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REDALiCE - Foughten Field (t+pazolite Remix)

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Aurele
LOLWHAT.
Topic Starter
Aqo

Gabe wrote:

LOLWHAT.
The "-infinity" looks funny haha... just ignore the [Hard] for now, it's just a placeholder. Only the Easy is mapped so far.
TocoToucan

Aqo wrote:

Difficulties Available:
Easy (5 stars, 1168 notes)
It looks like difficult [Insane] beatmap. :O
Jenny
a) Consider using another point for the preview, the current one feels cut-off when selecting the map in solo
b) The soft-sampleset is (nearly?) unhearable, I suggest to use normal sampleset more often (50-70% volume?)

As from what I see the map feels somewhat random even though funny, but try to keep the randomness down and maybe arrange stuff more in patterns and such.
Topic Starter
Aqo
Replaced the preview point, and re-organized some freestyle sections into patterns. I originally intended to have patterns for the drums/synth and freestyle for the vocals mapping, but I agree that it looks random and inconsistent so I've adjusted it as recommended.

I need to find good hitsounds for this. Everything I try sounds bad.
Kynan
I find the sliders a bit slow for this kind of map... maybe you should higher a bit the slider velocity ?
OnosakiHito
Uff. It will need some trys before I can give you the taiko. The timing is so screwed up in the taiko mode, I have no idea what to do.
The last timing dosen't even fit anymore so well in section 00:11:689~00:13:371 - I will ask for help since I'm not an expert in it.
B-1B
Awesome song <3
Topic Starter
Aqo

OnosakiHito wrote:

The last timing dosen't even fit anymore so well in section 00:11:689~00:13:371 - I will ask for help since I'm not an expert in it.
You mean the 205bpm timing in my map is wrong or the timing of the taiko is wrong? (if the taiko since iirc it's originally 170 there... can't you just relocate the same notes in the taiko to follow the drum timing the same way the standard map does?)
Armin
derp

*Tags like t+pazolite (wich is present also in the title) and repetitions (<- "Alice") are just useless. I reccomend you to remove them.
*the rhythm that you used is just weird as hell in some parts. I suggest you to see a similar rhythm used in a similar song: http://osu.ppy.sh/s/31479
*new combos like 00:12:128 (1) - 00:14:652 (1) - 00:17:522 (1) - 00:18:630 (2) - 00:19:087 (1) - 01:46:477 (1) - and so on are just useles and doesn't give an extra feeling to the song. Just keep in mind that pattern long 2combos are not really reccomended

01:22:087 (1) - Unexpected speed change
01:17:000 (3,4) - weird place to put triplettes
01:30:304 (1) - slowdown with red sections are unrankable
02:09:630 (1,2,3,4,5,1,2,3,4,1) - lolclaps, I guess your hitsound part is still wip?
02:20:065 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,1,1,1,2,3,1,2,3,1,1,2,3,1,2,3,4,1,2,1,1,1) - the spacing or the jumps in this section are not readable, really. they just have random values of distance snap
03:51:956 (1) - i think it would be better to silence this
Mirage
Hi.

[Foughten]

  • Snapping
  1. 00:07:105 (6) - Unsnapped slider (end).
  2. 03:35:260 (1) - Unsnapped slider (end).
  3. 03:43:086 (1) - Unsnapped slider (end).
  4. 03:43:347 (2) - Unsnapped slider (end).
  5. 03:43:607 (1) - Unsnapped slider (end).
  6. 03:43:868 (2) - Unsnapped slider (end).
  7. 03:44:129 (1) - Unsnapped slider (end).
  8. 03:44:390 (2) - Unsnapped slider (end).
  9. 03:44:651 (1) - Unsnapped slider (end).
  10. 03:44:912 (2) - Unsnapped slider (end).
  11. 03:45:173 (1) - Unsnapped slider (end).

    General

  12. OD9 is too much, put 7 or 8.
  13. Stack Leniency is too low, put 4.


    Mapping

  14. 00:01:811 (1) - Unnecessary combo.
  15. 00:02:164 (1) - ^
  16. 00:02:517 (5) - New combo
  17. 00:03:576 (1) - Remove combo and remove clap
  18. 00:04:634 (1) - ^
  19. 00:06:929 (5) - New combo
  20. 00:07:458 (1) - Remove combo
  21. 00:07:811 (1) - ^
  22. 00:13:870 (1) - From now you start putting a new combo every 2 objects. I suggest doing one every 4 objects. It will be better. A lot.
  23. 00:18:304 (1) - Delete combo
  24. 00:18:826 (1) - Even on triples, dont do every 2/3 notes.
    From now on, I will not point out this kind of combos, fix these patterns in the same way across all map.
  25. 00:26:913 (1,2,3,1,2,3) - This spacing is bad, just leave it as previously.
  26. 00:30:761 (1) - New combo under a slider is bad and unnecessary.
  27. 00:31:348 (1) - Remove combo
  28. 00:34:739 (2,3,4) - Spacing is unreadable because it has a blue tick. Use a slider instead or keep the same spacing.
  29. 00:44:522 (2) - Too low spacing from last note.
  30. 00:50:391 (1) - Do better sliders.
  31. 00:55:609 (2) - :S
  32. 00:56:652 (1) - Decrease the SV from now, its a slow part and that speed plays bad.
  33. 01:00:304 (1) - Unnecessary speed up.
  34. 01:01:739 (1) - Remove new combo.
  35. 01:02:261 (1) - ^ and fix the spacing.
  36. 01:03:696 (1) - Remove combo
  37. 01:03:956 (3) - New combo
  38. 01:12:956 (1) - Remove new combo
  39. 01:16:217 (1) - ^
  40. 01:18:304 (1) - ^
  41. 01:19:087 (4) - Add combo
  42. 01:19:348 (1,1,1) - Remove combo on everyone.
  43. 01:21:043 (1) - ^
  44. 01:21:696 (5) - New combo
  45. 01:22:087 (2) - Remove combo
  46. 01:22:478 (1) - ^
  47. 01:23:783 (9) - New combo
  48. 01:24:304 (1) - Remove combo
  49. 01:25:348 (1) - ^
  50. 01:27:696 (1) - ^
  51. 01:27:956 (6) - New combo
  52. 01:30:304 (1) - Remove combo
  53. 01:31:543 (1) - From now on, remove every new combo on streams every 3 notes.
  54. 01:50:260 (1) - Included this.
  55. 01:51:564 (1) - Remove combo.
  56. 01:52:869 (1) - ^
  57. 01:53:521 (1) - ^
  58. 01:55:347 (7) - New combo
  59. 02:01:086 (1) - Remove combo
  60. 02:01:608 (1) - ^
  61. 02:01:999 (1) - ^
  62. 02:02:390 (5,1) - Use a slider for these two

    From now on I won't point out anymore the combos because I think you got the point, if you have still any trouble, call me again.
  63. 02:19:086 (5,6,7) - Readability issue, use slider
  64. 02:27:043 (2,3,1) - ^
  65. 02:46:869 (2,3) - Not overlapped correctly on the previous notes.
  66. 02:48:695 (3) - ^
  67. 02:59:261 (4,5,6) - Use a repeat slider
  68. 03:17:521 (2,1) - Use a slider
  69. 03:34:216 (1,2) - ^



Topic Starter
Aqo
Green Text = agree & changed
Orange Text = no change for now, might need more input
Red Text = disagree & no change

Armin wrote:

derp herp

*Tags like t+pazolite (wich is present also in the title) and repetitions (<- "Alice") are just useless. I reccomend you to remove them.
I agree with this, but osu's website search feels a little buggy and I think it doesn't pick up tags like Alice vs Alice's, that's why I have both versions for those two (for t+p, the song title has it inside brackets). No change for now, unless somebody confirms you can find this through searching those tags with no problem.
*the rhythm that you used is just weird as hell in some parts. I suggest you to see a similar rhythm used in a similar song: http://osu.ppy.sh/s/31479
Not sure what you mean by this; too general. So... no change? o.0
*new combos like 00:12:128 (1) - 00:14:652 (1) - 00:17:522 (1) - 00:18:630 (2) - 00:19:087 (1) - 01:46:477 (1) - and so on are just useles and doesn't give an extra feeling to the song. Just keep in mind that pattern long 2combos are not really reccomended
Okay, will remodel the combos. Accepted. This combo color style was supposed to be part of the SB but I guess people don't like this :o

01:22:087 (1) - Unexpected speed change
Ok. Remapped.
01:17:000 (3,4) - weird place to put triplettes
Ok. Remapped.
01:30:304 (1) - slowdown with red sections are unrankable
Keeping this for now because the red section still follows the correct song BPM and this slowdown is readable and fits the song. I want to hear word from MAT on this but I believe that red sections are globally declared as unrankable because they're unreadable, but I believe this is readable and fits the song here.
02:09:630 (1,2,3,4,5,1,2,3,4,1) - lolclaps, I guess your hitsound part is still wip?
I don't know how to do hitsounds, I play without them :o. Removed the claps.
02:20:065 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,1,1,1,2,3,1,2,3,1,1,2,3,1,2,3,4,1,2,1,1,1) - the spacing or the jumps in this section are not readable, really. they just have random values of distance snap
This section does not follow spacing at all. It's a slow part of the song and was supposed to be readable on pattern level. But I guess I'll remap this.
03:51:956 (1) - i think it would be better to silence this
Silenced.

Maddy wrote:

Hi.

[Foughten]

  • Snapping
  1. 00:07:105 (6) - Unsnapped slider (end). Fixed
  2. 03:35:260 (1) - Unsnapped slider (end). Fixed
  3. 03:43:086 (1) - Unsnapped slider (end). Fixed
  4. 03:43:347 (2) - Unsnapped slider (end). Fixed
  5. 03:43:607 (1) - Unsnapped slider (end). Fixed
  6. 03:43:868 (2) - Unsnapped slider (end). Fixed
  7. 03:44:129 (1) - Unsnapped slider (end). Fixed
  8. 03:44:390 (2) - Unsnapped slider (end). Fixed
  9. 03:44:651 (1) - Unsnapped slider (end). Fixed
  10. 03:44:912 (2) - Unsnapped slider (end). Fixed
  11. 03:45:173 (1) - Unsnapped slider (end). Fixed

    General

  12. OD9 is too much, put 7 or 8. No change, playtesters are able to get high accuracy on this easily. The timing is straightforward.
  13. Stack Leniency is too low, put 4. Set to 4


    Mapping

  14. 00:01:811 (1) - Unnecessary combo.
  15. 00:02:164 (1) - ^
  16. 00:02:517 (5) - New combo
  17. 00:03:576 (1) - Remove combo and remove clap
  18. 00:04:634 (1) - ^
  19. 00:06:929 (5) - New combo
  20. 00:07:458 (1) - Remove combo
  21. 00:07:811 (1) - ^
  22. 00:13:870 (1) - From now you start putting a new combo every 2 objects. I suggest doing one every 4 objects. It will be better. A lot.
  23. 00:18:304 (1) - Delete combo
  24. 00:18:826 (1) - Even on triples, dont do every 2/3 notes.
    From now on, I will not point out this kind of combos, fix these patterns in the same way across all map.
  25. 00:26:913 (1,2,3,1,2,3) - This spacing is bad, just leave it as previously.
  26. 00:30:761 (1) - New combo under a slider is bad and unnecessary.
  27. 00:31:348 (1) - Remove combo
  28. 00:34:739 (2,3,4) - Spacing is unreadable because it has a blue tick. Use a slider instead or keep the same spacing.
  29. 00:44:522 (2) - Too low spacing from last note.
    Applied all of the above
  30. 00:50:391 (1) - Do better sliders.
  31. 00:55:609 (2) - :S
    What's wrong with those? They get most artsy as the synthase of the tune changes pitch
  32. 00:56:652 (1) - Decrease the SV from now, its a slow part and that speed plays bad.
  33. 01:00:304 (1) - Unnecessary speed up.
  34. 01:01:739 (1) - Remove new combo.
  35. 01:02:261 (1) - ^ and fix the spacing.
  36. 01:03:696 (1) - Remove combo
  37. 01:03:956 (3) - New combo
  38. 01:12:956 (1) - Remove new combo
    Applied all of the above
  39. 01:16:217 (1) - ^
  40. 01:18:304 (1) - ^
  41. 01:19:087 (4) - Add combo
  42. 01:19:348 (1,1,1) - Remove combo on everyone.
  43. 01:21:043 (1) - ^
  44. 01:21:696 (5) - New combo
  45. 01:22:087 (2) - Remove combo
  46. 01:22:478 (1) - ^
  47. 01:23:783 (9) - New combo
  48. 01:24:304 (1) - Remove combo
  49. 01:25:348 (1) - ^
  50. 01:27:696 (1) - ^
  51. 01:27:956 (6) - New combo
    Changed the NCs in the above a little differently from what you said
  52. 01:30:304 (1) - Remove combo
  53. 01:31:543 (1) - From now on, remove every new combo on streams every 3 notes.
  54. 01:50:260 (1) - Included this.
  55. 01:51:564 (1) - Remove combo.
  56. 01:52:869 (1) - ^
  57. 01:53:521 (1) - ^
  58. 01:55:347 (7) - New combo
  59. 02:01:086 (1) - Remove combo
  60. 02:01:608 (1) - ^
  61. 02:01:999 (1) - ^
    Applied the above (might be a little different?)
  62. 02:02:390 (5,1) - Use a slider for these two
    I'd have to use a low sv or more stream spacing or else a slider here feels too weird. Keeping as circles 5>1 for now.

    From now on I won't point out anymore the combos because I think you got the point, if you have still any trouble, call me again.
  63. 02:19:086 (5,6,7) - Readability issue, use slider
  64. 02:27:043 (2,3,1) - ^
  65. 02:46:869 (2,3) - Not overlapped correctly on the previous notes.
  66. 02:48:695 (3) - ^
  67. 02:59:261 (4,5,6) - Use a repeat slider
  68. 03:17:521 (2,1) - Use a slider
  69. 03:34:216 (1,2) - ^
    In the parts where you suggested to replace two circles with slider, I tried playtesting it and it became more confusing to read like that, so I'm keeping the circles as they are. I did use a repeat slider at 02:59:261 tho, this one feels good.
Thanks for the mods guys! Took me some time to finish going over Maddy's mod (which helped a lot, big big thank you <3), I ended up remapping a large portion of the map layout as well in the process; reuploaded.
Zelos
Oh my god first mod in god knows how long

Folder:
-The folder is clean

General & Timing:
-Taiko is an un-needed tag.
-Everything else seems good.

Please note everything from here on out is only suggested and can be ignored but i request you state why if you choose to ignore it.
If in bold, highly suggested you fix it but it is not required.
If in red, it is an unrankable issue.

Foughten:
00:05:693 (3) - having an object colliding into the HP bar is a typically frowned upon thing so I suggest you fix this.
00:14:913 (1,2,1,2,1,2,1) - these sliders overlap each other in a rankable manner but with the way you have the combo colors set, it makes this pattern almost incomprehensible to look at or play. if it's possible, please change this.
00:17:522 (1) - this is an un-necessary new combo since it does not highlight a specific part of the song nor is the previous combo that long (only 2 notes), so remove the new combo?
00:19:870 (1) - perhaps remove this new combo? there is no significance as to why it was placed and the previous combo is only 1 note long for no reason.
00:20:391 (1) - remove this new combo as well? it coincides with the above mod in not being a long enough combo.
00:20:913 (1) - remove this new combo as well? it coincides with the above mod in not being a long enough combo.

there are too many combo issues for me to list. they are all throughout. from here on out, I will focus on layout and playback.

00:25:348 (1,2,1,2,3) - these sliders overlap each other in a rankable manner but with the way you have the combo colors set, it makes this pattern almost incomprehensible to look at or play. if it's possible, please change this.
00:38:913 (5,1,2,3,4,5,6) - this pattern plays incredibly awkward timing wise. it's almost as if it is hard to judge when to hit this combo. i wish I had a solution for you to fix this but I don't.
00:58:869 (1,2,3,4,5,6,7) - the spacing is inconsistent. it slightly messes up the flow. if you can fix this, it would make it flow more nicely here.
01:21:696 (5,1) - rhythmically, what purpose does this pattern serve? it seems just to have been randomly placed as it doesn't fit. I suggest removing 1 and extending slider 5 to note 1's timing position.
01:31:738 (1) - align this slider with the previous stream so the flow remains the same.
02:28:216 (1) - this incredibly fast slider can be misleading at first despite the squiggles in it. I suggest you change this up.
03:40:999 (7,8,9) - the timing between these switch and there is a massive jump that makes this pattern incredibly misleading. it could make one believe the pattern is entirely whole notes rather than 2 wholes notes than a half note. please fix this.
03:51:043 (6,1,2,3,4,5,6,7,1,2,3,4,5,1) - this stream goes from 1/4ths directly to 1/3rds making it very easy to mess up your combo, I highly suggest you change this.

I would definitely like to do re-mod after 4 mods or so. I don't feel ready to give my star just yet.
Topic Starter
Aqo
Green Text = agree & changed
Orange Text = no change for now, might need more input
Red Text = disagree & no change

Zelos wrote:

Folder:
-The folder is clean

General & Timing:
-Taiko is an un-needed tag. I'm waiting for Ono's taiko
-Everything else seems good.

Please note everything from here on out is only suggested and can be ignored but i request you state why if you choose to ignore it.
If in bold, highly suggested you fix it but it is not required.
If in red, it is an unrankable issue.

Foughten:
00:05:693 (3) - having an object colliding into the HP bar is a typically frowned upon thing so I suggest you fix this. Fixed; relocated
00:14:913 (1,2,1,2,1,2,1) - these sliders overlap each other in a rankable manner but with the way you have the combo colors set, it makes this pattern almost incomprehensible to look at or play. if it's possible, please change this. Changed the combos into one combo
00:17:522 (1) - this is an un-necessary new combo since it does not highlight a specific part of the song nor is the previous combo that long (only 2 notes), so remove the new combo? Removed
00:19:870 (1) - perhaps remove this new combo? there is no significance as to why it was placed and the previous combo is only 1 note long for no reason. Removed
00:20:391 (1) - remove this new combo as well? it coincides with the above mod in not being a long enough combo. Removed
00:20:913 (1) - remove this new combo as well? it coincides with the above mod in not being a long enough combo. Removed

there are too many combo issues for me to list. they are all throughout. from here on out, I will focus on layout and playback. Edited a few more combos down the way

00:25:348 (1,2,1,2,3) - these sliders overlap each other in a rankable manner but with the way you have the combo colors set, it makes this pattern almost incomprehensible to look at or play. if it's possible, please change this. I changed the combo colors but as far as the pattern itself goes it's easy to read and playable with Hidden so it stays
00:38:913 (5,1,2,3,4,5,6) - this pattern plays incredibly awkward timing wise. it's almost as if it is hard to judge when to hit this combo. i wish I had a solution for you to fix this but I don't. The confusion comes from the shift from vocal mapping into drums. Remapped a circle as slider to make it more clear.
00:58:869 (1,2,3,4,5,6,7) - the spacing is inconsistent. it slightly messes up the flow. if you can fix this, it would make it flow more nicely here. This spacing change was intentional but ok, accepted, snapped the notes into spacing.
01:21:696 (5,1) - rhythmically, what purpose does this pattern serve? it seems just to have been randomly placed as it doesn't fit. I suggest removing 1 and extending slider 5 to note 1's timing position. Done. This was the way this part was originally btw, I experimented with that 1,2 but I guess it doesn't work
01:31:738 (1) - align this slider with the previous stream so the flow remains the same. Okay.
02:28:216 (1) - this incredibly fast slider can be misleading at first despite the squiggles in it. I suggest you change this up. Toned it down from 2x into 1.5x so that it plays like a regular speed slider (squiggles taken into account).
03:40:999 (7,8,9) - the timing between these switch and there is a massive jump that makes this pattern incredibly misleading. it could make one believe the pattern is entirely whole notes rather than 2 wholes notes than a half note. please fix this. Redesigned the spacing to make it more clear.
03:51:043 (6,1,2,3,4,5,6,7,1,2,3,4,5,1) - this stream goes from 1/4ths directly to 1/3rds making it very easy to mess up your combo, I highly suggest you change this. Replaced 1/3s with a repeating 1/4 slider.

I would definitely like to do re-mod after 4 mods or so. I don't feel ready to give my star just yet.
Thanks a lot for very useful mod!
Zelos
Even if OnosakiHito is making a taiko difficulty, having taiko in the tags is still unnecessary.
OnosakiHito

Zelos wrote:

Even if OnosakiHito is making a taiko difficulty, having taiko in the tags is still unnecessary.
Nowadays it seems to be. Rule is on the way: t/96489
Saten

OnosakiHito wrote:

Zelos wrote:

Even if OnosakiHito is making a taiko difficulty, having taiko in the tags is still unnecessary.
Nowadays it seems to be. Rule is on the way: t/96489
Adding taiko to tags on new maps, what about the old ones? there are tons of maps w/o taiko in the tags


[General]
Place the Preview Point on a chorus instead
add a muted sliderslide
Remove Taiko from the tags, it's not needed even with a taiko diff included
You could lower the volume on the calm parts. 100% is too much
the purple combo colors are too similar to each-other

[Foughten]
00:01:282 (1) - Finish
00:14:913 (1) - finish on head
00:23:261 (1) - finish at start
00:31:609 (1) - ^
00:39:956 (1) - ^
00:43:609 (1,2,3,1,2,3) - Normal hitsound
00:48:304 (1) - finish at start
00:58:869 (1) - whistle
00:59:261 (4) - ^
00:59:522 (6) - ^
01:01:869 (1) - ^
01:05:000 (1) - ^
01:05:522 (5) - ^
01:09:174 (5,1) - stack completely
01:12:956 (1) - whistle
01:13:348 (1) - whistle on start
01:15:043 (3) - whistle
01:18:826 (2) - ^
01:20:522 (2) - whistle on head
01:21:304 (2) - whistle
01:21:696 (5) - whistle on head
01:22:087 (1) - whistle on start
01:23:391 (4) - whistle
01:30:304 - This is not really allowed, just use a regular 0,5x timing section here
SPOILER
Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map.
01:31:543 (1) - why NC here?
01:31:738 (1) - finish everywhere
01:34:217 (1,2) - finish
01:37:087 (4) - remove clap from the beginning
01:38:391 (1) - finish
01:46:477 (1) - why NC
01:46:738 (1) - finish
01:55:086 (5) - ^
02:03:434 (1) - finish on start
02:11:782 (5) - finish on head
02:15:238 (1) - why NC
02:15:434 (1) - random finish imo
02:20:130 (1) - finish on head
02:27:956 (1) - random finish again
02:28:477 (1) - finish on head
02:32:521 (1) - random finish
02:36:238 (1) - why NC
02:36:435 (1) - this finish actually kinda fits
02:36:825 - this part would be nice to have some whistles
02:36:825 (1) - finish
02:45:173 (1) - ^
02:53:521 (1) - finish on head
03:01:673 (1) - why NC
03:01:869 (1) - finish on start
03:05:522 (1) - random finish
03:10:217 (2) - finish
03:13:673 (1) - why NC
03:13:477 (1) - remove clap
03:13:869 (1) - random finish
03:17:456 (1) - why NC
03:18:564 (1) - finish on head
03:25:412 (1) - why NC
03:26:912 (5) - finish on head
03:30:369 (1) - why NC
03:35:260 (1) - add a finish on the head. and what is this, unsnapped slider tail? fix the slider and timing section here, it's off by 1ms (apparently most the timing sections are unsnapped)
03:43:086 (1) - remove finish
03:43:086 (1,2,1,2,1,2,1,2,1) - unsnapped slider tails
03:43:607 (1) - finish on head
03:51:564 (1,2,3,4,5) - space these more
03:51:956 (1) - silence this spinner and remove the finish


nya
Topic Starter
Aqo
There was a problem with the upload version earlier; fixed now. Looks like it didn't cause too much trouble in the end. Sorry for the inconvenience.

Green Text = agree & changed
Orange Text = no change for now, might need more input
Red Text = disagree & no change

Saten wrote:

[General]
Place the Preview Point on a chorus instead Moved the preview point to 02:02:651. is that what you meant?
add a muted sliderslide Added
Remove Taiko from the tags, it's not needed even with a taiko diff included Ok
You could lower the volume on the calm parts. 100% is too much Volumes in multiple parts lowered
the purple combo colors are too similar to each-other Changed hues to be more different

[Foughten]
00:01:282 (1) - Finish
00:14:913 (1) - finish on head
00:23:261 (1) - finish at start
00:31:609 (1) - ^
00:39:956 (1) - ^
00:43:609 (1,2,3,1,2,3) - Normal hitsound
00:48:304 (1) - finish at start
00:58:869 (1) - whistle
00:59:261 (4) - ^
00:59:522 (6) - ^
01:01:869 (1) - ^
01:05:000 (1) - ^
01:05:522 (5) - ^
Applied all of the above
01:09:174 (5,1) - stack completely Not sure what you mean? what to stack with what? It's 5, 6 here not 5, 1...
01:12:956 (1) - whistle
01:13:348 (1) - whistle on start
01:15:043 (3) - whistle
01:18:826 (2) - ^
01:20:522 (2) - whistle on head
01:21:304 (2) - whistle
01:21:696 (5) - whistle on head
Applied all of the above
01:22:087 (1) - whistle on start There is no longer a note here ;; sorry
01:23:391 (4) - whistle Applied
01:30:304 - This is not really allowed, just use a regular 0,5x timing section here
SPOILER
Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map.
I'm aware that this is not allowed, but I'm still keeping it until I hear word from MAT/BAT. The main reason it's not allowed is because it usually doesn't fit the song and is unreadable; here it's readable and fits the song, and the BPM is a multiple (115 vs 230) and I made sure to set the next 230bpm red section before setting the 115 one so the timing stays accurate later on.
01:31:543 (1) - why NC here? Was changed
01:31:738 (1) - finish everywhere
01:34:217 (1,2) - finish
01:37:087 (4) - remove clap from the beginning
01:38:391 (1) - finish
Applied all of the above
01:46:477 (1) - why NC Was changed
01:46:738 (1) - finish
01:55:086 (5) - ^
02:03:434 (1) - finish on start
02:11:782 (5) - finish on head
Applied all of the above
02:15:238 (1) - why NC Was changed
02:15:434 (1) - random finish imo Removed
02:20:130 (1) - finish on head
02:27:956 (1) - random finish again Removed
02:28:477 (1) - finish on head
02:32:521 (1) - random finish
02:36:238 (1) - why NC
02:36:435 (1) - this finish actually kinda fits So I guess I'll keep it?
02:36:825 - this part would be nice to have some whistles Added some
02:36:825 (1) - finish
02:45:173 (1) - ^
02:53:521 (1) - finish on head
Applied all of the above
03:01:673 (1) - why NC Was changed
03:01:869 (1) - finish on start
03:05:522 (1) - random finish Removed
03:10:217 (2) - finish
Applied all of the above
03:13:673 (1) - why NC Was changed
03:13:477 (1) - remove clap
03:13:869 (1) - random finish Removed
Applied all of the above
03:17:456 (1) - why NC Was changed
03:18:564 (1) - finish on head Applied
03:25:412 (1) - why NC Was changed
03:26:912 (5) - finish on head Applied
03:30:369 (1) - why NC Was changed
03:35:260 (1) - add a finish on the head. and what is this, unsnapped slider tail? fix the slider and timing section here, it's off by 1ms (apparently most the timing sections are unsnapped) This 1ms timing issue was resolved as well as the unsnapped ends
03:43:086 (1) - remove finish Removed
03:43:086 (1,2,1,2,1,2,1,2,1) - unsnapped slider tails Was resolved
03:43:607 (1) - finish on head Applied
03:51:564 (1,2,3,4,5) - space these more This part was changed
03:51:956 (1) - silence this spinner and remove the finish Silenced


nya
nyan~

Thanks a lot for the mod! This helped a ton and was very educational too, I just learned a lot about hitsounding :O
Zelos
01:30:304 - This is not really allowed, just use a regular 0,5x timing section here
Out of curiosity, why would you need to hear an MAT/BAT say this is unrankable when this has been a rule for a long time?

Remove the 115BPM section and put in an inherited 0.5x section
Topic Starter
Aqo

Zelos wrote:

01:30:304 - This is not really allowed, just use a regular 0,5x timing section here
Out of curiosity, why would you need to hear an MAT/BAT say this is unrankable when this has been a rule for a long time?

Remove the 115BPM section and put in an inherited 0.5x section
Because 0.5x is not enough slowdown, it moves too fast, and the editor isn't letting me use 0.25x (I think the editor shouldn't restrict you to 0.5-2.0... then I wouldn't have to use red sect)
Zelos
ummm.....
230 x 0.5 = 115
I don't see how 0.5x is not enough slowdown.
Zare
what is this
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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