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Tada Aoi - Harvest [Taiko|Osu]

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YTYuyu
Alright let's get started. Mod requested in game :). i started this at around 11:00am est so yea...i apologize for my laziness :(

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinions, advice, or if i'm curious about something.

[General]
Aww no Kagari? :(
other than that everything looks good.

[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare.
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players.
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song.
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner.
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song.
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes.
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part.
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately.
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.

[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not.
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare.
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said.
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song.
00:21:590 (1) - ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider.
00:28:898 (4) - ^
00:29:282 (1,2) - same as above but at the end of the sliders.
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players.
00:39:859 - ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea...
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at.
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO.
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals.
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider?
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider.
01:27:936 (3) - same as 01:01:398 but at the end.
01:29:859 (5) - same as 01:01:398.
01:31:398 (4) - ^
01:32:936 (4,1) - ^

[Chihaya]
Increase the HP and OD by 1. no wonder the notes are easy to hit.
00:14:619 (1) - add that custom clap at the beginning to match the snare in the song.
00:15:436 (1,2,3,4,5,6,7,8) - Switch these hitsounds to the custom claps. they sound weird if it suddenly switches and it might cause a distraction for players. if you ignore this, then make the next combo default claps. like i said, that sudden switch in the hitsounds might surprise players.
00:36:975 (1) - the finish is too loud. it doesn't fit with this part as the tone of the vocals decrease. reduce the volume to 30% to make it effective and it'd cause less of a distraction for players.
01:08:513 (4,5) - add whistles to match the piano in the song. i think it sounds better than nothing since i felt that something is missing there.
01:27:359 - add a 1/2 slider or 2 circles to follow the vocals in the song? i think players might the next note too early because they might think that this slider follows this part instead.

[Shizuru]
orz decrease the HP by 1. it feels like hard rock with the HP that high.
00:21:206 (4) - maybe to make it a bit easier, replace this for a stream. ik that this is an insane but this kick slider might be unpredictable for players since we're at the beginning of the map.
00:30:052 (5) - ^
00:33:705 - like i said the volume is too loud and it might distract other players. reduce it to 40% to make it less distracting for players.
00:36:782 - add a circle to follow "Ha"? i think players might hit the slider too early because they think it's following that lyric.
00:55:052 (5) - ooh about about a pattern for this. example you can do a 1/4 kick slider to stream pattern, and vice versa. ik that this kick slider is like the climax of the song since the kiai is coming up, but try to make that pattern fun and enjoyable for players to do.
01:05:052 (6) - you're missing a clap here. add it for consistency purposes.
01:05:244 (7) - a finish here to match the cymbals in the song.
01:11:782 (2) - move the clap to (3). adding it at (2) sounds bad and ruins the consistency in claps.
01:29:090 (2) - add a finish at the beginning to match the long pause in the song. you did it on the last few notes, so add it here to keep the pattern going.
01:31:398 (2) - same as 01:05:244.
01:32:936 (1) - same as above but at the beginning and the end.

Before i go , i'd like to mention 1 thing: i feel that the finishes are too loud and it might cause a distraction for players. if you can, can you reduce the volume of the finishes so that it'd match the cymbals in the song? anyways GL :D
Suzully
Thanks modders! \:D/
http://puu.sh/EWMs

modでの修正点は2箇所だけだけど赤線のボリュームがおかしかったのと緑線消えてなかったからそれ修正しました。
あとKIAIずれてれぅ
Topic Starter
S o r d a
わーごめんなさい!
こっちで一応直しておきましたー

@249
I want add taiko diff Kagari but I think mapper name need and should be add taiko
there I talked aabc I said please use aabc's taiko anyway thanks mod~ some fixed!

@Guest mappers
unsnapped KIAI times I correction all diffs.
Please update!
GiNa
Byakugan249's Mod

Byakugan249 wrote:

[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not. Fixed
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare. Fixed
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said. Fixed
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song. There's one already, did you check the latest version ?
00:21:590 (1) - ^ ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider. Fixed and I don't know why too, I'm not the one who put the hitsounds actually lol
00:28:898 (4) - ^ ^
00:29:282 (1,2) - same as above but at the end of the sliders. ^
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players. It was fixed already because of the previous mods
00:39:859 - ^ ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea... Fixed
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at. Fixed
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO. Too loud to me, so I use whistles instead (this was fixed because of the previous mods)
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals. ^
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider? Fixed
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider. I don't really get it, so no change
01:27:936 (3) - same as 01:01:398 but at the end. Added already because again ... the previous mods point this out
01:29:859 (5) - same as 01:01:398. Fixed
01:31:398 (4) - ^ Fixed
01:32:936 (4,1) - ^ Fixed
Your mod is good actually. Just make sure that you get the latest version before modding, so it will save you more time (also save my time).
Thank you
Aurele
Can you full submit? Because one of your difficulty isn't showing.

Topic Starter
S o r d a
sorry mistake baka me
ok,done for full submit if you cant DL please tell me again
alacat

Byakugan249 wrote:

[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare. fixed
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players. fixed
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song. fixed
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner. fixed
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song. fixed
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes. fixed
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part. fixed
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately. no change ;_;
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.
Thanks modding :oops:

http://puu.sh/EXUh
CXu
>w<~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Well, seems like the 2nd kiai in [aabc's Taiko] is off by 00:00:001. I don't know if it's a huge problem, but shouldn't be too much of a hazzle to fix.
  2. Unused .osb, so you should remove it.
  3. I think a silenced soft-sliderslide.wav would be good here :D.
[Kotori]
  1. 01:19:859 (2) - Move 1 gridlvl4 up.
  2. 01:36:205 (1) - Clap on end?
I can't find anything wrong >.<

[Lucia]
  1. 00:14:619 (1) - Curve the other way compared to 00:15:436 (1)?
  2. 00:18:513 (4,1) - Swap new combo.
  3. 00:24:667 (1) - This slider looks weird to me, but that might just be me ><
  4. 00:30:821 (1,2,3,4,5,1,2,3) - Just a random suggestion, but you could try to put whistles on 00:30:821 (1,3,4) and on start and end of 00:32:359 (1) and see if you like that.
  5. 00:38:512 (3) - Whistle on sliderend?
  6. 00:41:398 (3) - Blanket it a bit better? http://puu.sh/F0DD
  7. 00:46:206 (1) - make it end on 00:47:359, then add a note/slider at 00:47:551?
  8. 00:59:282 (1) - Clap on sliderend.
  9. 00:57:936 (2,3) - Whistle on (2) and end of (3).
  10. 00:59:859 (2) - Whistle on sliderstart?
  11. 01:02:166 (4) - You could try finish here.
  12. 01:09:090 (1,2) - Whistle at 01:10:243 and 01:11:012.
Mostly just some hitsound suggestions.

[Chihaya]
  1. 00:56:398 (6) - Whistle?
Well gee, I can't find anything xD

[Insane]
  1. 00:14:620 (1) - Well, (2,3) might be a bit hard to catch the first time you play, as it starts on a blue tick, but as it's the 2nd beat in the song, it's probably okay anyway. Still, you could make (1) into a slider that ends at 00:14:824
  2. 00:21:589 (1,2,3,4,5,6,7,1,2,3,4,5) - Whistles on 00:21:974 - 00:22:359, 00:22:743, 00:22:936, 00:23:320, 00:23:512, 00:23:897, 00:24:282? If you do this, remove finish from 00:21:974 (2)'s sliderend.
  3. 00:29:282 (1,2,3,4,5) - make this symmetrical? http://puu.sh/F0OA
  4. 00:31:397 (2) - Whistle on end?
  5. 00:32:359 (4) - ^
  6. 00:37:551 (2,4) - ^
  7. 00:54:089 (2) - Well, it's kind of not grid snapped, and can be moved a tad bit to the right :P
  8. 00:56:397 (2,3) - Swap whistle.
  9. 01:09:089 - Why did you decrease the volume here? You should keep it at 80% imo.
Well, again it's mostly just hitsound stuff that you may ignore if you want to~

~~~~~~~~~~~~~~

Aaand I couldn't really find much ><. Good mapset!
Good luck :D
Not-so-long modpost is long short

----
Edit:
I forgot but add a new combo on 00:51:589 (1) in [Shizuru].
alacat

CXu wrote:

[Kotori]
  1. 01:19:859 (2) - Move 1 gridlvl4 up.
  2. 01:36:205 (1) - Clap on end?
I can't find anything wrong >.<
all fixed! thanks modding ><


http://puu.sh/F24i
GiNa
CXu's Mod

CXu wrote:

[Lucia]
  1. 00:14:619 (1) - Curve the other way compared to 00:15:436 (1)?
  2. 00:18:513 (4,1) - Swap new combo.
  3. 00:24:667 (1) - This slider looks weird to me, but that might just be me ><
  4. 00:30:821 (1,2,3,4,5,1,2,3) - Just a random suggestion, but you could try to put whistles on 00:30:821 (1,3,4) and on start and end of 00:32:359 (1) and see if you like that.
  5. 00:38:512 (3) - Whistle on sliderend?
  6. 00:41:398 (3) - Blanket it a bit better? http://puu.sh/F0DD
  7. 00:46:206 (1) - make it end on 00:47:359, then add a note/slider at 00:47:551?
  8. 00:59:282 (1) - Clap on sliderend.
  9. 00:57:936 (2,3) - Whistle on (2) and end of (3).
  10. 00:59:859 (2) - Whistle on sliderstart?
  11. 01:02:166 (4) - You could try finish here.
  12. 01:09:090 (1,2) - Whistle at 01:10:243 and 01:11:012.
Mostly just some hitsound suggestions.
Fixed everything, thank you !
http://puu.sh/F4g2
YTYuyu
This is for Gina since she didn't understand something. at 01:18:321, it should look like this. as you see it should follow the vocals accurately. remember to remove all hitsounds when you do this, but if the repeat doesn't fit, make this a 5/1 slider, that's 5 beats in 1 slider, and alacat, i won't take no for an answer. it should look like this. it'll flow a lot better to the vocals as the slider follows that long pause and the spinner follows the instrumental. and umm yea about that Gina, i was slacking off when i modded this so yea :(
kanpakyin
Taiko mod here:

[aabc's Taiko]
  1. 00:41:397 (1) - I would remove the finish on this note because there is no any accent point to support the finish.A small don should be enough.
  2. 01:00:820 (2) - A kat here?
  3. 01:36:974 (1) - hum.I think decreasing volume doesn't show a cool effect here. I prefer placing a 5% volume directly rather than decreasing volume.But it is up to you.
Good Taiko Map.
aabc271

kanpakyin wrote:

Taiko mod here:

[aabc's Taiko]
  1. 00:41:397 (1) - I would remove the finish on this note because there is no any accent point to support the finish.A small don should be enough. Actually I've been thinking of that too. That part is sth like in between adding & deleting a finish. But anyway, fixed ~
  2. 01:00:820 (2) - A kat here? I'll keep it as the vocal here is lower than that of 01:01:012. A d -> k pattern will be better ~
  3. 01:36:974 (1) - hum.I think decreasing volume doesn't show a cool effect here. I prefer placing a 5% volume directly rather than decreasing volume.But it is up to you. Sounds reasonable, but I think it'll be better if the hitsound can be heard clearly. So I changed it to 40% with no volume decrease ~
Good Taiko Map. Thx for your modding > <
Updated diff : http://puu.sh/FeyL
Mythol
sorry late mod~ T.T

[General]
Add "eroge" to tag?

[Normal]
00:17:166 (3) - change to this rhythm? this "guitar?" sound shouldn't be ignored with a long slider
00:18:513 (1,2) - You mapped to the guitar before, but you just put 2 repeats here.. maybe do a small remap of this section?
01:17:166 (2) - Move to next white tick?
01:18:512 (1,2) - These slider don't really follow anything.. if you wanna follow vocals, start the first slider where 01:18:321 (3) is. if you wanna follow the instruments, remove the repeat and add a note on 01:19:474. And in either case, 01:20:052 (2) must be moved to the prev red tick~
01:33:321 (5) - You should unstack since you have some pretty difficult rhythm before this, players might get confused and hit it too early

[Hard]
00:22:359 - Note sounds great here to follow the piano~
00:23:897 - Same here... ><
01:09:475 (2) - How about using x2.0 spacing to make a blanket for 3? because current jump seems a little difficult to me :<

[Insane]
Why does 2nd kiai have 60% vol? please make the same~ (I think 70% sounds better for both):>
00:38:416 - Add note here? Sounds nice with piano :D
A little NC mod~
00:56:782 (4) - NC
00:58:320 (9) - NC
00:59:859 (4) - NC
01:01:397 (4) - NC
01:10:628 (6) - NC
01:12:166 (4) - NC
01:13:128 (1) - Remove NC
01:13:705 (4) - NC
01:16:782 (6) - NC
01:19:859 (5) - NC
I think you should follow these since drain is 8 :o

gl S o r d a~ <3
Topic Starter
S o r d a
this game not eroge :3
bit fixed~ thanks for mod Mythol!
And thanks for mod KPY taiko diff!
Melophobia
IRC Stuff
21:29 Melophobia: : 00:14:619 -
21:29 Melophobia: : 音量-10
21:29 Melophobia: : 00:15:028 (3,4) - clap
21:30 Melophobia: : 00:29:282 (1,2,3,4,5) - 対照に置いた方が綺麗
21:30 Melophobia: : 00:39:474 (1,2) - jumpにしたい気もする
21:30 Melophobia: : 00:48:128 (5) - 終点finish? 要らない気もする
21:30 Melophobia: : もし置くなら音量低めがbetter
21:31 Melophobia: : 00:54:089 (2,3,4) - 音量下げすぎでちょっと叩きにくい気がする
21:31 Melophobia: : 10%単位で下げるくらいがちょうどいいはず
21:32 Melophobia: : 00:55:051 (5) - せっかくこういうkickだから音量JoJoに上げると気持ちいい
21:33 Melophobia: : 01:05:820 (1) - 終点finish
21:33 Melophobia: : 01:24:666 - ここでkiai終わり
21:35 Melophobia: : 01:29:570 (3,4,5,6) - 流れ的に丸く置きたい気もする
21:36 Melophobia: : 01:30:628 (8) - remove finish
21:36 Melophobia: : 01:30:820 (9) - finish
21:36 Melophobia: : 01:36:205 (1) - 0.5はちょい読みにくい気もする
GiNa

Byakugan249 wrote:

This is for Gina since she didn't understand something. at 01:18:321, it should look like this. as you see it should follow the vocals accurately. remember to remove all hitsounds when you do this, but if the repeat doesn't fit, make this a 5/1 slider, that's 5 beats in 1 slider, and alacat, i won't take no for an answer. it should look like this. it'll flow a lot better to the vocals as the slider follows that long pause and the spinner follows the instrumental. and umm yea about that Gina, i was slacking off when i modded this so yea :(
Well ... still no change for me, but thank you anyways

Mythol wrote:

[Normal]
00:17:166 (3) - change to this rhythm? this "guitar?" sound shouldn't be ignored with a long slider Fixed
00:18:513 (1,2) - You mapped to the guitar before, but you just put 2 repeats here.. maybe do a small remap of this section? I added a note to keep the rhythm going
01:17:166 (2) - Move to next white tick? Fixed
01:18:512 (1,2) - These slider don't really follow anything.. if you wanna follow vocals, start the first slider where 01:18:321 (3) is. if you wanna follow the instruments, remove the repeat and add a note on 01:19:474. And in either case, 01:20:052 (2) must be moved to the prev red tick~ Fixed
01:33:321 (5) - You should unstack since you have some pretty difficult rhythm before this, players might get confused and hit it too early Fixed
Thank you too
JoJo
:>

IRC modded
16:55 S o r d a: : if you find wrong my diff please tell me!
16:55 JoJo: : okay okay!
16:56 JoJo: : 00:21:205 (4) - add clap in begining
16:57 JoJo: : 00:27:359 (x) - add a note , better to me :>
16:57 S o r d a: : ok both fixed
16:58 JoJo: : 00:30:820 (1) - timing section vol+
16:58 JoJo: : 00:32:166 (3) - whistle?
16:59 S o r d a: : Hmm? 00:30:820 i feel quite part right volume i think :3
16:59 S o r d a: : ok fixed
17:00 JoJo: : 00:36:974 (1) - same, + vol, for the reason, it's quite part but you have already used quiet hitsound for those
17:00 JoJo: : parts....Not bad, but when comparing with later parts, they're too quiet and the later ones are too loud so...
17:01 S o r d a: : Hmm,ok i should change vol for?
17:01 S o r d a: : 50 or 60?
17:01 JoJo: : 00:33:512 (2) - + vol for this note I guess
17:02 JoJo: : try 50 ?
17:02 S o r d a: : ok ok
17:02 JoJo: : But anyway... All of them are just suggestion :> You are a kami enough mapper!
17:02 S o r d a: : no >:
17:03 JoJo: : So don't need to follow my points :<
17:03 S o r d a: : all fixed kami modder!
17:04 JoJo: : consider add a muted normal-sliderslide.wav
17:05 S o r d a: : hmm,i used normal sound no need mute i think >:
17:05 JoJo: : 00:53:705 (1,2,3,4) - I prefer vol+ step by step but not vol- step by step :<
17:06 S o r d a: : hmm,ok ok
17:06 JoJo: : 00:55:051 (5) - for this, vol+ step by step is okay :>
17:06 JoJo: : for normal-sliderslide, I will give my point after recheck suzully's diff
17:07 S o r d a: : ok ok
17:07 JoJo: : 01:05:628 (8) - add a note
17:08 S o r d a: : kk
17:10 JoJo: : 01:21:397 (1) - whistle instard of finish?
17:11 JoJo: : 01:32:166 (4) - add finish for consistence ?
17:11 S o r d a: : ok ok fixed
17:12 JoJo: : this diff finished :?
17:12 JoJo: : :>
17:12 S o r d a: : ok ok!
17:13 S o r d a: : if you can other diff have problem write fourm?
17:13 JoJo: : wait,
17:13 S o r d a: : kk
17:14 JoJo: : 00:51:589 (1) - your diff, set new combo manually
17:14 S o r d a: : oops
17:14 S o r d a: : i hate new combo bug
17:15 JoJo: : 01:09:089 (2) - taiko diff, resnap kiai
17:16 S o r d a: : ok
17:16 JoJo: : suzully's diff
17:17 JoJo: : 00:43:706 (2) - listen to this :<
17:17 JoJo: : half has sliderslide and half not, I'm not sure if it's on purpose, but it's really strange to me
17:18 S o r d a: : you mean add normal sliderslide its better this slider?
17:19 JoJo: : No, for this diff no, because suzully has set N hitsound but not N1 or N2
17:19 JoJo: : I guess you should talk with him about this :>
17:20 JoJo: : This diff has many similar hitsound problems, not sure if we should fix it
17:20 S o r d a: : I see:3
17:20 S o r d a: : ok,i talk later suzully
17:21 JoJo: : yep, other diffs are fine I guess~
17:22 JoJo: : ok lazy'd w That's all
17:22 : *JoJo post?
17:22 S o r d a: : ok ok! thanks :3
Lizbeth
Hellow~

[Shizuru]
01:00:628 (5) - make this equidistant to 4 and 6 please

[Kagari]
I think you should use 1 beat lenght sliders in this section: 00:19:859 (1) - 00:18:897 (2) - Like you did here: 00:19:859 (1,2,3) - I think fits more, especially since is the beginning of the map, would be a soft intro.
01:33:320 (3) - new combo?
New combo placement is weird in this diff, I dont understand, maybe recheck and consult with Shizuru's diffs combos placement.

[Chihaya]
00:15:436 (1) - avoid this jump at the beginning, kinda awkward to play if you ask me.
00:33:129 (1) - Dont know why, but this note is hard to hit for me, also in Kagari... I'd remove it if I were you.
00:53:321 (3) - Reverse, will be better to read those antijumps, try it.
01:15:052 (7) - add new combo and remove it here 01:15:436 -

[Lucia]
00:14:619 (1,2,1) - kinda hard for the very beginning, consider lighten this a bit.
00:38:320 - add note here
00:54:859 - ^
00:56:206 (4) - shorten by 1/2 beat
01:06:782 (1,2,3) - make this slider with a repeat.
01:16:590 (1) - same and add note here: 01:17:166 -
01:27:359 (1) - Too fast after the spinner, you can see this notes when the spinner havent fade out. Make the slider shorter to avoid it, maybe finish it here: 01:26:012 -

[Kotori]
00:56:206 (1) - too fast after the spinner, same thing I mentioned in Lucia
01:27:359 (1) - same as above

[aabc's Taiko]
I don't see the point for those slow downs. I suggest to remove it.
aside from it, sounds good

Nice mapset (:
YTYuyu
Hurray you added Kagari <3
Topic Starter
S o r d a

Lizbeth wrote:

Hellow~

[Shizuru]
01:00:628 (5) - make this equidistant to 4 and 6 please fixed!
thank you mod Liz~

@Byakugan
yes.gathered main heroine!
thank you for star ;)
GiNa

Lizbeth wrote:

[Lucia]
00:14:619 (1,2,1) - kinda hard for the very beginning, consider lighten this a bit. I turned the first 2 notes to a slider.
00:38:320 - add note here Fixed
00:54:859 - ^ Fixed
00:56:206 (4) - shorten by 1/2 beat I actually followed vocal here, there's a sound on 00:56:589 still, so I did what you suggest but also added a note there
01:06:782 (1,2,3) - make this slider with a repeat. Fixed
01:16:590 (1) - same and add note here: 01:17:166 -  Fixed. I hope I got your meaning right though
01:27:359 (1) - Too fast after the spinner, you can see this notes when the spinner havent fade out. Make the slider shorter to avoid it, maybe finish it here: 01:26:012 No change for this one. Since I followed vocal here, it's weird to stop at 01:26:012, but I did understand that it's quite hard as it is right now. Well ... this is a normal, so I guess it's fine ? At least it's not directly after the spinner, though it's just my opinion.
And,
Thank you
alacat

Lizbeth wrote:

[Kotori]
00:56:206 (1) - too fast after the spinner, same thing I mentioned in Luciahmm.. no change. I don't think so
01:27:359 (1) - same as above delete this note 01:27:359 (1) - left the interval by doing so
thanks modding :oops:

http://puu.sh/FYPy
Melophobia
fixed sliders, but every newcombo follows downbeat and it's fine to me.
thanks for mod.
http://puu.sh/G0cP
wmfchris
Taiko mod as requested

[Taiko]
For a short song, HP 5 is good enough. The rest is fine.

no kd
Scorpiour
Hi there~~~mod for request:

[General]
  1. I would like to add a silent soft sliderslide.
[Kotori]
  1. 00:16:974 (2,1) - (nazi) blanket it well?
  2. 00:24:667 (1,2,1,2) - to be honest...the claps here are not very fine for me...maybe....the clap sample is not very suit for the music? not very sure but i suppose it's not as clean as it should be...
  3. 00:45:629 (3) - heard off a bit...i may choose the beat here like that:
  4. 00:47:936 (2) - ^
  5. 00:57:359 (2,1,2,3) - also heard off....i know it's because of vocal...but you may consider more about red lines?
[Lucia]
  1. 00:33:321 (2,3) - it may be too hard if it's a normal diff....i'd like to remove (2)
  2. 00:56:206 (2,3) - a reverse slider here may be better?
  3. 01:17:166 (2,3,4,1,2,3) - also difficulty issues...consider more sliders?
  4. 01:31:013 (2,3,4,1,2,3) - ^.... continuing notes is always one of the hardest part to new players imo.
[Chihaya]
  1. Nice diff~
[Kagari]
  1. 01:08:512 - i'd like to add a note here, or , move 01:08:705 (4) - here and add a reverse to it.
[Shizuru]
  1. 00:19:859 (1,2,3) - oh...it's ... creatively~~but may confusing...
  2. 00:23:897 (1,2,3) - for better flow, i may choose a regular triangle here
  3. 00:46:012 (7) - i'd like to move next NC to here
  4. 01:10:051 (3,4,5,6) - feels not very comfortable...i may choose a star shape or similar...
that's all ~~good mapset and good luck with rank :>
Melophobia
http://puu.sh/G4cx
thanks!

@ S o r d a
remove kiai flash in taiko diff
GiNa

Scorpiour wrote:

[Lucia]
  1. 00:33:321 (2,3) - it may be too hard if it's a normal diff....i'd like to remove (2) I would like to keep this since there are 2 circles only
  2. 00:56:206 (2,3) - a reverse slider here may be better? Fixed
  3. 01:17:166 (2,3,4,1,2,3) - also difficulty issues...consider more sliders? Changed 2, 3, 4 to a slider
  4. 01:31:013 (2,3,4,1,2,3) - ^.... continuing notes is always one of the hardest part to new players imo. ^
Thank you
http://puu.sh/G4yQ
Topic Starter
S o r d a
thanks for mod!
upload diffs~
@Melo
ok removed!
alacat

Scorpiour wrote:

[Kotori]
  1. 00:16:974 (2,1) - (nazi) blanket it well? fixed
  2. 00:24:667 (1,2,1,2) - to be honest...the claps here are not very fine for me...maybe....the clap sample is not very suit for the music? not very sure but i suppose it's not as clean as it should be... fixed, change to whistle
  3. 00:45:629 (3) - heard off a bit...i may choose the beat here like that:
    no change
  4. 00:47:936 (2) - ^^
  5. 00:57:359 (2,1,2,3) - also heard off....i know it's because of vocal...but you may consider more about red lines?don't follow vocal
Thanks modding~ :oops:

http://puu.sh/G5PN
aabc271

Lizbeth wrote:

[aabc's Taiko]
I don't see the point for those slow downs. I suggest to remove it.
Those slowdowns are there because the song is softer. A softer part should fit well with a less-dense + slower part :3
aside from it, sounds good Thx :)

wmfchris wrote:

Taiko mod as requested

[Taiko]
For a short song, HP 5 is good enough. The rest is fine.
I prefer using HP 4 because this is an easier taiko diff ( ~7*). Some less-experienced players may have difficulty in passing easy taiko diffs if the HP is set to 5, which is also a setting used in some 10* or above diffs. imo HP 4 suits well for easier diffs :3
No change for the above two ~
Anyway, thx for your modding :3
Topic Starter
S o r d a
@alacat
01:27:744 (2) - spinner bug It disappeared newcombo fixed add newcombo by myself please update~

also thanks for checking aabc!
alacat
sry, thanks ><
kosiga
Sordaさん こんにちは~ :)

thank you for the request~ :D

here my mod~

[General]
  1. fine


[Kotori]
  1. 00:21:589 (1,2) - 00:21:589 (1) - これをピアノに合わているので、次もテンポ良く1/1で押せる方がリズム取りやすいかなぁと感じました。 http://puu.sh/Gyk7
  2. 00:36:589(x) - ここにものすごく置いて欲しい@x@ もしくは00:36:205 (3) - を移動してclapを置く。
  3. 00:56:206 (1,2,1) - 少し取りづらいリズムだと思います。>< シンプルリズム: http://puu.sh/Gyx2. vocalフォロー: http://puu.sh/GyD0
  4. 01:06:205 (1) - 前の2つfinish付いてたので折り返しが少し寂しい気がします。 折り返しにwhistle. 01:07:743 (2,1) - ついでにこの2つのstartにもwhistle入れたら私としては良い感じに :D
  5. 01:18:513 (1) - 01:19:474に01:19:859 (2) - のstartと同じような音あるので、endを伸ばした方が良いと思います。
  6. 01:21:590 (1) - ^同様です。01:22:359の音を取るよりもリズム的に良いかなと思ったので。 and hitsound提案: 01:21:590 (1) - endのclap削除。 01:22:936 (2) - startにfinish
  7. 01:24:282 (1) - vocal合わせなので少し音量下げて30%くらいでも合うかなと思います。 あとkiaiendがスピナーの間にあるので、スピナーstartもしくはendに置いた方が良いかな思います。
[Lucia]
  1. 00:18:513 (1,2,3,4) - 00:15:436 (1,2,3,4) - I think that the same rhythm is better here. since rhythm changes suddenly, I feel some sense of incongruity :o
  2. 00:38:513 (4) - add whistle to start of the slider ?
  3. 00:55:052 (1) - remove NC and 00:56:205 (2) - add NC. I thought look is not good... :(
  4. 01:00:821 (1) - add whistle to start of the slider ?
  5. 01:02:744 (1,2,3,4) - nazi. 01:02:936 (2) - one grid left or 01:03:706 (4) - one grid left. ( better to use same spacing )
  6. 01:05:821 (3) - add NC and 01:06:782 (1) - remove NC and 01:08:512 (2) - add NC. same reasons as 00:55:052 (1)
  7. 01:24:475 (1) - It is recommended that you put to downbeat the start of the spinner. (start move to 01:24:666) because 01:21:590 (1,2,3,1,2,3) - Here does not follow the vocal. This spinner if you want to follow the vocal, 01:24:282 (3) - remove note. and spinner start 01:24:282 is better imo.
[Chihaya]
  1. 00:18:513 (1) - 潰れてて流れが少し悪いように思います。 私の提案: http://puu.sh/GzM8
    SPOILER
    156,332,18512,6,0,B|129:377|64:371|37:328,1,140,4|8
    156,196,19089,2,0,B|183:151|248:157|275:200,1,140,0|0
    320,252,19666,1,8
    384,280,19859,2,0,B|468:260|464:180,1,140
    320,252,20436,2,0,B|292:280|308:324,1,70,8|4
    380,208,20820,2,0,B|408:180|392:136,1,70
    388,72,21205,1,12
    256,28,21589,5,4
  2. 00:29:331 (1) - 1/8で置く必要あるのかな?なんて思っちゃいます。
  3. 00:53:321 (3,1) - 3をリピートスライダーにして、アンチジャンプ作るようにしてみては。 (1のジャンプが少しやり難いと思ったので。 :o )
  4. 01:24:715 (1) - 00:29:331 (1)に同じ
[Kagari]
  1. 00:28:320 (3) - Ctrl+Rした方が私は好きです。 :D 次のnoteとの流れも良いかなと思ったので。
[Shizuru]
  1. 00:45:820 (6) - x192,y32 くらいに移動してみては?
  2. 01:03:705 (3) - startにfinish ?
  3. 01:13:128 (1) - サビ中にここだけNC短いのでなんか気になりました :o
  4. 01:27:743 (4) - ジャンプここからなので、ここでadd NC and 01:27:935 (1) - remove NCの方が良いのでは。
good map~ Star☆~

頑張ってください~ :)
GiNa

kosiga wrote:

[Lucia]
  1. 00:18:513 (1,2,3,4) - 00:15:436 (1,2,3,4) - I think that the same rhythm is better here. since rhythm changes suddenly, I feel some sense of incongruity :o  Fixed
  2. 00:38:513 (4) - add whistle to start of the slider ? Fixed
  3. 00:55:052 (1) - remove NC and 00:56:205 (2) - add NC. I thought look is not good... :(  Well ... that's how it should be imo. Perhaps, I don't really use single combo in my diff/map, so no change
  4. 01:00:821 (1) - add whistle to start of the slider ? Fixed
  5. 01:02:744 (1,2,3,4) - nazi. 01:02:936 (2) - one grid left or 01:03:706 (4) - one grid left. ( better to use same spacing ) Fixed
  6. 01:05:821 (3) - add NC and 01:06:782 (1) - remove NC and 01:08:512 (2) - add NC. same reasons as 00:55:052 (1) same as 00:55:052
  7. 01:24:475 (1) - It is recommended that you put to downbeat the start of the spinner. (start move to 01:24:666) because 01:21:590 (1,2,3,1,2,3) - Here does not follow the vocal. This spinner if you want to follow the vocal, 01:24:282 (3) - remove note. and spinner start 01:24:282 is better imo. Fixed
Thank you
alacat

kosiga wrote:

[Kotori]
  1. 00:21:589 (1,2) - 00:21:589 (1) - これをピアノに合わているので、次もテンポ良く1/1で押せる方がリズム取りやすいかなぁと感じました。 http://puu.sh/Gyk7
  2. 00:36:589(x) - ここにものすごく置いて欲しい@x@ もしくは00:36:205 (3) - を移動してclapを置く。移動して、clapを追加しました
  3. 00:56:206 (1,2,1) - 少し取りづらいリズムだと思います。>< シンプルリズム: http://puu.sh/Gyx2. vocalフォロー: http://puu.sh/GyD0vocalフォローの方に変更しました
  4. 01:06:205 (1) - 前の2つfinish付いてたので折り返しが少し寂しい気がします。 折り返しにwhistle. 01:07:743 (2,1) - ついでにこの2つのstartにもwhistle入れたら私としては良い感じに :D
  5. 01:18:513 (1) - 01:19:474に01:19:859 (2) - のstartと同じような音あるので、endを伸ばした方が良いと思います。
  6. 01:21:590 (1) - ^同様です。01:22:359の音を取るよりもリズム的に良いかなと思ったので。 and hitsound提案: 01:21:590 (1) - endのclap削除。 01:22:936 (2) - startにfinish
  7. 01:24:282 (1) - vocal合わせなので少し音量下げて30%くらいでも合うかなと思います。 あとkiaiendがスピナーの間にあるので、スピナーstartもしくはendに置いた方が良いかな思います。
all fixed

mod ありがとうございました :oops:

http://puu.sh/GM5U
aabc271
Seems that there's a problem in the taiko bg ( Bottom part is stacked & repeated )
Please replace the current taiko bg with this
Thx :3
Topic Starter
S o r d a
k,changed taiko BG :3
Cuvelia
good map :3

Star ~
Topic Starter
S o r d a
thank you!
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