I like your idea
eldnl wrote:
I like your idea
No, no don't worry, idea is good, but it's early stage of developing :/ I'm still working on this.Noob Man wrote:
It's just a suggestion, huh, don't worry too much about this (personnally, I know that I don't always remember if I already posted in a modding queue u__u'). ^^;
1. Okay i'll tryShino wrote:
This is a nice idea, especially about IRC-notice.
How about mine:
- Automatically closing system after all slots in a queue got full
- Sending notice message(both in-game and forum) that user's mod request is done or ignored
/me stress as big as a mountainMarcin wrote:
If you are skilled with scripting in JS, PHP, HTML ( in html case you need to be creative - design things D:), feel free to PM me.
Well but as already mentioned - Just look at t/86880 this, and what some ppl say here - mod queue sub-forum is messy, and not handful to use.peppy wrote:
Please don't attempt to do something like this without considering integration with the osu! site. It would be a shocking waste of time and effort. That and as already stated, we have #modRequests with a system in place, which already offers quite a bit of functionality you mention.
So, I just should leave this project, because I didn't consider integrating with osu! site?peppy wrote:
Please don't attempt to do something like this without considering integration with the osu! site.
maybe integrating with osu ecosystem
The only disbenefit to this is that this will only work swimmingly for regular mod queues. There is no automated way to check if someone has mod4modded in a mod4mod queue, and there's no way to restrict those in a challenge queue. But both of those, I'm completely against, so meh o-o.For M4M queues you just do the check manually. If they haven't modded your map then you would just knock them off the queue.
If you're assuming you've got forum integration anyways, you could automate it by simply checking to see if the map you wanted mod4modded has a kudosu'd post by the requester.Ekaru wrote:
The only disbenefit to this is that this will only work swimmingly for regular mod queues. There is no automated way to check if someone has mod4modded in a mod4mod queue, and there's no way to restrict those in a challenge queue. But both of those, I'm completely against, so meh o-o.For M4M queues you just do the check manually. If they haven't modded your map then you would just knock them off the queue.
I want to see this so badly. This is one of the few things why I hate the current queue system. I can't able to add someone else too. I always need to edit the post to myself and this is annoying.CDFA wrote:
Page Administration:
The administrator of the mod queue (whoever created the thread) would have the ability to remove maps from the mod queue upon completion of modding a map. The administrator will also have the ability to blacklist people by username, change the limit of maps in a queue, open/close the queue, and add other administrators (for instance, if I were to transfer my current queue into this format, I would be main page admin, and then Gabe and Zurrrr would be Sub-Admins. Sub-Admins would have the same abilities as the main admin, except they cannot add other admins.).
* player list /:D/SeySan wrote:
I know that does not fit to the actual discussion but Marcin also helps me out in my queue page for the weekly osu-challenge.
I just can recommend it. It's very helpful. (y)
I added a queue there too, but I clicked twice... so I have two queues. D:CDFA wrote:
IT looks ok, but I don't like the images to the left. The queue banner should be saved for the main page, and the osustats thing shouldn't be there at all >w<~.
But I'd be happy to take a look at it once it's all done, and see what else I can add owo. I've added a queue there, but I can't really do much to it D: