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Junichi Masuda - Lavender Town Theme [CatchTheBeat|Osu|Taiko

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Topic Starter
bomber34

DJPop wrote:

~Easy~
Fine :D sweet

~Normal~
Fine :D cool thanks ^^

~MuzuZoda~
00:06:426 (14) - k _Gezo_ says ok to that :3

~OniZoda~
Fine
TheVileOne

DJPop wrote:

~Easy~
Fine

~Normal~
Fine

~TVO's Hard~
00:45:074 (1,2,3,4,5) - star pattern would be great (with 7 or 8 angles)
00:45:074 (1,2,3,4,5) - this star pattern looks awry, using "Edit > Rotate by..." to help create a better shape

~MuzuZoda~
00:06:426 (14) - k

~OniZoda~
Fine
Slightly altered the pathing within the star. Not changing the angle of the star.

http://puu.sh/1rbTN
Konei
Here to mod this like promised ~


[TVO's Hard]

00:08:812 - Unsnapped green timing point, you may want to fix this
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
. Well, decent and well mapped imo :3


[Normal]

00:29:329 (4,5,6) - To support your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note.
. I liked the feeling of flowing in circles >.< Made a good flow for the map and songs character. Good job here ~


[Easy]

00:43:404 (1) - Same thing for this Spinner as in Normal
. Yeah. Calm and nice ~



Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol.

Good luck :3~
Topic Starter
bomber34

Konei wrote:

Here to mod this like promised ~ :D

[Normal]

00:29:329 (4,5,6) - To support your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
I can see why it may look weird. But I think the flow is better in my way. The song gets ... "heavier" which is why it goes down to 5 and not up again like in your pic. It goes from 3 - 5 left right, because it feels weird the other way around
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please ok :3
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note. I will think about that. I personally see no problems because you see the note early enough and normal player should be able to do "stacks"
. I liked the feeling of flowing in circles >.< why this smiley then? Made a good flow for the map and songs character. Good job here ~ thanks


[Easy]

00:43:404 (1) - Same thing for this Spinner as in Normal yes
. Yeah. Calm and nice ~ thx :D



Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol. This song creeped me out back then :D memories :DD

Good luck :3~
thank you for the mod :)
TheVileOne

Konei wrote:

Here to mod this like promised ~


[TVO's Hard]

00:08:812 - Unsnapped green timing point, you may want to fix this Fixed
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
Good idea- done
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square Okay how did I miss this....
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
Eh I'm happy with how it's placed currently. I would go for a more normal pattern if I didn't need to maintain certain spacing gaps between non movable patterns. It's random because it has to be in order to bridge the gap between immovable patterns. I did slightly adjust the spacing and positions for a more appealing look to these notes.
. Well, decent and well mapped imo :3 Thanks

http://puu.sh/1s7vw
Aurele
I remember when my cousin had it, I used to play it and got stucked at the Lavender Town ;-;
Topic Starter
bomber34

Gabe wrote:

I remember when my cousin had it, I used to play it and got stucked at the Lavender Town ;-;
You don't simply go to Lavender Town. Lavender Town calls you!
... oh wait ... that was Silent Hill
Stefan
huh.

[Easy]
00:04:995 (3) - Hmm.. grundsätzlich passt sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt.
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung.
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. Passt zur Musik sehr gut imo.

[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel.
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^
00:38:394 (2) - Das Gleiche, wie in Easy.
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen.

[CtB Cup]

00:27:897 (1) - Das Selbe, wie in Normal.
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy.

[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD
00:23:603 (8) - Add Whistle?
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle.
00:34:577 (4) - The same thing here.
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it. :P
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now.

Seriously, MATs move your Ass to the Map. <_<
Topic Starter
bomber34

Stefan wrote:

huh.

[Easy]
00:04:995 (3) - Hmm.. grundsätzlich passt sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt. yay PERFECT!
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung. seh ich anders. Da ist nix was jetzt so besonders nach nem Slider ruft, dass ein slider von (1,2) nicht nötig wäre und ingesamt würde es eine Ordnung zerstören mit der ich eigentlich glücklich war ^.^
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. Passt zur Musik sehr gut imo. kommt drauf an wie man die Slider wahrnimmt glaub ich. Wenn du die Slider als Nachhall des Dongs betrachtest passt es nicht aber wenn man auf die Hintergrund Melodie achtet schon .... och manno keine Ahnung >.< kann mich nich entscheiden .... ich nehms einfach mal

[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel. ok
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^ Aber in Easy folge ich diesem Hintergrund rauschen weshalb der Finish dort passt. In Normal ist es dieses piepen. Außerdem müsste ich dann (3) auch mit Finish versehen und das will ich nicht xD
00:38:394 (2) - Das Gleiche, wie in Easy. selbe Zwickmühle wie in Easy obwohl es dank höherer SV leichter fällt
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen. mmmh nee. Ich persönlich hab da den Drang noch n Circle zu clicken ^^

[CtB Cup]

00:27:897 (1) - Das Selbe, wie in Normal. selbe wie in Normal
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy. jo

Seriously, MATs move your Power to my thread <_<
Oh no a pokemon ghost took over your post at the end hihi

Danke für den Re-check :3
TheVileOne

Stefan wrote:

huh.


[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD Made the pattern better
00:23:603 (8) - Add Whistle? Yes
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle. Slightly altered the volumes here and add whistles to the end, but I like the finishes there.
00:34:577 (4) - The same thing here. ^
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it. :P Made Finish, whistle, finish whistle. That's the hitsound pattern of most of the map, so it has to fit.
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now. Fixed

Seriously, MATs move your Ass to the Map. <_<
http://puu.sh/1sOQs
mintong89
Taiko Mod <3
request from Stefan o.o....

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[OniMeow]
i wonder where is kiai time? 0.0

00:06:665 - maybe k?
00:24:080 - D

[MuzuMeow]
yeah same too. where is kiai thime? 0.0

00:16:446 - this part i think D k d k d is better.

yeah i just can found this. 0.0
Yuzeyun

mintong89 wrote:

Taiko Mod <3
request from Stefan o.o....

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[OniMeow]

00:06:665 - maybe k? pfrt, idk what id better for it, so I'll go no and delete the note. also SO CLOSE TO 00:06:666 LOL
00:24:080 - D same reason as muzu, the instrument is predominant and I wanted to map it more

[MuzuMeow]

00:16:446 - this part i think D k d k d is better. I'd like to know why, I've k'd all the high notes instead of d because the other way is odd

yeah i just can found this. 0.0

i first hesitated in putting it in those taiko diffs, put them and got asked to remove because the song doesn't need such things

Onizoda diff


SPOILER
osu file format v10

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 1000
PreviewTime: 1158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Lavender Town Theme
TitleUnicode:Lavender Town Theme
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:bomber34
Version:OniZoda
Source:Pokemon: Red/Blue
Tags:yellow green edition ctb catch the beat cup TheVileOne TVO nintendo game freak _Gezo_ Taiko
BeatmapID:183340
BeatmapSetID:53810

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lavender4.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1178,477.13717693837,4,1,0,19,1,0


[Colours]
Combo1 : 74,69,82
Combo2 : 147,47,168


[HitObjects]
216,92,1178,1,0,0:0:0
216,92,1655,1,8,0:0:0
216,92,1893,1,8,0:0:0
216,92,2132,1,0,0:0:0
216,92,2609,1,8,0:0:0
216,92,2847,1,0,0:0:0
216,92,3086,1,0,0:0:0
216,92,3563,1,8,0:0:0
216,92,4040,1,0,0:0:0
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216,92,4517,1,8,0:0:0
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216,92,7380,1,8,0:0:0
216,92,7619,1,8,0:0:0
216,92,7857,1,0,0:0:0
216,92,8335,1,8,0:0:0
216,92,8812,1,4,0:0:0
216,92,9289,1,8,0:0:0
216,92,9766,1,0,0:0:0
216,92,10005,1,8,0:0:0
216,92,10243,1,0,0:0:0
216,92,10720,1,8,0:0:0
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216,92,45074,1,0,0:0:0
256,192,45551,12,4,46983,0:0:0
Konei
By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
Topic Starter
bomber34

Konei wrote:

By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
wtf? ^^ That is just placebo ._. Also only the original "removed" version of lavender town had these frequencies and even that is just a creepy pasta
(Even though i admit they were damn high xD)
Konei
Nope, I'm really getting a headache.

And remember the melody is kinda scary and this is an all ages game ;3
Topic Starter
bomber34

Konei wrote:

Nope, I'm really getting a headache.

And remember the melody is kinda scary and this is an all ages game ;3
1. yes placebo, also you didn't complain when you modded it back then. So why this sudden change?
2. pokemon red / blue is also all ages and so is this melody. As if children get scared because of music and http://osu.ppy.sh/s/21145 is also for all ages
and before you come with that has a warning ... nobody will look in this thread when it is ranked. I think nobody does even read map infos. If a MAT or BAT says it needs a warning orz fine but I think that is not necessary.
Konei
Well, I said that now because I forgot o3o

It's ok if you think so I don't mind ~
Suimya
Hi, Mod4Mod from #modreqs :3

Red = Must Fix
Black = Suggestion


General:
Fine :3


Easy:
  1. 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~
  2. 00:22:172 (5) - ^ but at the end of the slider~
  3. 00:26:943 (4) - ^
  4. 00:30:760 (2) - ^
  5. 00:31:714 (1) - add finish on start of this slider sounds better to me~
  6. 00:33:623 (2) - ^
  7. 00:35:531 (1) - ^
  8. 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~

Normal:
Good~ i guess it's fine for me o.o


TVO's Hard:
CS -1 or 2 the current one are too small ><//
  1. 00:08:812 (1) - add whistle on slider's revers ~
  2. 00:10:720 (3) - ^

Nice map o.o/ good luck with ranking~
Topic Starter
bomber34

Sekai-nyan wrote:

Hi, Mod4Mod from #modreqs :3

Red = Must Fix
Black = Suggestion


General:
Fine :3


Easy:
  1. 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~ I think it fits. The music phrase of (5) basicly repeats and has this deep tone which leads to a finish
  2. 00:22:172 (5) - ^ but at the end of the slider~ ^
  3. 00:26:943 (4) - ^ was suggested to put a finish here very very often
  4. 00:30:760 (2) - ^ same reason as the first 2
  5. 00:31:714 (1) - add finish on start of this slider sounds better to me~ uh i disagree because this whole part until 00:31:714 (1) - is very calm and calls for a soft whistle imo
  6. 00:33:623 (2) - ^ ^
  7. 00:35:531 (1) - ^ ^
  8. 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~ That is a very soft/quiet/calm part for me. I tried it your way but the finish sounds so dominant that it does not support the music as much as a soft whistle in comparison.
Well sry. no change. I can understand your suggestions but it is that i think both ways are possible and i prefer how it is done at the moment.
I am curious though why it bothers you here in the Easy and not in the Normal since the hitsounds are basicly the same in both diffs



Normal:
Good~ i guess it's fine for me o.o


TVO's Hard:
CS -1 or 2 the current one are too small ><// Already can answer that this won't happen as the cs 4 and 5 make it to easy compared to Normal and also people never mention real arguments other than it is to small.Of course CS6 is small. It all matters if it fits and i personaly think it fits here xD TVO thinks the same way or he already would have turned it not to 6

Nice map o.o/ good luck with ranking~ look at how many stars i have thrown myself because i have no luck on getting attention xD i hope to see this ranked someday :(
uhh no change at the moment. That means no kudosu sry. Unless TVO does something you suggested or changed something because of it
TheVileOne
I'll keep it. However I did add a whistle at the 24 second mark.

http://puu.sh/1wwFi
jabberwockey
Why are so many people saying they have a headache/they are scared or something XD;;
Stefan
I know that feeling. The Song is kinda beautiful, in some ways.. huh.. I got a deja vu that I already said this somewhen. o_O
Yuzeyun
When you were talking to me when you wanted to map the hidden frequencies' one ?

Shoily wrote:

Why are so many people saying they have a headache/they are scared or something XD;;
placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo
Stefan

_Gezo_ wrote:

When you were talking to me when you wanted to map the hidden frequencies' one ?
PLEASE
Topic Starter
bomber34
you guys are mean :<
I really expected something when i saw 4 replies >.<
Stefan ... When do you start mapping the removed version :( So i can start with my GD xD
you also could throw some Stars on this one :P
Xagrok
Oh come on, this is rediculous. This is a good map that deserves to be ranked. Where are you, MATs and BATs?
Star cause a star means a star means more attention means even more attention means a lot more attention means mods means rank.
Understood the inide joke? Have a cookie then ^.=.~
jabberwockey
rank this already please!
Yuzeyun

Stefan wrote:

_Gezo_ wrote:

When you were talking to me when you wanted to map the hidden frequencies' one ?
PLEASE
GET ME THE FLASHLIGHT ONES
phaZ
[Easy]
Placement:

nothing :)

Hitsounding:

00:15:492 (2) - remove finish, add whistle
00:23:126 - maybe remove finish and instead add whistle
00:26:943 (4) - remove finish
00:30:760 (2) - ^


...

didnt find more stuff:)
jtd1
No criticism, map is very good. Hope it's ranked soon!
Yuzeyun


1st try ever
TheVileOne
My map isn't supposed to be overly difficult. Simple song > simple map.
Yuzeyun
We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
Topic Starter
bomber34

_Gezo_ wrote:

We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
Well I hate modding queues that is a system that sucks so hard that i just gave up on it
seriously *AT queues should NOT be allowed to have rules like
"If we don't like the song we don't mod it"
But next to that stupid rule it is a lottery game and i suck at those. 3 Tickets ? I have no time spamming F5 on modding queues to get a ticket .... oh i forgot most of those queues only handle Nightcore and Anime crap
If i bug someone I either get the obvious I am busy sry or Ewwwww that song
So I keep spamming stars on it even though my motivation to mod something is a bit small since I have holidays
and yes i know most people ignore stars by the same user but someday i reach idk 100 SP and i am on top of pending
Kokatsu
iashdbjjmwa

General


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.

Easy


OD +1

00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)

Normal


CS -1

Same hitsounding as suggested in easy.

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.

Hard


CS -1

Same Hitsounding as in Easy.

00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.
00:46:983 (5) - a NC here would be nice.

Muzukashii


Use Vol. of 35~45% for both taikos.

00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don

Oni


Same vol.change as in Muzu.

00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don

Good luck. :)
Yuzeyun

Kokatsu wrote:

Muzukashii


Use Vol. of 35~45% for both taikos.

00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - don

Oni


Same vol.change as in Muzu.

00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don

Good luck. :)
All fixed except the two last in oni, I found them unfitting to what I'm mapping to.

Muzu : http://puu.sh/1GPD6
Oni : http://puu.sh/1GPDm
TheVileOne

Kokatsu wrote:

iashdbjjmwa

General


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.

Easy


OD +1

00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)

Normal


CS -1

Same hitsounding as suggested in easy.

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.

Hard


CS -1 It's a design choice. If people are complaining that my Hard is too easy, this would only make it easier. I spaced my song to fit CS 6. Plus we haven't had a decent CS6 mapping in awhile, so might as well show it's still mappable.

Same Hitsounding as in Easy. I want the finishes to be in the proper places in my difficulty. It may not be appealing to some people, but people can use their own hitsounds if they wish.

00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.No. I didn't feel it was proper to use symmetry. this is my favorite part, and i don't want to change it.
00:46:983 (5) - a NC here would be nice. If I did that, then the last point in the star wouldn't have dots.

I overhauled the part before the final star. It should look a lot better. Also improved hitsound volumes where they felt stale/ too loud.

http://puu.sh/1GSy8
Topic Starter
bomber34

Kokatsu wrote:

iashdbjjmwa

General


I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please. well talked about that in IRC. Easy and Normal have same and ctb and hard have same. CColours depends on BG
Use the easy/normal bg+sb for hard aswell. meh. SB works imo pretty well because of spinner in Easy and Normal. Hard has no spinner ... so i am not sure if i should do that. Would distract while playing i guess D:

Easy


OD +1 I like to stay with the simple OD is AR - 1 concept

00:08:812 (1,2,3,4) - finish on all? meh that can work but it sounds so ...dull
00:12:629 (1) - remove finishes and use whistles instead. I like whistle on slider start but not the end
00:15:492 (2) - remove finish; maybe add whistle. these both dongs you hear on (1) end and (2) call for a finish imo
00:16:446 (1,2,3,4) - finishes again. see first suggestion
00:20:263 (1,5) - remove finishes, use whistles. whistle on (1) not (5)
(this problem repeats, so do the rest on your own.) I see

Normal


CS -1 meh if TVO stays with cs6 i guess i have to stay with the current one to give a better spread

Same hitsounding as suggested in easy. same result as Easy

00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it. improved it
00:33:146 (4,1) - spacing error. Change patterns to match distance snap. followed your IRC suggestion here
00:35:054 (4,1) - ^ ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
done
00:43:404 (1,1) - use same stuff as in easy. done

Good luck. :)
thank you very much :>
Yuzeyun
CS6 is not that hard guys... Especially on this map. D:
Stefan

_Gezo_ wrote:

CS6 is not that hard guys... Especially on this map. D:
>2012, and people find CS6 as ugly and gay.
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