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HO-KAGO TEA TIME - Singing!

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Total Posts
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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Saturday, July 5, 2014 at 7:46:29 PM

Artist: HO-KAGO TEA TIME
Title: Singing!
Source: K-ON! The Movie
BPM: 180
Filesize: 6216kb
Play Time: 03:32
Difficulties Available:
  1. Easy (1.41 stars, 141 notes)
  2. Hard (2.43 stars, 284 notes)
  3. Insane (4.31 stars, 460 notes)
  4. Normal (1.82 stars, 213 notes)
Download: HO-KAGO TEA TIME - Singing!
Information: Scores/Beatmap Listing
---------------
If downloaded before August 7th, 11PM PST, please redownload for new mp3!
I literally uploaded this because every other ranked version of this song has the worst mp3 quality I've ever heard. Here's a better mp3.
Modders:
Kethsar
snlrocks
zorefire
CrazyErrorMan
HelloSCV
ts8zs
aonkub555
RatedNC17
WhiteAries
Porsche
Trust
Kenterz
HandHeldPillow
dkun
BeatofIke
Mercurial
Finally Submitted.

Also: Normal 4.98. LOL


Contributing.
Topic Starter
Shohei Ohtani
o3o
Sanjenin Nagi
If you do not mind if I create maps Taiko, sir?
Obi-nyan
Make other difficultys pls, i love this !!
Topic Starter
Shohei Ohtani
GOT YO WISH DAM NIGGA JUST MADE A HARD

MAYBE I'LL MAKE OTHER DIFFS IN THE FUTURE
Kethsar
The MP3 was at 320 kbps. I re-encoded the file at 192 kbps.

MP3 here
Topic Starter
Shohei Ohtani
Sleepy Tori
[General]
non-existent :)

[easy]
02:05:666 - ur kiai time isn't snapped. it should start at 02:05:704 -
02:24:333 - the end of this kiai isnt snapped , end here 02:24:370 -
03:06:999 - fix kiai time again 03:07:037 -
03:22:999 - kiai fix here 03:23:037 -

Don't worry , i know some are purposely unsnapped. If you end the kiai where i suggested, It'll sound better, but you dont have to listen to me XD
no new combo problems or hitcircle problems here :3

[normal]
02:05:666 - kiai starts here 02:05:704 -
02:24:333 - kiai end 02:24:370 -
03:06:999 - kiai start 03:07:037 -
03:22:999 - kiai end 03:23:037 -

cant find any other things once again

[hard]
02:05:666 - snap kiai 02:05:704 -
02:24:333 - ^ 02:24:371 -
02:42:037 (4) - new combo here
03:06:999 - snap kiai 03:07:037 -
03:25:037 (5) - new combo

[insane]
01:49:037 (6) - new combo
02:05:666 - kiai snap 02:05:704 -
02:24:333 - ^ 02:24:370 -
03:06:999 - ^ 03:07:037 -
03:21:037 (1) - remove new combo
03:21:204 (2) - new combo

wow finally done! well this map is pretty much perfect so i hoped i helped a small amount XD
zorefire
From queue
[Easy]
02:48:370 (3) - going off screen
[Normal]
00:45:704 (1) - going off screen
00:48:037 (1,2) - make a better blanket
01:29:037 (3) - going off screen
01:52:371 (5) - move it up a little bit
03:08:371 (2) - move it backwards a little bit
[Hard]
00:46:371 (5) - move up
00:48:037 (1) - you could make this a little bit straighter to match the other notes. 00:47:037 (6,7,8)
00:56:371 (1,2) - make them straight to match each other
02:48:371 (1) - move up
03:21:704 (4) - move backwards a little bit
[Insane]
00:36:204 (3) - bend it down to match 00:35:704 (2)
02:17:037 (2) - rotate a little bit to form a neat jump
03:29:371 (4) 03:30:370 (3) - move up

Nice map and song
CrazyErrorMan
Mod from me
==Normal==
Can you replace the circle at 03:33:704 and turn it into a spinner?
I think it would be better and get you ranked.
Thanks,
CrazyErrorMan
HelloSCV
as M4M

General

  1. i think you need to change MP3 file to low kbs file

Easy

00:53:037 (4) - NC
01:48:704 (2) - touching HP bar
02:53:704 (1) - delete NC

Normal

00:21:371 (1) - hmm i think clap isn't good choice
00:58:037 - not used green line (and 02:07:038 (1) - same)
01:00:371 (1) - delete NC
01:18:204 (1) - add finish?
01:44:037 - need clap here
02:04:787 - not used green line too
02:46:704 - clap
03:06:371 (3) - NC for SV changing
03:33:704 (3) - NC

Hard

00:21:704 (2) - hmm there is only one default whsitle on this slider imo delete this?
00:47:371 (7) - i'd rather add clap on start instead end
02:00:704 - add clap on this slider tick
02:51:037 (1) - add finish on start

Insane

01:41:537 (7) - you added this clap by purposed? how about delete this for consistence or add clap on other same parts too
01:50:371 (1) - delete NC and 01:51:037 (3) - add NC
02:43:037 (4) - how about NC?
03:28:704 (2) - touching HP bar

i can see some parellel parts on kiai times well good luck~
Topic Starter
Shohei Ohtani
Replying to mod as per request

HelloSCV wrote:

as M4M

General

  1. i think you need to change MP3 file to low kbs file
Thought I used kethsar's, but I forgot to add it :P. Fixed now, offset -11

Easy

00:53:037 (4) - NC
01:48:704 (2) - touching HP bar k
02:53:704 (1) - delete NC k

Normal

00:21:371 (1) - hmm i think clap isn't good choice Changed to snare
00:58:037 - not used green line (and 02:07:038 (1) - same) k
01:00:371 (1) - delete NC k
01:18:204 (1) - add finish? k
01:44:037 - need clap here k
02:04:787 - not used green line too k
02:46:704 - clap k
03:06:371 (3) - NC for SV changing k
03:33:704 (3) - NC k

Hard

00:21:704 (2) - hmm there is only one default whsitle on this slider imo delete this? k
00:47:371 (7) - i'd rather add clap on start instead end It makes the next slider sound really weird if I do that, tho
02:00:704 - add clap on this slider tick
02:51:037 (1) - add finish on start

Insane

01:41:537 (7) - you added this clap by purposed? how about delete this for consistence or add clap on other same parts too k
01:50:371 (1) - delete NC and 01:51:037 (3) - add NC k
02:43:037 (4) - how about NC? k
03:28:704 (2) - touching HP bar k

i can see some parellel parts on kiai times well good luck~
k means I changed it :P
ts8zs
From my que:3
[Insane]
not only map style like old maps but the sliders XD
00:57:693 (9) - NC
01:34:860 (3) - http://osu.ppy.sh/ss/930151
02:04:360 (9) - NC
03:06:630 (12) - remove this
and I think stream doesn't fit the difficulty of this diff
for there were not stream before this stream Orz
03:27:193 (5) - NC?
[Hard]
00:50:360 (5) - move to 352,100
00:51:026 (1) - move 4th point little left
01:13:026 (1) - move 2nd point down 2 tiny girds,last point down 1 gird left 1 tiny gird
01:34:360 (3) - 2nd 40,80 3rd 148,48
Athough maybe you think slider not very fit is not a big problem,
but I think what mappers can do is to make map most approach to perfect:3
and it is easy for now to make a smooth bow...just 3 points,I maOrz
so which not fits perfectly
are
(not include which mentioned above)
00:22:860 (4) -
00:30:860 (3) -
01:40:193 (3) -
01:48:693 (4) -
01:50:693 (2) -
01:53:026 (5) -
02:19:693 (1) -
02:37:693 (1) -
02:39:526 (6) -
02:44:360 (3) -
02:49:026 (2) -
02:53:693 (1) -
[Normal]
00:21:693 (2) - lazy to copy all them down,What can I do?._.
I think shapes is the only problem:3
Are you just unaccustomed to new slider or your mapping style?
Anyway,so they
are
00:28:193 (4) -
00:30:359 (2) -
00:39:693 (4) -
01:36:359 (1) -
01:42:359 (2) -
02:36:359 (3) -
02:39:026 (3) -
03:15:693 (3) -
03:17:026 (5) -
01:48:693 (4,2) - overlap
03:04:359 (1) - http://osu.ppy.sh/ss/930215
[Easy]
00:21:693 (2) - http://osu.ppy.sh/ss/930217
00:53:693 (1) - http://osu.ppy.sh/ss/930221
00:55:026 (2) - http://osu.ppy.sh/ss/930223
02:35:026 (1) - 3rd point 116,132
:3
Topic Starter
Shohei Ohtani
will apply mods when I get home
aonkub555
Hello~ nice song

easy

00:35:026 (1) at tail slider can be perfect with 00:33:693 (3) head slider
00:55:026 (2) try to place this , maybe pretty better http://puu.sh/5ZeeG.jpg
01:17:026 (4) move it a bit to y 284 for symmetry with 01:15:693 (2)
01:39:026 (1,2,1) hold left shift for use grid snap note them

normal
03:25:026 maybe move to y 306 for perfect stack

can you m4m plz
your map so good , i can't find anything more :(
if you agree i'll post in your queue
Topic Starter
Shohei Ohtani
Thanks for modding ouo

I'll just go ahead and mod your pending map for mod4mod, uguu.
Kyouren
OMG!! Full Version!!^^
Topic Starter
Shohei Ohtani
That's right nigga
RatedNC17
Hello (M4M)

[Easy]
00:32:359 (1) - move your slider end point at x:236 y:134 (looks neater)
01:31:026 (1) - move your slider start point to x:232 y:96
01:37:693 (5) - remove the whistle at the bounce and replace it with clap (sounds better imo)
01:39:026 (1) - add clap at slider end
01:41:359 - add a finish note at x:288 y:28 (keep the hitsound beat going)
01:44:026 - ^ at x:104 y:32
01:46:693 - ^ at x:252 y:84
01:51:359 - ^ at x:264 y:76
02:07:359 - ^ at x:396 y:80
02:11:359 - ^ at x:256 y:208
02:14:026 - ^ at x:322 y:28

[Normal]
can't find anything :D

[Hard]
looks good :)

[Insane]
Nothing to complain here

[Overall]
I would remove the countdown. countdown voice sort of takes away from the music but maybe thats just me. Really nice map 8-)
Have a star (╯°□°)╯︵
WhiteAries
Hi from M4M!
it was very hard to mod cuz map is so high quality :3

[Easy]

00:24:359 (1) - One grid up the slider's last point
02:37:693 (3) - Set last point to (176,188)


[Normal]

02:19:693 (2) - Maybe better to not stack with 02:20:193 (3)
02:36:359 (3) - Last point to (328,312)

[Hard]

00:56:693 (2) - Last point to (192,248)
01:06:360 (6) - Last point to (332,164)
01:10:026 - I think this place need some note
02:02:360 (5) - Last point to (80,116)

[Insane]

Cool map:3 i think it's fine
Porsche
[Easy]

Nope, I am not even going to try.

[Normal]

01:28:359 (2) - Have this curve into the 3rd hit, you could move it to the left as well if you like.
02:56:359 (1) - Really weird, either move the 2nd hit under the end of this first slider or move it right outside to make some kind of flowy reverse slider thingy.

[Hard]
01:07:026 (1) - Put it lower or curve it a bit more. If lower move the 2nd combo down a bit too
02:13:693 (1) - This is the same as 01:07:026 (1) - just flipped.
03:23:026 (2) - Could change the flow of the sliders a tinnny bit to make it better :D, just curve the second slider less.

[Insane]

01:43:526 (5) - 01:46:193 (5) - 01:53:693 (5) - All 3 of these you could possibly put 3 1/2 notes fitting the guitar that I can personally hear and spice up the map a bit, since both verses feel extremely similar (this is mostly the songs fault though)
01:59:026 (1) - I can hear the guitar clearly hear again, you could possibly change this up to spice up the map, though it depends on what you like.
02:41:693 (1) - Sliders should be flipped, flows nicer and still fits.
02:43:860 (2) - Odd spacing, id like to see it look cleaner. Plays fine just looks messy. Just make it a nicer triangle or something
02:45:193 (1) - Move the slider after this stream a bit to the right, or you could make the stream curve more but i prefer the slider being moved personally.
03:11:026 (1) - I would flip the sliders here too, fits great.
03:29:693 (1) - Another slider flip.
03:31:193 (2) - Fix the terrible flow on this part to make it prettier and play better.
Trust
hoooo

[General]
  1. Apparently the offset of Hard is inconsistent with the rest of the mapset which you can see in the .osu file, it's off by a few decimals. Make sure it's exactly 360 and be sure to resnap all notes after the fix.
  2. Inconsistent kiai times. I'll highlight where to fix below.
  3. Correct me if i'm wrong because i'm not entirely sure myself. Shouldn't the source just be K-ON!! Movie?
  4. In general there are a lot of unsnapped green lines. From what I saw they didn't appear to break anything but I would have a quick check yourself just to be sure.
[Easy]
  1. 00:21:359 (1) - For Normal and Hard the first object of the difficulties both use normal samplesets on the head. If using one is something you would prefer consider adding them here for Easy and Insane.
  2. 00:33:693 (3,1) - This is quite the spacing error. Though the symmetry looks nice, I recommended finding a way to keep the spacing at a consistent 1.0x interval.
  3. 00:43:026 (1,2) - Another spacing inconsistency. This one should be easier to correct.
  4. 00:47:026 (4,1) - I feel that these two could fit much more nicely with each other. See if you can try a shape like this:
    Example
    172,212,47026,2,0,B|216:224|256:192|256:192|296:224|340:212,1,180
    452,56,48359,6,0,B|356:28|304:100|304:100|232:72|192:116,1,270,0|8,0:0|0:0,0:0:0:0:
    144,172,49693,2,0,P|144:240|244:300,2,180
  5. 00:53:693 (1) - This can definitely curve more smoothly around the head of (1), try using additional slider points or something like 01:05:693 (2).
  6. 00:55:026 (2) - A looser blanket feels more fitting with how you're spacing objects. Consider moving this a bit further away.
  7. 01:37:026 (4) - Same as above.
  8. 02:59:026 (1) - The symmetry of this one could be improved.
  9. 03:01:693 (2) - Nudge this over to x:8 y:76 for a more evened out wrap around.
  10. 03:08:359 (2) - How about using a slider shape like 03:01:693 (2) here for a nice blanket around the sliderbody.
[Normal]
  1. 00:42:026 (1) - See if you can avoid this one object combo (just my personal taste, I find them to be strange). As simplying removing the NC here would make the previous combo too large you could trying NCing 00:39:693 (4) as you break into symmetry here and then remove on 00:42:026 (1). This would be consistent with what you did for 01:46:359 (1,2,3,4).
  2. 00:44:359 (3) - I feel this would follow the music better if you broke it up into a repeating 1/1 slider and a circle.
  3. 00:51:026 (6) - Consider using a NC here, this combo gets rather long, also for consistency with 01:57:693 (1).
  4. 01:05:693 (5) - Perhaps NC to split up this large combo?
  5. 01:13:026 (2,3) - Try to avoid the slight touching between these two, it doesn't look very pretty.
  6. 01:52:359 (5) - NC for consistency with 00:45:693 (1).
  7. 02:07:026 (1) - Probably going to want to remove NC here for obvious consistency reasons.
  8. 02:12:359 (5) - If you applied the NC for 01:05:693 (5) make sure to use one here as well for consistency.
  9. 02:37:693 (1) - While playing I found myself rather confused as to what I was being followed here with how this slider is ending on a red. Consider shortening this by 1/2 and adding a circle on 02:38:359 or making it to be a 2/1 slider to cover the heavy beat on 02:38:359.
  10. 03:07:026 (1) - Here I feel like a repeating 1/1 slider and a circle fits better. Currently the reverse doesn't seem to follow any stresses in the music.
  11. 03:19:693 (3) - NC here for consistency with the previous kiais.
  12. 03:25:026 (4) - Using a NC here would fit with how you use one for the vocal previously on 03:22:359 (1).
  13. 03:32:359 (2) - Spacing error here, move this further away to avoid having players accidentally hit this too early.
[Hard]
HP +1 (5) To fit the spread better.
  1. 00:47:026 (6) - Maybe NC here for consistency with its use on 01:53:693 (1)?
  2. 00:47:360 (7) - Missed a clap on the head?
  3. 02:24:360 - Snap this green line to 02:24:359 for consistent kiai times.
  4. 02:38:193 (2,3,4) - Try making some adjustments to get even spacing between these sliders, would look nice.
  5. 02:54:193 (2) - I think it would be neat if you made this a 1/2 slider starting on 02:54:693 (3). It fits really nicely with how 02:55:360 (1,2) plays.
  6. 03:18:526 (3) - In my opinion, shifting this note 1/2 earlier fits better with how the music plays here.
  7. 03:18:693 (3,4) - Perhaps make these two their own combo to be consistent with the previous two kiais?
  8. 03:19:693 (1) - This can certainly wrap around 03:18:860 (4) more smoothly.
  9. 03:25:693 (2) - The 3/2 felt a little plain to hold for so long and it skips over a lot of nice sounds. Why not try something like this:
I'll be back with Insane. Hope some of this helps in the meanwhile.
Trust
Thanks Lust xDxDxDxDXDXDXD

[Insane]
HP4? You should use either 6 or 7, it would fit the spread much better.
  1. 00:42:693 (1) - Remove NC for consistency with 01:49:360 (5).
  2. 00:45:693 (4) - NC here for consistency with 01:52:360 (1).
  3. 01:00:360 (5) - Maybe NC here? The combo is pretty long and it would nice as we're moving into a back-and-forth pattern.
  4. 02:09:693 (7,1) - This kind of jump doesn't bother me too much but it's far more challenging and strenuous than anything seen in the difficulty and may frustrate the more low/average-skilled Insane players so I thought I would point it out. If you can think of a way to nerf this jump, I would go ahead and do it. Also it would be nice to have these two objects apart of the same combo to compliment the symmetry.
  5. 02:11:026 (2) - Shift this down a bit so the tail isn't slightly overlapping with 02:10:360 (1).
  6. 02:19:693 (1) - NC for consistency with 01:13:026 (1)
  7. 02:20:193 (1) - Remove NC as well for consistency.
  8. 02:39:026 (5,6) - Overlapping like this doesn't look very nice in my opinion. Maybe try something like this, you might need to make some adjustments to accomodate for the proceeding objects if you do.
  9. 03:18:360 (4) - NC for consistency with how you follow previous kiais.
  10. 03:20:026 (1) - Remove NC
  11. 03:20:360 (3) - NC
  12. 03:21:026 (1) - Remove NC.
  13. 03:31:526 (5) - Using a NC for this would make me so happy.
Cool, I hope some of this helps.
AruOtta
Hello, M4M \:D/

Easy

01:57:693 (3) - The blanket here isn't perfect, move the last anchor point to 264|252
02:50:693 (1) - Try to move it to make a blanket with (2)

This diff is quite perfect, I'm sorry I can't find something else x.x

Normal

00:44:359 (3) - The second slidertick doesn't correspond with the hitsound pattern, try to make a soft one
00:51:026 (1) - This slider seems out of the grid snap =/
01:29:026 (3) - This doesn't blanket perfectly, move the first anchor point to 12|344
02:17:026 (3) - Make it similar to 02:18:359 (5), then the symmetry would be perfect
02:46:359 (3) - I don't get the construction of this slider (especially the end xD)
02:56:359 (1) - Maybe you can stack it with 02:54:359 (2), it'll be cleaner
03:06:359 (3) - This slider doesn't seems perfectly parallel with 03:07:026 (1), I think you should move the last anchor point to 432|260
03:07:026 (1) - Same as first suggestion, the slidertick doesn't correspond with the hitsounding pattern, try to change that
03:15:693 (3,5) - Maybe you can add the slidertick for these sliders ?

Hard

00:33:026 (3) - Maybe add a clap on the 2nd slidertick ?
00:38:360 (3) - ^
01:58:360 (2) - Make it blanket with (1)'s tail ?

Perfect diff. too OwO

Insane

00:42:360 (1) - Move it at 44|144 to make a better curve for the stream
02:12:360 (1,3) - Try to CTRL+G these slider to make a special pattern ? (just a little suggestion)
03:21:193 (3) - Move it at 96|344 to make a better curve for the stream

I'm sorry I can't give more suggestion =/

I apologize I can't make a longer mod, so take a star ;w;
Good luck (」・ω・)」
Magnolia
First mod :D

Easy

didn't really notice anything here

Normal

02:13:693 (7) - starts going off

Hard

03:21:693 (2) - start going off again

Insane

02:45:193 (1,2,3,4,5) - feel's very compacted and awkward
03:31:026 (1,2,3,4,1,2,3,4) - again feels really awkward compared to the rest of the map
dkun
We've changed a few things over Mumble, ranging from...
  1. Artist from HTT -> HO-KAGO TEA TIME (including unicode), following the official album.
  2. Source from "K-On!! The Movie" -> "K-ON! The Movie", following official listings off VGMDB.
  3. Various changes in Hard and Insane, where an impartial log (can be a little bit empty, we talked over Mumble) can be found here.
Have a bubble!
Topic Starter
Shohei Ohtani
:o
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