forum

Duca - Futari Iro

posted
Total Posts
267
show more
Topic Starter
Mikan
[quote="wmfchris"]- remove (short ver.) from the song name.
- I highly suggest you to find some timing experts, I feel like the first red section isn't that accurate, or the 1st and 2nd one can even be merged together...

thanks~♪ :D
Nichiyouki


Hi, Mikan

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Artist: Duca
    Title: Futari Iro (Short Ver.)
    Comments same as wmfchris and those. I think that you remove it only topic name. Remove word red letters in-game, then when you fixed. Upload by full submission

Lace's Easy

  1. 00:20:237 (2) - Clap sound is strange. Remove it in slider repeat be better.
  2. 00:22:355 (1) - As well. Remove it be better.
  3. 01:29:414 (2) - ^

KRZY's Normal

  1. 00:51:649 (4) - Try make to no stack it, by considering notes such as 00:19:531 (2,3) -, 00:22:335 (2,3) -, etc.
  2. 00:52:002 (5) - In the Normal diff, don't suggest repeating of slider many times. May use 2 slider don't repeat be better.
  3. 01:27:825 (3,4) - It's hard for Normal diff. I suggest that remove (4), then make to slider end of (3) is end at 01:28:335 -. And if you fix it, don't forget move or fix the green line, too.

kajiyatta's Hard

  1. 00:17:062 - Add a green line by volume is 5%.
  2. 00:57:825 (5) - I heard something here. Add clap in slider begin.
  3. 01:15:472 (6) - ^

Mikan

  1. 00:01:432 (3,4) - I noticed a strange distance from the neighborhood. So should move (4) to down 1 grid, or if you want to make it more difficult. You may make it distance is farther.
  2. 00:06:632 (5) - Using slider 1/4 rhythm, then repeat it be better?
  3. 00:11:062 (7,8) - Reasons same as 00:01:432 (3,4) -. Perhaps, may move (7) to stack with slider begin of (8), and add NC when you're fix above recomment.
  4. 00:52:708 (1) - Add clap in slider repeat
  5. 00:53:766 (4) - Add clap in slider begin
  6. 00:59:590 (4) - The green line is overlap here. Remove green line 1 line.
  7. 01:37:531 (6) - Remove finish here

That's all that I can find them.

Good luck~
Sktelecom T1

wmfchris wrote:

- remove (short ver.) from the song name.
- I highly suggest you to find some timing experts, I feel like the first red section isn't that accurate, or the 1st and 2nd one can even be merged together...

[Restia's Taiko]
00:02:232 - while each phrases last 2 bars it sounds odd to make it denser every bar, so just add a note here. fixed
01:02:766 - the 1/3 and 1/4 drums are totally away from the drums in the music (which sounds like xxxxx xxx... fixed(kkkkd kkk dkk)
01:04:708 - doesn't sound like this is an accent, remove finish fixed
01:38:413 - refer to the music try dkk K kdk? fixed

nice.


Both taiko has similar difficulties and idea behind streaming, so it'll be much better if you make one of them easier.
thanks for your mod!

01:02:766 (1,2,3,4,1,1,2,3,1,1,2,1,2,3) - this is an idea of Lundlerol, thanks

update http://puu.sh/PbTE
kajiyatta
all fixed=
thanks for modding~ http://puu.sh/PpLU
maaagic
こんにちはー

[Mikan]
  1. 00:05:032 (3) - 1grid→↓にした方が00:04:632 (2) - とスタックして綺麗になると思います。00:05:832 (4,5) - も一緒に移動。
  2. 00:10:262 (6) - (296,272)から(372,300)のスライダーにすると5,6,7が一直線になって綺麗になると思いました。
  3. 01:01:708 (5,1,2,3,4,5) - こっちのほうが曲にあってるかなーと思いました。
  4. 01:12:472 (6,7) - 若干一直線になってない気がします。こういうのはまず6の終点を7の始点に合わせてctrl+shift+Rで180°、OriginをSelection Centreに7も同様にすると綺麗に直線になります
[Hard]
00:03:032 (3) - (252,220)?
00:22:355 (2) - 途中のpointを1grid下げる(256,104)と終点と00:21:296 (5)が綺麗にスタックしてくれます。
00:59:766 (4) - 00:58:884 (2)の終点とスタックする(gridを外してでも)

I think Normal and Easy are good.

rankedがんばってください!
star :)
inaba-tan
Reisen Udongein
hello~ from my modding queue :3 sorry for late :(

[Lace's Easy]

00:01:432 (2) - add a whistle on the head?
00:03:032 (3) - add a whistle?
01:30:119 (3) - remove finish on the head
01:39:296 (1) - remove clap

[KRZY's Normal]

00:30:119 (1) - 피니시 제거? 노래 자체에는 아무런 심벌즈 소리나 피니시가 될 만한 사운드가 없으니까.
01:25:178 (1) - 방금 긴 슬라이더에는 NC가 없었는데 여기에는 왜 있는거야?

[Kajiyatta's Hard]

00:28:355 (3) - add a finish on the head
01:37:178 (3) - add a finish on the tail

don't give me kd since i don't mod whole diffs :(
Topic Starter
Mikan

nich95 wrote:



Hi, Mikan

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Artist: Duca
    Title: Futari Iro (Short Ver.)
    Comments same as wmfchris and those. I think that you remove it only topic name. Remove word red letters in-game, then when you fixed. Upload by full submission


Mikan

  1. 00:01:432 (3,4) - I noticed a strange distance from the neighborhood. So should move (4) to down 1 grid, or if you want to make it more difficult. You may make it distance is farther. :arrow: fixed
  2. 00:06:632 (5) - Using slider 1/4 rhythm, then repeat it be better? :arrow: sorry no change
  3. 00:11:062 (7,8) - Reasons same as 00:01:432 (3,4) -. Perhaps, may move (7) to stack with slider begin of (8), and add NC when you're fix above recomment.:arrow: fixed
  4. 00:52:708 (1) - Add clap in slider repeat:arrow: fixed
  5. 00:53:766 (4) - Add clap in slider begin:arrow: fixed
  6. 00:59:590 (4) - The green line is overlap here. Remove green line 1 line.:arrow: fixed
  7. 01:37:531 (6) - Remove finish here:arrow: fixed

That's all that I can find them.

Good luck~
mod thanks :)
Topic Starter
Mikan
maaagicさんのMOD

Puushが死んでて画像が見れないのでPuushが生き返ったら行います!
kajiyatta
ok thanks for moddings~

all fixed http://puu.sh/PDPy
Topic Starter
Mikan
puush生き返ったので完了♪

update~~♪
Gamu
hi~ :3

Mod request from PM(JMT[Japanese Mapper/Modder Team])

[General]

●フォルダの restiaBG という名前のファイル形式がPNGになっており、 他はJPEGとなってますので、 JPEGに変更してみてはどうでしょうか?
 別に、しなくてもいいですが あまりPNGファイルを使用しているのがあまり見ませんので おすすめです。

●Audio Lead-in を 1500 → 2000 に変更。 ちょっと早い感じがしますので。 
 大体、Lead-in含めて 最初のオブジェクトが3秒近くがベストだと思っています。

●動画の容量が16.7MBで ちょっと容量がでかい感じがします。 基本的に10MB以下にするべきだと思います。
 世の中には、ビデオつけて楽しみたい人や 低スペでビデオつけながらやってる人がいますので 
 その人達のために、動画の容量を軽くしてみましょう。 

●提案なんですが、taiko diffとosu diffのコンボカラーが違うのは別にかまいませんが、
 taiko diff同士のコンボカラーが違うので taiko diffはすべて、同じコンボカラーにしてみてはどうでしょうか?
inaba's taiko はコンボカラーが設定されていないので Restia's Taikoに合わせるのが良いかと思います。

●Stack Leniency がHard とMikanだけ6となっていますが、 何かしら理由なければ デフォルトの7にしてもいいかと思います


[Lace's Easy]

●00:16:462 (x) - Timing point(Green) add. [Volume 5%] I think will be better.
●00:17:414 (1) - Add clap(S:C2). [The end of the slider = 00:18:119]
●00:20:237 (2) - Remove clap. [00:20:943] I think strange.
●00:22:355 (1) - Remove clap. I think strange
●00:24:472 (1) - http://puu.sh/Q37H Flow of (2) of the following will be well.
●00:25:884 (2) - Move (x:316 y:184). [Grid level 4] Move to the middle of the slider (1)
●00:30:119 (1) - Add finish ? [00:30:119] Think of a good sound.
●00:35:061 (2) - Add finish ? [00:35:766] Think of a good sound.
●00:40:708 (2) - Add clap ? [00:40:708]
●00:49:531 (3) - Add finish. Think of a good sound.
●01:38:943 (2) - Add finish. [01:38:943] Think of a good sound.

[KRZY's Normal]

●00:17:414 (1,2,3) - This rhythm is difficult. I think so. (3) - Will make a mistake primarily.
●00:23:413 (Tick) - Add clap. Think of a good sound.
●00:28:002 (2,3) - Suggestion of rhythm. http://puu.sh/Q3tY I think will be better.
●01:01:178 (2) - Add finish ? [01:01:178]

[kajiyatta's Hard]

●00:28:708 (1) - 最初にfinishだけではなく、clapも追加してみてはどうでしょうか。 それか finishを消して clapに変えるのもありかと思います。
 良い感じに音を出してくれると私は思います。
●00:29:413 (3) - 上記と同じです。
●01:02:590 (1) - スピナーがすぐ終わってしまうので。スピナーをやめて スライダーとかサークルおいてみてはどうでしょうか?
 私から こういうリズムをとりますね。 → http://puu.sh/Q3IJ 結構面白くなると思います。 
      ついでに、配置も → http://puu.sh/Q3Gi これはspacing1.3xで統一しております。 まぁ問題ないです。
 これなら、次のサークルの4個に流れを綺麗に作れています。 最後に、codeを置いときます。これで さっきの画像と同じ配置・同じリズムが作れます。
124,88,62590,5,0
80,168,62766,2,0,B|48:184,4,35
116,252,63296,2,0,B|104:285,2,35
204,236,63649,2,0,B|215:202,2,35
codeの入れ方で困りましたら 私に尋ねてください。

[Restia's Taiko]

●00:17:414 (1) - これにニューコンボ入れてください。 スピナー後のニューコンボは必須です。
 このサークル選択すると右側でニューコンボがはいっていないので。


[Mikan]

●えーと、diff名なんですが こういう自分の名前にするのは良いと思いますが。 他のdiffが●●'s Easyとかなので Mikan's Insaneとか Insaneにしろと指摘が来るかもしれません。 まぁ私的に自分の名前のdiffが好きですけど。そういうのにうるさい人とかもいますので ご注意を。
●00:02:232 (4) - whistleいらないかも。 00:07:832~00:13:862 のwhistleの置き方を見ると 同じにしたほうがいいかも。
●00:03:832 (1) - 上記と同じ。
●00:05:032 (3) - 上記と同じ。
●01:26:766 (5) - 流れ的にこんな感じに曲げるといいかも http://puu.sh/Q3Pr
●01:39:296 (1) - finishはちょっと合わない感じがします。 何もつけないか  clapとかにしたらどうですか?

●個人的な意見なんですが、ジャンプなどを増やすと面白くなると思います。 
この配置はBPM200越えとかの単発おいつくか微妙な感じの譜面に良いと思いますが。
BPM170なので ジャンプを増やすと、ずっと面白い譜面が出来ると思います。
しかし、ジャンプを作るっていっても難しいと思います。とくに私なんてジャンプ作るの下手ですから。
ここは良いジャンプで優しい感じがはいっているHinacleさんとかの譜面見てみるといいかもしれません。
人の譜面見ることは大事だと聞きました。



これが2nd 譜面っていうのは 良いと思います。 私なんて offsetもよくわからず まったく音が合ってないリズムで譜面作ってましたからねw
Ranked狙えると思いますので あきらめず がんばってください。

EDIT: ☆なげた。 これで 50だね!
Topic Starter
Mikan

-Gamu- wrote:

hi~ :3

Mod request from PM(JMT[Japanese Mapper/Modder Team])

[General]

●フォルダの restiaBG という名前のファイル形式がPNGになっており、 他はJPEGとなってますので、 JPEGに変更してみてはどうでしょうか?
 別に、しなくてもいいですが あまりPNGファイルを使用しているのがあまり見ませんので おすすめです。 :arrow: 本人に任せます

●Audio Lead-in を 1500 → 2000 に変更。 ちょっと早い感じがしますので。 
 大体、Lead-in含めて 最初のオブジェクトが3秒近くがベストだと思っています。 :arrow: fixed全diffやっときました

●動画の容量が16.7MBで ちょっと容量がでかい感じがします。 基本的に10MB以下にするべきだと思います。
 世の中には、ビデオつけて楽しみたい人や 低スペでビデオつけながらやってる人がいますので 
 その人達のために、動画の容量を軽くしてみましょう。  :arrow: やってみますw

●提案なんですが、taiko diffとosu diffのコンボカラーが違うのは別にかまいませんが、
 taiko diff同士のコンボカラーが違うので taiko diffはすべて、同じコンボカラーにしてみてはどうでしょうか?
inaba's taiko はコンボカラーが設定されていないので Restia's Taikoに合わせるのが良いかと思います。

●Stack Leniency がHard とMikanだけ6となっていますが、 何かしら理由なければ デフォルトの7にしてもいいかと思います
:arrow: 自分のdiffは7にしました Hardはkajiyattaさんに任せます




[Mikan]

●えーと、diff名なんですが こういう自分の名前にするのは良いと思いますが。 他のdiffが●●'s Easyとかなので Mikan's Insaneとか Insaneにしろと指摘が来るかもしれません。 まぁ私的に自分の名前のdiffが好きですけど。そういうのにうるさい人とかもいますので ご注意を。 :arrow: 注意しときます(〃´・ω・`)ゞ
●00:02:232 (4) - whistleいらないかも。 00:07:832~00:13:862 のwhistleの置き方を見ると 同じにしたほうがいいかも。 :arrow: fixed
●00:03:832 (1) - 上記と同じ。 :arrow: fixed
●00:05:032 (3) - 上記と同じ。 :arrow: fixed
●01:26:766 (5) - 流れ的にこんな感じに曲げるといいかも http://puu.sh/Q3Pr :arrow: fixed
●01:39:296 (1) - finishはちょっと合わない感じがします。 何もつけないか  clapとかにしたらどうですか? :arrow: Clapにしました!

●個人的な意見なんですが、ジャンプなどを増やすと面白くなると思います。 
この配置はBPM200越えとかの単発おいつくか微妙な感じの譜面に良いと思いますが。
BPM170なので ジャンプを増やすと、ずっと面白い譜面が出来ると思います。
しかし、ジャンプを作るっていっても難しいと思います。とくに私なんてジャンプ作るの下手ですから。
ここは良いジャンプで優しい感じがはいっているHinacleさんとかの譜面見てみるといいかもしれません。
人の譜面見ることは大事だと聞きました。



これが2nd 譜面っていうのは 良いと思います。 私なんて offsetもよくわからず まったく音が合ってないリズムで譜面作ってましたからねw
Ranked狙えると思いますので あきらめず がんばってください。

EDIT: ☆なげた。 これで 50だね!
MODありがとうございます!
☆まで(∩・ω・∩)!感謝です!
ジャンプ難しいですよね・・自分はPlayでもジャンプは苦手なplayerなのでジャンプがあまり無い譜面を作ろう!と思ってましたがやはりジャンプはあったほうがいいですね。
いろんな方の譜面を見て勉強したいと思います :)
諦めずに頑張りますよぉぉ!
CTB Fia
i think your beatmap is ready to be ranked since i don't find any mistake
i don't know for ctb and taiko since i'm just modding std


now i should take my leave to my modding queue t/93655
bye
Topic Starter
Mikan

shojimeguro wrote:

i think your beatmap is ready to be ranked since i don't find any mistake
i don't know for ctb and taiko since i'm just modding std


now i should take my leave to my modding queue t/93655
bye
thanks~~ :)
Gamu
ちょっと、言い忘れたことがありました

●最初の気合いタイムの終わりなんですが、01:16:355ではなく、 01:16:002 にしてみてはどうでしょうか?

そのほうが良い感じがしました。

歌詞で言うと、

「臆病な自分」

”おくびょう”の ”お” で 気合いタイムを終了させて。
”おくびょう”の ”びょ” で気合いタイムを開始させる。


こういうのは大体、自分で思った通りにすればいいと思います。 どっちにしろ 良いとおもいますので

あ、kudosなんていらないからね。 あげないように
Sktelecom T1

-Gamu- wrote:

hi~ :3

Mod request from PM(JMT[Japanese Mapper/Modder Team])

[Restia's Taiko]

●00:17:414 (1) - これにニューコンボ入れてください。 スピナー後のニューコンボは必須です。
 このサークル選択すると右側でニューコンボがはいっていないので。 fixed


EDIT: ☆なげた。 これで 50だね!
modありがとう!
update http://puu.sh/QouE
KokoroStudiox3
Inconsistency in AudioLeadIn:
- [inaba's Taiko] : 2000
- [kajiyatta's Hard] : 2000
- [KRZY's Normal] : 2000
- [Lace's Easy] : 2000
- [Mikan] : 2007
- [Restia's Taiko] : 2000


[KRZY's Normal]
01:06:825 (4) - Add NC. ?

[Lace's Easy]
00:09:432 (4) - Add NC. ?
Yasora
hi~ sorry for delay ><

General
  1. AudioLeadIn: Inconsistent in Mikan's diff. change into 2000 like other difficulty.
  2. Title: maybe, remove "(Short Ver)" ? I'm confused since the thread title isn't using "(Short Ver)"
  3. Folder: for "restiaBG", I guess be better if change the format into .jpg like other bg 0.0 and this way is reduce some file size orz
    don't forget fullsubmit if you do this
Easy
  1. 00:17:414 (1) - this slider isn't fit with the song properly, I suggest to following some drum in bg music, you shoud do a think like this imo. then, add clap in all part of slider. so, the sound is nice now :3
  2. 00:24:472 (1) - this slider isn't symmetry between left and right during gameplay. maybe, use this code instead? don't forget to fix spacing on the next note too
    256,312,24472,6,0,B|284:352|352:352|380:308,1,140,4|0
  3. 00:30:119 (1) - add whistle in beginning? that's more comfortable for beginning change rhythm in here
  4. 00:40:708 (2) - add clap in the both part? (begin and end) for following the drum sound? in here seems a bit empty without that
  5. 01:28:708 (1) - move this circle 3 grid left? for make this circle seems symmetry with (2) and (3)
  6. 01:30:119 (3) - why suddenly finish sound in beginning? 0.0 that's not fit with music orz
  7. 01:36:472 (3) - ^, then, imo finish sound be better if adding in next note (4)
Normal
  1. 00:00:632 (1) - add whistle? for give effect on intro song owo
  2. 00:43:355 (4) - add whistle in beginning? you were add some in before sliders orz
  3. 00:46:178 (4) - ^
  4. 00:49:002 (4) - ^
  5. 00:49:884 (1) - maybe, move this slider some grid to left? this slider border was a bit overlap with slider (4)
  6. 01:27:825 (3) - sound clap in slidertick isn't fit with the song. the clap sound should in (4)..
  7. 01:28:708 (1) - I guess this spinner should begin in red tick before 01:28:531 because the vocal begin in there 0.0
Hard
  1. 00:00:632 (1) - same with normal diff, but in beginning
  2. 00:28:708 (1,3) - nee, i guess more better if finish sound is heard in the next note (2,4). for following guitar effect. then, in here, add whistle. the sounds seems more better to me..
  3. 00:52:531 (4) - add clap in here too? the drum sound still heard in here
  4. 01:04:708 (4) - start the new combo in here and remove in the next note. because kiai time in the tail of this slider. kiai time usually begin with new combo for better effect-- beside that, this slider is already different from previous pattern
  5. 01:06:825 (6) - from reason above, add new combo in here for make same combo set.
  6. 01:16:002 (1) - why not add clap for drum sound? 0.0
  7. 01:17:237 (3) - seems too near from (2). move 1 grid right for make same spacing
Insane
  1. wait, you're the creator right? I guess more better if rename this diff into "Insane" for spesific about the diff-- well, this isn't gd then
  2. 00:00:632 (1) - same with in normal diff
  3. 00:05:032 (3,4) - well, since seems these slider aim to stacked with (2), why not stack this more properly with (2)?
  4. 00:06:632 (5) - reduce 1/2 length of this slider, then add a reverse? for more following the vocal imo. like this
  5. 00:17:943 (4) - add finish (soft) again in here, I can hear a bit cymbal sounder in here
  6. 00:30:296 - change the volume in here into 50%? seems too loud in here
  7. 00:30:119 (1,2,3) - this pattern make me confused orz.. too hard to see the (3) if below (1). I guess more easier if move (3) stacked in (4)'s beginning
  8. 00:32:413 (6,7,8) - why triple in here? triplet in here isn't following the music orz. so, remove (7) is better
  9. 00:32:943 (1,2,3) - here again, confusing ;A; consider to move (3) just stack in below (2)
  10. 00:35:237 (9,10,11) - same with 00:32:413
  11. 00:38:237 (4) - spacing? make consistent like (1,2,3). use 1.0x btw
  12. 00:39:296 (3) - add finish in slider's end. following an effect in bg music 0.0 if you think too loud, just lower the volume lol
  13. 00:57:119 (5) - curve this slider too? like before. weird to see in here-- curve to up like this
  14. 00:58:355 (1) - .. forgot to add finish in beginning?
  15. 01:02:237 (3) - ^ just add finish 0.0
  16. 01:04:708 - use soft? for more quiet in here. using normal is a bit loud imo
  17. 01:11:061 (1) - this slider a bit forcing curving. I suggest to change like this
    140,84,71061,6,0,B|160:20|240:20|256:88,1,160,4|8
That's all
Good luck desu~
kajiyatta
thanks for moddings~
some fixed and updated http://puu.sh/Vpes
TTTTTTTTTTTT
From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[Lace's Easy]

00:17:062 - timing is useless
01:09:296~01:10:355 - like this It is more proper to fit the music.

[KRZY's Normal]

00:00:632 - add a whistle,I think it would sound better.(suggestion)

[kajiyatta's Hard]

00:00:632 - add a whistle,the same as normal.
01:05:061 - del green timing
01:05:237 - ^

[Mikan]

Mikan as a diff's name is OK.But I think that is better to rename this diff to Insane.

00:00:632 - add a whistle
00:57:913 - (7) (8) are not fit the music.

Good luck!!
-kevincela-
Hey!

[Lace's Easy]

  1. 00:09:432 (4) - New combo here,to keep the consistency with the previous pattern.
  2. 00:10:262 (5) - Place this at x:416 y:136? Imho,the flow would be better by doing this.
  3. 00:17:062 - There is an unused inherited timing section here,please remove it
  4. 00:18:472 - I suggest you to add a note with a clap here,since as now this part feels quite empty without it. (or you can move 00:17:414 (1) - 1/1 later if you want to do that in another way)
  5. 01:24:472 (4) - By now it's better to allign this with 01:23:766 (3) - ,by moving it at x:200 y:296
[KRZY's Normal]

  1. 00:22:884 (4) - Add a finish at the start of the slider?
  2. 00:57:649 (4) - Add a clap at the end of the slider? It would fit pretty good with the repeating drums >_<
    Really good Normal,I have to say! Good job :D
[kajiyatta's Hard]

  1. From 00:19:531 - to 00:20:943 - : I highly suggest you to change the rhythm in this way,instead of using a 1/1 rhythm:

    If you have some trouble on placing the notes with this rhythm change,you could put 00:20:061 (3) - at x:228 y:264,and you could do a pattern like this with 00:20:414 (4,5) -

[Mikan]

  1. 00:13:862 (4) - Put this at x:300 y:60?
  2. 00:21:296 - Add a note here and move 00:21:296 (1) - 1/2 later,deleting 00:21:825 (2) - ? That would be really a better choice for rhythm here
  3. 00:52:708 (1) - Put this at x:208 y:360,it's better to have a totally linear flow here instead of a turnaround.
  4. 01:00:472 (1) - Move the new combo on 01:01:178 (2) - ,it follows the singer's voice in a better way
  5. 01:06:649 (5) - Ctrl+R? Also,the central waypoint is totally useless,delete it
  6. 01:10:178 (2) - Move this 1 grid right,to make the enitre pattern 01:10:178 (2,3,4,5,6,7) - a better shaped square-pattern
  7. 01:11:766 (3) - 2 grids right and 1 down for the same reason as above
  8. 01:35:766 (3,4,5) - Put them 1 grid right and up to make the blanket with 01:35:414 (2) - better
And that's it. Good map overall,good job! Good luck with your map ^^
kajiyatta
thanks for moddings~
some fixed and updated http://puu.sh/VRfT
Topic Starter
Mikan
sorry for late


eLtigreXXx,Yasora,TTTTTTTTTTTT,-kevincela-
thanks for moddings

update~
&Kiai Time change
inaba-tan
taiko diffの色の話は私にはわからないのでうp主の都合が良いようにイジってもらって構いません(☝ ՞ਊ ՞)☝
Topic Starter
Mikan
(☝ ՞ਊ ՞)☝
cRyo[iceeicee]
Hi Mikan~ :>


[Lace's Easy]
SPOILER
  1. 00:00:632 - 00:12:662 those sliders sooooo slooooow, would be nice if you add some 1.5x section and change them, it will greatly improve the view of this diff
  2. 00:12:662 (1) - silence spinner end to create some fading from here
  3. 00:17:414 (1) - change it to this http://puu.sh/WbvI, and change to SC2 + add clap on tail, i think its match better with music
  4. 00:27:296 - 00:18:825 this part sounds a bit strange, you using 1 clap then changing to another
    i suggest you to change this pattern 00:22:355 (1,2,3) - to something that can use SC2 clap, and also change this 00:25:884 (2) - arrow clap to SC2 clap
  5. 00:28:708 (2) - SC2 clap for head+tail sounds much better
  6. 00:39:825 - add SC2 section here and put claps on 00:40:002 (1,2) - both head and tail
  7. 00:40:708 (2) - clap tail ?
  8. 00:50:943 (2) - remove this note and start spinner from here maybe, because i think ur spinner is a bit short for easy 1.5 star diff
  9. 00:54:119 (2,3,4,5,6) - try another placement ? http://puu.sh/WbJ8
  10. 01:01:178 (4) - maybe remove this repeat, delete this 01:03:296 (1,2,3) - , and add spiiner instead ? http://puu.sh/WbKV
  11. 01:32:237 (2,3,1) - rearrange placement a bit ? http://puu.sh/WbBk
  12. 01:37:708 - add few sections here, should be like this http://puu.sh/WbO3 + clap 01:38:943 (2) -
[KRZY's Normal]
SPOILER
  1. 00:11:062 (1) - hmm i would silent those ticks
  2. 00:13:462 (3) - whistle ?
  3. 00:14:262 (1) - mute spinner end to create some fading from here ?
  4. 00:28:178 (3) - how about to use finish on the tail which fits with BG music sound, and use some SC2 70% volume claps for this sliders 00:28:708 (1,2) - instead of finishes
  5. 00:43:355 (4) - also whistle maybe ?
  6. 00:44:237 (1,2) - i would ignore spacing here and put them like this http://puu.sh/Wc64, because current one looking not good
  7. 00:46:178 (4) - same
  8. 00:49:002 (4) - and here
  9. 00:57:649 (4) - i was waiting 1 more repeat here, like u did 00:52:002 (5) -
  10. 01:25:178 (1) - use different shape here ? http://puu.sh/WchU its looks funny when ball starting to go up after clap sound
    333,100,85178,6,0,B|288:68|240:100|240:100|216:32|128:16|68:52|64:104,1,300,4|8
  11. 01:37:884 (1,2,3) - use SC2 clap instead of finish ? (exept last sliders's tail)
  12. You probably should change ur last kiai section 01:27:649 (2,3,4) -
    Maybe its just me but i never saw such thing as *kiai ends in the middle of the slider*, no need to be woried about inconsistency between other diffs, cause guest can use different kiai times, or u might want to change ur pattern
    Also suggesting to start this spinner at 01:28:531 and end it at 01:30:825, this note can be removed 01:31:178 (1) -
  13. 01:39:296 (1) - why spinner silenced if you can clearly hear drum sound here, use N sound instead ?
[kajiyatta's Hard]
SPOILER
  1. 00:28:708 (1,2,3,4) - remove all finishes and use SC2 70% clap for all notes
  2. 00:32:943 (1,2,3) - maybe this ? http://puu.sh/WcNx
  3. 00:43:708 (6,7) - stack this notes and move it further from 00:44:237 (1) - because current spacing looks not intuitive
  4. 00:52:708 - 00:58:355 i dont understand why u decided to use 0.75x SV here, this part sounds even more lively then previous
  5. 01:04:708 (1) - whistle head and arrow ?
  6. 01:08:943 (3,4,5) - 1.0 spacing plays much better instead of stacked jump http://puu.sh/WcSC
  7. 01:15:296 (5) - remove this note and add short repeat slider ? http://puu.sh/WcTs fits better for me
  8. 01:39:296 (1) - use SV2 clap here and increase volume, match with BG drum sound
[Mikan]
SPOILER
  1. 00:00:632 - 00:14:262 hmmm shouldt they use SC1/SC2 instead ?
  2. 00:30:119 - 01:05:413 SC2 sounds better :o ?
    Actually i think all song should use soft sound with SC2 clap, N sound + N claps a bit heavy for this song.
  3. 00:04:632 (2,3,4) - this i guess ? http://puu.sh/WdkC
  4. 00:10:262 (6) - NC for consistency with previous parts + changing bpm
  5. 00:14:262 (1) - mute spiner end plz
  6. 00:55:531 (2,3,4) - remove all repeats from sliders and do this instead ? http://puu.sh/Wdzx
  7. 00:59:766 (5) - end slider at 01:00:119
  8. 01:02:061 (1,2,3,4,5) - this stream doesnt exist in music, use some easier pattern would be nice http://puu.sh/WdBo
  9. 01:04:884 (2) - remove note
  10. 01:15:119 (4) - finish on tail is quite loud....i think its better to remove it
  11. 01:28:002 (9) - theoretically NC should starts here, cause changing of music + kiai start
  12. 01:39:296 (1) - remove clap and increase volume for spiner end, fits with drum sound

Good luck :3
Topic Starter
Mikan

cRyo[iceeicee] wrote:

Hi Mikan~ :>


[Mikan]
SPOILER
  1. 00:00:632 - 00:14:262 hmmm shouldt they use SC1/SC2 instead ?
  2. 00:30:119 - 01:05:413 SC2 sounds better :o ?
    Actually i think all song should use soft sound with SC2 clap, N sound + N claps a bit heavy for this song.
  3. 00:04:632 (2,3,4) - this i guess ? http://puu.sh/WdkC :arrow: no change(´・ω・`)
  4. 00:10:262 (6) - NC for consistency with previous parts + changing bpm :arrow: fixed(∩・ω・∩)
  5. 00:14:262 (1) - mute spiner end plz :arrow: fixed(∩・ω・∩)
  6. 00:55:531 (2,3,4) - remove all repeats from sliders and do this instead ? http://puu.sh/Wdzx :arrow: no change(´・ω・`)
  7. 00:59:766 (5) - end slider at 01:00:119 :arrow: fixed(∩・ω・∩)
  8. 01:02:061 (1,2,3,4,5) - this stream doesnt exist in music, use some easier pattern would be nice http://puu.sh/WdBo :arrow: fixed(∩・ω・∩)
  9. 01:04:884 (2) - remove note :arrow: fixed(∩・ω・∩)
  10. 01:15:119 (4) - finish on tail is quite loud....i think its better to remove it :arrow: fixed(∩・ω・∩)
  11. 01:28:002 (9) - theoretically NC should starts here, cause changing of music + kiai start :arrow: fixed(∩・ω・∩)
  12. 01:39:296 (1) - remove clap and increase volume for spiner end, fits with drum sound :arrow: fixed(∩・ω・∩)

Good luck :3
Thanks!
cRyo-chan!
kajiyatta

cRyo[iceeicee] wrote:

Hi Mikan~ :>

[kajiyatta's Hard]
SPOILER
  1. 00:28:708 (1,2,3,4) - remove all finishes and use SC2 70% clap for all notes no fixed
  2. 00:32:943 (1,2,3) - maybe this ? http://puu.sh/WcNx fixed
  3. 00:43:708 (6,7) - stack this notes and move it further from 00:44:237 (1) - because current spacing looks not intuitive fixed
  4. 00:52:708 - 00:58:355 i dont understand why u decided to use 0.75x SV here, this part sounds even more lively then previous I think this changing of speed fits with music. but other modders menton that, I'll fix it.
  5. 01:04:708 (1) - whistle head and arrow ? fixed
  6. 01:08:943 (3,4,5) - 1.0 spacing plays much better instead of stacked jump http://puu.sh/WcSC fixed
  7. 01:15:296 (5) - remove this note and add short repeat slider ? http://puu.sh/WcTs fits better for me no fixed
  8. 01:39:296 (1) - use SV2 clap here and increase volume, match with BG drum sound it's so weak I think. so silent is better.
thanks for moddings~

updated http://puu.sh/WtWl
kanpakyin
Hi!

[General]
  1. Use tick rate 2 in all difficulties?
[Lace's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:55:884 (1) - How about putting a new combo here because this chain of combo is longer than others so add a new combo here can make it more consistent.
    2. 01:24:472 (4) - (design) My thought only, I would move this down a bit if I were you so that (2.3.4)- can be a equilateral triangle.
    3. 01:26:590 (1) - I didn't understand why a spinner was used here because the vocal still singing so there was no reason that a spinner is needed here, I would suggest using slider/circle here.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:20:237 (2) - Please remove the clap sound at the reverse of the slider because it ruins the hitsound flows. Instead, use a whistle instead of it, a whistle fits the music perfectly.
    2. 00:22:355 (1) - ^Same.
[KRZY's Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:28:708 (1) - How about moving this spinner to 01:28:531 - and end at 01:30:472 - because the voice protraction start from 01:28:355 - so move it to 01:28:531 - can fit the voice more precisely.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:28:708 (1,2) - I have a idea here. How about removing the finish here and then change it to normal hitsound? I think it fits the music better in this way.
    2. 00:51:649 (4) - How about removing this finish sound because it doesn't fit the music imo, there is no accent or strong emotion so a finish sounds weird to me.
    3. 01:27:825 (3) - To fit your hitclap pattern, please remove the clap at the end of the slider and then add it on the next note.
[kajiyatta's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:37:531 (6) - I would suggest removing the jump here because you haven't add a jump at 00:32:943 - which is the same melody and this jump doesn't fit the music that much.
    2. 00:52:708 (1,2,3,4,5,6,1,2,3,4,5) - I am wondering why you would like to shorten the spacing here. Could you back to normal spacing like you place it before. The decrease of spacing is too sudden for me.
    3. 01:26:590 (1) - I would like to remove the spinner and map something here because the voice is still singing and there are no any kind of voice/instrument protraction, so I rather putting some notes here.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:14:262 (1) - How about turning the volume from 50% to 5% because there is no vocal and drum to support this or you can end the spinner at 00:16:662 - .
    2. 00:52:002 (3) - How about adding a clap sound at the reverse of the slider because I can hear a drum sound there.
    3. 01:02:766 (2,3,4) - I would like to add these a s1 clap if I were you to fit the drum sounds and back to s2 clap at 01:04:002 -
    4. 01:04:178 (2) - Add a clap here please.
    5. 01:16:178 (2) - ^
[Mikan]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. How about OD-1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:11:062 (2,3) - A rhythmic suggest I would like to throw out here. How about removing (2.3)- and then put a 1/1 slider at 00:11:062 - to follow the voice.
    2. 01:04:002 (1,2,3) - I would make a 'big' jump here, remember it is a big jump not a 'huge' jump, I guess you will know the degree of jump.I throw out this suggestion because of the staccato.
    3. My thought: From what I have seen, you have put a lot of 1/2 in your map, they are fine in overall, but the map can be more fun if you can do more variety on rhythm, not only put 1/2 everywhere. Try to use some 1/1 ,diplet or even 5-plets. You may observe the drum/vocal or instrument to consider the rhythm. I'm expecting you become more mature in mapping!
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:632 ~ 00:17:062 - Please change it to soft-hitsound because normal hitsound sounds too noisy for such calm part. This is highly suggested!
    2. 00:17:062 - Change this green line to soft hitsound to avoid any kind of cacophony.
    3. 01:04:708 (1,2) - Probably place a whistle here due to the high-pitch part?
[inaba's Taiko]
  1. 00:17:414 (2) - How about changing it to big kat due to accent.
  2. 00:26:413 (2) - I would like to change it back to don for a better flows.
  3. 00:59:413 (5) - I think you should change this to kat to follow the drum since you mostly did this in your map.
  4. Your map is becoming flawless!Good job!
[Restia's Taiko]
  1. 00:23:238 (1) - Remove the kat here and then add a kat at 00:23:414 (1) - to follow the drum sound.
  2. 00:26:061 (1,1) - ^
  3. 00:27:649 (2,3,4,5,1,2,3,4,1,2,1) - I would like to ask why you would like to put a stream here? I found it didn't fit the music and it followed nothing imo. Therefore, reomved or simplified the stream were highly suggested.
  4. 00:35:413 - Howe about adding a note here?
  5. 00:38:237 - ^Same
  6. 00:41:413 (3) - I would like to put a don here if I were you because the ptich here is lower than 00:41:237 - .
  7. 00:51:472 (3,1,1,2,1,1) - ddk ddk here sounds better to me.
  8. 01:32:237 (2,1,2,1,1,2) - I prefer ddd kdd here.
  9. 01:37:884 (7,8,1,1,2,1,2,3,4,1,1) - This part sounds weird to me, especially the finish sounds. I would like to remove all notes here and then add some notes at 01:37:884 - (d), 01:38:061 - (d),01:38:413 - (k), 01:38:590 - (k), 01:38:943 - (big kat), 01:39:119 - (big kat). The bracket indicates the notes.
That's it !Good luck.
Topic Starter
Mikan

kanpakyin wrote:

Hi! :arrow: hi :)

[General]
  1. Use tick rate 2 in all difficulties? :arrow: Ok

[Mikan]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. How about OD-1? :arrow: Fixed
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:11:062 (2,3) - A rhythmic suggest I would like to throw out here. How about removing (2.3)- and then put a 1/1 slider at 00:11:062 - to follow the voice. :arrow: Fixed
    2. 01:04:002 (1,2,3) - I would make a 'big' jump here, remember it is a big jump not a 'huge' jump, I guess you will know the degree of jump.I throw out this suggestion because of the staccato. :arrow: Fixed
    3. My thought: From what I have seen, you have put a lot of 1/2 in your map, they are fine in overall, but the map can be more fun if you can do more variety on rhythm, not only put 1/2 everywhere. Try to use some 1/1 ,diplet or even 5-plets. You may observe the drum/vocal or instrument to consider the rhythm. I'm expecting you become more mature in mapping!
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:632 ~ 00:17:062 - Please change it to soft-hitsound because normal hitsound sounds too noisy for such calm part. This is highly suggested! :arrow: Fixed
    2. 00:17:062 - Change this green line to soft hitsound to avoid any kind of cacophony. :arrow: Fixed
    3. 01:04:708 (1,2) - Probably place a whistle here due to the high-pitch part? :arrow: Fixed


That's it !Good luck.
thanks for advice
but i think this map is my perfectly map now
so i don't re-map this
from next, i will challenge it
kanpakyin

Mikan wrote:

thanks for advice
but i think this map is my perfectly map now
so i don't re-map this
from next, i will challenge it
I'm not telling you to remap, just give some advice to you and hope you can apply it in your next map.
Topic Starter
Mikan

kanpakyin wrote:

I'm not telling you to remap, just give some advice to you and hope you can apply it in your next map.
okay thanks.
KRZY
周期的にチェックしなくて申し訳ありません

http://puu.sh/YaOd
Sktelecom T1

kanpakyin wrote:

Hi!

[Restia's Taiko]
  1. 00:23:238 (1) - Remove the kat here and then add a kat at 00:23:414 (1) - to follow the drum sound. no fixed
  2. 00:26:061 (1,1) - ^ no fixed
  3. 00:27:649 (2,3,4,5,1,2,3,4,1,2,1) - I would like to ask why you would like to put a stream here? I found it didn't fit the music and it followed nothing imo. Therefore, reomved or simplified the stream were highly suggested. fixed to dddkd ddd d
  4. 00:35:413 - Howe about adding a note here? added d
  5. 00:38:237 - ^Same added k
  6. 00:41:413 (3) - I would like to put a don here if I were you because the ptich here is lower than 00:41:237 - . fixed
  7. 00:51:472 (3,1,1,2,1,1) - ddk ddk here sounds better to me. no fixed
  8. 01:32:237 (2,1,2,1,1,2) - I prefer ddd kdd here. fixed
  9. 01:37:884 (7,8,1,1,2,1,2,3,4,1,1) - This part sounds weird to me, especially the finish sounds. I would like to remove all notes here and then add some notes at 01:37:884 - (d), 01:38:061 - (d),01:38:413 - (k), 01:38:590 - (k), 01:38:943 - (big kat), 01:39:119 - (big kat). The bracket indicates the notes. fixed
That's it !Good luck.
thanks for modding~
update. http://puu.sh/Ykml
Topic Starter
Mikan
Lace's Easy
KRZY's Normal
Restia's Taiko

update♪
kajiyatta
thanks formodding~
almost updated http://puu.sh/YRjx
inaba-tan
mod thx !
ありがとカンパキュィイン
http://puu.sh/Z1m0
Topic Starter
Mikan
All diff update.
-Baby Strawberry-
Hi sorry for the late mod...

Mikan
SPOILER
00:49:355 (8,2) - they are blocking

kajiyatta's Hard
SPOILER
01:32:590 (5,6) - looks better?

KRZY's Normal
SPOILER
didn't find anything

Lace's Easy
SPOILER
tick rate 1

Good luck~!
show more
Please sign in to reply.

New reply