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Hyadain - Start it right away (TV Size) [Osu|Taiko]

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JauiPlaY
Hey~
Just some suggestions:

[General]
I guess it's fine.

[Yasora's Easy]
00:27:640 (2) - Remove this one and add notes to 00:27:276 and 00:28:003?
00:40:003 (3) - NC.

[JoJo's Normal]
00:16:367 - Useless timing point.
00:39:458 (4) - Should be a note on 00:39:458 and a slider on 00:39:640.
00:58:731 - Why a break? I expect some interesting things here.
01:16:549 (6) - NC.

[Gu's Hard]
00:38:549 - Useless timing point.
00:58:912 (1,2,3,4,5,6,7,8) - The flow isn't really good for me, at least you should add NC to 00:59:640 (5) and use CTRL+G to 01:00:003 (7,8).
01:24:549 - Add a note.

[Insane]
2 unsnapped objects!
01:24:912 (1) - Starts 1/4 earlier.
And many many useless timing points...Clean them.

Good luck!
Topic Starter
S h i o n
@L_P -->改了一些音效
@AngelHoney --> 音效方面的都改了~
@JauiPlaY --> fixed that spinner, unsnapped notes and those useless time sections in my diff

多谢各位的mod~
Nanika133
Suggestions only

General:
To make it rankable, you need another taiko diff.

Yasora's Easy:
Why 2 slider tick rate? I find it too much especially with x.80 slider velocity.
00:42:912 (5) - Something like y:200?
01:01:640 (1) - It begins weirdly after the spinner, maybe too hard for beginners
That's all

Jojo's Norma:l
01:12:367 (4) - x:16 y:112 and a repetition?
01:24:731 (6) - Why a weird and incomprehensible slider? A spinner could do it better
The whole map has a weird flow, but it's not too fast so it's cool.

Gu's Hard:
00:02:731 (1,2,3) - This is weird, you have 1 and 2 with 1 beat with no spacing than 2 and 3 by 1/2 beat and a spaccing. Confusing
00:05:094 (1,2,3) - ^
00:05:640 (3,4,5) - ^ Is it on purpose?
01:16:367 (1) - Don't like it here, x:316 y:316?
01:24:731 (2) - 2 points are enough, use the new slider form

I can't mod the Insane so that's it.
Love this song, hope it will be ranked :D
Topic Starter
S h i o n
thanks for the mod&star.

one taiko is ok, because this mapset is created before the new rule's come.

to No_Gu: 00:10:912 (1,1,1) - 用25%听的话,前三个slider的起点慢了,最后一个没问题。
Hange
A wild Kuroko fan appears! (っ・ω・)っ Love the flow of this map.

S h i o n wrote:

can someone find a better BG for the map...? i would appreciate it
I wonder if the illustration of ED single suit your need...
Kawayi Rika
Hi ~ S h i o n ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change same kiai time point? also taiko diff's kiai end is unsnapped.

[Insane]


  1. 00:49:640 - Add a circle to here,follow with lyrics.
  2. 01:24:549 - ^
  3. 00:56:003 (1,2) - Try make a blanket to here?
  4. 01:01:640 - Add finish,sound better to me.

[Gu's Hard]


  1. 00:03:094 (2) - Add new combo and Remove 00:02:731 (1).
  2. 00:03:821 (1) - Revmoe short new combo.
  3. 00:08:912 - Add a circle to here,follow with lyrics.
  4. 00:10:912 (1,1,1) - These sound by 25% a bit later,try like this.
  5. 00:32:367 (2) - Stack on 00:31:094 (4) - start point,looks better.

[JoJo's Normal]


  1. HP+1,OD+1,AR-1 is better IMO.
  2. Slider Velocity too high for normal diff.
  3. 00:57:458 (1) - This spinner should end to 01:00:912.
  4. 01:24:731 (6) - The slider track isn't clear,may make players confused.

[Yasora's Easy]


  1. 00:52:185 (2) - More better rhythm,like this.
  2. 01:01:640 - Add finish,sound better to me.
  3. 01:24:731 - Remove clap,sound much better.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
JoJo
Sorry for afk (´;ω;`)

lkx_shore wrote:

[JoJo's Normal]
AR-1 //不开DT或者HR的话我觉得这AR刚好 减小反而会眼残
HP+1 //这个加吧 也好多人说 我倒是觉得无所谓了
01:24:731 (6) - ......看不清轨迹 //我怎么觉得很清楚呢..

Sekai-nyan wrote:

BakaJo's Normal:
the sv is too fast for normal imo maybe you should lower it down a bit~
Just this and good work on it :3 //Eh.It's fine to me since large circle size was used.And fixing this means I have to recreate this diff...I don't want to do that absolutely~ > <

athiota33 wrote:

[JoJo's Normal]

00:09:094 (1) - Move up a bit //No.It's fine while playing and testing.
01:24:731 (6) - Change this slider into spinner? //Sorry I prefer maintaining this.

Akashi_S wrote:

[Jojo's normal]
Ugghh pretty high SV for normal (1.60) and the BPM of the song is not low (165).. //It's fine to me since larger circle size was used.

00:34:185 (1) - I think you should map this part and start the spinner around 00:35:640 //Okay and done!

00:53:094 (1) - I thought it was red licorice xD //lol

01:24:731 (6) - just use spinner here..? //I'd say sorry for now. Keeping this on.

dragonxcz wrote:

[JoJo's Normal]

00:19:276 (5) - Move on 282;242 for perfect stack //Fixed.
01:23:094 (2) - Ending point should be visible on easier diffs. //I don't think it's invisible.

AngelHoney wrote:

normal

bpm165 , sv1.6的normal ._. 和hard一样高的sv 这是在求吐槽么? //用的圈是当时的最大号 我觉得压力不大 而且屁股难度在我之后才完成 不能怨我啊 T^T

00:57:458 (1) - 结束在00:58:912 ? //跟音乐我还是觉得红线结束更好呢

01:24:731 (6) - http://osu.ppy.sh/ss/527204 这是normal? 彩笔表示很难看清 //皮肤原因吧 不知道你用的sliderstyle是多少 反正用3看得很清楚

JauiPlaY wrote:

[JoJo's Normal]
00:16:367 - Useless timing point.//好像shion帮我改了已经
00:39:458 (4) - Should be a note on 00:39:458 and a slider on 00:39:640. //不要.
00:58:731 - Why a break? I expect some interesting things here. //As your wish.
01:16:549 (6) - NC. //同最上

Nanika133 wrote:

Jojo's Norma:l
01:12:367 (4) - x:16 y:112 and a repetition? //Sorry.
01:24:731 (6) - Why a weird and incomprehensible slider? A spinner could do it better //Just want to make sth special.

Kawayi Rika wrote:

[JoJo's Normal]


  1. HP+1,OD+1,AR-1 is better IMO.//HP increased only. AR is okay for current BPM.
  2. Slider Velocity too high for normal diff.//Large circle size was used. Not a big problem for me.
  3. 00:57:458 (1) - This spinner should end to 01:00:912. //This'd cause a super long spinner.Added some notes instead.
  4. 01:24:731 (6) - The slider track isn't clear,may make players confused.[/color]
Thanks all!
http://puu.sh/1EfA6
Kiiwa
~

General
Makes more sense to start the Kiai time at 01:01:640 - right?

Insane
00:02:549 - Add whistle? It feels empty... lol
00:10:003 (5,6,1) - Make spacing here consistent :3
00:10:731 (1) - You can use new slider system here for a more perfect slider shape. Also, it may be better to start this slider at 00:10:912 - and just simply have a note at 00:10:731 - but it's up to you.
00:16:731 - Add finish.
00:17:276 (5) - Add whistle.
00:23:640 (1) - Remove new combo, 00:24:003 (2) - Add new combo.
00:24:731 (1) - Cute, but based on it's shape and movement, it fits better to have it CTRL+G, have a try and i'm sure you'll understand what I mean~
00:46:185 (5) - Delete note.
00:51:640 (5) - New combo.
00:57:821 - Suddenly bringing in the Normal hitclaps really doesn't work for me...
01:01:640 - Replace whistle with Finish maybe?
01:04:549 - Add Finish for consistency.
01:22:276 (1,2,3,1,2,3,1,2,3) - Maybe you can make each note increase spacing instead of each combo? Would make the flow a lot better I think XD
01:23:094 (1) - This should end at 01:23:276 - and add note at 01:23:458 - maybe listen to the song again.
01:24:549 - Add note for easier rhythm.

Gu's Hard
00:10:912 (1,1,1,1) - ...strange rhythm?
00:58:912 (1,2,3,4,5,6,7,8) - So mind fuck. Maybe change?

JoJo's Normal
00:06:367 (1) - This should start at 00:06:549 -
00:24:185 (5) - This should end at 00:24:731 -
00:29:458 (3) - Maybe this shape is too hard for a Normal?
00:57:458 (1) - This should end at 00:58:912 -
01:04:549 - Add Finish.
01:07:458 - Add Finish.
01:17:640 (3) - This should end at 01:18:549 -
01:22:367 - Add clap.

Bye.
HakuNoKaemi
[Yasora's Easy]
  1. You should pretty much adjust kiai Comboing and patterns
    [Graphics]
    1. 00:00:731 (1) - Copypaste 00:03:640 (3) and Ctrl+H and Ctrl+Jo
    [Rhythm]
    1. 01:04:003 (4) - One less repeat and add circle at 01:05:094 (1) with NC
    2. 01:06:185 (1) - One less repeat and do this
    3. 01:19:276 (1,2,3) - Do this instead? (Strarting from 01:18:912 (1))
    [Combo]
    1. 01:09:094 (3) - NC, 01:13:094 (4) - NC 01:13:458 (1) Remove NC, 01:15:276 (3) - NC
    2. 01:23:640 (1) - Move NC to 01:23:276 (3) -
[Jojo's Normal]
  1. Stylish
  2. AR+1
    [Combo]
    1. 00:03:094 (4,1) - I would prefer you exchanged the combo in thse cases, the lyrics next phrase still start there
    2. 00:06:003 (4,1) - ^
    3. 00:19:276 (5,1) - ^
    4. 00:28:003 (7,1) - ^
    5. 00:30:367 (4,1) - ^
    6. 00:45:276 (4,1) - ^
    [Graphics]
    1. 00:13:276 (1) - A little curve :3 should make it better :3
    2. 00:28:367 (1,2) - Move the second waypoint to make it more blankety
    3. 00:46:549 (2) - Curve a little?
    4. 01:24:731 (6) - Not that I like that shape so much >.<. Example of sliders you can use:
      SPOILER

      444,140,84731,2,0,P|416:88|288:80|256:180|256:180|176:200|176:304|256:340|336:304|336:200|256:180|256:180|224:80|96:88|68:140,1,800
[Gu's Hard]
  1. 00:01:821 (3,1) - It sound quite strange to follow voice (and you should do it to justify the stop after this ._.) this should seem less strange and more vocal following
  2. 00:05:094 (1,2,3,4,5) - The only justified jump is (4,5), stack (1) under the last note, normal spacing between (2) and (3), stack or normal spacing between(3) and (4). The jump between (4) and (5) arleady play good
  3. 00:08:912 (x) - Add this vocal note
  4. 00:10:912 (1,1,1,1) - Adjust with 1/8 (they're at 1/8) and use gradual slowing with multiple SV changes
  5. 00:24:549 (1) - Instead of a slowed slider, you should do this and maybe change the SV of the slider, as it's MUCH more better flowing.
  6. 00:26:731 (x) - akward stop... you're following a mixed path, ok, but this is a Guitar and Vocal note and the fact yous used 1/2 say that you should've added this without stopping.
  7. 00:27:458 (2,3) - This don't stay that good. use 1/2 hitcircles or 1/2 slider
  8. 00:50:912 (3) - You followed drums and there aren't drums here,but you ended the last slider with a vocal note, and this slider start in a ... backing note(?), it is better to start this in 00:51:094
  9. 00:53:094 (1) - Use 0.75x? That slider feel slow for some part that should have faster slider...
  10. 00:56:912 (4) - Move the note like this ?
  11. 00:58:912 (1,2,3,4,5,6,7,8) - You're returning to much to the same place, as so, it doesn't feel so readable
  12. 01:24:549 (x) - 01:23:458 (1) - This end on a vocal note (not a drum note) so you should add a note here
[Insane]
  1. 00:01:821 (1,2) - Make the shape a little more precise
  2. 00:02:912 (4,1,2,3,4,1,2,3) - You should try doing this, as it should be more consistent with the rhythm you started with
  3. 00:05:821 (3,4) - Like this it should flow better
  4. 00:13:276 (1) - I can't understand why you're using a different SV here
  5. I can't understand the most NCs after that
Topic Starter
S h i o n
thank you both for the mods
i will check them later :D
Topic Starter
S h i o n

Kiiwa wrote:

~

General
Makes more sense to start the Kiai time at 01:01:640 - right? indeed~!

Insane
00:02:549 - Add whistle? It feels empty... lol no whistles are on 1/1 here
00:10:003 (5,6,1) - Make spacing here consistent :3 ok, 6 stacked on 5 now
00:10:731 (1) - You can use new slider system here for a more perfect slider shape. Also, it may be better to start this slider at 00:10:912 - and just simply have a note at 00:10:731 - but it's up to you. starting from here is better for me because of the vocal
00:16:731 - Add finish. feels too frequent to me
00:17:276 (5) - Add whistle. k
00:23:640 (1) - Remove new combo, 00:24:003 (2) - Add new combo. ,k
00:24:731 (1) - Cute, but based on it's shape and movement, it fits better to have it CTRL+G, have a try and i'm sure you'll understand what I mean~ had something new here
00:46:185 (5) - Delete note. feels better to me
00:51:640 (5) - New combo. it was before..
00:57:821 - Suddenly bringing in the Normal hitclaps really doesn't work for me...
01:01:640 - Replace whistle with Finish maybe? k
01:04:549 - Add Finish for consistency. k
01:22:276 (1,2,3,1,2,3,1,2,3) - Maybe you can make each note increase spacing instead of each combo? Would make the flow a lot better I think XD personally i prefer this one and its easier imo..
01:23:094 (1) - This should end at 01:23:276 - and add note at 01:23:458 - maybe listen to the song again. yeah your idea is acceptable but it seems to have the same rhythm as mine
01:24:549 - Add note for easier rhythm. nope
thanks!! <3

HakuNoKaemi wrote:

[Insane]
  1. 00:01:821 (1,2) - Make the shape a little more precise intentionally to get a big curve here
  2. 00:02:912 (4,1,2,3,4,1,2,3) - You should try doing this, as it should be more consistent with the rhythm you started with
  3. 00:05:821 (3,4) - Like this it should flow better neither but thanks
  4. 00:13:276 (1) - I can't understand why you're using a different SV here for the sound on 00:13:458
  5. I can't understand the most NCs after that
thank you all the same

@Kawayi Rika
that finish added and this part fixed: 00:49:640 - Add a circle to here,follow with lyrics.
thanks a lot!
Jikson[m9]
taiko mod request from queue

hm... I always don't understand well kpy's maps
Well I give a try :D

[Kanpakyin's Taiko]
00:36:731 (64) - thinking for expressing the strong effect in the music here? Put the D here instead of the next 1/1
01:02:003 (2) - start stream here. btw I don't favour this pattern of streams. I would put something like oxxxoxxx or ooxxooxx or oooxooox or mixing them here
01:22:003 (42) - this K seems weird, I prefer k

nothing else. Really don't know how to mod :(
No_Gu
le oni
http://osu.ppy.sh/wiki/Beatmap_Approval

For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
lkx_Shore

le oni wrote:

http://osu.ppy.sh/wiki/Beatmap_Approval

For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
You certainly do not know BAT was very tired every day,so.... :(
MirinH
for m4m
bad modding but i will try my best
[Insane]
od8在ar8下还是太难玩,建议od7
00:06:549 (1,2) - 建议把这两个全部ctrl+g,更符合flow
01:19:094 (2) - 建议直接放单note吧,更能体现歌曲
01:20:549 (2) - 同上
01:24:731 (1) - 觉得这里不适合finish
问题很少,或者说只是我看不出
[Gu's Hard]
00:01:821 (3) - 节奏有点怪
00:58:912 (1,2,3,4,1,2,3,4) - 会不会太难?
[JoJo's Normal]
01:05:094 (1,2,3) - 这样可以么
01:11:821 (3,1) - 不是不让遮挡么
[Yasora's Easy]
I don't think put slider tick rate 2 in easy is a good idea
The rhythm maybe too hard for a easy,you might want delete some cilcle
no big problems
Neku Okazaki
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
/me runs
KanaRin
我來救你們了~

[Kanpakyin]

  1. Resnap the Kiai.
  2. 00:18:731 (37) - 這裡開始是kkd
  3. 00:19:094 (40) - kdk就對了
  4. 00:28:731 (25) - d
  5. 00:29:185 - 這裡開始轉一轉pattern, 依家好odd
    one suggestion: (藍線起)
  6. 00:57:458 (19) - 這裡起 k d d k d d k D
  7. 00:58:731 (26) - 接住上邊, 這裡finish (我怕你唔明)
  8. 00:58:912 (27) - Delete
kanpakyin

Neku okazaki wrote:

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
/me runs
Old map that is submitted before this announcement won't be affected.
kanpakyin
http://puu.sh/a4SjR.zip

Fixed and remapped some parts.
Topic Starter
S h i o n
updated
BanchoBot
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