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xi - Ascension to Heaven [Osu|Taiko]

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Total Posts
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Topic Starter
Kirino Kousaka
This beatmap was submitted using in-game submission on Friday, April 05, 2013 at 2:12:42 PM

Artist: xi
Title: Ascension to Heaven
Source: BMS
Tags: artcore bms of fighters 2009 copter-kun Ra-s Bobo love firce777
BPM: 200
Filesize: 7624kb
Play Time: 02:34
Difficulties Available:
  1. Another (5 stars, 483 notes)
  2. Bobo (5 stars, 708 notes)
  3. Easy (0.81 stars, 116 notes)
  4. Firce777's Taiko Inner Oni (4.83 stars, 1201 notes)
  5. Hyper (4.9 stars, 356 notes)
  6. Love's Taiko Oni (4.78 stars, 902 notes)
  7. Normal (3.65 stars, 236 notes)
Download: xi - Ascension to Heaven
Information: Scores/Beatmap Listing
---------------
This map is dedicated to Bobo, my friend. Goodbye~ :(
My 5th Submitted map, Now pending!~ Mods are now accepted :D
Please Re-download if you downloaded this before Jan. 24, 2013

This is originally a map of Bobo. (Original Map link.) He quit osu! due to some bad reasons and he gave me the permission to continue this map.
Easy - Complete (by: Kirino Kousaka)
Normal - Complete (by: Kirino Kousaka)
Hyper - Complete (by: Ra-s)
Another - Complete (by: Copter-kun) Freshly Remapped~
Taiko Oni - Complete (by: Love)
Bobo - Complete (by: Bobo) For App~
Taiko Inner Oni - Complete (by: Firce777) For App~

Download Love's Taiko Inner Oni here!
Simply drag the .zip file onto your osu! client~

Bobo wrote:

Hi.
I plan on quitting osu! shortly for a number of reasons.
Kirino has my permission to claim the mapset as he seems most eager to have it ranked.
Thank you all for helping develop this mapset, and I am sorry to be leaving you all.
Ciao, Bobo.
Special Thanks to:
deadbeat for helping me with this map's problem lately
Love
Whenever I get kudosu! I'll dump it here.

IF I get a new computer.
Topic Starter
Kirino Kousaka

Love wrote:

Whenever I get kudosu! I'll dump it here.

IF I get a new computer.
Thanks for the willingness to help :)
Bobo_old
Thanks.
Copter-kun
Good luck on getting this ranked!
Topic Starter
Kirino Kousaka

Bobo wrote:

Thanks.
Wow! Thanks for the stars Bobo! :D

Copter-kun wrote:

Good luck on getting this ranked!
Thanks Copter! :D
Musty
gogo, i want this ranked soon---- owait.
Topic Starter
Kirino Kousaka

Musty wrote:

gogo, i want this ranked soon---- owait.
I have exams soon so I have to focus on those for now, so I can't map and continue this for a while :(
Topic Starter
Kirino Kousaka
Pending~ Mods are now accepted!~ Please help modders! :)
Topic Starter
Kirino Kousaka
Umm, Revive? lol maybe tomorrow.
EDIT: I'll continue when I come back.
EDIT: Now Back to Pending
RikiH_
Modding \o/

General

I can't see the BGs for the taiko diffs D:
In the calm parts of the song sliderticks are very noisy and tyey break the atmosphere. I strongly suggest you to silence sliderticks in these parts of the song:
From here 00:01:229 to here 00:09:929
From here 01:01:229 to here 01:37:229
From here 02:22:829 to here 02:34:955

Easy

00:15:629 (5) - Add a finish
00:21:629 (1,2) - Blanket these two sliders
00:55:229 (4) - There is no sound here, maybe move this to 00:55:529
01:52:529 (2) - More curved to blanket this with the following 3
01:56:729 (1) - The same, blanket this with the previous 5
02:03:929 (4,5) - This blanket...
02:13:229 (3,4) - Blanket

Nice diff, you should fix all those blanket because they are ugly

Normal

00:19:229 (1) - Too short for a normal, replace it with a slider
00:38:429 (3) - Nope. Copy paste the previous slider and flip it, so they have the same shape!
01:23:729 (1) - Remove NC
01:26:429 (2) - Add NC

In my opinion this diff is too difficult! To decrease the difficulty you should remove the central note of some triplets like this 01:38:429 (4,5,6). Remove (5) from this.
(I'm lazy and I don't want to write all triplets you should change lol)

Hyper

00:18:929 (4,5,6,7,8) - A 200 BPM stream is a bit difficult for an Hyper. Try to change this stream in an 1/8 slider
01:19:229 (1) - Fix stack with the previous 3
01:43:379 (5) - Ctrl + g
02:18:629 (1,2) - This diff is hard enough, gtrl + g on those sliders!
02:34:955 (1) - You forgot a finish here.

Ok, Hyper is f****g epic but a bit hard, try to change something and make it more easy

Another

Why you didn't map the first part?
00:26:729 (10,1) - This spacing is a bit odd... During testplay I did'nt recognize the 1/2 pause
00:36:179 - I miss a note here
00:38:279 (4) - 5 grid down for a better flow
00:42:179 (1) - It doesn't fit. Remove this and start the stream from here 00:42:329
00:46:079 (9) - Please change this. The sound where you put repeat is here 00:46:529 So maybe change with a note+slider
00:55:229 (3) - Weird, delete this and put a stream where the piano is ( 00:55:529 )
01:10:829 (5) - NC?
01:23:879 (5) - Delete this slider, replace it with a note in 01:23:879
01:24:629 (6) - If you did what I said before, delete this slider
02:11:279 (2,3) - This blanket :< Copy paste and flip the previous slider
02:34:007 (2,3,4,5,6,7,8,9) - This part of the song is really calm, this stream doesn't fit imo

Bobo

00:12:629 (4) - Why x2?
00:16:979 (2) - Same
00:53:279 (2,3) - Fix this stack!
01:48:029 (17) - Well, I think a 32 combo is too long, also in a Deathstream, so NC on this

Epic map, rank this. Hyper is epic. Bobo is nazi but I like nazi things. :P
Ra-s
Topic Starter
Kirino Kousaka

Ra-s wrote:

http://puu.sh/1NEfS
Thanks, recheck if the changes you applied are present in this update. :3

RikiH_ wrote:

Modding \o/

General

I can't see the BGs for the taiko diffs D: I'll have that fixed, I need to add the missing BG on my next submission lol
In the calm parts of the song sliderticks are very noisy and tyey break the atmosphere. I strongly suggest you to silence sliderticks in these parts of the song:
From here 00:01:229 to here 00:09:929
From here 01:01:229 to here 01:37:229
From here 02:22:829 to here 02:34:955
I'll fix all sliderticks on those points for my diffs. :D

Easy

00:15:629 (5) - Add a finish Fixed.
00:21:629 (1,2) - Blanket these two sliders Fixed.
00:55:229 (4) - There is no sound here, maybe move this to 00:55:529 Yes, but I think it's better this way so no change.
01:52:529 (2) - More curved to blanket this with the following 3 Fixed.
01:56:729 (1) - The same, blanket this with the previous 5 Fixed.
02:03:929 (4,5) - This blanket... Fixed.
02:13:229 (3,4) - Blanket Fixed.

Nice diff, you should fix all those blanket because they are ugly okay :D

Normal

00:19:229 (1) - Too short for a normal, replace it with a slider Fixed.
00:38:429 (3) - Nope. Copy paste the previous slider and flip it, so they have the same shape! Fixed.
01:23:729 (1) - Remove NC Fixed.
01:26:429 (2) - Add NC Fixed.

In my opinion this diff is too difficult! To decrease the difficulty you should remove the central note of some triplets like this 01:38:429 (4,5,6). Remove (5) from this.
(I'm lazy and I don't want to write all triplets you should change lol) no change for that

Bobo

00:12:629 (4) - Why x2? dunno, it looks fine to me so no change for now.
00:16:979 (2) - Same ^
00:53:279 (2,3) - Fix this stack! Moved it to grids downward.
01:48:029 (17) - Well, I think a 32 combo is too long, also in a Deathstream, so NC on this Fixed.

Epic map, rank this. Hyper is epic. Bobo is nazi but I like nazi things. :P Oh yes I will^.^
Thanks for modding. :D Will update [Another] if Copter doesn't reply after a day. Although I already made it's sliderticks silent on certain parts. XD
Topic Starter
Kirino Kousaka
Can't Update the map properly since that mod^ idk why. Anyone who can help?
dkun says it's a bug and I have to wait till peppy does something about it lol.

EDIT: Problem solved. Finally.
Topic Starter
Kirino Kousaka
Copter has finished remapping~ XD
Ressurection~ owo
Adjusted All AudioLeadIn to 1000.
Now open for mods again~
Osu Tatakae Ouendan
After thinking it over some cake, I've come to the following conclusions.

sorry if i can't point out everything especially on the later diffs. i got tired lol
[Easy]
why is everything so silent. i'd rather if i could hear slider ticks and a few more hitsounds. its way too silent and can't tell whether i hit it or not (if i was newbie 8D, after all this is Easy diff)
I'm not sure if you should map the last part for this difficulty. it sounds fine if it ends on 02:20:429 - . other than that i wouldn't want me to be confused by sudden slow down of sliders at the end, because the speed change is a LOT. unless you map that part without a lot of sliders
every hitsound suggestion here is for soft sampleset, otherwise stated or if you have a normal hitsound sampleset inheriting point whatever you call it
00:01:229 (1) - whistlee
00:03:629 (2) - ticks so silent.
00:08:429 (2) - ^
00:10:829 (1) - 80% volume. idk as long as it aint 100%. add hitclap on slider's end
00:12:029 (2) - clap on start
00:13:229 (3) - whistle on start, not finish
^ - No. find another way for mapping. I'd suggest you change (2) and (4) as well
00:14:429 (4) - finish on start owo
00:15:629 (5) - move. x 468 y 120
00:18:029 (1) - raaather not have this silent. and have a whistle here
00:19:229 (1) - normal finish
00:21:629 (1) - whistle on start
00:22:829 (2) - ^
00:24:029 (3) - ^
00:25:229 (1) - finissh
00:27:629 (1) - finish on start
00:28:829 (2) - whistle on start
00:31:829 (3) - do not have this overlapped by (2)
00:32:429 (4) - whistle
00:34:229 (3) - no overlapping
00:45:629 (1,2) - whistle
00:50:429 (4) - uhh dont know what hitsound to use but place some hitsound here
00:54:029 (3) - finish
01:01:229 (1) - whistle
01:02:429 (2) - i think the last part should be a little louder, cant hear the finish
01:06:029 (4) - whistle on start
01:21:629 (2) - whistle on start
01:30:029 (4) - i think you can move this a little more so that it wont get overlapped by (3). or you can move it upside down




01:51:929 (1) - x: 172 y 92. make sure you move the next few notes after changing this
02:08:429 (1) - finish
02:09:629 (2) - whistle

[Normal]
again, cant hear SOME of the hitsounds
and again, mapping the last part. though i think its a little more ok here
00:45:029 (2) - move this somewhere else? its overlapped by 00:43:229 (4) - and it can be a problem since (2) is seen even during (4)
00:50:429 (2,3) - i do not think you should use these. personally seems confusing
00:52:829 (2,3) - ^

[Hyper]
00:02:429 (2,3) - no use for these sliders..?

[Another]
02:00:479 (7,8) - errm, too far? i think you should have the first stream lean a little towards the middle then copy paste flip
02:24:029 (2) - lengthen by one reverse arrow
02:34:639 (10,1) - a little hard to see

[Bobo]
Regarding the deathstreams.
I'm not that against stream jumps but its just that its a little hard on this map. there's nothing to tell the user that its a continuous stream.*

01:46:754 (20,1) - *
01:56:354 (18,1) - *
01:58:229 (1,2) - *especially this one. its too far. but you can change it to something like

02:05:954 (10,1) - *
02:07:229 (1,2) - this part can be confusing. better if you just have them hold over 4 1/4 ticks like everything else
Topic Starter
Kirino Kousaka
Will fix mod later, still waiting for Copter's update and Ra-s's remap. Moved to W.I.P. for now.
ozuPLZ
:) :) :) :) :) ME GUSTÓ MUCHO!!!!! De 1 a 10 le daría un 11 xDDD
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