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Jefaischierlesgens - La Triforce de la Poop

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Topic Starter
Yuzeyun

Ovoui wrote:

Hi gezaucisse, j'espere que mon mod te sera utile o/


[Novice]

tout fait, j'ai réorganisé des notes du coup car parfois buguait tout un pattern

[Normal]

00:14:629 (1,2,3,4,1,2,3) - ce genre de patten est vraiment bizarre pour une normal JISUIPOURRIEN
01:34:880 (6) - t'as un overlapping http://youtu.be/Dv_C1qQyefk?t=1m43s
je trouve vraiment aucun moyen de pas niquer mon pattern en revanche :(


[Standart]

00:14:629 (1,2,3,1) - ton spacing rend le pattern bizarre a jouer la SV est de 0,6 avec un DS de 1 ;_;

[123Lunatic]

00:44:633 (3) - c'est trop illicible c'est overlapping je pense stacking to a whole new level, ça rendrait la suite trop bizarre
02:02:895 (6,1,2,3) - ici essaye peut etre quelque chose comme ca pour le rythme http://puu.sh/cPl0L.png J'ai fait un truc légèrement différent afin d'avoir 02:03:618 - en actif.



Bon voila, y'a pas grand chose, c'est du nazi mod, désolé. Sinon je sais pas trop si ta map est rankable, faudrait peut etre que tu remap des morceau. Bref gl hf o/ J'ai mappé ça y'a 2 ans donc tu sais que c'est vraiment ancré dans mon style de l'année dans laquelle je l'ai mappée, et je compte garder la map dans ce style.
Aldwych

JFCLG wrote:

loul
omfg.

Btw poussrouj car pas de taiko diff a ranker. ¦:<
Kurai
c dla merd
Topic Starter
Yuzeyun

Aldwych wrote:

JFCLG wrote:

loul
omfg.

Btw poussrouj car pas de taiko diff a ranker. ¦:<
stoi poussrouj

Kurai wrote:

c dla merd
toi aussi poussrouj
Aka
ayyyyyyooooooooooooooooo


general

・the previewpoint is unsnapped!
・not sure if u need that widescreensupport for that source picture at the end lol
・"Standard" is suppose to be a diffname for Normal i thought.. while your standard is like legit Hard diff D:


novice

・00:49:332 - it does really sounds pretty loud :c maybe you could lower the volume there like to -20%, for next spinner as well
・01:00:900 (1) - 01:15:360 (1) - 01:21:143 (3) - 01:26:927 (3) - 01:47:171 (3) - 01:52:954 (3) - 01:58:738 (3) - im really not sure about more than one reverse slider in easiest difficulty, since there was a situation with disqualification because of 2 reverses slider


normal

・00:14:629 (1,2,3,4,1,2,3) - aaaaaaaaa thats really slow for such ar. i'd really recommend to higher the sv there like to 0.80 or something and make slider not toucher each other, as long as its a normal diff and 1/1 rhythm, make it clear o:
・00:39:934 (5) - bring some variety for 1/2. sliders with lots of reverses are really unpredictable and not really comfortable most of times, so there i'd suggest to make smth like that with a NC on downbeat:
00:58:008 (1) - about variety and readability again
01:37:772 (4) -
01:45:725 (3) -
・00:50:778 (2) - saaaaame thing about reverses. would be nice to divide this with 1/1 sliders etc, or something else but with a circle on the last downbeat, it would suit good, i think
・00:46:440 (1) - so there you followed wtf vocal, and there 00:46:983 (2,3) - .. piano? i'd stick to something one to make this part easier to read
・00:49:332 (1,2) - i mentioned somewhere above about loooud finishers. these ones are really loud as well, would be nice to lower wolume a bit for those hitsounds
・01:17:528 (4) - you just had 1/2 slider with 1 reverse 01:15:360 (1,2) - and now BAM there are 2 reverses. i tetplayed all diffs and this one as well and kinda thought there will be 1 reverse as well. to prevent more sliderbreaks i'd really suggest to change this one to two sliders
01:19:697 (3) - same (01:25:481 (3,4) - like this rhytyhm would be good) BUT PLEASE
thats really clamped and moreover youre continuing this pattern back 01:26:566 (4) - where just 3 secs ago a slider was, could you move it like somewhere out of this corner?
・01:47:171 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - yeyeyeyeye copypasta master, everything above conserns this pattern as well e.e


standard

・00:14:629 (1,2,3,1,2,3,4,1,2,3) - same thing about sv and spacing i mentioned in the previous diff >;
・and overall i'd highly recommend to remake the diff by 1.2x spacing, so every note is clearly visible, exactly like you did in your kiai part
to use a bit less circles. 01:24:216 (1,2,3,4,5,6) - 01:50:243 (1,2,3,4,5,6) - , such stuff etc might be pretty exhausting, baka. they are good for being using in insane instead;
keep in mind that thing about more than 1 repeat arrow and replace it with something iiiinnnnnteresting
nice diff, just try to keep it neat, with consistent spacing. if there was a logic a missed, you can explain to me, but now im just a bit asdghjkl;' on how kinda not really cute it looks /w\


1234567898758934054323.14

・00:34:873 (1,2) - try swapping these objects,reverse slider fits that place better, cause of that BWEBWEBEWBEWBE sound
・00:35:776 (3,4,5,1,2,3) - try to be a bitmore SHY less generous .. with big spacing, make such (u have more later, yea) a biiiit smaller
00:44:814 (1,2) -
・00:43:910 (2,3) - PLEASE NO. JUST. DONT ;w;
・00:43:187 (4,5,1,2,3) -
00:45:717 (2,3,4,5,6,7) -
^^^^^^^ sudden jumps from big spacing to small spacing feels pretty not comportable for a small part of like that, try to ummm, a bit lowering the spacing of big jumps and making a bit bigger the ones i mentioned above
・01:09:576 (1,2,3,4) - remake it with 2 sliders, and triplet please :( i can undestand that the logic of lots of reverses are for following that BLABALABLABLA sounds but thats really confusing, especially when you see a triplet after a slider and that slider SUDDENLY goes back 2 times and you are break the slider and while messing up, also fucks up with the next, triplet pattern
・01:23:312 (1) - any reason for NC?
・01:25:300 (1) - somthing like circle-slider would fit there much better, youre silencing the downbeat with the reverse while there could something to click
・01:29:819 (1,2,3,4,5) - the "stream" is out of beats actually, its 1/6.. i could help with thinking of the pattern but cant, just this comes to my mind
you also could ignore those sounds and make something simple like you did there: 01:33:795 (3,4) - (just remember the thing about clickable downbeat)
・01:31:988 (1,2,3) - well, about consistent spacing once again
・same thing goes for your very last kiai. try to stick to one spacing, it should really look and feel better


and thats all :roll:
Topic Starter
Yuzeyun

Aka wrote:

ayyyyyyooooooooooooooooo hi hentai lewd baka bat


general

・the previewpoint is unsnapped! I CHANGED IT WHO CARES
・not sure if u need that widescreensupport for that source picture at the end lol it's 4:3
・"Standard" is suppose to be a diffname for Normal i thought.. while your standard is like legit Hard diff D: because i wanted to use both french and english words. will change, they suck <_<


novice

・01:00:900 (1) - 01:15:360 (1) - 01:21:143 (3) - 01:26:927 (3) - 01:47:171 (3) - 01:52:954 (3) - 01:58:738 (3) - im really not sure about more than one reverse slider in easiest difficulty, since there was a situation with disqualification because of 2 reverses slider i don't know how to handle these ones basically, because 84~ bpm reverses are more predictable no matter who plays orz. i will try to have feedback from very new players ><


normal
CS increased by 0.5
・00:14:629 (1,2,3,4,1,2,3) - aaaaaaaaa thats really slow for such ar. i'd really recommend to higher the sv there like to 0.80 or something and make slider not toucher each other, as long as its a normal diff and 1/1 rhythm, make it clear o: increased SV to .75, deleted 00:16:798 (4) - to make a longer slider on 3.
・00:39:934 (5) - bring some variety for 1/2. sliders with lots of reverses are really unpredictable and not really comfortable most of times, so there i'd suggest to make smth like that with a NC on downbeat:
rearranged the previous notes to put that.
00:58:008 (1) - about variety and readability again and rearranged so it doesn't look fucked
01:37:772 (4) - let's try if slider+1reverse + 2 circles works.
01:45:725 (3) - ^
・00:50:778 (2) - saaaaame thing about reverses. would be nice to divide this with 1/1 sliders etc, or something else but with a circle on the last downbeat, it would suit good, i think cut into 2 sliders + 1 circle
・00:46:440 (1) - so there you followed wtf vocal, and there 00:46:983 (2,3) - .. piano? i'd stick to something one to make this part easier to read the part here is tricky because i actually followed the vocal on both. took out the reverses and modified a bit the part.
・00:49:332 (1,2) - i mentioned somewhere above about loooud finishers. these ones are really loud as well, would be nice to lower wolume a bit for those hitsounds i didn't even bother, lowered for the whole part because why not
・01:17:528 (4) - you just had 1/2 slider with 1 reverse 01:15:360 (1,2) - and now BAM there are 2 reverses. i tetplayed all diffs and this one as well and kinda thought there will be 1 reverse as well. to prevent more sliderbreaks i'd really suggest to change this one to two sliders
01:19:697 (3) - same (01:25:481 (3,4) - like this rhytyhm would be good) BUT PLEASE
thats really clamped and moreover youre continuing this pattern back 01:26:566 (4) - where just 3 secs ago a slider was, could you move it like somewhere out of this corner? I CHANGED THE WHOLE PATTERN THERE THERE
・01:47:171 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - yeyeyeyeye copypasta master, everything above conserns this pattern as well e.e changed the whole thing it's less copypasta


standard hard

・00:14:629 (1,2,3,1,2,3,4,1,2,3) - same thing about sv and spacing i mentioned in the previous diff >; SV 0.6 DS 1.2. looks alright.
・and overall i'd highly recommend to remake the diff by 1.2x spacing, so every note is clearly visible, exactly like you did in your kiai part OH SPEAKING OF 1.2X
to use a bit less circles. 01:24:216 (1,2,3,4,5,6) - 01:50:243 (1,2,3,4,5,6) - , such stuff etc might be pretty exhausting, baka. they are good for being using in insane instead;
keep in mind that thing about more than 1 repeat arrow and replace it with something iiiinnnnnteresting
nice diff, just try to keep it neat, with consistent spacing. if there was a logic a missed, you can explain to me, but now im just a bit asdghjkl;' on how kinda not really cute it looks /w\ less bk spacing less bk sliders but i keep some 3repeat D:


1234567898758934054323.14

・00:34:873 (1,2) - try swapping these objects,reverse slider fits that place better, cause of that BWEBWEBEWBEWBE sound
・00:35:776 (3,4,5,1,2,3) - try to be a bitmore SHY less generous .. with big spacing, make such (u have more later, yea) a biiiit smaller bk ded patrn
00:44:814 (1,2) - i'd rather keep that one as jump, when you're dad you're ded since it's a bit unexpected to have a rather loud sound (calm "la nature sauvage" loud "papa" calm "bonjour")
・00:43:910 (2,3) - PLEASE NO. JUST. DONT ;w; HOW DO I DO IT THEN ;W; *back to restak*
・00:43:187 (4,5,1,2,3) - ummmmmmmmmmmmmmmmmmmmmmmmmmmmm equalized spacing
00:45:717 (2,3,4,5,6,7) - ugu
^^^^^^^ sudden jumps from big spacing to small spacing feels pretty not comportable for a small part of like that, try to ummm, a bit lowering the spacing of big jumps and making a bit bigger the ones i mentioned above
・01:09:576 (1,2,3,4) - remake it with 2 sliders, and triplet please :( i can undestand that the logic of lots of reverses are for following that BLABALABLABLA sounds but thats really confusing, especially when you see a triplet after a slider and that slider SUDDENLY goes back 2 times and you are break the slider and while messing up, also fucks up with the next, triplet pattern djsqjdjqs also chganged what were here to 2 doubles, feels plre intp song 01:10:660 (1,2,3,4) -
・01:23:312 (1) - any reason for NC? lyric scheme, another guy talks at that moment
・01:25:300 (1) - somthing like circle-slider would fit there much better, youre silencing the downbeat with the reverse while there could something to click
・01:29:819 (1,2,3,4,5) - the "stream" is out of beats actually, its 1/6.. i could help with thinking of the pattern but cant, just this comes to my mind
you also could ignore those sounds and make something simple like you did there: 01:33:795 (3,4) - (just remember the thing about clickable downbeat) but i wanted a simplified stream ;W;
・01:31:988 (1,2,3) - well, about consistent spacing once again what about 0.9 0.8 0.7 ;W;
・same thing goes for your very last kiai. try to stick to one spacing, it should really look and feel better i don't even know what to change ;w; (except 01:52:954 (1,2,3) - that was spaced a lot more and thus has just mirrored the patterus uwu)


and thats all :roll:
AruOtta
RECHEEEEECK

00:00:000 (0) - blanket plz
Kudo plz


[Novice]
00:58:008 (3) - Il est zarbi ce slider (surtout ses curves), essaye le pattern avec la red anchor :

[Normal]
00:17:521 (1,2) - blanket plz, c'est plus esthétique après
00:28:727 (2,3,4) - Pourquoi pas faire un triangle équilatéral ? :
00:33:427 (1,2,3) - Y'a pas un problème de distance snap là ?
00:39:934 (5,6,7) - Ce pattern là fait un peu trop "entassé" , essaye de les espacer pour que le player de niveau médiocre soit pas trop perdu :
00:51:501 (3) - La tête de ce slider n'est pas assez emphasized pour mériter un finish hitsound, je pense que tu devrais le delete.
01:01:623 (2,1) - Essaye de les bouger pour qu'ils blanket avec 01:01:984 (3) (et en les stackant)
01:07:407 (2,4) - Tu devrais les stack, l'overlap est très moche =/
01:28:373 (3) - Sa queue n'est pas assez importante (ça clash) pour avoir un finish, delete le je pense

[Hard]
00:26:739 (1) - Tu devrais rajouter un normal hitsound, y'a un beat derrière qui le permet.
00:27:281 (3,4,5) - RIP la distance snap (vu que c'est une slowpart, je pense que c'est important de la suivre)
01:28:373 (3) - Même remarque pour le finish sur sa queue
01:35:241 (3) - Pareil, ce beat n'est pas assez emphasized, tu devrais delete le finish
01:38:676 (1) - ^
02:01:269 (8) - ^

[123Lunatic]

00:46:169 - Tu pourrais mettre un cercle ici, ça ne sera pas overmappé, ça suit le oLIvier de carglass
00:59:454 (2) - Essaye de refaire ce slider, les deux curves ne sont pas les même =/
01:02:979 (5) - Ce cercle là est overmappé par contre =/
01:05:238 (1) - Pourquoi y'a un whistle sur ce slider ? C'est useless
01:46:809 (5) - Il est unrankable ce slider (comme je l'ai dit dans le dernier mod). Je te conseille de le changer pour évité le dq inutile =/ (et puis ça te coute rien de le changer)

A toi de voir si ça mérite le kudosu

Call me back <3
Topic Starter
Yuzeyun

Kenterz wrote:

RECHEEEEECK

00:00:000 (0) - blanket plz
Kudo plz


[Novice]
00:58:008 (3) - Il est zarbi ce slider (surtout ses curves), essaye le pattern avec la red anchor :
j'ai l'impression qu'il fait moins naturel que ma courbe dans ce cas, mon slider fait plus "manuel" comme un coup de crayon.

[Normal]


00:17:521 (1,2) - blanket plz, c'est plus esthétique après J'ai essayé du mieux que j'ai pu.
00:28:727 (2,3,4) - Pourquoi pas faire un triangle équilatéral ? : done
00:33:427 (1,2,3) - Y'a pas un problème de distance snap là ? OUI EFFECTIVEMENT COMMENT IL A PU
00:39:934 (5,6,7) - Ce pattern là fait un peu trop "entassé" , essaye de les espacer pour que le player de niveau médiocre soit pas trop perdu : J'ai fait dans le même ordre d'idée, mais plutôt vers la gauche afin que je change pas l'intégralité du truc.
00:51:501 (3) - La tête de ce slider n'est pas assez emphasized pour mériter un finish hitsound, je pense que tu devrais le delete. ouais pas faux
01:01:623 (2,1) - Essaye de les bouger pour qu'ils blanket avec 01:01:984 (3) (et en les stackant) t'as pas NC par accident ? mon slider est 3 uwu
01:07:407 (2,4) - Tu devrais les stack, l'overlap est très moche =/
01:28:373 (3) - Sa queue n'est pas assez importante (ça clash) pour avoir un finish, delete le je pense
ok all accepeted

[Hard]
00:26:739 (1) - Tu devrais rajouter un normal hitsound, y'a un beat derrière qui le permet. en fait je
00:27:281 (3,4,5) - RIP la distance snap (vu que c'est une slowpart, je pense que c'est important de la suivre) augmenté à 1.0x
01:28:373 (3) - Même remarque pour le finish sur sa queue ok
01:35:241 (3) - Pareil, ce beat n'est pas assez emphasized, tu devrais delete le finish ok
01:38:676 (1) - ^
02:01:269 (8) - ^

[123Lunatic]

00:46:169 - Tu pourrais mettre un cercle ici, ça ne sera pas overmappé, ça suit le oLIvier de carglass en fait on revient presque au début
00:59:454 (2) - Essaye de refaire ce slider, les deux curves ne sont pas les même =/ corrigé
01:02:979 (5) - Ce cercle là est overmappé par contre =/ j'ai essayé de garder un bon truc là, un fake stack sur les 3 j'ai pas mieux :(
01:05:238 (1) - Pourquoi y'a un whistle sur ce slider ? C'est useless ouais.
01:46:809 (5) - Il est unrankable ce slider (comme je l'ai dit dans le dernier mod). Je te conseille de le changer pour évité le dq inutile =/ (et puis ça te coute rien de le changer) je viens de demander à Shiro, ça passe. J'vais essayer de choper d'autres avis car c'est un petit truc à la con, y'a pas vraiment de manip de SV à proprement parler et est "lisible" du premier coup (même si tu changes en TR2 tu peux lire correctement). Je garderai ça en réserve au cas où, ceci dit.

A toi de voir si ça mérite le kudosu
lamapachangéjepensequejepeuxloul

Call me back <3
AruOtta
Little IRC with Gezo in order to re-recheck the map

IRC
2015-01-03 16:38 Kenterz: BONJOUR
2015-01-03 16:38 _Gezo_: attends je fix ce triplet
2015-01-03 16:39 _Gezo_: bon il est changé
2015-01-03 16:40 Kenterz: Alors la Normal
2015-01-03 16:40 Kenterz: 00:18:967 (2,3) - Y'a un overlap pas beau, essaye x352|y16 ?
2015-01-03 16:40 _Gezo_: http://i.chiyozel.com/VqSwxBiW changé triplet comme ça
2015-01-03 16:40 Kenterz: Oké perfect
2015-01-03 16:42 _Gezo_: (344;12) passe mieux imo
2015-01-03 16:42 _Gezo_: y'a pas d'overlap
2015-01-03 16:42 Kenterz: un petit http://puu.sh/e16v3.jpg
2015-01-03 16:43 _Gezo_: elle est pu là
2015-01-03 16:43 Kenterz: ok
2015-01-03 16:43 _Gezo_: j'ai ça en gros http://i.chiyozel.com/ACCvFPFZ
2015-01-03 16:43 Kenterz: Oui c'est vrai que ça suis plus le mouvement du slider pour (344;12) que (352;16)
2015-01-03 16:44 _Gezo_: dans l'idéal ça serait juste au-dessus mais c'est un peu haut
2015-01-03 16:45 Kenterz: c'est vrai, sinon peut être essaye de curver un peu plus (2) pour avoir une forme plus similaire à (1), comme ça tu pourra placer (3) plus aisément (vu que la queue de (2) va baisser)
2015-01-03 16:45 _Gezo_: 01:46:810 (4,1) - attends je viens de voir un truc là
2015-01-03 16:46 Kenterz: b-b-b-blanket ?
2015-01-03 16:48 _Gezo_: "(vu que la queue de (2) va baisser)"
2015-01-03 16:48 _Gezo_: ( ͡° ͜ʖ ͡°)
2015-01-03 16:48 Kenterz: ԅ(≖‿≖ԅ
2015-01-03 16:49 Kenterz: 01:26:566 - Sachant que tu suis les bruits de link pour les finish, pourquoi pas en rajouter un là ?
2015-01-03 16:49 _Gezo_: du coup ça donne ce truc http://i.chiyozel.com/XHwZ5Whk
2015-01-03 16:49 Kenterz: Good
2015-01-03 16:50 _Gezo_: ouais y not
2015-01-03 16:51 Kenterz: Hard
2015-01-03 16:51 _Gezo_: attends je finis de fix le slider XD
2015-01-03 16:52 Kenterz: speedmod désactivé
2015-01-03 16:52 _Gezo_: FUCK
2015-01-03 16:52 _Gezo_: JE FAIS LA SYMETRIE
2015-01-03 16:53 _Gezo_: à 1 grid près ptn
2015-01-03 16:53 _Gezo_: http://i.chiyozel.com/PilvCW9z bon c'estr mieux
2015-01-03 16:54 Kenterz: Oui
2015-01-03 16:54 _Gezo_: bon hard là
2015-01-03 16:54 _Gezo_: (CMB)
2015-01-03 16:54 _Gezo_: (pas pardon)
2015-01-03 16:54 Kenterz: 00:41:018 (1,2,3) - La distance snap sucks un peu ;w;
2015-01-03 16:54 Kenterz: 00:41:018 (1,2,3) - La distance snap sucks un peu ;w;
2015-01-03 16:54 Kenterz: Double post gg
2015-01-03 16:57 _Gezo_: http://i.chiyozel.com/3iikXled
2015-01-03 16:57 Kenterz: perfect triangle equilateral
2015-01-03 16:57 _Gezo_: je le vois pas équi
2015-01-03 16:58 _Gezo_: il est isocèle c'est déjà ça /PAN
2015-01-03 16:58 Kenterz: FFFFFFFFFFFFFFFFFFFFFFFFFFFF
2015-01-03 16:58 _Gezo_: bon j'vais ptêt monter le DS à 1.2
2015-01-03 16:59 _Gezo_: c'est en 1.1 que c'est équilatéral
2015-01-03 16:59 _Gezo_: bon c'est toujours mieux que 0.8->1.2
2015-01-03 16:59 Kenterz: Oui xD
2015-01-03 16:59 Kenterz: 00:48:609 (7) - PAS SNAPé
2015-01-03 17:00 _Gezo_: FIXÉ
2015-01-03 17:00 _Gezo_: tavumoijelesfaislesÉ
2015-01-03 17:00 Kenterz: konnar
2015-01-03 17:01 Kenterz: 123Lunatic
2015-01-03 17:01 _Gezo_: rekt
2015-01-03 17:01 _Gezo_: 01:54:400 (3) - j'ai cru que j'avais jarté le finish
2015-01-03 17:02 Kenterz: Bah jarte le si tu veux
2015-01-03 17:02 _Gezo_: donc j'ai redégagé
2015-01-03 17:02 Kenterz: :)
2015-01-03 17:02 _Gezo_: 123Lunaan
2015-01-03 17:02 _Gezo_: jeej
2015-01-03 17:02 Kenterz: 00:32:885 (7) - La curve de ce slider peut être améliorée, essaye ça http://puu.sh/e18H7.jpg
2015-01-03 17:03 _Gezo_: ok fait
2015-01-03 17:03 Kenterz: 00:48:067 (1,1,1) - J'ai pas compris les 3 NCs
2015-01-03 17:03 _Gezo_: j'en ai profité pour tourner la queue vers le slider
2015-01-03 17:03 _Gezo_: PA carglass PA
2015-01-03 17:04 _Gezo_: j'ai écrit dans la desc que les NC changeaient selon la song
2015-01-03 17:04 Kenterz: AH
2015-01-03 17:04 Kenterz: http://puu.sh/e18Uz.jpg
2015-01-03 17:05 _Gezo_: t'as bien vu que y'a un NC pour juste PAPA avant
2015-01-03 17:05 Kenterz: ui
2015-01-03 17:05 Kenterz: 00:50:778 (1) - Bah alors lui hein
2015-01-03 17:05 _Gezo_: je le dgaj ?
2015-01-03 17:06 Kenterz: Je pense oui
2015-01-03 17:06 Kenterz: Et aussi rajoute un slider à 00:50:236 - je pense (ça suis un "temps" autant que les autres "temps")
2015-01-03 17:06 Kenterz: circle*
2015-01-03 17:08 _Gezo_: j'ai réorganisé un peu
2015-01-03 17:08 _Gezo_: http://i.chiyozel.com/Y2l8zGc4 histoire de donner un effet qui suit l'écho
2015-01-03 17:09 Kenterz: perfect
2015-01-03 17:09 Kenterz: 01:02:888 (4,5,6) - Là ils sont pas séparés équitablement, ça devrait faire ça http://puu.sh/e19uD.jpg
2015-01-03 17:10 _Gezo_: j'ai retiré le grid snap pour ça
2015-01-03 17:10 _Gezo_: mais c'est fait
2015-01-03 17:11 Kenterz: Bouge le de 2-3 grids vers le bas pour qu'il soit bien au centre des 3 circles
2015-01-03 17:12 Kenterz: 01:59:280 (4) -
2015-01-03 17:12 _Gezo_: 256;124 ?
2015-01-03 17:13 Kenterz: oui
2015-01-03 17:14 Kenterz: AiMOD et general stats checked, ça me semble ready
2015-01-03 17:15 _Gezo_: j'vais ptêt changer le BG avant
2015-01-03 17:15 Kenterz: Oh tu ba mettre quoi ? owo
2015-01-03 17:15 Kenterz: va*
2015-01-03 17:15 _Gezo_: un truc dans la même veine mais un peu plus sobre
2015-01-03 17:16 Kenterz: Okay (oublie pas les bonne sizes)
2015-01-03 17:16 _Gezo_: oui 1366x768
2015-01-03 17:16 Kenterz: ok
2015-01-03 17:17 Kenterz: Rapelle moi quand c'est update
2015-01-03 17:21 _Gezo_: n'empêche que dans cette map je mélange 3 époques XD
2015-01-03 17:21 _Gezo_: le dernier kiai est de 2013 de mémoire
2015-01-03 17:21 Kenterz: Ah oué quand même
2015-01-03 17:21 _Gezo_: une majeure partie est de 2012
2015-01-03 17:22 _Gezo_: mais y'a quand même une petite touche de 2014 dedans
2015-01-03 17:22 Kenterz: Et bientôt un bubble de 2015 ;3
2015-01-03 17:22 _Gezo_: un rebubble de 2015 plutôt
2015-01-03 17:22 Kenterz: Oui
2015-01-03 17:24 _Gezo_: En fait j'vais dégager le sb, pas très utile à la fin
2015-01-03 17:24 Kenterz: Bah si ça peut être intéressant je trouv
2015-01-03 17:24 _Gezo_: bof
2015-01-03 17:24 Kenterz: Si des gens veulent les sources
2015-01-03 17:24 Kenterz: C'est mieux qu'un fond noir
2015-01-03 17:25 _Gezo_: bah maintenant tout le monde les connaît
2015-01-03 17:25 Kenterz: Mouais
2015-01-03 17:25 Kenterz: Bon je re faire l'aspi ;w;
2015-01-03 17:25 _Gezo_: et moi j'update lelelelel
2015-01-03 17:25 Kenterz: ok je recheck et bubble
2015-01-03 17:26 _Gezo_: reDL vu que nouveau BG
2015-01-03 17:26 _Gezo_: même si l'ancien marche toujours
2015-01-03 17:36 Kenterz: Vu que t'as delete le SB, delete l'image du SB dans le dossier
2015-01-03 17:37 _Gezo_: c'est delete en fait
2015-01-03 17:38 Kenterz: D'accord, j'ai pas delete avant de reDL donc c'est normal

I re-re-rechecked again after the update, and everything seems correct

REBUBBLED (」・ω・)」
Cherry Blossom
Fixed minor things IRC.
This can be qualified now.

old map btw o.o
Mao
What the song o.o
Kurai
Topic Starter
Yuzeyun

Mao wrote:

What the song o.o
WHAT THE SONG IS THIE FUCK?
AruOtta
Mon petit, ce rank est ce pourquoi lutte tout les vrai mappeurs

Congratz <3
theramdans
multi reverse sliders ._.
easy (novice) diff has sv change ._.

*just saying, I would have avoided these If I were u, gratz btw, pls dont hit me or anything*
Nya_Nya

theramdans wrote:

multi reverse sliders ._.
easy (novice) diff has sv change ._.

*just saying, I would have avoided these If I were u, gratz btw, pls dont hit me or anything*
I agree with theramdans. Easy diff should have one slider velocity. :)
Cherry Blossom
Multiple SV in Easy is not unrankable, where do you see it in RC ?

Guidelines wrote:

When including a slider velocity change, there should be a discernible change in the map's tempo. A spacing change, a short break in the map, or a slider containing at least one tick will help show the transition between them.
Topic Starter
Yuzeyun
Well the "short break" is pretty long
Badis
Jeej !! :D
(Gj pour le rank ;w;)
Aka
О.О
Fight69
why
Rockageek
GG pour la map !
Faudrait mapper d'autres MV venant de JFCLG ça serait énorme :)
Secretpipe
Is Diff names consistent with the RC ?

Novice →Normal → Hard.

If you took Novice , you had to change Normal into Medium and Hard into Hyper or sth like that I guess
SirLancellot_old
What the hell is this?! WHAT IS GOING ON?! I get that it's in French, but... ????

Other than the confusing song and Video, pretty good map!
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