Matsushita Yuya!! <3
Thank you so much for creating this beatmap!! XD Can't wait to see it get ranked!!
Thank you so much for creating this beatmap!! XD Can't wait to see it get ranked!!
and change hard and normal combo colours to make it same as easy diff -w-;dubbadeni wrote:
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much!
----------------------------------------------------------------------------------------------
General
NC = New Combo
Your MP3 bitrate is too high (320). You should change it to 192 if you want to get this map ranked [/color]
Easy Fixed some~
00:06:510 New Combo
00:06:926 Remove NC
01:17:760 NC
00:44:843 NC
01:20:260 (1) - Remove NC
01:21:093 (2) - NC
Normal
00:39:635 Remove this, sounds better and 1/4 hits are not allowed in normal diffs.[/color]
00:50:260 NC
00:51:926 Remove NC
459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2
402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
256,153,84426,1,2
436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2
Baka Niva, why u mod it just kidding :pNiva wrote:
Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD
I won't touch the hitsound on Hard though...
[General]
-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~
[Hard]I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD yay~
- 00:03:593 (1) - I like your idea to create a jump here, but if you can stack this above your next (2)'s start it'll be more dramatic, really :3
- 00:06:093 (3,4,5) - Considering your (1,2)'s arrangement, I recommend to manual-stack this to the bottom right instead of to the bottom (:
- 00:08:385 (2) - Move to ~x:284 y:265, to form a better angle with (1)?
- 00:09:010 (3,1) - (optional) I liked more if they're facing to an antagonistic direction through each other like this... Not a must though: won't change it due to blanket slider after this one
- 00:18:593 (4) - New combo here due to the jump?
- 00:20:676 (1) - Again about antagonistic slider here, I recommend to add a slight curve like this for the same reason:
- 00:26:926 (7) - Stacking doesn't feel right here, really - I'd put this in ~x:256 y:349 and put (8) in ~x:256 y:271 for something more moving...
- 00:33:593 (1) - (optional) CTRL+R for a circular movement?
- 00:41:926 (3,4) - Just move it to ~x:364 y:204 to let (1,2,3)'s start form a better triangle, it won't hurt~
- 00:48:385 (7,8,9) - Again, the idea for a jump is good but I recommend a jump like this to let players get better feeling from the song though:
- 00:55:885 (7) - Just face this slider upward orz, don't worry about the overlap because of your fast AR (: wanna make this slider and note (6) symmetry with (8) and (9) after this
- 01:00:051 (2) - (optional) Just a minor stuff, but for me curving this a bit (upward/downward) flows cuter xD
- 01:01:926 (6,7,8) - The jump on (7,8) is not intuitive imo due to your previous spacing - I recommend to new combo (6) and put (7) in ~x:132 y:222 so players would get a better view of the jump (:
- 01:13:385 (6) - Once more... Curve this slightly upward?
- 01:25:260 (1,2) - The repeat on (2) sounds VERY forced for the ending orz - a moving jump would play better for the ending, really~
Good luck athiota33~
Thanks for awsome mod !~Niva wrote:
Hi, athiota33
shikyu showed me the map this morning, and I want to mod it xD
I won't touch the hitsound on Hard though...
[General]
-> Remove countdown, as it's not used...
-> Personally I think 2s lead-in time is too long for a song like this, use 1.5s instead? (you already have 200ms delay to the first note anyway...)
-> I suggest PreviewTime: 53500 so the vocals come in perfectly as a preview point (:
-> One more, I suggest to use a blank sliderslide as well~
[Easy][Normal]
- 00:03:593 (4) - I think it's best to use a tilted slider wave with its first half encircling (3) here - it flows good, really >_<
459,120,3593,2,0,B|463:151|451:180|451:180|437:209|447:244,2,120.000001192093,2|2|2- 00:11:926 (3) - Hmm, personally I'd remove the whistle here or use a lower volume (~30%) for the whistle on slider's end here, the piano isn't that strong though...
- 00:14:426 (2) - Check slider's symmetry here - also, why don't you just center this instead? It won't hurt (:
- 00:18:593 (3) - (optional) Consider using slider like this? Flows more solid and dramatic imo:
- 00:25:260 (3) - Why no default soft-hitwhistle on slider's repeat? It fits the vocals :3
- 00:30:260 (1) - Also here, whistle on slider's start fits though (refer to your previous 00:27:760 (1))
- 00:38:593 (3) - (optional) Rather than curving it with single waypoint something like this is more structural imo... Your call though (:
- 00:44:843 (4) - New Combo?
- 00:53:593 (1) - (optional) Not a must, but it'll be MUCH nicer if this forms a symmetry with your previous 00:50:260 (1) xD (jut move (3) to ~x:300 y:273 and this slider to ~x:375 y:236 though)
- 01:08:593 (2) - orz, why not just copy-paste (1) here and flip it... It'll give a better circular look orz ._.
- 01:10:260 (1) - (optional) I'd make this encircle your previous (3), gives a more solid flow imo...
- 01:11:926 (3) - Whistle on slider's repeat (yes, it's very fitting there)
- 01:14:010 (4) - Again, not a must, but I'd much lessen the angle here so the flow will be continuous with your previous (3) :
- 01:17:760 (4,5,6) - Err, too many whistles here imo... I'd leave only the whistle on (5)'s end here, it should be the most emphasized whistle though...
- 01:21:093 (2,3,4) - ...okay, it's very obvious that you're too aiming to get (4) centered here orz ._. - Yep, it looks REALLY forced (especially the (3)), I recommend a symmetry like this instead:
402,235,81093,2,0,B|386:299|338:339,1,120.000001192093,2|2
170,336,82760,2,0,B|126:299|110:235,1,120.000001192093,2|2
256,153,84426,1,2I can understand this is in WIP... Hard really looks like it's being tweaked to reach its optimum point atm for me xD
- 00:01:926 (3) - (optional) Use a slider wave instead as a connecting bridge between (2,4)?
- 00:03:593 (1) - Uhm, yes repeating slider is usable here, but I prefer to split it into circle + 1/1 slider because of the piano's progression:
- 00:13:593 (1) - Try to curve this upward instead? It'll look less forced imo...
- 00:25:260 (3) - Err, it's quite obvious this slider is unsymmetrical, is this intentional?
- 00:25:260 (3,4,5,1) - ...or you can try arrangement like this instead, it's still a diamond but it gives more impact due to (3)'s shape imo:
- 00:30:260 (1) - Err, why don't you put the whistle here instead? The vocals are stronger here compared to (2) orz ._.
- 00:33:593 (1) - Hmm, once more I HIGHLY recommend to use a tilted slider wave here, it'll flow much better and look less forced though:
436,240,33593,6,0,B|424:201|448:164|448:164|470:126|460:84,1,160,4|2- 00:36:926 (1,2) - ...don't make these two overlap orz ._.
- 00:39:426 (4,5,6) - Move these three to ~x:291 y:263 and adjust your next (1) - due to stacking's nature, placement like this is required so (4) won't overlap (3)'s end badly in play mode >_<
- 00:50:260 (4,5,1) - (optional) ...triangle looks much more charming than square here imo ._.
- 00:59:010 (2,3,4) - Pentagon doesn't play well with this low AR imo, I'd make something that flow more continuously though:
- 01:14:843 (2) - ...try to split into circle + 1/1 slider? 01:15:260 needs to be emphasized more imo, because it's the big beat from the vocals...
- 01:24:010 (2) - Again, please don't make this overlap with (1) - moving this to ~x:202 y:117 should do good already xD
Good luck athiota33~
268,308,52551,2,0,B|288:352|340:352,1,90.0000008940696,4|2If you want to make 00:50:260 (1) - with 00:52:551 (2) - in this case,I highly suggest you to revert its curve.
340,268,53593,6,0,B|400:236|404:168,1,120.000001192093,4|2
296,44,55260,2,0,B|236:68|176:48,1,120.000001192093,2|2
308,240,82760,6,0,B|259:213|199:261|151:241,1,160,2|2]
72,220,84010,2,0,B|43:198|47:146,1,80,0|2
128,160,84843,1,0
184,136,25468,2,0,B|148:87,1,60,0|0
256,96,25885,2,0,B|256:32,1,60,2|2
328,136,26301,2,0,B|364:87,1,60,0|2
216,152,29843,5,0
216,152,30051,1,0
272,72,30260,2,0,B|216:32|160:72,1,120,2|0
260,240,30885,2,0,B|322:211|316:143,1,120,2|0
112,144,31510,2,0,B|105:212|168:240,1,120,0|2
Thanks for mod, wait for athiota to update it~-kevincela- wrote:
Hey!
[General][Hard]
- Your .mp3's bitrate is 320kb/s,that is unrankable. You'll have to reencode it at 192kb/s and full submit to fix that! (remember that doing this will mess up your offset,so you should find a new offset after reencoding the mp3)
- Please,set the Audio Lead-in in all the diffs to 2000ms nope, the song start at 200ms, so it's not really problem if I use 1500ms Audio Lead-in
And that's pretty much it.
- 00:18:593 (1) - Use a whistle instead of a finish,as in the first place the finish here isn't really that needed,secondly it is barely audible.
- 00:25:468 (4,5,6) - What about using a symmetric approach here as I did? It flows pretty good and it's really good-looking too!
SPOILER184,136,25468,2,0,B|148:87,1,60,0|0
256,96,25885,2,0,B|256:32,1,60,2|2
328,136,26301,2,0,B|364:87,1,60,0|2- 00:29:843 (1,2,3,4,5) - A pattern like this would flow really good in my opinion because of the clockwise jumps,just see by yourself if you like this pattern:
SPOILER216,152,29843,5,0
216,152,30051,1,0
272,72,30260,2,0,B|216:32|160:72,1,120,2|0
260,240,30885,2,0,B|322:211|316:143,1,120,2|0
112,144,31510,2,0,B|105:212|168:240,1,120,0|2- 00:41:926 (3,4) - To be honest,I expected the flow from 00:41:093 (2) - to 00:41:926 (3) - to go from the right to the left and not vice versa... You should reverse these sliders' position to make this better,imho.
- 01:01:093 (4,5,1) - It is actually a bit hard to understand if this is a 1/4 transition or not,because of 01:01:093 (4,5,1) - using the same spacing but over 1/2 objects,so I suggest you to reduce the spacing between these hitobjects. hm... doesn't really understand, I expand the spacing to 1,0x
- Just a question: why isn't this called "shikyu's Hard"? not really inteded to put my name on this gd in first place, but taiko is exception 'cause there's another person who make taiko diff too
Pretty good map,hope you enjoyed my mod and good luck!
Flower wrote:
Hi~ mod from the queue~SPOILER[General]
The audio lead-in should be at least 1750ms instead of 1.5s cause there must be 2 seconds space before the first note. let's see other people opinion first~
[Hard]
00:17:749 (3) - move to 00:17:541 and add a note at 00:18:166
00:18:583 (1,2) - move to 00:18:375
00:32:020 (1) - make it half a beat shorter, ending at 00:32:958
Sorry, no change. I'm not a kind of mapper that majority mapping based on vocal, mostly I follow instrument
Thanks for mod \:D/Static Noise Bird wrote:
[Easy]
00:38:583 (3) - Symmetrical slider would be better Nope,current's better ><
[Normal]
00:16:916 (4) - New combo Fixed
00:39:416 (4) - Unfitting Any suggestion?
[Hard] Fixed all
00:41:916 (3,4) - Stack slider ends properly
01:24:416 (2,1) - Stack these sliders properly
Good luck~
fix allNewibornCLivee wrote:
Taiko Mod from my queue >.0
All of them are suggestions.
[mint's Taiko]
00:04:208 - delete
00:04:833 - add k
00:52:333 - add d/k
beautiful music good luck
Good song , I love it- N a n a k a - wrote:
Hi, from Wataru&Nanaka mod queues
[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too
When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this?
[Normal]
00:01:523 (2) - add whistle?
00:01:731 - add some note?
00:16:731 - ^
01:00:064 - ^
01:10:064 - ^
[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle?
00:08:398 - ^
00:09:023 - ^
00:09:856 - ^
00:10:064 - remove whistle
00:11:106 - add whistle
00:15:689 - ^
00:18:606 - to 00:19:648 - slide distance is very far for first play
00:20:689 - add whistle
00:20:898 - remove whistle
00:21:106 - add whistle
00:26:939 - add newcombo
00:27:356 - remove newcombo
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 -
00:39:856 - add whistle
00:47:773 - ^
00:48:189 - ^
00:49:023 (9) - ^
00:53:189 (7,8) - ^
Thanks for mod~Wataru wrote:
Good song , I love it ~- N a n a k a - wrote:
Hi, from Wataru&Nanaka mod queues
[General]
I hear very delay Hitsound. Try Offset 273 and reshap all note and timing too Fixed
When you Retiming just mod this
[Easy]
00:49:000 (2) - to 00:49:833 (3) - like this? I like your idea,but I think it's a bit hard for some beginner player ><
[Normal]
00:01:523 (2) - add whistle? Sounds weird if I add whistle here
00:01:731 - add some note?
00:16:731 - ^ Fixed
01:00:064 - ^ Fixed
01:10:064 - ^ Fixed
NewibornCLivee wrote:
Taiko Mod from my queue >.0
[shikyu's Taiko]
Adjust the volume a bit lower for the first part of the music..they are really quiet
00:11:500 - k weird imo
beautiful music good luck
others fixed, thanks for mod~Wataru wrote:
Good song , I love it- N a n a k a - wrote:
Hi, from Wataru&Nanaka mod queues
[Hard]
00:00:689 - add whistle
00:02:356 - add whistle
00:02:564 (2) - ^
00:02:773 (3) - remove whistle no, it's consistent
00:03:189 - remove clap
00:05:689 - to 00:05:898 - add whistle? just add at 00:05:689
00:08:398 - ^ already
00:09:023 - ^ there's nothing to follow
00:09:856 - ^ ^
00:10:064 - remove whistle
00:11:106 - add whistle there's a whistle already at end of slider that follow higher piano sound
00:15:689 - ^ ^
00:18:606 - to 00:19:648 - slide distance is very far for first play for low SV (1,2) it's not really far
00:20:689 - add whistle doesn't have higher sound as 00:20:689
00:20:898 - remove whistle why? piano sounds louder here
00:21:106 - add whistle same as 00:20:689
00:26:939 - add newcombo nc based on lyric, so no
00:27:356 - remove newcombo ^
00:35:273 (3) - and 00:36:106 (4) - same 00:20:689 - to 00:21:106 - reply same as them
00:39:856 - add whistle
00:47:773 - ^ no, weird
00:48:189 - ^ 00:48:397 (7) has higher piano sound
00:49:023 (9) - ^ already at slider's end
00:53:189 (7,8) - ^ add clap instead
Others fixed, thanks for mod~Flask wrote:
Hi~ Mod Request from my Queue
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[General][ Hard]
- There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
- I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please. depend on athiota
I like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! thanks XD but athiota prefer use whistle for this song
- 00:45:897 (1,2) - This spacing is such as a stream. Change it by using 1.0x DS is more readable ._. prefer current spacing, beside in this part I never use 1/4 notes and I like slow flow here~
- 01:13:606 (7,1) - Swap NC here to fit with musics. no, NC based on vocal
Good job!
Star~
Others are fixed~Flask wrote:
Hi~ Mod Request from my Queue
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[General][ Easy]
- There's no Artist/Title Unicode in notepad (except mint's taiko). Fix that.
already?Never mind, shikyu is the one who change it. -w-;- I think that Audio Lead-In 1500 is not enough since the first note appears only 273 ms. Try 2000 please.
[ Normal]
- 00:06:106 - Add a note? Well this is the way to fit with music >_>
- 00:10:273 (1,2) - Well this is not very flow, if you can try this is more flow to me ._.
- 00:16:939 (1) - (end) forget whistle?
- 00:21:106 (3) - I'd like to suggest you to change this slider to 2 1/1 sliders, it fits the vocal imo, and the music has sound at 00:22:356 - ,too. No, I want to make (3) symmetri with (1) >< so I add note at 00:22:356 instead
I like this diff *w* ThanksI like your hitsound at Hard, so why not make it same in Normal, Easy? That would be pretty great -w-! I don't really like to add hitsound like hard >< But well, if many people say that I must add hitsound like hard, I'll try to add some
- 00:06:939 (5) - I think you should NC here because the downbeat... nah. Remove the nc at 00:07:773 (1) - ,too.
- 00:24:439 (2) - Move the second node up 1~2 gird to make it more curve, or just copy (1)'s shape.
Nice!
Star~
thanks for mod, and... I have made self change for some pattern and athiota haven't update it~S h i o n wrote:
hi, a random mod~
[Hard]
00:21:939 (3) - start this slider on 00:21:731 to follow the vocal? or make some adjustments around just not to leave an empty, sounds weird to me. it's follow piano and when I try to follow vocal it become weirder
00:45:897 (1) - RNC here and 00:46:522 (3) - RC here. Makes more sense to pattern. NC at 00:46:939 (4) to keep consistency with 00:43:606 (1)
01:00:064 (2) - better to use two notes instead here. the hort slider doesn't fit ok
01:13:189 (7) - NC ok
good luck~!
Thanks for mod and star!S h i o n wrote:
hi, a random mod~
[Easy] Fixed all~
00:22:773 (1) - can be shaped better with 00:22:356 (4) like this:
00:33:189 (4) - i'd suggest you to remove this note, but add one on 00:34:856 to follow the vocal better.
[Normal]
01:11:523 (2) - nazi: spacing 0.95x and looks smaller It's 0.99x ><
good luck~!
maybe do a mod4mod for this map? http://osu.ppy.sh/s/53885 Will mod it later if I have some free time
i would be happy if you mod it :3
thanks for mod~Kin wrote:
Hi, late mod D:
Shikyu's taiko :
00:35:481 (96) - k ? for vocal ok, piano sound higher too~
00:49:856 (144) - k ? no, it's pretty silent here
00:55:897 (9,10,11) - ddk ? for drum that kind of pattern pretty hard for muzu, especially I want to make difference with mint's taiko so it doesn't look like in same level
00:59:231 (23,24,25) - ^ ^
01:02:564 (37,38,39) - ^ ^
01:11:939 (76,77,78,79) - I saw you follow the piano just before this, then maybe finish this pattern on piano too ? d k d k the piano sound silent here, pattern you suggest follow drum orz
01:15:897 (94,95,96) - ddk ? for drum same as 00:55:897 (9,10,11)
01:23:189 (123,124,125) - k d d I just think it's sound better it's consistent with 00:03:189 (11,12,13)
That all ~
Good luck ~
thanks for mod~UnitedWeSin wrote:
Hello~
Modding as you requested. :3
[Hard]
00:02:773 (3,4,1) - This spacing is super confusing on your first play through. The music is very calm here so the jump just feel bad considering they are 2x DS. Just use a 1.0 DS, is will flow much better. prefer jump here, it's just way i feel the rhythm
00:04:856 (3,4) - ^ ^
00:40:272 (1,2) - Weird shapes, not really fitting imo. change this later
00:48:397 (4,5,6) - Spacing here feels quite strange. decrease a little
00:49:439 - Consider adding a circle here. The pause feels strange. it will crush current pattern
01:02:981 (3,4,1) - Shaped like this makes the triplet flow better imo. self change
01:15:689 - Add a circle here. The pause is super awkward. ok
01:16:523 - ^ there's nothing to follow
No need to break flow with a pause in the hardest difficulty.
01:21:731 (3,1) - Make the 1 blanket the 3. ok
You can go back through here and use the new slider algorithm to make some nicer looking sliders/blankets. It would help this map a lot imo. not fan of new slider
Nice maps. :3
Good luck. I'll leave star. <3
Fixed all~UnitedWeSin wrote:
Hello~
Modding as you requested. :3
[General]
The last slider is ending at 01:26:939 in easy and normal and at 01:27:773 in hard. Please make them the same.
[Easy]
00:03:606 (1) - NC
Long combo imo
00:28:189 (2,3) - Spacing slightly broken here.
Maybe make the 3 curve towards the 00:30:272 (1) for a nicer flow.
00:53:189 (3) - I think whistle on the 3 accents that rhythm better.
01:00:273 (1,2) - Angled like this is nicer so we can have a more rounded flow that beginners will enjoy.
You should gradually decrease volume on the ending spinner like in the hard.
Great easy.
[Normal]
00:33:606 (1) - No need for the red anchor, it's giving the slider a sharp side and it's ugly. Just make it a normal point so the curve is more smooth.
00:33:606 - Finish on head here is quite noisy. Can you decrease volume?
00:59:023 (2) - Remove the repeat here and add a circle at 00:59:856 so that we get to play 2 circles and then the 01:00:273 (1) slider along with the vocal line. Feels much nicer imo.
01:13:606 (1) - Copy and paste 00:33:606 (1) and put it here.
01:16:106 (4) - Maybe move the 4 to 01:15:898 - , shorten it so that it ends at 01:16:523 and add a circle at 01:16:731 and a NC circle at 01:16:731 and remove NC from 01:17:356 (1). Fits vocals better and repeats the pattern at 01:08:606 (3,4,5,1).
You should gradually decrease volume on the last spinner like you did in the hard diff.
Awesome diff, your rhythms play very nice.
Nice maps. :3
Good luck. I'll leave star. <3
Other's fixed!tetsutaro wrote:
Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!
[General]
Nice blankets!
I presume your Easy is equivalent to my sense for a Normal. For the following I shall base on this assumption.
No apparent difference between the two Taiko difficulties? They are great, but only they look too similar. shikyu said that she remap her diff
[background for Taiko] Difficulties. Change it.
Also better make two different backgrounds for shikyu's and mint's Taiko.
[Easy]
00:52:564 (2,3) - (3) comes too quickly after (2). Not recommended in Easy. Combine into one slider with finish at both ends to achieve similar effects.
This is important seeing you did so in Normal but not in Easy.
00:11:939 (3) - Can you silence the ticks here?
[Normal]
00:11:939 (6) - Can you silence the ticks here?
01:01:731 (3) - Move this 1/2 earlier (to red tick). It is Normal and this is acceptable.
01:03:189 (4) - Also move 1/2 earlier, but less required then the above
01:05:273 (3) - Move this 1/2 earlier.
01:13:606 (1) - Begin 1/2 earlier while keeping ending at the same place. No, because the piano sounds higher here. so add a circle instead.
01:15:898 (4) - Begin 1/2 earlier while keeping ending at the same place.
01:17:773 (2) - Begin 1/2 earlier while keeping ending at the same place. No, following the drum.
tetsutaro wrote:
Hi this is for the Taiko Tension Modding Queue!
Advertisement: A new set of rounds are are out! Tell your friends about it!
[General]
No apparent difference between the two Taiko difficulties? They are great, but only they look too similar.
[background for Taiko] Difficulties. Change it. later~
Also better make two different backgrounds for shikyu's and mint's Taiko. pretty lazy to search another picture
[Hard]
Great flow! thanks
[shikyu's Taiko] Perceived rating: 4* Oni
Personally I do not favour HS changes unless absolutely necessary, or it is authentic.
And that it is almost no difference from Hard played on Taiko.
But apart from that, everything is fine.
remap to futsuu, without SV change ofc
SilverJetter wrote:
Greetings from my Modding Queue ^^Hard00:03:398 (4) - 00:03:606 (1) - too big distance between the circles
00:30:273 (3) - 00:30:898 (4) - this ^ but only a bit
01:25:273 (1) - 01:25:689 (2) - this ^
not really big, imo it better to flow like that
thanks for mod~Cuvelia wrote:
H i , from #modreq . Taiko modding only .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[ shikyu's Taiko Futsuu]
- Use the "Normal" audio sample set. ok
- HP Drain 3 4, imo 3 too little
- OD 3 ~ 4 ( maybe a 4 ? ) 4
- 00:13:189 (1) - k ok
- 00:14:439 (1) - d no, it's reverse pattern from 00:06:939 (2)
- 00:19:856 (1) - k ok
- 00:33:189 (1) - k ok
- 00:33:606 (1) - D prefer d, not have loud instrument sound
- 00:36:939 (1) - d no, piano sounds louder here
- 00:45:272 (2) - d ^
- 01:20:064 (4) - re there's drum sound
- 01:20:273 (5) - D no, there's no cymbal or any loud sound here
good luck .