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Kawada Mami - Serment

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CXu

iMercurial wrote:

As requested.


General


Easy

xXCrystalMoonAnimeXx wrote:

Haii ~ - Hello~
Kawada Mami ~ >w<


[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
^Cuz I'm a rebel like that!
- You can remove the bookmarks ~
- .osb not in use so remove it.

[EaCXy]
- HP Drain -2
- Approach Rate -1
^ kay
03:27:217 (1) - Watch your spacing ~ - Whoop made a hookthing.

[CXu]
- Approach Rate -1 ? - AR9 is fine here imo
- I think it would be better if you gave a bit of time between the notes and spinners. Its too soon. - Nah, you should be able to react to this when playing insane difficulties~
03:43:137 (1) - Spinner's too long, shorten it to 03:47:595 or 03:49:859 with a finish at the end. - Spinning shouldn't be a problem for pros~~
Thanks to both of you for modding :D
Topic Starter
f e a r
iMercurial

iMercurial wrote:

As requested.


General

Normal

  • 00:59:906 (6) Better if you unstack this note, 'cuz circles under sliders are messy for beginner/normal players.
    01:38:396 (4) ^
    01:57:783 (5) NC
    02:05:991 (3) Same as 00:59:906
    02:07:123 (1) I hate overlaps in Normal Diffs, this is better to deal with. http://osu.ppy.sh/ss/363317 OK
    02:10:095 (6) Same as 00:59:906.
    02:28:774 (5) ^
    02:50:849 (3) ^
    02:55:378 (3) ^
    03:24:104 (2) ^
    03:25:236 (4) ^ I fixed some of these, the last ones are following the beat and pattern so I think it's okay for now.
    03:41:368 - 11 Seconds spin? WTF? Yeah
I'm don't agree with this diff called "Normal", seems like a Hard. I dunno dude, maybe.


My suggestion.

Easy -> Normal
Normal -> Hard
Hard -> Insane
Insane -> Intense oor not

Well, good luck.

CrystalMoeAnime

xXCrystalMoonAnimeXx wrote:

Haii ~
Kawada Mami ~ >w<


[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
- You can remove the bookmarks ~ blue lines are pretty
- .osb not in use so remove it. keeping it incase I decide to add an SB later.


[Normal]
00:42:217 (1) - Remove new combo?
00:43:066 (7) - New combo.
00:51:274 (1) - Remove new combo.
00:51:840 (2) - New combo.
00:56:085 (4) - Finish at the end of the slider.
01:18:727 (5) - New combo.
01:53:255 (2) - Stack it properly ~ There's something stacked here? o0
01:52:406 (1) - Remove new combo.
01:53:255 (9) - New combo.
01:57:783 (1) - ^
02:54:670 (1) - Place where 02:52:689 (3) was.
02:54:953 (2) - Place where 02:52:972 (4,5) was.
03:29:481 (1) - Remove new combo.
03:30:047 (9) - New combo.
03:41:368 (1) - QAQ This spinner is so long.. end it at 03:47:595 or 03:49:859 with a finish at the end. fiiiineeee. fixed all


[Hard]
01:10:802 (1) - Remove new combo.
01:11:085 (12) - New combo.
01:26:085 (1) - Remove new combo.
01:26:651 (8) - New combo.
01:51:840 (7) - Stack properly.
02:29:198 (5) - New combo.
03:11:368 (3) - Make it symmetrical to (2)
03:43:208 (1) - End it at 03:47:595 or 03:49:859 Fixed all


[Insane]
- Your distance spacing is 1.9 yet that wide spacing is not really used.. o.o I dont even know myself \:D/
03:43:137 (1) - Same thing as the rest of the diffs, reduce the length. blaaaaaargh... I reduced the spinner by a wee bit, considering that this is insane I think it should stay as long but fine.. q.q



The new combo stuff is just suggestions, don't worry about them too much ~ I'm very bad at new comboing, so I'll follow it.
I only wrote little minor things about the last 2 diffs. Maybe i'll come back to this map and mod them ~ It's okay, it was helpful
For now, good luck and star !

Thanks for modding <3
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[General]
Write creator's name like this
EaCXy - done by CXu
because it is uncertain for other people who EaCXy is made by CXu
you just write CXu makde 2 diffs
just my opinion :)

[EaCXy]
skipped

[Normal]
how about NOT using slider's speed chaging point? I think Beginners got confusing this
and i think this is a little bit hard to say this is normal diff.. jsut my think
Hp -1?
01:03:444 (1) - delete finish?
01:21:557 (1) - ^
01:39:104 (6) - add finish end of slider


[Hard]
01:00:613 (1) - add finish end of slider
01:21:557 (1) - delete finish
02:00:330 (5) - delete slider and add 1/2 slider and a note? ( becuase I can hear Finish sound )
02:10:802 (1) - add finish end of slider
02:31:604 (3) - delete finish
02:43:915 (2) - add finish end of slider
02:49:434 (6) - ^ and add finish 02:50:142 (1) -
03:40:944 (1) - ?????

[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused
02:47:594 (1) - add finish?
02:50:000 (2) - ^
02:54:387 (1) - add finish start of slider
04:06:132 (4) - add finish

[Insane]
00:23:679 (1,2,3,4,5) - i think stream pattern is not good
00:29:481 (5) - add clap or finish
00:42:217 (8) - NC
00:56:651 (1,2) - is this your purpose? how about fixing it? ( timing pattern )
01:15:613 (7) - NC ( slider's speed changed )
02:22:972 (4) - delete finish start of slider
03:34:434 (3,5) - add clap?
03:38:538 (7) - NC
03:55:944 (2) - add clap

Good luck!! xD
CXu

HelloSCV wrote:

Hi~ From my Queue - Hello~
Almost Modding is Suggestion so you can ignore this


[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused - It's a hard map, and these stacks should be fairly readable imo.
02:47:594 (1) - add finish? - Using the same hitsoundpattern in the other two choruses, I don't see why I shouldn't here
02:50:000 (2) - ^ - Following hitsounding pattern
02:54:387 (1) - add finish start of slider - ^
04:06:132 (4) - add finish - Nah, sounds weird imo

Good luck!! xD
Well, didn't really change anything, but still, thanks for modding :)
Topic Starter
f e a r

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[General]
Write creator's name like this
EaCXy - done by CXu
because it is uncertain for other people who EaCXy is made by CXu
you just write CXu makde 2 diffs
just my opinion :) Alright

[EaCXy]
skipped

[Normal]
how about NOT using slider's speed chaging point? I think Beginners got confusing this
and i think this is a little bit hard to say this is normal diff.. jsut my think
Hp -1? OK
01:03:444 (1) - delete finish? OK
01:21:557 (1) - ^ I decided to keep this one to fit with the other finishes after.
01:39:104 (6) - add finish end of slider OK


[Hard]
01:00:613 (1) - add finish end of slider
01:21:557 (1) - delete finish OK
02:00:330 (5) - delete slider and add 1/2 slider and a note? ( becuase I can hear Finish sound ) I feel that would be a bit random considering that it's already going in a pattern.
02:10:802 (1) - add finish end of slider
02:31:604 (3) - delete finish
02:43:915 (2) - add finish end of slider
02:49:434 (6) - ^ and add finish 02:50:142 (1) - OK
03:40:944 (1) - ????? You saw nothing x:

[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused
02:47:594 (1) - add finish?
02:50:000 (2) - ^
02:54:387 (1) - add finish start of slider
04:06:132 (4) - add finish

[Insane]
00:23:679 (1,2,3,4,5) - i think stream pattern is not good
00:29:481 (5) - add clap or finish
00:42:217 (8) - NC
00:56:651 (1,2) - is this your purpose? how about fixing it? ( timing pattern ) You saw nothing x:
01:15:613 (7) - NC ( slider's speed changed )
02:22:972 (4) - delete finish start of slider
03:34:434 (3,5) - add clap? dat rhythm
03:38:538 (7) - NC
03:55:944 (2) - add clap
All OK
Good luck!! xD
Tyvm for mod!
Leorda
Yo

[EaCXy]
* AR +1?

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense


[Normal]
* AR +1?
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems


[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern?
03:31:038 (2,3,4,5) - Make a pattern like this?
03:40:661 (1) - Why new combo?


[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out


I feel boring
Topic Starter
f e a r

Leorda wrote:

Yo

[EaCXy]
* AR +1?

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense


[Normal]
* AR +1?
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems


[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern?
03:31:038 (2,3,4,5) - Make a pattern like this?
03:40:661 (1) - Why new combo?


[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out


I feel boring
Ty for the mod, I'm visiting my cousin so Ill update when I'm back. c:
Regou
Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue

Cool song

[CXu]
00:20:425 (3) - Using normal sampleset finish hitsound seems better?
00:44:057 (4) - 4th slider point 1 grid up
01:20:708 (2) - 1st slider point 2 grid left
01:39:529 (7,8) - Ctrl+R
03:34:859 (3,4) - ^
Nice diff!

[Hard]
00:40:802 (5) - NC?
00:44:481 (1) - ^
01:09:953 (1) - ^
01:12:359 (1) - ^01:17:736 (5) -
01:17:736 (5) - ^
01:20:566 (1) - ^
01:28:066 (7) - ^
01:30:896 (1,2,3,4,5) - Ctrl+H, make the spacing more make sense
01:34:859 (5) - NC
02:00:896 (7) - Last slider point 3 grid down
02:25:378 (2) - Why don't just simply blanket 02:24:670 (1) - o3o?
02:27:076 (2) - This doesn't fit the music.
02:28:774 (4) - Remove clap
02:29:198 (1) - Add clap here
02:53:255 (6) - NC
03:34:010 (7) - NC
03:41:085 (1) - Remove NC

Good luck :3
ssssssssssssssss
for m4m

CXu
00:35:708 (6) - add new combo?
01:26:651 (1,1,1) - these sliders is confusing,if i were you,i would prefer some sliders which have a same speed but different length.and same as 02:36:840 (1,1,1,1) -
03:52:406 (1) - after a long spin,players need some time to react next note well,since the sense while playing spin is very different from playing circles and sliders
awsome diff, anyway i love cxu's map's slider arrange,and cxu's map fits two-figer play very well

insane
02:33:727 (7) - new combo?
03:53:821 (9) - new combo?

hard
00:43:915 (4,5) -
00:47:595 (1,2,3,4) -
01:33:444 add a note here will make rhythm smoother
02:20:991 - 02:23:255 - hard and normal diff have some blank like this,i.since you have arrange this map's other section with a somooth rhythm, these will be a little strange

normal
01:33:444 - add a note

and i think some different(i mean the distance of time) overlap like 02:52:123 (1,2) - and 02:52:972 (4,5) - is hard for normal diff,if you sperate overlaped notes which has a distance like 02:52:972 (4,5) and reserve overlaped notes like 02:52:123 (1,2) - would be better

easy
fine

star~
riffy
hi! m4m?

[General]
same kiai for all diffs.
2 AR diffs? maybe use AR8 for one of them (or for Hard)?

[EaCXy]
didn't like velocity changes on Easiest diff, but whatever. it's up to you
OD - 1! Easiest diff ;_;
01:06:840 (1) - a bit overlapped with spinner hitburst :/
01:25:519 (4) - new combo?
02:07:972 (1) - 60% of slider overlapped with spinner's hitburst :/
03:49:935 - no breaks during kiai!

[Normal]
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect! it's sounds boring, srsly :<
hm.. 1/2 notes.. 200+bpm.. Normal diff D: too hard for normal, don't you think so?
AR +1 seems good for 200+ bpm song
00:43:632 - circle here
01:25:236 (5,2) - overlap
01:39:104 (6) - finish + clap (end)
01:50:991 (5,8) - overlap
03:41:368 (1) - remove finish? id doesn't really fits here, imo
03:52:689 (1) - new combo! it's a bug :<

[Hard]
don't like parts like 01:33:019 - you can put some objects here.
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect!....
00:39:670 - circle here?
00:40:802 (5) - new combo?
01:03:444 (1) - clap?
01:38:963 (4) - make 1/2 stream instead of this slider?
02:24:670 (1) - i think you can avoid this overlap
03:56:368 (8) - finish + clap


[CXu]
01:23:821 (5) - nazi: red point x384 y96

[Insane]
clear.

~~~~~~~~~~~~~~~~
awesome mapset
CXu

Leorda wrote:

Yo - Hi~

[EaCXy]
* AR +1? - I think that is a bit too fast for Easy ;w;

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense
^ All fixed

[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out - Blah, so many have been complaining about this, so blaargh I changed it. Hopefully this is a bit better.

Regou wrote:

Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue - Hi~

Cool song

[CXu]
00:20:425 (3) - Using normal sampleset finish hitsound seems better? - Hmm, I prefer the soft-hitfinish better in general, and I think it's good here, so no change ^^
00:44:057 (4) - 4th slider point 1 grid up - Well k xD
01:20:708 (2) - 1st slider point 2 grid left - ^
01:39:529 (7,8) - Ctrl+R - I like this pattern a bit, so keeping ^^
03:34:859 (3,4) - ^ - The flow turns a bit awkward if I do that, since the spacing would be jump notjump jump instead of jump jump jump imo.
Nice diff! - Thanks!

Good luck :3

ssssssssssssssss wrote:

for m4m - Hi~

CXu
00:35:708 (6) - add new combo? - Hmm, I can't see what this nc would follow, so not adding it for now
01:26:651 (1,1,1) - these sliders is confusing,if i were you,i would prefer some sliders which have a same speed but different length.and same as 02:36:840 (1,1,1,1) - - After Leorda (and a bunch of other people xD) complained about the overlapping, I've spread it out a bit. I like the different speed-thing though, and unless it's "herpderp unrankable", I wanna keep it xD
03:52:406 (1) - after a long spin,players need some time to react next note well,since the sense while playing spin is very different from playing circles and sliders - Actually, I already made this part a bit easier than usual, so I think it should be fine. If anything, I'll fix on it, but I think it's okay ^^
awsome diff, anyway i love cxu's map's slider arrange,and cxu's map fits two-figer play very well - ^_^~ Thanks!

easy
fine

star~

-Bakari- wrote:

hi! m4m?

[General]
same kiai for all diffs. - Should be fine for [CXu], as it's a guest diff. The other diffs ahve the same kiai afaik.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? - I'm not really sure what you mean by this xD

[EaCXy]
didn't like velocity changes on Easiest diff, but whatever. it's up to you - As long as they're readable, I think they're fine. well, if it's not readable, poke me about it xD
OD - 1! Easiest diff ;_; - Haha, ok!
01:06:840 (1) - a bit overlapped with spinner hitburst :/ - Not if they fail the spinner \8D/ jk. Moved up a bit. It's still a little covered, but shouldn't pose a problem with reading the map.
01:25:519 (4) - new combo? - Sure xD
02:07:972 (1) - 60% of slider overlapped with spinner's hitburst :/ - Fixed this ;)
03:49:935 - no breaks during kiai! - Fixed already~

[CXu]
01:23:821 (5) - nazi: red point x384 y96 - Whoopwhoop fixed xD

~~~~~~~~~~~~~~~~
awesome mapset
Thanks everyone for modding! :D

@f e a r:
http://puu.sh/JiuT & http://puu.sh/Jiv5

Time to mod the m4m's then xD
Topic Starter
f e a r
Leorda

Leorda wrote:

Yo Sup

[Normal]
* AR +1? OK
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems
All OK

[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern? OK
03:31:038 (2,3,4,5) - Make a pattern like this? Didn't understand what you meant, so I changed the pattern.
03:40:661 (1) - Why new combo? I suck at ncing.


I feel boring

Regou

Regou wrote:

Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue ^^

Cool song Ikr

[Hard]
00:40:802 (5) - NC?
00:44:481 (1) - ^
01:09:953 (1) - ^
01:12:359 (1) - ^01:17:736 (5) -
01:17:736 (5) - ^
01:20:566 (1) - ^
01:28:066 (7) - ^
01:30:896 (1,2,3,4,5) - Ctrl+H, make the spacing more make sense
01:34:859 (5) - NC
02:00:896 (7) - Last slider point 3 grid down
02:25:378 (2) - Why don't just simply blanket 02:24:670 (1) - o3o?
02:27:076 (2) - This doesn't fit the music.
02:28:774 (4) - Remove clap
02:29:198 (1) - Add clap here
02:53:255 (6) - NC
03:34:010 (7) - NC
03:41:085 (1) - Remove NC
All OK

Good luck :3 Ty ^^

ssssssssssssssss

ssssssssssssssss wrote:

for m4m

insane
02:33:727 (7) - new combo?
03:53:821 (9) - new combo? changing this to nc felt sorta weird, so I changed it a little earlier.

hard
00:43:915 (4,5) -
00:47:595 (1,2,3,4) -
01:33:444 add a note here will make rhythm smoother
02:20:991 - 02:23:255 - hard and normal diff have some blank like this,i.since you have arrange this map's other section with a somooth rhythm, these will be a little strange I tried adding notes there to cover it up. Hope it'll work.
All OK

normal
01:33:444 - add a note

and i think some different(i mean the distance of time) overlap like 02:52:123 (1,2) - and 02:52:972 (4,5) - is hard for normal diff,if you sperate overlaped notes which has a distance like 02:52:972 (4,5) and reserve overlaped notes like 02:52:123 (1,2) - would be better I changed it sorta so that the pattern should be a little more understandable, hopefully. I'm not sure if it'll work out though.

star~ Thanks alot ^^

Bakari-

-Bakari- wrote:

hi! m4m? Hihi~

[General]
same kiai for all diffs.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? =w= Don't think Insane or CXu would work with AR8 tbh, neither would Hard.

[Normal]
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect! it's sounds boring, srsly :< Plain and boring indeed. I'm peabrained so I can't figure a way to improve that.
hm.. 1/2 notes.. 200+bpm.. Normal diff D: too hard for normal, don't you think so? I suck at mapping =w=
AR +1 seems good for 200+ bpm song Hoi
00:43:632 - circle here
01:25:236 (5,2) - overlap
01:39:104 (6) - finish + clap (end)
01:50:991 (5,8) - overlap Isn't the 300 gone when the sliderball gets to that point?
03:41:368 (1) - remove finish? id doesn't really fits here, imo
03:52:689 (1) - new combo! it's a bug :<

[Hard]
don't like parts like 01:33:019 - you can put some objects here. Hai
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect!.... IsuckatmappingandIhaveapeabrain.
00:39:670 - circle here? The guitar has already ended, and there is no vocal. Personally, I don't think it fits. :c
00:40:802 (5) - new combo?
01:03:444 (1) - clap?
01:38:963 (4) - make 1/2 stream instead of this slider? I'd probably get complaints about 200bpm =w=''
02:24:670 (1) - i think you can avoid this overlap
03:56:368 (8) - finish + clap
OK

[Insane]
clear.

~~~~~~~~~~~~~~~~
awesome mapset
Ty alot ^^

Tyvm for modding guys, and I'll get to m4m right now. c:
riffy
i'm so sorry ;_; forgot to star your map
\>.</
Shohei Ohtani
I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D:

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty

Overall:
Listen to the background drums and map your hitsounds to that. You do a nice job on claps on 2 and 4, but sometimes, the drummer will alternate to claps on 3. Find where he does that and change those hitsounds~

Insane:
00:24:387 (10) - NC. Mostly because jumps and long combo >w<`
00:40:519 (5) - Make this into a jump too? It plays akwardly atm owo
00:42:217 (1,2,3) - Sounds weird. The guitar riff is straight eighth notes, but this is mapped to dotted eighth notes, which makes it conflict ;~;
00:49:010 (6,7,8) - ^
00:54:387 (1,2,3,4,5,6,7,8,1,2,3) - These jumps seems really sporadic owo. Make it into a pattern or something?
01:06:911 - Remove break? It's really short :D
01:15:543 (4) - Remove this. Especially if you're going into a held-out thing, this is overmapped~
01:15:613 (1) - Make this regular speed and make it into a super pretty slider? :D
01:32:312 (8,9,10,11,1) - Make this into a star shape?
01:52:406 (4,5,6) - Same as before
02:18:161 - Was this chorus mapped by someone else? It seems VERY different from the previous chorus owo
03:34:151 (1,2,3,4,5,6,7,8) - This is really weird to read and play. Possibly add an NC on (5) to make it more readable?
03:36:274 (1) - Add clap on end of slider
03:43:137 (1) - Dude this is like really long

CXU:
01:03:727 (3,5) - Would it be possible to not have these overlap with the other notes? owo
01:26:651 (1,1,1,1) - All of my wtfs. Like this is so awkward works cannot even describe.
02:23:113 (8) - Make this into an even jump with (7) and (1)?
02:36:840 (1,1,1,1) - OH MAN NOT THIS AGAIN
03:26:934 (7) - Make this into an even jump with (6) and (8)
03:43:137 (1) - WELL THAT SURE IS LONG

Hard:
It's like 7 is too slow but I know people will have ultimate butthurt if you use AR8. If you want to use AR8, it looks better, go ahead and use it owo
02:15:896 (3) - Make this curve more C shaped rather then (
03:29:481 (8) - Add finish
03:34:010 (1) - Add finish on beginning of slider
03:43:208 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:51:840 (3) - Add clap on beginning of slider

Normal:
01:06:557 (3) - Remove a repeat
03:41:368 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:55:944 (4,5,6) - Woah hold the train this might be a bit weird for a normal

Easy:
03:35:707 (1) - Remove NC
03:40:519 (1) - ^
03:41:651 (1) - ^
03:43:066 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

kawaii but like woah sometimes this can get really overmapped.
CXu

CDFA wrote:

I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D:

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty

CXU: - It's CXu >:(
01:03:727 (3,5) - Would it be possible to not have these overlap with the other notes? owo - Impossibru o3o. I think they're fine xD
01:26:651 (1,1,1,1) - All of my wtfs. Like this is so awkward works cannot even describe. - \:D/
02:23:113 (8) - Make this into an even jump with (7) and (1)? - Sure
02:36:840 (1,1,1,1) - OH MAN NOT THIS AGAIN - \:D/ x2
03:26:934 (7) - Make this into an even jump with (6) and (8) - Increasing spacing <3
03:43:137 (1) - WELL THAT SURE IS LONG - YESH

Easy: - And EaCXy :(
03:35:707 (1) - Remove NC - Fuck happened here. Removed some random new combos that I swear wasn't there before.
03:40:519 (1) - ^
03:41:651 (1) - ^
03:43:066 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE - Hey, this one is the shortest one of them all ;_;
Thanks for modding! :D

@f e a r: [EaCXy] & [CXu]
k.
Topic Starter
f e a r

CDFA wrote:

I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D: so polite <3

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty Oh don't worry about it, thanks for bothering to mod it haha ^^,

Overall:
Listen to the background drums and map your hitsounds to that. You do a nice job on claps on 2 and 4, but sometimes, the drummer will alternate to claps on 3. Find where he does that and change those hitsounds~ Weeeeeellllll I'll get to it but not nooow I'm like super lazy and I wanna play Vindictus =w=

Insane:
00:24:387 (10) - NC. Mostly because jumps and long combo >w<`
00:40:519 (5) - Make this into a jump too? It plays akwardly atm owo
00:42:217 (1,2,3) - Sounds weird. The guitar riff is straight eighth notes, but this is mapped to dotted eighth notes, which makes it conflict ;~; Hmm, really? I think it was sorta cool and all that but yeah... I tried fixing this. c:
00:49:010 (6,7,8) - ^ This one was made to follow the lyrics.
00:54:387 (1,2,3,4,5,6,7,8,1,2,3) - These jumps seems really sporadic owo. Make it into a pattern or something? Since nobody seems to like it I changed it orz
01:06:911 - Remove break? It's really short :D Done
01:15:543 (4) - Remove this. Especially if you're going into a held-out thing, this is overmapped~
01:15:613 (1) - Make this regular speed and make it into a super pretty slider? :D Pretty sliders are hawrd qq
01:32:312 (8,9,10,11,1) - Make this into a star shape?
01:52:406 (4,5,6) - Same as before Yeah.. just try to look at the sliderend as the start of the guitar riff 8D
02:18:161 - Was this chorus mapped by someone else? It seems VERY different from the previous chorus owo I'm not sure if you think it was better or worse, but it was mapped by me, on a different day. c:
03:34:151 (1,2,3,4,5,6,7,8) - This is really weird to read and play. Possibly add an NC on (5) to make it more readable? Sir yes sir!
03:36:274 (1) - Add clap on end of slider
03:43:137 (1) - Dude this is like really long GREAT GREAT STAMINA

Hard:
It's like 7 is too slow but I know people will have ultimate butthurt if you use AR8. If you want to use AR8, it looks better, go ahead and use it owo Yes please
02:15:896 (3) - Make this curve more C shaped rather then ( Attempted
03:29:481 (8) - Add finish
03:34:010 (1) - Add finish on beginning of slider
03:43:208 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:51:840 (3) - Add clap on beginning of slider

Normal:
01:06:557 (3) - Remove a repeat
03:41:368 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:55:944 (4,5,6) - Woah hold the train this might be a bit weird for a normal I removed the two notes after and more more repeats~

kawaii but like woah sometimes this can get really overmapped. Sorry and ty ;_;
Man I love your mods, tyvm
CXu
Did some ircmod for Normal to (hopefully) make it simple enough for a Normal, while still keeping a bit of the difficulty.

Log
21:50 CXu: : allrighty
21:50 f e a r: : moo
21:50 CXu: : Start with Normal then
21:52 f e a r: : umu
21:52 CXu: : yeah I'm kinda silent xD
21:52 f e a r: : says youre modding eacxy tho
21:52 CXu: : nah I'm in Normal
21:52 CXu: : it's probably just lagging
21:52 CXu: : anyhow
21:53 CXu: : HP and OD -1, maybe also AR -1?
21:53 CXu: : because it's a 200+ bpm song, means need click fast and react faster
21:53 CXu: : so can reduce that a bit imo
21:53 f e a r: : okay
21:54 CXu: : sec lemme change to default skin xD
21:54 f e a r: : lolz
21:56 CXu: : 00:43:632 (2) - lol just noticed random spacing mistake, it's not a big deal though, but someone might be like
21:56 CXu: : HURRDURR
21:57 CXu: : oh hey look
21:57 CXu: : I got emaaal to play normal
21:57 f e a r: : lol
21:57 f e a r: : cba spectate yaruki
21:57 CXu: : it's like, a few places are like derp might be a bit hard because the bpm
21:58 CXu: : but like idk
21:58 f e a r: : alot of people have already said that normal isnt normal
21:58 CXu: : hmm
21:59 CXu: : 00:21:132 (2) - it's probably
21:59 CXu: : these notes
21:59 CXu: : because of the bpm, it's not a big deal that you dont use 1/2 notes
21:59 CXu: : or few
22:00 CXu: : I mean it'll still be considerably harder than easy even if you dont use them
22:00 CXu: : 00:23:396 (2) -
22:00 CXu: : 00:25:661 (2) -
22:00 CXu: : 00:27:925 (2) -
22:00 CXu: : just give it a try about how it feels
22:00 CXu: : if that's okay with you
22:00 CXu: : removing those I mean
22:01 f e a r: : feels alright
22:01 CXu: : well then
22:01 CXu: : 00:39:529 (2) - might remove this? I know your brain probably screams DERP SHOULD BE NOTE HERE but for a
22:01 CXu: : Normal that should be allright
22:02 CXu: : 00:44:340 (4) - remove this as there isn't really anything accompanying it in the music
22:02 f e a r: : idd
22:02 CXu: : 00:42:217 (6,1) - also try avoid jumps in Normal as much as possible
22:03 f e a r: : k
22:03 f e a r: : fixed
22:03 CXu: : 00:46:604 (3,4) - this might be a bit hard, but you can also just leave it as a harder part of the map/song
22:04 f e a r: : really
22:04 f e a r: : I feel it was sorta easy
22:04 CXu: : 00:47:736 (1) - just remove this. the sliderhead is on that same note as 00:39:529, and the 2nd one is like lol
22:04 CXu: : nothing
22:04 f e a r: : going with the flow of the map ofc
22:04 CXu: : well, just keep it, it wasnt like DERP HARD REMOVE or anything, just thought because of the different rythm
22:04 CXu: : :p
22:05 f e a r: : Alrighty
22:05 CXu: : 00:53:255 (5) - lol move 1 gridlvl4 up 8D
22:05 f e a r: : hoi
22:06 CXu: : 00:56:934 (1,2,3,4) - this feels overmapped, because the song clearly kinda tones down, so the part feels very busy
22:06 CXu: : compared to earlier
22:06 CXu: : try
22:06 CXu: : 00:56:934 (1) - remove this
22:07 CXu: : 00:57:076 and add note here
22:07 CXu: : or smth
22:07 CXu: : this part will still be kinda hard because of the rhythm, but it wont feel lolbusy
22:07 CXu: : 00:58:632 (8) - also remove this note
22:08 CXu: : and extend 00:57:783 (7) - so the last beat ends where (8) was
22:08 CXu: : if you feel the earlier part is kinda hard idk, then you may also replace it with a slider 00:57:076 (5,6) starting at 5
22:08 CXu: : ending at 6 but yeah your choice
22:09 CXu: : poke when you feel satisfied with stuff there and I continue
22:10 f e a r: : k
22:10 f e a r: : dun
22:11 CXu: : you havent poked \o\
22:11 f e a r: : poke
22:11 f e a r: : for great justice
22:11 CXu: : 8D
22:11 CXu: : 01:09:812 (5) - remove this
22:12 CXu: : 01:10:802 - add a note here, like so because it looks pretty http://osu.ppy.sh/ss/397560 and helps keep the flow a
22:12 CXu: : bit
22:12 f e a r: : kay
22:12 CXu: : 01:10:802 (6,1) - you probably have to fix the spacing here a bit
22:13 CXu: : 01:12:359 (4) - This one is cool 8D
22:13 CXu: : 01:18:727 (5) - it's surprising how more than 1 repeat on a slider can be confusing, especially on shorter ones that
22:13 CXu: : are kinda fast
22:14 CXu: : reduce by 1 repeat and add note at 01:19:576, stacked ontop of the next slider
22:15 CXu: : 01:32:170 (3,4) - changing polarity as charles*somenumbers* called it. it's probably okay, but can also be a bit hard
22:15 CXu: : to hit, but yeah
22:17 CXu: : 02:00:896 (2,3) - remove (2) and extend slider so it starts at where (2) was
22:18 CXu: : 02:06:274 (4) - I would remove 1 repeat on this, then add a slider at 02:06:840, with 1 repeat, ending at 02:07:689
22:18 CXu: : (you'll have to move the inherited section to 02:06:840
22:20 CXu: : 02:10:095 (8) - most sliderend-stacks before this (or all I dont remember) has been 1/1, so a 1/2 is awkward. Also,
22:20 CXu: : beacuse it's a long slider, it's harder to determine when to click this beat
22:20 CXu: : so just unstack it and place it somewhere else =w=b
22:21 CXu: : 02:18:161 (1) - keep this for now because cool, but if *AT say unrankable or something like baaad or w/e, change
22:21 CXu: : 02:26:934 (1,2,3,4,5,1,2) - dis is complex rhythm
22:22 f e a r: : didnt change the 02:06:274 one
22:22 CXu: : yeh kk
22:22 CXu: : 02:27:925 (3) - remove this
22:22 CXu: : 02:27:500 (2) - extend to02:27:783 -
22:22 CXu: : 02:28:066 - add note
22:23 CXu: : 02:28:774 (4) - unstack
22:23 CXu: : should be good then
22:23 CXu: : 02:32:312 (3,4,5) - 02:33:444 (7,8,9) - mmm, not sure about these triples
22:24 CXu: : if anything, change them to repeat sliders?
22:25 CXu: : 02:36:557 (1) - remove 1 repeat, and then move the slider to 02:36:840 and reverse it (ctrl+r)
22:25 f e a r: : I made that spot to be alot of triples
22:25 f e a r: : shouldn't be that hard to catch it
22:25 f e a r: : when playing
22:25 CXu: : yeah but triples are hard
22:25 CXu: : generally speaking
22:25 CXu: : because lol212bpm
22:26 f e a r: : theres always double tap \o\
22:26 CXu: : 02:37:689 (3,4,5) - same here, probably better to reduce to a slider with repeat
22:26 CXu: : well I'm not saying it's bad, I'm saying it's hard for a normal =3=
22:27 CXu: : 02:39:246 (4) - delete this
22:27 CXu: : 02:42:217 (4,5,6) - same as before
22:28 f e a r: : z
22:28 CXu: : this is too hard for normal, really
22:28 CXu: : 02:46:604 (7,8,1,2,3,4,5,6,7,8) -
22:30 CXu: : just do something similar to earlier
22:30 CXu: : 02:50:849 (3) - unstack
22:31 CXu: : 02:55:378 (3) - ^
22:31 CXu: : 03:10:236 (1,2,3,4,5,6,1,2,3,1,2,3) - no need to have a lot of notes or w/e, just make it simple
22:32 CXu: : 03:10:236 - you could for example just follow that piano thing
22:32 CXu: : 03:12:500 -
22:32 CXu: : 03:14:764 -
22:32 CXu: : 03:17:029 -
22:32 CXu: : I mean, it's a slow part
22:32 CXu: : if anything
22:32 CXu: : follow the vocals
22:32 CXu: : and dont add random beats inbetween that doesnt really follow anything
22:33 CXu: : like
22:33 CXu: : 03:11:651 (3,4,5) -
22:33 CXu: : or 03:13:349 (1,2,3) -
22:33 CXu: : 03:15:613 (1,2) - also I know these follow vocals, but they're short and therefore it looks like they end fast, which
22:33 CXu: : imo doesnt fit a slowpart
22:34 CXu: : + it's harder to read these things
22:35 CXu: : 03:22:264 (1,2,3) - herpderp note->shortslider->longslider this is kinda derp because you'll be
22:35 CXu: : clickrelease->clickhold1/2->clickhold1/1
22:35 CXu: : make (1,2) into a repeatslider
22:36 CXu: : 03:24:104 (2) - unstack
22:37 CXu: : 03:28:066 (3,4) - delete this, add note at 03:28:066, make a slider at 03:28:208 - ending at 03:28:491
22:37 CXu: : 03:31:321 (4,5) - make a shortslider, it's easier to follow than shortslider and double imo
22:39 CXu: : 03:54:670 (4) - something like this?http://puu.sh/Qb4r
22:39 CXu: : when you're done with what you wanna fix and what you dont wanna, upload it and I'll go through it again
22:39 CXu: : =w=b
22:49 f e a r: : wait
22:49 f e a r: : you wanted me to delete 3,4
22:49 f e a r: : then add slider that ends on 03:28:491
22:49 f e a r: : 5 would be right after
22:49 f e a r: : considering you don't want that too much
22:49 f e a r: : what do
22:49 CXu: : well, it's the last chorus no?
22:50 f e a r: : aj
22:50 f e a r: : nvm
22:50 CXu: : I left the triples there too
22:50 CXu: : make last chorus kinda harder for sake of idk \:D/
22:51 CXu: : heh, testplayed Hard, feels good \o/
22:51 CXu: : it's mostly normal being too hard I think lol xD
22:55 f e a r: : fixed and wastelocked
22:55 f e a r: : no thats wrong
22:55 f e a r: : updated
22:55 CXu: : lol
22:55 CXu: : xD
22:55 CXu: : kk rechecking soon, just finishing playing insane
22:55 CXu: : hue
22:56 f e a r: : k i read manga then
22:56 CXu: : lolol
22:56 CXu: : well done now
22:56 CXu: : hue
22:56 CXu: : allright, I'll testploy normal =3=
23:05 CXu: : so
23:05 CXu: : wherever you misread
23:05 CXu: : you should probably fix
23:05 f e a r: : yeah like 3 of those are fixes that was already implemented
23:05 f e a r: : I'm not good with pauses
23:05 CXu: : because a beginner playing normal will most likely not be able to read it if you misread it
23:05 CXu: : also if anything felt awkward
23:06 CXu: : even if like, you got 100% on it
23:06 CXu: : try change it so it's not awkward
23:06 CXu: : and stuff
23:06 f e a r: : I can read it fine
23:06 f e a r: : it's pauses and doubles
23:06 f e a r: : end up going too fast
23:06 f e a r: : with habit of insanes
23:06 CXu: : nono
23:07 CXu: : if you go too fast
23:07 CXu: : a beginner is likely to do so too
23:07 CXu: : because y'know
23:07 CXu: : you automatically go too fast because you want to click something, or like feels it should be somewhere, aka the
23:07 CXu: : beat that feels right or w/e
23:07 CXu: : going white->red->white
23:07 CXu: : these types of rhythms
23:07 CXu: : are harder to read
23:07 CXu: : than regular 1/1
23:08 CXu: : which is why it's usually a good idea to slider them
23:09 f e a r: : white red white
23:09 f e a r: : I dont think I even had those
23:09 f e a r: : if you're on about
23:09 f e a r: : 00:56:085 (4,5,1) -
23:09 CXu: : yeah I know I told you to do that
23:09 f e a r: : idd
23:09 CXu: : but hey, I said, if you feel it's too hard, make it a slider \o\
23:09 f e a r: : white red white
23:09 f e a r: : no I don't feel its hard
23:10 f e a r: : just you know
23:10 f e a r: : gotta go fast
23:10 CXu: : it's not hard in terms of HEY IF I KNOW IT'S THIS RHYTHM ITS EASY
23:10 CXu: : but it's hard to READ it
23:10 CXu: : because hey
23:10 CXu: : you didnt read it right
23:10 CXu: : and yes, mistaking it as 1/1 IS what we call not reading it right so yeah
23:12 f e a r: : k
23:12 CXu: : it's just that if you play and something just didnt work as you thought, try make it better, it's the best way to make a
23:12 CXu: : map better hue
23:12 CXu: : playtesting that is
23:12 CXu: : also you need to put yourself into the mind of a beginner
23:12 CXu: : something pisseasy for you is like OMGSHITHARD for a beginner
23:13 CXu: : I mean, a total beginner that tried this game once did this: http://puu.sh/QbIr
23:14 CXu: : and I'm not kidding. Of course, when you're playing normal, you're supposed to be above that level, but still
23:14 CXu: : it's something to keep in mind
23:14 CXu: : =w=b
23:24 f e a r: : okay then
23:24 CXu: : so everything feelgood?
23:25 f e a r: : beats me
23:25 f e a r: : I can't put myself in the mind of a beginner
23:25 CXu: : well
23:25 CXu: : what you think atleast
23:25 f e a r: : I did ss mouse only if that helps
23:25 CXu: : lol xD
23:25 f e a r: : puraido
23:25 CXu: : just epeening an old score
23:25 *CXu is watching (Demetori - Jehovah's YaHVeH)[http://osu.ppy.sh/s/9641] [Lunatic] +Hidden +HardRock
23:25 CXu: : =w=
23:25 f e a r: : lol
23:27 CXu: : alright
23:27 *CXu is playing (Kawada Mami - Serment)[http://osu.ppy.sh/s/53817] [Normal]
23:27 CXu: : watch me mouseonly
23:27 CXu: : hue
23:31 CXu: : ok lol that slowslider in 2nd chorus will mess people up
23:31 CXu: : k
23:32 f e a r: : its barely any slower though...
23:32 CXu: : see me releasing it early?
23:32 f e a r: : not really
23:32 CXu: : well I did
23:32 CXu: : and got 100 on it
23:32 CXu: : lol
23:33 f e a r: : beginners aren't the fastest in the world to move cursors though
23:33 CXu: : they arent
23:33 CXu: : but they are very good at releasing the mouse button when they believe a slider is finished
23:33 CXu: : 01:23:538 (1,2,3,4,5,6) - kinda rearrange this. (1,2) ends up right underneath that spinner message
23:34 f e a r: : then thats just punishment for not paying attention
23:34 CXu: : + 01:26:085 (6,1) - this spacing
23:34 f e a r: : or going by instinct
23:34 CXu: : no it's not for not paying attention
23:34 CXu: : it's because it's not something you expect
23:34 CXu: : if you play something and you go WTF
23:34 CXu: : you would react no?
23:34 CXu: : well, for a beginner, that part would induce WTF
23:35 CXu: : because visually, it's 1/1, and a 1/1 slider would fit that part too
23:35 CXu: : so when he/she releases it
23:35 CXu: : they'll be thinking they hit it
23:35 CXu: : then that huge, green 100 pop up
23:35 CXu: : and they go wtf but I hit that right?! D:
23:36 f e a r: : okay
23:36 f e a r: : normal
23:36 f e a r: : dont symmetry
23:36 f e a r: : note taken
23:36 f e a r: : i jk i jk
23:36 CXu: : lolu
23:36 f e a r: : no
23:36 CXu: : 01:51:274 (6) - hey this kinda ugly, copy 01:50:142 (4) - , then ctrl+j it
23:36 f e a r: : I originally did the slowdown
23:36 f e a r: : to keep the slider at same lenght as 3
23:37 CXu: : and ctrl+r
23:37 CXu: : yeah I know, and if you just look at it, it's cool
23:37 CXu: : but hell when you play mouseonly halfasleep
23:37 CXu: : you catch stuff that doesnt feel right \o\
23:37 CXu: : for a normal player anyway
23:37 CXu: : also yeah you'll need to rearrange a bit after it but yeah
23:38 CXu: : that shape just made me cringe for a bit because CAN BE SYMMETRIC BUT IT'S NOT AAAH
23:38 CXu: : 01:55:519 (5) - move to x:28 y:320 because prettier imo
23:39 CXu: : 02:00:047 (1,2) - same here lol it kinda screams symmetry cuz u can \o\
23:39 CXu: : 02:01:746 (3,1,2) - make (3,1) identical and place (2) in the centre?
23:39 CXu: : hue
23:40 CXu: : 02:12:783 (4,5,6) - alala? http://puu.sh/QcdM
23:42 CXu: : 02:14:481 (2) - idk about you but I'd place this at 02:14:623 - and extend to 02:15:330 -
23:42 f e a r: : put a note on 02:15:330 - with a clap instead
23:43 f e a r: : cus sound good in ears
23:43 CXu: : sure
23:43 CXu: : 02:42:217 (4) - make point downwards? idk just so it's not so close to 02:43:632 (6)
23:44 CXu: : 02:55:378 (3) - herpderpunstack?
23:44 f e a r: : I liked that stack though :(
23:44 CXu: : lol ok keep it and check what other people
23:44 CXu: : say
23:44 CXu: : if they say like DERPHARd
23:44 CXu: : or smth
23:44 CXu: : idk
23:45 CXu: : 03:23:538 - add note here, really
23:45 f e a r: : kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I get it
23:45 CXu: : 03:28:208 (4,5) - spacing, feels ok for us, but it's wrong spacing very and confusing (because it looks like (5) starts
23:45 CXu: : a tick later
23:46 f e a r: : I'm assuming there won't be any crying if I stack the note ontop of the slider then
23:46 CXu: : yes
23:46 CXu: : I never cried about notesontopofslider just notunderneathslider \o\
23:46 f e a r: : I don't mean you
23:46 f e a r: : I mean others
23:46 CXu: : lol
23:46 CXu: : well
23:46 CXu: : that's kinda basically it
23:46 CXu: : I'll check hitsounds and shit tomorrow
23:47 CXu: : but yeah
23:47 CXu: : it still feels a bit hard imo, mainly because 212bpm 1/2 is basically 106bpm 1/4
23:48 f e a r: : I'm sorry that Serment is 212 bpm then? lol
23:48 CXu: : lol
23:48 f e a r: : I'd call Mami and complain but
23:48 f e a r: : sorta hawrd
23:48 f e a r: : no phone number
23:48 CXu: : nope
23:48 CXu: : it's not a problem with the song
23:48 CXu: : it's about how you choose to map it
23:48 f e a r: : oic
23:49 *CXu is editing (M2M - Don't Say You Love Me)[http://osu.ppy.sh/s/14187]
23:49 f e a r: : Guess I'll revamp it sometime
23:49 CXu: : just picked a random map
23:49 CXu: : at lowbpm
23:49 CXu: : take a look at the normal
23:49 f e a r: : boring and easy
23:49 f e a r: : i presume
23:49 CXu: : boring and easy for cool people playing insane and shit
23:49 CXu: : not boring for the average joee
23:50 CXu: : but yeah, if you look at this for example
23:50 CXu: : your Normal is still pretty hard
23:51 f e a r: : Sorry for not mapping in 1/2 then
23:51 CXu: : I'm not saying you need to make lolshitslow sliders and whatnot
23:51 f e a r: : I'll keep it in mind
23:51 CXu: : but the difficulty
23:51 CXu: : in this
23:51 CXu: : or a bit harder
23:51 CXu: : is kool
23:51 CXu: : also mapping like this would be mostly using 1/1
23:51 f e a r: : okay then
23:51 f e a r: : I'll gladly redo it
23:52 CXu: : 98bpm 1/2's would be 196bpm 1/1
23:52 CXu: : so this is still slower
23:52 CXu: : than serment 1/1's
23:52 CXu: : you dont really need to redo it tho lol
23:53 f e a r: : Well there must be some problem with it seeing as it's too hawrd
23:53 f e a r: : now taken critisicm etc
23:53 f e a r: : can redo
23:53 f e a r: : and keep in mind all
23:53 CXu: : well
23:53 CXu: : complicated rhythms
23:53 CXu: : in 1/2
23:53 CXu: : there are a few that makes the map considerably harder
23:54 CXu: : but yeah
23:54 CXu: : you can probably just keep it as is for now
23:54 CXu: : if anyone tells you screw the 1/2 here and there
23:54 CXu: : then don't hesitate to remove=w=b
23:54 f e a r: : Okay
23:54 f e a r: : nevertheless
23:54 f e a r: : if I was to rework
23:54 f e a r: : it'd take alot longer
23:54 f e a r: : probably wouldn't have finished it anyway
23:54 f e a r: : hauehuaehu

14.08.12 - More ircmod lol.
09:53 CXu: : 00:28:915 (3) - you should have finish on start repeat and end (right now only at repeat end) and change volume a
09:53 CXu: : bit so the first repeat has low volume, next one is higher and the last one is usual volume
09:54 CXu: : 00:38:538 (1) - ctrl+j and place on same spot?
09:54 CXu: : so there is no weird overlap with 00:40:519 (2)
09:55 f e a r: : umu
09:55 CXu: : 00:46:604 - random volume change to 80%. If intentional, change volume back to 70% at 00:47:736
09:55 CXu: : if not, just remove this section
09:57 CXu: : 00:56:651 - change this section to 50% or 60% volume
09:57 CXu: : 00:56:934 (5,1) - swap new combo
09:57 CXu: : also kinda fix spacing a bit here
09:57 CXu: : =w=
09:58 CXu: : http://osu.ppy.sh/ss/402077 like this or smth
10:00 CXu: : 01:13:349 (7,1) - swap new combo
10:00 CXu: : 01:16:746 (1) - Finish on repeat
10:01 CXu: : 01:20:283 (8) - ^ on start
10:02 CXu: : 01:23:538 (1,2,3,4,5,6) - atleast ctrl+j this pattern? so 01:24:104 (2) - doesn't end up covered by that
10:02 CXu: : spinenrclearthing
10:02 f e a r: : oka
10:02 CXu: : you may ctrl+h it too or smth just for the sake of it
10:02 CXu: : + I think it looks kinda better
10:02 f e a r: : DEMAND SO MUCH
10:03 CXu: : 01:26:651 (1) - place this at x:312 y:28 if you ctrl+h'd too
10:04 CXu: : 01:30:330 (4) - finish on repeat
10:06 CXu: : 01:33:444 (1,2) - move more to the right cuz distance snap http://osu.ppy.sh/ss/402085 like that or smth
10:07 CXu: : 01:07:972 (1) - well shit I forgot, Finish on start, also make this timing section like 80% or smth
10:08 CXu: : 01:50:142 (4,5,6) - I still derp at this not being symmetrical xD
10:08 CXu: : 01:54:953 (4) - move to x:88 y:160?
10:08 f e a r: : I swear I made that symmetrical last time
10:08 f e a r: : ftr
10:09 CXu: : 02:00:047 (1,2) - make either one of them copy of the other
10:10 CXu: : 02:06:840 - place the timing section here with same volume as the earlier section
10:11 CXu: : 01:56:793 - also 80% volume here if you did that for the earlier section, forgot
10:11 CXu: : 02:07:123 (1) - spacing with (1,2,3) and the previous (4) is different so kinda need tif
10:11 CXu: : fix*
10:12 CXu: : 02:18:161 (1) - oh look this is still here
10:12 CXu: : 02:26:934 (1) - finish on end
10:14 CXu: : 02:34:293 - 02:34:859 - finish instead of clap on these to follow same pattern as first chorus
10:14 CXu: : 02:38:255 (1) - remove new combo
10:15 CXu: : 02:42:217 (4) - make this point downwards?
10:17 CXu: : oh derp make this kiai 80% too xD
10:17 CXu: : 02:47:595 - 02:48:019 - 02:48:444 - 02:48:585 - finish. remove claps that are on 02:47:595 (1,2,3)
10:18 CXu: : so we follow the same hitsounds as in the other chorus =w=b
10:18 CXu: : 02:53:113 (5) - remove clap on end? you're following 2-4 pattern in this section everywhere other than ehre
10:19 CXu: : 02:53:821 (7) - remove from beginning because ^
10:19 CXu: : 03:10:236 - hey you make this section 40% or smth
10:20 CXu: : 03:14:764 (3) - ctrl+h and then place with distance snap in the middle
10:21 CXu: : 03:19:293 - remove the finish and make this section 5%, then add a 30% at 03:20:142 -
10:21 CXu: : 03:20:425 - and change this to 90% because last chorus 8D
10:23 CXu: : 03:20:991 (4) - I would simplify this part more: http://osu.ppy.sh/ss/402103 check timeline and placement and shit
10:23 CXu: : 03:22:406 (7) - if you did the above^ http://osu.ppy.sh/ss/402105
10:24 CXu: : 03:22:972 (8) - either add a note at 03:23:538 - or extend this slider to 03:23:396 -
10:25 CXu: : 03:23:679 (1) - if you extended (8), remove 03:24:104 (2) and extend this one too?
10:25 CXu: : 03:27:500 - 03:28:066 - finishes here to follow the same pattern as before
10:26 CXu: : 03:28:208 (4,5) - derpspacing
10:26 CXu: : 03:29:481 (8,1) - swap combo?
10:27 CXu: : 03:37:972 (6) - move this to x:384 y:152 just so it's not derpoverlapped by (3)?
10:28 CXu: : 03:40:802 - 03:41:227 - finishes
10:28 CXu: : 03:41:368 (1) - finish?
10:28 CXu: : 03:52:123 - add note with finish here?
10:29 CXu: : 03:54:387 - 03:54:812 - 03:55:236 - 03:55:378 - <-- finishes on these and remove claps from 03:54:670 (4) - and
10:29 CXu: : 03:55:236 (1) -
10:29 CXu: : 03:55:944 (3) - finish on end.
10:32 CXu: : hoi poke me when finish huaehu
10:34 f e a r: : k
10:35 f e a r: : poke
10:35 CXu: : lol
10:35 CXu: : ok
10:35 CXu: : xD
10:35 CXu: : time to [hawrd]
10:35 f e a r: : idk how much time have now
10:35 f e a r: : going out inabit
10:35 f e a r: : just so u know
10:35 CXu: : oh okok
10:36 CXu: : 00:22:123 (1) - remove nc?
10:36 CXu: : and add at 00:22:972 (3) -
10:36 CXu: : if do, remove at 00:24:387 (1) - , add at 00:24:387
10:36 CXu: : and 00:26:651 (1,2) - swap
10:36 CXu: : 00:28:915 (1) - remove
10:36 f e a r: : remove and add at 24>387
10:37 CXu: : oh
10:37 CXu: : shit
10:37 CXu: : lol
10:37 CXu: : 00:25:236 -
10:37 CXu: : there
10:37 CXu: : xD
10:38 CXu: : 01:07:972 (1,2,3,4) - this is <3
10:38 CXu: : 01:09:953 (1) - remove nc
10:38 CXu: : 01:12:359 (1) - remove
10:39 CXu: : 01:19:010 (4,1) - swap
10:39 CXu: : 01:17:029 - also finish here derp
10:40 CXu: : 01:21:415 (3) - feels a bit unnecessary, remove this note?
10:40 CXu: : 01:21:557 (1) - clap
10:40 CXu: : 01:26:085 (7) - copy (5) or smth
10:40 CXu: : 01:28:066 (1) - remove nc
10:41 CXu: : 01:30:330 (5) - copy (3)?
10:41 CXu: : 01:30:330 (5,1) - derp the distance
10:41 CXu: : 01:32:595 (5) - move to x:496 y:236?
10:41 CXu: : 01:34:859 (1) - remove nc
10:41 f e a r: : gtg
10:42 f e a r: : brb
10:42 f e a r: : finish the mod when back
10:42 CXu: : lol ok
10:42 CXu: : I'll savelogit
10:42 CXu: : for now
10:42 CXu: : 01:38:255 (1) - remove clap add finish01:38:396 (2) - and finish on start
11:51 CXu: : so hey
11:51 CXu: : =w=
11:52 f e a r: : i'm not finished with the previous ones
11:52 f e a r: : huaehaue
11:52 CXu: : aueuhaeuh
11:52 CXu: : poke me when finish
11:52 CXu: : huaheuh
11:54 f e a r: : pokepoke
11:54 CXu: : okeoke
11:56 CXu: : 01:56:085 (5) - make this with like a vinkel?
11:56 CXu: : because the next 3 notes are in a square
11:56 f e a r: : vinkel...?
11:56 CXu: : http://osu.ppy.sh/ss/402197
11:56 CXu: : likethat
11:56 CXu: : xd
11:56 f e a r: : ah
11:56 f e a r: : hai
11:57 CXu: : 02:05:283 (5,6) - 1gridlvl4 up, 1 to the left 8D
11:58 CXu: : 02:29:906 (4) - derp move to x:212 y:312
11:59 CXu: : 02:31:746 (1) - remove finish, add clap
11:59 CXu: : 02:34:293 - 02:34:859 - finish instead of claps
12:00 CXu: : 02:37:406 (4) - copy (2), ctrl+j ctrl+r and place at the same place
12:01 CXu: : 02:43:915 (2) - arrange like this? http://puu.sh/VbGf aka remove repeat also add finish on end (red tick)
12:01 CXu: : and I need to brb a bit
12:09 CXu: : bakku
12:09 f e a r: : wb
12:10 CXu: : 02:47:595 (4,6) - finishes on start
12:10 CXu: : 02:58:491 (7) - remove clap from first repeat, add finish?
12:11 CXu: : 03:17:029 (4) - remove whistle from sliderbody
12:11 CXu: : 03:18:019 (1) - remove finish, make this 5%, add a section for 30% at 03:20:142 -
12:12 CXu: : 03:21:274 (6) - nc
12:12 CXu: : 03:23:679 (6) - finish on start
12:12 CXu: : 03:30:613 (1) - remove nc
12:13 CXu: : 03:36:274 (4) - finish on start
12:13 CXu: : 03:38:538 (4) - ^
12:13 CXu: : 03:37:123 (7,1) - swap new combo
12:14 CXu: : 03:40:802 (1,3) - finishes on start
12:14 CXu: : 03:51:840 (3) - finish on end
12:15 CXu: : 03:54:387 (1,3) - finishes on start
12:15 CXu: : 03:56:368 (8) - remove clap from end
12:15 CXu: : also, make chorus sections 80% volume, verse 70%, slowsection at like 50% or what it was and last chorus 90%
12:15 CXu: : like in Norumaru
12:16 CXu: : poke when done
12:16 f e a r: : done
12:16 CXu: : lol xD
12:16 f e a r: : poke
12:16 CXu: : can you help me fix something in my diff?
12:16 f e a r: : ya
12:16 CXu: : 00:01:180 (1) - end this at 00:05:433 -
12:17 f e a r: : spinner?
12:17 CXu: : yeh
12:17 CXu: : 00:05:991 (1) - end this at 00:07:689 -
12:17 CXu: : 01:06:062 (1) - end at 01:07:689 -
12:17 f e a r: : hang on tho
12:17 f e a r: : how'd you end the first spinner
12:17 f e a r: : on 433
12:18 CXu: : 00:05:425 - ell idk
12:18 CXu: : should be 425
12:18 f e a r: : I'll assume it was on white tick
12:18 CXu: : yeh
12:19 CXu: : I think that was all
12:19 CXu: : yeah
12:19 f e a r: : oke
12:19 f e a r: : we done then?
12:19 CXu: : moving on
12:19 CXu: : to insane
12:19 CXu: : AUHEAUEHU
12:19 f e a r: : SIIIIIIIIIIIIIIIIIIIIGH
12:19 CXu: : 00:23:821 (6) - remove clap
12:20 CXu: : 00:40:661 (6) - ^
12:21 CXu: : 00:43:491 (3) - derp? shouldnt this end at 00:43:774 -
12:21 CXu: : also remove clap from it
12:21 f e a r: : it used to end on 774
12:21 f e a r: : before sillymod
12:22 CXu: : should end on 774
12:22 CXu: : 00:54:387 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this looks weird when in play and stuff
12:22 CXu: : because of all the different spacing
12:23 CXu: : if anything
12:23 CXu: : 00:54:812 (4) - new combo here
12:23 CXu: : and 00:55:944 (4) -
12:24 CXu: : 01:02:029 (6) - move a bit down 8D
12:24 CXu: : 01:09:104 (7) - imo, this feels better if you ctrl+r
12:25 CXu: : since you'll be moving your cursor upwards when the beat ends, which is the path for the next note
12:25 CXu: : 01:15:613 (1) - remove finish from start
12:26 CXu: : 01:17:595 - add note here, since I think a more "rushing" feeling for this part feels better
12:27 CXu: : 01:19:576 (2,3,4,5,6) - I guess the same here, as this part feels a bit anti-climatic if you get what I mean
12:27 CXu: : 01:21:628 (1) - clap not finish
12:27 CXu: : 01:32:878 (1) - remove nc
12:28 CXu: : 01:50:142 (6) - nc
12:28 CXu: : 01:51:415 (1) - remove nc
12:29 CXu: : 01:52:406 (7) - nc?
12:29 f e a r: : there is one?
12:29 CXu: : where?
12:29 f e a r: : 01:52:406 (1) -
12:29 CXu: : I dont see a nc there?
12:30 f e a r: : even I know that there should be a nc there tho =w=''
12:30 CXu: : no I mean I'm just asking if you wanna add a nc there, it's not like you have to
12:30 CXu: : randomly place ? for confusing yeaaah
12:30 CXu: : also
12:30 CXu: : 01:56:085 (3,4) - idk ctrl+r? for some jump
12:31 CXu: : 01:57:925 (2) - imo, the whistle sounds weird, remove it.
12:31 f e a r: : mmm
12:31 f e a r: : isnt it more for the tick that goes in the background
12:31 f e a r: : + it's a calmer part
12:31 CXu: : it's just that whistle
12:32 f e a r: : fine =3=
12:32 CXu: : it just sounds really derp for me
12:32 CXu: : 02:09:104 (1) - weirdshapeslider \:D/
12:32 f e a r: : notsureifwantfixornot
12:33 CXu: : just keep if no want
12:33 CXu: : lol
12:33 CXu: : 02:22:689 (1) - ctrl+r=
12:33 CXu: : ?*
12:33 CXu: : 02:34:010 (1) - remove nc
12:34 CXu: : 02:41:085 (3) - move this up a bit, then move 02:41:510 (5) - a bit closer (basically place them with distance snap
12:34 CXu: : 1.1x)
12:35 CXu: : 02:52:972 (4,5) - change the order of this imo (so the note comes before the slider)
12:36 f e a r: : that jumps
12:36 f e a r: : that jump
12:36 f e a r: : feels so weird
12:36 CXu: : then dont jump, you can rearrange stuff to
12:36 CXu: : lol
12:36 f e a r: : what is this
12:36 f e a r: : rearrange you speak of
12:36 CXu: : I mean stack02:52:972 (4) - on (5)
12:37 CXu: : 02:58:491 (9) - finish feels out of place, remove?
12:37 CXu: : 03:19:293 - lower to 5%
12:37 CXu: : 03:20:425 (3) - finish on start
12:38 CXu: : 03:38:538 (1) - this slowdown really feels weird =w=
12:39 CXu: : 03:39:812 (5) - nc
12:39 CXu: : 03:40:661 (5) - nc, also finish should be on end, not start
12:40 CXu: : 03:54:387 (1,3) - finish on start and finish
12:40 CXu: : 03:55:378 (7) - clap on start?
12:40 CXu: : okedone
12:41 f e a r: : ouh tyty
12:41 f e a r: : so um
12:41 f e a r: : what now
12:41 CXu: : welllll
12:41 CXu: : submit?
12:41 CXu: : xd
12:41 f e a r: : done did goof'd
12:42 f e a r: : well
12:42 f e a r: : i gtg now
12:42 f e a r: : lol
12:42 f e a r: : brb again
12:42 CXu: : lolokeoek
ryza
OKAY I'LL PROBABLY JUST MOD THESE DIFFS ONE AT A TIME

I'll start with insane here =w= get to the rest when I feel like it

00:20:142 (4) - change into note
---add slider at 20:425 - 20:566, NC, finish on start
---00:20:708 (1) - remove NC
00:21:415 (6) - end at 21:698, and note at 21:840
00:23:255 (4) - maybe make like this? http://puu.sh/QGiI
00:25:378 (2) - remove slider, add notes at 25:519 and 25:661
00:26:651 (7,8,9,10) - maybe make look like this - http://puu.sh/QGPp - remove clap on 10
---00:27:217 (1) - remove note
---00:27:500 (2) - NC
00:42:217 (1,2,3) - I think these should end on red ticks :<
00:43:491 (3) - end at 43:632, add note at 43:774
00:49:010 (6) - add whistle
00:49:010 (6,7) - I think these should end on red ticks as well
00:49:576 (8) - add whistle
00:54:387 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think these jumps are kind of awkward to read lol, could just be me, but consider revising the spacing anyways ;w;

maybe add some stuff at 1:06:981? like this - http://puu.sh/QGWD

01:52:406 (4,5) - should also end on red ticks?
01:52:972 (6) - whistle
01:58:208 (3,4) - remove 4, end 3 at 1:58:491
02:04:293 (9) - make note, add note at 2:04:576, NC
---02:04:859 (1) - remove NC
2:17:170 - maybe add some stuff here as well, like stated above

01:39:387 (6,7) - maybe make this part jumpy like this...! http://puu.sh/QH5o
01:52:406 (1) - NC
01:52:972 (3) - change into circle, add circle at 1:53:255 (NC), remove NC on 01:53:396 (1) -
02:06:981 - add note?
02:07:264 - add note?
02:10:378 (3,4,5) - maybe like this instead lol http://puu.sh/QH95
02:13:208 - add note?
02:48:019 (2) - end at 2:48:302 instead
02:52:972 (4) - change into note
---add slider 02:53:113 (5) - ending at 2:53:396, remove note at 2:53:396
02:53:538 (6) - end at 2:53:679, add note 02:53:821 (7) -

-----
02:55:236 (4,5) - same as above
02:55:802 (6) - change into note, add note 02:56:085 (7) -
02:56:368 (8) - change into note, add note at 02:56:651 (NC)
SHOULD LOOK LIKE THIS: http://puu.sh/QHff
------

02:58:491 (10) - LIKE THIS http://puu.sh/QHh6

01:17:029 (1,2,3) - make it look like this http://puu.sh/QHkh

01:57:217 (10) - end on red tick

01:57:500 (11) - change into circle, add note 1:57:642 (NC) -- make sure it's a jump..!

02:37:264 - add note?

Uhh. I think that is it for now. >w<
hope it's helpful somehow~
I probably missed some stuff.
If you want a .osu file with all of my changes, just ask and I'll send it.


EDIT: CXU MAKE YOUR DIFF AR 8 CAUSE IT'S FUN ON DT
Topic Starter
f e a r

Silynn wrote:

OKAY I'LL PROBABLY JUST MOD THESE DIFFS ONE AT A TIME

I'll start with insane here =w= get to the rest when I feel like it

00:20:142 (4) - change into note
---add slider at 20:425 - 20:566, NC, finish on start
---00:20:708 (1) - remove NC
00:21:415 (6) - end at 21:698, and note at 21:840 I prefer the slider, it's following the music, I guess. c:
00:23:255 (4) - maybe make like this? http://puu.sh/QGiI Not too sure, but okay I'll try it.
00:25:378 (2) - remove slider, add notes at 25:519 and 25:661 The piano is playing at 00:25:378 so I think it's fine. :p/color]
00:26:651 (7,8,9,10) - maybe make look like this - http://puu.sh/QGPp - remove clap on 10
---00:27:217 (1) - remove note Piano piano
---00:27:500 (2) - NC
00:42:217 (1,2,3) - I think these should end on red ticks :< eeeehhhh... but I liked those sliders ending at blue ;~;
00:43:491 (3) - end at 43:632, add note at 43:774
00:49:010 (6) - add whistle
00:49:010 (6,7) - I think these should end on red ticks as well
00:49:576 (8) - add whistle
00:54:387 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think these jumps are kind of awkward to read lol, could just be me, but consider revising the spacing anyways ;w;

maybe add some stuff at 1:06:981? like this - http://puu.sh/QGWD I prefer the mini pause :3

01:52:406 (4,5) - should also end on red ticks?
01:52:972 (6) - whistle
01:58:208 (3,4) - remove 4, end 3 at 1:58:491
02:04:293 (9) - make note, add note at 2:04:576, NC
---02:04:859 (1) - remove NC
2:17:170 - maybe add some stuff here as well, like stated above ^

01:39:387 (6,7) - maybe make this part jumpy like this...! http://puu.sh/QH5o I wanted it to be this way cause it's sorta like drumroll-ish, so I think it's fine as is
01:52:406 (1) - NC
01:52:972 (3) - change into circle, add circle at 1:53:255 (NC), remove NC on 01:53:396 (1) - I won't change those sliders, sorry sorry
02:06:981 - add note?
02:07:264 - add note? This part is supposed to be a little slower, I feel it's okay. c:
02:10:378 (3,4,5) - maybe like this instead lol http://puu.sh/QH95 Agreed
02:13:208 - add note?
02:48:019 (2) - end at 2:48:302 instead This slider is here for the sorta ''BANG'' impact in the music, extending it would be kind of a pain imo
02:52:972 (4) - change into note
---add slider 02:53:113 (5) - ending at 2:53:396, remove note at 2:53:396
02:53:538 (6) - end at 2:53:679, add note 02:53:821 (7) -

-----
02:55:236 (4,5) - same as above
02:55:802 (6) - change into note, add note 02:56:085 (7) -
02:56:368 (8) - change into note, add note at 02:56:651 (NC)
SHOULD LOOK LIKE THIS: http://puu.sh/QHff I'm slightly biased to this part of the map cause I like it alot, if it gets picked on some more I'll considering changing it :p
------

02:58:491 (10) - LIKE THIS http://puu.sh/QHh6

01:17:029 (1,2,3) - make it look like this http://puu.sh/QHkh Doesn't look exactly like it, but I tried.

01:57:217 (10) - end on red tick no u

01:57:500 (11) - change into circle, add note 1:57:642 (NC) -- make sure it's a jump..! it felt sorta busy when I tried ;_;

02:37:264 - add note? oke

Uhh. I think that is it for now. >w< ouh!
hope it's helpful somehow~It was very helpful c:
I probably missed some stuff.
If you want a .osu file with all of my changes, just ask and I'll send it.


EDIT: CXU MAKE YOUR DIFF AR 8 CAUSE IT'S FUN ON DT
OHI SILLY THANKS FOR MODDING BRO
zeroclover
General
-
Insane

00:19:293 (1,2,3,4) - replace clap hitsound with whistle hitsound, give 20% volume hitsound for those notes too, u will know it after change
00:20:425 - 00:29:481 - kiai? because i feel good when flashing at that flow
00:40:519 (5,6) - try dont stack (5) , u always have stacked note q_q ,i suggest :
00:42:783 (3) - 1/4 slider, slider leght stop at red tick and give clap fit to the song imo
00:44:198 (5,6) - ctrl + r, it will look like... (oh yeah change (4) slider look too)
01:07:406 - and 01:07:689 - add circle , if you want to less drain
01:25:661 (12) - move, more fun here
01:31:463 (5,7) - more curve? just make a ring pattern for 5,6,7
01:32:878 (12) - should nc ?? because just like vocal did 01:30:613 (1) -
01:34:293 (6,7) - hmm, just make some random windmill pattern, maybe usefull hehe
02:17:595 - 02:17:878 - add circle , if you want
03:34:293 (2,3) - D: trap me
03:35:142 (4) - remove red dot?

overall nice flow map, but too much stacked notes at the end slider D:
but i love the jump


Cxu

00:31:746 (1) - end of slider look too short, may extend it
00:46:321 (1) - blanket and overlap (5)??
00:49:293 (2) - ctrl + r look good
01:26:934 - should give some extra slidertick hitsound like clap hitsound :) , imo it will make more better
01:59:481 (2) - cool, i like this
01:59:906 - should add circle
02:23:113 (8) - move at x92y48
02:26:510 (2) - make this note not hide in (4) slider body, in play view more like a trap
03:43:137 (1) - add finish

nice slider play


Hard

00:19:293 (1,2,3,4) - just like my suggestion in your Insane :p, u used whistle here , give 20% volume hitsound here, 70% too heavy
01:12:359 (6) - use 1/4 slider, it feel this slider must stop at downbeat tick o_o, vocal said so..
02:31:604 (3) - add clap or remove this note
03:10:802 (2,3,4) - to the next flow like this : i think whistle hitsound overused here, because slidertick already helped so much,

maybe its too hard to follow 1/4 notes until more than 8 combo o_o
because it was 200bpm++


Normal

00:19:293 (1,2) - 20%volume hitsound
00:46:604 (3,4) - remove (4),then extend (3) , slider tick help to fill your hitsound later, maybe u change like this
01:28:066 (4) - move down last slider point a bit
02:02:312 (1) - too far?
03:28:632 (5) - 1/2 slider??

your 1/4 beats is dangerous for normal , no wonder it have 4.00 rating difficult o_o


Easy

it s already fine


~
f e a r love stacked notes so much
Phish_old
cxu requested a mod for this one
hey there cxu :3

General:
> delete unused .osb in Folder

[EaCXy]
just suggestions ._.
01:21:557 (4) - 1tinygrid left? just a little too close on 01:21:274 (3)
01:17:453 - whistle? also on 01:18:585 - , 01:19:717 -
01:50:991 (4) - i don't like how this slider ends on a red tick (i know because of the vocals but..), if it would end on the white tick before, it would fit to the music, and the next slider is also mapped to music. *just a suggestion cause it's not possible anyways to find fixable stuff in your map*
02:47:595 (1) - bend it into the other direction? (flow is important in easy diffs /o/ lol no but who cares xD)
03:24:953 (4) - w00t is that? xD nice sliderart!
03:41:651 (1,2) - maybe hard to read for easy? :x idk
03:56:651 - MAP THE END, THIS SOUND IS AWESOME >:C

[Normal]
01:01:179 (2,3) - why dont you try to copy paste (2) and flip it 180°? would have moaar flooow
01:28:066 (4) - adjust that slider to the circle
SPOILER

(the approach circle from 5 can help)
01:30:330 (4) - ^ :D i know its a little bit 'detailed' but what else should i say about such perfect diffs, some style suggestions are always good <3
02:34:010 (1,2,3) - 3 finishes? ;_; sounds a little bit pushy
02:51:274 (5) - clap at reverse arrow?
03:56:651 - MAP IT (╯>□<)╯︵ ┻━┻

[Hard]
00:25:236 (1) - adjust the slider to the circle
01:31:463 (3) - sure, nobody cares about something like that, but why does the sliderbody have a point in the middle? xD
02:46:604 (1) - delete this note?
03:35:425 (1) - ^
03:56:651 - MAP THAT PART (ノಠ益ಠ)ノ彡┻━┻

[CXu]
01:26:651 (1,1,1,1) - dafuq i cant read this ;_;
02:16:179 (3) - so... beautiful.. o,o
02:36:840 (1,1,1,1) - srsly, this slow slider and then that fast jump, it's too confusing :0
03:56:651 - this part is too awesome 0_0
fell in love with this diff!

[Insane]
01:52:689 (2) - delete the whistle on sliderend
02:44:057 (1) - 2tinygrid left, 1tinygrid up :D
02:59:057 - and 02:59:198 - add note?
03:56:651 - ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻ MAP IT ;_; it sounds so amazing! CXu's Diff is 20 percent cooler than the whole mapset :D

go go rank o,o hope my mod helped, star ~*
CXu

zeroclover wrote:

Cxu

00:31:746 (1) - end of slider look too short, may extend it - Sure, fixed a bit.
00:46:321 (1) - blanket and overlap (5)?? - Why not :P
00:49:293 (2) - ctrl + r look good - Intended, so no change.
01:26:934 - should give some extra slidertick hitsound like clap hitsound :) , imo it will make more better - Mm, let me think about this. I'm kinda reluctant to add slidertick sounds for now.
01:59:481 (2) - cool, i like this - :D
01:59:906 - should add circle - Fine imo.
02:23:113 (8) - move at x92y48 - I think a jump like this is ok ;)
02:26:510 (2) - make this note not hide in (4) slider body, in play view more like a trap - Intended. Anyone playing at this level should be able to read this imo.
03:43:137 (1) - add finish - Lol yes xD

nice slider play - Thanks :)


Easy

it s already fine
Thanks for modding! :D

Dick wrote:

cxu requested a mod for this one
hey there cxu :3 - Hey there **** 8D

[EaCXy]
just suggestions ._.
01:21:557 (4) - 1tinygrid left? just a little too close on 01:21:274 (3) - Whoop done.
01:17:453 - whistle? also on 01:18:585 - , 01:19:717 - - Sure!
01:50:991 (4) - i don't like how this slider ends on a red tick (i know because of the vocals but..), if it would end on the white tick before, it would fit to the music, and the next slider is also mapped to music. *just a suggestion cause it's not possible anyways to find fixable stuff in your map* - Lol xD Well, leaving this for now. I'll change it if more people complain ;)
02:47:595 (1) - bend it into the other direction? (flow is important in easy diffs /o/ lol no but who cares xD) - Uuuuuh sure why not xD
03:24:953 (4) - w00t is that? xD nice sliderart! - WHATISTHISIDONTKNOW. Well yeah :P
03:41:651 (1,2) - maybe hard to read for easy? :x idk - Well, I was totally thinking this is fine, but I just realised it's still cool even if I remove and extend the slider, so I did that. \o\
03:56:651 - MAP THE END, THIS SOUND IS AWESOME >:C - I'll see what f e a r decides to do, and do the same \o\

[CXu]
01:26:651 (1,1,1,1) - dafuq i cant read this ;_; - If people deem it unrankable/nonsense/shit, I'll change, but well, I'd like it to stay if possible :P
02:16:179 (3) - so... beautiful.. o,o - Haha thanks xD
02:36:840 (1,1,1,1) - srsly, this slow slider and then that fast jump, it's too confusing :0 - Same as before~
03:56:651 - this part is too awesome 0_0 - \:D/
fell in love with this diff! - :)
Thanks for modding! :D

To f e a r: [EaCXy] & [CXu]
Topic Starter
f e a r
zeroclover

zeroclover wrote:

General
-
Insane

00:19:293 (1,2,3,4) - replace clap hitsound with whistle hitsound, give 20% volume hitsound for those notes too, u will know it after change
00:20:425 - 00:29:481 - kiai? because i feel good when flashing at that flow
00:40:519 (5,6) - try dont stack (5) , u always have stacked note q_q ,i suggest :
00:42:783 (3) - 1/4 slider, slider leght stop at red tick and give clap fit to the song imo mooonoooo q_q
00:44:198 (5,6) - ctrl + r, it will look like... (oh yeah change (4) slider look too)
01:07:406 - and 01:07:689 - add circle , if you want to less drain Drain times are fun ._.
01:25:661 (12) - move, more fun here
01:31:463 (5,7) - more curve? just make a ring pattern for 5,6,7
01:32:878 (12) - should nc ?? because just like vocal did 01:30:613 (1) -
01:34:293 (6,7) - hmm, just make some random windmill pattern, maybe usefull hehe That's pretty cool. --,
02:17:595 - 02:17:878 - add circle , if you want ^
03:34:293 (2,3) - D: trap me
03:35:142 (4) - remove red dot? Yuss everything else fixed \o\

overall nice flow map, but too much stacked notes at the end slider D:
but i love the jump \:D/


Hard

00:19:293 (1,2,3,4) - just like my suggestion in your Insane :p, u used whistle here , give 20% volume hitsound here, 70% too heavy
01:12:359 (6) - use 1/4 slider, it feel this slider must stop at downbeat tick o_o, vocal said so..
02:31:604 (3) - add clap or remove this note
03:10:802 (2,3,4) - to the next flow like this : i think whistle hitsound overused here, because slidertick already helped so much, All fixed \o\

maybe its too hard to follow 1/4 notes until more than 8 combo o_o
because it was 200bpm++ maybe


Normal

00:19:293 (1,2) - 20%volume hitsound
00:46:604 (3,4) - remove (4),then extend (3) , slider tick help to fill your hitsound later, maybe u change like this
01:28:066 (4) - move down last slider point a bit
02:02:312 (1) - too far?
03:28:632 (5) - 1/2 slider?? All fixed~

your 1/4 beats is dangerous for normal , no wonder it have 4.00 rating difficult o_o mm I guess

~
f e a r love stacked notes so much --, Thanks for mod

Dick

Dick wrote:

cxu requested a mod for this one
hey there cxu :3

General:
> delete unused .osb in Folder

[Normal]
01:01:179 (2,3) - why dont you try to copy paste (2) and flip it 180°? would have moaar flooow
01:28:066 (4) - adjust that slider to the circle
SPOILER

(the approach circle from 5 can help)
01:30:330 (4) - ^ :D i know its a little bit 'detailed' but what else should i say about such perfect diffs, some style suggestions are always good <3
02:34:010 (1,2,3) - 3 finishes? ;_; sounds a little bit pushy Removed at 2
02:51:274 (5) - clap at reverse arrow?
03:56:651 - MAP IT (╯>□<)╯︵ ┻━┻ Don't wannaaa (╯>□<)╯︵ ┻━┻ (Fixed all)

[Hard]
00:25:236 (1) - adjust the slider to the circle
01:31:463 (3) - sure, nobody cares about something like that, but why does the sliderbody have a point in the middle? xD Now that you've seen I'll have to kill you.
02:46:604 (1) - delete this note?
03:35:425 (1) - ^
03:56:651 - MAP THAT PART (ノಠ益ಠ)ノ彡┻━┻ I REFUSE (ノಠ益ಠ)ノ彡┻━┻ (Fixed all)


[Insane]
01:52:689 (2) - delete the whistle on sliderend
02:44:057 (1) - 2tinygrid left, 1tinygrid up :D
02:59:057 - and 02:59:198 - add note?
03:56:651 - ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻ MAP IT ;_; it sounds so amazing! CXu's Diff is 20 percent cooler than the whole mapset :D NO, Thank you! And yeah it probably is. Fixed all.

go go rank o,o hope my mod helped, star ~* Thanks for star, and yeah the mod helped c:

Updated!
YTYuyu
alright let's get started. mod requested by CXu on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
insane has a kiai at the beginning while normal and hard doesn't have it. in this case, remove the kiai on insane. they should be the same throughout the mapset(except for the GDs)

[EaCXy]
00:27:217 (3) - make this a NC. the piano changes, and it'll be consistent with the last 2 combos here since it's every 2 notes, and i think that this slider can look a lot smoother IMO. the flow going to the repeat feels weird IMO. adjust the slider to something like this so that the flow looks smoother throughout the slider.
SPOILER
352,72,27217,2,0,B|408:108|368:172|368:172|328:232|352:280|352:280|404:280,2,280,2|2|8
00:40:236 (2,3) - ahh here. replace this for a 1/1 slider since there's a hold in the vocals between this part of the song.
00:45:330 (1) - add a finish with the clap to match the cymbals in the BGM. i feel that a finish fits here because of that.
00:49:293 (3,4) - same as 00:40:236.
00:49:859 (5) - maybe you can adjust this slider so that it'd blanket (2). i think the transition would look smoother during gameplay IMO. something like this should flow smoother during gameplay IMO.
00:54:670 (1) - i suggest moving this spinner up by 1/2 and adding a circle here to follow the vocals accurately. i feel that the flow will be somewhat smoother during gameplay.
01:09:953 (2) - replace the clap for a whistle. (1,2) goes, "clap, whistle, clap, clap". it should go "clap, whistle, clap, whistle.
01:15:613 (3) - i feel that the clap doesn't fit here because it's too loud here. replace it for a whistle to emphasize the vocals instead.
01:26:651 (1,2) - add a clap at the end of (1), and replace the clap for a whistle for (2) for consistency with 01:09:953, as well as to emphasize the vocals for this.
01:32:312 (3,4,5) - maybe a 1/1 repeat slider for a smoother flow to the vocals?
01:34:576 (2) - how about making the slider like this? as you see, it'll blanket (1), increasing the flow and transition fromthe previous note during gameplay IMO.
01:50:425 (2,3) - same as 00:40:236.
02:04:859 (1) - same as 00:54:670.
02:18:727 (1,2) - same as 01:09:953
02:30:189 (3) - remove the circle. since this is the easiest diff, i feel that beginners might be surprised since they're used to the (1,2) pattern due to the last 2 combos during gameplay.
02:36:840 (1,2) - same as 01:09:953.
03:20:142 - maybe add a circle here to follow the vocals since there's a slider and a circle in this pattern.
03:23:396 (3) - same as 02:30:189.
03:30:047 (1,2) - same as 01:09:953.

[Normal]
00:24:387 (3) - maybe you can add whistles to match the piano in the song?
00:26:651 (3) - do Ctrl+> instead. i feel that the flow would be smoother since it makes a triangle for these 3 notes in this combo. that overlap might bother other people during gameplay.
00:46:604 (3,4) - maybe add whistles at the end of (3) and at the beginning of (4). since the beginning of (3) matches the BGM, i feel that adding whistles here would be consistent with this part during gameplay.
00:53:255 (5) - maybe a clap at the repeat to go along with the guitar for this?
01:02:312 (3) - perhaps you can stack this slider on the end of 91), and adjusting it so that it traces over this slider. like this.
01:20:283 (8) - maybe a NC here because the lyrics change in this part of the song?
01:21:557 (1) - replace the finish for a clap. the clap will go along with the drums for this. i feel that the finish is unfitting with this part is it might sound distracting for other players.
01:25:236 (5) - add finishes at the beginning and the end. it'll be consistent with the other finishes in this combo since they emphasize it.
01:50:991 (5) - NC here so that it'd be consistent with the other combos since the lyrics change in this part of the song.
02:03:444 (3) - make this slider look like (1). the flow would be smoother since the vocal tone is the same as where (1) is.
02:31:746 (2) - you forgot a finish at the beginning. add it to emphasize the cymbals.
02:45:330 (4) - ^
02:53:821 (7) - same as above, but at the end.

[Hard]
00:20:354 - maybe add a circle here to follow the drums in this part of the song?
00:28:915 (5) - try adding a whistle here to go along with the cymbals here. the finish is too loud in this part IMO.
00:46:321 (4,5,6) - i think you did this on normal, so do the same here. add whistles at the repeat of (4,6) and on (5) to match the BGM in this part of the song.
00:47:878 - add a circle here. it'll be consistent with 00:43:066 since it follows the same thing here.
00:54:812 - perhaps you can add a 1/1 slider here to follow the hold in the vocals for this part of the song?
01:12:359 (6) - you forgot a finish at the end. add it to follow the cymbals in the song.
02:31:179 (2) - maybe you can make the slider like this for a smooth transition from the previous note?
02:53:538 (2) - do Ctrl+R for this note. same reason as above, but at the next note as well.
02:54:387 (1) - same as 01:12:359, but at the beginning.
03:24:670 (2) - same as above, but at the end.
03:27:500 (1) - this time at the beginning and at the end.
there can be a few more finishes in this diff to go along with the cymbals, other than that, it's good.

[CXu]
00:18:161 (1,2,3,4) - i'm thinking from (2,4) the slider speeds up for every riff at the guitar to make it interesting for players during gameplay.
00:47:029 (5) - *nazi* the transition from (1,5) looks odd during gameplay. it's as if the slider changed places for a second. i suggest that you overlap (1) so that the transition looks smoother during gameplay.
00:49:293 (2) - hmm...maybe Ctrl+R for a smooth transition to and from the sliders? i think doing this would look fun for players during gameplay IMO.
00:52:123 (5) - maybe a NC here because it follows the change in the melody/vocals?
01:15:755 (4) - add a finish here. it'll go along with the cymbals here if you listen carefully.
01:17:029 (5) - same as 00:52:123.
01:17:736 (1) - remove the NC if you follow the suggestion above. the lyrics are connected from the previous note.
01:26:651 (1,1,1,1) - i like this pattern, i really do <3.
01:33:868 (5) - same as 01:15:755, but at the beginning.
02:02:170 (4) - ohh i see it. align this to (3) so that it'll make a triangle mainly for (3,4,1). i think the flow would look smoother during gameplay if you do this. it should look like this.
02:32:452 (2) - this note can be put at the middle of this slider for a nice blanket. i think the transition would be easier to follow during gameplay.
02:36:840 (1,1,1,1) - yay this pattern <3.
02:44:056 (5) - same as 01:15:755, but at the beginning.
03:23:679 (1) - i think that if you can make the 1st half flow smoother so that it'll flow smoother to the next note. not only that, but you'll blanket the green (2) below. something like this should work.
03:26:934 (7) - *nazi* this note can be stacked perfectly. as it stands, the transition from the slider to the circle looks weird as if the note has slightly moved at a different place IMO.

[Insane]
00:38:538 (1) - add a finish at the beginning to go along with the cymbals here.
01:03:444 (1) - replace the finish for a clap. i find that finish unfitting and it might distract other players in this part.
01:30:896 (2) - try Ctrl+R. i think the transition to the next would look smoother during gameplay.
01:35:708 (3) - i feel that this whistle is unnecessary, so remove it.
01:56:793 (7) - maybe a NC here? this is where the instrumental starts in the song.
02:13:632 (1) - i think it'd flow smoother if this spinner is extended by 1/2. it feels odd if the spinner ends at the red tick. makes me feel uncomfortable.
02:29:906 (4) - add a finish at the beginning. it'll keep that whistle pattern going from the previous notes since they emphasize the vocals.
02:42:642 (10) - same as 01:30:896.
03:33:727 (6) - replace the clap for a finish. it'll emphasize the vocals in this part of the song.
03:51:981 (1) - same as 02:29:906, but at the repeat arrow.

i guess that's it. i feel that this is almost ready for a bubble. i say almost because of the missing finishes i mentioned on my mod. for now here's a star, now don't give up because i said this. you're getting there. i have faith in this mapset and it's pretty fun to play. anyways GL :D
CXu

Byakugan249 wrote:

[EaCXy]

00:27:217 (3) - make this a NC. the piano changes, and it'll be consistent with the last 2 combos here since it's every 2 notes, and i think that this slider can look a lot smoother IMO. the flow going to the repeat feels weird IMO. adjust the slider to something like this so that the flow looks smoother throughout the slider. - Well, gee why not, fixed.
SPOILER
352,72,27217,2,0,B|408:108|368:172|368:172|328:232|352:280|352:280|404:280,2,280,2|2|8
00:40:236 (2,3) - ahh here. replace this for a 1/1 slider since there's a hold in the vocals between this part of the song. - Done.
00:45:330 (1) - add a finish with the clap to match the cymbals in the BGM. i feel that a finish fits here because of that. - Agreed.
00:49:293 (3,4) - same as 00:40:236. - Done.
00:49:859 (5) - maybe you can adjust this slider so that it'd blanket (2). i think the transition would look smoother during gameplay IMO. something like this should flow smoother during gameplay IMO. - I kinda wanted a wavy slider, so I'm leaving this for now~.
00:54:670 (1) - i suggest moving this spinner up by 1/2 and adding a circle here to follow the vocals accurately. i feel that the flow will be somewhat smoother during gameplay. - Good point :p done.
01:09:953 (2) - replace the clap for a whistle. (1,2) goes, "clap, whistle, clap, clap". it should go "clap, whistle, clap, whistle. - idk, but I find clap, whistle, clap, clap sounding better, so leaving it.
01:15:613 (3) - i feel that the clap doesn't fit here because it's too loud here. replace it for a whistle to emphasize the vocals instead. - Clap is fine, and it follows a 2nd 4th beat pattern anyway.
01:26:651 (1,2) - add a clap at the end of (1), and replace the clap for a whistle for (2) for consistency with 01:09:953, as well as to emphasize the vocals for this. - Missing that one clap is consistently done for the other choruses too, and is intentional, and I kinda like it :p
01:32:312 (3,4,5) - maybe a 1/1 repeat slider for a smoother flow to the vocals? - Ehh, some clicking should be done, even in easy xD
01:34:576 (2) - how about making the slider like this? as you see, it'll blanket (1), increasing the flow and transition fromthe previous note during gameplay IMO. - Yus, done.
01:50:425 (2,3) - same as 00:40:236.
02:04:859 (1) - same as 00:54:670.
02:18:727 (1,2) - same as 01:09:953
02:30:189 (3) - remove the circle. since this is the easiest diff, i feel that beginners might be surprised since they're used to the (1,2) pattern due to the last 2 combos during gameplay. - Should be fine? Same as in the earlier chorus.
02:36:840 (1,2) - same as 01:09:953.
03:20:142 - maybe add a circle here to follow the vocals since there's a slider and a circle in this pattern. - Sure.
03:23:396 (3) - same as 02:30:189.
03:30:047 (1,2) - same as 01:09:953.

[CXu]
00:18:161 (1,2,3,4) - i'm thinking from (2,4) the slider speeds up for every riff at the guitar to make it interesting for players during gameplay.
00:47:029 (5) - *nazi* the transition from (1,5) looks odd during gameplay. it's as if the slider changed places for a second. i suggest that you overlap (1) so that the transition looks smoother during gameplay. - huh, I thought I kinda fixed that. Tried again then xD
00:49:293 (2) - hmm...maybe Ctrl+R for a smooth transition to and from the sliders? i think doing this would look fun for players during gameplay IMO. - Bah, 2nd one to point this out, and I'm fine with either, so ctrl+r'd
00:52:123 (5) - maybe a NC here because it follows the change in the melody/vocals? - Whoop yes, I do it later so idk why I didnt here xD
01:15:755 (4) - add a finish here. it'll go along with the cymbals here if you listen carefully. - Sure.
01:17:029 (5) - same as 00:52:123. - Switching the NC to follow vocals here.
01:17:736 (1) - remove the NC if you follow the suggestion above. the lyrics are connected from the previous note. - ^
01:26:651 (1,1,1,1) - i like this pattern, i really do <3. - <3
01:33:868 (5) - same as 01:15:755, but at the beginning. - Done.
02:02:170 (4) - ohh i see it. align this to (3) so that it'll make a triangle mainly for (3,4,1). i think the flow would look smoother during gameplay if you do this. it should look like this. - I think the flow feels a bit weirder/more forced like that though, so I'm keeping it for now.
02:32:452 (2) - this note can be put at the middle of this slider for a nice blanket. i think the transition would be easier to follow during gameplay. - I honestly have no idea why I never blanketed that. Fixed (and moved (3) a bit)
02:36:840 (1,1,1,1) - yay this pattern <3. - <3
02:44:056 (5) - same as 01:15:755, but at the beginning. - Done.
03:23:679 (1) - i think that if you can make the 1st half flow smoother so that it'll flow smoother to the next note. not only that, but you'll blanket the green (2) below. something like this should work. - Hopefully better now.
03:26:934 (7) - *nazi* this note can be stacked perfectly. as it stands, the transition from the slider to the circle looks weird as if the note has slightly moved at a different place IMO. - Blah I was sure this was stacked correctly at some point ;w;
Thanks a lot for modding! :D
I love your mods <3
to f e a r: [EaCXy] and [CXu]
Topic Starter
f e a r

Byakugan249 wrote:

alright let's get started. mod requested by CXu on my queue.


[General]
insane has a kiai at the beginning while normal and hard doesn't have it. in this case, remove the kiai on insane. they should be the same throughout the mapset(except for the GDs) Fixed


[Normal]
00:24:387 (3) - maybe you can add whistles to match the piano in the song?
00:26:651 (3) - do Ctrl+> instead. i feel that the flow would be smoother since it makes a triangle for these 3 notes in this combo. that overlap might bother other people during gameplay.
00:46:604 (3,4) - maybe add whistles at the end of (3) and at the beginning of (4). since the beginning of (3) matches the BGM, i feel that adding whistles here would be consistent with this part during gameplay.
00:53:255 (5) - maybe a clap at the repeat to go along with the guitar for this?
01:02:312 (3) - perhaps you can stack this slider on the end of 91), and adjusting it so that it traces over this slider. like this.
01:20:283 (8) - maybe a NC here because the lyrics change in this part of the song?
01:21:557 (1) - replace the finish for a clap. the clap will go along with the drums for this. i feel that the finish is unfitting with this part is it might sound distracting for other players.
01:25:236 (5) - add finishes at the beginning and the end. it'll be consistent with the other finishes in this combo since they emphasize it.
01:50:991 (5) - NC here so that it'd be consistent with the other combos since the lyrics change in this part of the song.
02:03:444 (3) - make this slider look like (1). the flow would be smoother since the vocal tone is the same as where (1) is.
02:31:746 (2) - you forgot a finish at the beginning. add it to emphasize the cymbals.
02:45:330 (4) - ^
02:53:821 (7) - same as above, but at the end. And everything fixed

[Hard]
00:20:354 - maybe add a circle here to follow the drums in this part of the song?
00:28:915 (5) - try adding a whistle here to go along with the cymbals here. the finish is too loud in this part IMO.
00:46:321 (4,5,6) - i think you did this on normal, so do the same here. add whistles at the repeat of (4,6) and on (5) to match the BGM in this part of the song.
00:47:878 - add a circle here. it'll be consistent with 00:43:066 since it follows the same thing here.
00:54:812 - perhaps you can add a 1/1 slider here to follow the hold in the vocals for this part of the song?
01:12:359 (6) - you forgot a finish at the end. add it to follow the cymbals in the song.
02:31:179 (2) - maybe you can make the slider like this for a smooth transition from the previous note?
02:53:538 (2) - do Ctrl+R for this note. same reason as above, but at the next note as well.
02:54:387 (1) - same as 01:12:359, but at the beginning.
03:24:670 (2) - same as above, but at the end.
03:27:500 (1) - this time at the beginning and at the end.
there can be a few more finishes in this diff to go along with the cymbals, other than that, it's good. Aye fixed all


[Insane]
00:38:538 (1) - add a finish at the beginning to go along with the cymbals here.
01:03:444 (1) - replace the finish for a clap. i find that finish unfitting and it might distract other players in this part.
01:30:896 (2) - try Ctrl+R. i think the transition to the next would look smoother during gameplay.
01:35:708 (3) - i feel that this whistle is unnecessary, so remove it.
01:56:793 (7) - maybe a NC here? this is where the instrumental starts in the song.
02:13:632 (1) - i think it'd flow smoother if this spinner is extended by 1/2. it feels odd if the spinner ends at the red tick. makes me feel uncomfortable.
02:29:906 (4) - add a finish at the beginning. it'll keep that whistle pattern going from the previous notes since they emphasize the vocals.
02:42:642 (10) - same as 01:30:896.
03:33:727 (6) - replace the clap for a finish. it'll emphasize the vocals in this part of the song.
03:51:981 (1) - same as 02:29:906, but at the repeat arrow. Fixed aaaaalll~

i guess that's it. i feel that this is almost ready for a bubble. i say almost because of the missing finishes i mentioned on my mod. for now here's a star, now don't give up because i said this. you're getting there. i have faith in this mapset and it's pretty fun to play. anyways GL :D Thanks alot for the mod and star ^^ Updated with mine and CXus fixes
YTYuyu
alright i'm gonna re-check this...no kd for this post.

[EaCXy]
00:26:651 (2) - remove the clap here. it breaks the current clap pattern you already have previously. in this case, it's supposed to go to the next tick.
00:40:802 (3) - add another point at the middle of this slider for a smoother arc and a smoother flow.
00:54:387 (3,4) - i think that if you can do something like this, it'll make triangles for every combo.
01:10:236 (3) - the finish here sounds a bit distracting IMO. i think replacing it for a whistle would work here to avoid distractions.
01:15:613 (3) - i overheard the cymbals here, so add a finish with the clap for emphasis in the cymbals and the drums.
01:19:293 (2) - remove the finish. there's nothing other than the clap that emphasizes the instrumental/vocals.
01:37:406 (1) - to make it easier, remove (2) and add a repeat on this like you did on the 2nd kiai for consistency.
02:54:387 (1) - i can hear the cymbals here, so add a finish at the beginning for emphasis in the cymbals.

[Normal]
00:23:538 (2,3) - maybe it's just me, but i think these 2 sliders look different. if i'm right, then make them the same for a smoother transition.
01:07:972 (1,2,3) - do something like this instead for a smoother flow during gameplay.
01:26:651 (1,2,3) - the notes are correct, but the placement doesn't feel right. to follow the hold in the vocals nicely, it should be a 1/1 slider, followed by another 1/1 slider, and then a circle.
02:26:651 - add a circle here. i don't remember seeing an empty gap at the 1st kiai, so doing it here would be consistent.
02:49:293 (5,1) - i think sticking to the DS would be easier since that i feel that this jump might surprise other players during gameplay.
03:10:236 (1) - you can hear the cymbals clash, so add a finish at the beginning for emphasis.
03:28:208 (4) - add a finish at the beginning for a big effect in the vocals since the previous note has it.

[Hard]
00:20:354 (4) - add a clap here as well. the drumroll is still going from here
00:24:387 (6) - maybe a NC here because it follows a new note in the piano?
00:28:208 (4,5) - a minor spacing error. consider fixing it. and a NC on (5). same reason as above.
01:03:444 (1) - that finish sounds unfitting to the song. remove it because of that purpose.
01:38:963 (4) - to make it interesting, how about a slider with 2 repeats, and another 1/2 slider?
01:59:764 (3,4) - add whistles at the end of (3) and at (4). i can hear a clash in the cymbals at a low volume. it's for emphasis.
02:13:632 (1) - same as 01:03:444
02:26:651 - i'm thinking of having a circle here to follow the drums.

[CXu]
01:00:896 (2) - i can hear cymbals here, so add a finish at the beginning with the clap, also for a big effect, do Ctrl+R since the vocals change.
01:04:152 (5) - flip it the other way like (4) for a M shape from (3-5).
02:06:698 (4) - i don't understand this jump here. it looks uneven compared to the other jumps in this combo. align this to (2). the spacing would be even as the jump would go from 2.00-1.50 like (1,2,3). basically the jump would look consistent.
02:11:085 (2) - same as 01:00:896.
03:23:679 (1) - i'm thinking something like this for a nicer look. that 1st half of the slider seems to bother me during gameplay.
03:37:264 (1) - add a finish at the beginning. you can hear the cymbals clash.

[Insane]
00:28:208 (6) - add a whistle at the end for emphasis in the cymbal clash.
00:28:915 (1) - ^
00:29:198 (3) - ^
00:42:783 (3) - remove the clap at the end. i see that it's for consistency, but the problem is that it breaks the consistency in the claps.
01:01:887 (5,6) - i cannot see this spacing intentional at all. it makes the movement look weird during gameplay. stick the the default DS for this.
01:02:312 (1) - and here. although it's minor, i suggest that you fix this minor error for a smoother flow during gameplay.
02:54:387 (1) - add a finish at the beginning. i can hear the cymbals clash.

yup that's all for now~.
CXu

Byakugan249 wrote:

alright i'm gonna re-check this...no kd for this post. - Wooh thanks :D Also cute avatar ^3^

[EaCXy]
00:26:651 (2) - remove the clap here. it breaks the current clap pattern you already have previously. in this case, it's supposed to go to the next tick. - I guess, changed for a whistle.
00:40:802 (3) - add another point at the middle of this slider for a smoother arc and a smoother flow. - Sure. Done.
00:54:387 (3,4) - i think that if you can do something like this, it'll make triangles for every combo. - yeah why not~ Done.
01:10:236 (3) - the finish here sounds a bit distracting IMO. i think replacing it for a whistle would work here to avoid distractions. - Idk, but I like the feel of the finish here, and I don't really find it that distracting, so no change here for now atleast.
01:15:613 (3) - i overheard the cymbals here, so add a finish with the clap for emphasis in the cymbals and the drums. - The cymbal is on the red tick 1/2 after, so I'm leaving it as-is.
01:19:293 (2) - remove the finish. there's nothing other than the clap that emphasizes the instrumental/vocals. - I don't remember the reason I added this finish anymore. Removed~
01:37:406 (1) - to make it easier, remove (2) and add a repeat on this like you did on the 2nd kiai for consistency. - Sure.
02:54:387 (1) - i can hear the cymbals here, so add a finish at the beginning for emphasis in the cymbals. - Done.

[CXu]
01:00:896 (2) - i can hear cymbals here, so add a finish at the beginning with the clap, also for a big effect, do Ctrl+R since the vocals change. -Reversing this slider makes the flow feel a bit weird for me, so I'm keeping this for now. Added finish.
01:04:152 (5) - flip it the other way like (4) for a M shape from (3-5). - I'm not sure what you mean by M shape here xD Anyhow, I like the flow here.
02:06:698 (4) - i don't understand this jump here. it looks uneven compared to the other jumps in this combo. align this to (2). the spacing would be even as the jump would go from 2.00-1.50 like (1,2,3). basically the jump would look consistent. - Well, it's supposed to be a jump with increasing spacing.
02:11:085 (2) - same as 01:00:896. - Same.
03:23:679 (1) - i'm thinking something like this for a nicer look. that 1st half of the slider seems to bother me during gameplay. - Haha, you really seem to dislike this slider :P Changed~
03:37:264 (1) - add a finish at the beginning. you can hear the cymbals clash. - Yeah added xD
Wee, thanks a lot for re-checking~ :D
f e a r: http://puu.sh/17ajy
Topic Starter
f e a r

Byakugan249 wrote:

alright i'm gonna re-check this...no kd for this post.

[Normal]
00:23:538 (2,3) - maybe it's just me, but i think these 2 sliders look different. if i'm right, then make them the same for a smoother transition. Maaaybe...
01:07:972 (1,2,3) - do something like this instead for a smoother flow during gameplay.
01:26:651 (1,2,3) - the notes are correct, but the placement doesn't feel right. to follow the hold in the vocals nicely, it should be a 1/1 slider, followed by another 1/1 slider, and then a circle.
02:26:651 - add a circle here. i don't remember seeing an empty gap at the 1st kiai, so doing it here would be consistent.
02:49:293 (5,1) - i think sticking to the DS would be easier since that i feel that this jump might surprise other players during gameplay.
03:10:236 (1) - you can hear the cymbals clash, so add a finish at the beginning for emphasis.
03:28:208 (4) - add a finish at the beginning for a big effect in the vocals since the previous note has it.
All fixed \o\

[Hard]
00:20:354 (4) - add a clap here as well. the drumroll is still going from here
00:24:387 (6) - maybe a NC here because it follows a new note in the piano?
00:28:208 (4,5) - a minor spacing error. consider fixing it. and a NC on (5). same reason as above.
01:03:444 (1) - that finish sounds unfitting to the song. remove it because of that purpose.
01:38:963 (4) - to make it interesting, how about a slider with 2 repeats, and another 1/2 slider?
01:59:764 (3,4) - add whistles at the end of (3) and at (4). i can hear a clash in the cymbals at a low volume. it's for emphasis.
02:13:632 (1) - same as 01:03:444
02:26:651 - i'm thinking of having a circle here to follow the drums.
Fixed everything~

[Insane]
00:28:208 (6) - add a whistle at the end for emphasis in the cymbal clash.
00:28:915 (1) - ^
00:29:198 (3) - ^
00:42:783 (3) - remove the clap at the end. i see that it's for consistency, but the problem is that it breaks the consistency in the claps.
01:01:887 (5,6) - i cannot see this spacing intentional at all. it makes the movement look weird during gameplay. stick the the default DS for this.
01:02:312 (1) - and here. although it's minor, i suggest that you fix this minor error for a smoother flow during gameplay.
02:54:387 (1) - add a finish at the beginning. i can hear the cymbals clash.
and all fixed~

yup that's all for now~. Thanks alot, I feel sorta bad for making you do this again xD
Updated with CXu's changes
YTYuyu
alright last one...i hope :P (dw i'll come back after this re-check :P)

[EaCXy]
01:55:519 (1) - add a finish on this spinner with the clap. you can hear the cymbals in the BGM.
02:00:048 (3) - same as above, but at the beginning.
02:29:481 (2) - remove the finish at the beginning. you did it on the 1st kiai, so doing it here will be consistent.

[Normal]
00:24:387 (3) - remove the whistle at the repeat. it sounds unfitting and there's a hold in the piano in this part.
01:27:783 (3) - remove the clap here. it ruins the consistency in the claps in this clap pattern.

[Hard]
00:24:387 (1,3) - add whistles at the beginning of (1), and at the end of (3) so that it'd go along with the piano.
00:26:651 (5) - same as above, but at the end.
00:28:208 (4) - this time the beginning.

[CXu]
02:54:387 (1) - you can hear the cymbals, so add a finish at the beginning.

[Insane]
00:24:953 (1,2,3) - add whistle at the beginning of (1,2) and at (3). same reason as 00:24:387 on hard.
00:59:552 (4) - remove this circle. the guitar or drums don't go by 1/4 in this part.
02:23:396 (3,4) - can you stack this on the beginning of (1)? it looks untidy and messy during gameplay IMO.
03:17:878 (1) - remove the finish on this spinner. it'll be consistent with the other diffs in this part of the song.
CXu
Oh wow, thanks a whole lot, Byakugan! >w<
All fixed~~
http://puu.sh/17ZPn
Topic Starter
f e a r
ily byakugan <3
All fixed

Thanks for re-checking again, updated with CXus diffs <3
YTYuyu
[Normal]
02:48:444 (3) - remove the repeat to follow the instrumental accurately. i'd consider that repeat overmapping IMO.

[CXu]
01:17:029 (5) - NC here because this is where the vocals start. (1-4) follows the instrumental.
03:29:764 (1,2,3,1,2,3,4) - replace all this for that slider pattern you did in the kiais for consistency in the diff.

[Insane]
01:06:698 (5) - remove the finish. this is the only diff that has a a finish in this part of the song.

after several re-checks, can you get more mods for this mapset? right now i'm not confident in bubbling is at this state. i only did a re-check because i was wondering what happened to the mapset and why it's been idle for 2 weeks...i guess it's because of irl stuff, you don't have the time to ask for mods.
Topic Starter
f e a r

Byakugan249 wrote:

[Normal]
02:48:444 (3) - remove the repeat to follow the instrumental accurately. i'd consider that repeat overmapping IMO.


[Insane]
01:06:698 (5) - remove the finish. this is the only diff that has a a finish in this part of the song.
All fixed

after several re-checks, can you get more mods for this mapset? right now i'm not confident in bubbling is at this state. i only did a re-check because i was wondering what happened to the mapset and why it's been idle for 2 weeks...i guess it's because of irl stuff, you don't have the time to ask for mods. Yeah, something like that. I'll get to finding mods as fast as possible, tyvm. I'll update when CXu gets home and fixes his part. (:
CXu

Byakugan249 wrote:

[CXu]
01:17:029 (5) - NC here because this is where the vocals start. (1-4) follows the instrumental. - Done
03:29:764 (1,2,3,1,2,3,4) - replace all this for that slider pattern you did in the kiais for consistency in the diff. - While I agree this would be consistency through the kiai's, I feel this is better as it is mostly because I wanted the last kiai to feel faster, so atleast no changes for now.

after several re-checks, can you get more mods for this mapset? right now i'm not confident in bubbling is at this state. i only did a re-check because i was wondering what happened to the mapset and why it's been idle for 2 weeks...i guess it's because of irl stuff, you don't have the time to ask for mods. - mm, I'll try to mod his diffs later, not that it'll help my diffs tho :P
Thanks for re-checking again xD
wantuole
from my queue
[General]
nothing
[EaCXy]
fine for me
[Normal]
ok,but I don't think use 2 finish so nearly at the last end of kiai is good
[Hard]
look so clean and comfortable for play
[insane]
:? also nothing
[CXu]
01:09:529 (2) - ctrl+r
01:39:529 (7,8) - a little jump
SPOILER
http://puu.sh/1915t
02:29:481 (3) - ctrl+r


:roll: good job , hard for mod, it's mean you map is very good.(only too long)
good luck and star.
CXu

wantuole wrote:

[CXu]
01:09:529 (2) - ctrl+r - Done.
01:39:529 (7,8) - a little jump - Fine imo.
SPOILER
http://puu.sh/1915t
02:29:481 (3) - ctrl+r - ^
Thanks :D
http://puu.sh/197m8
Lally
As requested from my Mod Queue~

suggestions
You should fix this

[EaCXy]

03:24:953 (4) ~ just make the slider better

[Normal]

looks fine :D

[Hard]

00:48:161 ~ add a circle
01:10:802 (10) ~ NC
03:32:029 ~ finish

[CXu]

02:16:179 (3) ~ remove some points http://puu.sh/19HvW

[Insane]

01:29:198 (12) ~NC
Topic Starter
f e a r

Lally wrote:

As requested from my Mod Queue~

suggestions
You should fix this


[Normal]

looks fine :D

[Hard]

00:48:161 ~ add a circle No instrument is playing here so I decided not to. (:
01:10:802 (10) ~ NC The vocals start at (1) so I'll keep this one
03:32:029 ~ finish Sure sure (:


[Insane]

01:29:198 (12) ~NC Okeee
Thanks for modding! (: I'll update when CXu has fixed his diffs
CXu

Lally wrote:

As requested from my Mod Queue~

suggestions
You should fix this

[EaCXy]

03:24:953 (4) ~ just make the slider better - This looks completely fine to me.

[CXu]

02:16:179 (3) ~ remove some points http://puu.sh/19HvW - Why? There's no problem here.
No changes, but hey, thansk for modding anyway :D
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