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LiSA - crossing field (TV Size)

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tiper
[Easy]

  • AR -1?
    variable SV in easy? huh...
    00:01:982 (2) - add a whistle to begin?
    00:18:072 (2) -
    288,336,18072,2,0,B|260:276|280:212|280:212|264:168,1,160,2|8
    00:23:770 (2) - why? replace it to 00:24:105
    00:52:262 (1) - whistle+finish?
    01:04:328 (1) - ^
    01:18:407 (1,2,3,4) - ggood pattern, but i may be hard for newbie players
    make last green point lower(1%)
[Normal]

  • AR&OD -1?
    00:01:982 (2) - add a whistle to the begin and end of slider? in begin it looks good
    00:14:049 (3,4,5) -
    00:42:038 (6) - do this slider more pretty, please. it looks ugly
    00:50:753 (3,4) - delete whistles?
    00:52:262 (1) - delete whistle on the begin?
    00:53:602 (1) - ^
    01:07:681 (5) - why not 2\1 slider?
    01:23:770 (1) - like in easy
[Hard]

  • AR-1?
    00:03:055 - I think, that this is overmapping
    00:30:809 (1) - clap to the begin?
    00:42:876 (1) - claps on this slider hears so loud
    00:59:133 (5) - add a beat here?
    01:08:183 (2) - delete beat and add 1\2 slider here?
    01:23:770 (1) - like in easy and normal
[Insane]

  • 00:01:312 (2) - delete whistle on the end of slider?
    00:01:982 (3) - add a whistle on the begin of slider?
    00:18:574 (4) - delete this beat?
    00:19:412 (1,2,3,4) - it is subjective but I don't like forms of jumps like this
    00:42:876 (1,2,3) - strange claps
    00:50:418 (2,3) - delete whistles on the begin of this sliders?
    00:56:535 (8,9,10,11,12) - maybe nc on this stream?
    00:56:535 (8,9,10,11,12) - how about add this green lines?
    01:10:865 (1) - deletewhistle on the begin of this slider?
    01:23:770 (1) - like in the other diffs
Topic Starter
CXu

tiper wrote:

[Easy]

  • AR -1? - Ok
    variable SV in easy? huh... - yeah why not. I think ithe changes are subtle enough to be okay for Easy.
    00:01:982 (2) - add a whistle to begin? - Huh lol yes.
    00:18:072 (2) - - Uhm? It's exactly the same as what I already have.
    288,336,18072,2,0,B|260:276|280:212|280:212|264:168,1,160,2|8
    00:23:770 (2) - why? replace it to 00:24:105 - Haha yes.
    00:52:262 (1) - whistle+finish?
    01:04:328 (1) - ^
    ^ keeping my hitsounding pattern here for now.
    01:18:407 (1,2,3,4) - ggood pattern, but i may be hard for newbie players - Keeping for now. Let's hear with other modders~
    make last green point lower(1%) - What, 5% is the lowest.
[Normal]

  • AR&OD -1? - Current settings are fine for Normal imo.
    00:01:982 (2) - add a whistle to the begin and end of slider? in begin it looks good - Added to beginning, not end.
    00:14:049 (3,4,5) - - This stacks ingame, which is why it's moved a bit down-right.
    00:42:038 (6) - do this slider more pretty, please. it looks ugly - Well, didn't think it was ugly, but ok, changed.
    00:50:753 (3,4) - delete whistles? - Nah.
    00:52:262 (1) - delete whistle on the begin? - ^
    00:53:602 (1) - ^ - ^
    01:07:681 (5) - why not 2\1 slider? - Because breaks like this is good, especially in easier maps, imo ^^
    01:23:770 (1) - like in easy - Same as easy.
[Hard]

  • AR-1? - AR here is also fine imo.
    00:03:055 - I think, that this is overmapping - Why, there is clearly a piano playing a triple here.
    00:30:809 (1) - clap to the begin? - Keeping the claps on 2nd and 4th beat.
    00:42:876 (1) - claps on this slider hears so loud - Uhm, I think it's fine?
    00:59:133 (5) - add a beat here? - There was one, then I removed it for some reason. It's back now.
    01:08:183 (2) - delete beat and add 1\2 slider here? - Nah, I like this as it is.
    01:23:770 (1) - like in easy and normal - Same
[Insane]

  • 00:01:312 (2) - delete whistle on the end of slider? - No
    00:01:982 (3) - add a whistle on the begin of slider? - Yes
    00:18:574 (4) - delete this beat? - No, that would be awkward imo.
    00:19:412 (1,2,3,4) - it is subjective but I don't like forms of jumps like this - I made it into a starthing.
    00:42:876 (1,2,3) - strange claps - Following the music.
    00:50:418 (2,3) - delete whistles on the begin of this sliders? - Nah
    00:56:535 (8,9,10,11,12) - maybe nc on this stream? - Sure
    00:56:535 (8,9,10,11,12) - how about add this green lines? - I don't think this stream needs a gradual volume increase really.
    01:10:865 (1) - deletewhistle on the begin of this slider? - Nah
    01:23:770 (1) - like in the other diffs - Same
Thanks a lot for modding :D
Ulysses
Hi!

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[Insane]

Useless time section:
77066

Del it
.

00:04:329 (1) - Consider making some advance gradually volume time sections?
Like 00:04:329 -40%
00:04:496-45%
00:04:664-50%
00:04:831-55%
00:04:999-60%

00:08:854 (1) - NC?

01:04:664 (3) - Put it on space since you did the same thing at 01:03:323 (3) - 01:03:993 (3) -



[Hard]

Useless time section:
01:17:066


00:10:697 (2) - Stacking makes it hard to determine it has 1 or 2 reverse,so, -1 reverse and add a note at 00:11:200 ?


[Normal]

Useless time section:
1:17:066


[Easy]

Useless time section:
1:17:066







That's all,cant find much errors,sorry.
haha5957
[General]
Nice ~_~_~

[Insane]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please

00:12:038 (3,4) - Curving the little like this http://osu.ppy.sh/ss/366775 makes me feel better and seems like it fits better with next 5
I know this is nazi xD
00:23:770 (1,2,3,4,5,6) - stacking 2&3, 4&5 makes me feel easier to read, use suggestion result would be something like http://osu.ppy.sh/ss/366776
00:34:161 (4,5,6) - Ctrl+R 4, make 5 vertical? result would be like http://osu.ppy.sh/ss/366778this or somehow different if you do it, I think it's better
00:41:368 (3,4) - Ctrl+R them both? just suggestions
01:08:016 (2) - Ctrl+R?

[Hard]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please, i guess this refers to all difficulty

[Normal]
00:15:055 (4,5) - move them little left- up to be perfectly covered by previous 3? (nazi)
01:21:424 (1,2,3,4,5) - I think this part is better with CTRL+J ed plus some rework. currently (1,2) goes where (previous 3,4) had already gone and feels preety eh..(English sucks)
this gave me something like http://osu.ppy.sh/ss/366789 (btw left slider starts from down, ctrl+R messed me up)
^ 01:19:748 (3,4) - curve this slightly in case you did this, this should give me http://osu.ppy.sh/ss/366790


[Easy]
(extreme nazi) 01:07:681 (3) - 1grid down

all of them are preety much weak suggestions so feel free to ignore them all if you don't feel like it xD

EDIT : babo star > <
Topic Starter
CXu

nold_1702 wrote:

Hi! - Hi~ :)

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[Insane]

Useless time section:
77066

Del it
.
^Alright, done

00:04:329 (1) - Consider making some advance gradually volume time sections?
Like 00:04:329 -40%
00:04:496-45%
00:04:664-50%
00:04:831-55%
00:04:999-60%
^Sure :d
00:08:854 (1) - NC? - Done

01:04:664 (3) - Put it on space since you did the same thing at 01:03:323 (3) - 01:03:993 (3) - - Ok, I think it's okay now.



[Hard]

Useless time section:
01:17:066

^Yessir xD

00:10:697 (2) - Stacking makes it hard to determine it has 1 or 2 reverse,so, -1 reverse and add a note at 00:11:200 ? - Good point, thanks :D


[Normal]

Useless time section:
1:17:066


[Easy]

Useless time section:
1:17:066

^Fixed them xD




That's all,cant find much errors,sorry. - But it's still a good mod. Thanks you, helped out a lot :D
Thanks for modding :D


haha5957 wrote:

[General]
Nice ~_~_~

[Insane]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please
^Yupp, fixed xD
00:12:038 (3,4) - Curving the little like this http://osu.ppy.sh/ss/366775 makes me feel better and seems like it fits better with next 5
I know this is nazi xD - Oh snap yes! Changed!
00:23:770 (1,2,3,4,5,6) - stacking 2&3, 4&5 makes me feel easier to read, use suggestion result would be something like http://osu.ppy.sh/ss/366776 - I kind of like the feel of this one, how you have to move and such, so keeping it ^^
00:34:161 (4,5,6) - Ctrl+R 4, make 5 vertical? result would be like http://osu.ppy.sh/ss/366778this or somehow different if you do it, I think it's better - Same as above I guess, I like the current feel it gives~
00:41:368 (3,4) - Ctrl+R them both? just suggestions - Distance feels too close then imo xD
01:08:016 (2) - Ctrl+R? - That would make more circular motions, while I like the sharper ones here, so keeping it again xP

[Hard]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please, i guess this refers to all difficulty

[Normal]
00:15:055 (4,5) - move them little left- up to be perfectly covered by previous 3? (nazi) - Stacking occurs, so this is blanketing in-game ;)
01:21:424 (1,2,3,4,5) - I think this part is better with CTRL+J ed plus some rework. currently (1,2) goes where (previous 3,4) had already gone and feels preety eh..(English sucks)
this gave me something like http://osu.ppy.sh/ss/366789 (btw left slider starts from down, ctrl+R messed me up)
^ 01:19:748 (3,4) - curve this slightly in case you did this, this should give me http://osu.ppy.sh/ss/366790
^ I'll have to agree here. Reworked the pattern to something else ;)

[Easy]
(extreme nazi) 01:07:681 (3) - 1grid down - Haha, fixed~ xD

all of them are preety much weak suggestions so feel free to ignore them all if you don't feel like it xD - Nah, a lot of it was helpful ;) Thanks~!
Thank you for modding :D
IchiGUN
Hi CXu :D

just suggestion ^^

  • General
    ● Remove .osb file if it's not used
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev distance 0.77 maybe use 1.00?
    ● 00:16:396 (3,1) - ^ 1.2
    ● 00:33:491 (3) - add none? + whistle...if you take it 00:34:161 (1) - prev distance will be 1.00 x:196 y:72
    ● 00:51:591 (1,1,1,1) - nc nc nc nc :33 maybe use one combo (color)?
    ● 00:56:954 (1) - Remove NC?
    ● 01:02:317 (1,1,1,1) - again...it's look good...but i don't know =) just suggestion
    ● 01:17:401 (2) - add note, like a 00:33:491 (3) :3 x:372 y:184 + whistle

    >Hitsounds

    ● Good
    ___________________
    mmm...I think it's fine 8-)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev 1.34 looks strange...maybe change form slider? :3
    ● 00:15:055 (4,5) - move to x:244 y:324 looks more accuracy?
    ● 00:16:060 (1) - remove NC?
    ● 00:51:591 (1,1,1,1) - as in Easy
    ● 01:02:317 (1,1,1,1) - ^
    ● 01:17:401 (4) - add note?


    >Hitsounds

    ● Good
    ___________________
    Looks good ;)
===========================
  • Hard

    >Settings

    ● Good

    >Mapping

    ● Good

    >Hitsounds

    ● Good
    ___________________
    Perfect :)
===========================
  • Insane

    >Settings

    ● Good

    >Mapping

    ● Good

    >Hitsounds

    ● Good
    ___________________
    Great Insane :D
Sorry for nazi mod, but I can't find more problems.
Starrrrr and Good Luck :oops:
Topic Starter
CXu

IchiGUN wrote:

Hi CXu :D

just suggestion ^^

  • General
    ● Remove .osb file if it's not used - Done
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev distance 0.77 maybe use 1.00? - The time here is so long i think it's fine.
    ● 00:16:396 (3,1) - ^ 1.2 - It's to prevent weird overlaps that might make newbies click too fast xD
    ● 00:33:491 (3) - add none? + whistle...if you take it 00:34:161 (1) - prev distance will be 1.00 x:196 y:72 - A note here wouldn't really follow anything, and feels awkward imo.
    ● 00:51:591 (1,1,1,1) - nc nc nc nc :33 maybe use one combo (color)? - Keeping the style from the other difficulties ;)
    ● 00:56:954 (1) - Remove NC? - Actually, this: 00:56:619 (1) shouldn't ahve new combo, so changed that~
    ● 01:02:317 (1,1,1,1) - again...it's look good...but i don't know =) just suggestion - Same as other one
    ● 01:17:401 (2) - add note, like a 00:33:491 (3) :3 x:372 y:184 + whistle - Following the same pattern as the other diffs~

    >Hitsounds

    ● Good
    ___________________
    mmm...I think it's fine 8-)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev 1.34 looks strange...maybe change form slider? :3 - Tilted 00:10:697 (1) a bit. Should look better now~
    ● 00:15:055 (4,5) - move to x:244 y:324 looks more accuracy? - It's because of stacks in-game~
    ● 00:16:060 (1) - remove NC? - I like this~ xD
    ● 00:51:591 (1,1,1,1) - as in Easy - Same
    ● 01:02:317 (1,1,1,1) - ^ - Same
    ● 01:17:401 (4) - add note? - Same


    >Hitsounds

    ● Good
    ___________________
    Looks good ;)
===========================

Sorry for nazi mod, but I can't find more problems.
Starrrrr and Good Luck :oops:
Thanks for modding :D And thanks for the star~
Kanari
Haii ~
You requested in my queue ~


[General]
- Watch your spacing ~
- You can remove the bookmarks.


[Easy]
00:11:368 (1) - Spacing ~
00:38:183 (1,2,3,1,1,2,3) - ^
01:18:407 (1,2,3,4) - Stack properly ~


[Hard]
- Approrach Rate -1


Well mapped ~
2 stars and good luck! >w<
Topic Starter
CXu

xXCrystalMoonAnimeXx wrote:

Haii ~ - Hi~ :3
You requested in my queue ~


[General]
- Watch your spacing ~ - Yeah, I don't always follow distance snap, not even in the easier difficulties, but I still try to keep it as simple as possible, so I think it should be alright ^^
- You can remove the bookmarks. - I like to have bookmarks in my maps xD


[Easy]
00:11:368 (1) - Spacing ~ - Yeah, I think the time between is enough for even newbies to realize the difference in spacing. And anyhow, a newbie would try to focus on the approach circle, so I think it's ok ^^
00:38:183 (1,2,3,1,1,2,3) - ^ - Oh didn't notice this. i think it's good now~
01:18:407 (1,2,3,4) - Stack properly ~ - Tried to fix this. I think it's good now?


[Hard]
- Approrach Rate -1 - Hmm, let me hear more opinions on this. I was thinking about this myself, but I'm not quite sure how Hard's are usually so xD


Well mapped ~
2 stars and good luck! >w< - Wow thank you~ >w</
Thanks for modding, and 2 stars :D
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Lol,perfect!
Only @sugesstion@
[Hard]
00:46:898 (3) - add circle after this?
00:50:753 (3) - and here (or something like this )
SPOILER
http://osu.ppy.sh/ss/367336

01:21:926 (2) - think sound better

[Insane]
00:27:122 (1) - something like this?

00:42:876 (1,2,3,4,5,6) - maybe something like this?

01:23:267 (8,9,10,11,12) - looks funny :D
Good luck , hope my mod help !
Topic Starter
CXu

EvilElvis wrote:

Hello from E.E's modding queue! - Hi~
Lol,perfect!
Only @sugesstion@
[Hard]
00:46:898 (3) - add circle after this? - Tried it, but it feels like it's too much going on then.
00:50:753 (3) - and here (or something like this ) - I just like the effect it gives when there isn't a note here :)
SPOILER
http://osu.ppy.sh/ss/367336

01:21:926 (2) - think sound better - It sounds the same though?

[Insane]
00:27:122 (1) - something like this? - Uhm, I didn't understand your picture~

00:42:876 (1,2,3,4,5,6) - maybe something like this? - Weird sliderpattern is there to stay~

01:23:267 (8,9,10,11,12) - looks funny :D - xD I think it plays fairly well though~
Good luck , hope my mod help !
Thanks for modding. Didn't change anything, but I still appreciate it! Looked at every suggestion, and it was helpful~
meiikyuu


hey! late ty for using the avatars ^^

feel free to ignore whatever you don't like


Easy
00:09:859 (3) - u don't have to do anything here, but just keep in mind that too many notes starting on red ticks can confuse beginners x) js lol
01:12:206 (1) - remove new combo here and then new combo on the next note (b/c new vocal section starts on 2 and not 1)

nice diff. ~

Normal
00:15:055 (4,5) - put these notes here instead so that 3 will blanket around much neater
00:24:105 (1) - remove new combo here and then new combo on the next note (new vocal section on that next note)
00:28:798 (1) - remove new combo, not necessary
01:10:195 (1,2,3,4,5,1,2,1,2,3) - i like this part xD <3

Hard
00:01:982 (3) - add whistle at beginning?
01:19:412 - add a note maybe..i hear a beat

nice~

Insane
OD -1

00:51:591 (1,2,3,1,2,3,1,2,3,1,2) - i love this part too ;w;
00:56:452 (1) - remove new combo? either way works actually
01:10:865 (1) - remove new combo (think i know why u nc here but i don't think necessary b/c its all one part)
01:23:603 (12) - add finish


gl ~ u have nice style xD
Topic Starter
CXu

meiikyuu wrote:



hey! late ty for using the avatars ^^ - Hi~ These avatars are lovely <3

feel free to ignore whatever you don't like


Easy
00:09:859 (3) - u don't have to do anything here, but just keep in mind that too many notes starting on red ticks can confuse beginners x) js lol - Heh, yeah I know, but I tried to keep it to either sliders, or 1/1 after a slider-end that ends on a red tick
01:12:206 (1) - remove new combo here and then new combo on the next note (b/c new vocal section starts on 2 and not 1) - Woop I agree xD Fixed

nice diff. ~

Normal
00:15:055 (4,5) - put these notes here instead so that 3 will blanket around much neater - Look in-game~~
00:24:105 (1) - remove new combo here and then new combo on the next note (new vocal section on that next note) - Hah sure xD
00:28:798 (1) - remove new combo, not necessary - I like the effect xD
01:10:195 (1,2,3,4,5,1,2,1,2,3) - i like this part xD <3 \:3/

Hard
00:01:982 (3) - add whistle at beginning? - Sure xD
01:19:412 - add a note maybe..i hear a beat - Nah, but I added one at 01:20:083 xD

nice~

Insane
OD -1 - That'll make star rating go below hard. and anyway, having more accuracy is never a bad thing~

00:51:591 (1,2,3,1,2,3,1,2,3,1,2) - i love this part too ;w; - \:3/
00:56:452 (1) - remove new combo? either way works actually - I actually added that in following a mod xD I like it so keeping ^^
01:10:865 (1) - remove new combo (think i know why u nc here but i don't think necessary b/c its all one part) - Looks better imo xD
01:23:603 (12) - add finish - LOL yes


gl ~ u have nice style xD - Thanks~ :)
Thanks for modding!
emaaal
Just showing support.
Great effort, in a great map! :>
Giffen
hi
all sugestion 8-)

[Easy, Normal, Hard]
really good map :roll:

[Insane]
01:10:195 (1) - 2 grid down because the only 01:10:195 (4,1) is spread (compared with 00:09:859 (1,2) , 00:26:452 (7,8) and 00:51:591 (1,2) )

00:29:804 (3,4,5,6,1) - Why don't you characterize them as like star? ( as if under the picture , and it might be a good idea to exchange (5) for (6)... :roll: )
00:40:027 (9,1) - like under the picture?
01:06:843 (2,3,4,5,6,7,8,1) - Why don't you characterize them as like under picture ? (exhange (2) for (3) and moved (4) )
01:09:692 (3) - Why don't you move as if under the picture? i think 01:09:692 (3,4) is more spread is better :roll: )

really nice map~
give you star~ :P
Topic Starter
CXu

Giffen wrote:

hi - Hi~
all sugestion 8-)

[Easy, Normal, Hard]
really good map :roll: - Yay :oops:

[Insane]
01:10:195 (1) - 2 grid down because the only 01:10:195 (4,1) is spread (compared with 00:09:859 (1,2) , 00:26:452 (7,8) and 00:51:591 (1,2) ) - Wow xD Fixed

00:29:804 (3,4,5,6,1) - Why don't you characterize them as like star? ( as if under the picture , and it might be a good idea to exchange (5) for (6)... :roll: ) - haha, sure :D
00:40:027 (9,1) - like under the picture? - Heh, why not :)
01:06:843 (2,3,4,5,6,7,8,1) - Why don't you characterize them as like under picture ? (exhange (2) for (3) and moved (4) ) - I like the current pattern, so I'll keep it for now ^^
01:09:692 (3) - Why don't you move as if under the picture? i think 01:09:692 (3,4) is more spread is better :roll: ) - Sure, didn't do exactly as in the pic, but yeah :D

really nice map~
give you star~ :P ~Thanks :)
Thank you for modding! :D
Wreath


hi, CXu :oops:

[Insane]
  1. 00:07:345 (1) - i think better forum is this http://puu.sh/HBwA ( 124,92,7345,6,0,B|80:104|52:160|80:216|124:228,1,180,0|8 )
  2. 00:09:859 (1,2) - i think not so good this, gives confusion. how about this ? http://puu.sh/HBtc
  3. 00:24:608 (6) - i think this placement are not so good, i hope change this placement
  4. 00:32:150 (5,6,7,8,9,10,11,12,1) - i think you should change this, cant first play this to other people. but i like this section :?
    if you change this, i think better is this http://puu.sh/HBRS
  5. 00:45:893 (3) - i think not so good this SV, gives confusion. i think change SV 0.75 or remove silider and add note at 00:45:893 - is better
[Hard]
  1. DR-1, AR-1 and OD-1 i think this is better
  2. 00:21:591 (4,1) - i think this part is hard to play. i hope change this part
  3. 00:32:820 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this distance gives confusion, so you should change this
  4. 00:56:452 (3,1) - i think this part is hard to play. i hope change this part
  5. 01:07:345 (4,1) - ^
  6. 01:15:306 (3,4) - this stream doesn't match with the overall balance, i hope change this part
  7. 01:19:412 - add note
  8. 01:20:753 - ^
  9. 01:21:088 - ^
  10. 01:23:602 (6) - remove whistle and finish
[Normal]
  1. i think you should unify all distance
  2. i think SV change is not so good, what do you think?
  3. 00:24:776 (1,2,3,4,1) - i think this part is hard to play for beginners. i hope change this part
[Easy]
  1. OD+1
  2. i think you should unify all distance
  3. i think SV change is not so good, what do you think?
  4. 00:39:021 (2,3) - change slider
  5. 00:41:703 (2,3) - ^
i like insane, its too interesting
good luck :oops:
Topic Starter
CXu

Wreath wrote:

from h-728 and Wreath's queue

hi, CXu :oops: - Hi~

[Insane]
  1. 00:07:345 (1) - i think better forum is this http://puu.sh/HBwA ( 124,92,7345,6,0,B|80:104|52:160|80:216|124:228,1,180,0|8 ) - Yeah, thanks!
  2. 00:09:859 (1,2) - i think not so good this, gives confusion. how about this ? http://puu.sh/HBtc - Should be fine to read for an insane imo ^^
  3. 00:24:608 (6) - i think this placement are not so good, i hope change this placement - Moved it a wee bit closer, if that helps.
  4. 00:32:150 (5,6,7,8,9,10,11,12,1) - i think you should change this, cant first play this to other people. but i like this section :? - The people I've asked to testplay was able to read this slowdown just fine, so I think there won't be a problem ^^
    if you change this, i think better is this http://puu.sh/HBRS
  5. 00:45:893 (3) - i think not so good this SV, gives confusion. i think change SV 0.75 or remove silider and add note at 00:45:893 - is better - Feels awesome to hit these slow sliders though, imo, and they were fine when people tried this, so I'm keeping it. :3
[Hard]
  1. DR-1, AR-1 and OD-1 i think this is better - Hmm, I'll keep HP and OD as it is, and I'll wait for more opinion on AR7. Keeping it at AR8 for now~
  2. 00:21:591 (4,1) - i think this part is hard to play. i hope change this part - Hmm, I use the later too, and I don't think they are that hard~
  3. 00:32:820 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this distance gives confusion, so you should change this - I'll keep this for now, namely since I think it plays well. If it really is too hard to read, I'll change it around though~
  4. 00:56:452 (3,1) - i think this part is hard to play. i hope change this part - I'll keep these as before
  5. 01:07:345 (4,1) - ^ - ^
  6. 01:15:306 (3,4) - this stream doesn't match with the overall balance, i hope change this part - Yeah, it's the only stream, and I want to keep it because it's the only stream xD
  7. 01:19:412 - add note- Following vocals
  8. 01:20:753 - ^ - ^
  9. 01:21:088 - ^ - ^
  10. 01:23:602 (6) - remove whistle and finish - Whoops yeah xD
[Normal]
  1. i think you should unify all distance
  2. i think SV change is not so good, what do you think?
  3. 00:24:776 (1,2,3,4,1) - i think this part is hard to play for beginners. i hope change this part - I'll keep it for now. I think beginners will click the (2) as a stream, then follow the rest as 1/1, and see the stack as another stream.
[Easy]
  1. OD+1 - Yeah sure xD
  2. i think you should unify all distance
  3. i think SV change is not so good, what do you think?
  4. 00:39:021 (2,3) - change slider - i think this is okay. Let them beginners click~
  5. 00:41:703 (2,3) - ^ - ^
- Regarding different distance and SV in the easier diffs. I don't think a beginner will really see the difference that much, and if there is long enough time, then I think it's better if the notes are a bit closer than what the distance snap says, since travelling longer distances with the cursor is harder than a short distance. I also think the SV changes are readable in both Easy and Normal, although if anyone can prove me wrong, go ahead xD

i like insane, its too interesting
good luck :oops: - Thanks~ :)
Thanks for modding! :D
Muya
[General]
don't add video?

[Easy]
00:27:457 (1,2) - hard to read this rhythm in my first try. I think (1)'s end at 00:28:463 is better
00:45:893 (1) - maybe this note is not need

[Normal]
00:03:658 (1,1) - can not afford to this for beginner player.
00:25:949 (4,1) - delete (4), and (1)'s start at 00:25:949

[Hard]
00:32:653 - add circle here

Taiko and Insane is seems fine.
Topic Starter
CXu

Muya wrote:

[General]
don't add video? - I will add video from the next episode ^^

[Easy]
00:27:457 (1,2) - hard to read this rhythm in my first try. I think (1)'s end at 00:28:463 is better - Yes, I'll have to agree here. Changed
00:45:893 (1) - maybe this note is not need - I like the feel of it though :)

[Normal]
00:03:658 (1,1) - can not afford to this for beginner player. - Hmm, I'll change this if one more tells me.
00:25:949 (4,1) - delete (4), and (1)'s start at 00:25:949 - Why didn't I think of this before >< Changed~

[Hard]
00:32:653 - add circle here - Oh! This should make this part easier to read :) Thanks!

Taiko and Insane is seems fine.
Thank you for modding! :D
Amule

All suggestion

General
01:15:725 (1) ~ 01:16:731 : Sound volume 80~85% is more good imo

Easy
ughh sorry I cannot point

Normal
01:07:010 (3) - new combo ?

Hard
00:32:653 (4) - remove notes because it's difficult to expect

Insane
01:23:770 (1) - begin from 01:23:686
Topic Starter
CXu

Amule wrote:


^ :D Hi~
All suggestion

General
01:15:725 (1) ~ 01:16:731 : Sound volume 80~85% is more good imo - Agree. Changed to 80%~

Easy
ughh sorry I cannot point - :)

Normal
01:07:010 (3) - new combo ? - Yeah, fixed~

Hard
00:32:653 (4) - remove notes because it's difficult to expect - Heh, now that I think about it, this might be easier to read with the antijump, as that would set you up for a slowdown. Removed this note again~ (inb4 I add and remove this every other mod)

Insane
01:23:770 (1) - begin from 01:23:686 - Starting on the same place as the other difficulties, and I think this is fine so, not changing ^^
Thanks for modding :D
Naichatta
From my queue

[Easy]
AR+1?

00:19:412 (3) - add NC
00:40:865 (1) - remove NC
00:52:262 (1,1,1) - ^
01:02:988 (1,1,1) - ^

[Normal]

00:09:021 (6,1) - switch NC
00:16:060 (1) - remove NC
00:35:502 (3) - add NC
00:52:262 (1,1,1) - remove NC
01:02:988 (1,1,1) - ^

[Hard]

00:07:345 (1) - remove NC
00:10:530 (1) - ^
00:27:122 (1,2) - switch NC

[Insane]

00:03:239 (6) - remove whistle it's better imo
00:17:736 (3) - 1gird up the 2nd waypoint, in this way the blanket are good for each slider
00:23:770 (1) - remove NC?
00:26:787 (8) - Replace finish with clap?
00:48:826 (8) - add note?
00:47:234 (4) - 1gird below the last waypoint, in this way the blanket are good for each slider

good luck :D
Topic Starter
CXu

kusano wrote:

From my queue - Hi~

[Easy]
AR+1? - I'll wait for more input. Isn't low AR ok for the easiest diff tho?

00:19:412 (3) - add NC - Agree xD
00:40:865 (1) - remove NC - ^
00:52:262 (1,1,1) - ^ - Following the same pattern as in the other difficulties, so I'd like to keep this ^^
01:02:988 (1,1,1) - ^ - ^

[Normal]

00:09:021 (6,1) - switch NC - I put the nc on 00:09:692, then removed it from 00:10:697
00:16:060 (1) - remove NC - I'll hear more opinion. I like this 1 combo slider a bit xD
00:35:502 (3) - add NC - Feels weird to have a NC here imo, so keeping.
00:52:262 (1,1,1) - remove NC - Same as in other diffs.
01:02:988 (1,1,1) - ^ - ^

[Hard]

00:07:345 (1) - remove NC - Feels so much like a new pattern that I think NC is okay.
00:10:530 (1) - ^ - Slowdown
00:27:122 (1,2) - switch NC - Yeah, changed.

[Insane]

00:03:239 (6) - remove whistle it's better imo - Yes, changed :)
00:17:736 (3) - 1gird up the 2nd waypoint, in this way the blanket are good for each slider - Ok~
00:23:770 (1) - remove NC? - Combo would be so long then :o
00:26:787 (8) - Replace finish with clap? - I just liked this finish for some reason xD
00:48:826 (8) - add note? - I'm not good at making these triples, so sure :D
00:47:234 (4) - 1gird below the last waypoint, in this way the blanket are good for each slider - Ok~

good luck :D - Thanks :)
Thanks for modding! :D
KinomiCandy
This is the best taiko background I could do while I'm away from my own computer.

hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
none

[Easy]
00:03:993 (1) - start=00:04:664?
00:09:859 (3) - difficult timing and BPM179(not slow...)
00:55:446 (3,4) - short distance. 00:56:619 (4) - NC or resnap?

[Normal]
nice map!

[Taiko]
Set Taiko BG
I suggest use bulue and red new combo colors. red=don bule=katt
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it

[Hard]
nice map!

[Insane]
nice map!

Sorry. such short modding...
☆~
Good luck!!
Topic Starter
CXu

hibarirailwayz wrote:

from modding queues~ - Hi~
There are my opinions, so you need not follow.
[General]
none

[Easy]
00:03:993 (1) - start=00:04:664? - Hmm, I think it's better to have more time for a spinner in an Easy difficulty, and the current start should be okay I think ^^
00:09:859 (3) - difficult timing and BPM179(not slow...) - Actually, even if you hit this at 1/1, you will not sliderbreak here, so I think it's fine :) It's good to not only have 1/1 in easy imo.
00:55:446 (3,4) - short distance. 00:56:619 (4) - NC or resnap? - Ah, this is okay in 1.0x distance snap.

[Normal]
nice map!

[Taiko]
Set Taiko BG - Yeah, will do xD Leaving this for Kinomi to fix ;)
I suggest use bulue and red new combo colors. red=don bule=katt
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it

[Hard]
nice map!

[Insane]
nice map!

Sorry. such short modding...
☆~
Good luck!! - Thanks for star~ :)
Thanks for modding! :D
Kei
Random modding. Request taken from #modreqs.

[Easy]
  1. 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~
  2. 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs.
  3. 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1).
  4. 00:24:440 (3) - ^ Same thing as above about removing this kind of notes.
  5. 00:26:452 (2) - ^
  6. 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously).
  7. 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music.
  8. 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1).
  9. 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all.
  10. 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note).
  11. 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1))
  12. 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1).
  13. 01:10:865 (3,4) - Moar notes at red ticks. :l
  14. 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings.
  15. 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit.

    A bit challenging.. but good, overall.
[Normal]
  1. 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing.
  2. 00:30:139 (1) - ^
  3. 00:30:809 (2,3,4) - ^
  4. 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs.
  5. 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not.
  6. 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them.
  7. 01:02:988 (1,1,1) - ^
  8. 01:15:725 (1) - Spacing again.
  9. 01:16:228 (2,3) - ^
  10. 01:20:418 (4) - ^ o.o

    So many jumps, and quite challenging :l I personally dislike this difficulty.
[Hard]
  1. 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better.
  2. 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here?
  3. 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here.
  4. 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc).
  5. 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something.
  6. 01:02:820 (1) - Moar unnecessary nc (imo).
  7. 01:15:306 (3) - I think that this part sounds better if you remove claps of this note.

    Great difficulty~ I really like it how it is.
[Insane]
  1. 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume.
  2. 00:32:150 (5,6,7,8,9,10,11) - ^
  3. 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again.
  4. 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown.
  5. 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears.
  6. 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier.
  7. 01:15:306 (3,4,5,6,7,1) - My ears. .-.
  8. 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3

    Awesome :3 You did so many interesting patterns here.
I hope this was helpful. Good luck :3!!
KinomiCandy

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.

[Taiko]
Set Taiko BG - Putting red font on this text makes me think that you are saying that I'm not using Taiko BG is unrankable. Not really.
I suggest use bulue and red new combo colors. red=don bule=katt - Oh my god, this is unnecessary and going to take a lot of time to do this now.

(none applied)

00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it - Thank you. :)

Sorry. such short modding...
☆~
Good luck!!
Sorry for not applying anything to the mod, nice one tho'. But I did some few changes myself,
and my friend is probably going to mod the taiko soon, so... http://puu.sh/I4je
Topic Starter
CXu

Kei wrote:

Random modding. Request taken from #modreqs. - Hi~

[Easy]
  1. 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~ - It's a slider that you can hit even if you hit it 1/2 late. I think having few sliders/notes on red ticks helps beginners getting accustomed to other rhythms than 1/1.
  2. 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs. - Moderate amounts of stacks should be okay, even in easy difficulties. Imagine a beginner playing only Easy difficulties, and then starting on Normal. Having seen atleast some stacks would definetly help more than never having seen them before.
  3. 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1). - These are in 1/1
  4. 00:24:440 (3) - ^ Same thing as above about removing this kind of notes. - ^
  5. 00:26:452 (2) - ^ - ^
  6. 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously). - I like the look of the current ones.
  7. 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music. - Following a sound by not mapping it is also possible. Having a longer part with nothing mapped is also good for reading the slider velocity change.
  8. 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1). - No because clicking between vocals, which is the most natural thing to do for a beginner, feels weird and silly.
  9. 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all. - It does for me, so I'm keeping it.
  10. 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note). - Except the combo goes up to (5), and no it's not long. And new combos has the same pattern as the other difficulties, and in general also looks better.
  11. 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1)) - No.
  12. 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1). - No.
  13. 01:10:865 (3,4) - Moar notes at red ticks. :l - Yes indeed more red ticks.
  14. 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings. - I doubt beginners will be considering and trying to check if there is a repeat there. It's much more common, atleast when I look, that beginners don't read a repeat. Well, if this poses a problem, I'll change it later. Also, the distance here is consistently 0.87x.
  15. 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit. - I hear it completely fine. 5% volume is not unrankeble.

    A bit challenging.. but good, overall.
[Normal]
  1. 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing. - If I were playing a Normal diff, as a normal-diff-player, I wouldn't even notice such a spacing change. If more people complain, I'll change it, but really, I doubt it's a problem.
  2. 00:30:139 (1) - ^ - Patterns are easy to read, even when there is a spacing change.
  3. 00:30:809 (2,3,4) - ^ - ^
  4. 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs. - Same reasoning as 1/2 in easy. If you never change sliderspeeds in Normal, then a normal->hard player would go "wtf why dis slider slow D:" as he have never experienced it before. Experiencing these things in a more familiar environment/difficulty is better imo. Also, the speed change makes enough sense for me to be alright, even in Normal.
  5. 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not. - Because it doesn't sound slow to me.
  6. 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them. - No.
  7. 01:02:988 (1,1,1) - ^ - ^
  8. 01:15:725 (1) - Spacing again. - No.
  9. 01:16:228 (2,3) - ^ - ^
  10. 01:20:418 (4) - ^ o.o - ^

    So many jumps, and quite challenging :l I personally dislike this difficulty.
    ^ What you are essentially calling jumps in this difficulty is just notes that are a bit farther away, something I don't consider a jump.
[Hard]
  1. 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better. - but I don't.
  2. 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here? - Because it doesn't.
  3. 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here. - None of the other difficulties have this, and I don't think it makes sense anyway.
  4. 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc). - No.
  5. 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something. - Sure.
  6. 01:02:820 (1) - Moar unnecessary nc (imo). - No.
  7. 01:15:306 (3) - I think that this part sounds better if you remove claps of this note. - Sure.

    Great difficulty~ I really like it how it is.
[Insane]
  1. 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume. - No.
  2. 00:32:150 (5,6,7,8,9,10,11) - ^ - ^
  3. 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again. - And, again, no.
  4. 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown. - Indeed there is.
  5. 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears. - Lowered a little bit.
  6. 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier. - No.
  7. 01:15:306 (3,4,5,6,7,1) - My ears. .-. - Here's your 60%.
  8. 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3 - Long combo's arent a problem really.

    Awesome :3 You did so many interesting patterns here.
I hope this was helpful. Good luck :3!!
Thanks for modding! :D

Also added Kinomi's Taikofix.
Wreath
oops

i forgot give you star

good luck :oops:
Topic Starter
CXu
Wow thank you :D
Dark Fang
Hai~
from Fang Team's Queue
Let's go

[General]

offset +10 (652)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1?
01:04:999 (2) - why don't you try make like this?

[Insane]

AR -1 cuz that's awkward for 179 BPM
HP-1?
OD -1?
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D
Topic Starter
CXu

Dark Fang wrote:

Hai~ - Hi~
from Fang Team's Queue
Let's go

[General]

offset +10 (652) - I will fix offset and similar things when I get another .mp3 and a video ;)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1? - Ok, a lot of people have said this, so changing~
01:04:999 (2) - why don't you try make like this? - I just like this slider xD

[Insane]

AR -1 cuz that's awkward for 179 BPM - AR8 feels too slow for this map imo. And it's not because I can only read AR9 or anything like that, I just think it fits more xD
HP-1?
OD -1?
^Keeping these settings too.
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC - I like this pattern and how it plays, so I'm keeping it, and I'll also keep the combo as it it~

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D - Thanks :)
Thanks for modding! :D
Fumika
Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Topic Starter
CXu

Netsukawa wrote:

Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Oh haha, fixed~
Thanks! :D
Melophobia
A quick mod~

[General]
mp3quality is so poor imo, try to find better one
sliderslide is really noisy especially on the beginning of this song. consider adding muted one.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 -
00:11:368 (1) - add finish here, i can hear it in the music
00:35:502 (2) - ^
01:09:692 (2) - add finish at the end
01:10:865 (3,4,5) - add finishes
01:23:770 (1) - this should start at 01:23:602 -


[Normal]
00:03:658 (1) - start this at 00:03:491 -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time
00:09:859 (2) - same reason as Easy, remove finish from the end
00:35:502 (3) - add finish at the beginning
00:42:876 (1) - ^ at the end
00:55:446 (2) - finish at the end? fits vocal/music better
01:06:172 (2) - ^
01:10:865 (2,3) - ^
01:23:770 (1) - same as Easy

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20%
00:56:452 (3) - ^
01:10:865 (3,5) - add finishes at the beginning of them

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~
00:40:195 (1) - adjust spacing to make triangle?
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV?
00:56:452 (1,2,3,4,5,6) - same as Hard
01:10:865 (1,1) - add finishes at the beginning
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit

nice map, good luck!
Topic Starter
CXu

Melophobia wrote:

A quick mod~ - Hi~

[General]
mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
sliderslide is really noisy especially on the beginning of this song. consider adding muted one. - Sure.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 - - Yeah ok.
00:11:368 (1) - add finish here, i can hear it in the music - Sure.
00:35:502 (2) - ^ -
01:09:692 (2) - add finish at the end - Ok.
01:10:865 (3,4,5) - add finishes - Nah, that would be noisy imo.
01:23:770 (1) - this should start at 01:23:602 - - Heh, yes you're right.


[Normal]
00:03:658 (1) - start this at 00:03:491 - -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time - It's normal. You should be a bit more than a beginner at this point. Also, it's close to the center of the spinner, so I think it's fine.
00:09:859 (2) - same reason as Easy, remove finish from the end - Yes
00:35:502 (3) - add finish at the beginning - Yes
00:42:876 (1) - ^ at the end - ^
00:55:446 (2) - finish at the end? fits vocal/music better - I like the clap xD
01:06:172 (2) - ^ - ^
01:10:865 (2,3) - ^ - ^
01:23:770 (1) - same as Easy - K

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20% - Added a gradual increase
00:56:452 (3) - ^ - ^
01:10:865 (3,5) - add finishes at the beginning of them - Too many finishes makes me go bleh.

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~ -
00:40:195 (1) - adjust spacing to make triangle? - Haha yes!
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV? - I think this should be okay to read.
00:56:452 (1,2,3,4,5,6) - same as Hard - Added a gradual increase.
01:10:865 (1,1) - add finishes at the beginning - Nah.
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit - I can hit it just fine (the motion I mean xD) and I like it, so I'll keep it ^^

nice map, good luck! - Thanks! :)
Thank you for modding! :D
Nidert
[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is.
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l

[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 -
00:45:633 - This one feels kind of forced, it would be better if you'd remove it.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better.
00:56:284 (1,2,3) - ^

[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 -
00:03:993 (1) - You know the drill.
00:18:072 (1,2) - Sup with these funny looking sliders?
00:21:591 (4) - Remove the last repeat.
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it.
00:56:452 (3) - Remove the last repeat.

[Insane]
I love this map as it is, so to find faults for it is really hard :3
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) -
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 -

Well, hopefully this helped in someway xD
KinomiCandy

Dark Fang wrote:

Hai~
from Fang Team's Queue
Let's go

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal? I don't see why I should. Taiko is meant to follow the drums and beats, not vocals. So everything is currently okay in that part, so no changes, sorry.

good maps :3
good luck

Have a good time :D
Crap, did a double post.

Melophobia wrote:

mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
Found this one and encoded it for you, I suck at finding offsets so here: http://puu.sh/InAK
My guess is that the offset is around 700.
show more
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