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AKINO & AIKI from bless4 - Gekkou Symphonia (TV Size)

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Topic Starter
Kuria

Katty Pie wrote:

Hi from my mod Q

GENERAL

in file .osu add sliderborder after colors~~ bcz you use circle set

Insane

00:09:681(7) - i think this note not need here. remove it i don't think so, since i'm adding that note there for a jump pattern from/to 00:08:865 (5,6,7) - and also to make more emphasize for the stanza change, so i think this way is better :3
00:32:334(3) - make this slider more symmetric http://osu.ppy.sh/ss/364430 k
00:44:783(2) - better replace on slider 1/1 sound better the proble is i don't have much space left for adding a 1/1 slider with this kind of position on that timeline, so i think this way is good enough to cover it xP this?
Hard

fine~~

Normal

00:21:314 - here NC bcz in music new moment k
00:22:130(3,4) - http://puu.sh/GCH2 it's look better actually i'm make this pattern with this kind of position because for the flow purpose, i know it would be more neat if i do what you suggested, but the problem is i can't find the suitable position to place the notes after that slider fix'd here 00:23:967 (4,5) - on the position with a good flow in them.
01:06:212 - make this slider more symmetric http://osu.ppy.sh/ss/364446 somewhat fix'd

Easy

00:21:314 - NC ok

good luck~~
thanks for the mod^^
Topic Starter
Kuria
Changelog:
  1. Adding the custom comboburst
Sandpig
have gone through the map and found nothing to mod, though the whistles are little loud to me.

good luck.
Topic Starter
Kuria
maybe because i'm set my ingame audio like this


i'm not set all with the same volume, so maybe it will be louder for some player while some else doesn't :3
yeahyeahyeahhh
General:
You have 2 OSBs, one is with creator as you and the other by Envi. Delete the OSB with envi's name in it and full submit.

Insane:
01:12:334 (1) - I think the anti jump here is bad. Maybe space this a bit further. With this anti jump, I think that 8->1 is also a jump such as 01:12:334 (1,2,3) .
01:14:171 (7) - Maybe NC here? and remove NC here 01:14:375 (3).

Hard:
Fine

Normal:
01:24:301 (3,4) - Better as slider imo.

Easy:
Fine
Topic Starter
Kuria

yeahyeahyeahhh wrote:

General:
You have 2 OSBs, one is with creator as you and the other by Envi. Delete the OSB with envi's name in it and full submit.

Insane:
01:12:334 (1) - I think the anti jump here is bad. Maybe space this a bit further. With this anti jump, I think that 8->1 is also a jump such as 01:12:334 (1,2,3) . fix this part
01:14:171 (7) - Maybe NC here? and remove NC here 01:14:375 (3). better this way :3

Hard:
Fine

Normal:
01:24:301 (3,4) - Better as slider imo. yeah

Easy:
Fine
thanks for the mod :3
BeatofIke
Map looks good already. Couldn't find any sugustions! XD
Topic Starter
Kuria
lol
now, i need a MAT too look at this XD
pieguyn
hi there~

Easy: fine

Normal:

00:56:416 (3) - add whistle on repeat?
01:07:844 (6) - add NC
01:08:253 (1) - remove NC
01:14:375 (1) - add whistle? sounds a bit nicer IMO..

Hard:

00:30:702 (7) - add whistle?

Insane:

00:06:620 (9) - add NC? cause for most of the map, you put NC on the downbeat :?
00:07:028 (1) - remove NC
01:16:416 (8) - add whistle on start like before?

nice map, good luck ;)
Topic Starter
Kuria

pieguy1372 wrote:

hi there~

Easy: fine

Normal:

00:56:416 (3) - add whistle on repeat? sounds good
01:07:844 (6) - add NC
01:08:253 (1) - remove NC done both
01:14:375 (1) - add whistle? sounds a bit nicer IMO.. i'm already put it there :o, or maybe you're suggesting to put it to the endslider as well?

Hard:

00:30:702 (7) - add whistle? nope, since i'm intended to give more emphasize for the silent/low volume part of the singer voice on 00:30:702 -

Insane:

00:06:620 (9) - add NC? cause for most of the map, you put NC on the downbeat :?
00:07:028 (1) - remove NC done both
01:16:416 (8) - add whistle on start like before? no, for the same reason as the hard diff :3

nice map, good luck ;) thank you^^
thank you for the mod :)
wcx19911123
checked and
bubbled
really nice map :3
Topic Starter
Kuria
lol i remember when you said that i need some more works for the hitsound on this mapset, but nvm
thanks for the unexpected bubble wcx! o/
Strawberry
sry I'm late for modding.QAQ and now I think it need not me :D
congratz for bub~ good luck for rank! ><
Aurele
I saw this BAT request on #modreqs, so I am giving it a try.
One more thing I want to say: Do not ignore this because you have a bubble and I am not a part of the MAT/BAT Team.

Easy

Circle emplacement
00:03:355 (1) - this slider is not symmetric. Move the last dot two grid down and one grid at the left.

Normal

Circle emplacement
00:56:416 (3) - This slider isn't really symmetrical. I am suggesting you to change it like this and also it isn't in the same y: axis. Move (3) at y:192;

292,192,56416,2,0,B|347:142|457:238|505:186,2,214,2|2|2
01:02:130 (1,2) - Align these circles at y:204

Hitsounds
01:09:477 - Add a whistle here to keep the consistency.
01:11:110 - Same as ^
01:16:416 (5) - Still the same as ^

Hard

Circle emplacement
00:55:191 (1,2,3,4,5,1) - These objects aren't symmetrical. The previous object of 00:55:395 (2) - is 1,39x and the others are 1,40x.
59,89,55191,5,0
80,168,55395,1,0
160,144,55600,1,2
176,224,55804,1,0
256,200,56008,1,0
272,280,56212,6,0,B|325:245|397:270,1,117,2|0
01:02:538 (5,1) - There's a big spacing between these objects. I am suggesting you to move it to x:144 y:248 and reverse the slider like this;
Screenshot+code.

144,248,62742,6,0,B|106:200|119:137,1,117,2|0

Hitsounds
00:11:926 - You should have a whistle here to keep the consistency. Normaly, this point (00:11:314) kills it.
00:31:722 - Add a whistle here because you did the same on Insane.

Insane

Circle emplacement
Nothing found here.

Hitsounds
00:09:273 - Actually, it will be better if you delete this whistle and add it to 00:09:069. It just feel/sound weird without this whistle.
00:13:559 - Add a whistle and delete the whistle at the end of the slider.
00:11:926 - Add a whistle here and delete the whistle at 00:12:334 so it would fit with the vocal.
00:49:477 - Add a whistle here, it will keep the consistency and also, it will fit more the vocal with the whistle at 00:49:885
00:51:110 - Delete this whistle and add a whistle at 00:51:518 it will be more natural and it will sound good, in my opinion.
01:08:253 - Maybe you could add a whistle here?
01:16:416 - Add a whistle here, it will fit with the vocal and also with your previous slider.
Topic Starter
Kuria

Gabe wrote:

I saw this BAT request on #modreqs, so I am giving it a try.
One more thing I want to say: Do not ignore this because you have a bubble and I am not a part of the MAT/BAT Team. don't worry, i'm not ignore your mod at all^^

Easy

Circle emplacement
00:03:355 (1) - this slider is not symmetric. Move the last dot two grid down and one grid at the left. for this part, i'm intended to make the slider direction to be like that, although it seems like not symmetrical from the 1st dot to last dot, but i fell this position give more flow to the pattern :3, anyway, fi'd a bit

Normal

Circle emplacement
00:56:416 (3) - This slider isn't really symmetrical. I am suggesting you to change it like this and also it isn't in the same y: axis. Move (3) at y:192; done :3

292,192,56416,2,0,B|347:142|457:238|505:186,2,214,2|2|2
01:02:130 (1,2) - Align these circles at y:204 done too

Hitsounds
01:09:477 - Add a whistle here to keep the consistency.
01:11:110 - Same as ^
done above
01:16:416 (5) - Still the same as ^ for this part, i cant put it there since i wanna make some emphasize for the vocal voice, because on the 01:16:212 (4,5) - the volume become calmer (same as 01:15:191 - ), so i think make it without whistle will form more vibre on that part

Hard

Circle emplacement
00:55:191 (1,2,3,4,5,1) - These objects aren't symmetrical. The previous object of 00:55:395 (2) - is 1,39x and the others are 1,40x. fix'd
59,89,55191,5,0
80,168,55395,1,0
160,144,55600,1,2
176,224,55804,1,0
256,200,56008,1,0
272,280,56212,6,0,B|325:245|397:270,1,117,2|0
01:02:538 (5,1) - There's a big spacing between these objects. I am suggesting you to move it to x:144 y:248 and reverse the slider like this;
Screenshot+code.

144,248,62742,6,0,B|106:200|119:137,1,117,2|0

Hitsounds
00:11:926 - You should have a whistle here to keep the consistency. Normaly, this point (00:11:314) kills it. yep, just realized now
00:31:722 - Add a whistle here because you did the same on Insane.

Insane

Circle emplacement
Nothing found here.

Hitsounds
00:09:273 - Actually, it will be better if you delete this whistle and add it to 00:09:069. It just feel/sound weird without this whistle.
00:13:559 - Add a whistle and delete the whistle at the end of the slider.
00:11:926 - Add a whistle here and delete the whistle at 00:12:334 so it would fit with the vocal.
00:49:477 - Add a whistle here, it will keep the consistency and also, it will fit more the vocal with the whistle at 00:49:885
00:51:110 - Delete this whistle and add a whistle at 00:51:518 it will be more natural and it will sound good, in my opinion.
01:08:253 - Maybe you could add a whistle here?
01:16:416 - Add a whistle here, it will fit with the vocal and also with your previous slider.

fix'd all above, thanks so much for the hitsound mod orz
thanks for the mod, i'll call wcx for recheking this later :)
Fumika
Ohhhhhhh Goddddd , waiting for rebubbled and ranked !
Topic Starter
Kuria
find me one BAT then for profit \o/
wcx19911123
mapper self-popped to change some little stuffs(hitsounds, few patterns), not a big deal, so
bubble fixed
Fumika
AWWWWWW YEEEAAAAAHHHHHH
Aurele
Yay, it got rebubbled. Let's get it ranked now!

._.
lf>acornertohidemyself
Ulysses
sorry for posting while bubble,

[General]
01:07:232 - stacking time secions,one is 80% one is 85%.
Topic Starter
Kuria

nold_1702 wrote:

sorry for posting while bubble,

[General]
01:07:232 - stacking time secions,one is 80% one is 85%.
i dont't think it's quite necessary to stack the time section on that part, since i'm intended to set it with different volume level due to different hitsound pattern each diff :3

thanks for saying this anyway^^
Hinsvar

Kuria wrote:

i dont't think it's quite necessary to stack the time section on that part, since i'm intended to set it with different volume level due to different hitsound pattern each diff :3

thanks for saying this anyway^^
The problem is... they're ALREADY stacked. How can there be two different volume at once? :P
Topic Starter
Kuria
i'll fix it later when some BAT poking me :3, thanks for the notice (orz i though i'm already remove all that green timing)
Kurai
Never wait for a BAT to fix things sorry (because if you decide to fix something when the map is still popped, the map is already technically popped, and MATs/BATs we'll always be glad to do a recheck for a rebubble in this kind of cases), call wcx for a rebubble and I'll check the map.
Topic Starter
Kuria
fixed for now, sorry for not knowing this >_<
imma call wcx again later when he's on
wcx19911123
sorry, it's my fault that didn't notice the sections.. no other change, so
bubble fixed again o.o
pay attention that this's my last time can fix the bubble, good luck then
Topic Starter
Kuria
sorry to asking you again wcx T_T

i hope there will no silly error like this again orz
Ulysses

Kuria wrote:

sorry to asking you again wcx T_T

i hope there will no silly error like this again orz
You should check them by yourself before getting a MAT's mod.
Andrea
[Easy]

HP Drain -1, it's too high for an Easy right now.


[Normal]

HP Drain -1 and Approach Rate +1 for a better difficulty setting.


00:15:600 (4) - New combo.
00:16:212 (1) - Remove new combo.

[Hard]

HP Drain -1 would be much better.


00:56:212 (1,2) - This overlap looks ugly.
01:03:967 (3) - This note could be stacked better.

[Insane]

Like I said on Hard, HP Drain -1 would be much better.


01:17:232 (9) - New combo.
01:17:640 (1) - Remove new combo.
01:22:782 (1,2,3,1,2,3) - I think it would be better if you use sliders here, like the other difficulties.

Let me know when you're ready!
Topic Starter
Kuria

Andrea wrote:

[Easy]

HP Drain -1, it's too high for an Easy right now.
done

[Normal]

HP Drain -1 and Approach Rate +1 for a better difficulty setting.
done

00:15:600 (4) - New combo.
00:16:212 (1) - Remove new combo.
done all

[Hard]

HP Drain -1 would be much better.
done

00:56:212 (1,2) - This overlap looks ugly. somewhat fix'd now, i hope this one is better
01:03:967 (3) - This note could be stacked better. done

[Insane]

Like I said on Hard, HP Drain -1 would be much better.
done

01:17:232 (9) - New combo.
01:17:640 (1) - Remove new combo.
donne
01:22:782 (1,2,3,1,2,3) - I think it would be better if you use sliders here, like the other difficulties. for this pattern, since this diff is an insane, i can't find more suitable pattern other than making it with 2 triangle/ star pattern like this, besides, i think replaced them with the slider are not really good way to make that last part stand out nicely, as an insane diff (it's not that hard to play though, this last part), so no change >_<

Let me know when you're ready!
ready for now :)
Andrea
Alright, good job.

Ranked~
Darksonic
Gratzzzzzzzz~~!
LunarSakuya
<333333333333333333333333
YTYuyu
oh wow congratz on the rank Kuria-san ;)
meiikyuu
congrats!! ><
Topic Starter
Kuria
thanks everyone^^
Aurele
Omagad. Congratulation !
[CSGA]Ar3sgice
..?
spboxer3
congratz~:P
yuugeki1234
Yay Congtz ranked!
UnderminE
I'm in love with this map now. That ending.

Gratz. FUREEEAAAA
Topic Starter
Kuria
thanks again, FUREAAAA
SapphireGhost
Oh, sorry I wasn't able to mod this on time. Congrats anyhow.
Saturnalize
Ohai
Congrats. :D
Yasora
slamat o.o
Fumika
Finally, Gratz <3
I hope you will map op of this ._. anime
Topic Starter
Kuria
yeah later if i have some willingness o.o
maybe XD
authority8
おめでどう
Milkshake
FUREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Konei
Great >.<~~

Congratz~
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