of the slider at 00:52:356 for better playing
rest sounds good

Normal
00:52:356 (2) - i think this circle is a bit too late better 00:16:627 or 00:16:523 or both
00:29:439 (3) - i think that this slider is unnesscery put it to 00:29:856 - 00:30:272 with an hit sound at the end of it and delete the circle at 00:30:272 (1)
01:15:064 (3) - this slider ends too late i think there are two hitcircles at 01:15:064 (3) and 01:15:273 (4) better
01:17:564 - you can but there a hitcircle for a better playing

Hard
00:03:398 (4) - 00:03:606 (1) - too big distance between the circles
00:30:273 (3) - 00:30:898 (4) - this ^ but only a bit
01:25:273 (1) - 01:25:689 (2) - this ^

p.s. sorry if I made a mistake in my modding ..i´m still a modding beginner (:
Cuvelia
H i , from #modreq . Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ shikyu's Taiko Futsuu]
  1. Use the "Normal" audio sample set.
     
  2. HP Drain 3
  3. OD 3 ~ 4 ( maybe a 4 ? )
     
  4. 00:13:189 (1) - k
  5. 00:14:439 (1) - d
  6. 00:19:856 (1) - k
  7. 00:33:189 (1) - k
  8. 00:33:606 (1) - D
  9. 00:36:939 (1) - d
  10. 00:45:272 (2) - d
  11. 01:20:064 (4) - re
  12. 01:20:273 (5) - D
[ mint's Taiko Oni]
  1. 00:08:606 (3) - d
  2. 00:33:606 (1) - D
  3. 00:53:606 (1) - D
  4. 00:54:022 (2) - d
  5. 01:20:273 (1) - D
 
good luck .
shikyu

SilverJetter wrote:

Greetings from my Modding Queue ^^

Hard
00:03:398 (4) - 00:03:606 (1) - too big distance between the circles
00:30:273 (3) - 00:30:898 (4) - this ^ but only a bit
01:25:273 (1) - 01:25:689 (2) - this ^
not really big, imo it better to flow like that

Cuvelia wrote:

H i , from #modreq . Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ shikyu's Taiko Futsuu]
  1. Use the "Normal" audio sample set. ok
     
  2. HP Drain 3 4, imo 3 too little
  3. OD 3 ~ 4 ( maybe a 4 ? ) 4
     
  4. 00:13:189 (1) - k ok
  5. 00:14:439 (1) - d no, it's reverse pattern from 00:06:939 (2)
  6. 00:19:856 (1) - k ok
  7. 00:33:189 (1) - k ok
  8. 00:33:606 (1) - D prefer d, not have loud instrument sound
  9. 00:36:939 (1) - d no, piano sounds louder here
  10. 00:45:272 (2) - d ^
  11. 01:20:064 (4) - re there's drum sound
  12. 01:20:273 (5) - D no, there's no cymbal or any loud sound here
 
good luck .
thanks for mod~
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