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eufonius - Paradigm [Taiko|Osu]

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Topic Starter
No_Gu

Netsukawa wrote:

Sorry for taking long time.

Finish : http://puu.sh/10GQU

Sorry if it boring ;w;
Nice as always =w= update
UndeadCapulet
At your request:

Metadata

Source should be "ココロコネクト" with "Kokoro Connect" in the tags.

---

KPY & Gu's Insane

00:03:669 (4,1,2) - Space these more evenly, like so.
00:06:857 (4,5,1) - I think you should rework this so 5 isn't so far under 4. 5 is a pretty powerful slider but right now the player hovers over it for so long that power isn't showing itself.
00:07:607 (1,2,1) - This would be a better rhythm.
00:08:544 (1,2) - Swap NC so it's following the violin, matches up with your rhythm choices better.
00:15:107 (1,2) - This spacing is visually the same as 00:12:857 (1,2,3,4) - , but now it's 1/1. The slowdown isn't apparent enough after the spinner. Change 00:15:107 (1,2) - into a 1/1 slider.
00:22:982 (1,2,3) - feels disjointed from 00:21:482 (1,2,3) - , try this layout.
00:25:419 (4) - Don't skip over the downbeat.
00:29:919 (1,2,3) - Something like this would be a nicer rhythm, it fits the musical emphasis better and matches up more with your other rhythm choices. As for placement, maybe something like this would be good? The way you have that circle stacked underneath the previous slidertail makes for a really awkward 00:29:544 (4,1,2) - angle.
00:35:919 (4) - This feels like it's separate from the rest of the map. After the 00:36:107 (1,2) - gap, the player will be moving to the right, but this note doesn't suggest this at all. Maybe stack it on 00:36:669 (3) - 's head? Or move it so it forms a blanket with 00:36:669 (3) - .
00:43:419 (3,4) - These are strangely far apart when compared to how close the other 3/4 sliders were in the earlier parts of the map.
00:51:857 (4,5,1) - This is a really awkward angle to play, especially coming out of the 00:51:294 (1,2,3,4) - motion. Try stacking 00:52:232 (1) - onto 00:51:294 (1) - instead?
Also, if you change 00:52:232 (1) - into a 1/2 or a 3/4 slider, it'll make 00:52:700 (3,4,5,1,2,3) - feel more connected.
00:53:732 (1) - Hmm, maybe make this a 3/4 slider, and have a circle start the kiai off.
00:58:419 (5,1,2,3) - This all seems too far apart, and the motion is pretty awkward as well.
01:06:294 (2) - Drop it to around here so the 01:05:825 (11,12,13,1,2) - angle is sharper and more snappy.

---

Hard

Don't use such a low Stack Leniency for a Hard difficulty, it makes things like 00:12:304 (1,2,3,4,5,6) - and 00:37:054 (1,2,3,4,5,1,2,1) - really hard to read for players of this level. Bump it up to 4 or so.

00:11:554 (4,5) - Would probably be better to just follow the violin, since that's what happens in the Insane.
00:31:242 (3,4,1) - The spacing here seems really high for what's happening in the music.
00:37:054 (1,2,3) - ^
00:40:242 (3,4,1) - Rework this part, this is almost a straight line so this plays pretty awkwardly with all the DS inconsistencies.
00:47:367 (3) - If you move this up to hereyou can repeat this once more and map all of the violin.
00:48:867 (3,4,1) - The spacing here seems really high for what's happening in the music.

Yeah, idk about this diff, the DS inconsistencies seem like they're pushing what can count as a Hard diff...

---

Net's Hard

I think you should bump Stack Leniency up to at least 4, for reasons similar to what I gave for Gu's hard. It's not as big of an issue in this difficulty, though.

00:37:054 (3,1) - Swap NC?
00:59:742 (1,2) - ^
01:02:179 (7,1) - Angle seems a bit steep, maybe try a blanket?
01:04:617 (6) - It'd be nice if the red tick beat wasn't being skipped here.
01:11:929 (2,3) - Rework this rhythm so the downbeat isn't landing on a slidertail.

---

Melo's Normal

00:01:429 (2,3,1,2,3) - This entire motion is really clunky. 00:03:117 (1,2,3) - feels really disjointed from 00:01:429 (2,3) - due to the awkward 00:02:554 (3,1,2) - angle. A quick and dirty fix would be to do something like this but I think you should rework this entire pattern, addressing other issues, like the ugly 00:01:429 (2,3) - blanket, and the overall disconnected feeling your current pattern is giving.
00:13:429 (2,3) - Another ugly blanket, this slider bowing so far out does not look good. Don't use symmetries if things aren't going to end up pretty.
00:36:117 (1,2) - If you use this rhythm, the vocals/overall rhythm will be mapped better, and 00:37:429 (3,4,5,6) - will have more impact.
01:14:179 (5) - Curve this to be consistent with all the previous sliders.

---

Nymph's Easy

Have the break end at 01:22:429 by dragging the end of the break over [url=http://puu.sh/j09UF/5003155604.jpg]like so[url].

I guess there's nothing really wrong with this diff, but especially for the beginning, I really wish you tried to follow the violin more when there weren't any vocals.
Good luck on your 3 year old map o.o
Knotts
Quick mod from pm bc i love kokoro connect

General
  1. Lots of stuff wrong from AImod
KPY & Gu's Insane
  1. 00:08:169 - You should have an object here instead of it ending on a slider like 00:06:107 (1,2), 00:10:794 (2,3,4), etc
  2. 00:12:107 (1) - I think this is supposed to be a 1/3
  3. 00:53:732 (1) - This doesn't seem like your style but you could end this on the 1/4 and put a circle on 00:54:107. It just sounds like you're really missing something
Hard
  1. 01:05:742 (4) - This should be more 1/4s
Net's Hard
  1. 00:04:242 (4) - This ends on a strong beat, you could put a 1/1 at 00:04:429.
  2. 00:37:804 (1,2,3,1) - This rhythm might be better
  3. 01:27:023 - Unused green line :3
GL
Topic Starter
No_Gu
SPOILER

UndeadCapulet wrote:

At your request:

Metadata

Source should be "ココロコネクト" with "Kokoro Connect" in the tags.is there any compulsive rule?I'm used to eng source

---

KPY & Gu's Insane

00:03:669 (4,1,2) - Space these more evenly, like so.
00:06:857 (4,5,1) - I think you should rework this so 5 isn't so far under 4. 5 is a pretty powerful slider but right now the player hovers over it for so long that power isn't showing itself.
00:07:607 (1,2,1) - This would be a better rhythm.
00:08:544 (1,2) - Swap NC so it's following the violin, matches up with your rhythm choices better.
00:15:107 (1,2) - This spacing is visually the same as 00:12:857 (1,2,3,4) - , but now it's 1/1. The slowdown isn't apparent enough after the spinner. Change 00:15:107 (1,2) - into a 1/1 slider.
00:22:982 (1,2,3) - feels disjointed from 00:21:482 (1,2,3) - , try this layout.
00:25:419 (4) - Don't skip over the downbeat.
00:29:919 (1,2,3) - Something like this would be a nicer rhythm, it fits the musical emphasis better and matches up more with your other rhythm choices. As for placement, maybe something like this would be good? The way you have that circle stacked underneath the previous slidertail makes for a really awkward 00:29:544 (4,1,2) - angle.
00:35:919 (4) - This feels like it's separate from the rest of the map. After the 00:36:107 (1,2) - gap, the player will be moving to the right, but this note doesn't suggest this at all. Maybe stack it on 00:36:669 (3) - 's head? Or move it so it forms a blanket with 00:36:669 (3) - .
00:43:419 (3,4) - These are strangely far apart when compared to how close the other 3/4 sliders were in the earlier parts of the map.
00:51:857 (4,5,1) - This is a really awkward angle to play, especially coming out of the 00:51:294 (1,2,3,4) - motion. Try stacking 00:52:232 (1) - onto 00:51:294 (1) - instead?
Also, if you change 00:52:232 (1) - into a 1/2 or a 3/4 slider, it'll make 00:52:700 (3,4,5,1,2,3) - feel more connected.
00:53:732 (1) - Hmm, maybe make this a 3/4 slider, and have a circle start the kiai off.
^leave to kpy
00:58:419 (5,1,2,3) - This all seems too far apart, and the motion is pretty awkward as well.hmm I think the music here is quite dynamic and jumpy,so I think it's ok
01:06:294 (2) - Drop it to around here so the 01:05:825 (11,12,13,1,2) - angle is sharper and more snappy.in fact it's just a reentry here..not a big deal

---

Hard

Don't use such a low Stack Leniency for a Hard difficulty, it makes things like 00:12:304 (1,2,3,4,5,6) - and 00:37:054 (1,2,3,4,5,1,2,1) - really hard to read for players of this level. Bump it up to 4 or so.ehh,kind of my style...I don't like stack effect

00:11:554 (4,5) - Would probably be better to just follow the violin, since that's what happens in the Insane.fine for me to follow drums
00:31:242 (3,4,1) - The spacing here seems really high for what's happening in the music.k
00:37:054 (1,2,3) - ^fine for me
00:40:242 (3,4,1) - Rework this part, this is almost a straight line so this plays pretty awkwardly with all the DS inconsistencies.k
00:47:367 (3) - If you move this up to hereyou can repeat this once more and map all of the violin.it sounds more like a after-sound for me
00:48:867 (3,4,1) - The spacing here seems really high for what's happening in the music.k

Yeah, idk about this diff, the DS inconsistencies seem like they're pushing what can count as a Hard diff...since net's diff is easier than mine,ok I guess

---

Melo's Normal

00:01:429 (2,3,1,2,3) - This entire motion is really clunky. 00:03:117 (1,2,3) - feels really disjointed from 00:01:429 (2,3) - due to the awkward 00:02:554 (3,1,2) - angle. A quick and dirty fix would be to do something like this but I think you should rework this entire pattern, addressing other issues, like the ugly 00:01:429 (2,3) - blanket, and the overall disconnected feeling your current pattern is giving.ehh in fact, this is a common pattern that cut from a star,not so bad imo.
00:13:429 (2,3) - Another ugly blanket, this slider bowing so far out does not look good. Don't use symmetries if things aren't going to end up pretty.ahhh lazy..
00:36:117 (1,2) - If you use this rhythm, the vocals/overall rhythm will be mapped yeah,addedbetter, and 00:37:429 (3,4,5,6) - will have more impact.can't get into you clearly
01:14:179 (5) - Curve this to be consistent with all the previous sliders.seems good

---

Nymph's Easy

Have the break end at 01:22:429 by dragging the end of the break overadded a spinner,better imo

I guess there's nothing really wrong with this diff, but especially for the beginning, I really wish you tried to follow the violin more when there weren't any vocals.
Good luck on your 3 year old map o.o
SPOILER

Knotts wrote:

Quick mod from pm bc i love kokoro connect

General
  1. Lots of stuff wrong from AImodyes
KPY & Gu's Insane
  1. 00:08:169 - You should have an object here instead of it ending on a slider like 00:06:107 (1,2), 00:10:794 (2,3,4), etc
  2. 00:12:107 (1) - I think this is supposed to be a 1/3
  3. 00:53:732 (1) - This doesn't seem like your style but you could end this on the 1/4 and put a circle on 00:54:107. It just sounds like you're really missing something
    ……leave to kpy
Hard
  1. 01:05:742 (4) - This should be more 1/4syes it should be but I don't want to make it too hard
GL

thanks both,update /w\
Flask
[TaiGu]
  1. 00:44:360 (149) - 刪
  2. 00:59:360 (206) - 刪
  3. 01:13:985 (257,258) - dk
Oni is fine
spboxer3
NO KD PLZ
我不想要1年沒kd的紀錄就這樣被刷掉...

as Flask's request:

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. as I remember, Taiko BG is unrankable (but my last mod active is 1 year ago not pretty sure about it, whatever~ )

TaiGu


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix the diff name to TaiGu Oni? (記得Taiko diff name需要有個難度說明)
    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  2. 00:38:172 (128,129) - 覺得對調更好 00:38:547 (129,130) - 這兩個連續的finish有點難打
  3. 01:00:860 (212) - remove 對應 00:54:110 (187,188,189,190,191) -
cbb說實話 我覺得沒甚麼問題可以看
水摸
Topic Starter
No_Gu
SPOILER

Flask wrote:

[TaiGu]
  1. 00:44:360 (149) - 刪k
  2. 00:59:360 (206) - 刪
  3. 01:13:985 (257,258) - dk
Oni is fine
SPOILER

spboxer3 wrote:

NO KD PLZ
我不想要1年沒kd的紀錄就這樣被刷掉...辛苦你了。。

as Flask's request:

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. as I remember, Taiko BG is unrankable (but my last mod active is 1 year ago not pretty sure about it, whatever~ )那等我找太鼓icon的时候看他说不说吧 我也不知道有没有这个

TaiGu


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. fix the diff name to TaiGu Oni? (記得Taiko diff name需要有個難度說明)
    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  2. 00:38:172 (128,129) - 覺得對調更好 00:38:547 (129,130) - 這兩個連續的finish有點難打跟音乐来的。后面两个finish
  3. 01:00:860 (212) - remove 對應 00:54:110 (187,188,189,190,191) - k
cbb說實話 我覺得沒甚麼問題可以看
水摸
Topic Starter
No_Gu
orz double post
kanpakyin
臥嘈 復活了
Topic Starter
No_Gu

kanpakyin wrote:

臥嘈 復活了
你就不能顺道改下摸。。
Melophobia
You're free to change my difficulty as you want, but I would rather do that by myself ;)
Topic Starter
No_Gu

Melophobia wrote:

You're free to change my difficulty as you want, but I would rather do that by myself ;)
orz I saw you no recent activities for a long time so I thought you're not spare to do that..
I'll let you know
KantoKun
Fumika's Hard has been rank with this map , pls remove his diff
micchi_chi
Hi~ M4M .-.
My map btw : https://osu.ppy.sh/s/322414
Not going to say much xD I think this would mostly be suggestion :3

[Nymph's Easy]
  1. 00:11:735 (4) - The flow would be better if you put it a the top of (2) imo http://puu.sh/j2kky/1d29b2c8aa.jpg
  2. 00:12:110 (1) - Maybe this is because this map was three years ago xD but I think the new rules said that the spinner gap for Easy must be min 4 beats (I don't find it in ranking criteria but I think people are fussing about it .-.) so you should end it here 00:13:610
  3. 00:46:985 (3) - Maybe curve this the other way so it don't look the same as 00:46:047 (2) - and 00:47:922 (1) - ? http://puu.sh/j2ky5/704da80f94.jpg I think it'll flow better to (1) too...
  4. 00:47:922 (1) - I know you're trying to make the slider end at white tick but it feels weird because the reverse falls on blue tick while there's no sound on blue tick. Maybe make it a single slider without a reverse?
  5. 00:54:110 (1,2) - ? .-. fix blanket?
  6. 00:54:860 (2,3) - Furthermore, I think it would play better if you ctrl+g these because (3) appear right in front of (1)'s end, not (2). And I think it'll flow better too current : http://puu.sh/j2kOo/4bc6a7d6ab.jpg reversed : http://puu.sh/j2kQv/8fc765d962.jpg but yeah, DS ing is a pain, so maybe you can change the shape a bit? http://puu.sh/j2kTh/b5cf540ece.jpg you could DS the next notes afterwards -w-
  7. 00:59:360 (4,5) - Same, better ctrl+g, this one won't cause much problem.
  8. 01:12:110 (1) - I think it needs finish at the tail too .-.
  9. 01:13:610 (3) - ^
  10. 01:24:110 (1) - ^
  11. 01:25:047 (2) - I think finish at tail would be better since it sounds like cymbal... .-.

[Melo's Normal]
  1. 00:10:422 (4,5) - Maybe blanket the body better?
  2. 00:15:110 (1) - Add finish at head? o-o I think the cymbal sound is pretty big
  3. 00:36:110 (1) - Maybe this could invisible blanket (4)'s head... I think the flow to the next slider would be better that way as well. http://puu.sh/j2l9E/355928083b.jpg
  4. 00:47:360 (4,1) - This don't look nice to me :/
  5. 00:57:860 (2,3) - Maybe place this higher so the new player don't hit (3) first because it's right after (1)'s tail and for better flow as well. http://puu.sh/j2lgK/c60d86ecf8.jpg
  6. 00:58:610 (4) - if you do that ^ I think this slider could blanket (3). The DS ing would be fine after that.
  7. 01:15:110 (1,2) - Maybe make it like this 01:13:610 (4,5,6) - to support the vocal at red tick as well?

[Net's Hard]
  1. HP 5?
  2. 00:35:922 (8) - Maybe DS this to (7)? I think the jump from (7) don't really make sense .-.
  3. 01:09:485 (4) - Maybe make this into slider wave so it can blanket (5)'s head...
  4. Nothing to mod -w- awesome map ^^

[Hard]
  1. 00:38:735 (2) - maybe place this further from the previous note to emphasize the big sound more?
  2. 00:50:735 (3) - I think this stack is kinda unnecessary o-o unstacking them would play better imo...
  3. 00:53:735 (3) - Maybe you could use slider for this note? I think it would fit better .-. U sing circle make it seems equal with the previous sound when they are actually very different...
  4. Awesome diff too -w-

[KPY & Gu's Insane]
  1. I think the sliders at the beginning are too slow .-. I mean the song is not really that quiet and I think slow slider would act as anti jump considering the pretty far jump .-. Honestly I think 0.75x or 0.8x would work better....
  2. 00:12:485 (2,1,2,3,4) - Maybe this meant to be random shape but I think it would be better to make it a star :3
  3. 00:34:610 (1,3) - sorry, fix blanket xD
  4. 00:43:797 (4) - Isn't that jump a bit too far? o-o Some of your 1/4 rhythm overlaps each other ( 00:45:672 (1,2) - ) why does the jump on this one is very far? I think the sound is not big enough to be emphasized that much.... Maybe reduce the space a bit... Try to place it at where 00:43:235 (2) - was and with that, you can blanket (5)'s head.
  5. 00:47:735 (6) - I think you better use two circles. The big sound falls on the slider tail make it emphasized less than its deserve. Circles would emphasize it better imo.
  6. 00:57:860 (3,4,5) - I think ctrl+g these would fit the rhythm better .-.

That's all -w-
Awesome map, good luck ^^
Fumika

KantoKun wrote:

Fumika's Hard has been rank with this map , pls remove his diff
Mochi says he want my diff as long as this map is in graveyard and He wanted to rank his own Paradigm, I'm sorry for that :(

This is my mod for your Taiko diff as your request!

[General]
  1. Remove "Taiko" in the diff name of cbb's - "Climbb's Oni"
  2. Resnap all note in cbb's diff
[TaiGu]
  1. 00:04:047 - Add d
  2. 00:05:172 (17,18,19) - kkk
  3. 00:07:422 - Add d and remove this 00:07:610 (28) -
  4. 00:07:797 (29) - Add d
  5. 00:10:610 (39) - Move this note to 00:10:422
  6. 00:11:547 (43,44,45) - kkk
  7. 00:12:016 (47) - Delete this note
  8. 00:12:110 (47) - D
  9. 00:12:672 (49) - ^
  10. 00:13:797 - d d k?
  11. 00:38:547 (131) - K
  12. 00:44:360 (151) - Delete this
  13. 00:47:172 (161) - ^
  14. 00:49:047 - Add d
  15. 00:50:360 (174) - Delete
  16. 00:51:860 (179) - Add d
  17. 00:52:703 (183) - ^
  18. 00:53:735 - add K
  19. 00:59:360 (209) - Delete this
  20. 01:01:610 (218) - d
  21. 01:03:860 (226) - Add d
  22. 01:05:547 - Add d k k
  23. 01:13:422 (262) - k
  24. 01:13:797 (264) - Delete
  25. 01:14:172 (265) - D
  26. 01:15:016 (268) - Move to 01:14:922
  27. 01:15:110 (269) - D
  28. 01:15:860 (272) - Delete
  29. 01:17:547 - Add d
  30. 01:18:110 (279) - D
  31. 01:23:922 (301) - Change to k and delete this 01:24:016 (302) -
  32. 01:24:110 (303) - D
[Climbb's Taiko Oni]
  1. 00:05:554 (21,22,23,24,25) - dkddk?
  2. 00:08:742 (41,42,43,44,45) - kdkkd?
  3. 00:11:547 - Add d
  4. 00:38:554 (172) - k
  5. 00:38:742 (173,174,175) - kkk
  6. 00:39:117 (176) - D
  7. 00:53:085 (258,259,260,261) - dddk
  8. 00:53:547 - Add d
  9. 01:05:828 (329) - Delete this note
  10. 01:23:828 (424) - ^


That's all!
Topic Starter
No_Gu
SPOILER

hanyuu_nanodesu wrote:

Hi~ M4M .-.
My map btw : https://osu.ppy.sh/s/322414
Not going to say much xD I think this would mostly be suggestion :3

[Nymph's Easy]
  1. 00:11:735 (4) - The flow would be better if you put it a the top of (2) imo seems so
  2. 00:12:110 (1) - Maybe this is because this map was three years ago xD but I think the new rules said that the spinner gap for Easy must be min 4 beats (I don't find it in ranking criteria but I think people are fussing about it .-.) so you should end it here 00:13:610yes
  3. 00:46:985 (3) - Maybe curve this the other way so it don't look the same as 00:46:047 (2) - and 00:47:922 (1) - ? changed a direction
  4. 00:47:922 (1) - I know you're trying to make the slider end at white tick but it feels weird because the reverse falls on blue tick while there's no sound on blue tick. Maybe make it a single slider without a reverse?did some change
  5. 00:54:110 (1,2) - ? .-. fix blanket?k
  6. 00:54:860 (2,3) - Furthermore, I think it would play better if you ctrl+g these because (3) appear right in front of (1)'s end, not (2). And I think it'll flow better too current : http://puu.sh/j2kOo/4bc6a7d6ab.jpg reversed : http://puu.sh/j2kQv/8fc765d962.jpg but yeah, DS ing is a pain, so maybe you can change the shape a bit? http://puu.sh/j2kTh/b5cf540ece.jpg you could DS the next notes afterwards -w-not a big deal imo
  7. 00:59:360 (4,5) - Same, better ctrl+g, this one won't cause much problem.^
  8. 01:12:110 (1) - I think it needs finish at the tail too .-.k
  9. 01:13:610 (3) - ^^
  10. 01:24:110 (1) - ^^
  11. 01:25:047 (2) - I think finish at tail would be better since it sounds like cymbal... .-.^

[Hard]
I did many changes..so don't reply here


[KPY & Gu's Insane]
  1. I think the sliders at the beginning are too slow .-. I mean the song is not really that quiet and I think slow slider would act as anti jump considering the pretty far jump .-. Honestly I think 0.75x or 0.8x would work better....
  2. 00:12:485 (2,1,2,3,4) - Maybe this meant to be random shape but I think it would be better to make it a star :3
  3. 00:34:610 (1,3) - sorry, fix blanket xD
  4. 00:43:797 (4) - Isn't that jump a bit too far? o-o Some of your 1/4 rhythm overlaps each other ( 00:45:672 (1,2) - ) why does the jump on this one is very far? I think the sound is not big enough to be emphasized that much.... Maybe reduce the space a bit... Try to place it at where 00:43:235 (2) - was and with that, you can blanket (5)'s head.
  5. 00:47:735 (6) - I think you better use two circles. The big sound falls on the slider tail make it emphasized less than its deserve. Circles would emphasize it better imo.
    ^ leave to kpy
  6. 00:57:860 (3,4,5) - I think ctrl+g these would fit the rhythm better .-.ehh,not a big deal I think

That's all -w-
Awesome map, good luck ^^

@Fumika:fixed most...and I changed a lot myself..so really hard to explain what I didn't fix cuz i'm not good at taiko
Nardoxyribonucleic
I think a Muzukashii is needed for the Taiko section. I will start modding when it is finished.

...wait, is TaiGu supposed to be the Muzukashii? If yes, its difficulty name should be modified in order to show the difficulty level.
Topic Starter
No_Gu

Nardoxyribonucleic wrote:

I think a Muzukashii is needed for the Taiko section. I will start modding when it is finished.

...wait, is TaiGu supposed to be the Muzukashii? If yes, its difficulty name should be modified in order to show the difficulty level.
ahh yes...TaiGu is Muzukashii
VTC
hi from your m4m queue.

I can mod STD only sorry,.

so pass taiko



[Nymph's Easy]

00:07:610 (3,4,5,6) - maybe change to slider.
01:16:985 - add circle?


[Melo's Normal]

00:39:110 (1) - this slider need curve

00:54:110 (1) - delete NC

01:14:172 (5) -
01:14:735 (6) - add clap

[Hard]

00:38:547 (1,2) - Perhaps, this jump is unnecessary. check distance

00:46:422 (1) - move to x:440 y:172

00:47:360 (3) - weird beat fix please

01:18:860 (3) - check distance



[KPY & Gu 's Insane]


00:07:235 (5) -
00:38:641 (4,5) - very confused. (just my suggestion, maybe this pattern is unrankable) fix please

01:26:735 (6) - NC?


nice map !

sorry for my poor modding..

have fun!
lit120
from your queue~~~

[Melo's Normal]
  1. 00:15:110 (1) - add finish for head
  2. 00:21:110 (1) - whistle for head
[Hard]
  1. 00:45:110 (1) - how about whistle at head?
[KPY & Gu's Insane]
  1. 00:43:047 (1) - stack with (4) tail?
  2. 00:59:922 - please add a note here
hope this helps. GL!
kanpakyin
http://puu.sh/j59P3.rar 改了一些不滿意的地方 然而我並沒有修mod
Topic Starter
No_Gu
SPOILER

VocaloidTACU wrote:

[Nymph's Easy]

00:07:610 (3,4,5,6) - maybe change to slider. too many sliders then

01:16:985 - add circle?seems nymph follows vocal this part


[Hard]

00:38:547 (1,2) - Perhaps, this jump is unnecessary. check distancethe music is so strong,why you say it's unnecessary?

00:46:422 (1) - move to x:440 y:172did a little change

00:47:360 (3) - weird beat fix pleasethe violin sound in music is what I placed

01:18:860 (3) - check distancek



[KPY & Gu 's Insane]


00:07:235 (5) -
00:38:641 (4,5) - very confused. (just my suggestion, maybe this pattern is unrankable) fix please

01:26:735 (6) - NC?no need


nice map !

sorry for my poor modding..

have fun!

SPOILER

-Hakurei- wrote:

from your queue~~~

[Hard]
  1. 00:45:110 (1) - how about whistle at head?k
[KPY & Gu's Insane]
  1. 00:43:047 (1) - stack with (4) tail?
  2. 00:59:922 - please add a note herefollowed bgm here.a note will be superfluous
hope this helps. GL!

小贤哥哥真任性
Nardoxyribonucleic
Hi, here comes a taiko mod as requested.

  • [General]
  1. It seems that using template-like backgrounds is not the best choice since the words cannot be shown properly in some widescreen resolutions like 1024x600 and 1280x720. But try to shift the BG position to 0,0,"taigu.png",0,10 so that the words could be more visible. Same for Climbb's Oni.
  2. Maybe add "TV Size" in tags to indicate the song length ?
  • [TaiGu Muzukashii]

    Consider increasing the hitsound volume by 10 to 20% ? The current one is quite low imo.
  1. 00:05:172 (17,18,19) - 1/4 triplets like ddk and kkd should stand rather alone in Muzukashii. At this note density, I think it would be better to use kkk instead.
  2. 00:13:797 (51) - consider deleting this note for a 2/1 break ? Currently the pattern chain is rather long from 00:02:172 towards the end of the song. Some 2/1 breaks would be better to fit the level of difficulty.
  3. 00:20:547 (71,72) - similar to ^ , a break would be better as the vocal stops. Then you may change the neighbouring pattern like this for a better flow: (cursor at 00:18:860 - )
  4. 00:26:547 (90,91) - same as ^ . You may refer this as an example: (cursor at 00:24:860 - )
  5. 00:31:610 (107) - move to 00:31:422 and 00:32:172 (109) - move to 00:31:797 - if you applied the above two. Then, you can delete 00:32:547 (110) - since it would become redundant.
  6. 00:38:172 (127) - add finish ? I would expect a big note here since the sounds are of similar stress. Hitsound-wise, K would work better for the vocal.
  7. 00:44:172 (147,148) - same as 00:20:547 (71,72) -
  8. 00:47:360 (159) - k and delete 00:47:547 (160) - to help emphasize the vocal there ?
  9. 00:48:297 (163) - consider deleting this note ? It sounds a bit unnecessary imo.
  10. 00:50:547 (171) - k would be better if you want to follow the high-pitched vocal.
  11. 00:51:297 (174) - same as ^ . Try to move the note to 00:51:860 - for the beat.
  12. 00:52:610 (178,179,180,181,182,183,184) - try to change this pattern from d d k d k d K to d k ddd k d K. This would result in a more balanced spread with Oni.
  13. From 00:54:110 to 01:18:110 - as this is the kiai of the song, I think it would be nice to use longer 1/2 notes rather than the doublets.
  14. 01:02:547 (213,214) - same as 00:20:547 (71,72) - . You may want to add d at 01:02:922 - afterwards.
  15. 01:05:735 (224,225,226) - same as 00:05:172 (17,18,19) -
  16. 01:14:922 - consider using ddd here instead of kd ? The 1/4 triplet would work well and is less difficult.
  17. 01:18:485 (268) - this is also a good spot for a 2/1 break.
  18. 01:20:547 (278) - you may try to delete this note to make the pattern less repetitive.
  19. 01:23:360 - maybe add d here for the beat ?
  20. 01:23:922 (290,291,292) - same as 00:05:172 (17,18,19) -
  21. 01:26:172 - same as 01:14:922 -
  22. 01:26:922 - this rapid flash of kiai seems to be a bit unnecessary. Consider removing it ?
  • [Climbb's Taiko Oni]
  1. 00:32:922 - consider adding k here for the beat ? You may also remove finish at 00:33:110 (150) - since it is not stressed.
  2. 01:26:922 - same as Muzukashii
You may call me back after that~ :D
Topic Starter
No_Gu

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested.

  • [General]
  1. It seems that using template-like backgrounds is not the best choice since the words cannot be shown properly in some widescreen resolutions like 1024x600 and 1280x720. But try to shift the BG position to 0,0,"taigu.png",0,10 so that the words could be more visible. Same for Climbb's Oni.changed to the standard bg
  2. Maybe add "TV Size" in tags to indicate the song length ?usually don't do that..
  • [TaiGu Muzukashii]
  1. 00:31:610 (107) - move to 00:31:422 and 00:32:172 (109) - move to 00:31:797 - if you applied the above two. Then, you can delete 00:32:547 (110) - since it would become redundant.ehh..feel odd
  2. 00:50:547 (171) - k would be better if you want to follow the high-pitched vocal.follow the drums in bgm here
  3. 00:51:297 (174) - same as ^ . Try to move the note to 00:51:860 - for the beat.^
  4. 00:52:610 (178,179,180,181,182,183,184) - try to change this pattern from d d k d k d K to d k ddd k d K. This would result in a more balanced spread with Oni.
  5. From 00:54:110 to 01:18:110 - as this is the kiai of the song, I think it would be nice to use longer 1/2 notes rather than the doublets.I followed the drums in the music..anyway added some notes.hope it works
  6. 01:26:922 - this rapid flash of kiai seems to be a bit unnecessary. Consider removing it ?don't know whether it's a rule or guideline?...if it's not unrankeable,I want to keep it cuz I set it in standard diffs
You may call me back after that~ :D
what I deleted is fixed
thankkkkkkkkkkkkkkkks
climbb65588

Fumika wrote:

KantoKun wrote:

Fumika's Hard has been rank with this map , pls remove his diff
Mochi says he want my diff as long as this map is in graveyard and He wanted to rank his own Paradigm, I'm sorry for that :(

This is my mod for your Taiko diff as your request!

[General]
  1. Remove "Taiko" in the diff name of cbb's - "Climbb's Oni"
  2. Resnap all note in cbb's diff

[Climbb's Taiko Oni]
  1. 00:05:554 (21,22,23,24,25) - dkddk? No change
  2. 00:08:742 (41,42,43,44,45) - kdkkd? No change
  3. 00:11:547 - Add d Fixed
  4. 00:38:554 (172) - k Fixed
  5. 00:38:742 (173,174,175) - kkk Fixed
  6. 00:39:117 (176) - D Fixed
  7. 00:53:085 (258,259,260,261) - dddk No change
  8. 00:53:547 - Add d Fixed
  9. 01:05:828 (329) - Delete this note No change
  10. 01:23:828 (424) - ^ No change


That's all!
Fixed all mods from Nardo
Nardoxyribonucleic
IRC recheck with No_Gu, July 21, 2015
16:19 Nardoxyribonucleic: hi
16:19 Nardoxyribonucleic: 有空來個IRC recheck嗎?
16:19 No_Gu: hihihi
16:20 No_Gu: 好的
16:20 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/174818 eufonius - Paradigm [TaiGu Muzukashii]]
16:20 Nardoxyribonucleic: 01:05:922 (223) - 首先這個是不是漏了改成k?
16:21 No_Gu: 恩
16:22 Nardoxyribonucleic: 圖整體上是不錯的 我明白你跟鼓的意圖 不過有部分位置寫得比較重覆 感覺不太合適
16:23 No_Gu: 确实是..
16:23 No_Gu: 不过我除了跟鼓不会别的了..
16:23 No_Gu: 太鼓这方面比较弱
16:23 Nardoxyribonucleic: 可以在跟鼓的同時配合一下vocal
16:24 No_Gu: 原来sp3有跟我说一般是高调k低调d的..
16:24 No_Gu: 不过我分不清高低.
16:24 Nardoxyribonucleic: 00:56:922 - 加個d怎樣?
16:24 No_Gu: 虽然唱歌不跑调
16:24 Nardoxyribonucleic: ww
16:24 Nardoxyribonucleic: sp3說得沒錯
16:24 No_Gu: 可
16:25 Nardoxyribonucleic: 00:57:672 (191) - 然後這個刪掉?
16:25 Nardoxyribonucleic: 00:59:172 (197) - 改成k? vocal比較高音
16:25 No_Gu: 恩
16:26 No_Gu: 这个不改了..
16:26 No_Gu: 还是整体想保持跟鼓
16:26 Nardoxyribonucleic: 好吧
16:27 Nardoxyribonucleic: 01:03:672 (213) - 移到01:02:922 - (同上)
16:27 No_Gu: 恩
16:29 Nardoxyribonucleic: 01:10:797 - 加個d怎麼樣?
16:30 No_Gu: 好
16:30 Nardoxyribonucleic: 01:14:172 (254) - 這裡是不是漏了放finish?
16:30 No_Gu: 恩
16:33 Nardoxyribonucleic: 看看break的數量是否足夠...
16:34 Nardoxyribonucleic: 是可以的 不過有些位置感覺下得有些奇怪
16:35 No_Gu: 恩...
16:35 Nardoxyribonucleic: 00:21:110 - 感覺這裡必須有
16:35 Nardoxyribonucleic: note
16:35 Nardoxyribonucleic: 因為vocal 段落開始
16:35 No_Gu: 好
16:36 Nardoxyribonucleic: 你看把00:20:172 (69,70) - 刪掉來放2/1break怎樣?
16:37 No_Gu: 我倒是觉得这鼓挺明显的。。
16:37 No_Gu: 这个2/1必须放的吗
16:38 Nardoxyribonucleic: 嗯 Muzu難度上的要求 1/2 +1/1 pattern的能放太長
16:38 Nardoxyribonucleic: 不能*
16:38 No_Gu: 那好吧
16:39 Nardoxyribonucleic: 這裡也一樣的改法吧 00:27:110 - 放D然後刪去00:26:172 (86,87) -
16:39 Nardoxyribonucleic: 段落上會比較一致
16:40 No_Gu: 好
16:41 Nardoxyribonucleic: 00:32:922 - 加個d? 有個明顯的拍子
16:41 Nardoxyribonucleic: 或者k也可以
16:42 No_Gu: 好像是个hit-hat啊
16:42 No_Gu: 加一个好了
16:43 Nardoxyribonucleic: 那k會比較合適 你覺得呢?
16:43 Nardoxyribonucleic: 是hit-hat沒錯
16:43 No_Gu: 恩
16:43 No_Gu: k
16:45 Nardoxyribonucleic: 00:45:110 - 這裡也是 感覺沒音好奇怪啊
16:46 No_Gu: 恩
16:47 Nardoxyribonucleic: 那00:44:172 (143,144) - 也刪掉吧 雖然感覺不錯 但可以放2/1 break的位置有限
16:47 No_Gu: 恩
16:48 Nardoxyribonucleic: 01:26:922 - 這個kiai還是不要比較好
16:49 No_Gu: 好吧
16:49 Nardoxyribonucleic: 因為太鼓上沒什麼作用
16:49 No_Gu: 太鼓不闪的吗。
16:50 Nardoxyribonucleic: 閃 不過鼓點快完沒有這個必要
16:50 Nardoxyribonucleic: 後面也沒有音了
16:50 Nardoxyribonucleic: kiai放在chorus就好
16:51 No_Gu: 其实就是为了闪那一下。。standard也放了
16:51 No_Gu: 这个太鼓和standard不统一可以吗
16:51 Nardoxyribonucleic: 可以
16:52 Nardoxyribonucleic: cbb好像也刪了
16:52 No_Gu: 那行吧
16:52 Nardoxyribonucleic: 那先update吧 我再看看
16:52 Nardoxyribonucleic: 大致上是這麼多
16:53 No_Gu: 恩
16:53 No_Gu: update了
16:58 Nardoxyribonucleic: 01:01:610 (204) - 這裡好像用d就可以了
16:59 No_Gu: 啊
16:59 No_Gu: 好像是
17:02 Nardoxyribonucleic: 可以再update了 整體完成度不錯
17:03 No_Gu: 好了

The taiko difficulties look fine now. Muzukashii has consistent patterns with sufficient breaks, while Oni is nicely mapped.

Taiko'd~
Topic Starter
No_Gu

Nardoxyribonucleic wrote:

IRC recheck with No_Gu, July 21, 2015
16:19 Nardoxyribonucleic: hi
16:19 Nardoxyribonucleic: 有空來個IRC recheck嗎?
16:19 No_Gu: hihihi
16:20 No_Gu: 好的
16:20 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/174818 eufonius - Paradigm [TaiGu Muzukashii]]
16:20 Nardoxyribonucleic: 01:05:922 (223) - 首先這個是不是漏了改成k?
16:21 No_Gu: 恩
16:22 Nardoxyribonucleic: 圖整體上是不錯的 我明白你跟鼓的意圖 不過有部分位置寫得比較重覆 感覺不太合適
16:23 No_Gu: 确实是..
16:23 No_Gu: 不过我除了跟鼓不会别的了..
16:23 No_Gu: 太鼓这方面比较弱
16:23 Nardoxyribonucleic: 可以在跟鼓的同時配合一下vocal
16:24 No_Gu: 原来sp3有跟我说一般是高调k低调d的..
16:24 No_Gu: 不过我分不清高低.
16:24 Nardoxyribonucleic: 00:56:922 - 加個d怎樣?
16:24 No_Gu: 虽然唱歌不跑调
16:24 Nardoxyribonucleic: ww
16:24 Nardoxyribonucleic: sp3說得沒錯
16:24 No_Gu: 可
16:25 Nardoxyribonucleic: 00:57:672 (191) - 然後這個刪掉?
16:25 Nardoxyribonucleic: 00:59:172 (197) - 改成k? vocal比較高音
16:25 No_Gu: 恩
16:26 No_Gu: 这个不改了..
16:26 No_Gu: 还是整体想保持跟鼓
16:26 Nardoxyribonucleic: 好吧
16:27 Nardoxyribonucleic: 01:03:672 (213) - 移到01:02:922 - (同上)
16:27 No_Gu: 恩
16:29 Nardoxyribonucleic: 01:10:797 - 加個d怎麼樣?
16:30 No_Gu: 好
16:30 Nardoxyribonucleic: 01:14:172 (254) - 這裡是不是漏了放finish?
16:30 No_Gu: 恩
16:33 Nardoxyribonucleic: 看看break的數量是否足夠...
16:34 Nardoxyribonucleic: 是可以的 不過有些位置感覺下得有些奇怪
16:35 No_Gu: 恩...
16:35 Nardoxyribonucleic: 00:21:110 - 感覺這裡必須有
16:35 Nardoxyribonucleic: note
16:35 Nardoxyribonucleic: 因為vocal 段落開始
16:35 No_Gu: 好
16:36 Nardoxyribonucleic: 你看把00:20:172 (69,70) - 刪掉來放2/1break怎樣?
16:37 No_Gu: 我倒是觉得这鼓挺明显的。。
16:37 No_Gu: 这个2/1必须放的吗
16:38 Nardoxyribonucleic: 嗯 Muzu難度上的要求 1/2 +1/1 pattern的能放太長
16:38 Nardoxyribonucleic: 不能*
16:38 No_Gu: 那好吧
16:39 Nardoxyribonucleic: 這裡也一樣的改法吧 00:27:110 - 放D然後刪去00:26:172 (86,87) -
16:39 Nardoxyribonucleic: 段落上會比較一致
16:40 No_Gu: 好
16:41 Nardoxyribonucleic: 00:32:922 - 加個d? 有個明顯的拍子
16:41 Nardoxyribonucleic: 或者k也可以
16:42 No_Gu: 好像是个hit-hat啊
16:42 No_Gu: 加一个好了
16:43 Nardoxyribonucleic: 那k會比較合適 你覺得呢?
16:43 Nardoxyribonucleic: 是hit-hat沒錯
16:43 No_Gu: 恩
16:43 No_Gu: k
16:45 Nardoxyribonucleic: 00:45:110 - 這裡也是 感覺沒音好奇怪啊
16:46 No_Gu: 恩
16:47 Nardoxyribonucleic: 那00:44:172 (143,144) - 也刪掉吧 雖然感覺不錯 但可以放2/1 break的位置有限
16:47 No_Gu: 恩
16:48 Nardoxyribonucleic: 01:26:922 - 這個kiai還是不要比較好
16:49 No_Gu: 好吧
16:49 Nardoxyribonucleic: 因為太鼓上沒什麼作用
16:49 No_Gu: 太鼓不闪的吗。
16:50 Nardoxyribonucleic: 閃 不過鼓點快完沒有這個必要
16:50 Nardoxyribonucleic: 後面也沒有音了
16:50 Nardoxyribonucleic: kiai放在chorus就好
16:51 No_Gu: 其实就是为了闪那一下。。standard也放了
16:51 No_Gu: 这个太鼓和standard不统一可以吗
16:51 Nardoxyribonucleic: 可以
16:52 Nardoxyribonucleic: cbb好像也刪了
16:52 No_Gu: 那行吧
16:52 Nardoxyribonucleic: 那先update吧 我再看看
16:52 Nardoxyribonucleic: 大致上是這麼多
16:53 No_Gu: 恩
16:53 No_Gu: update了
16:58 Nardoxyribonucleic: 01:01:610 (204) - 這裡好像用d就可以了
16:59 No_Gu: 啊
16:59 No_Gu: 好像是
17:02 Nardoxyribonucleic: 可以再update了 整體完成度不錯
17:03 No_Gu: 好了

The taiko difficulties look fine now. Muzukashii has consistent patterns with sufficient breaks, while Oni is nicely mapped.

Taiko'd~
Thanks www
HabiHolic
[General]

better source "ココロコネクト" add imo also tag add "Kokoro Connect"

[Nymph's Easy]

00:54:105 ~ 01:18:110 - Not sure why you do not use hitsound. This section also emphasizes's a good part, and also highlight areas. I think your mistake.
01:18:110 (1,1) - In my opinion I think this is too hard for beginners. so 01:18:110 (1) - This spiner End 01:20:922 - here better

Hitsound is too inexperienced. Please compensate for deficiencies

[Melo's Normal]

00:49:985 (4,5) - Hmm This better change 1/1 slider and note.
00:58:610 (4,5) - I think it is more effective to emphasize the vocals. For example 01:01:610 (4,5,6) - here
01:26:922 (6) - NC

[Hard]

00:05:735 (5) - So this flow is not sure. i think this slider Ctrl+G better flow and play
00:38:547 (1,2) - orz.. Jumping too high difficulty level I think there is not appropriate pattern.
01:04:610 (1,2,1) - same (^)
01:24:110 (1,2) - Bad spacing.

[KPY & Gu's Insane]

00:07:235 (5) - Hmm. Stacking patterns are good. But I think it is uncomfortable to play.
00:43:422 (3,4) - The play is uncomfortable elements. It is recommended to reduce the gap as much as possible.
01:26:922 (7) - NC

Call me.
Topic Starter
No_Gu

HabiHolic wrote:

[General]

better source "ココロコネクト" add imo also tag add "Kokoro Connect"I want to keep the Romanized one if this is not compulsive

[Nymph's Easy]

00:54:105 ~ 01:18:110 - Not sure why you do not use hitsound. This section also emphasizes's a good part, and also highlight areas. I think your mistake.nymph just used 1,3-whistle instead of 2,4-clap
01:18:110 (1,1) - In my opinion I think this is too hard for beginners. so 01:18:110 (1) - This spiner End 01:20:922 - here betterdid some change

Hitsound is too inexperienced. Please compensate for deficienciesehh..same as I said above..1,3-whistle is not a bad idea as well...

[Hard]

00:05:735 (5) - So this flow is not sure. i think this slider Ctrl+G better flow and playk
00:38:547 (1,2) - orz.. Jumping too high difficulty level I think there is not appropriate pattern.ehh..not so big imo....anyway,did a little change
01:04:610 (1,2,1) - same (^)^
01:24:110 (1,2) - Bad spacing.the finish sound here is strong.not a mistake,put a little jump here

[KPY & Gu's Insane]

01:26:922 (7) - NCehh..if you mean the jump,I think it's unnecessary to do that because this is an insane diff and we can find such jumps often

Call me.
thanks,wait for melo and kpy
Melophobia
kanpakyin

HabiHolic wrote:

KPY & Gu's Insane]

00:07:235 (5) - Hmm. Stacking patterns are good. But I think it is uncomfortable to play. //personally think that they go well. No plan changing them at this moment.
00:43:422 (3,4) - The play is uncomfortable elements. It is recommended to reduce the gap as much as possible. //This one is just a normal 1/4 jump in maps nowadays. It can be read quite easily.
Topic Starter
No_Gu
update
HabiHolic
Topic Starter
No_Gu

HabiHolic wrote:

Nice No_Gu.

: By. Nardoxyribonucleic https://osu.ppy.sh/forum/p/4353866

Bubbled

thankssssssssssss
Satellite
Nogu chan

KPY & Gu's Insane diff wtf this ;w; 00:52:516 (2,3) -
maybe move 00:52:422 - this ?
Topic Starter
No_Gu

Satellite wrote:

Nogu chan

KPY & Gu's Insane diff wtf this ;w; 00:52:516 (2,3) -
maybe move 00:52:422 - this ?
yes..mistake,thanks for pointing out
HabiHolic
Rebubbled
tutuhaha
需要帮忙说一声
Topic Starter
No_Gu

tutuhaha wrote:

需要帮忙说一声
2ha这么小天使
快来
tutuhaha
三年啊你都干啥去了
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