I agree with the suggestion on Lindsay's diff, but I will wait for her confirmation to change it.MMzz wrote:
[Yami]
00:54:965 (6,7,1,2,3,4) - This combo pattern feels weird to me because you're switching from the downbeat to the vocals. Not that vocal comboing is the problem just I think you can change the combos to help it fit better. Starting your combo here 00:54:965 (6) - Where to vocal pattern you are about to combo on makes more sense because it starts here. Then obviously you would remove the combo from 00:55:647 (1) - . Then you could add a new combo here so the combo doesn't get so lengthy 00:56:329 (3) - . then it resumes back into the downbeat combos.
02:05:874 (6,7,1,2,3,4) - ^
All fixed, thanks for noticing.
The only other thing I can say about this diff is i'm not a fan of your hitsound pattern. How you skip a clap every other time there should be one and use a whistle instead made me feel like the map was kind of empty at some points.(Following how Xakyrie did her hitsounds would be a better idea imo) But that is just my opinion, this map is still amazing. <3 Explained in IRC
I like the OD5 on the Taiko since its more aimed to be a easier taiko in the first place and so that another taiko diff is not needed for spread.
Thanks for the mod ~
UpdatedXakyrie wrote:
The reason it is done this way is because there is a note that starts the next phase and pattern, and to keep it consistent, I cant have a spinner here, since it would make the note after the repeat hard to read (since it's placed in the center, and no, I'm not changing it.) I completely understand what you're saying, a spinner fits, but I'd rather constrain to consistency since I have been throughout this whole modding process, I don't want to change it now. ~