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Shihoko Hirata - Time To Make History

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Total Posts
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Topic Starter
CTB Fia
This beatmap was submitted using in-game submission on Tuesday, September 04, 2012 at 6:26:58 PM

Artist: Shihoko Hirata
Title: Time To Make History
Source: Persona 4 Golden
Tags: Lincolm,Yu-Izanagi-12
BPM: 190
Filesize: 2913kb
Play Time: 01:13
Difficulties Available:
  1. Easy (1.05 stars, 58 notes)
  2. Hard (4.63 stars, 127 notes)
  3. Linc's Normal+ (4.26 stars, 132 notes)
  4. Yu-Izanagi-12's Insane (4.9 stars, 174 notes)
Download: Shihoko Hirata - Time To Make History
Information: Scores/Beatmap Listing
---------------
My Second Beatmap!
give correction if there's mistake
thank you!!!
Bernkaztl
Set BPM 191
and slider velo 0.7 (easy)
Eremes 111
okay, here is my mod shojimeguro c:
[General]
BPM is 190 i think.
Offset is 470
Add Persona 4 the Golden to the Source
Add tags. but i don't know what is it lol :)
Delete the fifth combo color. i think it's useless :/
Disable Countdown
Resnap All of your notes and sliders after BPM and Offset change :/
Set the Preview Point at 00:45:154 -

[Easy]
- Use Grid Size: Medium and fix your sliders
- Set your kiai at 00:45:943 - and then kiai fountain at 00:56:048 - and then end your kiai at 01:06:154 -

Edit2: You can ask me anytime, you know 8-)
Topic Starter
CTB Fia

Eremes 111 wrote:

okay, here is my mod shojimeguro c:
[General]
BPM is 190 i think.
Offset is 470
Add Persona 4 the Golden to the Source
Add tags. but i don't know what is it lol :)
Delete the fifth combo color. i think it's useless :/
Disable Countdown
Resnap All of your notes and sliders after BPM and Offset change :/
Set the Preview Point at 00:45:154 -

[Easy]
- Use Grid Size: Medium and fix your sliders
- Set your kiai at 00:45:943 - and then kiai fountain at 00:56:048 - and then end your kiai at 01:06:154 -

Edit2: You can ask me anytime, you know 8-)
grid size and kiai,where is that?
Saturnalize
Quick mod

=General=
Needs Normal for diff consistency.

=Easy=
1. 00:05:641 (1,3) - Unsnapped :(
2. 00:15:627 (1,5) - This either.
3. 00:24:154 (1) - Neater please, bad shape for easy diff.
4. 00:26:562 (2,3,4,5) - - Unsnapped :(
5. 00:29:996 (6) - Unrankable slider I believe. Fix.
7. 00:33:233 (1,2,4) - Unsnapped.
8. 00:35:838 - 00:43:970 - Map these part. This map has a short length, don't make this shorter.
9. 00:46:614 (1,2,3) - Unsnapped :(
10. 00:50:877 (2,1) - Unsnapped :(
11. 00:52:614 (1,2) - Unsnapped :(
12. 01:03:233 (1,2,3,5,6,7) - Unsnapped :(
13. 01:06:154 - Useless uninherited timing, i guess.

=Hard=
1. 00:07:891 (1) - Change this, might be hard to catch, or even unrankable.
2. 00:19:733 (7) - Use distance snap and replace this.
3. 00:22:101 (6,7) - You can do slider art later, focus on pattern first.
4. 00:25:733 (1,2,3,4,5,6,7,8) - Trolling spacing.
5. 00:32:522 (2,3,4,5,6,7) - Spacing.
6. 00:35:838 - 00:43:970 - Map these part. This map has a short length, don't make this shorter.
7. 00:47:758 (7) - - Move to 00:47:837
8. 00:50:364 (1,2,3,4,5,6,7) - Should be something like this... http://puu.sh/EjPx
9. 01:01:653 (5) - Move to 01:01:732
10. 01:13:653 (1,2,3,4,5,6) - Move to white tick

Make normal first, then I'll remod this.
I'm up for hitsound help so pm forum if you need it.
Topic Starter
CTB Fia

Loli Cjj wrote:

Quick mod

=General=
Needs Normal for diff consistency.

=Easy=
1. 00:05:641 (1,3) - Unsnapped :(
2. 00:15:627 (1,5) - This either.
3. 00:24:154 (1) - Neater please, bad shape for easy diff.
4. 00:26:562 (2,3,4,5) - - Unsnapped :(
5. 00:29:996 (6) - Unrankable slider I believe. Fix.
7. 00:33:233 (1,2,4) - Unsnapped.
8. 00:35:838 - 00:43:970 - Map these part. This map has a short length, don't make this shorter.
9. 00:46:614 (1,2,3) - Unsnapped :(
10. 00:50:877 (2,1) - Unsnapped :(
11. 00:52:614 (1,2) - Unsnapped :(
12. 01:03:233 (1,2,3,5,6,7) - Unsnapped :(
13. 01:06:154 - Useless uninherited timing, i guess.

=Hard=
1. 00:07:891 (1) - Change this, might be hard to catch, or even unrankable.
2. 00:19:733 (7) - Use distance snap and replace this.
3. 00:22:101 (6,7) - You can do slider art later, focus on pattern first.
4. 00:25:733 (1,2,3,4,5,6,7,8) - Trolling spacing.
5. 00:32:522 (2,3,4,5,6,7) - Spacing.
6. 00:35:838 - 00:43:970 - Map these part. This map has a short length, don't make this shorter.
7. 00:47:758 (7) - - Move to 00:47:837
8. 00:50:364 (1,2,3,4,5,6,7) - Should be something like this... http://puu.sh/EjPx
9. 01:01:653 (5) - Move to 01:01:732
10. 01:13:653 (1,2,3,4,5,6) - Move to white tick

Make normal first, then I'll remod this.
I'm up for hitsound help so pm forum if you need it.
normal is coming soon and i will fix easy and hard as well
GugUCorn
hi!
i have advice for you!

Easy

00:19:259 (5) - back here(00:19:101)
00:23:680 (1) - back here(00:21:470)
00:26:522 (2) - back here(00:26:364)
00:27:943 (x) - add one
00:34:891 ~ 00:42:785 - more note in here(Break is so long...)
00:47:206 (2) - set it accurately(this note move white bar)
00:50:838 (2) - same that ^
01:00:470 (1) ~ 01:02:048 (6) - this is normal or hard rather than easy
01:03:312 (1) ~ 01:05:838 (10) - same! adjust or renote.
01:13:101 - set accurately(set it back in white bar)

Linc's Normal+
00:13:415 (2) - i haven't see that note.
00:30:784 ~ 00:31:415 - note here
01:04:573 (2) - clap
01:05:521,01:06:152,01:06:784,01:07:415 - delete inherited point. No need.
01:08:679 - volume up(65%)

------------------------------------------------------------------------------------------------
good luck! ;)
Lincolm

[Pisces] wrote:

hi!
i have advice for you!

Linc's Normal+
00:13:415 (2) - i haven't see that note. - That's not a note, that's a slider, what's wrong with that?
00:30:784 ~ 00:31:415 - note here - Sorry, that is a little break for our newcomer, but I can't insert break because it's too short. So, no...
01:04:573 (2) - clap - Sorry, I prefer finish in there, because it is the ending...No again sorry...
01:05:521,01:06:152,01:06:784,01:07:415 - delete inherited point. No need. - When you do some fast spin, this needed. So, no again. Sorry...
01:08:679 - volume up(65%) - 65% too high. I set it 40%

------------------------------------------------------------------------------------------------
good luck! ;)
Why I'm the one who checking the thread...
SPOILER
http://puu.sh/Hi9s
The new one, edited some sound and adding the mod
Topic Starter
CTB Fia

[Pisces] wrote:

hi!
i have advice for you!

Easy

00:19:259 (5) - back here(00:19:101) - fixed
00:23:680 (1) - back here(00:21:470) - fixed
00:26:522 (2) - back here(00:26:364)- - false
00:27:943 (x) - add one - false
00:34:891 ~ 00:42:785 - more note in here(Break is so long...) - it was easy doesn't matter
00:47:206 (2) - set it accurately(this note move white bar) - fixed
00:50:838 (2) - same that ^ - nothing wrong
01:00:470 (1) ~ 01:02:048 (6) - this is normal or hard rather than easy - not really it was slow
01:03:312 (1) ~ 01:05:838 (10) - same! adjust or renote. - false
01:13:101 - set accurately(set it back in white bar)- fixed

------------------------------------------------------------------------------------------------
good luck! ;)
Shirotaku
Im not a modder or anything just saying that i think the timming at insane is a bit off >.<
Meru
Okay, since I have nothing to do....

[General]
  1. Try to play with mouse only (especially if you're bad with that lol) to make sure the easy diff are easy or not
  2. Get a better mp3? since the audio is too low for me or the volume is too high? o_0
  3. Find other BG with better aspect ratio? I know the original size of this BG is not 4:3 (because I have it :v)
  4. Don't let the combo went too long
  5. Just my opinion but, don't overmake the slider because (the slider is extremely long and etc)
  6. If you're using 1/4 divisor then, when it still possible to put the object is white and red line, do it.
  7. You shouldn't always mapping following the vocal, following the rhythym sometimes is better
[Easy]
  1. You're using 1/2 beatsnap divisor right for this diff? just to make sure
  2. Usually, I'm using 3 for HPDrainRate 5 is just too high for me
  3. Same for AR, I'm suggesting to change the value to 3
  4. 00:05:680 (1,3) - Unsnapped objects
  5. 00:15:627 (1) - ^
  6. 00:28:575 (4) - ^
  7. 00:29:996 (6) - The path of slider should be visible from start to end
  8. 00:33:154 (1,2,4) - Unsnapped objects
  9. 00:47:048 (1,2) - ^
  10. 00:51:627 (1) - ^
  11. 01:03:154 (1,2,3) - ^
  12. 01:03:154 (1,2,3,4,5,6,7,8,9) - This is too long for easy, think about newcomer

[Linc's Normal]
  1. HpDrain +1/+2 OD +1
  2. 00:08:679 (2) - Move the NC to here?
  3. 00:23:205 (5) - Are little hard to predict since it covered by (2)
  4. 00:24:784 (5) - Move up a little? maybe, it almost get out from the screen
  5. 00:27:310 (4) - May add whistle here
  6. 00:30:784 ~ 00:31:415 - If it possible please fill this instead let it blank
  7. 00:56:047 (1,2,3,1,2,3) - It would be better if you stack it IMO
  8. 01:04:573 (2) - overlap, err (2) is covered by reverse arrow so it would be hard to predict it

[Hard]
  1. HPDrain -2 OD -3 AR +1/+2
  2. 00:13:733 (11) - The slider stop at weird place, at least it should stop at 00:14:522
  3. 00:38:759 (8) - This slider should start early at 00:38:680 also make it longer till 00:39:943
  4. 00:46:574 (3,4) - Inconsistency of spacing
  5. 00:50:364 (1,2,3,4,5,6,7,8,9) - ^ also you put the object in the weird place, I guess
  6. 01:04:258 (4,5) - the distance is far enough you know o.0 (more spacing)

Well, that's all overall you still need more practice then I'm sure you're gonna be a good mapper someday

nb: Anyway, I don't like the way you ask for mod to me in-game, at least please use manners in languange, never do that okay? ;)
Lincolm

Matoryoshika wrote:

Okay, since I have nothing to do....

[General Etc] - Nah... Not my bussiness. :3

[Linc's Normal]
  1. HpDrain +1/+2 OD +1 - Surely
  2. 00:08:679 (2) - Move the NC to here? - OK
  3. 00:23:205 (5) - Are little hard to predict since it covered by (2) - For newcomer, yes, so OK
  4. 00:24:784 (5) - Move up a little? maybe, it almost get out from the screen - When play it doesn't... but OK
  5. 00:27:310 (4) - May add whistle here - Yes, I may, why not? :lol: I know what you mean.
  6. 00:30:784 ~ 00:31:415 - If it possible please fill this instead let it blank - Aw no break? shame of it, add some notes then...(because 2 people ask note for it)
  7. 00:56:047 (1,2,3,1,2,3) - It would be better if you stack it IMO - Not what I want, my stack already go to limit XD and it moved automatically, change stack leniency also
  8. 01:04:573 (2) - overlap, err (2) is covered by reverse arrow so it would be hard to predict it - Sure

Well, that's all overall you still need more practice then I'm sure you're gonna be a good mapper someday - What about meeeee? :(

nb: Anyway, I don't like the way you ask for mod to me in-game, at least please use manners in languange, never do that okay? ;) - Sorry for that, I'm the one who recommended you... /me run
SPOILER
Edit :
DON'T GIVE KUDOSU TO ME!!! I'M NOT MODDING!!!
Saturnalize
NO KD
srsly

> It would be much, much better if you map with distance snap. Otherwise chaotic spacing may happen.
> This post will teach you on how to make a sexy sliders. Seriously, read it. p/534833
> Delete the .osb on your file, then full submit.
> Kiai start 00:45:943 ends 01:06:153 on all diff. Make it constant on all diff, except taiko (if you have any)

=Easy=
1. Highly recommended use Beat Snap Divisor 1/2. Easy diff shouldn't have a hard stuffs. Consider check every note and make them snapped.
unsnapped notes that sounds ugly
  1. 00:05:641 (1) -
  2. 00:06:825 (3) -
  3. 00:09:746 (2) -
  4. 00:10:417 (1) - (Spinner ends unsnapped)
  5. 00:15:588 (1) -
  6. 00:18:667 (4) -
  7. 00:28:535 (4) -
  8. 00:33:233 (1) -
  9. 00:33:746 (2) -
  10. 00:34:614 (4) -
  11. 00:46:614 (1) -
  12. 00:47:127 (2) -
  13. 00:51:588 (1) -
  14. 00:57:943 (4) -
  15. 01:03:233 (1) -
  16. 01:03:588 (2) -
  17. 01:03:904 (3) -

2. 00:09:746 (2) - Using small grid, fix this stack.
3. 00:10:417 (1) - It would be better to change it to pattern. This part doesn't fit with it. It's up
4. 00:15:627 - Start from here you can create a pattern with timing such like this > http://puu.sh/HjLw
5. 00:24:470 (1) - Create an arch. Way better than this overlap sliders.
6. 0024:470 - Start from here make a nice pattern with a constant timing. I prefer to put notes every 2 beat. You can make a variation but please use Distance Snap.
7. 00:35:838 to 00:43:970 - I believe I've remind you something about this. Please map this part. This beatmap has a short duration. Don't be lazy and map it. If you think it's boring to make an easy map, please think every time you play easy diff when you're new.
8. 00:44:048 (1) - Spinner would be better if starts 00:43:417
9. 00:46:575 - Start from here, you may want to put notes every 2 beat. This beat sounds perfect. Seriously. http://puu.sh/HjVl
10. 01:00:470 (1,2,3,4,5,6) - It's quite hard for an easy. Use slider!
11. 01:03:233 (1,2,3,4,5,6,7,8,9) - Again, use slider as variation.
12. 01:06:312 (1) - Spinner start 01:06:469 , ends 01:10:575 . Continue with nice pattern of course.
13. Unused uninherited timing - 01:06:154
14. Trim down Difficulty Settings. 3 is maximum.

This is what I've done with your diff because I'm quite bored atm. You may want to try some of these pattern. Neat, isn't it? ;) http://puu.sh/Hk1J

=Linc's Normal+=
4.08 star rating. o_o
Some of 1/4 isn't necessary. Seriously, trim them down.
Most of these overlap are hard to read because it's hidden with the hitxxx.png. Prevent using overlap on normal, even with +.
1. 00:04:258 (1) - It's too fast, and after this there's a note a beat after this, that honestly, too fast. Delete.
2. 00:11:205 (2) - Use Distance Snap and fix this.
3. 00:18:942 (1,2,3,1,2,3) - Highly recommend to remake this pattern. Create a neater one, or find another variation like stacking triplet.
4. 00:22:258 (3,4,5) - Create a triangle shape, but don't make any overlap.
5. 00:25:731 (1,2,3,4) - Create a neat trapezium http://puu.sh/HkgM
6. 00:28:258 (1) - Spacing alert.
7. 00:44:994 (1) - Again, it's too fast and there's a note a beat after this. You can change it to slider if you want. Even it's normal+, you should think about those who playing.
8. 00:52:573 (1) - Move to create a triangle pattern so it will looks neater http://puu.sh/HkhQ
9. 01:11:521 (2) - It's completely hidden because it was under a slider. I'm afraid this is unrankable.
10. 01:15:468 (4) - You may want to add one more kick back so it'll fit with when the music stops.
11. It says normal+ but why it has very low settings on Difficulty? Increase them, but CS should be 3 so it'll be more playable. (High bpm, if you ask)

Great diff but need more hardwork, especially at those pattern and overlap.

=Hard=
1. 00:05:522 (1,2,3,4,5) - You can create star pattern here, use create polygon circle.
2. 00:07:733 (1) - Do something nicer rather than abstract art. I create one because I'm bored but this overlap is nice and symmetric. Plus, it's sexy Bl http://puu.sh/Hkne
3. 00:10:575 (2,3,4,5,6) - You can create star pattern here.
4. 00:13:733 (11) - Create a neater slider, and make it ends 00:14:364
5. 00:22:259 (6) - So ugly.
6. 00:28:259 (1) - This too.
7. 00:33:312 (2,3,4,5) - Spacing.
8. 00:35:838 (1,2,3,4,5,6,7) - Seriously fix this, using distance snap, add more notes. Make this better. This beat is good enough. http://puu.sh/Hkre
9. 00:38:759 (8,9) - Never force to make a slider art if it's not the time. Otherwise you won't make a good map. Learn to put slider art at the perfect time.
10. 00:47:837 (7) - Remake. Do something better.
11. 00:50:364 (1,2,3,4,5,6,7,8,9) - Troll spacing. Seriously, use Distance Snap.
12. 00:52:890 (10) - Delete, create pattern with beat like this. http://puu.sh/HktV
13. 00:56:048 (1,2,3,4,5,6,7) - Remake the placing, create a neater pattern, don't forget to use DS.
14. 00:58:416 (8) - Make this symmetric, please. http://puu.sh/HkwB
15. 01:00:469 (1,2,3,4,5) - Use Distance snap and fix this.
16. 01:03:311 (1,2,3,4,5,6,7,8) - Again, fix this. You can separate this to 2 squares connected with a slider like this http://puu.sh/HkxX
17. 01:06:232 (1) - Slider start 01:06:153
18. HP 5, CS 4, AR 5, OD 5. It's still a hard diff.

Trully needs more attention, but this is good so far. Good luck.
Lincolm

Loli Cjj wrote:

NO KD
srsly - Why not?

> Kiai start 00:45:943 ends 01:06:153 on all diff. Make it constant on all diff, except taiko (if you have any) - I already ask him for it, because I'm too lazy for this /me run

=Linc's Normal+=
4.08 star rating. o_o - Too low? Most likely I like the map which have 4,5 star in normal diff :lol:
Some of 1/4 isn't necessary. Seriously, trim them down. - I don't use 1/4... I wonder where is it...
Most of these overlap are hard to read because it's hidden with the hitxxx.png. Prevent using overlap on normal, even with +. - OK, this is my weakness
1. 00:04:258 (1) - It's too fast, and after this there's a note a beat after this, that honestly, too fast. Delete. - OK
2. 00:11:205 (2) - Use Distance Snap and fix this. - I truly use all notes distance snap, why this is not??
3. 00:18:942 (1,2,3,1,2,3) - Highly recommend to remake this pattern. Create a neater one, or find another variation like stacking triplet. - OK this is hard to think about because before I made this I made many triplet :lol:
4. 00:22:258 (3,4,5) - Create a triangle shape, but don't make any overlap. - OK
5. 00:25:731 (1,2,3,4) - Create a neat trapezium http://puu.sh/HkgM - You have a nice skin in there :P
6. 00:28:258 (1) - Spacing alert. - Again? What happen to my distance snap :x
7. 00:44:994 (1) - Again, it's too fast and there's a note a beat after this. You can change it to slider if you want. Even it's normal+, you should think about those who playing. - OK
8. 00:52:573 (1) - Move to create a triangle pattern so it will looks neater http://puu.sh/HkhQ - OK
9. 01:11:521 (2) - It's completely hidden because it was under a slider. I'm afraid this is unrankable. - Hold slider is what I want in there :lol: OK
10. 01:15:468 (4) - You may want to add one more kick back so it'll fit with when the music stops. - OK
11. It says normal+ but why it has very low settings on Difficulty? Increase them, but CS should be 3 so it'll be more playable. (High bpm, if you ask) - Because the creator ask to made it lower :lol:, I don't like CS 4> (Not adobe, I use Adobe CS4), so i keep the CS. :D

Great diff but need more hardwork, especially at those pattern and overlap. - Both are my weakness in mapping :| Many people ask to change it
Auch 4,26 star...

SPOILER
http://puu.sh/HkQf
The newest one... Sorry for fast update
DON'T GIVE KUDOSU TO ME!!! I'M NOT MODDING!!!
Topic Starter
CTB Fia

Loli Cjj wrote:

NO KD
srsly

> It would be much, much better if you map with distance snap. Otherwise chaotic spacing may happen.
> This post will teach you on how to make a sexy sliders. Seriously, read it. p/534833
> Delete the .osb on your file, then full submit.
> Kiai start 00:45:943 ends 01:06:153 on all diff. Make it constant on all diff, except taiko (if you have any)

=Easy=
1. Highly recommended use Beat Snap Divisor 1/2. Easy diff shouldn't have a hard stuffs. Consider check every note and make them snapped.
unsnapped notes that sounds ugly
  1. 00:05:641 (1) -
  2. 00:06:825 (3) -
  3. 00:09:746 (2) -
  4. 00:10:417 (1) - (Spinner ends unsnapped)
  5. 00:15:588 (1) -
  6. 00:18:667 (4) -
  7. 00:28:535 (4) -
  8. 00:33:233 (1) -
  9. 00:33:746 (2) -
  10. 00:34:614 (4) -
  11. 00:46:614 (1) -
  12. 00:47:127 (2) -
  13. 00:51:588 (1) -
  14. 00:57:943 (4) -
  15. 01:03:233 (1) -
  16. 01:03:588 (2) -
  17. 01:03:904 (3) -

2. 00:09:746 (2) - Using small grid, fix this stack.
3. 00:10:417 (1) - It would be better to change it to pattern. This part doesn't fit with it. It's up
4. 00:15:627 - Start from here you can create a pattern with timing such like this > http://puu.sh/HjLw
5. 00:24:470 (1) - Create an arch. Way better than this overlap sliders.
6. 0024:470 - Start from here make a nice pattern with a constant timing. I prefer to put notes every 2 beat. You can make a variation but please use Distance Snap.
7. 00:35:838 to 00:43:970 - I believe I've remind you something about this. Please map this part. This beatmap has a short duration. Don't be lazy and map it. If you think it's boring to make an easy map, please think every time you play easy diff when you're new.
8. 00:44:048 (1) - Spinner would be better if starts 00:43:417
9. 00:46:575 - Start from here, you may want to put notes every 2 beat. This beat sounds perfect. Seriously. http://puu.sh/HjVl
10. 01:00:470 (1,2,3,4,5,6) - It's quite hard for an easy. Use slider!
11. 01:03:233 (1,2,3,4,5,6,7,8,9) - Again, use slider as variation.
12. 01:06:312 (1) - Spinner start 01:06:469 , ends 01:10:575 . Continue with nice pattern of course.
13. Unused uninherited timing - 01:06:154
14. Trim down Difficulty Settings. 3 is maximum.

This is what I've done with your diff because I'm quite bored atm. You may want to try some of these pattern. Neat, isn't it? ;) http://puu.sh/Hk1J

=Linc's Normal+=
4.08 star rating. o_o
Some of 1/4 isn't necessary. Seriously, trim them down.
Most of these overlap are hard to read because it's hidden with the hitxxx.png. Prevent using overlap on normal, even with +.
1. 00:04:258 (1) - It's too fast, and after this there's a note a beat after this, that honestly, too fast. Delete.
2. 00:11:205 (2) - Use Distance Snap and fix this.
3. 00:18:942 (1,2,3,1,2,3) - Highly recommend to remake this pattern. Create a neater one, or find another variation like stacking triplet.
4. 00:22:258 (3,4,5) - Create a triangle shape, but don't make any overlap.
5. 00:25:731 (1,2,3,4) - Create a neat trapezium http://puu.sh/HkgM
6. 00:28:258 (1) - Spacing alert.
7. 00:44:994 (1) - Again, it's too fast and there's a note a beat after this. You can change it to slider if you want. Even it's normal+, you should think about those who playing.
8. 00:52:573 (1) - Move to create a triangle pattern so it will looks neater http://puu.sh/HkhQ
9. 01:11:521 (2) - It's completely hidden because it was under a slider. I'm afraid this is unrankable.
10. 01:15:468 (4) - You may want to add one more kick back so it'll fit with when the music stops.
11. It says normal+ but why it has very low settings on Difficulty? Increase them, but CS should be 3 so it'll be more playable. (High bpm, if you ask)

Great diff but need more hardwork, especially at those pattern and overlap.

=Hard=
1. 00:05:522 (1,2,3,4,5) - You can create star pattern here, use create polygon circle.
2. 00:07:733 (1) - Do something nicer rather than abstract art. I create one because I'm bored but this overlap is nice and symmetric. Plus, it's sexy Bl http://puu.sh/Hkne
3. 00:10:575 (2,3,4,5,6) - You can create star pattern here.
4. 00:13:733 (11) - Create a neater slider, and make it ends 00:14:364
5. 00:22:259 (6) - So ugly.
6. 00:28:259 (1) - This too.
7. 00:33:312 (2,3,4,5) - Spacing.
8. 00:35:838 (1,2,3,4,5,6,7) - Seriously fix this, using distance snap, add more notes. Make this better. This beat is good enough. http://puu.sh/Hkre
9. 00:38:759 (8,9) - Never force to make a slider art if it's not the time. Otherwise you won't make a good map. Learn to put slider art at the perfect time.
10. 00:47:837 (7) - Remake. Do something better.
11. 00:50:364 (1,2,3,4,5,6,7,8,9) - Troll spacing. Seriously, use Distance Snap.
12. 00:52:890 (10) - Delete, create pattern with beat like this. http://puu.sh/HktV
13. 00:56:048 (1,2,3,4,5,6,7) - Remake the placing, create a neater pattern, don't forget to use DS.
14. 00:58:416 (8) - Make this symmetric, please. http://puu.sh/HkwB
15. 01:00:469 (1,2,3,4,5) - Use Distance snap and fix this.
16. 01:03:311 (1,2,3,4,5,6,7,8) - Again, fix this. You can separate this to 2 squares connected with a slider like this http://puu.sh/HkxX
17. 01:06:232 (1) - Slider start 01:06:153
18. HP 5, CS 4, AR 5, OD 5. It's still a hard diff.

Trully needs more attention, but this is good so far. Good luck.
Fixed Everything
thank you for the mod!
Bernkaztl
[easy]

00:05:641 (1) - note not snapped
00:06:825 (3) - ^
00:09:746 (2) - ^
00:15:627 (1) - ^
00:18:667 (4) - ^
00:33:233 (1) - ^
00:33:746 (2) - ^
00:34:614 (4) - ^
00:51:588 (1) - ^
00:57:904 (4) - ^

nti aq mod lagi kalo km da perbaiki snap na :o

[insane]

aq pikir terlalu aneh
coba pikir ulang deh ;)
Topic Starter
CTB Fia

JT123 wrote:

[easy]

00:05:641 (1) - note not snapped
00:06:825 (3) - ^
00:09:746 (2) - ^
00:15:627 (1) - ^
00:18:667 (4) - ^
00:33:233 (1) - ^
00:33:746 (2) - ^
00:34:614 (4) - ^
00:51:588 (1) - ^
00:57:904 (4) - ^

nti aq mod lagi kalo km da perbaiki snap na :o

[insane]

aq pikir terlalu aneh
coba pikir ulang deh ;)
ok deh segera d perbaiki
sacrifuce

JT123 wrote:

[easy]

00:05:641 (1) - note not snapped
00:06:825 (3) - ^
00:09:746 (2) - ^
00:15:627 (1) - ^
00:18:667 (4) - ^
00:33:233 (1) - ^
00:33:746 (2) - ^
00:34:614 (4) - ^
00:51:588 (1) - ^
00:57:904 (4) - ^

nti aq mod lagi kalo km da perbaiki snap na :o

[insane]

aq pikir terlalu aneh
coba pikir ulang deh ;)
For some reason agree..
Topic Starter
CTB Fia

sacrifuce wrote:

JT123 wrote:

[easy]

00:05:641 (1) - note not snapped
00:06:825 (3) - ^
00:09:746 (2) - ^
00:15:627 (1) - ^
00:18:667 (4) - ^
00:33:233 (1) - ^
00:33:746 (2) - ^
00:34:614 (4) - ^
00:51:588 (1) - ^
00:57:904 (4) - ^

nti aq mod lagi kalo km da perbaiki snap na :o

[insane]

aq pikir terlalu aneh
coba pikir ulang deh ;)
For some reason agree..
do u have some suggestion?
Yu-Izanagi-12
your lookin for any more guest diffs, i have a good insane diff

Also a mod
a few of the beats are off key so here's where they are
[Hard]
00:07:733 end slider at 00:09:785
00:13:733 end slider at 00:14:522
00:15:391 move to 00:15:312
00:22:180 move to 00:22:259
00:31:654 move to 00:31:733
00:37:259 extend slider so that it ends at 00:38:680 to replace the note there
00:41:048 remove slider and at a note
00:41:522 add note
00:41:680 add note
00:42:391 start spinner at 00:42:154 and end it at 00:45:312 with a finish
00:51:232 move to 00:51:311 with finish
00:51:548 move to 00:51:627
00:51:706 move to 00:51:785
01:06:153 end at 01:10:416 with finish
okamiratsu
For the tags just use the characters names also if you have a guest diff you should add the creator of that guest diff as well
Topic Starter
CTB Fia

Yu-Izanagi-12 wrote:

your lookin for any more guest diffs, i have a good insane diff

Also a mod
a few of the beats are off key so here's where they are
[Hard]
00:07:733 end slider at 00:09:785
00:13:733 end slider at 00:14:522
00:15:391 move to 00:15:312
00:22:180 move to 00:22:259
00:31:654 move to 00:31:733
00:37:259 extend slider so that it ends at 00:38:680 to replace the note there
00:41:048 remove slider and at a note
00:41:522 add note
00:41:680 add note
00:42:391 start spinner at 00:42:154 and end it at 00:45:312 with a finish
00:51:232 move to 00:51:311 with finish
00:51:548 move to 00:51:627
00:51:706 move to 00:51:785
01:06:153 end at 01:10:416 with finish
thank you yu narukami :o
Yu-Izanagi-12
Here's my insane diff hope you like it
SPOILER
osu file format v9

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AudioLeadIn: 0
PreviewTime: 45154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

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BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Time To Make History
Artist:Shihoko Hirata
Creator:shojimeguro
Version:Yu-Izanagi-12's Insane
Source:Persona 4 Golden
Tags:

[Difficulty]
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CircleSize:5
OverallDifficulty:7
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Topic Starter
CTB Fia

Yu-Izanagi-12 wrote:

Here's my insane diff hope you like it
SPOILER
osu file format v9

[General]
AudioFilename: Shihoko Hirata - Time To Make History.mp3
AudioLeadIn: 0
PreviewTime: 45154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Time To Make History
Artist:Shihoko Hirata
Creator:shojimeguro
Version:Yu-Izanagi-12's Insane
Source:Persona 4 Golden
Tags:

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wall01_800x600.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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364,220,37417,1,0
416,304,37733,6,0,B|468:216,1,100
464,168,38206,2,0,B|348:168,1,100
364,220,38680,2,0,B|364:340,1,100
312,320,39154,1,0
252,240,39470,1,0
256,140,39785,5,0
216,108,39943,1,0
184,144,40101,1,0
148,180,40259,2,0,B|144:248|84:260,1,100
44,260,40733,2,0,B|44:204|44:152,1,100
44,108,41206,2,0,B|44:36|108:36,1,100,0|4
128,76,41680,1,4
260,148,42154,5,4
312,148,42312,1,4
336,192,42470,1,0
252,248,42785,2,0,B|276:312|228:352,1,100
188,340,43259,1,0
168,244,43575,1,0
168,192,43733,1,0
208,160,43891,1,0
236,64,44206,5,0
336,48,44522,1,0
292,140,44838,1,0
392,132,45154,1,0
392,184,45312,6,0,B|352:272|220:272,1,200
136,224,46259,1,0
232,196,46575,2,0,B|232:72|100:72,1,200
136,168,47522,1,0
196,248,47838,2,0,B|236:296,1,50
256,192,48312,12,4,49733
112,80,50364,6,0,B|112:144,1,50
112,232,50838,2,0,B|136:312|232:312,1,150,0|4
256,216,51627,1,0
284,176,51785,1,0
372,128,52101,2,0,B|372:60|236:60,1,150,0|4
160,92,52891,1,0
84,156,53206,1,0
168,212,53522,6,0,B|172:280|248:336|336:304,3,200
312,208,55733,1,4
312,108,56048,2,0,B|440:108|440:228,1,200
440,328,56996,1,0
340,332,57312,2,0,B|224:332|224:172,1,200
224,148,58101,1,0
256,192,58417,12,4,59838
72,176,60470,6,0,B|104:232|176:200,2,100
148,108,61417,1,8
248,108,61733,2,0,B|360:64|432:156,1,200
432,252,62680,1,8
356,184,62996,1,4
292,260,63312,6,0,B|280:316|196:316,2,100,0|0|0
200,220,64259,2,0,B|200:96|328:96,1,200
372,184,65206,1,0
428,268,65522,1,0
256,192,65838,12,4,68364
80,84,68680,6,0,B|120:136,1,50
160,132,68996,2,0,B|200:184,1,50,2|0
240,176,69312,2,0,B|280:228,1,50
320,212,69627,2,0,B|360:264,1,50,2|0
380,292,69943,2,0,B|344:368|240:348,2,150,0|2|0
384,244,71048,5,0
332,244,71206,1,0
280,244,71364,1,0
228,244,71522,1,2
252,200,71680,1,0
304,200,71838,1,0
356,200,71996,1,0
328,160,72154,1,2
276,160,72312,1,0
300,116,72470,2,0,B|300:60,1,50
248,64,72785,5,2
200,68,72943,2,0,B|200:132|132:132,1,100
88,136,73417,1,2
88,188,73575,2,0,B|88:260,1,50
140,240,73891,1,0
188,240,74048,2,0,B|188:304,1,50,2|0
240,292,74364,1,0
292,292,74522,2,0,B|292:228,1,50,0|2
344,240,74838,1,0
396,240,74996,2,0,B|396:328|492:328,2,150,0|2|4
thx i will try
Yu-Izanagi-12
don't kudos this but i found something, change the offset to 438 and be sure to adjust the timing points
Topic Starter
CTB Fia

Yu-Izanagi-12 wrote:

don't kudos this but i found something, change the offset to 438 and be sure to adjust the timing points
ok i will try
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