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Carly Rae Jepsen - Call Me Maybe

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Topic Starter
-Baby Strawberry-

JauiPlaY wrote:

[General]
进出spinner的时候有一种微妙的异样感... 我也觉得是呢。。。为什么呢?亮度问题?

[Call Me Sweetie]
00:11:690 (5,1,2) - 略挤 而且(1)和(2)也不是对称的... 这个我实在是没办法了,对称了就破了DS
00:25:190 (1,2,1,2,3,4) - 对一个easy来说这么多1/2有点难了 我会告诉你这个是normal吗?
00:42:190 (4) - NC
01:59:190 (6,7,8,9,1) - 挖好鬼畜 normal就不鬼畜了:)
02:07:190 (3) - 比起在中间加个哨子倒不如3个都加finish... 那个哨子是多余的。。。。。
02:15:190 (3) - 这个为啥连哨子都没 因为之前就没想加、、、

[Call Me Smoothie]
开始那一段音效少了点
00:50:690 (2,3) - 距离太近了
00:54:190 (1,2) - (1)的clap给(2)
01:12:190 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7) - 音效音效 适当的加些whistle就好其实
01:59:690 (5,6,7,8,1) - 感觉难了 Hard难度。。。
02:27:690 (2,3) - 可以再往下拉点 好的
02:47:690 (5,6,7,8,1) - 又难了 hard。。
02:49:940 (7) - 尾的clap可以去掉
02:54:440 (9) - NC

[Call Me Strawberrie]
开头那一段也可以考虑适当地多加点whistle 同样的还有01:12:190 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3)
00:21:565 (5) - 尾whistle 后面几个也一样 我觉得不加好听诶。。
01:21:565 (5) - ^
02:01:190 (4) - 尾clap
02:03:940 (2,3) - (2)的clap给(3) 后面的也一样
02:28:690 (6) - NC
02:49:440 (5) - 尾clap
02:57:690 (4) - clap
03:00:690 (3) - 头clap
03:04:190 (5) - 既然不要声音加个note有何用呢 还不如直接spinner

各难度timing的多余绿线清一下
没了=。=
谢谢mod~!
Kaburagi Kotetsu
Hi Strawberry!

From This Queue.

[Call Me Sweetie]

Good!

[Call Me Smoothie]

AR -1?

01:34:690 (2) - last point x:224 y:272

01:42:690 (2) - ^ o_o!

02:12:190 (1) - Remove NC

02:12:440 (1) - NC

02:14:190 (1) - Remove NC

02:14:440 (1) - NC

[Call Me Strawberrie]

00:05:690 (7) - Ctrl + G

00:46:440 (2) - 4st point x:284 y:340

Good luck~
riffy
I KNOW YOUR NUMBER, I'LL CALL YOU DAILY :V

hi!

[General]
  1. try Slider Tick Rate 2! It fits here beter, imo.
  2. Weird effect appears after spinner ;_;
  3. You have some flashing elements in your SB. enable epilepsy warning, or at least warn us by writing somewthing about SB in "Creator's Word"!
[Call Me Sweetie]
  1. Why don't you try AR+1? It fits with your style pretty good! Rhythm and flow here are great, so faster AR won't hurt players! (using AR5 here will make map more readable, more readable = easier. so It's ok for easiest diff)
  2. 00:04:190 - make start part louder, please! I can't hear anything but whistles ;_;
  3. 00:05:190 (3,5) - I heard you like nazi mods, so here's some nazi for you - blankets aren't perfect, so you can replace them with new sliders.
  4. 00:44:190 (1) - CALL ME MAYBE starts right in the middle of the slider :< It feels wrong! try to follow vocals here maybe? example
  5. 01:12:190 (1) - I'd make (1) louder than other circles. It will fit here, imo.
  6. 01:28:690 (1) - nazi - Overlapped with spinner's hitburst + too soon after spinner for EASIEST diff. Try to make spinner shorter/remove circle? Or at least fix overlap!
  7. 01:43:190 (4,2) - This kind of sliders is a bit confusing for easiest diff. but.. it's so cute! How about mapping an easy diff? I want more of your awesome maps! >3<
  8. 01:59:190 (6) - how about new combo here? This is HARDEST AND THE MOST MEMORABLE moment of this diff, so NC here will be really good!
  9. 02:24:190 (1) - I feel like whistle will fit here REALLY good. First note after break should be louder + there's a loud beat in music.
  10. 02:24:190 - hm..uusing slowdowns at easiest diff for only two sliders? :V I don't think that you really should use them here, but if you want to keep them, place spinner between 02:30:690 (4,1) - to make velocity changes easier to read.

    Great job here!
[Smoothie]
  1. 00:06:440 (2) - 00:14:690 (2) - there's only two or three sliders like this. (2 reverses, i mean) and they're inconsistent. So, can you remove one reverse and use circle instead of removed reverse? o3o/
  2. 00:37:190 (3) - How about adding reverse here? It'll follow vocals much better. 00:37:440 - or at least circle here to fill empty space
  3. 00:47:690 (7) - NOOOOO. I was about to LOVE this map FOREVER :V Point out SV changes with New Combo if you want to use them, but personally I feel like you shouldn't use them here :< It plays awkward, imo D:
    00:50:690 (2) - I failed it 5 times during testplays :V It's impossib;le to read SV changes here
  4. 01:20:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - try to make volume louder here? Gradually.. step by step! It'll give you awesome sound, imo.
  5. 02:38:940 (4) - Nc to warn us about another jumpy pattern. also, these star-jumps are awesome

    I love your patterns and rhythms, but slowdoned sliders RUIN everything :< They're hard to read/understand and appears randomly, imo. :< Fix them, pleeeease! I'm begging you!
[Strawberrie]
  1. 00:06:940 (3) - it's a bit overlapped with your own HP-bar and we will use default hp-bar we will get BIG overlap, so.. how about at least 1 grid down to fix overlap? >3<
  2. 00:43:190 (5,6,7,8,9,10,1) - ultra-nazi - how about soething like [url=http://puu.sh/1JJNt]this[/url? Consistend and easy playable jumps! :)
  3. 02:03:190 (1,1) - how about whistles here? It sounds pretty good, and fits here
  4. 02:32:440 (2,3,4,5) - awesome pattern! ♥
  5. 02:35:440 - - how about circle here to follow vocals? I hear "IS" at this beat, so circle will be fine, imo.
  6. 03:02:940 (4,5) - I'm pretty sure, that if you reverse (CTRL+G) this pattern it'll be much better. Awesome flow and things.. So, try to reverse it and you'll see what happen!
~~~~~~~~~~
SO CALL ME MYBE? +79124973893 \o3o/

I mean, take my star!
Kamina
nice song~wait for rank ;)
popner
OK, let's see.

Already kinda good map so why not call a MAT?
Feel free to ignore:

[General]
There are some problem in pause interface displaying, so check your skin to ensure they are right sized.

[Call Me Sweetie]
maybe -1 CS?
01:20:190 - unused inherited point
01:35:190 (4) - really not recomended in the lowest diff. To judge whether a wiggling slider is OK in Easy or Normal diff, just play it and if you slow down the moving velocity of cursor, then it is unacceptable.
01:43:190 (4) - same as above
01:59:190 (1,2,3,4,1) - the consecutive 1/2 notes is difficult comparing with the other parts of your map. You can change it in to two short sliders and a note like this:
or something you like.
02:16:190 - unused inherited point
02:24:690 (2) - if you really want to decrease the slider velocity here, I suggest that use 0.75x or 0.8x which is not a so big change. Current 0.5x may become a track to new players.

[Call Me Smoothie]
00:49:690 (5,1,2) - there is no auto stack here and the not proper stack looks bad when play: there exist a tiny edge:
To fix it, there are two choices: one is stack them exactly so there will be no edge; the other is manually stack them.
(hmm..looks not so good I think :? )
00:57:690 (5,1,2) - same as above
01:13:690 (5,2) - (2) is nearly complete coverd by (5) and this maybe picked up by XAT, you can manually stack (move (2) 1 grid right and down in grid level 4) or just leave it for now.
01:21:190 (3,4) - nazi - not stack properly (fix only if you like because this does not affect game playing)
01:23:190 (3,4) - same as above
01:23:815 (5,1,3) - same as above
01:35:690 (4) - maybe ctrl+g to this slider? I tried and found that the flow is better than current direction.
01:43:690 (4) - same as above, but this one is not improved much in flow comparing previous one..
02:07:190 (2) - the reverse arrow is hidden under the hitburst(300) of 02:06:190 (7) using default skin, see:
Ranking Criteria
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin).
02:15:190 (3) - same as above
02:29:940 (3,4) - nazi - not stack properly

[Call Me Strawberrie]
00:45:190 (3,4,5,6,7,8) - you copy the whole section, and player may be boring to see same patterns appears once again. So I suggest that you can change some 'typical patterns' into new patterns to reduce this feeling. For example, 00:48:690 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this pattern, I think it is easy to change it a little to make it different. Also this 00:55:190 (5,1) - maybe you can use something like this: (just a simple example)
01:19:190 (4) - the spacing between 01:19:190 (4,5) is weird since it is below the normal distance snap of 1.0x (should be 1.33x spacing for this 0.75x velocity slider, but now is 1.0x spacing which turned into 0.75x spacing under normal velocity). Since I found no symmetric pattern for it, I think you can easily change the shape of slider to fix this.
02:59:190 (5,6,7,1) - nazi - they are not stacking properly, but it is up to you to fix it or not, since auto stack will deal with it. Another thing is that the next triple may be hidden under the wiggling slider like this:
so you can put next triple here:
SPOILER
(in test play)


That's all I can find. GL~
10nya
I'll do M4M from your queue :)

[General]
  1. too bad there's no lyrics xD
[Call Me Sweetie]
  1. 01:24:690 (2)- : add whistle here and at the end of the slider? because you use whistle at here 01:22:690- and here 01:23:690-
[Call Me Smoothie]
  1. 00:11:940 (3)- : add whistle here? It'll follow the vocal o.o
  2. 01:19:940 (2)- : ^
  3. 01:59:690- : how about NC here? and NC again at 02:00:440- ? :3
  4. 02:01:690 (4)- : clap here?
  5. 02:09:690 (3)- : ^
  6. 02:11:190 (3)- : why the whistle gone? You used whistle at here 02:03:190- ><
  7. 02:13:190 (4)- : ^
  8. 02:47:690 (5,6,7,8,1)- : same NC suggestion as 01:59:690- :D
[Call Me Strawberrie]
  1. 00:32:565- : add note here? feel empty
  2. 00:48:565 -: ^
  3. 01:21:190 (4)- : how about add whistle at the head? It'll follow vocal's pitch imo ><
  4. 01:23:190 (4)- : ^
  5. 01:25:190 (3)- : ^
♫So call me maybe~
I like this song :)
That's all I can find, good luck o/
Topic Starter
-Baby Strawberry-

-Bakari- wrote:

I KNOW YOUR NUMBER, I'LL CALL YOU DAILY :V

hi!

[General]
  1. try Slider Tick Rate 2! It fits here beter, imo. changed all to rate 2
  2. Weird effect appears after spinner ;_; ;_; idk how to deal with that..
  3. You have some flashing elements in your SB. enable epilepsy warning, or at least warn us by writing something about SB in "Creator's Word"! im not sure about the flash thing, so i m gonna ask that, btw to my its not really noticeable...
[Call Me Sweetie]
  1. Why don't you try AR+1? It fits with your style pretty good! Rhythm and flow here are great, so faster AR won't hurt players! (using AR5 here will make map more readable, more readable = easier. so It's ok for easiest diff) ok added 1
  2. 00:04:190 - make start part louder, please! I can't hear anything but whistles ;_; increased by 10%
  3. 00:05:190 (3,5) - I heard you like nazi mods, so here's some nazi for you - blankets aren't perfect, so you can replace them with new sliders. good, fixed
  4. 00:44:190 (1) - CALL ME MAYBE starts right in the middle of the slider :< It feels wrong! try to follow vocals here maybe? example idk what you are talking about... :?
  5. 01:12:190 (1) - I'd make (1) louder than other circles. It will fit here, imo. i cant tell you that i forgot to add the hitsound :O
  6. 01:28:690 (1) - nazi - Overlapped with spinner's hitburst + too soon after spinner for EASIEST diff. Try to make spinner shorter/remove circle? Or at least fix overlap! thats true, but hmmm... idk where should i place the first circle... btw my hitburst skin should be fine for that....
  7. 01:43:190 (4,2) - This kind of sliders is a bit confusing for easiest diff. but.. it's so cute! How about mapping an easy diff? I want more of your awesome maps! >3< im gonna keep it for now... you know im mapping and ranking suuuuuper slow, also the song is long, if i add anther diff, modders would be bleeding...
  8. 01:59:190 (6) - how about new combo here? This is HARDEST AND THE MOST MEMORABLE moment of this diff, so NC here will be really good! sure i will do that
  9. 02:24:190 (1) - I feel like whistle will fit here REALLY good. First note after break should be louder + there's a loud beat in music. changed
  10. 02:24:190 - hm..uusing slowdowns at easiest diff for only two sliders? :V I don't think that you really should use them here, but if you want to keep them, place spinner between 02:30:690 (4,1) - to make velocity changes easier to read. imma keep that for now, i dont think thats really necessary since its kiai after that. good advise anyway~

    Great job here!
[Smoothie]
  1. 00:06:440 (2) - 00:14:690 (2) - there's only two or three sliders like this. (2 reverses, i mean) and they're inconsistent. So, can you remove one reverse and use circle instead of removed reverse? o3o/ fixed
  2. 00:37:190 (3) - How about adding reverse here? It'll follow vocals much better. 00:37:440 - or at least circle here to fill empty space i wanna keep it thou
  3. 00:47:690 (7) - NOOOOO. I was about to LOVE this map FOREVER :V Point out SV changes with New Combo if you want to use them, but personally I feel like you shouldn't use them here :< It plays awkward, imo D: i thought i have fixed them before....alright absolutly fixed for now :D
    00:50:690 (2) - I failed it 5 times during testplays :V It's impossib;le to read SV changes here
  4. 01:20:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - try to make volume louder here? Gradually.. step by step! It'll give you awesome sound, imo.
  5. 02:38:940 (4) - Nc to warn us about another jumpy pattern. also, these star-jumps are awesome k changed

    I love your patterns and rhythms, but slowdoned sliders RUIN everything :< They're hard to read/understand and appears randomly, imo. :< Fix them, pleeeease! I'm begging you!
[Strawberrie]
  1. 00:06:940 (3) - it's a bit overlapped with your own HP-bar and we will use default hp-bar we will get BIG overlap, so.. how about at least 1 grid down to fix overlap? >3< 2 grids at maximum
  2. 00:43:190 (5,6,7,8,9,10,1) - ultra-nazi - how about soething like [url=http://puu.sh/1JJNt]this[/url? Consistend and easy playable jumps! :) not a big difference to me ,but changed due to the blocking issue
  3. 02:03:190 (1,1) - how about whistles here? It sounds pretty good, and fits here i used to add like that, but as time goes, it turns to be too noisy for me..
  4. 02:32:440 (2,3,4,5) - awesome pattern! ♥
  5. 02:35:440 - - how about circle here to follow vocals? I hear "IS" at this beat, so circle will be fine, imo. there is, but if i add that, is gonna be a bit rushing ...
  6. 03:02:940 (4,5) - I'm pretty sure, that if you reverse (CTRL+G) this pattern it'll be much better. Awesome flow and things.. So, try to reverse it and you'll see what happen! good i like that
~~~~~~~~~~
SO CALL ME MYBE? +79124973893 \o3o/

I mean, take my star!
thanks for modding~! its been a long time....
Topic Starter
-Baby Strawberry-

Kamina wrote:

nice song~wait for rank ;)
me too me too, lets make a wish :D
Topic Starter
-Baby Strawberry-

- t e n n y a - wrote:

I'll do M4M from your queue :)

[General]
  1. too bad there's no lyrics xD
[Call Me Sweetie]
  1. 01:24:690 (2)- : add whistle here and at the end of the slider? because you use whistle at here 01:22:690- and here 01:23:690-
i think thats a mistake :C thanks for pointing out :D[Call Me Smoothie]
  1. 00:11:940 (3)- : add whistle here? It'll follow the vocal o.o hmm imma keep that... sounds a bit wired to me, but nice idea thou
  2. 01:19:940 (2)- : ^
  3. 01:59:690- : how about NC here? and NC again at 02:00:440- ? :3 i think i did changed nc due to the last mod, so it would be fine now, thanks :D
  4. 02:01:690 (4)- : clap here? sure
  5. 02:09:690 (3)- : ^
  6. 02:11:190 (3)- : why the whistle gone? You used whistle at here 02:03:190- >< idk... its weird... added!
  7. 02:13:190 (4)- : ^
  8. 02:47:690 (5,6,7,8,1)- : same NC suggestion as 01:59:690- :D fixed!
[Call Me Strawberrie]
  1. 00:32:565- : add note here? feel empty well i tried, but not playing well....to me
  2. 00:48:565 -: ^
  3. 01:21:190 (4)- : how about add whistle at the head? It'll follow vocal's pitch imo ><
  4. 01:23:190 (4)- : ^
  5. 01:25:190 (3)- : ^ i would keep that....
♫So call me maybe~
I like this song :)
That's all I can find, good luck o/
thanks for modding~!
Topic Starter
-Baby Strawberry-

Kaburagi Kotetsu wrote:

Hi Strawberry!

From This Queue.

[Call Me Sweetie]

Good!

[Call Me Smoothie]

AR -1? i did ar +1 on the easiest one, so it would be consistant

01:34:690 (2) - last point x:224 y:272

01:42:690 (2) - ^ o_o! nice find! imma make that symmetric

02:12:190 (1) - Remove NC

02:12:440 (1) - NC

02:14:190 (1) - Remove NC

02:14:440 (1) - NC
new combos are fine to me, so i would keep them as for now

[Call Me Strawberrie]

00:05:690 (7) - Ctrl + G

00:46:440 (2) - 4st point x:284 y:340 how did you see that :O another 10 points!

Good luck~
thanks for modding~! i forgot to reply at first,sry ;_;
TheVileOne
Mod

Call Me Sweetie

00:18:690 (5,6) - White borders overlap http://osu.ppy.sh/ss/583725

Here use this code.
233,127,18690,2,0,B|235:112|257:107|278:112|280:129,1,60

If you want any better than that, you will need to fix the asymmetry of the slider points for note 6.

00:20:190 - So very quiet. Add hitsound like a finish or whistle?
00:20:690 (1) - Flow is negatively affected when you lower the spacing for such a pattern. It's probably not a big deal, but a flaw none the less.
00:47:190 (5) - I officially call this a lemon slider. xD. Awesome.
00:53:190 (2) - Loop doesn't flow the greatest IMO. Personally i would go for something more fluid, but it's plays well enough that you could keep it.
01:35:190 (4,1) - This is not a "Normal" transition or something that should be in the easiest difficulty. I say this mainly because it slows down the beat and it interrupts the flow which is bad for beginners.
01:43:190 (4,1) - ^
01:46:690 (3,4) - I really dislike this angle and I think it's a bad place for a loop. I suggest a different shape. 01:51:190 (4) - Same. Only my opinion though. You seem to like loops.
02:55:190 (4) - Try to avoid unnatural slider compress. Notice to the right of the slider center, that there is a bunch of slider lines that are really close together. It should be smooth like so. http://puu.sh/1SwRu
03:03:190 (1) - Maybe a wavy slider?

Call Me smoothie
It started out looking like a nice slider oriented difficulty and then you changed to streams for the rest of the song. I was enjoying the sliders and was really hoping this would be a Normal like difficulty. Oh well.

00:04:190 (1,2,3,4,5) - I suggest making all of this closer to 1.00. The start and end are 1.03 and the inside is 0.98.
00:07:190 (3,4,5,6,1) - Clean up this spacing? Also 00:07:190 (3,4,5) - looks nice evenly wrapped around 2. http://puu.sh/1SxcQ
00:08:440 (2,3,4) - This pattern looks rough. The note isn't perfectly centered.
00:09:440 (4,1,2) - Alignment is bad. Please improve this. Make like this? http://puu.sh/1Sxm0
00:15:940 (5,1,2,3) - spacing is very different than your first version of this. I suggest fixing this.
00:16:690 (3,4,5) - Again check this pattern.
00:17:690 (5,1,2) - Again alignment. Make sure your spacing is perfect and 1 is properly blanketted with 2.
00:27:190 (3,4,5,6) - Avoid lowering the snap (even slightly) when you're going into a jump. I suggest keeping spacing closer to 1.0 so that players don't slow down into the jump.Also try centering 3 with 2.
00:28:190 (1) - I keep mishitting this. Place in the center of the playing field to prevent people from mishitting?
00:49:690 (5,1,2) - stack better please.
00:57:690 (5,1,2) - ^
02:40:690 (2,3,4,5) - Doesn't look right to me.It might be that the angle is slightly off, but i think it would better if there was a tad more space between the blanket. Try to improve the blanket is my advice.
02:41:190 (5,6,7) - Personally i don't like this transition. Too complicated and follows off beat vocals. Don't need to do anything if you don't want to.

Call me strawberrie
Took me awhile to get used to the overmapped parts. I had problems trying to mod this so, use good judgment please when checking my findings.

01:13:190 (4,5) - feels too close after a jump. Also looks quite bad. I suggest this be a jump like the other sliders. you could stack this01:13:690 (5) - on 1 and then add a note here 01:14:065 - . definitely plays better than what you have now. If not there is probably other ways to map this part that would be better.
01:24:690 (2) - Doesn't look like previous slider. You should fix this. Maybe even reverse selection the sequence, I don't know.
01:29:190 (6,1,2) - Try to avoid note slider note patterns. They tend to be awkward. you should just have a triple like the next section.
01:45:940 (7,1,2) - ^
02:27:690 (5,1) - Stack better.



Good luck.
Topic Starter
-Baby Strawberry-

TheVileOne wrote:

Mod
my apology for late replying...
Call Me Sweetie

00:18:690 (5,6) - White borders overlap http://osu.ppy.sh/ss/583725

Here use this code.
233,127,18690,2,0,B|235:112|257:107|278:112|280:129,1,60

If you want any better than that, you will need to fix the asymmetry of the slider points for note 6. yours is good enough

00:20:190 - So very quiet. Add hitsound like a finish or whistle? dont really wanna do that... lets keep it quiet :)
00:20:690 (1) - Flow is negatively affected when you lower the spacing for such a pattern. It's probably not a big deal, but a flaw none the less. what you said is true, but i would keep that because i think it makes it clean now, will change this if its necessary
00:47:190 (5) - I officially call this a lemon slider. xD. Awesome. so we got another one later :D
00:53:190 (2) - Loop doesn't flow the greatest IMO. Personally i would go for something more fluid, but it's plays well enough that you could keep it. i will change it because now i think its ugly....super...
01:35:190 (4,1) - This is not a "Normal" transition or something that should be in the easiest difficulty. I say this mainly because it slows down the beat and it interrupts the flow which is bad for beginners. as for this, i used to use another one but ppl said its ugly and i changed that into this, hmm technically i can't come up with some other slider shapes with the same starting n ending points without blocking other sliders...so ..
01:43:190 (4,1) - ^
01:46:690 (3,4) - I really dislike this angle and I think it's a bad place for a loop. I suggest a different shape. 01:51:190 (4) - Same. Only my opinion though. You seem to like loops. i just find it cute :)
02:55:190 (4) - Try to avoid unnatural slider compress. Notice to the right of the slider center, that there is a bunch of slider lines that are really close together. It should be smooth like so. http://puu.sh/1SwRu i didint really see the difference....
03:03:190 (1) - Maybe a wavy slider? tried some, but cant make a good one..

Call Me smoothie
It started out looking like a nice slider oriented difficulty and then you changed to streams for the rest of the song. I was enjoying the sliders and was really hoping this would be a Normal like difficulty. Oh well.

00:04:190 (1,2,3,4,5) - I suggest making all of this closer to 1.00. The start and end are 1.03 and the inside is 0.98. fixed a little bit.. cause i cant make it perfectly 1.0...
00:07:190 (3,4,5,6,1) - Clean up this spacing? Also 00:07:190 (3,4,5) - looks nice evenly wrapped around 2. http://puu.sh/1SxcQ fixed
00:08:440 (2,3,4) - This pattern looks rough. The note isn't perfectly centered. tired to fix it
00:09:440 (4,1,2) - Alignment is bad. Please improve this. Make like this? http://puu.sh/1Sxm0 i changed this a bit due to the previous adjustments.
00:15:940 (5,1,2,3) - spacing is very different than your first version of this. I suggest fixing this. fixed to my best
00:16:690 (3,4,5) - Again check this pattern.
00:17:690 (5,1,2) - Again alignment. Make sure your spacing is perfect and 1 is properly blanketted with 2. fixed the above two
00:27:190 (3,4,5,6) - Avoid lowering the snap (even slightly) when you're going into a jump. I suggest keeping spacing closer to 1.0 so that players don't slow down into the jump.Also try centering 3 with 2. imo its fine for now..
00:28:190 (1) - I keep mishitting this. Place in the center of the playing field to prevent people from mishitting? i would say just keep it as it is now, or im ganna changed the whole section after that and btw its not really blocking so i think it would not be a hard point... i tried and it works pretty good.
00:49:690 (5,1,2) - stack better please.
00:57:690 (5,1,2) - ^ sure for both
02:40:690 (2,3,4,5) - Doesn't look right to me.It might be that the angle is slightly off, but i think it would better if there was a tad more space between the blanket. Try to improve the blanket is my advice. its a flow problem, i reversed them and now its better than before..
02:41:190 (5,6,7) - Personally i don't like this transition. Too complicated and follows off beat vocals. Don't need to do anything if you don't want to. fine for me ...

Call me strawberrie
Took me awhile to get used to the overmapped parts. I had problems trying to mod this so, use good judgment please when checking my findings.

01:13:190 (4,5) - feels too close after a jump. Also looks quite bad. I suggest this be a jump like the other sliders. you could stack this01:13:690 (5) - on 1 and then add a note here 01:14:065 - . definitely plays better than what you have now. If not there is probably other ways to map this part that would be better. well... shape is not that bad...at least to me and hmm its a good DS for now so i would keep that
01:24:690 (2) - Doesn't look like previous slider. You should fix this. Maybe even reverse selection the sequence, I don't know. nice catch, tail tick is off and fixed
01:29:190 (6,1,2) - Try to avoid note slider note patterns. They tend to be awkward. you should just have a triple like the next section.
01:45:940 (7,1,2) - ^its ok i think, so keep it for now..
02:27:690 (5,1) - Stack better. it is good now..



Good luck.
thanks for modding~!
Leorda
Hi there

[General]
* Invisible spinner-osu, spinner-spin, spinner-clear are unrankable, I think
* Your diff name makes players are confusing which one is easier or harder one. Rename all your diff name with difficulty name (e.g. "Hard", "Normal")

[Call Me Sweetie]
* Since this diff is an easier one, it's not recommended to use 0,5x BPM Multiplier. Because it makes beginners are confusing during reading a slider

00:37:190 (2) - I think curve slider is better than this slider.... It's kinda weird pattern having a curve slider (00:38:190 (3)) in one combo....
00:39:190 (4) - ^
01:28:690 (1) - This note is too close from spinner, since this diff is an easier one
02:56:690 (1,2,3,4,5,6,7,8,1) - These 1/2 pattern are not fit to the music. Try changing the pattern and follow the music/rhythm from the song

[Call Me Smoothie]
00:14:690 (2,3,4,5,1,2) - This pattern isn't same as 00:12:440 (2,3,4,5,6)
00:47:190 (6,7,1,2) - Why triplets are too much? It doesn't follow the music
00:55:190 (6,7,1,2) - ^

[Call Me Strawberrie]
01:35:190 (5,6,7,8,9,10,11,12,1) - This streams doesn't follow the music, maybe try this pattern for better flow? https://osu.ppy.sh/ss/620948
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
02:43:190 (6) - Move up a bit so it stack with (6)?


Once you done, forum PM me
Topic Starter
-Baby Strawberry-

Leorda wrote:

Hi there

[General]
* Invisible spinner-osu, spinner-spin, spinner-clear are unrankable, I think yea you are right..
* Your diff name makes players are confusing which one is easier or harder one. Rename all your diff name with difficulty name (e.g. "Hard", "Normal") im probably gonna do that change, because it is so weird to me now...

[Call Me Sweetie]
* Since this diff is an easier one, it's not recommended to use 0,5x BPM Multiplier. Because it makes beginners are confusing during reading a slider but still i think it fits the song at that point, so i would like to keep that..

00:37:190 (2) - I think curve slider is better than this slider.... It's kinda weird pattern having a curve slider (00:38:190 (3)) in one combo....
00:39:190 (4) - ^ i think its pretty cute thou :D
01:28:690 (1) - This note is too close from spinner, since this diff is an easier one hmm if this is a must, i would like to fix that, but i dont really know where should i put that,
02:56:690 (1,2,3,4,5,6,7,8,1) - These 1/2 pattern are not fit to the music. Try changing the pattern and follow the music/rhythm from the song i changed the middle 3 ones into a slider, i would say its better?

[Call Me Smoothie]
00:14:690 (2,3,4,5,1,2) - This pattern isn't same as 00:12:440 (2,3,4,5,6) its actually the same as 00:06:440 (2,3,4,5,6,1) -
00:47:190 (6,7,1,2) - Why triplets are too much? It doesn't follow the music i did reduce some triples, now would be fine
00:55:190 (6,7,1,2) - ^

[Call Me Strawberrie]
01:35:190 (5,6,7,8,9,10,11,12,1) - This streams doesn't follow the music, maybe try this pattern for better flow? https://osu.ppy.sh/ss/620948
01:51:190 (5,6,7,8,9,10,11,12,1) - ^ imo its fine... your suggestion is good but kinda simple for me, so if its not a big deal im gonna keep that.
02:43:190 (6) - Move up a bit so it stack with (6)? sure, and also changed a little bit for the shape of the next long slider


Once you done, forum PM me
thanks for modding~!
Leorda
Strawberry-chan, when you in the mood, please call me

Bubbled
Mercurial
Oh my god, here we go again.
Aurele
Go! :D
XinCrin
Finally bubbled , Go !
Topic Starter
-Baby Strawberry-
oh nice n(*≧▽≦*)n
thanks guys~!
Royston
Well, it's less annoying than the Nightcore version. I'll give it that.
Topic Starter
-Baby Strawberry-

Royston wrote:

Well, it's less annoying than the Nightcore version. I'll give it that.
thank you~!
you may wanna try Nightcore mode on this song, thats gonna be annoying hard lol
Topic Starter
-Baby Strawberry-
ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
Kurai

-Baby Strawberry- wrote:

ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
If you have something to change in your bubbled map, just go ahead and fix it, you can easily ask the XAT who bubbled it to do a quick recheck and then rebubble it.
Topic Starter
-Baby Strawberry-

Kurai wrote:

-Baby Strawberry- wrote:

ATTATION

im gonna change spin-osu spin-clear and spin-spin

so please let me know when XATs are going to do something :D thank you
If you have something to change in your bubbled map, just go ahead and fix it, you can easily ask the XAT who bubbled it to do a quick recheck and then rebubble it.
alright thanks :D
Aurele
Is it changed? If yes, PM Kurai for a rebubble since he popped it (:!

Hope to see this ranked soon c:
Topic Starter
-Baby Strawberry-

Gabe wrote:

Is it changed? If yes, PM Kurai for a rebubble since he popped it (:!

Hope to see this ranked soon c:
ok thank you :D
Kurai
If only a skin file has been changed, I guess I can rank, I wanted to rank it before I even popped it. No need to wait any longer!
Roxas
Congrats moe~ ♥
Stefan
Oh fml.. not this Song.. But nevermind, great Job -Baby Strawberry- :DD
Foreverends
恭喜rank >w<
[Luanny]
oh no, this song DDDDD:
anyways grats
Birdy
I remember this from my Dreamland Dub times, grats for rank finally.
Dark_Ai
oh omedeto :3
Hiyorin
grats on rank!
Scorpiour
恭喜啦=v=
Fabi
;)
Nessuka
I hear this too much IRL, makes my ears bleed.
Good map BTW. :P
Zare
I can't say I like overusing symmetry like this. At least the Insane lacks some creativity in my opinion.
It isn't really bad though, so congratz I guess.
Garven
Next time try to make your patterns longer. Right now with them being so short, and such a strong reliance on symmetry on the very center of the map, it makes all of your patterns very similar. They get stale really fast. You even had the advantage of overmapping everywhere. Try doing patterns for an entire musical phrase instead of portions of those phrases. Take that into consideration on your next map, I guess~
BrokenArrow
Can't see any reference
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