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Hyadain - Start it right away (TV Size) [Osu|Taiko]

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mintong89
Taiko Mod from My Queue ♪

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Oni]
不会感觉hitsound太小声?建议都放Normal 100%

00:20:731 - 试试放d?
00:28:549 - ddd?
00:28:549 - ddk
00:28:912 - d
00:30:912 - ^
00:32:549 - D
01:00:367 - d
01:01:640 - D
01:01:821 (1,2) - 这....建议删除, 好奇怪...
01:02:003 - d
01:04:549 - D
01:04:731 (1,2) - 同上觉得删除比较好.
01:12:185 - d
01:16:912 - k

就这样,加油 0.0/
athiota33
M4M
Sorry late ><

[Yasora's Easy]

No video for this diff?
01:01:821 (1) - I think this note should start at 01:01:640
01:04:003 (3) - Make 2 sliders for this part. More fit imo ><
01:06:185 (1) - ^
01:12:003 (3) - Spacing ><

[JoJo's Normal]

00:09:094 (1) - Move up a bit
01:24:731 (6) - Change this slider into spinner?

[Gu's Hard]

01:24:821 (3) - Change this slider into spinner?

[Insane]

01:22:003 (4) - Move it somewhere because (2) covering (4)'s reverse arrow

That's all~
Good luck~
Pokie
C83禁黑子同人真是那啥…咦等等好像跑題了/me runs
No_Gu

Pokie wrote:

C83禁黑子同人真是那啥…咦等等好像跑題了/me runs
Po婆注意节操

no change
Pokie

No_Gu wrote:

Pokie wrote:

C83禁黑子同人真是那啥…咦等等好像跑題了/me runs
Po婆注意节操

no change
剛好昨天看見這消息啊nopgu
Alltur
My mod is not great- but OMG it's Kuroko no Basuke! xD

[General]
add KnB to the tags, which is short for Kuroko no Basuke
add basketball to the tags, because the English title of the manga/anime is The Basketball which Kuroko plays, and searching with basketball will not reach to this mapset.


[Yasora's Easy]
This is just my opinion, but easy difficulty is really hard to make (I tried myself) since the rhythm is not simple at all..

00:52:185 (2) - end this slider at 00:52:731 instead?

00:30:185 (4) - start the slider at 00:30:367 and end at 00:31:094 ?

01:01:821 (1) - it sounds really weird since the slider starts later than the lyric of the chorus: start from 01:01:640

01:24:731 (2) - add finish here?

01:13:276 (1,2,3) - How about the rhythm like this? I know it's easy but I was not able to play at all with the rhythm that you had there.

01:18:731 (4,1,2,3,1,2,3,1) - every note move 1/2 ahead. I think they sound better when they start at red tick though this is easy diff.

[Jojo's normal]
Ugghh pretty high SV for normal (1.60) and the BPM of the song is not low (165)..

00:34:185 (1) - I think you should map this part and start the spinner around 00:35:640

00:53:094 (1) - I thought it was red licorice xD

01:24:731 (6) - just use spinner here..?

[Gu's Hard]
00:09:094 (1) - how about move this slider to 00:08:912 and add one repeat arrow to follow vocal?

00:26:731 - add note here?

00:58:912 (1,2,3,4,5,6,7,8) - this seems hard to read, but if you think it's fine, ignore this.

01:24:821 (3) - instead of slider, use spinner?

[Insane]
I kinda already knew there will be some kind of stream-ish in the kiai time for sure-and was correct lol

looks fine to me but

00:57:094 (1,2,3,4,5,6,7) - I think the drum sound is 'increasing' here, the hitsound should be like that too imo. maybe use inherited points to increase the hitsound gradually

Good luck! I hope my mod was any help~
and star~
Wafu
M4M
I'm modding mainly unperfect things here, because I don't think there is something bad with patterns style or hitsounding.

[Insane]

00:04:185 (4) - Weird flow and overlap - Paste 00:03:640 (2) instead of (4) on 210;288
00:10:549 (6) - Better move it on 263;217, it's imo good stack and it flows better that weird little distance between previous slider
00:15:276 (1) - CTRL+J to make it more symmetrical with 00:14:912 (4)
00:16:367 (4) - Move on 248;249 for perfect stack
00:19:276 (4) - Move on 377;170 ^
00:20:185 (5) - Move on 377;170 ^
00:24:731 (1) - Move on 140;64 ^
00:30:367 (2) - Oh... I like this type of slider so much, but it can't be co smooth. Try to move 3rd slider point (after red point) and move it on 236;206. I think it looks much better when it's sharp
00:37:640 (1) - If you move this on 351;48, you can prevent slider break and flowkill - it's very high chance to confuse player when you kill the flow
00:44:912 (5) - Move ending point on 412;140 and move 00:44:185 (3) on 412;140 for perfect stack
00:45:640 (2) - Move this on 412;140 too, perfect stack again
00:55:276 (3) - Move ending point on 208;190 and move 00:56:003 (1) on 208;190

[Gu's Hard]

00:24:549 (1) - I know it's not stack so much, but it can be stacked better. Move red point on 292;199 and move 00:23:458 (2) ending point on 292;199
00:53:094 (1) - Add white slider point (it will be 5th) on 450;139 and move ending point on 463;181 - it's better when it looks symmetricaly
00:57:458 (1,2) - Well... even though it looks it's perfectly stacked, it's not. You can fix it like this:
00:57:458 (1) - Move on 205;168
00:58:549 (2) - Move ending point on 205;168 - this is why it wasn't perfect, because ending slider point wasn't on center of its circle
00:58:912 (1,2,3,4,5,6,7,8) - Well... I hate this pattern, it's unplayable with so low AR so remap this pattern with something more easier, or this diff will be harder than Insane. I think this is very important to don't confuse players. It's not AR for these patterns so please, please remake this pattern I can suggest you this:
00:59:094 (2) - 119;34
00:59:276 (3) - 199;34
00:59:458 (4) - 239;103
00:59:640 (5) - 199;173
00:59:821 (6) - 119;173
01:00:003 (7) - 79;103
01:00:185 (8) - 79;103

[JoJo's Normal]

00:19:276 (5) - Move on 282;242 for perfect stack
01:23:094 (2) - Ending point should be visible on easier diffs.

[Yasora's Easy]

Fine

If you don't understand something, tell me ingame.
Topic Starter
S h i o n

Akashi_S wrote:

My mod is not great- but OMG it's Kuroko no Basuke! xD

[General]
add KnB to the tags, which is short for Kuroko no Basuke
add basketball to the tags, because the English title of the manga/anime is The Basketball which Kuroko plays, and searching with basketball will not reach to this mapset. ok added.

[Insane]
I kinda already knew there will be some kind of stream-ish in the kiai time for sure-and was correct lol

looks fine to me but

00:57:094 (1,2,3,4,5,6,7) - I think the drum sound is 'increasing' here, the hitsound should be like that too imo. maybe use inherited points to increase the hitsound gradually doesn't sound such nice , so didn't apply it

Good luck! I hope my mod was any help~
and star~
Thanks for your mod and ssstar!


dragonxcz wrote:

M4M
I'm modding mainly unperfect things here, because I don't think there is something bad with patterns style or hitsounding.

[Insane]

00:04:185 (4) - Weird flow and overlap - Paste 00:03:640 (2) instead of (4) on 210;288 flow's good imo and it's my design
00:10:549 (6) - Better move it on 263;217, it's imo good stack and it flows better that weird little distance between previous slider
00:15:276 (1) - CTRL+J to make it more symmetrical with 00:14:912 (4) nice
00:16:367 (4) - Move on 248;249 for perfect stack
00:19:276 (4) - Move on 377;170 ^
00:20:185 (5) - Move on 377;170 ^
00:24:731 (1) - Move on 140;64 ^ all done, but not very necessary imo..
00:30:367 (2) - Oh... I like this type of slider so much, but it can't be co smooth. Try to move 3rd slider point (after red point) and move it on 236;206. I think it looks much better when it's sharp fixed
00:37:640 (1) - If you move this on 351;48, you can prevent slider break and flowkill - it's very high chance to confuse player when you kill the flow anywhere else will break the flow imo.. because the music stops so comes the stop of spacing
00:44:912 (5) - Move ending point on 412;140 and move 00:44:185 (3) on 412;140 for perfect stack
00:45:640 (2) - Move this on 412;140 too, perfect stack again
00:55:276 (3) - Move ending point on 208;190 and move 00:56:003 (1) on 208;190 stacking things all fixed



[JoJo's Normal]

00:19:276 (5) - Move on 282;242 for perfect stack
01:23:094 (2) - Ending point should be visible on easier diffs. all done
useful mod indeed, thanks :3
Topic Starter
S h i o n
can someone find a better BG for the map...? i would appreciate it
kd of course..
Alltur
EDIT: I don't know why it quoted my own post =_= sorry
L_P
[Insane]
00:04:185 (4) - swap whistle
00:04:549 (1,2,3) - 有点不明意图,因为之前之后都没这种antijump,放在这有点格格不入
00:10:549 (6) - 这感觉距离真的有点太小,而且这样一来无法突出慢sv,不如就放在slider中间?
00:13:821 (1) - stack在上一个slider尾巴?感觉停顿一下不错哦
00:17:276 (5) - 头whistle
00:20:185 (5) - 头whistle?
00:20:912 (7) - 头尾whistle
00:23:094 (2) - finsih?
00:24:185 (3) - whistle?
00:30:003 (1) - 头whistle
00:45:458 (1) - 删whistle , 放在00:46:185 (5) - ?
00:48:731 (1) - 头40% finish?
00:57:549 (6) - 这我是觉得串到红线有点怪,如果这删了我是觉得比较舒服..
00:58:912 (1,1,1) - finish?

01:22:276 (1) - 这...太容易早按了,间距有点小哦

排列无力给意见啊 你看过我的图就知道我排列乱乱的 见谅呵呵
但是就spacing来说我不觉得会乱啊

最后kiai部分的SC2 whistle感觉不大稳定,好像01:04:003 (3) - 这没whistle,但是01:06:912 (3) - 这却放了 之类的
然后01:07:458 (1) - 这里突然有一段没有whistle的..


丫 债又清了一个
AngelHoney
owo/

insane

00:06:185 (4) - whistle加在尾?
00:07:094 (2) - ^加在头?
00:10:549 (6) - ^
00:12:731 (2) - 用40%音量and whistle不是更好么?
00:46:003 (4) - whistle?
00:46:185 (5) - 删?
00:49:640 - note?
00:57:094 - 这两组串用70音量貌似高了? 用60?
01:03:458 - 这跟绿线应该加在后面1/4拍? 要不然01:03:276 (1) - 这个slider的两个whistle音效不同 , 参照01:02:549 (1) -
01:06:185 (1) - ^
01:22:185 - 你确定蓝线起手串串么 , 这里不来个note么._.
01:23:458 (3) - 这样? (3的尾用30%左右音量) http://osu.ppy.sh/ss/527196
01:24:912 (1) - 结束在01:26:912 ?

hard

00:10:912 (1,1,1,1) - 这一组这么下的话 00:11:458 (1) - 这个听起来偏太多了._. (要么就是往前移1/8拍
00:31:458 (1) - 50%比30%更好 或者不用N-whistle 直接用70%
00:55:094 (2,3) - 这两个换下节奏? 先slider再note 感觉更顺
00:57:094 (5,1,2,3,1,2,1,2,3,4,5,6,7,8,1,2,3) - 你该去找些一般选手来测试这part , 太难读了 对于hard难度
01:13:458 - 为啥突然换音响了 不唐突么? 而且还是突然跳到85%音量 , 改成从60%起? 然后5%累加?
01:24:731 (2,3) - 这里真不如直接删掉note 把slider前移 , 听起来和玩起来都别扭 然后也是结束在01:26:912 ?

normal

bpm165 , sv1.6的normal ._. 和hard一样高的sv 这是在求吐槽么?

00:57:458 (1) - 结束在00:58:912 ?

01:24:731 (6) - http://osu.ppy.sh/ss/527204 这是normal? 彩笔表示很难看清


easy

01:13:458 (1,2,3,4) - 你这样白线音 还附带whistle音效 略诡异 http://osu.ppy.sh/ss/527210 下红线跟歌词更清晰?
01:23:640 (1) - 应该提前1/2拍 红线结尾? 然后来个来回? http://osu.ppy.sh/ss/527213

all suggestions , fighto~ :)
tutuhaha
BG试试这个?格式我没转
Topic Starter
S h i o n

tutuhaha wrote:

BG试试这个?格式我没转
还是有点不适合啊 不过谢了 ;)
JauiPlaY
Hey~
Just some suggestions:

[General]
I guess it's fine.

[Yasora's Easy]
00:27:640 (2) - Remove this one and add notes to 00:27:276 and 00:28:003?
00:40:003 (3) - NC.

[JoJo's Normal]
00:16:367 - Useless timing point.
00:39:458 (4) - Should be a note on 00:39:458 and a slider on 00:39:640.
00:58:731 - Why a break? I expect some interesting things here.
01:16:549 (6) - NC.

[Gu's Hard]
00:38:549 - Useless timing point.
00:58:912 (1,2,3,4,5,6,7,8) - The flow isn't really good for me, at least you should add NC to 00:59:640 (5) and use CTRL+G to 01:00:003 (7,8).
01:24:549 - Add a note.

[Insane]
2 unsnapped objects!
01:24:912 (1) - Starts 1/4 earlier.
And many many useless timing points...Clean them.

Good luck!
Topic Starter
S h i o n
@L_P -->改了一些音效
@AngelHoney --> 音效方面的都改了~
@JauiPlaY --> fixed that spinner, unsnapped notes and those useless time sections in my diff

多谢各位的mod~
Nanika133
Suggestions only

General:
To make it rankable, you need another taiko diff.

Yasora's Easy:
Why 2 slider tick rate? I find it too much especially with x.80 slider velocity.
00:42:912 (5) - Something like y:200?
01:01:640 (1) - It begins weirdly after the spinner, maybe too hard for beginners
That's all

Jojo's Norma:l
01:12:367 (4) - x:16 y:112 and a repetition?
01:24:731 (6) - Why a weird and incomprehensible slider? A spinner could do it better
The whole map has a weird flow, but it's not too fast so it's cool.

Gu's Hard:
00:02:731 (1,2,3) - This is weird, you have 1 and 2 with 1 beat with no spacing than 2 and 3 by 1/2 beat and a spaccing. Confusing
00:05:094 (1,2,3) - ^
00:05:640 (3,4,5) - ^ Is it on purpose?
01:16:367 (1) - Don't like it here, x:316 y:316?
01:24:731 (2) - 2 points are enough, use the new slider form

I can't mod the Insane so that's it.
Love this song, hope it will be ranked :D
Topic Starter
S h i o n
thanks for the mod&star.

one taiko is ok, because this mapset is created before the new rule's come.

to No_Gu: 00:10:912 (1,1,1) - 用25%听的话,前三个slider的起点慢了,最后一个没问题。
Hange
A wild Kuroko fan appears! (っ・ω・)っ Love the flow of this map.

S h i o n wrote:

can someone find a better BG for the map...? i would appreciate it
I wonder if the illustration of ED single suit your need...
Kawayi Rika
Hi ~ S h i o n ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change same kiai time point? also taiko diff's kiai end is unsnapped.

[Insane]


  1. 00:49:640 - Add a circle to here,follow with lyrics.
  2. 01:24:549 - ^
  3. 00:56:003 (1,2) - Try make a blanket to here?
  4. 01:01:640 - Add finish,sound better to me.

[Gu's Hard]


  1. 00:03:094 (2) - Add new combo and Remove 00:02:731 (1).
  2. 00:03:821 (1) - Revmoe short new combo.
  3. 00:08:912 - Add a circle to here,follow with lyrics.
  4. 00:10:912 (1,1,1) - These sound by 25% a bit later,try like this.
  5. 00:32:367 (2) - Stack on 00:31:094 (4) - start point,looks better.

[JoJo's Normal]


  1. HP+1,OD+1,AR-1 is better IMO.
  2. Slider Velocity too high for normal diff.
  3. 00:57:458 (1) - This spinner should end to 01:00:912.
  4. 01:24:731 (6) - The slider track isn't clear,may make players confused.

[Yasora's Easy]


  1. 00:52:185 (2) - More better rhythm,like this.
  2. 01:01:640 - Add finish,sound better to me.
  3. 01:24:731 - Remove clap,sound much better.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
JoJo
Sorry for afk (´;ω;`)

lkx_shore wrote:

[JoJo's Normal]
AR-1 //不开DT或者HR的话我觉得这AR刚好 减小反而会眼残
HP+1 //这个加吧 也好多人说 我倒是觉得无所谓了
01:24:731 (6) - ......看不清轨迹 //我怎么觉得很清楚呢..

Sekai-nyan wrote:

BakaJo's Normal:
the sv is too fast for normal imo maybe you should lower it down a bit~
Just this and good work on it :3 //Eh.It's fine to me since large circle size was used.And fixing this means I have to recreate this diff...I don't want to do that absolutely~ > <

athiota33 wrote:

[JoJo's Normal]

00:09:094 (1) - Move up a bit //No.It's fine while playing and testing.
01:24:731 (6) - Change this slider into spinner? //Sorry I prefer maintaining this.

Akashi_S wrote:

[Jojo's normal]
Ugghh pretty high SV for normal (1.60) and the BPM of the song is not low (165).. //It's fine to me since larger circle size was used.

00:34:185 (1) - I think you should map this part and start the spinner around 00:35:640 //Okay and done!

00:53:094 (1) - I thought it was red licorice xD //lol

01:24:731 (6) - just use spinner here..? //I'd say sorry for now. Keeping this on.

dragonxcz wrote:

[JoJo's Normal]

00:19:276 (5) - Move on 282;242 for perfect stack //Fixed.
01:23:094 (2) - Ending point should be visible on easier diffs. //I don't think it's invisible.

AngelHoney wrote:

normal

bpm165 , sv1.6的normal ._. 和hard一样高的sv 这是在求吐槽么? //用的圈是当时的最大号 我觉得压力不大 而且屁股难度在我之后才完成 不能怨我啊 T^T

00:57:458 (1) - 结束在00:58:912 ? //跟音乐我还是觉得红线结束更好呢

01:24:731 (6) - http://osu.ppy.sh/ss/527204 这是normal? 彩笔表示很难看清 //皮肤原因吧 不知道你用的sliderstyle是多少 反正用3看得很清楚

JauiPlaY wrote:

[JoJo's Normal]
00:16:367 - Useless timing point.//好像shion帮我改了已经
00:39:458 (4) - Should be a note on 00:39:458 and a slider on 00:39:640. //不要.
00:58:731 - Why a break? I expect some interesting things here. //As your wish.
01:16:549 (6) - NC. //同最上

Nanika133 wrote:

Jojo's Norma:l
01:12:367 (4) - x:16 y:112 and a repetition? //Sorry.
01:24:731 (6) - Why a weird and incomprehensible slider? A spinner could do it better //Just want to make sth special.

Kawayi Rika wrote:

[JoJo's Normal]


  1. HP+1,OD+1,AR-1 is better IMO.//HP increased only. AR is okay for current BPM.
  2. Slider Velocity too high for normal diff.//Large circle size was used. Not a big problem for me.
  3. 00:57:458 (1) - This spinner should end to 01:00:912. //This'd cause a super long spinner.Added some notes instead.
  4. 01:24:731 (6) - The slider track isn't clear,may make players confused.[/color]
Thanks all!
http://puu.sh/1EfA6
Kiiwa
~

General
Makes more sense to start the Kiai time at 01:01:640 - right?

Insane
00:02:549 - Add whistle? It feels empty... lol
00:10:003 (5,6,1) - Make spacing here consistent :3
00:10:731 (1) - You can use new slider system here for a more perfect slider shape. Also, it may be better to start this slider at 00:10:912 - and just simply have a note at 00:10:731 - but it's up to you.
00:16:731 - Add finish.
00:17:276 (5) - Add whistle.
00:23:640 (1) - Remove new combo, 00:24:003 (2) - Add new combo.
00:24:731 (1) - Cute, but based on it's shape and movement, it fits better to have it CTRL+G, have a try and i'm sure you'll understand what I mean~
00:46:185 (5) - Delete note.
00:51:640 (5) - New combo.
00:57:821 - Suddenly bringing in the Normal hitclaps really doesn't work for me...
01:01:640 - Replace whistle with Finish maybe?
01:04:549 - Add Finish for consistency.
01:22:276 (1,2,3,1,2,3,1,2,3) - Maybe you can make each note increase spacing instead of each combo? Would make the flow a lot better I think XD
01:23:094 (1) - This should end at 01:23:276 - and add note at 01:23:458 - maybe listen to the song again.
01:24:549 - Add note for easier rhythm.

Gu's Hard
00:10:912 (1,1,1,1) - ...strange rhythm?
00:58:912 (1,2,3,4,5,6,7,8) - So mind fuck. Maybe change?

JoJo's Normal
00:06:367 (1) - This should start at 00:06:549 -
00:24:185 (5) - This should end at 00:24:731 -
00:29:458 (3) - Maybe this shape is too hard for a Normal?
00:57:458 (1) - This should end at 00:58:912 -
01:04:549 - Add Finish.
01:07:458 - Add Finish.
01:17:640 (3) - This should end at 01:18:549 -
01:22:367 - Add clap.

Bye.
HakuNoKaemi
[Yasora's Easy]
  1. You should pretty much adjust kiai Comboing and patterns
    [Graphics]
    1. 00:00:731 (1) - Copypaste 00:03:640 (3) and Ctrl+H and Ctrl+Jo
    [Rhythm]
    1. 01:04:003 (4) - One less repeat and add circle at 01:05:094 (1) with NC
    2. 01:06:185 (1) - One less repeat and do this
    3. 01:19:276 (1,2,3) - Do this instead? (Strarting from 01:18:912 (1))
    [Combo]
    1. 01:09:094 (3) - NC, 01:13:094 (4) - NC 01:13:458 (1) Remove NC, 01:15:276 (3) - NC
    2. 01:23:640 (1) - Move NC to 01:23:276 (3) -
[Jojo's Normal]
  1. Stylish
  2. AR+1
    [Combo]
    1. 00:03:094 (4,1) - I would prefer you exchanged the combo in thse cases, the lyrics next phrase still start there
    2. 00:06:003 (4,1) - ^
    3. 00:19:276 (5,1) - ^
    4. 00:28:003 (7,1) - ^
    5. 00:30:367 (4,1) - ^
    6. 00:45:276 (4,1) - ^
    [Graphics]
    1. 00:13:276 (1) - A little curve :3 should make it better :3
    2. 00:28:367 (1,2) - Move the second waypoint to make it more blankety
    3. 00:46:549 (2) - Curve a little?
    4. 01:24:731 (6) - Not that I like that shape so much >.<. Example of sliders you can use:
      SPOILER

      444,140,84731,2,0,P|416:88|288:80|256:180|256:180|176:200|176:304|256:340|336:304|336:200|256:180|256:180|224:80|96:88|68:140,1,800
[Gu's Hard]
  1. 00:01:821 (3,1) - It sound quite strange to follow voice (and you should do it to justify the stop after this ._.) this should seem less strange and more vocal following
  2. 00:05:094 (1,2,3,4,5) - The only justified jump is (4,5), stack (1) under the last note, normal spacing between (2) and (3), stack or normal spacing between(3) and (4). The jump between (4) and (5) arleady play good
  3. 00:08:912 (x) - Add this vocal note
  4. 00:10:912 (1,1,1,1) - Adjust with 1/8 (they're at 1/8) and use gradual slowing with multiple SV changes
  5. 00:24:549 (1) - Instead of a slowed slider, you should do this and maybe change the SV of the slider, as it's MUCH more better flowing.
  6. 00:26:731 (x) - akward stop... you're following a mixed path, ok, but this is a Guitar and Vocal note and the fact yous used 1/2 say that you should've added this without stopping.
  7. 00:27:458 (2,3) - This don't stay that good. use 1/2 hitcircles or 1/2 slider
  8. 00:50:912 (3) - You followed drums and there aren't drums here,but you ended the last slider with a vocal note, and this slider start in a ... backing note(?), it is better to start this in 00:51:094
  9. 00:53:094 (1) - Use 0.75x? That slider feel slow for some part that should have faster slider...
  10. 00:56:912 (4) - Move the note like this ?
  11. 00:58:912 (1,2,3,4,5,6,7,8) - You're returning to much to the same place, as so, it doesn't feel so readable
  12. 01:24:549 (x) - 01:23:458 (1) - This end on a vocal note (not a drum note) so you should add a note here
[Insane]
  1. 00:01:821 (1,2) - Make the shape a little more precise
  2. 00:02:912 (4,1,2,3,4,1,2,3) - You should try doing this, as it should be more consistent with the rhythm you started with
  3. 00:05:821 (3,4) - Like this it should flow better
  4. 00:13:276 (1) - I can't understand why you're using a different SV here
  5. I can't understand the most NCs after that
Topic Starter
S h i o n
thank you both for the mods
i will check them later :D
Topic Starter
S h i o n

Kiiwa wrote:

~

General
Makes more sense to start the Kiai time at 01:01:640 - right? indeed~!

Insane
00:02:549 - Add whistle? It feels empty... lol no whistles are on 1/1 here
00:10:003 (5,6,1) - Make spacing here consistent :3 ok, 6 stacked on 5 now
00:10:731 (1) - You can use new slider system here for a more perfect slider shape. Also, it may be better to start this slider at 00:10:912 - and just simply have a note at 00:10:731 - but it's up to you. starting from here is better for me because of the vocal
00:16:731 - Add finish. feels too frequent to me
00:17:276 (5) - Add whistle. k
00:23:640 (1) - Remove new combo, 00:24:003 (2) - Add new combo. ,k
00:24:731 (1) - Cute, but based on it's shape and movement, it fits better to have it CTRL+G, have a try and i'm sure you'll understand what I mean~ had something new here
00:46:185 (5) - Delete note. feels better to me
00:51:640 (5) - New combo. it was before..
00:57:821 - Suddenly bringing in the Normal hitclaps really doesn't work for me...
01:01:640 - Replace whistle with Finish maybe? k
01:04:549 - Add Finish for consistency. k
01:22:276 (1,2,3,1,2,3,1,2,3) - Maybe you can make each note increase spacing instead of each combo? Would make the flow a lot better I think XD personally i prefer this one and its easier imo..
01:23:094 (1) - This should end at 01:23:276 - and add note at 01:23:458 - maybe listen to the song again. yeah your idea is acceptable but it seems to have the same rhythm as mine
01:24:549 - Add note for easier rhythm. nope
thanks!! <3

HakuNoKaemi wrote:

[Insane]
  1. 00:01:821 (1,2) - Make the shape a little more precise intentionally to get a big curve here
  2. 00:02:912 (4,1,2,3,4,1,2,3) - You should try doing this, as it should be more consistent with the rhythm you started with
  3. 00:05:821 (3,4) - Like this it should flow better neither but thanks
  4. 00:13:276 (1) - I can't understand why you're using a different SV here for the sound on 00:13:458
  5. I can't understand the most NCs after that
thank you all the same

@Kawayi Rika
that finish added and this part fixed: 00:49:640 - Add a circle to here,follow with lyrics.
thanks a lot!
Jikson[m9]
taiko mod request from queue

hm... I always don't understand well kpy's maps
Well I give a try :D

[Kanpakyin's Taiko]
00:36:731 (64) - thinking for expressing the strong effect in the music here? Put the D here instead of the next 1/1
01:02:003 (2) - start stream here. btw I don't favour this pattern of streams. I would put something like oxxxoxxx or ooxxooxx or oooxooox or mixing them here
01:22:003 (42) - this K seems weird, I prefer k

nothing else. Really don't know how to mod :(
No_Gu
le oni
http://osu.ppy.sh/wiki/Beatmap_Approval

For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
lkx_Shore

le oni wrote:

http://osu.ppy.sh/wiki/Beatmap_Approval

For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
You certainly do not know BAT was very tired every day,so.... :(
MirinH
for m4m
bad modding but i will try my best
[Insane]
od8在ar8下还是太难玩,建议od7
00:06:549 (1,2) - 建议把这两个全部ctrl+g,更符合flow
01:19:094 (2) - 建议直接放单note吧,更能体现歌曲
01:20:549 (2) - 同上
01:24:731 (1) - 觉得这里不适合finish
问题很少,或者说只是我看不出
[Gu's Hard]
00:01:821 (3) - 节奏有点怪
00:58:912 (1,2,3,4,1,2,3,4) - 会不会太难?
[JoJo's Normal]
01:05:094 (1,2,3) - 这样可以么
01:11:821 (3,1) - 不是不让遮挡么
[Yasora's Easy]
I don't think put slider tick rate 2 in easy is a good idea
The rhythm maybe too hard for a easy,you might want delete some cilcle
no big problems
Neku Okazaki
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
/me runs
KanaRin
我來救你們了~

[Kanpakyin]

  1. Resnap the Kiai.
  2. 00:18:731 (37) - 這裡開始是kkd
  3. 00:19:094 (40) - kdk就對了
  4. 00:28:731 (25) - d
  5. 00:29:185 - 這裡開始轉一轉pattern, 依家好odd
    one suggestion: (藍線起)
  6. 00:57:458 (19) - 這裡起 k d d k d d k D
  7. 00:58:731 (26) - 接住上邊, 這裡finish (我怕你唔明)
  8. 00:58:912 (27) - Delete
kanpakyin

Neku okazaki wrote:

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
/me runs
Old map that is submitted before this announcement won't be affected.
kanpakyin
http://puu.sh/a4SjR.zip

Fixed and remapped some parts.
Topic Starter
S h i o n
updated
BanchoBot
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