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KOTOKO - Oboetete Ii yo [Taiko|Osu]

posted
Total Posts
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Topic Starter
cRyo[iceeicee]
This beatmap was submitted using in-game submission on 2012年10月23日 at 12:50:53

Artist: KOTOKO
Title: Oboetete Ii yo
Tags: DuDiDuWa*lalala aabc271
BPM: 178
Filesize: 7445kb
Play Time: 02:58
Difficulties Available:
  1. aabc's Taiko (4.83 stars, 1060 notes)
  2. Easy (2.62 stars, 174 notes)
  3. Hard (4.97 stars, 375 notes)
  4. Insane (5 stars, 798 notes)
  5. Normal (3.94 stars, 221 notes)
Download: KOTOKO - Oboetete Ii yo
Information: Scores/Beatmap Listing
---------------
08/09 changed mp3
08/25 changed title
10/12 changed title again x.x
redownload plz ~
Mapset:
[Insane] - Done
[Hard] - Done
[Normal] - Done
[Easy] - Done
[Taiko] - Done by aabc271

✿ Special Thanks ✿
assdfsdf dflkgjlkd xsrsbsns~ for mp3 magic ^^

aabc~ for taiko :3
jossieP
xsrsbsns
✿ new mp3 280 ms ✿

edit: i'm not that confident about this timing
wring
gogogo!
Topic Starter
cRyo[iceeicee]
Thx wring !
irc chat
SPOILER
16:55 wring: : 00:42:077 (1,2,3) - cloudn't you accelerate these?
16:55 cRyo[iceeicee]: : accelerate o.o?
16:55 cRyo[iceeicee]: : speedup ?
16:56 wring: : yeah
16:56 cRyo[iceeicee]: : o.o
16:56 cRyo[iceeicee]: : i dunno....
16:56 cRyo[iceeicee]: : not feel like they need speedup xD
16:56 cRyo[iceeicee]: : 00:42:414 (2) -
16:56 cRyo[iceeicee]: : mb this ctrl+r ?
16:57 wring: : it's needless ><
16:58 wring: : just I feel speedup by x1.2 and x1.4 fit
16:59 cRyo[iceeicee]: : increase all ?
16:59 cRyo[iceeicee]: : same SV
16:59 cRyo[iceeicee]: : or each slider +SV o.o?
16:59 cRyo[iceeicee]: : like #1 - 1.1SV
16:59 wring: : each
16:59 cRyo[iceeicee]: : #2 - 1.2SV
16:59 cRyo[iceeicee]: : etc
16:59 wring: : yee
16:59 cRyo[iceeicee]: : will think about it xD
17:00 cRyo[iceeicee]: : and #2 ctrl+r
17:00 cRyo[iceeicee]: : looks better xD
17:00 wring: : sorry my poor English ;_;
17:00 wring: : xD
17:00 cRyo[iceeicee]: : nooo
17:00 cRyo[iceeicee]: : its fine xD
17:02 wring: : 02:13:257 (6,7,8,1,2,1,2,3,4) - just nazi, the NC color should change on the stream start note
17:03 wring: : it looks good imo
17:04 cRyo[iceeicee]: : just need to oh i used red color for like big jumps in song xD
17:05 cRyo[iceeicee]: : btw need to change stream color
17:05 cRyo[iceeicee]: : to blue xD
17:05 wring: : yeeea, i know the red meaning, but before the red and after are same color...
17:05 wring: : XXD
17:06 cRyo[iceeicee]: : yeah ww
17:06 cRyo[iceeicee]: : just noticed xD
17:07 wring: : 01:52:190 (1,2,3) - too evil for first play, but very good ww
17:07 cRyo[iceeicee]: : `yeah ww
17:07 cRyo[iceeicee]: : everyone fail at first play xD
17:07 cRyo[iceeicee]: : no one passed ww
17:08 wring: : www
17:08 wring: : unexpected ww
17:11 wring: : that's all from my playing -_-
17:11 cRyo[iceeicee]: : xD
17:11 cRyo[iceeicee]: : ok then post !
17:11 cRyo[iceeicee]: : for kd ww


Thx for stars :3 [CSGA]Ar3sgice, ikari_kyon, KanaRin, Cilvery
Frostmourne
First full mod here :P

Easy
fine

Normal
So simply easy now , HP Drain+1 would be nice
00:05:167 (3) - sound doesn't correctly much to my ears , move finish to 00:05:504 (3rd point) instead of (4th point) , from what you are following 00:03:313 (1) - and 00:04:324 (2) -
00:09:718 (1) - this end of slider (00:10:729 (2) - ) should be N:C2 with Finish sound. It sounds really greater. even you didn't add this finish in this diff :lol:
00:30:617 (2) - extend this slider 1/2 beat forward and move it back 1/2 beat so the slider will start at 00:30:448 and end at the same point.
Does it sound better ? , I hope it will better so ;)
00:33:313 (2) - I might delete 00:33:650 (3) - and make this one(2) as 1/2 repeated slider like this
00:43:088 (4) - sounds kinda strange , remove only finish here and just leave Clap alone would be better :3
01:14:268 (3) - move back 1/2 but no need to extend this , it will end at bass sound more strictly.
02:10:897 (5) - ^ same as above , I find it better when you follow vocal in this part (sound obvious more and intuitive placement)

Hard
00:01:122 (2) - move 1st point 1 grid down and 3rd point 1 grid left , distance will look better
00:37:021 (2,3) - swap these two notes by CTRL+R , you will know what to do after being done this :P
01:38:369 (2) - did you intend to not add clap at the start of slider here ?
02:11:066 (1) - this slider should be on 02:10:897 , as previous note and distance , this made me get missed and I feel this very need to be moved to my suggested point. (end at the same point as you ended)
02:32:639 (1) - this again..
ok.. my solution of these sliders is to add note at 02:32:471 (5) - and 02:10:897 (1) - , but honestly, I prefer moving slider 1/2 back to adding single note.

Insane
01:52:190 (1,2,3) - this surprised me much and I didn't even expect that this came up to me. (I was streaming and wtf, what's that jump)
Even I know that red slider is fast slider but , the distance itself and song is not representing that kind of jump.
in between (1) and (2) , I'd say I can't read (2) really. (2) to (3) is too short also.
My Solution is to start red zone at this point 01:52:695 (3) - but I think this will ruin your purpose of this map. Hope you fix it in better way.
02:56:572 (7,1) - this is unexpected jump. It would be find if (7) is the red slider , the jump will flow better but the current is not intuitive imo.

Good Luck for rank~~
Topic Starter
cRyo[iceeicee]
SPOILER

Frostmourne wrote:

First full mod here :P

Easy
fine

Normal
So simply easy now , HP Drain+1 would be nice ussually keep 3/3 for N diff o.o, will think about +HP/OD
00:05:167 (3) - sound doesn't correctly much to my ears , move finish to 00:05:504 (3rd point) instead of (4th point) , from what you are following 00:03:313 (1) - and 00:04:324 (2) - finish on #4 sounds better for me :3
00:09:718 (1) - this end of slider (00:10:729 (2) - ) should be N:C2 with Finish sound. It sounds really greater. even you didn't add this finish in this diff :lol: yeah, will add it in every diff !
00:30:617 (2) - extend this slider 1/2 beat forward and move it back 1/2 beat so the slider will start at 00:30:448 and end at the same point.
Does it sound better ? , I hope it will better so ;) yep
00:33:313 (2) - I might delete 00:33:650 (3) - and make this one(2) as 1/2 repeated slider like this it perfectly fits with BG beat sound, but i prefer to play notes here :3
00:43:088 (4) - sounds kinda strange , remove only finish here and just leave Clap alone would be better :3 :ooops, missclicked ^^
01:14:268 (3) - move back 1/2 but no need to extend this , it will end at bass sound more strictly. it following vocal but i want to follow that BG sound with NC2 finish o.o!
02:10:897 (5) - ^ same as above , I find it better when you follow vocal in this part (sound obvious more and intuitive placement) same here, i think following this NC2 finish sounds better :3

Hard
00:01:122 (2) - move 1st point 1 grid down and 3rd point 1 grid left , distance will look better changed other sliders instead xD
00:37:021 (2,3) - swap these two notes by CTRL+R , you will know what to do after being done this :P its better folowing vocal, but if i do this i will lose beat sound in the middle of the slider and it sounds not good here, since both patterns fine i will keep mine o.o!
01:38:369 (2) - did you intend to not add clap at the start of slider here ? ofc !!! :3
02:11:066 (1) - this slider should be on 02:10:897 , as previous note and distance , this made me get missed and I feel this very need to be moved to my suggested point. (end at the same point as you ended)
02:32:639 (1) - this again..
ok.. my solution of these sliders is to add note at 02:32:471 (5) - and 02:10:897 (1) - , but honestly, I prefer moving slider 1/2 back to adding single note.
Added notes o.o!
Insane
01:52:190 (1,2,3) - this surprised me much and I didn't even expect that this came up to me. (I was streaming and wtf, what's that jump)
Even I know that red slider is fast slider but , the distance itself and song is not representing that kind of jump.
in between (1) and (2) , I'd say I can't read (2) really. (2) to (3) is too short also.
My Solution is to start red zone at this point 01:52:695 (3) - but I think this will ruin your purpose of this map. Hope you fix it in better way. i knew that u will say that ww, some players still passed this zone in 1st try, but i agree that its very unexpectable and maybe not intuitive at all, just some experiments on human beings \o.o/, i will try to find better way ^^
02:56:572 (7,1) - this is unexpected jump. It would be find if (7) is the red slider , the jump will flow better but the current is not intuitive imo. i feels like both notes should be jumpy o:



Good Luck for rank~~

Thx for mod & star Frostmourne :>
Konei
nice song and cool map :) :)

Good luck~
Leorda
Yo


[General]
* No tags? That was shame.....


[Easy]
* AR +1? Your current approach rate are bit slow

02:14:100 (1) - Why new combo?
02:56:909 (1) - ^


[Normal]
01:48:145 (3) - New combo?


[Hard]
00:13:763 (5) - New combo?
00:25:729 (1) - Remove new combo for your combo pattern?
00:55:897 (1) - While the default skin of spinner is red-orang-yellow, this might be hidden for players. Do the colorhax by doing this
02:15:617 (2) - I think this slider needs more wavy...


[Insane]
01:18:145 (1,1,1,1,1) - These combos are make no sense, consider to remove new combo for each of it


Good luck
Cilvery
(๑¯ε ¯๑)
Topic Starter
cRyo[iceeicee]

Cilvery wrote:

(๑¯ε ¯๑)
Thx for title help (ღ˘˘ღ)

1491625364981
HI!Here is CLANNAD Modding Queue's MOD

I will use Chinese.If you misunderstood,you can PM me.I wil give another MOD with English

General

沒有Tag耶.加一些吧.而且也沒有來源.是找不到嗎@@?我想填KOTOKO應該就行了
without Tag.can you add some?And source is blank.Can't find it@@? I think key KOTOKO is ok.
還有感覺像是Oboetete iiyo
by the way,I think it should be name Oboetete iiyo
iiyo中間有空格感覺怪怪的@.@
It is strange that have blank between ii and yo

EASY

02:36:684 (1) - 為何要nc?
why nc?
沒甚麼問題 不過我有一點很疑惑
It diff is fine,but I have a question.
00:01:054 - 這裏跟00:01:628 - 中間沒有任何東西.為何要擺綠線?這裏的綠線拿掉會簡潔一些.
Between 00:01:054 - and00:01:628 - is blank.Why set the green line?Renove it could be cleaned.
然後我對照了一下.你EASY是從HARD過來做的對吧.所以這裡綠線再檢查整理一下會更好.
Then I check again.your easy is copy from Hard right?So please check again.

NORMAL

一樣是綠線的問題.還是說那其實有妙用?
Same problem.or it have special use?
01:18:482 (1) - 為何nc?
why nc?
02:36:684 (1) - ^

HARD

00:31:628 (1,2,3) - 建議這樣
advise
01:06:684 (1,2,3) - 建議這樣
advise
02:03:313 (1,2,3) - 建議這樣
advise

INSANE

00:21:515 (2) - 這滑條!我只能說....太銷魂了.可以拿掉嗎 :?
This silder is unreasonable,pleace remove it?
02:58:257 (1) - re nc

就這樣了.新手modder,能挑的地方不多:O

祝RANK!!

sorry,I don't know you are International Students.It is my wrong.please forgive me :(
Sun Rainbow
……cryo是来中国留学的……所以你知道的……↑
1491625364981
我知道了;w;
Topic Starter
cRyo[iceeicee]

1491625364981 wrote:

我知道了;w;
its ok i got personal translaitor, i applied your mod before translation, just didnt have time to reply it xD
Phish_old
hey there :3
i'm sorry, but your beatmap is already very good, so i found nearly nothing, just some suggestions..

General:
> BG is not perfeclty 4:3 <3 you could resize it but i think there is no need to ^^'
> don't you wanna use kiai time? example, from 01:53:538 - here to 02:39:381 - here c:
> Folder seems fine

[Easy]
00:09:718 (1) - spacing? does not fit to the previous spacing.. better 3tinygrids down..
02:56:909 (1) - you can adjust that better to the circle..

[Hard]
01:13:594 - i clicked the next slider too early, maybe add a note on the sliderend of (2)?
01:30:617 (5) - NC?
01:34:240 - add note? would fit to the vocals and give a nice pattern
01:59:437 - why is there nothing? :x vocals say "WAAA"
02:21:010 - ^
02:48:313 (2) - make a round slider? just a style suggestion

nice map! good luck c;
Kite
great map, wish i could map like you

btw download is broken, try full submit again (you only get 2 difficulties when you download)
Topic Starter
cRyo[iceeicee]
Leorda

Leorda wrote:

Yo Yuuuuuuuuuu


[General]
* No tags? That was shame..... :(


[Easy
* AR +1? Your current approach rate are bit slow i think AR-3 is fine for easiest diff o:

02:14:100 (1) - Why new combo? to emphasize
02:56:909 (1) - ^ changing in music


[Normal]
01:48:145 (3) - New combo? ok


[Hard]
00:13:763 (5) - New combo? dont like
00:25:729 (1) - Remove new combo for your combo pattern? noooo
00:55:897 (1) - While the default skin of spinner is red-orang-yellow, this might be hidden for players. Do the colorhax by doing this i think its preety far from center o:
02:15:617 (2) - I think this slider needs more wavy... changed shape


[Insane]
01:18:145 (1,1,1,1,1) - These combos are make no sense, consider to remove new combo for each of it i think it fits with music o:


Good luck
1491625364981

1491625364981 wrote:

HI!Here is CLANNAD Modding Queue's MOD hihi \o/

I will use Chinese.If you misunderstood,you can PM me.I wil give another MOD with English

General

沒有Tag耶.加一些吧.而且也沒有來源.是找不到嗎@@?我想填KOTOKO應該就行了
without Tag.can you add some?And source is blank.Can't find it@@? I think key KOTOKO is ok.
還有感覺像是Oboetete iiyo
by the way,I think it should be name Oboetete iiyo
iiyo中間有空格感覺怪怪的@.@
It is strange that have blank between ii and yo
I forgot where i took this mp3, also its xsrsbsns selfcut, will change tittle now and remove space between ii_yo!
EASY

02:36:684 (1) - 為何要nc?
why nc? to emphasize
沒甚麼問題 不過我有一點很疑惑
It diff is fine,but I have a question.
00:01:054 - 這裏跟00:01:628 - 中間沒有任何東西.為何要擺綠線?這裏的綠線拿掉會簡潔一些.
Between 00:01:054 - and00:01:628 - is blank.Why set the green line?Renove it could be cleaned.
然後我對照了一下.你EASY是從HARD過來做的對吧.所以這裡綠線再檢查整理一下會更好.
Then I check again.your easy is copy from Hard right?So please check again. [b]removed some green lines
[/b]
NORMAL

一樣是綠線的問題.還是說那其實有妙用?
Same problem.or it have special use?
01:18:482 (1) - 為何nc?
why nc?
02:36:684 (1) - ^
to emphasize
HARD

00:31:628 (1,2,3) - 建議這樣
advise
01:06:684 (1,2,3) - 建議這樣
advise
02:03:313 (1,2,3) - 建議這樣
advise
i understand what u want me to do, i made it on purpose, but now i think it wasnt good idea haha, #2,3 changed a bit, #1 still fine !
INSANE

00:21:515 (2) - 這滑條!我只能說....太銷魂了.可以拿掉嗎 :?
This silder is unreasonable,pleace remove it? i think it fits \o/
02:58:257 (1) - re nc i want last note to be blue color !

就這樣了.新手modder,能挑的地方不多:O

祝RANK!!

sorry,I don't know you are International Students.It is my wrong.please forgive me :( xD
Dick

Dick wrote:

hey there :3 hi hi :3
i'm sorry, but your beatmap is already very good, so i found nearly nothing, just some suggestions..

General:
> BG is not perfeclty 4:3 <3 you could resize it but i think there is no need to ^^' i think its fine ^^
> don't you wanna use kiai time? example, from 01:53:538 - here to 02:39:381 - here c: dont want kiai o:
> Folder seems fine

[Easy]
00:09:718 (1) - spacing? does not fit to the previous spacing.. better 3tinygrids down.. spacing same, just because changing SV
02:56:909 (1) - you can adjust that better to the circle.. hmm, nothing wrong for me o:

[Hard]
01:13:594 - i clicked the next slider too early, maybe add a note on the sliderend of (2)? changed spacing instead
01:30:617 (5) - NC? no i think its better without NC
01:34:240 - add note? would fit to the vocals and give a nice pattern i think triplet dont fit here
01:59:437 - why is there nothing? :x vocals say "WAAA"
02:21:010 - ^ both changed
02:48:313 (2) - make a round slider? just a style suggestion yeah !


nice map! good luck c;

---> Kite
Thank you (ღ˘˘ღ)
will do fullsubmit now :3
YTYuyu
hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3.
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me..

[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this.
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
SPOILER
144,36,4324,2,0,B|260:36,2,114.750002188683,4|2|2
144,112,5673,6,0,B|95:145|85:218|130:277|190:285,1,229.500004377365,4|8
260,252,7021,2,0,B|280:200|260:132,2,114.750002188683,4|4|8
272,328,8369,2,0,B|238:365|190:357|190:357|134:301|60:316,1,229.500004377365,4|8
00:27:246 (3) - i'm thinking a NC here because of new lyrics in the song.
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay.
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it?
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay.
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly.
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO.
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see.
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there.

[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars.
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay.
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay.
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern.
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay.
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested.
01:53:201 (6) - same as 00:56:572.

[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO.
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well.
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay.
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO.
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay.
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song?

[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo.
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3).

I guess that's it. GL :D
Topic Starter
cRyo[iceeicee]
SPOILER

Byakugan249 wrote:

hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3. ✿ smth strange happened with custom sounds,nvm full submited now
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me.. ✿ yeah now i remember where i saw this title.

[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this. i feels fine with this slider, but changed next one o:
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
00:27:246 (3) - i'm thinking a NC here because of new lyrics in the song. i feels like this lyrics belong to previous combo ^^
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay. it looks better on the screenshot, but after previous note i prefer to move cursor in left direction instead of going down
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it? its sooo quite i think leaveng soft note sounds also fine
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay. ✿ i guess i missed it
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly. well spinner's hit burst appears in the middle, but it doesnt mean that your cursor will be also in the middle after spinner ends, also people who playing easy diffs not *disabled persons* im sure they will be abled to move their hands a bit ^^
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO. ✿ changed
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see. now its near wwwwww, show me perfect position plz \x.x/, i think its preety far from middle, and small touching from hitburst wont kill anyone :3
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there. it shouldnt be consistent actually, even if music is similar you still can use different patterns o:

[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars. tbh i never paid attention at HP/OD settings in E/N diffs i simply dont understand why some N diffs have HP/OD 3 and other have 4 or 5, and i dont know from what do they depends on, thats why i ussually keep 3/3 for N diff, if you could explain me why HP/OD - 4 is better here i would highly appreciate that, changing them just to get some + star rating sounds illogically a bit o:
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay. no i did this pause so players will have some time to recover
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay. i think this pattern fine for N diff
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern. no i was aimed to start using finish together with vocal
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay. i think 2 stacked notes plays more intuitive
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested. dont see problem here o:
01:53:201 (6) - same as 00:56:572.

[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO. actually i think straight fits more here (thats why i used them in insane diff)
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well. no, sometimes sticking 100% to music is not that good, sliders plays fine here, more of it i think its better to move from slider to slider instead of holding button on 23424 repeat kickslider, previous 2 kick sliders just my laziness
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay. sounds fine for me
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO. i like current one
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay. dont understand what for o:
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song? nooooooo, adding circle on the next tick after spinner plays awkwardly especially in hard diffs

[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.i want all sliders to follow 1 direction
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.i dont hear any jump
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo. changed this NC in other way
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3). hmm no, i prefer current angle for jumps even if that note looks not preety

I guess that's it. GL :D
made 2 changes in easy diff, others id like to keep in current stage, thx for mod 249 !
acgsaya
insane only :
00:21:431 : a angry slider? it runs so fast.
01:28:047 : another crazy slider.i do think people who plays the map for first time may die here.

YES,a cool map.good luck to be ranked.
Topic Starter
cRyo[iceeicee]

acgsaya wrote:

insane only :
00:21:431 : a angry slider? it runs so fast.
01:28:047 : another crazy slider.i do think people who plays the map for first time may die here.

YES,a cool map.good luck to be ranked.
i think angry slider fits \o/
Thx for checking :>
Muya
[Easy]
01:04:999 (1) - add clap?
01:30:617 (4,2) - a bit hidden (2)'s reverse arrow for a short time. but seems fine
02:07:021 (1,4) - overlap here, I think looks not good.
02:36:853 (1) - should start at 1/1 snap

[Normal]
01:04:999 (1) - add clap?
01:27:920 (1,2,3) - these spacing is confusing, you should unite spacing.
01:18:819 (1) - should start at 1/1 snap
02:36:853 (1) - ^

[Hard]
02:46:459 (3,4,5) - I feel this pattern has something missing.
plz try this
or try some arrange.

also all diff
00:29:942 - add finish or remove finish, I think should unite hitsound.
Topic Starter
cRyo[iceeicee]
SPOILER

Muya wrote:

[Easy]
01:04:999 (1) - add clap?
01:30:617 (4,2) - a bit hidden (2)'s reverse arrow for a short time. but seems fine
02:07:021 (1,4) - overlap here, I think looks not good.
02:36:853 (1) - should start at 1/1 snap i know but i prefer to use spiners like that

[Normal]
01:04:999 (1) - add clap?
01:27:920 (1,2,3) - these spacing is confusing, you should unite spacing.
01:18:819 (1) - should start at 1/1 snap
02:36:853 (1) - ^

[Hard]
02:46:459 (3,4,5) - I feel this pattern has something missing. i think its fine o:
plz try this
or try some arrange.

also all diff
00:29:942 - add finish or remove finish, I think should unite hitsound.
All changed exept spiners and H diff, thx! Muya !
kurohana
Thank you for request\(^^)/

General

delete .osb-file and full submit

That's all, good luck ^^
Topic Starter
cRyo[iceeicee]

kurohana wrote:

Thank you for request\(^^)/

General

delete .osb-file and full submit

That's all, good luck ^^
But osb-file is my friend, i like it (◕‿◕✿)
Tur00
Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 -
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down.
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK
SPOILER
1st point: x:268 y:360
2nd point: x:316 y:368
3rd point: x:356 y:320
4th point: x:356 y:276
00:53:538 (3) - move this note to make the distance correct.
01:35:336 (1) - make this http://puu.sh/10qyR
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76
02:36:010 (4) - move this note to x:128 y:236
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note
SPOILER
then better try this.
1st point: x:428 y:260
2nd point: x:436 y:236
3rd point: x:448 y:216 (2 points in the same position to make a red point)
4th point: x:436 y:200
5th point: x:428 y:176
http://puu.sh/10qGo

it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Topic Starter
cRyo[iceeicee]
SPOILER

espiritur00 wrote:

Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 - but its already copypasted o:
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact didnt understand this x.x
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down. but it will move it too far from previous....
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK current angle looks better for me o:
00:53:538 (3) - move this note to make the distance correct. im using 1.0 default, and this slider has 0.98, i think its correct
01:35:336 (1) - make this http://puu.sh/10qyR i think that slider head is too high, and its better to play current one
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76 hmm, i dont like how ctrl+j looks with previous slider
02:36:010 (4) - move this note to x:128 y:236 if i move this note to ur position it would be fully hiddent by hitburst, ending pattern in the middle of the screan is the best way for me
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note changed but in different way


it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291 but it dont following music here o:
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Thx for mod!
Tur00

cRyo[iceeicee] wrote:

SPOILER

espiritur00 wrote:

Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 - but its already copypasted o:
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact didnt understand this x.x
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down. but it will move it too far from previous....
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK current angle looks better for me o:
00:53:538 (3) - move this note to make the distance correct. im using 1.0 default, and this slider has 0.98, i think its correct
01:35:336 (1) - make this http://puu.sh/10qyR i think that slider head is too high, and its better to play current one
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76 hmm, i dont like how ctrl+j looks with previous slider
02:36:010 (4) - move this note to x:128 y:236 if i move this note to ur position it would be fully hiddent by hitburst, ending pattern in the middle of the screan is the best way for me
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note changed but in different way


it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291 but it dont following music here o:
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Thx for mod!
Little mods gets ;_;
Srry for this nazi mod :C
aabc271
Taiko diff is finally done > <
Sry for late. I was busy with my hw ;w;
Anyway, please check, thx ~
aabc's Taiko
Edit : Taiko BG. Forgot to upload this lol
OnosakiHito
This Taiko is just amazing.
It feels so good while playing...
Have a star from me, it really deserves it.
Topic Starter
cRyo[iceeicee]

OnosakiHito wrote:

This Taiko is just amazing.
It feels so good while playing...
Have a star from me, it really deserves it.
wow thx Ono ♥
and thx to aabc~ for amazing taiko diff ^^!
Wreath


hi, cRyo and aabc :oops:
thx for request and sorry for late... :(

[General]
  1. BG size is not so good (not 4x3) pls use this
  2. adding "aabc271" to all of your tags
  3. adding "DuDiDuWa*lalala" to guest diff tags
[Insane]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
    3. 02:32:739 - snap to 02:32:723
    4. 02:33:076 - snap to 02:33:060
    5. 02:33:413 - snap to 02:33:397
    6. 02:47:571 - snap to 02:47:555
    7. 02:52:964 - snap to 02:52:948
    8. 02:56:672 - snap to 02:56:656
    9. 02:58:020 - snap to 02:58:004
  2. 01:57:583 (4,5,6) - this section is same rhythm to 01:00:954 (4,1,2,3) - , 01:54:886 (1,2,3,4) - and 02:29:942 (4,5,6) -
    why you place the different pattern? i think its better to keep the previous pattern, unless if you have a reason
[Hard]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
[Normal]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:054 - snap to 00:01:038
    2. 00:05:436 - snap to 00:05:420
    3. 00:07:121 - snap to 00:07:105
    4. 00:07:627 - snap to 00:07:611
    5. 00:08:469 - snap to 00:08:454
    6. 00:43:526 - snap to 00:43:510
    7. 01:14:537 - snap to 01:14:521
    8. 01:53:301 - snap to 01:53:285
    9. 02:11:166 - snap to 02:11:150
    10. 02:33:413 - snap to 02:33:397
    11. 02:47:571 - snap to 02:47:555
    12. 02:52:964 - snap to 02:52:948
    13. 02:55:660 - snap to 02:55:645
    14. 02:58:020 - snap to 02:58:004
[Easy]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:728 - snap to 00:01:712
    2. 00:02:233 - snap to 00:02:218
    3. 00:03:413 - snap to 00:03:397
    4. 00:04:424 - snap to 00:04:409
    5. 00:04:930 - snap to 00:04:914
    6. 00:05:436 - snap to 00:05:420
    7. 00:06:784 - snap to 00:06:768
    8. 00:08:132 - snap to 00:08:117
    9. 00:09:565 - snap to 00:09:549
    10. 00:43:526 - snap to 00:43:510
    11. 01:14:537 - snap to 01:14:521
    12. 02:11:166 - snap to 02:11:150
    13. 02:32:739 - snap to 02:32:723
    14. 02:33:076 - snap to 02:33:060
    15. 02:33:413 - snap to 02:33:397
    16. 02:47:571 - snap to 02:47:555
    17. 02:52:964 - snap to 02:52:948
    18. 02:58:020 - snap to 02:58:004
that's all
sorry for short mod..
but i have nothing to say. its well good map
and i love this map :)
☆~
good luck :oops:
Topic Starter
cRyo[iceeicee]
SPOILER

Wreath wrote:



hi, cRyo and aabc :oops:
thx for request and sorry for late... :(

[General]
  1. BG size is not so good (not 4x3) pls use this ah its only 1/2 pixxels wrong, i dunno which one i correct size, and i dont want to reduce to 800/600 ><, thx for bg *saved* will use it if i will have any problems later with my *1/2 pixxels wrong* x.x
  2. adding "aabc271" to all of your tags
  3. adding "DuDiDuWa*lalala" to guest diff tags
oh yeah dunno how could this happened <_<

[Insane]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
    3. 02:32:739 - snap to 02:32:723
    4. 02:33:076 - snap to 02:33:060
    5. 02:33:413 - snap to 02:33:397
    6. 02:47:571 - snap to 02:47:555
    7. 02:52:964 - snap to 02:52:948
    8. 02:56:672 - snap to 02:56:656
    9. 02:58:020 - snap to 02:58:004
  2. 01:57:583 (4,5,6) - this section is same rhythm to 01:00:954 (4,1,2,3) - , 01:54:886 (1,2,3,4) - and 02:29:942 (4,5,6) -
    why you place the different pattern? i think its better to keep the previous pattern, unless if you have a reason
i think its same as others, but made some small fix :3

[Hard]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
[Normal]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:054 - snap to 00:01:038
    2. 00:05:436 - snap to 00:05:420
    3. 00:07:121 - snap to 00:07:105
    4. 00:07:627 - snap to 00:07:611
    5. 00:08:469 - snap to 00:08:454
    6. 00:43:526 - snap to 00:43:510
    7. 01:14:537 - snap to 01:14:521
    8. 01:53:301 - snap to 01:53:285
    9. 02:11:166 - snap to 02:11:150
    10. 02:33:413 - snap to 02:33:397
    11. 02:47:571 - snap to 02:47:555
    12. 02:52:964 - snap to 02:52:948
    13. 02:55:660 - snap to 02:55:645
    14. 02:58:020 - snap to 02:58:004
[Easy]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:728 - snap to 00:01:712
    2. 00:02:233 - snap to 00:02:218
    3. 00:03:413 - snap to 00:03:397
    4. 00:04:424 - snap to 00:04:409
    5. 00:04:930 - snap to 00:04:914
    6. 00:05:436 - snap to 00:05:420
    7. 00:06:784 - snap to 00:06:768
    8. 00:08:132 - snap to 00:08:117
    9. 00:09:565 - snap to 00:09:549
    10. 00:43:526 - snap to 00:43:510
    11. 01:14:537 - snap to 01:14:521
    12. 02:11:166 - snap to 02:11:150
    13. 02:32:739 - snap to 02:32:723
    14. 02:33:076 - snap to 02:33:060
    15. 02:33:413 - snap to 02:33:397
    16. 02:47:571 - snap to 02:47:555
    17. 02:52:964 - snap to 02:52:948
    18. 02:58:020 - snap to 02:58:004
that's all
sorry for short mod..
but i have nothing to say. its well good map
and i love this map :)
☆~
good luck :oops:
i know about unsanpped lines, but it was on purpose ^^
Thank you Wreath :3
KSHR
MAT / BAT should rank this righ now 8-)
anyway, I starred for supporting!
fight~
I like this map the most of yours
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