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cotoribbon - mint tears [Taiko|Osu]

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Topic Starter
OnosakiHito
This beatmap was submitted using in-game submission on Freitag, 6. August 2021 at 12:53:20 Uhr

Artist: cotoribbon
Title: mint tears
Source: 太鼓の達人
Tags: Taiko no Tatsujin tnt フルコンボ! Full Combo! Original Soundtrack OST オリジナル サウンドトラック Video Game Japanese English silver coin ribbon room NAMCO ナムコ Arcade AC13 pop
BPM: 188
Filesize: 2356kb
Play Time: 01:47
Difficulties Available:
  1. Easy (1,32 stars, 69 notes)
  2. Futsuu (2,41 stars, 259 notes)
  3. Hard (2,97 stars, 225 notes)
  4. Inner Oni (4,75 stars, 672 notes)
  5. Insane (4,45 stars, 350 notes)
  6. Muzukashii (3,31 stars, 392 notes)
  7. Normal (1,9 stars, 104 notes)
  8. Oni (4,25 stars, 528 notes)
Download: cotoribbon - mint tears
Information: Scores/Beatmap Listing
---------------
2012: Another hybrid set which is pretty old. Believe it or not, osu maps are made by me! People call this 2010 style, so I guess it is? Well, hope you like the old way!

2020: Maybe here and there some tweaks are needed. But if possible it would be nice to keep the overall old spirit of this set.

2021: This time... this time for sure...

Generational Modder List - Thank you guys!
- 2012
Stefan (osu!)
Coro (osu!)
DarkDunskin (osu! / taiko)
Dusty (osu!)
grumd (osu!)
JudgeTheDude (osu!)
Leorda (osu!)
Ulysses (osu!)
yeahyeahyeahhh (osu!)
cirno-_old (osu!)
- 2013
lovhin456 (osu!)
Firce777 (taiko)
Dark_Ai (osu!)
0gre_old (taiko)
ReySHeL (taiko)
Irreversible (osu!)
Stefan (osu!)
- 2014
mliencheng (taiko)
Nardoxyribonucleic (taiko)
aabc271 (taiko)
riffy (osu!)
Dainesl (osu!)
- 2015
Stefan (general)
DakeDekaane
TKS (metadata)
Okoratu (osu! / taiko)
- 2016
phaZ (osu!)
- 2020
Vulkin (taiko)
- 2021
eiri- (osu! / taiko)
TKS (taiko)
Regou
Wow~ New 8 diff mapset
Topic Starter
OnosakiHito
Allright, the project has been moved to pending now. All diff's finished with there hit-sounds as well.
Now I'm searching for mods and people who would like to support this song~

Mods are just needed in following diff's: Easy, Normal, Hard, Insane and Taiko Inner Oni.
The other three taiko diff's are from the original Taiko game, so there is no mod needed!
Stefan
Random Mod~~

[Easy]
HP Drain um eins reduzieren.
00:06:682 (4) - Beim mittleren Teil Clap setzen.
00:09:874 (2) - Clap setzen.
00:11:789 (4) - Beim Endpunkt Clap setzen.
00:20:087 (4) - Clap setzen.
00:22:002 (6) - NC setzen und Clap setzen.
00:25:831 (1) - Beim mittleren Teil Clap setzen, um den Rythmus danach zu halten.
00:41:151 (1) - Beim mittleren Teil den Clap entfernen.
00:43:704 (1) - ^
00:57:746 (2) - Beim Endpunkt: Clap setzen.
01:00:299 (2) - ^
01:04:129 (3,4,5,6,7) - Das ist langweilig. :<
01:23:278 (3) - Finish entfernen.
01:24:555 (1) - Das Ende sollte nicht mit normal Hitsounds enden, sondern mit Soft.
01:37:321 (1,2,3,1,2,3,1,2,3) - Öde. :<

[Normal]
00:10:512 (6) - NC setzen.
00:10:831 (1) - Entfernen, hört sich nicht allzu gut an. Vorher aber NC entfernen
01:26:151 (3,4) - Finishes entfernen.

Was ich dir empfehlen würde, ist die Clap Vorschläge, vom Easy Diff, auch in den anderen Diffs reinzupacken, sofern du sie annimmst.
Ich werd später irgendwann mal wieder über die Map schauen.
Coro
M4M~

[Normal]
00:13:544 (1) - suggest extending spinner one beat earlier
00:22:640 (4) - move to x:396 y:260
00:22:959 (5) - move to x:328 y:328
01:46:576 (4) - clap hitsound?

[Hard]
00:22:321 (4) - move to x:196 y:224
01:12:208 (2,4) - use clap hitsound?
01:14:661 (1,3) - ^
01:22:321 (2,4,6) - ^
01:24:874 (2,4,6) - ^

[Insane]
The hitsounds on all the triples are a bit... jarring, like they don't belong there. Other than that, spacing is fine. Quite a few places where different hitsounds wouldn't go amiss... I'm not good at modding insane, so I'll let someone else do a proper mod.

[Taiko Inner Oni]
00:07:401 - kat sounds better
00:09:395 - dkkkdkd? just a suggestion
00:20:824 - remove note, put one at 00:20:964
00:45:459 - don sounds better
01:29:821 - remove note
01:35:885 - don sounds better

just my opinion, the last bit seems a bit overmapped.
Regou
Ono try to use soft sample hitsound in every diff :>
Milkshake

Regou wrote:

Ono try to use soft sample hitsound in every diff :>
^this much.
but as i said yesterday, i'll give you hitsounds which is going to fit better soon, i need to search for them
orz

EDIT: I've found perfect hitsounds. I'll send you them when you're on.
Topic Starter
OnosakiHito
Wow, thank you Milkshake for the hitsounds and the example in my insane. This sounds now much better.
Also good idea @ Regou. Somehow I missed this.

EDIT: lol, thank you for star milkshake~
EDIT2: Updated now everything, thank you for mod TNG, and redownload the map please!
DarkDunskin
Just here to leave some stars~

[Taiko Inner Oni]
  1. 01:37:002 (1,2,3,4,5,6,1) - No, just no please. I absolutely hate 1/6 streams that are longer than 4 Notes. Please change it back to 1/4 -.-

[Insane]
  • Some stacking Errors:
    1. 01:08:597 (6) - You got stack 0 here with the slider before. Move it one grid down and to right to fix.
    2. 01:10:353 (3,4,5) - ^ Here too.
    3. 01:15:459 (6,7) - Same Here~
    4. 01:18:012 (7,8) - Staaaaack 0.
    5. 01:25:672 (5,6) - Same here.

      Hitsound Suggestions:
    6. 00:25:831 (2) - Normal Finish here please. Default Soundsample.
    7. 01:06:682 (1) - Normal Finish here please. Default Soundsample.
    8. 00:35:725 (4) - Normal Finish on Sliderend here please. Default Soundsample.
    9. 00:45:619 (5) - Add Finish on Sliderend.
    10. 00:56:470 (1) - Normal Finish on Sliderstart here please. Default Soundsample.
    11. 00:57:268 (4) - 00:57:268 (4) - Normal Whistles definitely sound too hard here, please change them with a softer Hitsound.
    12. 01:37:321 (1) - Add Finish.
    [Hard]
  1. 00:15:619 (1) - Add Normal Finish on Sliderstart.
  2. 00:15:619 (1) - That Custom Finish sounds out of place here, use the Normal one.
  3. 00:25:831 (1) - Normal Finish on Sliderstart.
  4. 00:36:044 (1) - ^
  5. 00:56:470 (3) - ^
  6. 01:37:321 (1) - Add Normal Finish.
  7. 01:40:991 (8) - It is enough to have one S2 Finish on Sliderstart, remove the others here please.
  8. 01:40:991 (8) - Remove Finish at the end, you didn't do it on Insane either and it sounds better.

[Normal]
    1. 00:05:406 (1) - Add Normal Finish.
    2. 00:13:065 (6) - Nazi: Move two grids up please ^^"
    3. 00:15:619 (2) - Normal Finish on Sliderstart please.
    4. 00:19:768 (4) - Nazi: One grid to right~
    5. 00:19:768 (4) - Again, Finish sounds out of place here, better no Hitsound at all?
    6. 00:25:831 (1) - Normal Finish on Sliderstart~
    7. 00:32:534 (2) - Add Clap?
    8. 00:40:193 (2) - ^
    9. 00:46:257 (5) - Finish~
    10. 00:56:470 (1) - Normal Finish.
    11. 01:06:682 (1) - Normal Finish on Sliderstart.
    12. 01:26:789 (5) - Remove Finish, add clap, add Note and Finish at 01:25:512 (2) - instead. <Do it on all Diffs if you accept>
    13. 01:37:321 (1) - Add Normal Finish.
    14. 01:46:576 (4) - Remove Finish at Sliderend, like in Insane. Silent Ending is best Ending.

    [Easy]
  1. 00:15:619 (1) - Add Normal Finish.
  2. 00:20:725 (1) - New Combo?
  3. 00:25:831 (1) - Normal Finish on Sliderstart.
  4. 00:36:044 (1) - Normal Finish.
  5. 00:46:257 (2) - Soft Finish S2 here?
  6. 00:56:470 (1) - Normal Finish at Sliderstart.
  7. 01:06:682 (1) - ^
  8. 01:06:682 - 01:27:108 - Finish overuuuuse, not good :(
  9. 01:24:555 (1) - Add Soft Finish S2.
  10. 01:37:321 (1) - Add Normal Finish.
  11. 01:47:214 (5) - Remove Dinner.

Just a quick look over your Map.
I hope This was helpful to you.
Get that Masterpiece ranked~
Topic Starter
OnosakiHito
Thank you for mod! I took 50% of the mod. haha
Asked the BAT's about stacked slider notes. start on start = not okay; start on end = ok

Searching for more mods. :3
Dusty
by #modreqs because this is a cool song

[Insane]
This is good, the only thing I would say is to maybe consider using AR9.

[Hard]
AR8 and decrease the circle size to avoid overlap?
00:29:980 (5,6,7) - I always hit these things too early >:( oh well, it's only because other maps have weird jump things that I get thrown off

[Normal]
00:20:087 (5) - it's at an awkward point between "curvy" and "straight"... maybe make the curve more noticeable, or just make it a straight slider?
00:44:980 (2) - unstack?

[Easy]
01:11:789 (1,1) - you could easily make these symmetrical >_>
01:47:214 (5) - too close? no other notes got overlapped in this diff

edit: and also star
Topic Starter
OnosakiHito
Took nearly all your suggestions. That was accurated.
Thank you Dusty! Also for star~
grumd
Hi.

Insane

— Overall
Oh, nice one here, I thought that you only can map taiko, but I was wrong :D
Anyway, some problems with placing notes and minor hitsounds issues.

— Mapping
  1. 00:04:129 (1,2,3) - The beginning was confusing at my first try. Firstly, the combo color is blending with BG and I couldn't recognize the rhythm here. Take one of three ways to fix this, to make the beginning better:
    1. Replace circles with 1/2 slider with repeat. This will show the player the rhythm at once and will make further playing easier.
    2. Change the combo color to brighter one (cyan − 3rd combo color will work nicely).
    3. The best way: map the song from the very beginning. 00:00:300 - Staring from here there're some nice sounds which can be easily mapped. Let this be an introduction to the song, I hope very much that you will do that.
  2. 00:05:565 (1,2,3) - Actually, I was surprised by this. The music has no sense for this triple, I'm not sure you need it here. Anyways, it fits the rhythm, plays good after a retry.
  3. 00:04:768 (4) - Remove the red point, make it white. Also same here: 00:07:321 (10)
  4. 00:06:044 - I hear a piano note here. I'm curious why you map a triple there, where nothing sounds in the music, but don't map this. Probably you follow the vocals, but they're not so primary at this point. Anyway, like this would look far better, try it.
  5. 00:09:874 (1,2,3,4,5) - I think you have to reaggange this rhythm. If you listen to that sounds in the background (eeh, trumpet?), you'll hear hat you need a note here 00:09:794, but don't need here 00:10:113 (3). Also slider on 00:10:193 (4) would look nice. Like this (cursor at 00:09:714)
  6. 00:10:991 (2,3) - Same thing as at 00:06:044, but now I hear a drum which can be mapped. Anyway, not so needed, it plays good as is.
  7. 00:11:789 (6,7,8) - Again, the rhythms are pretty messed up.
    1. Firstly, listen to the music at ~50% and look: trumpet (let me call it like that?) sound starts at 00:12:108, so I think you'd better emphasize this by placing your slider with repeats there. (I'll show you everything with the screenshot later, now just explaining my reasons).
    2. 00:12:427 (7,8) - These two object must be placed on the contrary, first circle then slider (trumpet again needs that, because "long" trumpet sound starts at 00:12:587.
    3. If you combine that two suggestions, you will get this: http://puu.sh/NiDR (cursor at 00:12:108 , added a NC at that point also)
  8. 00:16:257 (3) - Please don't make them overlap, it looks bad. Just move (3) a bit farther.
  9. 00:19:568 (1,2,3,4) - Well, very strange suggestion here. I can hear that these notes are not perfectly at the vocal beats, so you could try moving them 1/8 earlier. Or change the timing somehow :v Anyway, 1/8 snap plays and sounds good.
  10. 00:25:353 (1) - 5-beats repeat sliders always confused me, I'm waiting for 3-beats, but then bam... I suggest you to replace it by circles.
  11. 00:26:310 (4) - You don't need stream after this point anymore, place regular 1/2 beats please. I can hear a reason for extra note only here 00:26:550 − so you can leave it here, but please don't make that 5-beat stream. This is too much.
  12. 00:28:065 (6) - Add a 1/2-long slider at this point?
  13. 00:35:725 (4) - This slider is bad. We have a loud sound at his end, the downbeat, and we need to stress that moment, underline it. So there must be either a slider start or a circle. But not the slider end, when you don't need even to press any keys for that loud sound.
  14. 00:36:523 (1,1) - Also, do you have any reason for placing jumps here? Random and unreasonable jumps are not a good thing, I can't feel that the music calls for them here.
  15. 00:44:023 (2) - Place slider end point at x:36, y:276 so the slider will be exactly 45°, to fit horizontal slider before and vertical after.
  16. 00:45:619 (5) - Again, I prefer circle at the 00:46:257, to underline the downbeat sound.
  17. 00:55:991 (3) - This cirlce must be placed at 00:56:151, to match the vocals.
  18. 01:03:331 (6) - Please avoid that slight overlap
  19. 00:56:470 - 01:04:448 - You might add some more soft whistles or your custom claps here? Like you did at first two parts. This part feels empty of hitsounds.
  20. 01:08:917 - To be honest, that normal whistles sound AWFUL. It's enough to place just normal-hitnormal, way better like that. just look throught this part, find all normal whistles and kill them with fire please. They must not stay in an soft part of the song like this.
  21. 01:10:353 (3,4,5) - Let (4) be more centered between another two here please. Like that: http://puu.sh/NiSy.
  22. 01:14:182 (8) - Delete this note please, like you did in all other places.
  23. 01:19:289 (9) - Here you can keep it since you're increasing the difficluty of patterns by adding triples, for example.
  24. 01:21:682 (6,7,8) - EARBLEED, remove whistles everywhere please ;w;
  25. 01:22:002 (9) - Move to 432;152
  26. During the last kiai I HIGHLY suggest to replace all normal whistles with normal claps, sounds MUCH better and fits the music!
  27. 01:47:374 (7) - Add a 1/2-long slider here (ending on 01:47:534), also lower the volume on it's end to 20%.
That's all for Insane. I will be kinda busy now, will continue the mod later. Now just giving you this. Good luck :D

Hard

— Overall
Oh look, here I can't hear any normal whistles. Such a good feeling!

— Mapping
  1. 00:05:885 (5) - Hm, I think it sounds better moved to 00:06:044.
  2. 00:08:757 (2) - Lolol, sounds better moved 1/2 later again, to 00:08:917. (I think vocal need this here)
  3. 00:09:874 (5,6) - Please make the spacing 1.0x. Also try not to use grid snap. With such SV circles at 1.0x are barely touching each other, snapping to grid will cause odd tiny overlaps. But unsnapping will look pretty. Try it.
  4. 00:11:151 (2,3,4,5,6) - I think the rhythm here is too simplified. To match vocals better and just impove this pattern, try this: http://puu.sh/NzCX (cursor at 00:11:151). Also you can remove the repeat in that big slider and place a note at 00:12:108 instead.
  5. 00:13:544 (2) - Avoid this overlap pls.
  6. 00:25:831 (1) - Remove the extra handle on it's end.
  7. 00:25:831 (1,2,3) - Make them form a better triangle here, be sure that spacing here is also 1.0x. This is very easy to fix if you don't use grid snap!
  8. 00:26:470 (3,4,5) - Make them form a better triangle here, at 1.0x. Yea, like this: http://puu.sh/NzFG
  9. 00:29:023 (3) - Move this ~1-2 pixels down to make a better triangle, not to touch (1), you know.
  10. 00:33:651 (2) - Spacings are a bit odd. Look: http://puu.sh/NzHG. It's touching the next circle, but placed far apart from prev. Pls try to make 1.0x, without grid snap again if possible.
  11. 00:36:363 - I wantto hear a note here. Or a repeat of the last slider.
  12. 00:44:661 (6) - Spacing. Look: http://puu.sh/NzJj. It's too close to the prev. one.
  13. 00:56:470 (3,4,5,6) - Again, redo the spacings please.
  14. 00:59:502 (2) - I thought here must be 3 beats instead. Vocal call for it.
  15. 01:18:651 (7) - Touches (5), fixfixfix! :3
  16. 01:23:597 (8) - Touches (7) :c
  17. 01:24:874 (2,3,4,5) - Try to redo spacings without grid snap also here.
  18. 01:40:991 (8,9) - Confused me a lot. Remake this pattern somehow. For example, remove last repeat and add a circle instead of it.
Normal

— Overall
Too lazy to write something lol

— Mapping
  1. 00:07:959 (1) - Fix the spacing. It's 0.87x from prev. Must be 0.8x
  2. 00:09:555 (4,5,1,2) - Well, this looks kinda bad. You have two ways to make them prettier. Or move (5, ..) farther from the slider so it will not be so cluttered, or make this slider to encircle (5).
  3. 00:13:544 (1,1) - This spinner is kinda short and the note after it also appears too fast. I suggest you to remove 00:15:300 (1) and add a note on 00:16:257.
  4. 00:15:619 - 00:22:959 − Ok, just realised that your rhythms here are pretty bad and can be done far better.
    New combo from 00:15:619 (1): http://puu.sh/NzWK
    New combo from 00:18:172 (1): http://puu.sh/NzWS
    New combo from 00:21:363 (1): http://puu.sh/NzX7
    I hope you'll not be offended with such rudeness, but well... Just try these rhythms, will sound much better :c
  5. 00:45:619 (3) - NC here?
  6. 00:56:470 - The rhythm after this is also almost the same as before, just find places where you can place beats on red ticks. If you're doubt, call be and I'll try to find rhythms for you ><
  7. 01:39:874 (5) - Move it a bit farther from the previous slider?
Easy

— Mapping
  1. 00:13:065 (1) - Not sure, but this spinner looks too short.
  2. 00:18:172 (1,2,3,4,1) - Boooring, add some sliders please :v
  3. 01:04:129 (3,4,5,6,7) - No-no, this is baka-pattern! Try to make somehing more interesting :v
  4. 01:47:214 (5) - Unstack this please.
Ok that's all!
Topic Starter
OnosakiHito

grumd wrote:

Hi.

Insane

— Overall
Oh, nice one here, I thought that you only can map taiko, but I was wrong :D
Anyway, some problems with placing notes and minor hitsounds issues.

— Mapping
  1. 00:11:789 (6,7,8) - Again, the rhythms are pretty messed up. :arrow: I rather prefere to keep it how it is because it sounds in this way also fine to me.
  2. 00:16:257 (3) - Please don't make them overlap, it looks bad. Just move (3) a bit farther. :arrow: This would mess up the 2,0x snap.
  3. 00:19:568 (1,2,3,4) - Well, very strange suggestion here. I can hear that these notes are not perfectly at the vocal beats, so you could try moving them 1/8 earlier. Or change the timing somehow :v Anyway, 1/8 snap plays and sounds good. :arrow: Woah, I need to think about this.
  4. 00:28:065 (6) - Add a 1/2-long slider at this point? :arrow: Sounds in this way better to me.
  5. 00:45:619 (5) - Again, I prefer circle at the 00:46:257, to underline the downbeat sound. :arrow: This time I prefere it like that.
  6. 00:55:991 (3) - This cirlce must be placed at 00:56:151, to match the vocals. :arrow: Didn't mapped on vocal here.
  7. 01:03:331 (6) - Please avoid that slight overlap :arrow: That's the snap divisior again orz
  8. 01:08:917 - To be honest, that normal whistles sound AWFUL. It's enough to place just normal-hitnormal, way better like that. just look throught this part, find all normal whistles and kill them with fire please. They must not stay in an soft part of the song like this. :arrow: Will see about this.
  9. 01:47:374 (7) - Add a 1/2-long slider here (ending on 01:47:534), also lower the volume on it's end to 20%. :arrow: Dosen't sound nice to me.
That's all for Insane. I will be kinda busy now, will continue the mod later. Now just giving you this. Good luck :D
Thank you for now! This mod was really helpfull~ :)
JudgeTheDude
Hi, from my Modding Queue

[General]
Put tags, as your pseudo, the mappers, etc...
Put CAPS in your map's name "Ribbon Room - Mint Tears"

[Easy]
No problems

[Normal]
00:56:470 and 01:01:576 Put more notes here, it's hard to play it because I didn't know what to follow.

[Hard]
00:11:629(4),(5),(6) Put each of them on the White line just before (in the timing I mean) and not on the red (it should start at 00:11:470
00:25:831 You forgot the Kiai Time here
01:01:417(7) Put it at 01:01:576

[Insane and Taiko]
I can't mod them.

Good song and good beatmap :3 Good luck with rankings ^^
Topic Starter
OnosakiHito
Wohey! Those mods were really good!
Thank you grumd for further modding, I too nearly everything you said~
Also thx to you Judge! 00:11:629(4),(5),(6) - was a really good suggestion.
I will keep the name ribbon room - mint tears without caps, since it is also written in this way in the original game.

Now I will wait for Leorda and then I should be finished with searching mods! :3
Leorda
Hi there


[General]
* No tags? That was shame


[Easy]
01:04:129 (3,4,5,6,7) - Too much stacks can confuse the beginners
01:41:151 (4) - New combo?
01:45:619 (4) - ^


[Normal]
00:27:427 (2) - Add clap? You seems forgot it
00:58:065 (5) - Move 1 grid right for allign the pattern? (Nazi)
01:38:597 (3,4) - Move 3 grid left for making a triangle pattern (Nazi)


[Insane]
01:03:331 (6) - Move down a bit so it doesn't touch from previous slider?


/me run
Topic Starter
OnosakiHito

Leorda wrote:

Hi there Hi o/


[General]
* No tags? That was shame - Hehe, no tags needed here.

[Easy]
01:41:151 (4) - New combo? - One slider with one NC dosen't look so nice to me.

/me run - Run. Run as fast as you can!
Hey, this just shows me that the map is done. Grumd found allready most bugs. :3
Thank you Leorda~ I think now I'm done. :3

I have also edit following files: approachcircle.png, hitcircle.png, hitcircleoverlay.png and reversearrow.png
So now it should be mostly rankable if no BAT finds any issues.
Ulysses
Hi!


Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

Hmm it's a bit weird that you done 3 osu standard diffs but their kiai times are not consistant.

AIBAT told me }




Try to consistant hard's kiai time.
If it's intention,explain the reason.


[Hard]

OD+1

00:25:831 - two time sections,1.-1.0 N 80% volume and no kiai time
2.1.0 S:2 80volume and with kiai time,


try to use this timing.

And del this useless time section:
44980

00:06:044 (5) -
SPOILER
[Taiko Muzukashii]
Try to put it somewhere,but not there ._."
Now we almost can't see it's reverse and it's almost hidden.It's not good.





Unsnapped object:
01:37:320 (4) -



[Easy]

Maybe someone mentioned it b4,
01:04:129 (3,4,5) - May be change to a slider with a reverse?I think stacking is not good in Easy and not fit here ;w;

01:05:406 (6,7) - The same as above.

01:07:959 (2,3,4) - Hm

01:10:512 (2,3,4) - Above and above orz

01:37:321 (1,2,3,1,2,3,1,2,3) - And this part,If I were you,I would do this.

01:43:065 (1,2,3,1,2,3) - This?


[Insane]

00:07:321 (10) - overlapping on 00:06:523 (7) makes us can't determine it has one reverse or two.Try to shorten it by one reverse and add a note.

That's all good luck :P
Topic Starter
OnosakiHito

nold_1702 wrote:

[Hard]

OD+1 :arrow: I will keep 8.


[Easy]

Maybe someone mentioned it b4,

01:05:406 (6,7) - The same as above. :arrow: Fine how it is to me.

01:07:959 (2,3,4) - Hm :arrow: Fine how it is to me.

01:10:512 (2,3,4) - Above and above orz :arrow: Fine how it is to me.

01:43:065 (1,2,3,1,2,3) - This? :arrow: Kept it how it is. First slider and then the circles is a nice effect you gaved me there :3
That's all I didn't took. Mod helped me much. Thank you~
Topic Starter
OnosakiHito
Map revived.
Made my own Futsuu, Muzukashii, Oni and Inner Oni because it is not allowed to rank authentic maps anymore.
Some recheks on osu! diffs would be great!
yeahyeahyeahhh
Insane:
00:25:273 & 00:25:752 - add a note? Listen to this part slowly without the notes, you can hear notes here, unless this is intended.
00:45:459 (4,5) - Maybe continue to follow the drums here? 00:45:140 (1,2,3) kind of suggest that you will, similar to 00:24:714 (1,2,3,1,2,3,1,2,3,4,5) .
01:04:448 (1) - Put at note here and move this to 01:04:608? Assuming you're starting the spinner on the vocals, which is at 01:04:608.
01:05:406 - If you do ^ end slider here? And add a note at 01:05:725.


Hard:
00:06:044 (5) - Kinda ugly since its under 00:04:768 (3) maybe move a bit?
01:04:129 (1) - Same thing as suggested in insane.
Topic Starter
OnosakiHito

yeahyeahyeahhh wrote:

Insane:
00:25:273 & 00:25:752 - add a note? Listen to this part slowly without the notes, you can hear notes here, unless this is intended. Ah, yes that was intended because I didn't wanted to make it too hard/insane.
00:45:459 (4,5) - Maybe continue to follow the drums here? 00:45:140 (1,2,3) kind of suggest that you will, similar to 00:24:714 (1,2,3,1,2,3,1,2,3,4,5) . I would like to keep it how it is because of personal preference.
01:04:448 (1) - Put at note here and move this to 01:04:608? Assuming you're starting the spinner on the vocals, which is at 01:04:608.
01:05:406 - If you do ^ end slider here? And add a note at 01:05:725. I had this idea as well, but used the spinner at the end. Seems to be a better ending for this sections.


Hard:
00:06:044 (5) - Kinda ugly since its under 00:04:768 (3) maybe move a bit? True, I have changed it~
01:04:129 (1) - Same thing as suggested in insane. Same answer. ^^"

Well, I didn't applied much but what I applied helped me, so I think the Kudosu is here fine. Thank you for your help yyy. ^^
DarkDunskin
Schon lange überfällig.
Finish Suggestions sind so wie ich die gelegt hätte und wie die im Song kommen, vll übernimmst du das ein oder andere davon.
Viel Spaß damit!

[Taiko Oni]
  1. 00:05:406 (1) - Add Finish, delete previous Note.
  2. 00:15:619 (1) - ^
  3. 00:25:831 (1) - Add Finish, delete following Note.
  4. 00:36:044 (1) - Add Finish.
  5. 00:46:257 (1) - ^
  6. 00:52:321 - 00:54:874 You should probably better map to the Lyrics here.
  7. 01:06:682 (1) - Add Finish.
  8. 01:07:640 - Add Note, feels smoother with it.
  9. 01:08:757 (1) - Add Clap for consistency.
  10. 01:10:193 - Add Note, feels smoother with it.
  11. 01:12:746 - ^
  12. 01:13:385 (1) - That Finish doesn't feel right, better map this like before.
  13. 01:19:289 - Add Note.
  14. 01:21:842 - ^
  15. 01:24:395 - ^
  16. 01:27:108 (1) - Add Finish.
  17. 01:37:002 (1,1) - Switch Finish position, Finish on the next Notes sounds much nicer~
[Taiko Muzukashii]
  1. Please use the Normal-Hitsound Set here~
  2. 00:05:406 (1) - Add Finish, remove Finish from 00:04:768 (1,1) -
  3. 00:15:619 (1) - Add Finish.
  4. 00:23:278 (1) - Remove Finish.
  5. 00:25:831 (3) - Add Finish, delete the following Note.
  6. 00:36:044 (1) - Add Finish.
  7. 00:46:257 (1) - ^
  8. 00:52:321 - 00:54:874 This Pattern still sucks ^^ : You should probably better map to the Lyrics here.
  9. 00:56:470 (1) - Add Finish.
  10. 01:05:725 (1) - Remove Finish.
  11. 01:06:682 (1) - Add Finish.
  12. 01:16:895 (1) - ^
  13. 01:27:108 (2) - ^
  14. 01:37:002 (1,1) - Switch Finish position, Finish on the next Notes sounds much nicer.
[Taiko Futsuu]
  1. 00:05:406 (3) - Add Finish.
  2. 00:15:619 (1) - ^
  3. 00:25:831 (1) - ^
  4. 00:36:044 (1) - ^
  5. 00:46:257 (2) - ^
  6. 00:55:512 (28,29,30) - Remove Finish from (28,29), add Finish on (30).
  7. 01:06:682 (1) - Add Finish.
  8. 01:27:108 (1) - ^
  9. 01:37:321 (1) - ^
Alles klar, erledigt.
Sieht super aus, keine Regelverstöße, nichts furchtbar fieses.

Ready for Rank.
Topic Starter
OnosakiHito
Ich gucke bald da drüber. Danke dir!
Posting, so the map dosen't get graveyard a third time.
cirno-_old
Overall it's good and plays very well. This is mostly a hitsound mod.

Consider 50% audio starting at 00:56:470
Consider a silenced spinner for the end.

Easy
00:46:257 (2) - Finish instead of whistle?
00:56:470 (1,2,1,2) - Clap on sliders' ends
01:04:129 (3) - ^
01:01:576 (3) - finish

Normal
00:35:406 (3) - Clap here sounds good

Hard
Might want to brush over patterns to make it look nicer.
01:39:395 (3) - Clap sounds off. Put it on (4)?

Insane
00:45:619 (5) - Finish on end (might want to make it Soft)
01:10:353 (3,4,5) - Not snapped together perfectly. Might be intentional, idk.
00:06:523 (7,10) - ^
Just an idea. Fill 01:27:108 through 01:37:002 with spinners. Something like this http://i.imgur.com/0P45w.png

Star~ GL
Topic Starter
OnosakiHito

cirno- wrote:

Overall it's good and plays very well. This is mostly a hitsound mod.

Consider 50% audio starting at 00:56:470
Consider a silenced spinner for the end.

Easy
00:46:257 (2) - Finish instead of whistle? okay
00:56:470 (1,2,1,2) - Clap on sliders' ends I would like to stay without
01:04:129 (3) - ^ ^
01:01:576 (3) - finish Hm, thought about it, but if I use it the up coming "finisher-part" has another effect. Could be just me?

Normal
00:35:406 (3) - Clap here sounds good Yes~ good

Hard
Might want to brush over patterns to make it look nicer.
01:39:395 (3) - Clap sounds off. Put it on (4)? Ah, that was intensional.

Insane
00:45:619 (5) - Finish on end (might want to make it Soft) done
01:10:353 (3,4,5) - Not snapped together perfectly. Might be intentional, idk. Yeah, was intensional because else it is unrankable.
00:06:523 (7,10) - ^ ^
Just an idea. Fill 01:27:108 through 01:37:002 with spinners. Something like this http://i.imgur.com/0P45w.png
I would like to stay rather without slider.

Star~ GL
Wow, thank you for you help an star cirno-! I won't forget that. :3
lovhin456
Hello, sorry for being so late T T

[General]
- Fine

[Easy]
- The volume in general is too high for the song because the vocals and music are quite low, change from 100% to 75%
- 00:05:406 A soft default finish will be great here, with a volume of 65~75%
- 00:15:619 The same as above but here I will recommend a volume of 70%
- 00:25:831 Same as above but with a 65% volume
- 00:26:470 Add a clap?
- 00:32:214 Remove the clap
- 00:36:044 A soft default finish 65~75% volume
- 00:36:682 Add a clap
- 00:42:427 Remove the clap
- 00:56:470 Add a soft default finish 65~75% volume
- 00:56:470 (1,2,1,2) This part doesn't have any hitsounds and sounds empty, add whistles on the reverse arrows on all these objects
- 01:04:129 Add a whistle on the reverse arrow
- 01:06:682 Soft default finish 65~75% volume
- 01:07:321 Add a clap
- 01:09:874 ^
- 01:16:895 Soft default finish 65~75% volume
- 01:23:278 Remove the whistle
- 01:27:108 A soft default finish 50% volume or the finish you're using with 50% too
- 01:37:321 Soft default finish with 75~85% volume
- 01:42:427 ^
- 01:35:619 Shorten by 1/2 and remove the whistle from the end
- 01:47:214 Add a finish
- Please consider all the bold suggestions for all the diffs

[Normal]
- I honestly think that the slider speed is too high considering the bpm, something like 1.00 or 1.10 would be better imo
- 00:13:544 This slider is very short plus were it should end is 00:14:342 with the vocals
- 00:15:938 No hitsounds feels empty, you can try putting in the 2nd and 4th beat whistles until the spinner
- 00:24:555 Silence the end or add a finish
- 00:56:789 Put whistles on the second beat until the spinner
- 01:03:810 Remove the whistle
- 01:14:980 It might be hard to switch from a white tick to a red tick for players so make a slider instead?
- 01:26:789 A 1/1 slider here would be better imo

[Hard]
- 00:07:321 A 1/1 slider fits better
- 00:08:438 Add a note
- 00:08:597 Use a 1/1 slider and add a new combo
- 00:09:874 Move 00:10:034 here
- 00:11:310 This note is not fitting imo, delete it
- 00:24:555 Silence the end or add a finish
- 00:43:065 Move (5) here and add a clap
- 01:23:917 Ending the slider here sounds better to me

[Insane]
- 00:07:321 A 1/1 slider here is better imo
- 00:09:794 Delete this note, the stream doesn't fit
- 00:15:379 Remove the whistle from this note and from the next note
- 00:35:246 Remove the new combo, the new combo should start on 00:36:044

I honestly think you can still get some more mods for the Hard and Insane, still you have a good mapset
Please get at least 2 more mods (focus on Hard and Insane if possible) and call me back
Topic Starter
OnosakiHito

lovhin456 wrote:

Hello, sorry for being so late T T

[General]
- Fine

[Easy]
- The volume in general is too high for the song because the vocals and music are quite low, change from 100% to 75% applied
- 00:05:406 A soft default finish will be great here, with a volume of 65~75% applied
- 00:15:619 The same as above but here I will recommend a volume of 70% applied
- 00:25:831 Same as above but with a 65% volume Would be connected to previous finisher, but then the claps dosen't fit anymore well.
{
- 00:26:470 Add a clap?
- 00:32:214 Remove the clap
- 00:36:044 A soft default finish 65~75% volume
- 00:36:682 Add a clap
- 00:42:427 Remove the clap
} I really would like to keep it as it is. I did a rise and fall for the use of claps.
- 00:56:470 Add a soft default finish 65~75% volume applied
- 00:56:470 (1,2,1,2) This part doesn't have any hitsounds and sounds empty, add whistles on the reverse arrows on all these objects Just on one I didn't applied, all others done.
- 01:04:129 Add a whistle on the reverse arrow applied
{
- 01:06:682 Soft default finish 65~75% volume
- 01:07:321 Add a clap
- 01:09:874 ^
- 01:16:895 Soft default finish 65~75% volume
- 01:23:278 Remove the whistle
} applied everything, great!
- 01:27:108 A soft default finish 50% volume or the finish you're using with 50% too applied
- 01:37:321 Soft default finish with 75~85% volume As I said before.
- 01:42:427 ^ ^
- 01:35:619 Shorten by 1/2 and remove the whistle from the end Wrong timeline, there is no note :s
- 01:47:214 Add a finish applied
- Please consider all the bold suggestions for all the diffs
Also, I changed the circle size to the largest one. That was the original size until the ppy made an update for the size of circles.

[Normal]
- I honestly think that the slider speed is too high considering the bpm, something like 1.00 or 1.10 would be better imo changed
- 00:13:544 This slider is very short plus were it should end is 00:14:342 with the vocals changed
- 00:15:938 No hitsounds feels empty, you can try putting in the 2nd and 4th beat whistles until the spinner changed pattern
- 00:24:555 Silence the end or add a finish applied
- 00:56:789 Put whistles on the second beat until the spinner done
- 01:03:810 Remove the whistle changed pattern
- 01:14:980 It might be hard to switch from a white tick to a red tick for players so make a slider instead? changed
- 01:26:789 A 1/1 slider here would be better imo changed pattern

<Overall I changed the Normal a bit.>

[Hard]
{
- 00:07:321 A 1/1 slider fits better
- 00:08:438 Add a note
- 00:08:597 Use a 1/1 slider and add a new combo
- 00:09:874 Move 00:10:034 here
} I changed the constalation to fit it more. Considered your points of course.
- 00:11:310 This note is not fitting imo, delete it Are you sure? Somehow it feels too monton without.
- 00:24:555 Silence the end or add a finish finish
- 00:43:065 Move (5) here and add a clap applied
- 01:23:917 Ending the slider here sounds better to me applied

[Insane]
- 00:07:321 A 1/1 slider here is better imo I would like to keep it.
- 00:09:794 Delete this note, the stream doesn't fit Oh, you are right! Changed.
- 00:15:379 Remove the whistle from this note and from the next note applied
- 00:35:246 Remove the new combo, the new combo should start on 00:36:044 Applied.

I honestly think you can still get some more mods for the Hard and Insane, still you have a good mapset
Please get at least 2 more mods (focus on Hard and Insane if possible) and call me back
Allright, I will do so! Thank you for now for the mod! No worries about being "late". As I said before, I'm in no hurry. Haha
Edit: Alright! I did it to change Normals SV without screwing it. It's even much better now!
Also I have changed the Taiko_BG, since the old ones arenot rankable anymore.
Firce777
i'm asked for inner oni~
[Inner Oni]
00:14:342 - add d?
00:17:055 (2,3,4,5) - i think 1/6 is a bit unfitable, change to 1/4?
nothing to say, nice map, i like it :3
and you mapped inner oni too easy ( /me runs)
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