[Pangko] 00:00:836 (2) - k ? 00:03:953 (12) - ^ 00:05:901 (19,20,21,22,23,24,25,26,1) - ddkkddkkd feel better for me imo 00:07:070 (2) - k 00:16:421 (3) - ^ 00:27:372 - add k ? 00:39:992 (29) - K ? 00:43:888 (16) - ^ 00:47:200 (1,2,3,4) - D K K D fit more imo 01:07:459 (1) - D ? 01:12:426 (29) - K ? 01:15:056 (6) - d ? 01:28:693 (23,24,25) - D K K ?
Because I know this feeling, Hard to find Taiko mod cause lacking of taiko modders ;_;
00:05:901 (19,20,21,22,23,24,25,26,1) - I personally prefer ddkkddkkd here. I think it fits the music much better in this way.
00:07:070 (2) - I guess kat here would be nice.
00:39:992 (29,30) - How about changing these to big kat to follow the high pitch?
00:40:382 (31,32,33,34,35) - ddddd sounds cool here in my opinion.
00:43:693 (15,16) - Please remove the big notes here because there is no accents or strong emotion, so big notes can't fit the music very well. A small one should be enough.
00:47:200 (1,2,3,4) - I would suggest KDDK here. You don't need to change the rhythm here.
00:50:511 (14,15,16) - Same as 00:43:693 (15,16) -
01:12:426 (29,30) - I would suggest big kat instead of big don here due to the high pitch there.
As requested by No_Gu, I'm coming for a Taiko mod ~ Let's go :3
Blue~ Critical issues. You must fix this Purple~ It's better to fix this Pink~ Suggestions / thoughts only. Change only if you want to Grey~ Suggestions that have no effects on gameplay
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[Pangko]
• No Taiko BG ? o.o
• 00:13:693 ( 29 ~ 35 ) - Maybe it's me, but I wonder why a 5-plet is there ( imo they could be a bit odd ). Maybe try this pattern ?
• 00:23:434 ( 37 ~ 43 ) - I think it's better to map this part harder with similar 2-plets structure as previous parts ( so as to keep the style consistent ) • 01:20:317 ( 34 ~ 38 ) - Similar to above, using patterns with d / k variations seems to be a better solution for me :3
all fixed except the green lines...It's hard for me to find which lines are unsnapped and if the line is unsnapped and its usage isn't to change SV or Kiai time.Then it's OK.just like this http://osu.ppy.sh/ss/513084
[Insane] 00:08:053 (6,1) - Swap these combos? 6 would represent the change in the music's pitch well and it sorta follows the downbeat because it sends on the downbeat. 00:13:702 (1,1) - Remove combo from both, this is completely unnecessary. If you are concerned about readability this will just make it worse, the player can easily adjust to the beat once they play it a bit. 00:50:326 (3) - Why did you not map this part here, it makes no sense really. You should fill this in with notes it won't be hard. Optionally you could remove 00:51:884 (1,2,3,4) - and make a nice spinner through this part. (Look at Melo's hard for a good example.) 01:06:300 (1) - Remove this combo. Really spammy and doesn't make much sense, the combo on the previous slider represents the music just fine.
[Normal] 00:00:456 (1) - to 00:14:481 (1) - This needs to be hitsounded. 01:28:702 (5) - New combo? To keep consistency with the other diffs.
[Easy] 01:28:702 (4) - New combo? To keep consistency with the other diffs.