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ClariS - Wake Up (TV Size)

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Total Posts
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Topic Starter
Moway
This beatmap was submitted using in-game submission on Monday, July 23, 2012 at 2:44:14 PM

Artist: ClariS
Title: Wake Up (TV Size)
Source: Moyashimon Returns
Tags: Tales of Agriculture
BPM: 132
Filesize: 18651kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.04 stars, 66 notes)
  2. Hard (4.91 stars, 251 notes)
  3. Normal (3.86 stars, 43 notes)
Download: ClariS - Wake Up (TV Size)
Download: ClariS - Wake Up (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Microorganisms~


Progress

Easy: Remapping
Normal: Remapping
Hard: Awaiting mod
congaan
BPM
Normal:132.003
Hard:132.000

You should fix one, and don't forget Resnap All Notes form Timing :D
Kuma-san
BackGround must be 1024x768 or 800x600.you have 1365x768 FIX IT
You SHOULD delete audio from your video file
MP3 Must be 192 kbps. You have 320 kbps. FIX IT
[Hard]
00:35:916 (6,7) - Spacing must be not highter then 2.fix it

Gl with map.Its rly not bad
Topic Starter
Moway

Kuma-san wrote:

BackGround must be 1024x768 or 800x600.you have 1365x768 FIX IT
You SHOULD delete audio from your video file
MP3 Must be 192 kbps. You have 320 kbps. FIX IT
[Hard]
00:35:916 (6,7) - Spacing must be not highter then 2.fix it

Gl with map.Its rly not bad
Thanks for the help. All of these things should be fixed now.
dawnbreeze_old
from #modreqs

[GENERAL]
- Close letterbox during break
- Your inherited points are unsnapped
- What about increasing hitsound volume?

[NORMAL]
- Overall difficulty +1/+2?

[HARD]
- Beat snap divisor 1/6? Cause you are not using that perfectly, I recommend you to use 1/4.
- 00:35:937 Spacing..?
- 00:36:505 Remove this beat?

[COMMENT]
- Nice song.
- Have a nice day~
Topic Starter
Moway

dawnbreeze wrote:

from #modreqs

[GENERAL]
- Close letterbox during break
- Your inherited points are unsnapped
- What about increasing hitsound volume?

[NORMAL]
- Overall difficulty +1/+2?

[HARD]
- Beat snap divisor 1/6? Cause you are not using that perfectly, I recommend you to use 1/4.
- 00:35:937 Spacing..?
- 00:36:505 Remove this beat?

[COMMENT]
- Nice song.
- Have a nice day~
Hi!

I'm still working on smoothing out the volumes completely, so those will be worked through. Definitely need to crank up the difficulty for the Normal map, so that is done. The beat snap divisor wasn't supposed to be on 1/6, so that is fixed. Changed that one beat on the Hard map to distance snap, so should look better. I think the beat on 00:36:505 is okay, to me it feels right to have it there. If there's more dissenting opinion then I"ll look at it again.

Thanks for your modding!
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
[Hard]
00:01:846 (4) - add circle after this
00:40:255 (1) - ^
01:22:982 (4,1,2,3) -

Good luck!
Topic Starter
Moway

EvilElvis wrote:

Hello from E.E's modding queue!
[Hard]
00:01:846 (4) - add circle after this Fixed
00:40:255 (1) - ^ I think the way it is fits the music a bit better
01:22:982 (4,1,2,3) - Fixed

Good luck!
Thanks!
h-728
I can't open this song file for some reason...
could you full submit again for me?

edit:
thank you for resubmission but it seems not to go well...
but it looks that others can download this map, so it maybe my problem..orz
Topic Starter
Moway

h-728 wrote:

I can't open this song file for some reason...
could you full submit again for me?
Resubmitted, if it still doesn't work then let me know.
meiikyuu

feel free to ignore anything you don't like~

General
  1. lol i strongly suggest having another difficulty (an easy or insane..or both)
  2. first green inherited point looks unsnapped..?
Normal
  1. 00:01:164 (2,3,4) - these would sound better with whistles instead of finishes
  2. 00:27:528 (1) - remove new combo, not necessary
  3. 00:56:619 (4) - extend this to next white tick
  4. 01:01:846 (5) - place on 01:01:619 - instead?
Hard
  1. 00:21:391 (8) - try adding a whistle at the beginning of slider
  2. 00:29:573 (1,2) - move these two notes 1 grid up (to blanket 10 more neatly)
  3. 00:34:118 (1,2) - add whistles
  4. 00:52:528 (8) - add whistle at beginning of slider
  5. 00:53:437 (4) - ^
  6. 01:04:346 (2) - ctrl+ r might play better
  7. 01:06:619 (1) - remove new combo
  8. 01:10:255 (1) - ^
nice song, and this map has potential xD good luck :)
Topic Starter
Moway

meiikyuu wrote:


feel free to ignore anything you don't like~

General
  1. lol i strongly suggest having another difficulty (an easy or insane..or both I agree! Moving this to WIP)
  2. first green inherited point looks unsnapped..?fixed
Normal
  1. 00:01:164 (2,3,4) - these would sound better with whistles instead of finishes fixed
  2. 00:27:528 (1) - remove new combo, not necessary fixed
  3. 00:56:619 (4) - extend this to next white tick fixed
  4. 01:01:846 (5) - place on 01:01:619 - instead? good choice, fixed
Hard
  1. 00:21:391 (8) - try adding a whistle at the beginning of slider
  2. 00:29:573 (1,2) - move these two notes 1 grid up (to blanket 10 more neatly) fixed
  3. 00:34:118 (1,2) - add whistles fixed
  4. 00:52:528 (8) - add whistle at beginning of slider
  5. 00:53:437 (4) - ^
  6. 01:04:346 (2) - ctrl+ r might play better fixed
  7. 01:06:619 (1) - remove new combo fixed
  8. 01:10:255 (1) - ^ fixed
nice song, and this map has potential xD good luck :)
Good suggestions! I think I will create an Easy difficulty, I don't think i can make it much harder without overmapping. Thanks for the mod!
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
if you don't use SB, I suggest delete osb file.

[Normal]
01:01:619 (5,1) - too short distance.
01:25:482 (4) - finish=01:25:937
01:26:391 - add note

[Hard]
00:10:028 (8) - NC?
00:57:300 (4) - unvisual with 00:56:391 (4) -
00:59:687 (3) - 3 grid up and 1 grid left
01:24:573 - add circle?

nice map!
Good luck!!
Topic Starter
Moway

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]
if you don't use SB, I suggest delete osb file.

[Normal]
01:01:619 (5,1) - too short distance. fixed
01:25:482 (4) - finish=01:25:937 added a whistle, I think a finish there doesn't really fit
01:26:391 - add note fixed

[Hard]
00:10:028 (8) - NC? fixed
00:57:300 (4) - unvisual with 00:56:391 (4) - moved 00:56:391 to stack
00:59:687 (3) - 3 grid up and 1 grid left fixed
01:24:573 - add circle? fixed

nice map!
Good luck!!
Thanks for your mod!
HakuNoKaemi
Uhm,
I have problem extracting the pack in the classic way, because of the strange name of the video:
change the name of the video to some other and I'll continue modding the map

no kudosu for this post
Topic Starter
Moway

HakuNoKaemi wrote:

Uhm,
I have problem extracting the pack in the classic way, because of the strange name of the video:
change the name of the video to some other and I'll continue modding the map

no kudosu for this post
Ok should be fixed. Let me know if there is still a problem.
Lami
from #modreq....

[General]

*Change Kiaii time in Normal diff and Hard diff
=> 00:51:164 ~ 01:20:255 (like Easy diff)

*Set Audio Lead-In to 2000ms in all diff

[Easy]

00:23:891 (1) - remove NC

[Normal]

00:13:437 (4) - http://puu.sh/Ko33 and placed near 00:12:755 (3) -
00:21:391 (6) - 1/4 repeat slider is not good in normal diff
01:19:800 - unsnapped timing point

[Hard]

00:16:391 (5) - imo, it's ugly slider, how about change it?
00:22:073 (10) - unn... suddenly jump
00:38:209 (6,7) - increased distance snap
00:59:346 (1) - x140 y304
01:12:300 (4,5,1) - long jump..
01:13:209 (2) - x160 y196

:)
Topic Starter
Moway

intoon wrote:

from #modreq....

[General]

*Change Kiaii time in Normal diff and Hard diff
=> 00:51:164 ~ 01:20:255 (like Easy diff) fixed

*Set Audio Lead-In to 2000ms in all diff fixed

[Easy]

00:23:891 (1) - remove NC fixed

[Normal]

00:13:437 (4) - http://puu.sh/Ko33 and placed near 00:12:755 (3) - makes it a bit too crowded for my liking
00:21:391 (6) - 1/4 repeat slider is not good in normal diff AiMod says that it is okay, if someone else says to change then I will
01:19:800 - unsnapped timing point fixed

[Hard]

00:16:391 (5) - imo, it's ugly slider, how about change it? changed to a normal curve
00:22:073 (10) - unn... suddenly jump I think this jump is okay
00:38:209 (6,7) - increased distance snap fixed
00:59:346 (1) - x140 y304 not exactly, but I did move that beat
01:12:300 (4,5,1) - long jump.. I left (4,5) and moved 1
01:13:209 (2) - x160 y196 I like the way it plays as it is

:)
Thanks for your mod!
HakuNoKaemi
[General]
  1. +10ms in the offset you can just select all lines from here and move all the offsets by 10 (see the "Move selected offsets by:"? change the 0 under with a 10 and click Move) and Timing>Resnap all notes after.
[Easy]
  1. [Rhythm]
    1. 00:02:083 (2) - You don't need this note. it plays better if you delete this and maybe stack 00:00:265 (1) - on 00:03:901 (1) - ( position; x36 y128 (not x40 y132, aka completely stacked)
    2. 00:07:538 (1,2,1,2) - seems better playing if you follow voice better
    3. 00:11:174 (1,2) - follow better voice like this
    4. 00:14:810 (1,2,3,4,5,1) - try this, to follow better voice
      SPOILER
      [img]00:14:810%20(1,2,3,4,5,1)%20-[/img]
    5. and so, there are a lot of non-used red ticks. Your use of slider do say that you're trying to follow voice, but you "standardised" all red tick to white and made the map to not play good. I would continue without end to "suggest" patterns for all the maps, but you won't learn by your mistakes. (Even some "wrongly" famous mappers, MATs and BATs create Easies and Normals like that)
[Normal]
  1. There are a LOT of forcefully deleted notes and white ticks, that make the normal "not-so-intuitive"... especially at the start and in some other parts, you can have this example:
    Normal with no jumped notes
  2. Remember this isn't valid for all the map, but especially for low-density parts and "star-reducing parts"(this was the easier diff in the mapset, right?). I would have made a long list, but I really should be studying, so this should suffice. (Even some "wrongly" famous mappers, MATs and BATs create Easies and Normals like that)
[Hard]
  1. [Rhythm]
    1. Some triplets aren't really following music
      1. 01:00:265 (1,2,3,4,5,6) - It's the other way (in the sense of a hit - triplet - hit instead of triplet-triplet)

        01:06:969 (2) - There actually is a bass note in 01:06:515 (x) and 01:07:424 (x) but not there.
  2. [Graphic]
    1. 00:02:765 (6,7) - doesn't play well as a stack, because there actually is the same "movement" in music as 00:02:538 (5,6), where you used a jump. You can create a diamond, for example
    2. 00:06:856 (5,6,7,1) - Seems to play better if you stack (5) and (6) instead of stacking (7) and (1). You can try to make a triangle with (5),(6,7) and (1) too
    3. 00:11:174 (1,2,3,4,5,6) - try to avoid concentrating objects around the same spots and using linear patterns too much
    4. 00:17:765 (1) - You tried doing this? it look less cramped and better
    5. 00:19:583 (3,4,5,6) - A less radical (5) ? this is an easy tech to create S sliders
the Hard was Nice but most of the Normal and Easy did play bad.

And I know I'm one of the few who care about easier difficulties the same as harder.

I'll recheck this on the next round. ( It'll take something like from 1 weeks to 2 months )

If you need an Insane, I can make it u,u
Topic Starter
Moway

HakuNoKaemi wrote:

[General]
  1. +10ms in the offset you can just select all lines from here and move all the offsets by 10 (see the "Move selected offsets by:"? change the 0 under with a 10 and click Move) and Timing>Resnap all notes after.
[Easy]
  1. [Rhythm]
    1. 00:02:083 (2) - You don't need this note. it plays better if you delete this and maybe stack 00:00:265 (1) - on 00:03:901 (1) - ( position; x36 y128 (not x40 y132, aka completely stacked)
    2. 00:07:538 (1,2,1,2) - seems better playing if you follow voice better
    3. 00:11:174 (1,2) - follow better voice like this
    4. 00:14:810 (1,2,3,4,5,1) - try this, to follow better voice
      SPOILER
      [img]00:14:810%20(1,2,3,4,5,1)%20-[/img]
    5. and so, there are a lot of non-used red ticks. Your use of slider do say that you're trying to follow voice, but you "standardised" all red tick to white and made the map to not play good. I would continue without end to "suggest" patterns for all the maps, but you won't learn by your mistakes. (Even some "wrongly" famous mappers, MATs and BATs create Easies and Normals like that)
[Normal]
  1. There are a LOT of forcefully deleted notes and white ticks, that make the normal "not-so-intuitive"... especially at the start and in some other parts, you can have this example:
    Normal with no jumped notes
  2. Remember this isn't valid for all the map, but especially for low-density parts and "star-reducing parts"(this was the easier diff in the mapset, right?). I would have made a long list, but I really should be studying, so this should suffice. (Even some "wrongly" famous mappers, MATs and BATs create Easies and Normals like that)
[Hard]
  1. [Rhythm]
    1. Some triplets aren't really following music
      1. 01:00:265 (1,2,3,4,5,6) - It's the other way (in the sense of a hit - triplet - hit instead of triplet-triplet)

        01:06:969 (2) - There actually is a bass note in 01:06:515 (x) and 01:07:424 (x) but not there.
  2. [Graphic]
    1. 00:02:765 (6,7) - doesn't play well as a stack, because there actually is the same "movement" in music as 00:02:538 (5,6), where you used a jump. You can create a diamond, for example
    2. 00:06:856 (5,6,7,1) - Seems to play better if you stack (5) and (6) instead of stacking (7) and (1). You can try to make a triangle with (5),(6,7) and (1) too
    3. 00:11:174 (1,2,3,4,5,6) - try to avoid concentrating objects around the same spots and using linear patterns too much
    4. 00:17:765 (1) - You tried doing this? it look less cramped and better
    5. 00:19:583 (3,4,5,6) - A less radical (5) ? this is an easy tech to create S sliders
the Hard was Nice but most of the Normal and Easy did play bad.

And I know I'm one of the few who care about easier difficulties the same as harder.

I'll recheck this on the next round. ( It'll take something like from 1 weeks to 2 months )

If you need an Insane, I can make it u,u

Thanks for your mod. I fixed the offset and most of the things in Hard. From your comments, I think it would be good for me to just do an overall redo of both Easy and Normal, so that's what I'm going to do. Moving this back to WIP.
HakuNoKaemi
the Normal possibly suffered the fact you reduced it to be the easiest one in the start and the easy, because you tried making something too easy
Topic Starter
Moway
I agree, I'm going to map them following AiMod rules and just ignore the stars so that I don't undermap.
HakuNoKaemi
you can ignore AIMod especially for after-spinners notes, usually 1 Stanza is enough for normals in every song (so you can put notes even half stanza after)
You can check my Normals/Easies as examples, or even other mappers/your favourite mappers easies/normal to study them.
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