Alright let's get started. Mod requested in game . i started this at around 11:00am est so yea...i apologize for my laziness
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinions, advice, or if i'm curious about something.
[General]
Aww no Kagari?
other than that everything looks good.
[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare.
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players.
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song.
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner.
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song.
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes.
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part.
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately.
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.
[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not.
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare.
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said.
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song.
00:21:590 (1) - ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider.
00:28:898 (4) - ^
00:29:282 (1,2) - same as above but at the end of the sliders.
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players.
00:39:859 - ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea...
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at.
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO.
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals.
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider?
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider.
01:27:936 (3) - same as 01:01:398 but at the end.
01:29:859 (5) - same as 01:01:398.
01:31:398 (4) - ^
01:32:936 (4,1) - ^
[Chihaya]
Increase the HP and OD by 1. no wonder the notes are easy to hit.
00:14:619 (1) - add that custom clap at the beginning to match the snare in the song.
00:15:436 (1,2,3,4,5,6,7,8) - Switch these hitsounds to the custom claps. they sound weird if it suddenly switches and it might cause a distraction for players. if you ignore this, then make the next combo default claps. like i said, that sudden switch in the hitsounds might surprise players.
00:36:975 (1) - the finish is too loud. it doesn't fit with this part as the tone of the vocals decrease. reduce the volume to 30% to make it effective and it'd cause less of a distraction for players.
01:08:513 (4,5) - add whistles to match the piano in the song. i think it sounds better than nothing since i felt that something is missing there.
01:27:359 - add a 1/2 slider or 2 circles to follow the vocals in the song? i think players might the next note too early because they might think that this slider follows this part instead.
[Shizuru]
orz decrease the HP by 1. it feels like hard rock with the HP that high.
00:21:206 (4) - maybe to make it a bit easier, replace this for a stream. ik that this is an insane but this kick slider might be unpredictable for players since we're at the beginning of the map.
00:30:052 (5) - ^
00:33:705 - like i said the volume is too loud and it might distract other players. reduce it to 40% to make it less distracting for players.
00:36:782 - add a circle to follow "Ha"? i think players might hit the slider too early because they think it's following that lyric.
00:55:052 (5) - ooh about about a pattern for this. example you can do a 1/4 kick slider to stream pattern, and vice versa. ik that this kick slider is like the climax of the song since the kiai is coming up, but try to make that pattern fun and enjoyable for players to do.
01:05:052 (6) - you're missing a clap here. add it for consistency purposes.
01:05:244 (7) - a finish here to match the cymbals in the song.
01:11:782 (2) - move the clap to (3). adding it at (2) sounds bad and ruins the consistency in claps.
01:29:090 (2) - add a finish at the beginning to match the long pause in the song. you did it on the last few notes, so add it here to keep the pattern going.
01:31:398 (2) - same as 01:05:244.
01:32:936 (1) - same as above but at the beginning and the end.
Before i go , i'd like to mention 1 thing: i feel that the finishes are too loud and it might cause a distraction for players. if you can, can you reduce the volume of the finishes so that it'd match the cymbals in the song? anyways GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinions, advice, or if i'm curious about something.
[General]
Aww no Kagari?
other than that everything looks good.
[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare.
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players.
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song.
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner.
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song.
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes.
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part.
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately.
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.
[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not.
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare.
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said.
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song.
00:21:590 (1) - ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider.
00:28:898 (4) - ^
00:29:282 (1,2) - same as above but at the end of the sliders.
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players.
00:39:859 - ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea...
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at.
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO.
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals.
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider?
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider.
01:27:936 (3) - same as 01:01:398 but at the end.
01:29:859 (5) - same as 01:01:398.
01:31:398 (4) - ^
01:32:936 (4,1) - ^
[Chihaya]
Increase the HP and OD by 1. no wonder the notes are easy to hit.
00:14:619 (1) - add that custom clap at the beginning to match the snare in the song.
00:15:436 (1,2,3,4,5,6,7,8) - Switch these hitsounds to the custom claps. they sound weird if it suddenly switches and it might cause a distraction for players. if you ignore this, then make the next combo default claps. like i said, that sudden switch in the hitsounds might surprise players.
00:36:975 (1) - the finish is too loud. it doesn't fit with this part as the tone of the vocals decrease. reduce the volume to 30% to make it effective and it'd cause less of a distraction for players.
01:08:513 (4,5) - add whistles to match the piano in the song. i think it sounds better than nothing since i felt that something is missing there.
01:27:359 - add a 1/2 slider or 2 circles to follow the vocals in the song? i think players might the next note too early because they might think that this slider follows this part instead.
[Shizuru]
orz decrease the HP by 1. it feels like hard rock with the HP that high.
00:21:206 (4) - maybe to make it a bit easier, replace this for a stream. ik that this is an insane but this kick slider might be unpredictable for players since we're at the beginning of the map.
00:30:052 (5) - ^
00:33:705 - like i said the volume is too loud and it might distract other players. reduce it to 40% to make it less distracting for players.
00:36:782 - add a circle to follow "Ha"? i think players might hit the slider too early because they think it's following that lyric.
00:55:052 (5) - ooh about about a pattern for this. example you can do a 1/4 kick slider to stream pattern, and vice versa. ik that this kick slider is like the climax of the song since the kiai is coming up, but try to make that pattern fun and enjoyable for players to do.
01:05:052 (6) - you're missing a clap here. add it for consistency purposes.
01:05:244 (7) - a finish here to match the cymbals in the song.
01:11:782 (2) - move the clap to (3). adding it at (2) sounds bad and ruins the consistency in claps.
01:29:090 (2) - add a finish at the beginning to match the long pause in the song. you did it on the last few notes, so add it here to keep the pattern going.
01:31:398 (2) - same as 01:05:244.
01:32:936 (1) - same as above but at the beginning and the end.
Before i go , i'd like to mention 1 thing: i feel that the finishes are too loud and it might cause a distraction for players. if you can, can you reduce the volume of the finishes so that it'd match the cymbals in the song? anyways GL