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incinerate - Purgatorium [Osu|Taiko]

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chaotic_iak


Too many to mod. I can't pass the last three diffs, but I failed much earlier in Riki so I decide to skip it.

Must fix, should fix, maybe fix. Good stuffs.

[Standard]
00:37:119 - Abuse of kiai fountain (count 1)
01:06:964 - Abuse of kiai fountain (count 2)

01:19:477 - Abuse of kiai fountain (count 3). 3 fountain abuses within 1 minute is too much isn't it?
01:59:269 (1,2) - 1.5-beat gaps. Well, I'm going to assume that this is Normal so I don't really mind that.

[Roxas' Advanced]
00:37:119 - Abuse of kiai fountain (count 1)
02:19:166 - Abuse of kiai fountain (count 2)
02:21:653 - Abuse of kiai fountain (count 3)

02:24:140 - Abuse of kiai fountain (count 4)
02:26:627 - Abuse of kiai fountain (count 5)
02:27:093 - Abuse of kiai fountain (count 6)
02:27:559 - Abuse of kiai fountain (count 7). 6 abuses in 10 seconds is not really good. I guess now you know; go edit the diffs that feel like abusing the fountain too much in too short time. Oh hey Rules General 11, but I'm not going to mark the Standard as "must fix". Just use common sense.

[Pie's Hyper]
02:13:881 (6) - I wouldn't be too surprised if people complain about this being unexpected. Well, unexpected number of repeats (expecting 1).

[Another]
01:25:694 (1) - Probably make the U better-shaped (as in having equal legs)?
01:32:533 (3) - Might be hidden by orange 4 and red 1.
02:26:627 (1,1,1) - I'd unstack them to make them better aesthetically (colors visible as objects as opposed to only approach circles).

[Riki]
Too much to mod. Probably later.

Hm...that I guess? Don't overuse kiai fountains. Even a single use of kiai fountain for the sake of fountain is already somewhat objectionable, much less Advanced's happy-go-fountain in the last 10 seconds. Well, good luck!
Topic Starter
RikiH_

chaotic_iak wrote:



Too many to mod. I can't pass the last three diffs, but I failed much earlier in Riki so I decide to skip it.

Must fix, should fix, maybe fix. Good stuffs.

[Standard]
00:37:119 - Abuse of kiai fountain (count 1)
01:06:964 - Abuse of kiai fountain (count 2)

01:19:477 - Abuse of kiai fountain (count 3). 3 fountain abuses within 1 minute is too much isn't it? I will remove them only if they are unrankable.
01:59:269 (1,2) - 1.5-beat gaps. Well, I'm going to assume that this is Normal so I don't really mind that. They follow the music D:


[Roxas' Advanced]
00:37:119 - Abuse of kiai fountain (count 1)
02:19:166 - Abuse of kiai fountain (count 2)
02:21:653 - Abuse of kiai fountain (count 3)

02:24:140 - Abuse of kiai fountain (count 4)
02:26:627 - Abuse of kiai fountain (count 5)
02:27:093 - Abuse of kiai fountain (count 6)
02:27:559 - Abuse of kiai fountain (count 7). 6 abuses in 10 seconds is not really good. I guess now you know; go edit the diffs that feel like abusing the fountain too much in too short time. Oh hey Rules General 11, but I'm not going to mark the Standard as "must fix". Just use common sense. I agree with you but Roxas said that he will fix only if a MAT/BAT says it.

[Pie's Hyper]
02:13:881 (6) - I wouldn't be too surprised if people complain about this being unexpected. Well, unexpected number of repeats (expecting 1).

[Another]
01:25:694 (1) - Probably make the U better-shaped (as in having equal legs)? Fixed
01:32:533 (3) - Might be hidden by orange 4 and red 1. Nah
02:26:627 (1,1,1) - I'd unstack them to make them better aesthetically (colors visible as objects as opposed to only approach circles). I like them stacked. I removed NCs anyways

[Riki]
Too much to mod. Probably later. ;_;

Hm...that I guess? Don't overuse kiai fountains. Even a single use of kiai fountain for the sake of fountain is already somewhat objectionable, much less Advanced's happy-go-fountain in the last 10 seconds. Well, good luck!
Thanks for modding /o/
Twice_old
You can delete .osb

[Standard]

00:19:710-(1) ds
00:37:041 cancel green line
02:16:679-(1) ds

[Roxas' Advanced]

AR-1 or 2

[Pie's Hyper]

00:46:912-(4) move to x336 y200

[Another]

00:39:451-(4) move to x220 y140
then (5) need to move

01:12:870-(3) move to x264 y224

T.T too hard for me :cry:
Topic Starter
RikiH_

Twice wrote:

You can delete .osb Done

[Standard]

00:19:710-(1) ds
00:37:041 cancel green line It's a fountain...
02:16:679-(1) ds

What is ds? D:

[Roxas' Advanced]

AR-1 or 2 -1

[Pie's Hyper]

00:46:912-(4) move to x336 y200 It's ok there

[Another]

00:39:451-(4) move to x220 y140 It has got a bad flow :<
then (5) need to move

01:12:870-(3) move to x264 y224 No, it's symmetrical :O

T.T too hard for me :cry:
Thank you :3
BeatofIke
Don't worry, I didn't forgot about this map. I'll mod it soon! :D
Topic Starter
RikiH_

BeatofIke wrote:

Don't worry, I didn't forgot about this map. I'll mod it soon! :D
You are alive, so. Don't worry LOL
BeatofIke
Mod 4 Mod Request!

General
-> No Source?
-> Reduce audio lead-in a little. It takes forever to start imo.

Standard
-> Very Good!

Roxa's Advanced
-> Kiai Time fountains XD!
-> That small spacing isn't my preference for an epic music like this.
-> Otherwise Good Enough!


Pie's Hyper
-> To be honest, this looks like an insane difficulty! Just saying!
00:40:539 (1,2,3,4,5) - Very arkward pattern! You first used a 1/8 stream slider followed by an unexpected huge spacing gap at 00:41:471 (4,5). O_O
00:45:824 (1,2,3,4) - Similar as above, arkward pattern. You could just simply use a 3-stream on sliders 1 and 2, to simplfy the pattern.
00:51:109 (6) - ^

Another
-> Drain Rate 5 is too low. Increase it!
01:25:694 (1) - Make this slider shape better! It looks very sloppyand distroted!

Riki
-> Drain Rate 5 is too low. Increase it!

Good luck!
Kuroneko-sHerald
[General]
Non so di preciso se sia consentito o meno, ma il taiko ha Combo Colour differenti dal resto delle altre diff.

[Standard]
01:39:373 (1) -
02:09:217 (1) -
02:11:704 (1) -
02:14:192 (1) -

Questi slider mi sembrano un po' legnosi rispetto al resto degli slider. Prova ad ammorbidirli un po'.

[Roxas' Advanced]
00:45:513 (4,5,1,2,3,4,1,2,3,4) - Siccome questa è la difficoltà più facile dopo la easy, ti suggerirei di semplificare questo pezzo.

[Pie's Hyper]
01:21:497 (4) - Please move 10 grid up (grid size 4)

[Another]
00:30:124 (3) - Arrotondalo un po'

[Riki]
00:09:762 (1,2,3,4,5,6,7,8) - Segui lo stesso schema in questo pattern. Ora il (2) sta all'inizio dell'(1), il (4) alla fine del (3) e così il (5) e il (6) come il (7) e l'(8), così fa un po' di confusione.

Che dire, hai scelto, la persona sbagliata :?
Con queste diff così toste non sono in grado di fare molto :|
Spiacente :(
Topic Starter
RikiH_

BeatofIke wrote:

Mod 4 Mod Request!

General
-> No Source? Maybe fixed lols
-> Reduce audio lead-in a little. It takes forever to start imo. Nah

Standard
-> Very Good! Thank you :3

Roxa's Advanced
-> Kiai Time fountains XD! Finally fixed lulz
-> That small spacing isn't my preference for an epic music like this. It's impossible to change it D:
-> Otherwise Good Enough!


Pie's Hyper
-> To be honest, this looks like an insane difficulty! Just saying!
00:40:539 (1,2,3,4,5) - Very arkward pattern! You first used a 1/8 stream slider followed by an unexpected huge spacing gap at 00:41:471 (4,5). O_O
00:45:824 (1,2,3,4) - Similar as above, arkward pattern. You could just simply use a 3-stream on sliders 1 and 2, to simplfy the pattern.
00:51:109 (6) - ^

Another
-> Drain Rate 5 is too low. Increase it! +1
01:25:694 (1) - Make this slider shape better! It looks very sloppyand distroted! Whops, fixed

Riki
-> Drain Rate 5 is too low. Increase it! Nope, there are long pauses and people die during them

Good luck!
Thanks :3
Topic Starter
RikiH_

Kuroneko-sHerald wrote:

[General]
Non so di preciso se sia consentito o meno, ma il taiko ha Combo Colour differenti dal resto delle altre diff. Penso che vada bene, nella taiko bisogna mettere le combo rosse e blu per non far confondere i modders

[Standard]
01:39:373 (1) -
02:09:217 (1) -
02:11:704 (1) -
02:14:192 (1) -

Questi slider mi sembrano un po' legnosi rispetto al resto degli slider. Prova ad ammorbidirli un po'. Fatto, prima facevano cagare xD

[Roxas' Advanced]
00:45:513 (4,5,1,2,3,4,1,2,3,4) - Siccome questa è la difficoltà più facile dopo la easy, ti suggerirei di semplificare questo pezzo. Il supremo Roxas ha deci so di non fixare

[Pie's Hyper]
01:21:497 (4) - Please move 10 grid up (grid size 4)

[Another]
00:30:124 (3) - Arrotondalo un po' Mi piace così

[Riki]
00:09:762 (1,2,3,4,5,6,7,8) - Segui lo stesso schema in questo pattern. Ora il (2) sta all'inizio dell'(1), il (4) alla fine del (3) e così il (5) e il (6) come il (7) e l'(8), così fa un po' di confusione. Mi piace xD

Che dire, hai scelto, la persona sbagliata :?
Con queste diff così toste non sono in grado di fare molto :|
Spiacente :(
Tranquillo, un po' mi hai aiutato e in ogni caso il tuo modding mi da un +1 :3
rrtyui
Not very fond of the rhythm... :o
Topic Starter
RikiH_

rrtyui wrote:

Not very fond of the rhythm... :o
It's difficult to map ç_ç I'll try to rank it in any case.
PandaRoflmao
Hi, here's my mod

Standard
02:16:679 you shouldn't put hidden sliders on easy/normal diffs

Riki
02:26:627 to 02:27:559 you should also make it more dynamic the end it's kinda boring

Another
02:26:627 the same that the riki diff
Topic Starter
RikiH_

PandaRoflmao wrote:

Hi, here's my mod

Standard
02:16:679 you shouldn't put hidden sliders on easy/normal diffs I think it's accettable, if anoher modder points this out I'll fix

Riki
02:26:627 to 02:27:559 you should also make it more dynamic the end it's kinda boring

Another
02:26:627 the same that the riki diff I love those staks :C
rrtyui
plz "BOF2011" "THE BMS OF FIGHTERS 2011 - Intersection of conflict -" "Black Funeral Group" add tag

http://manbow.nothing.sh/event/event.cg ... 2&event=74
Topic Starter
RikiH_

rrtyui wrote:

plz "BOF2011" "THE BMS OF FIGHTERS 2011 - Intersection of conflict -" "Black Funeral Group" add tag

http://manbow.nothing.sh/event/event.cg ... 2&event=74
Done, done, done.
Jenny
Offset 4780 appears better to me (-8 of current).

You got inconsistency in kiaitimes, please adjust this.


Standard:

  • 00:07:267 (3) - CTRL-G didn't work out perfectly here, adjust it so it has the exact same path as 1 (CTRL-H, then align the points so it is exactly the same path, then CTRL-H back)
    00:15:660 (2) - I'd place this on 58|207 to have more of an oval flow between 1-2-3
    00:18:458 (3) - the bow in-before the red tick is a bit clunchy, better use 2 sliderpoints (these could be placed at 379|190 and 381|235)
    00:19:702 (1) - you could make this curve more interesting if you place the sliderpoints (2nd + end) at 258|194 and 172|209 (also, why is the spacing here 1.2x all of a sudden?
    00:20:945 (3) - similar, 2nd sliderpoint to 260|66 will do
    00:38:044 (2) - feels better at 79|161 to me, as it continues 1's directional flow
    00:40:842 (2) - similar to previous examples the curve could be better; for this, place 2nd sliderpoint at 438|182 and end at 359|187
    00:41:774 (3) - putting this to 283|187 will continue 2's bow and give a better transition
    00:43:329 (2) - similar to the first thing mentioned, CTRL-G didn't work out as expected, mirror and align manually
    00:48:303 (3) - the blanket in the ending bow could be better, putting the first sliderpoint after the red one on 136|169 and the following on 183|198 will do
    00:53:277 (2) - i'd prefer if you used a new slidershape here that goes around 1, example below


    01:14:417 (3) - why is this 1.0x spacing while others are 1.1x?
    01:14:417 (3,5) - both of these could blanket 4 better
    01:24:443 (4) - not exactly symmetric
    01:25:686 (1) - that blanket around 2 could be better
    01:26:930 (1) - feels better if this spinner ends 1/2 later
    01:29:417 (1) - I suggest deleting the 2nd last sliderpoint and dragging the one after the red one to 169|79 as that will make the slider look smoother and more bowy
    01:34:391 (1) - 2nd last sliderpoint to 151|88 will make it feel more smooth and balanced
    01:39:365 (1) - add finish on start
    01:40:608 (2) - I don't know why this is spaced 1.5x; would suggest putting it to 185|216
    01:41:852 (1) - please just do a curve here, the red point and white point-combo appears to be kinda unnecessary and weird to me
    01:46:826 (1) - about this, I suggest adding a sliderpoint in-before the red one, at 78|237 and also moving the first after the red one to 135|271 - that will create more smooth bowy movement, image below (also, you might delete the new combo?)


    01:50:557 (2) - to me, the red point kind of messes this slider's flow up, try to use 3 white ones instead (my try below)


    01:53:044 (1) - as I do not like straight lines of objects, I suggest putting this to 152|355, also follows the curve of 1-2 better
    01:59:261 (1) - this curve is a bit meeh, not sure how to explain, it looks bad; put the second sliderpoint to 412|181, that'll do
    02:00:194 (2) - similar, put second sliderpoint to 352|118
    02:01:437 (2) - I'd like to see this one at 245|108 as that leads better into 3's curve and generates more of a flow
    02:01:748 (3,4) - same as for previous combo's 1,2 - reuse the fixed versions here
    02:04:235 (2,3) - both of these bows could be more balanced out, just put the sliderpoints more in the middle (as of heigth)
    02:14:184 (1,1) - you had 1.1x spacing in-between the sliders before, why are these stacked now?
    02:19:624 (2) - this curve feels a bit dull, move the 2nd point to 132|297 and the end to 72|281 for a better one
    02:22:111 (1) - similar, I don't like these kind of curves
Judgement: Pretty neat, also, epic big sliders - I like this, just polish the little stuff more out and keep an eye out for these little things as the CTRL-G bug.



Advanced:

  • 00:12:249 (1) - I don't like how this overlaps with previous 4
    00:14:736 (1) - not exactly symmetric; adjust the point that is on the X-axis and put it onto 75|192
    00:32:611 (4) - not symmetric again, please work out
    00:35:098 (5) - ^
    00:37:119 (1) - not sure how much this shape fits the sound you are following
    00:40:072 (2) - this'll look better at 49|171
    00:41:782 (3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this part is VERY hard for a normal/normal+ diff, I suggest you take a look at what you could make easier here; for example, the stacks are somewhat "breaking" the flow which will confuse newer players
    01:09:451 (1) - that cluster of red sliderpoints is not so pretty, why not just use one? it'd feel better
    01:11:938 (1,2) - not symmetric as they should be
    01:14:425 (1,3) - why do you use red points here, white ones will do
    01:23:673 (3) - that curve feels unbalanced and a bit ugly, place 2nd sliderpoint at 146|120 and end at 96|162 for a better one
    01:43:569 (3) - ^ just mirror that one and use it here again
    01:48:078 (1,2,3,4,1,2,3,4) - this is another very hard pattern for a normal-ish diff
    01:53:363 (4) - this should be at 335|52, leads better into 5 and has a smoother angle
Judgement: This diff is pretty nice though I think it is a tad too hard for a normal-ish diff, though I'd like to see this ranked.



Hyper:

  • 00:08:674 (6,7,8) - these sliders should start 1/2 earlier, right now they are awkward to click and hold because they start on red ticks
    00:14:736 (1) - that could blanket 2 better
    00:16:290 (1,2,3,4,5,6,1) - this pattern is very fast and somewhat confusing on AR7, also, very mean for a hard diff
    00:28:725 (1) - this could blanket 2's end better
    00:38:363 (1) - I'd welcome if this would blanket previous 1
    00:41:782 (1) - the finish hitsound at the end and the strong beat in the music make the player want to hit something there, so shorten by one tick and place a circle there?
    00:42:249 (2,3,4,5) - these are awkward to play as they start on red ticks, start 1/2 later and add a circle on 00:42:249, that'll be better
    00:43:648 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - these are very mean
    00:46:446 (3,4) - that jump is kinda unexpected, suggesting to put 4 in-between 3 and 1 instead of stacking it
    00:51:109 (6) - that should be 1/8 as previous ones at similar spots in the song, shouldn't it?
    00:52:041 (5,1) - the slider should start at where 5 is as there is a new soundpattern starting off
    00:52:508 - there should be a circle here
    00:53:207 - add circle because of piano
    00:54:218 (1,2) - swap NC
    01:03:233 (1) - not symmetric
    01:04:477 (2) - ^
    01:05:409 (3) - ^
    01:19:787 (1,2,3,4) - I find this pattern too wide for a hard/hyper diff, also, there should be a new combo starting at 4
    01:21:031 (1,2,3,4,5,6) - this is very fast and hard to play; too hard for a hard diff to me
    01:21:964 (1) - could blanket 2 better
    01:45:901 (1,2,3,4,5) - this is VERY mean because of the 90° angles here, I suggest using something more fluent as I myself hate to play such kind of object arrangements
    01:57:093 (1) - feels better if you start this 1/1 earlier
    02:00:513 (4) - this will be likely misshit as a 1/2 since 2 was spaced in a similar way and was a 1/2
Judgement: Nice and creative, yet still it'd feel better with AR8 and that is clearly a sign this is not a hard diff - again, the diff is too hard for what it says to me yet still very nice though having some little flaws; this whole set appears to be kinda interesting, good job on your maps!



Another:

  • 00:19:399 (2) - this one's a bit close to 1
    00:30:124 (3) - I don't like this slidershape as it is somewhat... meeh


    00:35:565 (6) - I'd CTRL-G this for a move oval flow within 5,6
    00:37:119 - the following part is hardly audible, please do something about this
    00:39:917 (1,2) - swap NC
    00:40:539 (1) - remove NC
    00:41:782 (1) - remove NC
    00:43:026 (7) - the whistles here do not fit imo
    00:45:513 (1,2,3,4,5,6,7,8) - same in this pattern, do something about the whistles as in, arrange them in another way
    00:47:067 (1) - that should be stacked on previous 1's point
    00:47:067 - again hardly audible, please change this
    00:51:109 (2) - I miss the 1/8 sliders as in Hyper here, please use them
    00:52:974 (7) - too much whistle in one slider
    00:55:461 (1,2,3) - too much whistles
    00:55:772 (1,2,3,4,5,6) - this part should be 1/3, I suggest using only circles here (!)
    00:56:705 (1) - remove NC
    01:01:368 (1) - remove NC
    01:06:342 (1) - remove NC
    01:16:290 (1) - remove NC
    01:31:912 (1) - this could blanket 2 better, please do that
    01:33:777 (3) - this sliderbow is a bit meeh, place the 2nd sliderpoint at 221|157
    01:34:088 (4) - similar, mirror the fixed version of 3 here
    01:42:249 - add circle and connect stream and tripplet
    01:44:891 - same, there is a piano sound here
    01:44:969 (4,5,6) - reshape these a bit so they lead into 7 from the left
    01:45:901 (2) - CTRL-G
    01:46:523 (4) - ^
    01:51:808 (1,2,3,4,5,6,7,8,1) - this bow is a bit ugly, redesign it please (without gridsnap on)
    01:53:363 (2) - should be 1/8 here
    01:54:684 (2,3,4) - nononononono, do not do this; shorten 1 by 1/4, then put 2 on the white tick, let it have 4 reverse arrows and so on but NEVER let a kickslider end on a white tick because the following one will have to be hit on a blue one which feels horribly off and unnatural (Himiko reference...)
    01:55:539 (1,2,3,4) - you could arrange these so they lead into each other; currently they feel a bit point-to-point-ish which is not too great of a flow
    01:59:425 (2,3,4,5) - not good, the sliders start on red ticks and thus feel bad to play
    02:00:824 (2,3) - remove these and add 1/3 circles from where 2 starts to where 4 is
    02:01:912 (1,2,3,4) - redtick sliders again, do not do this; better put a circle on the red one and then use 3 sliders - suggestion below


    02:04:399 (1,2,3,4) - redtick sliders are bad again; the first slider should start on where 13 is (which should be next 1 then, so NC there because of big white tick)
    02:05:798 (1,2) - similar as with an example before, replace these with breakless 1/3 circles
    02:06:886 (1,2) - redtick sliders are bad :<
    02:15:979 (1,2,3,4,5,6,7,8) - should be 1/3s here again
Judgement: Very very nice diff, but there are still flawy passages (redtick sliders, no 1/8 kicks where they should be, no 1/3s used where they should be) - you should fix these because this diff is great.



Heaven:

  • 00:15:047 (4,5) - I don't understand the redpoint-bow combo in these, is there a point for them?
    00:27:637 (3) - the last red point in this makes the slider look ugly; do something like a bow there instead
    00:41:161 (2) - why is there no 1/8 kickslider here? :<
    00:45:824 (5) - that should be 1/4 because of the piano
    00:46:135 - add circle
    00:46:212 - ^
    00:49:554 (7,1) - swap NC (also, 7's bow is clunchy and ugly, fix by setting 2nd sliderpoint to 244|52 and end to 143|109)
    00:51:731 (1) - remove NC?
    00:52:974 (1) - remove NC.
    00:53:751 (4) - I am sure this is at least partly overlapped by previous 3's hitburst and thus unrankable
    00:53:907 (1) - hard to see because of 2,3's hitbursts, thus probably unrankable aswell
    00:54:528 (1) - same
    00:56:005 (2,3,4,5,6,7,8,9,10) - this part should be 1/3
    00:56:705 (11) - new combo here since that is where the real 1/4s start
    01:00:435 (3) - I don't like this clunchy bow at the end, so move 2nd sliderpoint to 197|311
    01:23:207 (1,3) - not sure about these self-overlaps, you could do better on them tho
    01:40:616 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this shape is kind of uneven; have more steady angles between the single objects; turn gridsnap off - showing some solution below


    01:42:482 (9,10,11) - the slider should start at 9
    01:42:948 (12) - move 1/2 earlier in time as with change above
    01:43:725 (5) - this is where a sped up 1/2 slider should start (1.33x multiplier or smth)
    01:44:736 (2,3,4,5,6,7,8,9,10,11) - similar as with 01:40:616, you should make this move smooth and even the angles more out
    01:48:078 (1,2,3,4,5,6,7,8,9,10,11,12) - all of this should be 1/3
    01:49:010 (13) - New Combo as this is where the 1/4s start
    01:49:710 (2) - I am sure this is overlapped by previous stream's hitbursts and thus unrankable
    01:49:787 (3) - put this to 329|161; netpicky but it continues 1's flow better
    01:51:808 (1,2,3,4,5,6,7,8) - again, smooth this stream out
    01:54:684 (2,3,4,5,6,7,8,9,10,11) - ^
    01:59:425 (2,3,4,5) - I like how these sound, however, I am unsure whether they really play good as they start on red ticks
    02:00:824 - 02:01:368 - there should be 1/3s here
    02:01:912 (2,3,4,5) - similar as with 01:59:425
    02:03:622 (5,6,7,8,9,10,11,12,1) - smooth stream out
    02:04:399 (2,3,4,5) - again the sliderthing with the redticks
    02:05:798 - 02:06:031 - there should be 1/3 here
    02:06:886 (2,3,4,5) - sliders, red ticks, unsure, AAAAAAAAAAAAAAAH
    02:08:285 (2,3,4,5,6,7,8) - this should be 1/3s
    02:11:005 (1,2,3,4,5,6,7,8,9) - ^ + smooth out
    02:13:492 (1,2,3,4,5,6,7,8,9) - ^
    02:15:979 (1,2,3,4,5,6,7,8,9) - ^
Judgement: Fast, hard, a bit weird but wow. A bit more polishment as stated and this diff is a monster.


Holy sheet this mapset is good O-O
Roxas

Jenny wrote:

Advanced:

  • 00:12:249 (1) - I don't like how this overlaps with previous 4 Fixed
    00:14:736 (1) - not exactly symmetric; adjust the point that is on the X-axis and put it onto 75|192 Fixed
    00:32:611 (4) - not symmetric again, please work out Fixed
    00:35:098 (5) - ^ Fixed
    00:37:119 (1) - not sure how much this shape fits the sound you are following I think it's ok
    00:40:072 (2) - this'll look better at 49|171 Fixed
    00:41:782 (3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this part is VERY hard for a normal/normal+ diff, I suggest you take a look at what you could make easier here; for example, the stacks are somewhat "breaking" the flow which will confuse newer players Fixed
    01:09:451 (1) - that cluster of red sliderpoints is not so pretty, why not just use one? it'd feel better Fixed
    01:11:938 (1,2) - not symmetric as they should be Fixed
    01:14:425 (1,3) - why do you use red points here, white ones will do Not fixed
    01:23:673 (3) - that curve feels unbalanced and a bit ugly, place 2nd sliderpoint at 146|120 and end at 96|162 for a better one Fixed
    01:43:569 (3) - ^ just mirror that one and use it here again Fixed
    01:48:078 (1,2,3,4,1,2,3,4) - this is another very hard pattern for a normal-ish diff Fixed
    01:53:363 (4) - this should be at 335|52, leads better into 5 and has a smoother angle Fixed
Judgement: This diff is pretty nice though I think it is a tad too hard for a normal-ish diff, though I'd like to see this ranked. It's not a "Normal" but a "Advanced", so a Normal/Hard, so I mapped like a Normal+ Anyway thanks for mpd :3
Jenny
Revival New.mp3 Offset Check says: 2706
cirno-_old
General
I'd add a spinner at the very end. From 02:25:788 to 02:30:762

Hitsounds sounded really quite, maybe too quite? Hitsound placement sounded good to me though, so I decided to focus on other stuff.



Standard
It's good. I'd personally add a spinner at the end though.
I'm confused though. Is this supposed to be an easy or a normal? It feels like it's inbetween. If it is a Easy+ kind of diff, I'd make OD+AR at 4/5.

Roxas' Advanced
After playing this, I think Standard is inbetween a normal and easy diff, and advanced is inbetween normal and hard. Not exactly sure if that's what you want, but that's how it felt to me.
It's hard to mod for that reason. There are streams and jumps that are usually never in normal diffs, but it's fine in hard. But the diff settings are like the average normal diff.

01:54:545 (1,2,3,4,5) - Doesn't look as nice as the others
00:54:933 through 01:14:830 - Add soft hitsounds during this time?


Heaven
This diff was fun <3
00:43:664 (4) - No piano note here. I felt it was unnecessary
00:55:555 (2) - move 2 grid to the right


Pie's Hyper
Okay this is weird. I had the hardest time ingame with this. 85% accuracy and many misses. I got 97% accuracy on Another, this shouldn't be giving me these kind of problems. Some of the fast 1/8 or 1/4 reverse sliders were challenging to read when I had circles right after.

There were some parts like this ( 00:35:503 (2,3,4) ) That I didn't know if I was following the beat or the melody. Maybe I play insanes too often, no idea why I missed so much to tell the truth...

01:40:555 (2,3,4,5,6,7) - Tricky to read

01:21:125 (1,2,3,4,5,6) - This was difficult to read

01:47:550 - Very odd to have a break here. I'd have it somewhere else...

Another
I really enjoyed this! I think it's great, but could really use a spinner at the end.
Rotte
o.o/ M4M

[General]

Volume is too low,you can up 15%~25%


[Standard]

00:44:053 (2,4) - add clap
00:51:203 - clap


[Roxas' Advanced]

00:07:524 (6) - remove it
00:39:234 (2) - move to 00:39:389 (2) -
01:22:058 - Add a note and add clap
01:32:006 (4) - ^ ,if you do it ,add clap in 01:32:161 -
01:41:954 (4,1) - clap
01:51:902 - same as 01:22:058


[Pie's Hyper]


00:10:478 (2) - You can use ctrl+g to change orientation.
00:11:099 (4) - ^
00:13:897 (6) - I recommad you to use 2 circle in 00:13:897 - and 00:14:053 -
00:15:141 (4) - I recommad you to use 2 circle in 00:15:141 - and 00:15:296 -
00:41:410 - I don't think block in this place is a good idea
00:42:032 - ^
00:42:809 (1) - 1/8 slider
00:49:027 (6) - Add twice repeat in this
00:58:042 - Add a note in this
00:59:286 (4) - 1/16 and once repeat
01:01:151 (1) - once repeat
01:02:084 - Add a note in 416|116
01:03:016 - Add a note in 256|192
01:07:990 - Add a note
01:09:234 - 1/16 and once repeat
01:12:965 - Add a note
01:23:612 (1) - end up in 01:24:700 -
01:24:856 - create a spinner & end in 01:27:032 -
01:30:607 (4,5) - Change time
01:41:332 (7) - 2 grid right
01:42:265 (5) - 2 grid left
02:10:866 (1) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
02:11:799 (6) - reduce 2 times repeat
02:12:265 (1) - remove this
02:12:110 - 1/8 slider


[Another]


00:30:685 (3,4) - Overlap is not good.
00:40:944 (7) - Add once time repeat.
00:41:410 - Add a note.
01:18:949 (2) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
01:40:711 (11) - Using 1/8 slider is better.
01:42:654 (2,3,4) - spacing
01:48:172 (5,6,7,8,9) - This stream is not fit the music.
01:48:172 (5,6,7,8) - x0.6 ds
01:48:483 (9) - 1/8
01:54:078 (3,4) - 3 move to 01:54:389 -
01:54:389 (4) - 4 move to 01:54:078 -
02:00:296 (3) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
02:02:084 (12,1) - spacing
02:03:716 (1,2,3) - I'm not recomanded to use this rhythm,you can make a stream in this time?
02:05:581 (4) - rotate -30 and move to 252|292
02:08:923 (3) - I don't think this slider is a good idea ,you can in 02:09:001 - to make a stream.
02:25:011 (2) - 256|136
02:25:477 (3) - 456|336

[Heaven]

To be honest,00:30:063 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - in rhythm is same as in 00:25:089 (1,2,3,1,2,3,1,2,3,1) - I just recommand you that you are better making 00:30:063 same as 00:25:089 ,should be slow

00:53:379 (2,3,4) - 1/16 slider and once repeat.
00:53:690 (1,2,3,4,5,6,7) - Using stream
You can add a note in this
00:55:711 -
00:59:441 -
01:01:928 -
01:06:902 -
01:10:633 -
01:14:364 -
01:14:674 -

02:01:540 (10) - NC
02:13:975 (1,2,3,4) - remove
If you removed 1,2,3,4 in 02:13:975 -
02:13:975 - 1/16 and once repeat
02:14:286 (2) - 1/16 and once repeat

02:16:773 (8,1) - stream
02:24:545 (1,2,3) - I'm not recommand overlap in this place,however,jumping maybe a good choice

GL
:)
Roxas

cirno- wrote:

General
Roxas' Advanced
After playing this, I think Standard is inbetween a normal and easy diff, and advanced is inbetween normal and hard. Not exactly sure if that's what you want, but that's how it felt to me.
It's hard to mod for that reason. There are streams and jumps that are usually never in normal diffs, but it's fine in hard. But the diff settings are like the average normal diff. Advanced IS a diff between normal and hard lolol

01:54:545 (1,2,3,4,5) - Doesn't look as nice as the others Fixed
00:54:933 through 01:14:830 - Add soft hitsounds during this time? No

-[NYAN]- wrote:

[Roxas' Advanced]

00:07:524 (6) - remove it
00:39:234 (2) - move to 00:39:389 (2) -
01:22:058 - Add a note and add clap
01:32:006 (4) - ^ ,if you do it ,add clap in 01:32:161 -
01:41:954 (4,1) - clap
01:51:902 - same as 01:22:058

Didn't fix nothing LOL anyway I think you modded the map with old mp3 lel
Thanks everyone

http://puu.sh/1BbR5
Topic Starter
RikiH_
Fixed something and updated. I didn't add 1/16 sliders. Thank you guys!
wcx19911123
from my queue

[General]
I don't know how you add the kiai time, seems the kiai part is not the upsurge

[Standard]
00:31:307 (3,1) - the slider can blanket the circle much better
01:09:856 (1,2) - hope you can try to move them up a bit, they're nearly out of the screen
01:24:856 (1,1) - the slider is too far from the spinner, this is really too hard to play as an Easy diff now, need to fix this
02:16:462 (2,3,1) - the spacing is a bit large here, use 1.1x spacing plz
02:30:762 - I highly suggest use soft hitsound here, or the spinner end is too loud imo, doesn't fit the song well

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz
02:21:436 (5,6,1) - ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one

[Pie's Hyper]
00:10:167 (1,2) - this 2 sliders can blanket each other better imo
01:11:099 (4) - ctrl+g is better imo, the anti-jump between 01:10:167 (3,4) - doesn't fit the song well
01:34:027 - add a note here will fit the song better imo
02:09:001 (4) - the rhyme here is 1/3 not 1/4, must fix this wrong snap. and there's some same rhyme after this, also should be fixed
it's nearly an Insane diff imo

[Another]
00:50:892 (7) - I suggest remove some whistle on this sldier, sound kinda odd and doesn't fit the song imo (00:49:649 (4) - this one fit the song much better than it)
01:30:451 (3) - this slider is really hard to read where it start imo, change a direction, or change the combo color to make its color is different from 01:29:830 (1) - please
02:13:664 (6,1,2) - the rhyme is really odd to me, it should be 3/4 sldier+3/4 sldier+1/2 slider imo, to make the sldier start at heavy beat is better
02:30:762 - same as Standard here

[Heaven]
00:07:680 (1,2,3,4,5,6,7,8) - I suggest stack all the circles on slider end, or this pattern is kinda confusing to read
00:53:690 (1,2,3,4,5) - this sound be 1/3 beats
00:53:923 (2) - unsnapped slider end
00:54:079 (3) - ^

01:14:830 - need to add finish here, also it's better to volume up a bit here, it's not too quiet imo
02:06:203 (1,2,3,4) - also 1/3 beats here
02:09:001 (1,2,3) - ^, and please fix same patterns after this one
02:30:762 - same as Standard

[inaba's Taiko Oni]
00:39:142 (3) - unsnapped circle
00:49:091 (2) - ^


the map still need much more works now imo, the quality still has a huge room to be improved
anyway, good luck
Topic Starter
RikiH_

wcx19911123 wrote:

from my queue

[General]
I don't know how you add the kiai time, seems the kiai part is not the upsurge

[Standard]
00:31:307 (3,1) - the slider can blanket the circle much better
01:09:856 (1,2) - hope you can try to move them up a bit, they're nearly out of the screen
01:24:856 (1,1) - the slider is too far from the spinner, this is really too hard to play as an Easy diff now, need to fix this
02:16:462 (2,3,1) - the spacing is a bit large here, use 1.1x spacing plz
02:30:762 - I highly suggest use soft hitsound here, or the spinner end is too loud imo, doesn't fit the song well

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz
02:21:436 (5,6,1) - ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one

[Pie's Hyper]
00:10:167 (1,2) - this 2 sliders can blanket each other better imo
01:11:099 (4) - ctrl+g is better imo, the anti-jump between 01:10:167 (3,4) - doesn't fit the song well
01:34:027 - add a note here will fit the song better imo
02:09:001 (4) - the rhyme here is 1/3 not 1/4, must fix this wrong snap. and there's some same rhyme after this, also should be fixed
it's nearly an Insane diff imo

[Another]
00:50:892 (7) - I suggest remove some whistle on this sldier, sound kinda odd and doesn't fit the song imo (00:49:649 (4) - this one fit the song much better than it)
01:30:451 (3) - this slider is really hard to read where it start imo, change a direction, or change the combo color to make its color is different from 01:29:830 (1) - please
02:13:664 (6,1,2) - the rhyme is really odd to me, it should be 3/4 sldier+3/4 sldier+1/2 slider imo, to make the sldier start at heavy beat is better
02:30:762 - same as Standard here

[Heaven]
00:07:680 (1,2,3,4,5,6,7,8) - I suggest stack all the circles on slider end, or this pattern is kinda confusing to read
00:53:690 (1,2,3,4,5) - this sound be 1/3 beats
00:53:923 (2) - unsnapped slider end
00:54:079 (3) - ^

01:14:830 - need to add finish here, also it's better to volume up a bit here, it's not too quiet imo
02:06:203 (1,2,3,4) - also 1/3 beats here
02:09:001 (1,2,3) - ^, and please fix same patterns after this one
02:30:762 - same as Standard

[inaba's Taiko Oni]
00:39:142 (3) - unsnapped circle
00:49:091 (2) - ^


the map still need much more works now imo, the quality still has a huge room to be improved
anyway, good luck
Kiais are intentional and I won't change them, sorry!
About your modding: I fixed all but I think you made some mistakes because you told me to put 1/3 sliders where there already were 1/3 sliders. You also said that there were some unsnapped objects but there weren't any... I don't get it.
TMAstraf
Good map! The only one thing is: Kiai Time is a little bit often in the Map.
=)
Roxas

wcx19911123 wrote:

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please They're already 2 1/2 sliders what the hell... o.0
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice Not fixed, I like the reverse there
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo There aren't antijump
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders Done
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part I don't want to make all same patterns
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part Done
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo Lol no I've seen normal with some antijumps and some sv changing and this is perfectly readable
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz I don't agree... But done
02:21:436 (5,6,1) - ^ ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one It's a diff between normal and hard. It's an Advanced.
Riki: http://puu.sh/1G8N3
Kokatsu
Okay, let's do this.

Request taken from Loctav's and p3n's modding queue!

General


Inconsistency in Kiaitimes, go over that.
Unsnapped stuff:
Another:
02:13:897 (1) - Unsnapped sliderend.
02:14:208 (2) - Unsnapped sliderend.
Heaven:
00:53:923 (2) - Unsnapped sliderend.
00:54:079 (3) - Unsnapped sliderend.
I found 煉獄 being used in the title of the song often, so I translated it and found that the meaning of it is purgatory. I'm pretty sure that this is the original title, so please use it as the title and add purgatorium as the romanised version.
IMO, 45% vol. throughout the song fit better than switching between 45% and 30%.
Gridsnap made some weird-looking spacings, I'd like you to turn it off and keep the spacing consistent this way.

Standard


00:12:654 - from here, you use whistles on every 8th white line (00:14:830 (4) for example), and that doesn't fit at all. The claps are fine, but please remove the whistles.
00:20:115 (1,3) - why do you suddently break the mirrorpatterns? I would stick to it, so use the shape of (3) for (1) and flip it.
01:22:369 (4) - add clap on sliderend.
01:24:545 (2) - remove whistle.
01:24:856 (1,1) - IMO the gap between them is a bit huge for the easiest map, maybe reduce spinnerlength by 1/2?
01:43:508 (2) - to keep the hitsounding consistent, add whistles on start and end of the slider. You could also remove the clap from sliderend.
01:44:441 (3) - if you did the prev. thing, remove whistle here.

Advanced


00:12:654 (1) - replace clap on sliderend with whistle.
01:04:571 (5,1) - I would prefer (5) in the next combo, so add NC on (5) and remove it from (1)?
01:37:291 - the hitsounding was much better with claps, maybe change it?
02:18:949 (5,6) - they should stand on their own, so NC on (5). This also makes the rhythm easier to read.
02:21:436 (5,6) - ^
02:23:923 (5,6) - ^

Hyper


00:02:706 - you use a stable 2/4 clap pattern here, which usually is fine, but since the music goes in 3-note patterns, you should adapt the hitsoundpattern correspondingly, meaning you should use a clap every 3rd 1/2 note.
00:07:058 (7,8) - where are the whistles?
00:41:566 (1,2) - the spacing is weird for me, I would prefer either consistent spacing or a jump here (ctrl+g on (2)).
00:42:809 (1,2) - remove claps.
01:13:275 (3) - NC
01:23:301 (4,5) - I prefer them not hidden under the Hitburst of (2).

Another


00:02:706 - Same as in Hyper.
00:08:146 (2,4) - they should be curved in the other direction.
01:59:286 (5) - move to 01:58:845 and adjust spacing (it should still be snapped on 1/3 here)
02:03:949 (2,4) - ^
02:18:949 (1,2) - no. You can't just stack notes in the most thrilling part of the song. Use jumps instead.
02:21:436 (1,2,1) - ^
02:23:923 (1,2,1,2,3) - ^

Heaven


00:02:706 - Same as in Hyper.
00:25:555 (3) - remove clap from sliderend.
00:48:716 (1,2,3) - Please use a pattern where the sliders are more visible.
00:53:690 (1,2,3,4,5) - snap all on 1/3.
02:06:203 (1,2,3,4) - ^
02:09:001 (1,2,3,4) - ^
02:13:975 (1,2,3,4) - ^
02:19:260 (5,1) - again, don't use stacks here. Screenjumps fit much better.
02:21:747 (6,1) - ^
02:24:545 (1,2,3) - ^

Taiko Oni


02:17:084 - kiaiflashes are not allowed in Taiko
OD +1

00:39:156 (3,4,1) - no 1/8.
00:43:742 (1,2,3,4,1,2,1) - use a 1/3 pattern instead.
00:47:472 (1) - don
00:49:104 (2,3,4) - no 1/8.
00:54:001 (1,1,2,3,1,1,2,3) - this part is 1/3 again. delete one don and use kddkdd on 1/3. The last three kats are on 1/4 again.
00:54:933 - this kiai is just bad. It looks like you didn't want to map that part for whatever reason. You can use some nice 1/4 streams here, following the drum-like sound in the background. It would be such a waste for this awesome part of the song.
01:15:762 - 01:17:161 - add a spinner.
01:26:099 (1,2,3,4,1,1,2,1,1) - here it's 1/3 again. Use kddkddkddk.
01:36:047 (1,2,3,1,1,1,1,2,3,4,1,2,1) - 1/3 again.
01:45:996 (1,1,2,3,1,1,2,3,1,2,1,2,1) - ^
01:58:742 (2,3,1,2,1,2,1,2,1,2,1,2,1) - ^
02:01:229 (1,1,2,3,1,1,2,3,1) - ^
02:03:716 (2,1,2,3,1,1,2,3,1,1,2,3,1) - ^
02:06:203 (3,1,2,3,1,1,2,3,1) - ^
02:17:084 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - they all should be big.

To be honest, you gave away a lot of potential of that taiko.

Good luck.~
Breeze
[General]

  1. I think you should mark the difficulty spread in your creator's word since it's not displayed in diff name, as you see, [Heaven] suppose to be the hardest diff but star system doesn't seem say that
[Roxas' Advanced]

  1. 02:12:110 (1) - This slider looked a bit strange, I mean the head of tail part, that tiny curve played weird
[Heaven]

  1. 00:53:923 (2,3) - Those two slider must be snap wrong, they should be 1/3 snapped
  2. 01:02:084 (6) - (nazi)It's not totally stack under the end point of 01:01:151 (4)
  3. 01:20:814 (5) - I think this slider may confuse player, it's hidden by previous 01:19:882 (1), it would read as only one slider from 01:20:503 (4) to here, so maybe move this slider downward make its end not stack under the end of 01:20:503 (4) would be better?
[Another]

  1. 00:25:555 (3) - you wrong to put clap on the end of this slider? I think it should be a whistle
  2. 00:56:177 (2) - This finish seems no need
  3. 02:13:897 (1) - Unsnapped slider (end).
  4. 02:14:208 (2) - Unsnapped slider (end).
Topic Starter
RikiH_
Fixed.
Breeze: Why you didn't mod all diffs? D:
Breeze
It means I didn't see anything wrong in those diffs
Topic Starter
RikiH_

Breeze wrote:

It means I didn't see anything wrong in those diffs
Awesome, so what about giving me a bubble? ;_;

Edit: Ignore this ^
inaba-tan
Topic Starter
RikiH_
Updated, thank you inaba :3
Cancel
M4M!

Standard

It is good :D

01:17:395 / Change volume to 70%


Advanced

No further modding needed IMO.

(Sorry, I cannot mod hard-insanes like this.)

Good Luck!
Leorda
Hi there

[Normal]
* AR +1 or +2?


[Roxas' Advanced]
01:43:975 (3) - The tail slider is almost offscreen


[Heaven]
01:21:125 (1) - Add clap at head slider
01:21:747 (3) - ^


[Pie's Hyper]
* AR +2. Your current AR is slow


Sorry, you need more than 10 or 15 stars in order to bubble this map NVM, i'm bit blind. Call me when you done
Topic Starter
RikiH_

Leorda wrote:

Hi there

[Normal]
* AR +1 or +2? AR +1


[Roxas' Advanced]
01:43:975 (3) - The tail slider is almost offscreen Fixed


[Heaven]
01:21:125 (1) - Add clap at head slider
01:21:747 (3) - ^ Ops, I forgot them, fixed both


[Pie's Hyper]
* AR +2. Your current AR is slow Fixed


Sorry, you need more than 10 or 15 stars in order to bubble this map NVM, i'm bit blind. Call me when you done
Oh, thank you a lot :)
Leorda
Well, before bubble....

[Standard]
02:07:135 (1) - Not extend to 02:09:312? Like the next slider?
02:14:597 (1) - Extend to 02:16:151?


[Roxas' Advanced]
00:44:364 (1) - Why new combo?


[Heaven]
00:20:426 (2) - Why not stack with tail slider? Like 00:20:581 (3,4)?


[Pie's Hyper]
00:12:654 - Why this part is suddenly turn into normal samplesoft?
01:23:612 (1) - Why spinner? Shouldn't you replace this with another pattern?


[Another]
00:35:970 (1) - Why new combo?
00:53:379 (1) - ^


That's all
Topic Starter
RikiH_

Leorda wrote:

Well, before bubble....

[Standard]
02:07:135 (1) - Not extend to 02:09:312? Like the next slider?
02:14:597 (1) - Extend to 02:16:151?


[Roxas' Advanced]
00:44:364 (1) - Why new combo?


[Heaven]
00:20:426 (2) - Why not stack with tail slider? Like 00:20:581 (3,4)?


[Pie's Hyper]
00:12:654 - Why this part is suddenly turn into normal samplesoft?
01:23:612 (1) - Why spinner? Shouldn't you replace this with another pattern?


[Another]
00:35:970 (1) - Why new combo?
00:53:379 (1) - ^


That's all
Fixed all, now waiting for the bubble lol
Leorda
Looks good to me

Bubbled
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