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Kiryuu - The Kappa Way as Said ~ One Way Accelerator [Osu|Ta

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Topic Starter
DarkDunskin
Well uuhhh I made some changes.

@shojimeguro:
Slidertickrate 2 is okay, I applied it to the other diffs as well.
If I could find a better Quality Version of the Audio I would use it of course, but this is the best I can get.
Also at 02:33:702 is the point where the fade out starts (up to 30 secs are allowed btw), this is why I always stop there :D

@Xierra:
It is hard to reduce SB load at that point but I managed to reduce it by 0,19 at the rest of the SB~
I just had to rescale the "warning" Animations, always wanted to change it but thanks to you I finally remembered :D

So thank you both for you mods!
Poggo
Hi ^^ m4m~

• BG should have size 800x600 or 1024x768

Insane

00:10:502(3,4) - http://puu.sh/YCvh
00:32:064 -Add note here, sounds better
00:33:626 - ^
00:38:314 - ^
00:39:876 - ^
00:59:720 - add clap
01:00:033 - add whistle
01:01:283 - clap and whistle on end slider
01:02:845 - ^
01:08:157(2,3,4) - correct spacing between this notes
01:10:345 - add note here or make slider 3 double, it better follow the music
01:14:095 - ^
02:20:970 - ^
02:24:720 - ^
02:33:157(1) - put this note in other plase, bcz it hides and palyers will not see this note

It's all for me~ Hard, Normal and Easy looks fine~ good luck
Topic Starter
DarkDunskin

Katty Pie wrote:

Hi ^^ m4m~

• BG should have size 800x600 or 1024x768 Not necessarily

Insane

00:10:502(3,4) - http://puu.sh/YCvh Done
00:32:064 -Add note here, sounds better Not to me, sry
00:33:626 - ^ ^
00:38:314 - ^ ^
00:39:876 - ^ ^
00:59:720 - add clap Done
01:00:033 - add whistle Done
01:01:283 - clap and whistle on end slider Done
01:02:845 - ^ Done
01:08:157(2,3,4) - correct spacing between this notes Done
01:10:345 - add note here or make slider 3 double, it better follow the music I don't think so, clearly follwos the beat like that.
01:14:095 - ^ ^
02:20:970 - ^ ^
02:24:720 - ^ ^
02:33:157(1) - put this note in other plase, bcz it hides and palyers will not see this note Done

It's all for me~ Hard, Normal and Easy looks fine~ good luck
Thanks for your mod!
Leorda
Random mod, due this is Touhou

[Easy]
01:07:845 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read)
01:37:220 (2,1) - Swap new combo, new timings should start with new combo


[Normal]
01:10:188 (4) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay
01:13:938 (4) - ^
01:37:845 (1) - Remove new combo?


[Hard]
02:28:938 (2) - The repeating slider is overlapped by hitbursts from previous object. It can be unrankable


[Insane]
01:10:032 (3,4) - Add note between these two? It feels empty for me
01:13:782 (2,3) - ^


I hope Mitori is appear at Touhou 14.....
Topic Starter
DarkDunskin

Leorda wrote:

Random mod, due this is Touhou

[Easy]
01:07:845 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read) Deleted Note
01:37:220 (2,1) - Swap new combo, new timings should start with new combo Done


[Normal]
01:10:188 (4) - Stack under slider can confuse beginners, because some beginners didn't notice there is a circle under the slider while gameplay Fixed
01:13:938 (4) - ^ Fixed
01:37:845 (1) - Remove new combo? Done


[Hard]
02:28:938 (2) - The repeating slider is overlapped by hitbursts from previous object. It can be unrankable Fixed


[Insane]
01:10:032 (3,4) - Add note between these two? It feels empty for me Going by the rythm there, no changes sry
01:13:782 (2,3) - ^ Going by the rythm there, no changes sry


I hope Mitori is appear at Touhou 14.....
Dafuq!? Random Mod ^^
Thx :D
RikiH_
Hi from my queue o/ Sorry for late °_°

The storyboard WTF

Easy

00:00:346 (1,2,1,2) I don't like 90° sliders, but it's just an opinion
01:04:095 (1) - Bad slider with 3 repetitions D: Replace it with a slider that starts in 01:04:095 and ends in 01:05:345
02:00:657 (3) - ^ The same, and also add new combo
02:18:157 (1) - Fix this slider, it's not neat
02:20:032 (1) - The same
02:21:907 (1) - The same
02:24:720 (2) - The same

Normal

I can't find any mistake

Hard

00:09:096 (5) - 90° Slider...
00:39:564 (2) - Move this slider in the center, then move 00:40:033 (3,4,1) for avoiding spacing errors
00:50:658 (3) - x:68 y:228
01:36:595 (5) - NC?

Insane

00:37:220 (7,8,9,10) - This stream is not aligned with the following slider
01:33:860 (6) - Replace this with 1/4 notes?
01:34:798 (6) - The same (I'm so nazi lol)
01:40:032 (7,8,9,10) - The same, this stream is not aligned with the following slider

Done, I really like storyboard, also map is nice, good luck!
Check out my map if you want t/90571

Bye o/
Topic Starter
DarkDunskin
Added New Combos and aligned the stream.
I like 90° Slider :3
Cihyaa
This song is not Touhou.
This song is Touhou(Alternative fiction)

and,this song creater is 桐生。
桐生 = Kiryuu

Nice song ~
and,Nice map ~!!!!!!
Fight!!!!!!!!!!!!!!!!
Cihyaa

CoinCihaya wrote:

This song is not Touhou.
This song is Touhou(Alternative fiction) (東方二次創作)

and,this song creater is 桐生。
桐生 = Kiryuu

Nice song ~
and,Nice map ~!!!!!!
Fight!!!!!!!!!!!!!!!!
Topic Starter
DarkDunskin
Okay searched for "桐生 Touhou" on Youtube.
Artist seems to be legit! Thank you very much!


Kokatsu
I'm going to commit suicide: I finished my mod and had to log in again, once I did so, it was lost <<

I'll just tell you the key parts IRC again. this is so depressing <<
Kokatsu
Okay, here it is ><

did everything in IRC, might lost some of my thought though <<

Chatlog
15:30 Kokatsu: : hey
15:49 Kokatsu: : hallo?
15:51 DarkDunskin: : Ich habs gelesen ich fand es sehr amüsant
15:51 Kokatsu: : ja ><
15:51 Kokatsu: : ich nicht
15:51 Kokatsu: : 2stunden dahin
15:51 Kokatsu: : kann ich's dir eben IRC-quickmodden?
15:52 DarkDunskin: : Wenn es nicht zu viel ist ^^"
15:52 Kokatsu: : es geht
15:52 DarkDunskin: : ach leg los, ich bedanke mich schon mal im voraus
15:53 Kokatsu: : ;3 kein ding im vorraus :D
15:53 Kokatsu: : okay als erstes: general zeugs
15:53 Kokatsu: : du hast den taiko-bg nich geändert, da steht immernoch red cucumber als artist
15:53 DarkDunskin: : Ich schreib demnächst erstmal nichts und warte bis du fertig bist ^^
15:53 Kokatsu: : ah, okay
15:55 Kokatsu: : aibat stuff: http://puu.sh/10FGP http://puu.sh/10FH6 http://puu.sh/10FHe http://puu.sh/10FHt
15:55 Kokatsu: : zum sb: ich fand die auflösung von manchen elementen etwas zu schlecht (z.b. stopp3.png), kannste gucken ob
15:55 Kokatsu: : du da nochmal was dran drehen kannst
15:56 Kokatsu: : ich fand es schade, dass der sb background rot ist und nicht so orange wie im bg selbst, wäre nice wenn du das
15:56 Kokatsu: : ändern könntest
15:57 Kokatsu: : an kiaistarts würde ich mehr stopp.gif's reinbringen (so ca. 2-4 mehr immer wenn kiai anfängt)
15:57 Kokatsu: : am anfang des sb's würde ich ein fade-in für das komplette sb und nicht nur die warning-streifen machen
15:58 Kokatsu: : und in den pausen könntest du das sb etwas abdunkeln, eben weil es pausen sind
15:58 Kokatsu: : easy:
15:58 Kokatsu: : slidertickrate = 1, wenn die 2 ist, wirkt die ganze map total hektisch wenn da immer dieser nasty tick ist (gilt für
15:58 Kokatsu: : alle diffs)
15:59 Kokatsu: : AR-1
15:59 Kokatsu: : 01:04:095 (1) - alle slider die so sind, sind für anfänger schwer zu kriegen, weil der reverse wegen des kurzen
15:59 Kokatsu: : sliders nicht so schnell sichtbar ist
16:00 Kokatsu: : mach da immer lieber nur ein reverse pro slider und ergänze slider mit reverse oder einzelne noten
16:00 Kokatsu: : (musst die anderen slider selbst raussuchen, sorry, kb nochmal alles abzusuchen xD)
16:00 Kokatsu: : 01:11:907 (2,4) - die fangen weiter oben/unten an, als sie unten/oben aufhören, fix das bitte
16:01 Kokatsu: : normal:
16:01 Kokatsu: : ar -1
16:02 Kokatsu: : 01:37:220 (1,2,3,4) - wegen der vor und zurück bewegung fand ich das nicht ganz passend für ne normal
16:02 Kokatsu: : und (1) ist nicht in reihe mit den anderen noten
16:02 Kokatsu: : 01:50:657 (2) - die slider solltest du vermeiden (gilt auch für easy, sorry)
16:03 Kokatsu: : 02:26:282 (3) - clap vergessen
16:03 Kokatsu: : hard:
16:03 Kokatsu: : hp +2
16:03 Kokatsu: : ar -1
16:04 Kokatsu: : 00:05:971 (5,6) - so, ich sag das einmal und du musst die ganze map durchchecken: benutze clap bitte nur auf
16:04 Kokatsu: : dem anfang der slider, es hört sich grausig an wenn da dauernd welche sind
16:04 Kokatsu: : ausserdem kannst du, wenn die slider so geformt sind wie hier, immer n' viertel kreis machen
16:04 Kokatsu: : sieht besser aus
16:05 Kokatsu: : 00:18:783 (5,3) - overlap die richtig
16:05 Kokatsu: : 00:28:158 (1) - sliderend fehlt n clap
16:05 Kokatsu: : 00:34:408 (1,3) - hier würden claps auf den enden auch gut passen
16:06 Kokatsu: : 01:02:220 (2,1) - mach (2) ganz gerade und positionier den so, dass der zu (1) leitet
16:07 Kokatsu: : 01:05:345 (1) - den spinner später anfangen lassen und dafür am (momentanen) start ne note ergänzen
16:07 Kokatsu: : 01:18:001 (1,2) - overlap
16:08 Kokatsu: : 02:32:688 (1,2,3) - das lieber als einzelnoten anstatt slider
16:08 Kokatsu: : insane:
16:09 Kokatsu: : 00:02:846 (4,5,6,7,8) - okay wie in hard sag ich das nur einmal: die claps im ganzen stream tun weh
16:09 Kokatsu: : also immer nur einen pro 4noten
16:09 Kokatsu: : vorallem wenn die länger werden
16:09 Kokatsu: : 00:10:502 (3,5) - overlap
16:10 Kokatsu: : kurzer einschub, hab ich am anfang vergessen: wenn du den bg im sb nicht änderst, ist die rote combocolour
16:10 Kokatsu: : sehr schwer zu lesen, such dir dann was anderes
16:11 Kokatsu: : 01:04:095 (1,2,3,4) - die screenjumps passen garnicht, benutz lieber ein etwas niedrigeres spacing
16:11 Kokatsu: : 01:20:345 (1,2,3,4) - ^
16:12 Kokatsu: : 01:30:657 (13,14,15) - sind unter hitbursts
16:12 Kokatsu: : 01:32:532 (13,14,15) - ^
16:13 Kokatsu: : 01:55:735 (8,2,4,5,6) - der zig-zag is zu groß, dadurch unlesbar
16:13 Kokatsu: : 01:49:095 (4,5,6,7,8,9,10,11) - hier wäre er etwas kleiner auch ganz nice
16:13 Kokatsu: : 01:58:470 (1,2,3,4,5) - zig-zag
16:13 Kokatsu: : 02:00:657 (1,2,3,4) - screenjumps
16:14 Kokatsu: : 02:21:907 (1) - clap auf reverse fehlt
16:14 Kokatsu: : 02:26:595 (15,16) - unter hitbursts, wobei bei (15) der reverse verdeckt wird (unrankable)
16:14 Kokatsu: : 02:28:548 (9,10,11) - hitbursts
16:14 Kokatsu: : 02:31:282 (1,2,3,4) - screenjumps
16:14 Kokatsu: : 02:33:157 (1) - die löschen
16:15 Kokatsu: : 02:32:688 (1,2,3,4,5) - und den stream lieber gerade von oben nach unten laufen lassen
16:15 Kokatsu: : taiko:
16:15 Kokatsu: : vol. - 10~20% (80% fand ich am besten)
16:17 Kokatsu: : 01:04:095 (88,89,90,91,92) - D K K D K
16:17 Kokatsu: : 01:29:720 (1) - ab hier fand ich die big's in den streams zu schwer zu kriegen, mach sie lieber klein
16:18 Kokatsu: : 02:00:657 (97,98,99,100) - D K K D oder K K D D
16:19 Kokatsu: : 02:16:282 (50,51,52,53) - D K K D
16:20 Kokatsu: : 02:31:282 (21,22,23,24) - D K D K oder D K K D
TheVileOne
Easy
Not much to pick at.

00:53:158 (1) - This slider's can be improved. http://puu.sh/1es5G Same for the other one
01:08:157 (1) - I'm not sure I like the end of this slider. I feel the curve at the end should be more defined.
01:52:845 (1,2) - Those flat ends don't look good. Move the second move point more towards the center of that flat part.
02:24:720 (2,1,2,3,4,1,2,3,4) - Turn grid snap off and get these values closer to 1.2 exactly. It will be better.

Normal

00:10:189 (1,2,3,1) - Starts lower than the first part? It might not matter if you fix, the flow is pretty tight as it is, I just wanted to make sure you were aware of it.
01:10:188 (4) - Doesn't sound right. Move 1/2th forward.
01:13:938 (4) - ^
01:20:345 (1) - Seems to look better when I lower the last move point down some. Make the curve softer would be my suggestion.
02:28:470 (4) - Maybe move the end very slightly further away from the body of the next slider.

Hard

00:00:814 (2,3,4,5) - One unit too far to the left of 00:00:346 (1) -
00:05:502 (2,3,4) - Slight spacing difference.
00:08:783 (3,4,5) - ^ (More noticeable than the first case, please fix this one)
00:14:408 (1,2,3) - Not completely parallel.
00:19:096 (1,2) - Too far.
00:28:158 (1,3) - Not sure I like the ending curve at the end of these slider. Seems imperfect to me.
00:51:595 (1) - Looks and feels out of place IMO. 00:52:220 - feels empty.
00:58:158 (2,3,4) - Weird transition. http://puu.sh/1et4j < More natural to have it like that.
00:59:095 (4,1,2,1) - Perhaps more like a mirror. The first transition is weird, but the second one is nice. I would prefer if the second design was used instead of the first design.
01:02:220 (2) - Make straight?
01:09:407 (2,3) - Not accurately following the beat. This is the proper beat here http://puu.sh/1etbk
01:14:251 - This sound seems important to the beat
01:40:813 (2,3,4) - small spacing discrepancy
01:55:657 (1,2,1,2) - Same opinion as 59 seconds
01:59:095 (2) - Not sure about this shape.
02:20:032 (1,2,3) - Same opinion as 1:09. The beat switches to red ticks here.

Insane

00:21:908 (1,2,3,4,5) - I'm not sure about how this looks. Kind of a generic pattern. I would have compressed it, but I can't say how much that affects the flow here.
01:08:157 (2,3,4) - Make this curve more defined. It's too soft IMO.
01:09:407 (2,3) - Same comment as Hard.
01:14:407 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1) - You have a serious flow problem here. The sliders are a lot faster than the spacing between the sliders and the streams. It's really weird to keep speeding up for sliders and slowing down for the streams and it's killing the flow.
01:38:157 (3) - Use a slider like this? http://puu.sh/1etM5
01:49:720 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Ugh at the flow. It's just unreadable for me.
02:00:501 (3,1) - So hard to hit.
02:25:657 (3,4,5,6) - Perhaps this could be improved (the curve)?
02:27:220 (17,1,2) - Looks misaligned to me.
02:27:532 (2,3,4,5) - Curve looks even worse.
02:30:970 (6,1) - Same opinion as 2 minutes. Jump is such a large change in pace,it's hard to transition.

Conclusion

Your map is in good shape. It's worth a star.
Topic Starter
DarkDunskin
TheVileOne's Mod

TheVileOne wrote:

Easy
Not much to pick at.

00:53:158 (1) - This slider's can be improved. http://puu.sh/1es5G Same for the other one fixed
01:08:157 (1) - I'm not sure I like the end of this slider. I feel the curve at the end should be more defined. didn't change.
01:52:845 (1,2) - Those flat ends don't look good. Move the second move point more towards the center of that flat part. fixed
02:24:720 (2,1,2,3,4,1,2,3,4) - Turn grid snap off and get these values closer to 1.2 exactly. It will be better. Didn't exactly get what you meant but I believe it's fixed now.

Normal

00:10:189 (1,2,3,1) - Starts lower than the first part? It might not matter if you fix, the flow is pretty tight as it is, I just wanted to make sure you were aware of it. didn't change.
01:10:188 (4) - Doesn't sound right. Move 1/2th forward. didn't change.
01:13:938 (4) - ^ didn't change.
01:20:345 (1) - Seems to look better when I lower the last move point down some. Make the curve softer would be my suggestion. fixed
02:28:470 (4) - Maybe move the end very slightly further away from the body of the next slider. fixed

Hard

00:00:814 (2,3,4,5) - One unit too far to the left of 00:00:346 (1) - fixed
00:05:502 (2,3,4) - Slight spacing difference. fixed
00:08:783 (3,4,5) - ^ (More noticeable than the first case, please fix this one) fixed
00:14:408 (1,2,3) - Not completely parallel. fixed
00:19:096 (1,2) - Too far. fixed
00:28:158 (1,3) - Not sure I like the ending curve at the end of these slider. Seems imperfect to me. didn't change.
00:51:595 (1) - Looks and feels out of place IMO. 00:52:220 - feels empty. didn't change.
00:58:158 (2,3,4) - Weird transition. http://puu.sh/1et4j < More natural to have it like that. fixed
00:59:095 (4,1,2,1) - Perhaps more like a mirror. The first transition is weird, but the second one is nice. I would prefer if the second design was used instead of the first design. fixed
01:02:220 (2) - Make straight? didn't change.
01:09:407 (2,3) - Not accurately following the beat. This is the proper beat here http://puu.sh/1etbk didn't change.
01:14:251 - This sound seems important to the beat didn't change.
01:40:813 (2,3,4) - small spacing discrepancy fixed
01:55:657 (1,2,1,2) - Same opinion as 59 seconds fixed
01:59:095 (2) - Not sure about this shape. didn't change.
02:20:032 (1,2,3) - Same opinion as 1:09. The beat switches to red ticks here. didn't change.

Insane

00:21:908 (1,2,3,4,5) - I'm not sure about how this looks. Kind of a generic pattern. I would have compressed it, but I can't say how much that affects the flow here. didn't change.
01:08:157 (2,3,4) - Make this curve more defined. It's too soft IMO. didn't change.
01:09:407 (2,3) - Same comment as Hard. didn't change.
01:14:407 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1) - You have a serious flow problem here. The sliders are a lot faster than the spacing between the sliders and the streams. It's really weird to keep speeding up for sliders and slowing down for the streams and it's killing the flow.
Don't exactly knwo how to deal with this, gonna collect more views to that first.
01:38:157 (3) - Use a slider like this? http://puu.sh/1etM5 fixed
01:49:720 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Ugh at the flow. It's just unreadable for me. same here.
02:00:501 (3,1) - So hard to hit. fixed
02:25:657 (3,4,5,6) - Perhaps this could be improved (the curve)? fixed
02:27:220 (17,1,2) - Looks misaligned to me. fixed
02:27:532 (2,3,4,5) - Curve looks even worse. fixed
02:30:970 (6,1) - Same opinion as 2 minutes. Jump is such a large change in pace,it's hard to transition. fixed

Conclusion

Your map is in good shape. It's worth a star.

Alright, good Mod. Deserves kudosu!
Thanks for the Star too.
Heatherfield
aiaiclala fans club presents
M4M REQUEST
[General]
Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
uh.. can't find a higher quality BG?

[Insane]
hmmm claps are cool, but i think reducing volume of the constant 1/4 claps part would make it sound better
00:30:033 (5) - remove clap from slider end sounds kinda good
00:36:283 (5) - ^
00:40:033 (3) - why not use some 1/4 notes or sliders
01:05:658 (1) - really cool rhythm here, so why not notes? :D
my suggestions is as above, a slower slider for 1 would be cool, 8 is 1/8 slider
01:09:407 (2,3) - kinda weird here
same things happen around here 01:13:782 (2) -
no note at 01:13:626 is strange to me
01:30:735 (14) - uhhh.. remove? music stopped at the point so it's kinda strange
or try sth like this
02:20:970 (2) - i can see your intention to make this rhythm here, but not that nice, another choice: add note at 02:21:438

[Hard]
AR6? a little bit too low for me
00:52:220 (2) - add note?
uhh also have same rhythm like insane, suggestions are as above

[Normal]
01:10:501 (5) - add note? distance between 01:10:188 (4,1) feels strange to play, other parts of the mapset also have this kind of breaks, some feels ok (like this one 01:18:470 (2,1,1)), some don't.

easy is good.
I can't play taiko so i can just skip that..
all of the above are just suggestions, feel free to ignore.
good luck!
bomber34
Mai Boi!
[General]
- ne Kleinigkeit nur, aber deine Lesezeichen machen keinen Sinn, sind nich mehr gesnapped und sehen, deshalb beim modden seltsam aus.
Viele machen auch so keinen Sinn.
Würde nix ändern wenn du sie löscht, beibehehälst.
- Viele tags nach denen bestimmt niemals jemand suchen wird.
- Eine zweite einfachere Taiko wäre nett. Map ist zwar vor der Regel Änderung hochgeladen worden aber naja. Deine Entscheidung ^^

[SB]
SB-load ist über 5 von 02:18:157 - bis Ende. Im Design Fenster die ganze Zeit und beim Spielen immer mal wieder mehr und weniger.

[Easy]
  1. Ganz gut, nur ein paar Slider könnten besser sein.
  2. 00:31:283 (1) - vllt ist es sehr nazi, aber der Slider würde besser aussehen, wenn du die ersten beiden Sliderpunkte einen level4 grid nach oben bewegst. Die erste Kurve sieht (zumindest für mich) runder aus. Dasselbe würde dann auch für 00:37:533 (1) - und für die letzten beiden Punkte der Slider 01:40:345 (1) - 01:46:595 (1) - (1 level grid4 nach unten dann) gelten.
  3. 01:05:658 (1) - etwas kurz für ne easy, aber ich glaub es ist ok
  4. 01:11:907 (2,4) - Die sehen etwas unsymmetrisch aus. Vielleicht probierst du diesen code aus. Dasselbe dann für (4) nur mit Strg + H
    352,132,71907,2,0,B|408:180|456:192|456:192|408:204|352:252,1,240
  5. 02:02:220 (1) - okay aber dieser spinner is zu kurz für Easy
[Normal]
  1. 00:05:971 (2) - Roter sliderendpunkt (was daran stört oder sonstwas macht ka. aber alle weisen bei mir drauf hin wenn einer da ist xD)
  2. 00:40:033 (2) - ^
  3. 01:10:188 (4) - klingt etwas seltsam. Die vorherigen Claps wurden ja durch den Slider nicht hervorgehoben, sodass der Clap hier etwas komisch wirkt. vllt etwas leiser machen
  4. 01:13:938 (4) - ^
  5. 01:49:095 (2) - Roter sliderendpunkt
  6. 02:24:407 (2) - Zweiter sliderpunkt einen level 4 grid nach rechts. Sieht besser aus imo.
  7. 02:28:470 (4) - ... ka. Der Slider hier ist bei mir glitched o,o. Er ist super langsam und geht in der Timeline doppelt soweit und liegt über andere Objekte D: Sollte es bei dir auch so sein einfach letzten sliderpunkt etwas hin und her bewegen.

[Hard]
  1. 01:13:470 (3) - ka. Ich mag es nicht wie hier positioniert wurde
  2. 01:55:657 (1,2,1,2,1,2,1,2) - Ich finde (2) sollte die New combo sein, anstatt (1)
  3. 02:20:813 - mir fehlt ein Hitcircle hier
  4. 02:21:282 - hier auch
[Insane]
  1. 00:24:721 (8) - mmh. Slider ende sieht meh aus
  2. 01:05:345 (5) - einen grid4 nach links, damit der HC im Zentrum ist.
  3. 01:31:907 (5,6,7,8,9,10,11,12,13,14) - diese Stream Formation könnte runder und besser aussehen
  4. 01:46:595 (1) - Der hier ist bei mir wieder verglitched >.<. Ka. ob das bei der auch der Fall ist.
  5. 02:15:032 (3,1) - ^
Nette Insane :3
BeatofIke
Good map! STAR~
Topic Starter
DarkDunskin
Thanks for your Mods and Stars, but it is quite hard to apply all changes when there're these stupid Editor bugs on-going.
I'll wait for peppy to fix this first. :<

EDIT:
Okay Editor works fine again.
Applied stuff from both mods, thanks!
Keep'em comming~
Pereira006
HI !! here my mod that you ask me for mod :D

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

  1. The jpg in osu resolution is 600x444 try resize to 800x600
  2. The taiko lead-in is inconsistency another diff's try same all diff 2000 lead-in
  3. The tick is 2 is better lot ! because this song is too many drums, melody, etc... that fit lot IMO
[Easy]

Hitsound:

  1. 00:31:283 (1) - The repeat slider need add finish and clap stay is better because there is strong so is better add finish and remove clap IMO I know you wouldn't that because SB loop but imo really good add finish with clap here because this part song is strong
  2. 01:34:407 (2) - add clap in end slider look like you are missing consistency like you did before imo
  3. 02:29:407 (1) - missing add finish in start slider ? because i see that character loop so i think you missing add finish here
Gameplay:

  1. 00:12:846 (1) - I see is unsymentric because the end slider isn't same place the start slider so try more symentric
  2. 00:12:846 (1,2) - why not try same shape sliders ?
  3. 01:02:533 at 01:04:095 try something add note or slider because is boring break and i feel i lost ryhthm better add something for me i do add note only at 01:03:158 and 01:03:470 or try remap you own
  4. 01:07:845 (x) - can add note ? i feel this piano or melody is missing add here if you add try place x:336 y:104 because will be nice blanket with slider and clap hitsound
  5. 01:11:907 (2) - weird sldier try more symentric IMO
  6. 01:13:782 (4) - ^ same
  7. 01:33:470 (1) - grid one down because will be good stack with end slider before 01:31:595 (1)
  8. 01:44:095 (2) - put new combo and at 01:45:032 (1) - remove new combo is better imo and if you keep this consistency
  9. 01:55:970 (3) - grid 1 right will be center between lines lol
stuff cool

[Normal]

hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy
  2. 02:28:470 (4) - missing add clap in end slider if you keep it consistency also is fit too
  3. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy
  4. 02:30:345 (2) - ^ same
Gameplay:

  1. 00:51:595 (1) - try be nice blanket with note liek this http://puu.sh/1Dh3F is good for gameplay and beautifull orz ^^
  2. 01:00:970 (1) - remove new combo is better because there part the music is change
  3. 01:10:657 (1) - remove new combo because the music is like continue imo
  4. 01:19:407 (1) - can remove new combo ? is same explain before imo
  5. 02:19:095 (2) - try same shape with 02:20:032 (1) i mean this http://puu.sh/1Dhna will be good gameplay
stuff cool

[Hard]

hitsound:

  1. 00:32:845 (1) - again add finish with clap is same happened in easy
  2. 01:02:533 (1) - missing add finish in start slider
  3. 01:35:657 (2,3,4) - missing add finish if you keep it consistency another diff's
  4. 01:41:907 (1) - add finish too is better lot
  5. 02:00:657 (2) - missing add finish
  6. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy
  7. 02:30:345 (2) - ^ same

Gameplay:

  1. 01:10:970 (1) - this slider look not good arc try more symentric slider arc
  2. 01:11:907 (3) - ^ same
  3. 01:12:845 (2) - ^ same
  4. 01:19:095 (1) - i don't feel this new combo, remove new combo
  5. 01:19:720 (1) - ^ same
  6. 01:37:220 (1) - this slider don't look good arc try more symentric
  7. 01:37:845 (2) - weird slider lol the start point need grid 1 down
  8. 02:31:907 (3) - grid 1 left to align with 02:31:282 (1)
stuff cool, some slider arc is need more symentric IMO

[Insane]

Hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy
  2. 01:04:095 (1) - missing add finish
  3. 01:35:345 (1,2,3,4) - not clap here too ? like another diff's if keep it consistency
  4. 02:29:407 (2) - missing add clap like another diff's
  5. 02:30:345 (1) - ^ same
  6. 02:31:282 (1,2,3,4) - ^ same
  7. 02:33:157 (1) - ^ same
Gameplay:

stuff cool, but arc slider lot need more work example 00:34:408 (1) and 00:36:283 (5) and many more need more work because slider arc need more symentric IMO

[]
Gameplay look good really but all diff hitsound is inconsistency example:
In Insane 02:31:282 (1,2,3,4) this have only finish but another diff's have clap + finish that is inconsistency hitsound
In Hard 01:29:720 at 01:37:063 this part all is clap and another diff's don't again is inconsistency hitsound because all diff standard is by you then should be consistency
also the SB character loop is some missing example all diff at 02:32:220 this have finish + clap but SB character don't show up loop, so I suggest you recheck hitsound and SB for all diff, this need more work, imo
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
I gonna shoot star because this map is great and fit with song and you work lot harder for this map, good job
GOOD LUCK and bye bye !
EDIT: i can't shoot star because is graveyard lol
Topic Starter
DarkDunskin
Changelog

Pereira006 wrote:

[General]

  1. The jpg in osu resolution is 600x444 try resize to 800x600 fixed
  2. The taiko lead-in is inconsistency another diff's try same all diff 2000 lead-in fixed
  3. The tick is 2 is better lot ! because this song is too many drums, melody, etc... that fit lot IMO
changed

[Easy]

Hitsound:

  1. 00:31:283 (1) - The repeat slider need add finish and clap stay is better because there is strong so is better add finish and remove clap IMO I know you wouldn't that because SB loop but imo really good add finish with clap here because this part song is strong No finish here.
  2. 01:34:407 (2) - add clap in end slider look like you are missing consistency like you did before imo added
  3. 02:29:407 (1) - missing add finish in start slider ? because i see that character loop so i think you missing add finish here
added

Gameplay:

  1. 00:12:846 (1) - I see is unsymentric because the end slider isn't same place the start slider so try more symentric fixed
  2. 00:12:846 (1,2) - why not try same shape sliders ? fixed
  3. 01:02:533 at 01:04:095 try something add note or slider because is boring break and i feel i lost ryhthm better add something for me i do add note only at 01:03:158 and 01:03:470 or try remap you own didn't change, notes dont fit here imo.
  4. 01:07:845 (x) - can add note ? i feel this piano or melody is missing add here if you add try place x:336 y:104 because will be nice blanket with slider and clap hitsound added
  5. 01:11:907 (2) - weird sldier try more symentric IMO not changing, I like this~
  6. 01:13:782 (4) - ^ same ^
  7. 01:33:470 (1) - grid one down because will be good stack with end slider before 01:31:595 (1) fixed
  8. 01:44:095 (2) - put new combo and at 01:45:032 (1) - remove new combo is better imo and if you keep this consistency fixed
  9. 01:55:970 (3) - grid 1 right will be center between lines lol
fixed

stuff cool

[Normal]

hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy ^
  2. 02:28:470 (4) - missing add clap in end slider if you keep it consistency also is fit too fixed
  3. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy fixed
  4. 02:30:345 (2) - ^ same
fixed

Gameplay:

  1. 00:51:595 (1) - try be nice blanket with note liek this http://puu.sh/1Dh3F is good for gameplay and beautifull orz ^^ okay
  2. 01:00:970 (1) - remove new combo is better because there part the music is change okay
  3. 01:10:657 (1) - remove new combo because the music is like continue imo done
  4. 01:19:407 (1) - can remove new combo ? is same explain before imo alright
  5. 02:19:095 (2) - try same shape with 02:20:032 (1) i mean this http://puu.sh/1Dhna will be good gameplay
yes

stuff cool

[Hard]

hitsound:

  1. 00:32:845 (1) - again add finish with clap is same happened in easyno.
  2. 01:02:533 (1) - missing add finish in start slider fixed
  3. 01:35:657 (2,3,4) - missing add finish if you keep it consistency another diff's fixed
  4. 01:41:907 (1) - add finish too is better lot fixed
  5. 02:00:657 (2) - missing add finish fixed
  6. 02:29:407 (1) - missing add finish in start slider ? is same happened in easy [/color]
  7. 02:30:345 (2) - ^ same fixed

Gameplay:

  1. 01:10:970 (1) - this slider look not good arc try more symentric slider arc fixed
  2. 01:11:907 (3) - ^ same ^
  3. 01:12:845 (2) - ^ same ^
  4. 01:19:095 (1) - i don't feel this new combo, remove new combo okay
  5. 01:19:720 (1) - ^ same okay
  6. 01:37:220 (1) - this slider don't look good arc try more symentric nope
  7. 01:37:845 (2) - weird slider lol the start point need grid 1 down alright
  8. 02:31:907 (3) - grid 1 left to align with 02:31:282 (1)
good

stuff cool, some slider arc is need more symentric IMO

[Insane]

Hitsound:

  1. 00:32:845 (1) - add finish with clap is same happened in easy no.
  2. 01:04:095 (1) - missing add finish yes
  3. 01:35:345 (1,2,3,4) - not clap here too ? like another diff's if keep it consistency yep
  4. 02:29:407 (2) - missing add clap like another diff's fixed
  5. 02:30:345 (1) - ^ same ^
  6. 02:31:282 (1,2,3,4) - ^ same ^
  7. 02:33:157 (1) - ^ same ^
Gameplay:

stuff cool, but arc slider lot need more work example 00:34:408 (1) and 00:36:283 (5) and many more need more work because slider arc need more symentric IMO

Good mod, very well!
I owe you~
KingKrishna
EASY
00:02:267(1,2,1,2) bad looking sliders :(! http://osu.ppy.sh/ss/547953
00:07:064(2) the slider should start here !
00:08:627(4)^
00:10:189(2)^
00:10:814(2) extend slider to here
01:45:110(4) push the slidernotes head down to 260 -y

NORMAL
01:10:345(4) replace here and then distances snap it
02:28:548(4,2) either push 1 to 280 or 4 to 284- y

Cant mod taiko sorry :(

HARD
01:12:766(1,3) stack one on each other ?
01:34:095(1,2,1,2) why make one half of it diagonal while the other is just straight, make both sides the same?

Insane!
00:02:221(5) this five is just kinda awakard in timing
00:11:837(1,2,3) well this thing isnt distancesnapped. any way (3) push it down to y 92
00:52:770(1-11) this stream looks bad :( http://osu.ppy.sh/ss/547977
01:48:626 ^?http://osu.ppy.sh/ss/547979
Suzully
Really sorry for delay :(

[General]

  • Overall hitsound is low, so the gameplay gets worse now. Turn it up a bit?(60% seems better.)
[SB]

  • You maybe forgot to remove this line(or an element).
    Sprite,Background,Centre,"sb\732938.jpg",320,240
    F,0,-2000,173688,0

    From 02:17:220, an effect is very intense.
    Can you do something? For example, change a pattern, use a darker color, etc.
[Easy]
  1. 00:10:346 (2) - Oh, you failed extending this to 00:10:971 XD
  2. 00:54:095 (2) - Please make this a bit more straight. Too curved slider prevents reading the end timing for the player who plays an easy diff.
[Normal]
  1. 01:09:095 (3,4) - Comparing with other parts, here's hard for the player who plays a normal diff to hit. I recommend you to change a pattern like below.
  2. 01:12:845 (3,4) - ^
  3. 01:29:720 (1) - Use a finish instead of a clap?
  4. 01:33:470 (1) - Add a finish to the top of slider \:D/
  5. 02:03:157 (1) - Moving this futher from (3) should be better.
[Hard]

  • I recommend to use HP5 and OD6. The current ones are a bit too low.
  1. 00:08:627 (2,3,4,5) - I think the flow isn't good here, how about the below one instead?
  2. 01:18:470 (1,2,3,4,5,6) - I felt something weird. This pattern you use is 3-1-3-1-3-1 but the music is 3-3-3-3. In other words, they should be like 01:33:470 (1,2,1,2).
  3. 02:27:532 (1,2,3,4,5,6) - Consecutive 6 circles is too difficult for the player who plays a hard diff. Change some circles into a slider please.
  4. 02:32:688 (1,2,3) - Uhn...it's hard to read the timing and hit notes. Can you do something to get it better? ..or use a spinner would be good?
[Insane]
  1. 00:24:564 (6,7,8) - Due to a function of stack leniency, this stack looks broken. Move them right&below by 3 grids? They should look better.
  2. 00:27:221 (1,2,3) - I recommend to reduce the space between them. The current one is a bit too wide so it's hard to read the timing.
  3. 00:53:158 (1) - From this to 00:59:329 (10). I felt somthing weird when playing. Probably...that's because of a pattern of putting notes(not placement but timeline). I guess quick triples(00:53:939 (4,5,6) and 00:55:501 (4,5,6) and...) are the factor, try to use the below pattern I think it's better instead?
  4. 01:10:032 (3) - It doesn't follow the music well. Try to change a pattern like below.
  5. 01:13:626 (x) - Add a note to follow the music.
  6. 01:46:282 (7,8,9,10,1) - The space between (10) and (1) is wider than others.
  7. 01:49:720 (1) - From here, same as 00:53:158 (1).
  8. 02:20:970 (2) - Same as 01:10:032 (3).
  9. 02:25:657 (3,4,5,6,7,8) - A stream like this is not that good because repeat-sliders don't start at whiteline(timeline). The timing repeat-sliders start should be at while or red line, shouldn't be at blue one or something else. If not, the gameplay on stream becomes worse. Refer to below one.
  10. 02:32:688 (1,2,3,4,5) - You maybe wanted to use a pentagon here, and I want to respect your thought, but according to the music, a note should be needed at 02:33:079.
Good luck!
Topic Starter
DarkDunskin
Everything done!
Thanks to both!

Changelog

Suzully wrote:

Really sorry for delay :( - Completly forgot about your mod, but thanks!!!

[General]

  • Overall hitsound is low, so the gameplay gets worse now. Turn it up a bit?(60% seems better.) - alright
[SB]

  • You maybe forgot to remove this line(or an element).
    Sprite,Background,Centre,"sb\732938.jpg",320,240
    F,0,-2000,173688,0
    - makes no difference but okay.

    From 02:17:220, an effect is very intense.
    Can you do something? For example, change a pattern, use a darker color, etc.
[Easy]
  1. 00:10:346 (2) - Oh, you failed extending this to 00:10:971 XD - lol, kudosu goes to mebins since he noticed it first~
  2. 00:54:095 (2) - Please make this a bit more straight. Too curved slider prevents reading the end timing for the player who plays an easy diff. - Slider is now straight.
[Normal]
  1. 01:09:095 (3,4) - Comparing with other parts, here's hard for the player who plays a normal diff to hit. I recommend you to change a pattern like below.
    Didnt do that, dont like sry.
  2. 01:12:845 (3,4) - ^ ^
  3. 01:29:720 (1) - Use a finish instead of a clap? - Yes
  4. 01:33:470 (1) - Add a finish to the top of slider \:D/ - okay
  5. 02:03:157 (1) - Moving this futher from (3) should be better.
- yep

[Hard]

  • I recommend to use HP5 and OD6. The current ones are a bit too low. - Hard would get a higher star rating than Insane If I'f change this.
  1. 00:08:627 (2,3,4,5) - I think the flow isn't good here, how about the below one instead?
    I had to ignore Distance Snap completly then, not a good idea.
  2. 01:18:470 (1,2,3,4,5,6) - I felt something weird. This pattern you use is 3-1-3-1-3-1 but the music is 3-3-3-3. In other words, they should be like 01:33:470 (1,2,1,2). - Not Changing, sry.
  3. 02:27:532 (1,2,3,4,5,6) - Consecutive 6 circles is too difficult for the player who plays a hard diff. Change some circles into a slider please. - Changed what you said~
  4. 02:32:688 (1,2,3) - Uhn...it's hard to read the timing and hit notes. Can you do something to get it better? ..or use a spinner would be good? - Used a spinner
[Insane]
  1. 00:24:564 (6,7,8) - Due to a function of stack leniency, this stack looks broken. Move them right&below by 3 grids? They should look better. - alright
  2. 00:27:221 (1,2,3) - I recommend to reduce the space between them. The current one is a bit too wide so it's hard to read the timing. - done
  3. 00:53:158 (1) - From this to 00:59:329 (10). I felt somthing weird when playing. Probably...that's because of a pattern of putting notes(not placement but timeline). I guess quick triples(00:53:939 (4,5,6) and 00:55:501 (4,5,6) and...) are the factor, try to use the below pattern I think it's better instead?
    - liked my previous pattern more
  4. 01:10:032 (3) - It doesn't follow the music well. Try to change a pattern like below.
    - I don't see any problems here o.o
  5. 01:13:626 (x) - Add a note to follow the music. - like above
  6. 01:46:282 (7,8,9,10,1) - The space between (10) and (1) is wider than others. - fixed
  7. 01:49:720 (1) - From here, same as 00:53:158 (1). - nope
  8. 02:20:970 (2) - Same as 01:10:032 (3). - yup
  9. 02:25:657 (3,4,5,6,7,8) - A stream like this is not that good because repeat-sliders don't start at whiteline(timeline). The timing repeat-sliders start should be at while or red line, shouldn't be at blue one or something else. If not, the gameplay on stream becomes worse. Refer to below one.
    - Changed both
  10. 02:32:688 (1,2,3,4,5) - You maybe wanted to use a pentagon here, and I want to respect your thought, but according to the music, a note should be needed at 02:33:079. - Added Note.
Good luck!
tetsutaro
From the guys who brought you

comes this mod

[Storyboard]
:!: Storyboard lingers on too much with pitch-blackness in Ouendan diffs.
:idea: One end of a yellow-black strips pops out weirdly at the lower right.
:!:Exceeds 5x load in these times: 00:10:892 | 00:19:096 | 01:49:720 | 01:52:845 | 01:55:970 | 01:57:532 | 01:59:095 | 02:00:657 | 02:17:220 | 02:18:157 until the end
:!: General SB load at 3x and pumps up to 5x in the last part.

[Ouendan diffs]
:idea: Good flow and blankets.
:idea: You have kept Easy easy while maintaining some form of variation.

[Taiko]
Perceived Difficulty Rating: 10* Oni
:idea: Great work keeping the combo under 1000! *authentic rant* I really don't like songs exceeding the imaginary threshold of 1000 combos with no specific reason to.
:idea: But then this also implies there are some parts that can still be racked up if you want it racked up. (I don't)
:idea: Also great use of different timing sections to fit the the stanzas, even among a nexus of 3/4 and 5/4 timing. Some mappers would just use one prominent time signature to cover all.

This map is extra-star worthy! Please reply to this mod to get your extra star!

Extra starring policy wrote:

Maps must fulfill the two conditions:
  1. All Ouendan difficulties < 3.5 stars and all Taiko difficulties are deemed problem-free
  2. You have either given kudosu or replied to the mod post stating why you decided not to
Topic Starter
DarkDunskin
Although I admit that I like to hear positive response to my Map, I don't know if I can give kudosu for this ^^"
But Since you mentioned some SB- Issues I fixed I guess its alright:

- cropped warning-animations.
- Deleted last stop2.png to prevent SB-Overload
- cropped the other two stop2.png's to prevent SB-Minioverloads.
- Removed white.png from the last section since it's not needed there (didn't notice until now, caused the huge Overload at the end).

I'm proud to say there's no Overload anymore!
tetsutaro

DarkDunskin wrote:

Although I admit that I like to hear positive response to my Map, I don't know if I can give kudosu for this ^^"
But Since you mentioned some SB- Issues I fixed I guess its alright:

- cropped warning-animations.
- Deleted last stop2.png to prevent SB-Overload
- cropped the other two stop2.png's to prevent SB-Minioverloads.
- Removed white.png from the last section since it's not needed there (didn't notice until now, caused the huge Overload at the end).

I'm proud to say there's no Overload anymore!
Because I really don't find much places to fix in the maps themselves, so I proceed to checking your SB, which has a great concept BTW.

And then here's the extra star I promised!
OnosakiHito
Sorry for late mod Dunskin! Here it is:

Note: In noticed a bit late that you shaped the sliders with the sounds of the music, so you may consider my anchor suggestions as curve, should work!

[Easy]

00:11:908 (4) - How about using here anchor-modus as well? http://puu.sh/1SPrL - The red-tick would fit perfectly the songs 5/4 beat (here the 4th one). Also it's a bit weird since it isn't anchored like 00:10:346 (2) - .
00:25:346 (1) - Hm... space between spinner and (1) note at the end is a bit short, beginners could have problems. Consider to shortening the spinner to 00:27:221 and add a note 00:28:158 ?
00:30:970 (5,1) - How about moving these notes like this http://puu.sh/1SPxp ? It's because of the movement of the mouse. It's probably easier. Same can be done here: 00:37:220 (5,1) -
00:50:033 (1,2,3,4) - Try to replace them by holding shift and moving the mouse, to receive a smoother transition from hitcircle to slider.
00:58:158 (3) - I know that you wanted to make it symmetric, but it is confusing to hit it because, it dosen't follow the music so good(beat at 00:58:470). Consider this.
01:05:658 (1,1) - Same as before with spinner.
01:29:720 (1,2,1,2) - These sliders can be made better with the new 'curve-function'. It's not a must here.
01:33:470 (1) - Not sure about this overlap. Just pointing this out.
01:40:032 (6,1) - Oh, see. You did it here like I mentioned before.
01:57:532 (1,2) - I made for you the sliders look better. Used the mirrow effect(ctrl + h & ctrl + g).
384,48,117532,6,0,P|368:128|304:172,1,160
204,171,118470,2,0,P|144:128|128:48,1,160
SB: 02:18:157 - yellow-black tape is wrong shown on left-site.
02:29:407 (1,2) - These sliders can be made better with the new 'curve-function'.

Nice easy you have there. You used a decent symetrie here! :)

[Normal]

00:02:846 (2) - anchor it?
00:09:096 (2) - ^
00:12:221 (2) - Anchor it.
00:11:283 (1) - Maybe anchor it more in the middle?
00:30:033 (4) - http://puu.sh/1SQmp ?
00:33:783 (2) - http://puu.sh/1SQnO ? Has probably a better flow.
00:37:533 (1) - I like it how the red-ticks in some sliders variate with the red tick from the timeline. Noticed it a bit late, though.
01:10:188 (4) - Better move this note to 01:10:345. Plays better. Of course you may keep it because of the song, but dosen't look nice as well.
01:16:907 (3) - shape it round

Okay. Noticed a bit late how you used the anchor effect. I like it.

[Hard]

00:28:158 (1,3,2) - *Please reshape all these kind of sliders you have in the map with the new 'curve-function'. But need also to say, such overlappings are not that nice.
00:51:595 (1) - Please try to find a better solution for this. Don't want to give example, since I would need to change coming patterns as well.
01:02:220 (2,1) - change the direction on the left site. It's a bit weir that everything got moved to the right side.
01:08:470 (3,2) - Use the mirror effect for (2) (ctrl + h & ctrl + g)
01:29:720 (1,2,1,2) - *Use the new 'curve-function' for these sliders. Same case I mentioned above.
02:27:532 (1,2,3,4) - You didn't used such patterns before. Consider this.

Hard is fine.

[insane]

00:29:095 (3,5) - Please reshape all these kind of sliders you have in the map with the new 'curve-function'.
00:31:204 (10,1) - Spacing is different here, make it similiar with the hitcircles.
00:15:892 (4,5) - ^
00:39:564 (2,3) - Shape, shape, shapy shape.
01:30:735 (14,15,16) - Different spacing.
01:32:610 (14,15,16) - ^
02:00:032 (1,2,3) - Nah... constalation with hitcircle and slider isn't that great. I would rather suggest you to change it.
02:27:532 (2) - Make here a NC?
02:29:407 (2) - ^

[Taiko]

Taiko, Taiko. It's Taiko time my friend.

00:05:814 (29,30) - I suggest k d, to have a d k k d pattern as you had at 00:02:377 before. Else change the pattern 00:02:377 (10,11,12,13) - to d k d k
00:11:752 (27,28,29,30) - k d d k because of same reason. Also nice transition from d to kkk.
00:19:252 (2,3,4,16,17,18) - kdk?
{
00:28:470 (3) - d
00:28:783 (4) - k
} Because of the high pitch. I think you should follow this high pitch from 00:28:158 to 00:31:283 and 00:34:408 to 00:37:533. You did it here as well: 01:07:220
01:25:813 (13) - Maybe a k here because of high pitch?
{
02:05:032 (7,8) - d k
02:05:657 (9,10) - kd
02:08:782 (19) - d
02:09:563 (22) - k
} To me it sounds in this way better and more organized.
02:21:594 (15,16,17,18) - 1/4 k?

TaikoBG: Since Taiko BG's are unrankable do following:
1.) User your osu bg as background for the taiko.
2.) Write down in your font the name of the song on this BG: http://puu.sh/1SRq3
3.) Use this Taiko BG as SB with following code:
Sprite,Foreground,Centre,"Taiko-BG.jpg",320,240
M,0,-2000,0,320,240
S,0,0,156360,0.8

At the end it should look like this:


Yeah, that's it. Really nice SB and Taiko. osu diff's are fine to me.
I wish you good luck! Have a star. =w=
Topic Starter
DarkDunskin
Thanks for modding Ono!

Changelog

OnosakiHito wrote:

[Easy]

00:11:908 (4) - How about using here anchor-modus as well? http://puu.sh/1SPrL - The red-tick would fit perfectly the songs 5/4 beat (here the 4th one). Also it's a bit weird since it isn't anchored like 00:10:346 (2) - . Not changing. Spacing to (1) would be messed up then.
00:25:346 (1) - Hm... space between spinner and (1) note at the end is a bit short, beginners could have problems. Consider to shortening the spinner to 00:27:221 and add a note 00:28:158 ? [color=]Okay[/color]
00:30:970 (5,1) - How about moving these notes like this http://puu.sh/1SPxp ? It's because of the movement of the mouse. It's probably easier. Same can be done here: 00:37:220 (5,1) - I like it more like its is.
00:50:033 (1,2,3,4) - Try to replace them by holding shift and moving the mouse, to receive a smoother transition from hitcircle to slider.
I don't quite understand what you're pointing at here, the transition is good o.o
00:58:158 (3) - I know that you wanted to make it symmetric, but it is confusing to hit it because, it dosen't follow the music so good(beat at 00:58:470). Consider this. Changed Sliders, Pattern fits more to the music now!
01:05:658 (1,1) - Same as before with spinner. Can't change it, spinner would become too short for Easy.
01:29:720 (1,2,1,2) - These sliders can be made better with the new 'curve-function'. It's not a must here. Redone Sliders
01:33:470 (1) - Not sure about this overlap. Just pointing this out. It's Okay.
01:40:032 (6,1) - Oh, see. You did it here like I mentioned before.
01:57:532 (1,2) - I made for you the sliders look better. Used the mirrow effect(ctrl + h & ctrl + g).
384,48,117532,6,0,P|368:128|304:172,1,160
204,171,118470,2,0,P|144:128|128:48,1,160
Thanks a lot!
SB: 02:18:157 - yellow-black tape is wrong shown on left-site. Don't know why, codes are correct.
02:29:407 (1,2) - These sliders can be made better with the new 'curve-function'. Redone Sliders

[Normal]

00:02:846 (2) - anchor it? Nope
00:09:096 (2) - ^ Nope
00:12:221 (2) - Anchor it. Nope
00:11:283 (1) - Maybe anchor it more in the middle? Nope
00:30:033 (4) - http://puu.sh/1SQmp ? Nope
00:33:783 (2) - http://puu.sh/1SQnO ? Has probably a better flow. Nope
00:37:533 (1) - I like it how the red-ticks in some sliders variate with the red tick from the timeline. Noticed it a bit late, though. This wasn't made intentionally lol
01:10:188 (4) - Better move this note to 01:10:345. Plays better. Of course you may keep it because of the song, but dosen't look nice as well. Okay I give in, I'll finally change it after having it hear so often.
01:16:907 (3) - shape it round Nope

[Hard]

00:28:158 (1,3,2) - *Please reshape all these kind of sliders you have in the map with the new 'curve-function'. But need also to say, such overlappings are not that nice. I don't know why you say this. These Sliders look finde to me.
00:51:595 (1) - Please try to find a better solution for this. Don't want to give example, since I would need to change coming patterns as well.
Reshaped the Slider a bit, but I still like that pattern.
01:02:220 (2,1) - change the direction on the left site. It's a bit weir that everything got moved to the right side. Nope
01:08:470 (3,2) - Use the mirror effect for (2) (ctrl + h & ctrl + g) This is already completly the same mirrored.
01:29:720 (1,2,1,2) - *Use the new 'curve-function' for these sliders. Same case I mentioned above. No, see above.
02:27:532 (1,2,3,4) - You didn't used such patterns before. Consider this. Suzully told me to change it, so I thought of another pattern that would fit without remapping the whole section

Hard is fine.

[insane]

00:29:095 (3,5) - Please reshape all these kind of sliders you have in the map with the new 'curve-function'. These are fine.
00:31:204 (10,1) - Spacing is different here, make it similiar with the hitcircles. Oh correct!
00:15:892 (4,5) - ^ Yup
00:39:564 (2,3) - Shape, shape, shapy shape. Naaah screw you XD
01:30:735 (14,15,16) - Different spacing. Resnapped with DS x0,8, its still the same
01:32:610 (14,15,16) - ^ ^
02:00:032 (1,2,3) - Nah... constalation with hitcircle and slider isn't that great. I would rather suggest you to change it. VileOne claims that it's easier that way.
02:27:532 (2) - Make here a NC? Nope
02:29:407 (2) - ^ Nope

[Taiko]

Taiko, Taiko. It's Taiko time my friend.

00:05:814 (29,30) - I suggest k d, to have a d k k d pattern as you had at 00:02:377 before. Else change the pattern 00:02:377 (10,11,12,13) - to d k d k
Changed to d k d k.
00:11:752 (27,28,29,30) - k d d k because of same reason. Also nice transition from d to kkk. Like above.
00:19:252 (2,3,4,16,17,18) - kdk? Nope
{
00:28:470 (3) - d
00:28:783 (4) - k
} Because of the high pitch. I think you should follow this high pitch from 00:28:158 to 00:31:283 and 00:34:408 to 00:37:533. You did it here as well: 01:07:220 Absolutly correct, I changed it so it follows the drums better.
01:25:813 (13) - Maybe a k here because of high pitch? Nah not here.
{
02:05:032 (7,8) - d k Yep
02:05:657 (9,10) - kd Nope
02:08:782 (19) - d Yep
02:09:563 (22) - k nope
} To me it sounds in this way better and more organized. confirmed
02:21:594 (15,16,17,18) - 1/4 k? no.

TaikoBG: Since Taiko BG's are unrankable do following:
1.) User your osu bg as background for the taiko.
2.) Write down in your font the name of the song on this BG: http://puu.sh/1SRq3
3.) Use this Taiko BG as SB with following code:
Sprite,Foreground,Centre,"Taiko-BG.jpg",320,240
M,0,-2000,0,320,240
S,0,0,156360,0.8

Decided to simply remove the Taiko BG.
Okay I guess its time for some MAT-Mods.
Elly-chan
post so i don't forget to mod this =v=//~

edit: will be posted after school!! finished easy and general mod already haha
Topic Starter
DarkDunskin
Patiently awaiting your mod :3
Elly-chan
Random Mod Request! Excellent Map. Sorry there wasn't much to point out!

[General]
  1. Remove 'zunish' 'style' and 'fandom' from the tags; they are completely unnecessary although they do bear resemblance. zunish is covered by zun, style is implied, and the fandom.. well, a lot of things have fan-made jazz and i'm pretty sure you don't have to add this tag! (It's actually never been used before either.) Also, replace 'subterranaen' in the tags with 'subterranean'. It was a typo!
  2. Perhaps you may consider moving your preview point to 00:12:846 -? It is the same point as you have now, in the beginning, but with more intensity, which I think would make a better spot to place it. Also, you could also consider moving it to when the true most-intense standing-out part of the song is located, which is 01:14:720 - (if you end up doing this, please do not set it at the beginning of the last kiai)!
[Easy]
Hitsound and Combo Mods
  1. 00:28:158 (1) - Add a new combo here; it's directly after the spinner and starts a new verse.
  2. 00:53:158 - to 00:58:783 - It seems kind of empty hitsound-wise in this section seeing that there are less claps present; how about you add in some whistles and fill in the main beats? ((At 00:54:095 -, 00:54:720 -, 00:55:658 -, 00:57:220 -, 00:57:845 -, 00:58:783 -))
  3. 01:50:345 - to 01:55:345 - Same as mentioned above about inserting in some whistles!
  4. 01:55:032 (1) - Remove the new combo here and add it back at 01:55:970 -; this is clearly where the downbeat is and it follows the music more; seeing that you're trying to keep your combo pattern with the music it'd be best if it was moved here.
  1. 01:40:345 (1) - I think it'd be best if you changed this slider up this time around; you used this before the second kiai and the transition here I find very unfitting to play. Consider a different slider, perhaps an arch or a curve?
  2. 01:46:595 (1) - Same as above!
[Normal]
Hitsound and Combo Mods
  1. 00:53:158 - to 00:58:783 - It seems kind of empty hitsound-wise in this section seeing that there are less claps present; how about you add in some whistles and fill in the main beats?
  2. 01:14:407 (1) - To follow the music correctly and follow consistency, remove the new combo here and add it on the note afterwards; from there, remove the pink combo to keep the combos nice and tidy following the music. Lastly, remove the new combo at 01:17:532 - and then add the new combo back on the note afterwards.
  3. 01:50:345 - to 01:55:345 - Same thing that I had said at 00:53:158 -!
  1. 00:30:033 (4) - Try to add in some variation here and do a curved slider instead? There are already a plentiful ammount of straight, anchored and squiggly sliders as it is! Also, this could be used for consistency with 00:36:283 -'s curved slider. http://osu.ppy.sh/ss/609952
  2. 01:39:095 (5) - Same as above seeing this is a short copy-paste section.
  3. 02:24:407 (2) - I'd suggest for you to change the shape of this slider, or at least flip it horizontally- the transition plays awkwardly in my opinion and looks strange crammed up inside of itself. Maybe make it into a regular curved slider?
[Hard]
Hitsound and Combo Mods
  1. 00:00:267 (1) - Add a finish on the slider head for consistency within the other difficulties and since it is located in the BGM.
  2. 00:40:033 (3) - Add a finish here as well? There's also one located in the BGM.
  3. 01:07:220 (1) - Yet again, you're missing a finish to follow the music. ovo//
  4. 01:12:845 (2) - Remove the new combo from (1) and then add it back on here; for the downbeat's sake and the change in music keeping your combo pattern consistent.
  5. 01:14:720 (1) - A-again.. m-missing a finish.. ovo//...
  6. 01:59:095 (2) - Finish.. =n=..
  7. 02:18:157 (1) - Finish.
  8. 02:21:907 (1) - Missing a finish.. :\
  1. 00:27:846 (2, 1) - I think it'd be best if you put (2) on a slant, proving where the slider is going to stop and letting the player know if they are unsure how many time the kick slider repeats where it's going. I found this an awkward transition seeing as if it's a straight slider going to a curved slider from off to the side, so try something more relaxed and easier to read as so?
  2. 00:37:533 (1) - I don't think the squiggle slider fits that well in this sort of situation; perhaps just make it a short curved slider? I tested it out and it played a bit better.
  3. 01:00:970 (1) - The same kind of smooth-transition thing I had mentioned before. Move (2) to the side more? Also, I understand you are trying to mirror the previous slider you had used a few seconds ago, but no matter what it plays a bit weirdly to me, so I'd suggest switching things up a bit and try a regular arc slider as so?
  4. 01:02:533 (1) - Yet again, a weird slider shape leading to an awkward transition. I suggest just making this into a fuller curve, please.
  5. 01:59:095 (2) - Messy slider, odd motion in gameplay ;v;// change this to a curve or something please~
Oni is totally fine. There's nothing I can point out unusual about it. Nice work! Also, for Insane: Most of it looks pretty good, so PM me on IRC so we can do a quick mod for it? ♥
Topic Starter
DarkDunskin
Already found some good suggestions in your mod so you'll get kudosu in advance~
Going to apply these changes this weekend! But first, I'll seriously need to learn for a certain exam~

Changelog

Elly-chan wrote:

Random Mod Request! Excellent Map. Sorry there wasn't much to point out!

[General]
  1. Remove 'zunish' 'style' and 'fandom' from the tags; they are completely unnecessary although they do bear resemblance. zunish is covered by zun, style is implied, and the fandom.. well, a lot of things have fan-made jazz and i'm pretty sure you don't have to add this tag! (It's actually never been used before either.) Also, replace 'subterranaen' in the tags with 'subterranean'. It was a typo! Fixed all.
  2. Perhaps you may consider moving your preview point to 00:12:846 -? It is the same point as you have now, in the beginning, but with more intensity, which I think would make a better spot to place it. Also, you could also consider moving it to when the true most-intense standing-out part of the song is located, which is 01:14:720 - (if you end up doing this, please do not set it at the beginning of the last kiai)!No, I think the beginning resembles the songs main melody best. It would be kind of spoilering to set it at the more intense Parts as I believe.
[Easy]Hitsound and Combo Mods
  1. 00:28:158 (1) - Add a new combo here; it's directly after the spinner and starts a new verse. Fixed.
  2. 00:53:158 - to 00:58:783 - It seems kind of empty hitsound-wise in this section seeing that there are less claps present; how about you add in some whistles and fill in the main beats? ((At 00:54:095 -, 00:54:720 -, 00:55:658 -, 00:57:220 -, 00:57:845 -, 00:58:783 -)) Added All.
  3. 01:50:345 - to 01:55:345 - Same as mentioned above about inserting in some whistles!
  4. 01:55:032 (1) - Remove the new combo here and add it back at 01:55:970 -; this is clearly where the downbeat is and it follows the music more; seeing that you're trying to keep your combo pattern with the music it'd be best if it was moved here. Okay.
  1. 01:40:345 (1) - I think it'd be best if you changed this slider up this time around; you used this before the second kiai and the transition here I find very unfitting to play. Consider a different slider, perhaps an arch or a curve? Changed it to a curved Slider
  2. 01:46:595 (1) - Same as above!This too.
[Normal]Hitsound and Combo Mods
  1. 00:53:158 - to 00:58:783 - It seems kind of empty hitsound-wise in this section seeing that there are less claps present; how about you add in some whistles and fill in the main beats? Yup
  2. 01:14:407 (1) - To follow the music correctly and follow consistency, remove the new combo here and add it on the note afterwards; from there, remove the pink combo to keep the combos nice and tidy following the music. Lastly, remove the new combo at 01:17:532 - and then add the new combo back on the note afterwards.Okay.
  3. 01:50:345 - to 01:55:345 - Same thing that I had said at 00:53:158 -! Changed.
  1. 00:30:033 (4) - Try to add in some variation here and do a curved slider instead? There are already a plentiful ammount of straight, anchored and squiggly sliders as it is! Also, this could be used for consistency with 00:36:283 -'s curved slider. http://osu.ppy.sh/ss/609952 I made it curved.
  2. 01:39:095 (5) - Same as above seeing this is a short copy-paste section. Here too.
  3. 02:24:407 (2) - I'd suggest for you to change the shape of this slider, or at least flip it horizontally- the transition plays awkwardly in my opinion and looks strange crammed up inside of itself. Maybe make it into a regular curved slider? I like this shape, but I flipped it horizontally.
[Hard]Hitsound and Combo Mods
  1. 00:00:267 (1) - Add a finish on the slider head for consistency within the other difficulties and since it is located in the BGM. Fixed
  2. 00:40:033 (3) - Add a finish here as well? There's also one located in the BGM. Fixed
  3. 01:07:220 (1) - Yet again, you're missing a finish to follow the music. ovo// Fixed
  4. 01:12:845 (2) - Remove the new combo from (1) and then add it back on here; for the downbeat's sake and the change in music keeping your combo pattern consistent. Fixed
  5. 01:14:720 (1) - A-again.. m-missing a finish.. ovo//... Fixed
  6. 01:59:095 (2) - Finish.. =n=.. Fixed
  7. 02:18:157 (1) - Finish. Fixed
  8. 02:21:907 (1) - Missing a finish.. :\ Fixed
  1. 00:27:846 (2, 1) - I think it'd be best if you put (2) on a slant, proving where the slider is going to stop and letting the player know if they are unsure how many time the kick slider repeats where it's going. I found this an awkward transition seeing as if it's a straight slider going to a curved slider from off to the side, so try something more relaxed and easier to read as so? Sounds smart, accepted.
  2. 00:37:533 (1) - I don't think the squiggle slider fits that well in this sort of situation; perhaps just make it a short curved slider? I tested it out and it played a bit better. I made it straight, since it was originally intended to only use straight and anchored sliders through the main melody to begin with.
  3. 01:00:970 (1) - The same kind of smooth-transition thing I had mentioned before. Move (2) to the side more? Also, I understand you are trying to mirror the previous slider you had used a few seconds ago, but no matter what it plays a bit weirdly to me, so I'd suggest switching things up a bit and try a regular arc slider as so? Made a smoother transition, but the following slider stays this way.
  4. 01:02:533 (1) - Yet again, a weird slider shape leading to an awkward transition. I suggest just making this into a fuller curve, please. Made it more curvy.
  5. 01:59:095 (2) - Messy slider, odd motion in gameplay ;v;// change this to a curve or something please~ This should do it.
Oni is totally fine. There's nothing I can point out unusual about it. Nice work! Also, for Insane: Most of it looks pretty good, so PM me on IRC so we can do a quick mod for it? ♥

Phew, good mod~
Fixed almost everything with exception of the preview point.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • 00:30:033 (5) - Delete this slider and add a circle at 00:30:033 and another one at 00:30:658.
    00:36:283 (4) - Same thing here.
    01:03:158 (2) - Add a new combo here...
    01:04:095 (1) - ...and remove it here. Also, try to do this:
    01:20:345 (1,2) - Try this pattern:
    01:39:095 (5) - Same as before.
    01:45:345 (4) - ^
    02:00:657 (1) - Try this pattern:
    02:33:157 (1) - Move this circle to x:498 y:41 (or y:440 y:96)

Normal

  • 00:24:721 (3) - Remove the repeat and start the next spinner 1/1 earlier.
    00:25:658 (1) - End this spinner at 00:27:221 like you did on Easy, then start a slider at 00:27:846 and end it at 00:28:158.

Hard

  • HP Drain Rate: 6
    Overall Difficulty: 6
    00:04:096 (3,4) - Fix the spacing here, please.
    01:05:658 (1) - End this spinner at 01:07:220 like you did in the other diffs.
    01:10:032 (3) - End this slider at 01:10:345.
    01:13:782 (3) - Add a repeat.
    02:01:907 (6) - ^ and start the next spinner 1/4 later.
    02:21:282 (x) - Add a circle.
    02:25:032 (x) - ^
    02:25:188 (x) - ^
    02:32:376 (1) - This is the only diff that ends with a spinner, delete it and try this:

Insane

  • Rename this diff "Lunatic".
    HP Drain Rate: 8
    01:10:345 (x) - Add a circle.
    01:13:782 (2) - Add a repeat.
    02:00:423 (3,4) - Move (3) at x: 84 y:252 and (4) at x:72 y:208.
    02:21:282 (x) - Add a circle.
    02:24:720 (3) - Add a repeat.
    02:32:532 (x) - Add a circle.

Forbidden Taiko

  • Really nice, nothing else to say here.

Nice beatmap, good job!
Topic Starter
DarkDunskin
Thanks for your mod~

changelog

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • 00:30:033 (5) - Delete this slider and add a circle at 00:30:033 and another one at 00:30:658. This was mapped along the songs drum and it should be able to play for New players. No changes.
    00:36:283 (4) - Same thing here. ^
    01:03:158 (2) - Add a new combo here... Wouldn't fit to the music, Elly would kill me.
    01:04:095 (1) - ...and remove it here. Also, try to do this: Awesome Pattern, accepted.
    01:20:345 (1,2) - Try this pattern: Wouldn't go well with the current Distance snap.
    01:39:095 (5) - Same as before. ^
    01:45:345 (4) - ^ ^
    02:00:657 (1) - Try this pattern: Wouldn't look good with the Slider before that Pattern, also Distance Snap.
    02:33:157 (1) - Move this circle to x:498 y:41 (or y:440 y:96) Again, it would contradict the current Distance Snap.

Normal

  • 00:24:721 (3) - Remove the repeat and start the next spinner 1/1 earlier. The Finish on the Sliderend is important to me.
    00:25:658 (1) - End this spinner at 00:27:221 like you did on Easy, then start a slider at 00:27:846 and end it at 00:28:158. Alright.

Hard

  • HP Drain Rate: 6 Okay
    Overall Difficulty: 6 Okay
    00:04:096 (3,4) - Fix the spacing here, please. Okay
    01:05:658 (1) - End this spinner at 01:07:220 like you did in the other diffs. No, I had it like this before and people complainted. Also its easier to get the 3/4 Rythm that way.
    01:10:032 (3) - End this slider at 01:10:345. Nope, listen to the drum in the song.
    01:13:782 (3) - Add a repeat. Again.
    02:01:907 (6) - ^ and start the next spinner 1/4 later. You're right o.0
    02:21:282 (x) - Add a circle. Nope
    02:25:032 (x) - ^ Nope
    02:25:188 (x) - ^ Nope
    02:32:376 (1) - This is the only diff that ends with a spinner, delete it and try this: Had it like this before, Suzully suggested to use a spinner instead.

Insane

  • Rename this diff "Lunatic". Okay
    HP Drain Rate: 8 Okay
    01:10:345 (x) - Add a circle. nope
    01:13:782 (2) - Add a repeat. nope
    02:00:423 (3,4) - Move (3) at x: 84 y:252 and (4) at x:72 y:208. It was like you suggested before. But players told me that the following notes would be too hard to get.
    02:21:282 (x) - Add a circle. nope
    02:24:720 (3) - Add a repeat. nope
    02:32:532 (x) - Add a circle. nope

Forbidden Taiko

  • Really nice, nothing else to say here.

Nice beatmap, good job!
shARPII
hello DarkDunskin, sorry to be late :3
Really nice storyboard btw!

[Easy]

I think tick rate 2 is too much but everything else is good for me.

[Normal]
  1. 00:07:064 (1) previous : 1.05x (try to be between 1.02 & 0.98)
  2. 00:30:033 (4,5) distance spacing?? (why did you stop to use 1.0 here?)
  3. 01:11:595 (1) ~1.03 yeah you can move this object a little (even if this is less important than my first point)
  4. 01:34:407 (2) previous : 1.05x (same)
  5. 01:39:095 (5,6) distance spacing?? (why did you stop to use 1.0 here?)
  6. 01:50:345 (1) ^
  7. 01:51:907 (1) ^
  8. 02:19:095 (2) ^
  9. 02:24:407 (2) ^
[Hard]
  1. 00:07:064 (2) previous : 0.84x (i think you can move this object 1 grid left)
  2. 00:55:345 (2) I think that if you flip horizontaly 00:54:095 (3) - it will be more symetrical (and better for me but that's only a suggestion)
The rythm is perfect, nothing much for me.

[Lunatic]
  1. 00:24:564 (6,7,8) why these objects aren't on (4)?
  2. 01:36:282 (4) I think you can center this (like (2))
Really good map. I can't find a real things, this is only suggestions.
Good luck for the next!
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