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Zektbach - Apocalypse ~dirge of swans~

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elroyboy
Oh Crap.
Natsume
the best map I ever seen
GreyWarrior
Hello, from #modreqs ;P

[Beginner]

01:20:793 (2) - Make this reverse and finish on 01:21:499 http://osu.ppy.sh/ss/416212
01:23:264 - Add a note
01:36:322 - Rhythm suggestion http://osu.ppy.sh/ss/416213, i think it sounds better
01:45:852 (2,3) - This stack may confuse beginners

[Normal]

00:05:970 - Remove NC
00:55:734 - Better if u put something, a slider i guess

[Hyper]

It looks good

[Another]

00:14:087 - Add a note
00:35:793 - ^
01:47:175 - Add a NC
01:47:617 - Remove NC



That's all and good luck with ranking 8-)
Vass_Bass
Sorry, but no changes in Normal
Thx for modding
Tony
BEAMZ ASKED ME FOR MOD SO I RESPONDED OKAY!!! :3

[General]
Crop that bg :< Does it even relate to the song? XD
Disable Countdown in all diffs xD ( :D and maybe the letterbox during breaks :S )

[Beginner]
Maybe HP and OD 2?
00:17:264 (1) - stack this properly with the end of 00:15:146 (2) -
00:30:675 (5) - for a better flow I would move this up like here osu.ppy.sh/ss/426160 . I think you got the idea :P
00:41:264 (2) - I don't like this at all, weird flow~ maybe add a repeat on the previous slider and add a circle here 00:41:970 - ?
01:00:322 (2) - just unstack it and stack 01:01:028 (3) - this there . something like this would play better imo osu.ppy.sh/ss/426164

[Normal]
Maybe HP and OD 3?
00:22:205 (4) - unstack it, for some reason it made me click earlier. Because I hear the beat on the song 1/2 earlier
00:37:734 (2) - unstack this. the flow isn't great. maybe add a reverse on the previous slider?
01:51:499 (3) - stack this properly with the end of the previous slider :3

[Hyper]
AR7 way better imo
00:40:381 (2) - move the second way point 2 grids left and the forth way point 2 grids right. osu.ppy.sh/ss/426221 Doesn't it look better?

[Another]
AR8 works better. AR9 just makes it weird to play, not hard imo xD
00:32:793 (1,2,3,4,5,6,7,8) - y u stack? D: let's add some movement to the stream :3
01:09:322 - I hear 1/6 rhythm~
01:12:146 - ^
01:23:970 (1,2,3,4,5,6,1) -unstack them~ let's add some movement~
01:54:675 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^

Great song. Great maps! Great mappers~ Good luck :3
Reiji-RJ
Didn't see mods, all no.
Fixed Tony's mod Thank you!
Niva
My (long time ago) promised mod xD

Sorry IceBeam, actually amongst all of your pending maps this is what I favorited the most (:

[General]

-> Current Preview Time is usable, but... I prefer PreviewTime:96234 orz, epic part :3
-> Just a personal thought though... Your first note starts around ~300ms, reduce lead-in time to 1500ms?
-> Add "jun wakita wac yuu tokiwa" to tags xD

[Beginner]

  1. 00:05:970 (1) - Put in ~y:232, regardless of the spacing? (yep, it'll break spacing consistency but it's not hard to catch at all, plus the diagonal flow with previous (2)'s end is much better than horizontal flow~)
  2. 00:06:058 (1) - Hmm, idk, based on the trumpet's sound a gradual volume decrease may work here imo (:
  3. 00:26:440 (2) - (optional) Curve this slightly to the left flows better to (3) imo~
  4. 00:27:851 (3,1) - Why no manual stacking here orz ._.
  5. 00:29:264 (3,4,5) - (optional) Hmm, no need to force a perfect triangle I think, I prefer do a triangle with using the space above like this:
  6. 00:31:381 (1) - Whistle here sounds dramatic, really >_<
  7. 00:45:499 (1,3) - It won't hurt to make these two connected with ~1.0x spacing for a beautiful continuous flow, really (you can also curve (3) more if you want to balance the flow with your next (4)) :
  8. 00:48:322 (1,2) - Just my personal thoughts here, I prefer tilted slider waves like this:
    272,51,48322,6,0,B|206:56|203:23|137:29,2,135,0|0|8
    355,85,49734,2,0,B|420:90|423:57|489:63,2,135,0|0|8
  9. 01:02:440 (1) - Minor stuff, put in ~x:215 y:345 to balance the previous angle?
  10. 01:08:087 (1) - Eh... Missing finish here o.o
  11. 01:23:617 (2) - Remove the repeat and use a circle before the break? (rather than repeating slider a circle emphasizes that short kiai MUCH better :3)
  12. 01:37:734 (3,4) - Uhm, supposed to be slider first than circle I think? (the vocals on 01:38:440 orz ._.)
  13. 01:46:205 (3) - (optional) I prefer if this is rotated by ~-6 - -10° selection centre, the tilt makes the flow cuter imo xD
[Normal]

  1. 00:06:058 (1) - Same as Beginner, gradual volume decrease may work here because of the trumpet sound~
  2. 00:19:734 (5) - Minor stuff, put this in ~x:109 y:312 and the following (1) in ~x:187 y:366? (it'll look less forced imo >_<)
  3. 00:24:322 (3,4) - Uhm, I prefer manual stacking like this >_< - also, N:C1 clap fits very much with (4)'s start~
  4. 00:27:852 (4) - Same as above about N:C1 clap
  5. 00:31:381 (1) - Same as Beginner, whistle will make the spinner end sounds dramatic imo (:
  6. 00:34:205 (1) - Uhm, nothing wrong actually, just an improvement to the blanket:
    48,76,34205,6,0,B|104:56|132:116|132:116|116:158|127:212|181:235,1,240,4|0
  7. 00:37:028 (1,2) - Is it intentional to put clap on (2)? Should be on (1)'s end instead imo...
  8. 00:51:146 (1) - (optional) I prefer to continue with the slider's antagonistic direction here though:
  9. 00:56:793 (1,2) - Hmm, I do get your point here, but please manual-stack them by moving (2) more to the bottom-right, so (1) will be stacked properly to (3) in play mode~
  10. 01:02:440 (1) - (optional) I prefer something moving here, it plays better before the break imo (you can stack it to 00:59:793 (2))
  11. 01:09:322 (2,3,2,3) - Hmm, this is just my idea, but perhaps CTRL+R both (2,3)? Both will create a small jump to (4), thus delivers more power for the song (:
  12. 01:23:617 (3) - Manual-stack in ~x:131 y:186 instead? Looks fancier than plain vertical imo...
  13. 01:38:087 (4,5,1) - No need to force them in a straight line imo, an arc like this flows fancier I think xD
  14. 01:53:264 (1,2,3) - For a better pentagon on the ending, move
    1. (1) to ~x:427 y:186,
    2. (2) to ~x:234 y:114, and
    3. (3) to ~x:152 y:163 (:
[Hyper]

  1. 00:00:323 (1,2,3,4) - orz, for the beginning it's too plain imo >_< - I prefer accelerated spacing like this, flows really cute especially on autoplay :3 :3
  2. 00:03:146 (1,2,3,4) - Adjust this also (copy-paste from above) if you do previous suggestion xD
  3. 00:06:058 (1) - Same as previous diffs, perhaps try gradual volume decrease here?
  4. 00:12:675 (2) - Move the N inherit section to slider's end or 1/4 after instead? (uhm, that sliderslide... idk if it's intentional, but sounds quite weird ._.) - also applies to the next sliderslides though...
  5. 00:19:205 (5) - Minor stuff, curve downward instead so your next (1) will carry this slider's flow?
  6. 00:30:499 (4,1) - Just my crazy suggestion orz
  7. 00:40:381 (2) - (optional) For me the bezier waypoint's placement is kinda forced, I'd move the bezier waypoints further from center to let it flow naturally:
    182,95,40381,2,0,B|219:74|256:92|256:92|296:74|328:96,1,154.000004699707
  8. 00:50:617 (7) - Stack this to your next (2)'s end instead perhaps? xD
  9. 01:02:440 (1) - Hmm, stack to 01:01:028 (1) instead? (I can see you're aiming for symmetry here though... Continuing the symmetry before the break looks better imo :3)
  10. 01:13:028 (4) - I recommend to add whistle on slider's start also, because slider's start is the main point of the instrument I think~
  11. 01:25:028 (1) - (optional) A small jump works really well here (I'd put this around ~x:28 y:125)
  12. 01:44:440 (8) - Uhm, idk if you think this will be too hard for Hyper but... I really prefer a triangle jump like this xD
  13. 01:54:499 (4) - Move it somewhat lower (~x:369 y:324)? The arc formed will give a cuter impression towards the ending imo (:
[Another]

-> In my eyes some parts are better with AR8 though ._.

  1. 00:02:440 (5,5) - Uhm, add whistle to both (5), as the hitsounds you did on Hyper?
  2. 00:06:058 (1) - Same as previous diffs, perhaps try gradual volume decrease here?
  3. 00:16:911 (6,7,1) - Put a bit further (~x:401 y:123) to make this shows correctly in play mode, due to stacking's nature?
  4. 00:19:205 (5) - Minor stuff, but I'd put the endpoint a bit more to the left (~x:122 y:144) to dramatize the last arc~
  5. 00:32:617 (5) - Hmm, rather than placing it in the center I prefer to continue the jump like this though:
  6. 00:36:675 (12) - (optional) Uhm, I'd slightly curve this upward instead because of your next (2,3,4)'s direction >_<
  7. 00:47:793 (8,9,10,1,2,3,4) - Here, perhaps try to make these continuous like this? xD
  8. 00:52:028 (6) - I prefer to manual-stack this on ~x:230 y:90 though, will be more intuitive imo...
  9. 01:02:440 (1) - (optional) Put in the far-bottom instead (~x:256 y:368) to deliver more power before the break?
  10. 01:13:028 (3) - Same as Hyper, I recommend to add whistle here because this should be the pressure point of all whistles imo...
  11. 01:24:675 (5) - Not a must, but if you're following the vocals previously a whistle here doesn't sound bad though~ (yep, the vocals are distinctive enough)
  12. 01:41:617 (9) - (optional) Again about triangle jump, move this to ~x:354 y:61 for a triangle jump like I suggested on Hyper?
  13. 01:41:970 (1,2,3) - orz, why don't you manual-stack (2) like this instead? It'll give a continuous flow with (3), and it gets a better feeling instead of manual-stacking it to the bottom-left imo xD
  14. 01:48:146 (3) - For me, stacking this to (17) instead of (1) looks less forced in play mode though...
  15. 01:52:205 (2,3,4) - Rather than curving all three upward, try to curve (3,4) slightly downward instead - gives a gorgeous flow imo (:
Zektbach songs are so epic o.o...
Good luck IceBeam, and good luck for your other maps too~
Topic Starter
IceBeam
thanks Tony and Niva!
discussed fixes in-game

I need moar mods :?
ryuu
нян-нян.
предвижу короткий мод.
ведь это сборище про-мапперов.

[General]

.mp3 192kb/s
а да. ещё. как-то..как-то.
мапсет. бегиннер, нормал, хупер и ановер. вычеркните лишнее, называется.
обычно в этой версии вместо нормала идёт стандарт о.о

[Beginner]

00:39:852 (1) - вот этот слайдер я бы закгнула как-нибудь. (потому что не люблю именно такую форму. когда одна часть обводит, а другая прямая) а. да. я именно про верхнюю имею ввиду часть :о

[Normal]

00:18:675 (3,4) - поднять на 257, 109? (без гридснапа). чтобы обводка была
00:37:028 (1) - сделать с таким же наклоном, как и слайдер выше? там на одну клеточку ниже надо.
00:45:499 (1) - ну так и хочется же обвести (3)! http://puu.sh/13MGw
00:51:146 (1,2) - сделать одинаковыми? ну в плане. ну ты поняла.
01:22:911 (2) - некрасиво же. http://puu.sh/13MJy (3) на своё усмотрение

[Hyper]

всё мило, бим няша. но!

00:40:381 (2) - вообще не подходит к карте. я про форму офк.

[Another]

а тут 00:19:205 (5) - это. не вписывается в общую картину.
а ещё супер нази. 01:39:146 (1,6,7) - одну клеточку вправо?

всё.
за сим удаляюсь.
удачи, няшипромапперы ;3

edit.

анснапнутые биты в хупере:

00:01:740 (3) -
00:04:563 (3) -
00:05:976 (1) -

и в ановере:

00:01:034 (2) -
00:01:740 (3) -
00:05:976 (1) -

спасибо айбату за это.
Reiji-RJ
диффа, чтоб не забыть

Niva wrote:

[General]

-> Current Preview Time is usable, but... I prefer PreviewTime:96234 orz, epic part :3 я бы вообще на глори поставила xD

[Beginner]

  1. 00:05:970 (1) - Put in ~y:232, regardless of the spacing? (yep, it'll break spacing consistency but it's not hard to catch at all, plus the diagonal flow with previous (2)'s end is much better than horizontal flow~) I think it's okay, I like when this note is in center
  2. 00:06:058 (1) - Hmm, idk, based on the trumpet's sound a gradual volume decrease may work here imo (:Yeah! Added
  3. 00:26:440 (2) - (optional) Curve this slightly to the left flows better to (3) imo~ no, I leave my version to be consisten with previous long slider C:
  4. 00:27:851 (3,1) - Why no manual stacking here orz ._. fixed orz
  5. 00:29:264 (3,4,5) - (optional) Hmm, no need to force a perfect triangle I think, I prefer do a triangle with using the space above like this:
    There is a square xD
  6. 00:31:381 (1) - Whistle here sounds dramatic, really >_< yeeewwwww, added! >_<
  7. 00:45:499 (1,3) - It won't hurt to make these two connected with ~1.0x spacing for a beautiful continuous flow, really (you can also curve (3) more if you want to balance the flow with your next (4)) : Fixed
  8. 00:48:322 (1,2) - Just my personal thoughts here, I prefer tilted slider waves like this: Added your variant :P
    272,51,48322,6,0,B|206:56|203:23|137:29,2,135,0|0|8
    355,85,49734,2,0,B|420:90|423:57|489:63,2,135,0|0|8
  9. 01:02:440 (1) - Minor stuff, put in ~x:215 y:345 to balance the previous angle? Fixed
  10. 01:08:087 (1) - Eh... Missing finish here o.o My bad orz >_<
  11. 01:23:617 (2) - Remove the repeat and use a circle before the break? (rather than repeating slider a circle emphasizes that short kiai MUCH better :3) Nooo, I love when kiai and break start with end of the 1/1 slider. Really love
  12. 01:37:734 (3,4) - Uhm, supposed to be slider first than circle I think? (the vocals on 01:38:440 orz ._.) uh, I can't read the rhythm, I'm noob %D Fixed
  13. 01:46:205 (3) - (optional) I prefer if this is rotated by ~-6 - -10° selection centre, the tilt makes the flow cuter imo xD Fixed!
Thank you, Niva >w<

ryuu wrote:

[General]

а да. ещё. как-то..как-то.
мапсет. бегиннер, нормал, хупер и ановер. вычеркните лишнее, называется.
обычно в этой версии вместо нормала идёт стандарт о.о не обязательно :О во многих же нормал

[Beginner]

00:39:852 (1) - вот этот слайдер я бы закгнула как-нибудь. (потому что не люблю именно такую форму. когда одна часть обводит, а другая прямая) а. да. я именно про верхнюю имею ввиду часть :о Я не знаю, что еще сделать :D да и мне норм :3


Спасибо, Рюша! :3
Topic Starter
IceBeam
спасибо,Рюша,всё исправил!
правда из меня делальщик слайдеров никакой,так что на анозере не знаю как исправить тот :? оставлю
ryuu
да зачем что-то придумывать. просто сделай, как обычно делаешь
даже если я и предложу что-то своё, то не будет в карту вписываться.
просто у тебя обычно мало сильно изгибистых слайдеров
а тут такое внезапное
Niva
Did some discussion via Forum PM about BG size and 1/3 snapping in Another...

Bubbled~
Andrea
Nice as always.

Ranked~
Topic Starter
IceBeam
ha,a nice surprise
thanks once again guys <3
Reiji-RJ
O_O
Horraaaayyyy O_O
ryuu
няяяяяяяяшииииииииииии *О*
вы самые лучшие *33333*
Fight69
Awyeah !
spboxer3
wow~
Frostmourne
Nice hitsounding as always IceBeam :D
Gratz for the rank~~~
GreyWarrior
yaaaay!! congratulations IceBeam :)
Aleks719
Y TTGL BG.. /o\
AngelHoney
good
Aoriki
Congratz
Glass

IceBeam wrote:

last map to rank
:C
Buccakazu
:)
Tony

IceBeam wrote:

last map to rank
can I kill you? :(
Grats anyway :(
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