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The Cab - Angel With A Shotgun (Nightcore Mix)

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Topic Starter
Piscis

BounceBabe wrote:



You should change these things on every difficultie:

Combo colours:
The BG is obviously dark kept and not very colourful, the colours you chose also don't fit very well to it. You kindo should choose some which relate to the BG. The BG mainly is brownish, the only other colour is the colour of the girl's eyes; green. I made a collection, use it if you find it well fitting:

[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 0,128,0
Combo4 : 255,128,64

Hard

01:00:918 (5,6,7,1) - The current stack is unfitting imo. Its a little forced. Why not making is so you have a little backjump from 5 to 6 and back. As in you reverse 6 and 7.
01:44:482 (1,2,3,4,5,6,7) - These are too close to each other. This stacking does for sure not work out. Rythmwise everythings correct but the stacking is very confusing. You should split this.

Very well done, but some patterns are a little contradicted due to them being so close to each other and stacked.


Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs more work on Insane obviously. Wait for the others.
ALL fixed
thank you for modding!

-Bakari- wrote:

Hey, Piscis, you should reply the mode and poke me for a mod. i can't mod if you don't reply the previous mod!

Feel free to change [General] things in my diff if you feellike changing them!
ok! :)
Giffen

BounceBabe wrote:

Insane

First of; you should overthink the usage of tripples. Some are randomly placed and not even fitting towards the song. Better remove some to don't overmap.

00:24:089 (8,9,10) - Due to you having a stream before the slider, this stacking doesnt work. Either split it or remove it and place a circle 00:24:510 - . None
00:53:237 (2) - I find it funny, this circle actually shouldnt exist, rythmwise. The circle should be here 00:52:185 - due to the drum trippling, right? That's a kind of delay of the pattern.None because acctually there is the only one snare drum 00:52:185, there is not the drum trippling.  
01:07:022 (1,2,3,4,5) - What i hear is 01:07:022 - circle 01:07:127 - nothing 01:07:232 - tripple. Why this 01:07:127 (2) - ? Done yeah you're right
01:10:810 (1,2,3,4) - This stream is out of placed and invented to make the map uslessly harder. The song doesn't allow it, there is no instrument playing this, so there also shouldnt be a stream.Done
01:30:487 (5) - Circle is too much again.None
02:24:889 (1,2,3,4,5,6,7,8) - This part doesn't allow such jumps, since it being quiet and soothing. Avoid them.None
02:35:096 (7) - Circle is not relating to anything again. Here is the tripple 02:34:886 - None
02:41:094 (5,1) - Reverse NC, you broke your own pattern.None
02:42:146 (1,2,1,2,3,4,5) - Plays weird, due to the slider being linear, curve the stream to make it more playable.Done
02:58:982 (1) - Remove NCDone

Most streams and tripples are invented to the song, and not fitting. The Insane needs an overall remapping imo or replacing parts with other pattern, due to the current ones not fitting the song. The Insane really is particular random. Sometimes i thought you force patterns onto the song to quickly finish the difficultie. That's not how it should be.
Thank you for modding ! :)

uploade plz ~ http://puu.sh/4H6Sn.osu
riffy
They say before you start a war,
you better know what you're fighting for!~


Yo.

[General]
  1. Colours don't really fit with the Bg, but they're readable and looks good. Let's keep them as they're.
[Easy]
  1. 02:54:352 (1) - tail of the slider is too close to (4) , move it a bit to make it a bit more intuitive for beginners. Also, you should try to move (4) to the next white tick, it'll fit with vocals and music much better.

    Nothing else to say. Good job!
[Bakari's Normal]
  1. I don't mod my own diffs. I think it's quite сlear why.
[Hard]
  1. 00:20:933 (4) - try to move this circle down, it'll make more readable and smoother flow. example
    Note: 02:17:944 (4) - kinda the same happens here.
  2. 00:59:656 (2,3,4) - nazi - try to make them a bit more consistent. It looks kinda randomly placed here, I think. Here, take a look!
  3. 02:36:043 (3,1) - the jump here feels kinda too sudden. You didn't use them earlier. Try to add more jumps or keep the DS consistent here.
  4. 03:06:348 (2) - ahh, c'mon! Don't overmap, this part is supposed to b relaxing, so make it relaxing!

    Seems to be good, from my point of view. THe map is old, so I didn't complain much. Anyway, you did a good job!
[Insane]
  1. 01:00:918 (5,6,7,8) - nazi - well, this stack is hardly readable for players. Try to separate it from 1/4 stack because it's kinda hurts your flow.
    Note: 01:45:745 (8,9,10,11) - same happens a few more times, try to fix them all if you agree!
  2. I kinda dislike inconsistent 1/4 spacing. It may confuse some players. Some players may read it as 1/4 patterns. :/
  3. 02:46:566 (2,3,4,5,6) - do not overmap. If there's no beats, why there should be circles? It's a rhythm game, so we should follow rhythm of the song!

    Overmapped patterns are the only thing that actually needs to be changed. Everything else is cool!
Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Piscis

-Bakari- wrote:

They say before you start a war,
you better know what you're fighting for!~ <3


Yo. yo

[General]
  1. Colours don't really fit with the Bg, but they're readable and looks good. Let's keep them as they're. Yes
[Easy]
  1. 02:54:352 (1) - tail of the slider is too close to (4) , move it a bit to make it a bit more intuitive for beginners. Also, you should try to move (4) to the next white tick, it'll fit with vocals and music much better.

    Nothing else to say. Good job!
[Hard]
  1. 00:20:933 (4) - try to move this circle down, it'll make more readable and smoother flow. example
    Note: 02:17:944 (4) - kinda the same happens here.
  2. 00:59:656 (2,3,4) - nazi - try to make them a bit more consistent. It looks kinda randomly placed here, I think. Here, take a look!
  3. 02:36:043 (3,1) - the jump here feels kinda too sudden. You didn't use them earlier. Try to add more jumps or keep the DS consistent here.
  4. 03:06:348 (2) - ahh, c'mon! Don't overmap, this part is supposed to b relaxing, so make it relaxing!

    Seems to be good, from my point of view. THe map is old, so I didn't complain much. Anyway, you did a good job!

Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
All fixed! thank you for modding!
BrokenArrow
God, how long is this supposed to stay in Pending? Have some stars, maybe that'll help. >:
Topic Starter
Piscis

BrokenArrow wrote:

God, how long is this supposed to stay in Pending? Have some stars, maybe that'll help. >:
Thank you for star~!
this map stay pending more than one year... :o
Giffen

-Bakari- wrote:

[Insane]
  1. 01:00:918 (5,6,7,8) - nazi - well, this stack is hardly readable for players. Try to separate it from 1/4 stack because it's kinda hurts your flow.yeah, I have done.
    Note: 01:45:745 (8,9,10,11) - same happens a few more times, try to fix them all if you agree! None
  2. I kinda dislike inconsistent 1/4 spacing. It may confuse some players. Some players may read it as 1/4 patterns. :/
  3. 02:46:566 (2,3,4,5,6) - do not overmap. If there's no beats, why there should be circles? It's a rhythm game, so we should follow rhythm of the song!Done

    Overmapped patterns are the only thing that actually needs to be changed. Everything else is cool!
Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the modding ! :)

Update plz~

http://puu.sh/4Modx.osu
Topic Starter
Piscis
Updated!
Sephibro
[Giffen's Shotgun]
01:00:918 (5,6,7,8) - why did you split these? this pattern was TOO AWESOME to play when these were overlapped ç_ç hopefully you kept the other ones!

Awesome map, except for the 3/4 sliders in the beginning


Don't kd, i just want the fun pattern back
Tony
CUTLoveRx is now Lucifer- on osu! :P
Topic Starter
Piscis

Tony wrote:

CUTLoveRx is now Lucifer- on osu! :P
Oh okay! modified the URL.
DX5536
For god sake, someone pls rank this map. orz
Giffen

Sephibro wrote:

[Giffen's Shotgun]
01:00:918 (5,6,7,8) - why did you split these? this pattern was TOO AWESOME to play when these were overlapped ç_ç hopefully you kept the other ones!

Awesome map, except for the 3/4 sliders in the beginning


Don't kd, i just want the fun pattern back
mm... if you put it that way, maybe you're right.
I Fixed.
Thank you for modding :)

Update plz~

http://puu.sh/4Rcpb.osu
Topic Starter
Piscis
Thank you~
happy623
hi, sorry for late!!

General

  1. clear~

Easy

  1. 00:29:140 (2) - nazi, how about move it some grid to left? Since the current ds of 00:27:877 (1,2) is not totally equal with 00:29:140 (2,3) - :
  2. 00:48:081 (1) - personally, try this flow? :
    SPOILER
    https://osu.ppy.sh/ss/1049056
  3. 02:19:838 (1,2,3) - I guess the finish should be on (2) instead of (1) and (3)
  4. 02:43:409 (1,2) - how about swap NC? it looks better for me, moreover, to keep the NC patter consistency as you added a NC at 01:48:691 (1) -, if you agree with me, you remove NC in 02:45:092 (1) as well :D

Bakari's Normal

  1. 01:00:708 (4) - better blanket? :
  2. 01:01:550 (1,2,3,4,5,6) - hmm, these 6 notes feel a little bit bored for me, maybe try to turn 01:02:392 (3,4,5) into one slider instead? Just like what you did in 01:06:601 (5) :D

Hard

  1. 02:24:047 (5) - I think you should place a whistle here since you did at 02:22:364 (1) -
  2. 02:29:519 (1,2,3) - use normal sampleset for the whistle maybe?

Giffen's Shotgun

  1. 00:14:409 (1,2,3,4) - the overlapping can be neater imo. Try to twist them like the followings, there are more overlapping like these, for example 00:16:513 (2,3) and 00:17:776 (1,2,3,4,1,2) -, feel free to change it if you like this! :
  2. 00:52:290 (5) - For me, this slider flows not good enough, if I were you, I would have tried to twist it towards right side in stead of left 8-)
  3. 00:52:185 - here should be a drum hit, you can add a note here
  4. 01:39:537 (7) - I guess this note lands on nothing, it might be overmapped and counted as unrankable issue, I suggest you remove it
  5. 01:44:377 - a drum hit is missed in here too, you should spend more time and listen to the music carefully, place more notes and make the diff more interesting!
  6. 02:22:364 (1) - feels a little empty w/out some sound placement ;w; I suggest you place some whistle on the 3rd white tick in this part until 02:27:414 (1) -
  7. 02:35:096 (7) - again, triplet drum hit should be at 02:34:886 - instead of 02:35:096 (7) - current rhythm isnt correct imo ;w;
  8. 02:42:777 (1) - remove this NC to keep you NC pattern consistency, because you didnt add any NC in 01:47:428 (3) - nor 01:00:077 (3) -
  9. 02:57:720 (1) - same as 02:22:364 (1) -, place more whistles and it will make players play more fun!
    Not bad at all, I played this diff and I like it, 00:33:981 (1,2,3) - <33333. But you may need to check out the triplet is placed correct or not 8-) Keep going!!

Thats all I can find ;w;
Love the song <3 star~
Best wishes
riffy
Ah, c'mon patterns here are sooooo old, let's just keep them as they're. As for thse notes, I feel like they fit pretty good o3o

Sorry, no changes ;_;/
Topic Starter
Piscis
Thank you modding!!!!!
:)
Giffen

happy623 wrote:

Giffen's Shotgun

  1. 00:14:409 (1,2,3,4) - the overlapping can be neater imo. Try to twist them like the followings, there are more overlapping like these, for example 00:16:513 (2,3) and 00:17:776 (1,2,3,4,1,2) -, feel free to change it if you like this! : Done
  2. 00:52:290 (5) - For me, this slider flows not good enough, if I were you, I would have tried to twist it towards right side in stead of left 8-) Done
  3. 00:52:185 - here should be a drum hit, you can add a note here Done
  4. 01:39:537 (7) - I guess this note lands on nothing, it might be overmapped and counted as unrankable issue, I suggest you remove it Done
  5. 01:44:377 - a drum hit is missed in here too, you should spend more time and listen to the music carefully, place more notes and make the diff more interesting! Done
  6. 02:22:364 (1) - feels a little empty w/out some sound placement ;w; I suggest you place some whistle on the 3rd white tick in this part until 02:27:414 (1) - Done
  7. 02:35:096 (7) - again, triplet drum hit should be at 02:34:886 - instead of 02:35:096 (7) - current rhythm isnt correct imo ;w; Done
  8. 02:42:777 (1) - remove this NC to keep you NC pattern consistency, because you didnt add any NC in 01:47:428 (3) - nor 01:00:077 (3) - Done
  9. 02:57:720 (1) - same as 02:22:364 (1) -, place more whistles and it will make players play more fun! None
    Not bad at all, I played this diff and I like it, 00:33:981 (1,2,3) - <33333. But you may need to check out the triplet is placed correct or not 8-) Keep going!! ya 8-)
Thank you for the attentive modding ! :)

Update plz ~

http://puu.sh/4URFu.osu
Topic Starter
Piscis
Ok!
With it taiko diffs updated.
toara_fict
Hi Taiko Mod from PM :3

[Muzukashii]
  1. 00:34:191 (68) - d
  2. 00:36:927 (78,79) - kk
  3. 00:37:769 (83,84) - k d
  4. 00:39:031 (87,88,89) - d k d
  5. 00:40:715 (94) - k
  6. 00:43:872 (107,108) - d k
  7. 00:44:714 (111) - d
  8. 00:51:448 (140) - d
  9. 01:01:339 (178) - d
  10. 01:04:285 (190,191,192,193,194,195,196) - d d k d k k d
  11. 01:06:180 (199,200,201) - k d k
  12. 01:12:703 (228,229) - k d or k k
  13. 01:27:225 (286,287) - d k
  14. 01:33:959 (313) - d
  15. 01:52:479 (389,390) - k d
  16. 01:53:110 (391,392,393) - I think battered and not suitable for Muzu . Change
  17. 02:45:303 (65,66,67) - 02:48:670 (80,81,82) - 02:52:037 (95,96,97) - ^

  18. Battered and not suitable for Muzu ( kkd kdk dkd kkD ddK ) Let's fix it if you can :3
    I think Muzu best 3 note ( ddd kkk ( ddk )) I think this is ideal!

    But it was fun great map :3
Good Luck :3
Topic Starter
Piscis
Thank you for modding~!
Senritsu
hi~
taiko mod request by Piscis via PM
i love the song <3

[General]
Remove 'taiko' from the diffs, because it's unnecessary

[End's Muzukashii]
I'd prefer using finish at some points, due to the vocal and instrument there.. My suggestions :
SPOILER
00:21:143 (15) -
00:22:826 (23) -
00:24:510 (31) -
00:27:877 add one here
00:29:561 (50) -
00:31:245 (57) -
00:34:611 (71) - the music support it
01:21:752 (267) -
00:40:715 (95) - change to k? dkdkdkdk seems boring, and you use the pattern many times
00:45:345 dkkddk? following the vocal there
00:54:184 (154,155,156,157) - swap? i hear the drum back there seems suit kkdd than ddkk
00:57:762 (168) - d? vocal
01:01:129 (177,178,179) - why not kkd? seems suit the drum better than ddk
01:01:971 (182) - remove? i don't see why should you put the notes there
01:05:338 (196) - ^
01:12:703 (229) - same as 00:40:715 (95) -
01:27:015 ddkkkddk?
01:52:058 (388,390) - remove?
02:16:366 http://osu.ppy.sh/ss/1061604
02:18:049 same with ^, but for variation, use d at beginning instead of k
02:30:361 (5,7) - swap
02:32:466 (15) - i'd prefer removing the finish here lol
02:47:618 (76,78) - remove
02:50:459 add d here, following the drum that sounds in the back
03:03:823 (135,136) - i'd prefer k there
03:06:769 dkkdk k
i don't know whether it's only me being weird, or me being tired. but i don't really like spinner at the end. it didn't sound good imo

[End's Oni]
00:31:245 (82) - why finish here? sounds weird because it came all of a sudden without a pattern
00:35:033 (107) - k here?
00:40:294 kkdkd?
00:48:081 (182) - add finish here, as the beginning of kiai, to make it.. feel stronger
00:57:762 kkdkd too?
01:01:550 (271) - i'd prefer having d here
01:10:073 add a d here?
01:15:755 (355) - d? following the pitch of the vocal
01:41:536 (43) - change to k here, to make it neater.
01:48:691 (91) - d here, k seems weird imo
02:10:157 dkkkd here, following the drum, and to fill some notes here
02:11:420 and 02:13:104 ~ http://osu.ppy.sh/ss/1061653
02:14:787 uhh.. just a suggestion though, how about ddkdddkdd?
02:48:249 change to kdd for variation, and kkdkkdd there?
02:54:984 (34,40) - prefer them as k for variation lol
03:01:718 (68,69) - swap is better imo
03:06:348 add k here
same as muzu, i don't agree with the spinner at the end.

i'm sorry for my bad mod orz
so tired lols
good luck~!
Jerry
Very sorry for the severe delay in delivering my mod! Exams just finished ;w;

So anyway, here's my taiko mod~

  • [End's Muzukashii]
  1. 02:53:090 (102,103) - change these 2 to k d and then delete 02:52:984 (101) to make it match the music better
  2. 02:57:720 (117) - how about don?
  3. 03:08:663 - this note is kinda unnecesary imo, delete?

    :!: Decent diff, but I would suggest reducing the amount of kkd and ddk, especially at the kiai parts to make it easier for some of the more inexperienced taiko players since it makes the diff a little too hard.

    [End's Oni]
  4. 00:25:878 - I would suggest moving this note to 00:25:668 to follow the drums in the music
  5. 00:53:027 - same for this, move to 00:53:237 to follow the drums
  6. 01:07:863 (306,307) - change to k d? Both the vocals and the drums goes to a higher pitch at the 01:07:863 note, so i think that should be a kat followed by a don that is at a lower pitch

  7. 01:15:229 (349,350) - ^ same reason for these two notes, change to k d ?
  8. 01:35:222 (1) - change this to a big don to signify the start of the kiai time and also to accompany the heavy sound of the guitar at that part
  9. 01:41:746 - how about kat for this note? it makes the stream sound smoother imo
  10. 02:00:371 - this don seeems a little awkward in its current position. how about moving it to 02:00:582 ?
  11. 02:35:938 - same as what I mentioned a little earlier before, move to 02:35:938 ?
  12. 02:37:306 - change to kat to make the stream smoother?
That's all from me!
Good luck for rank and here's a star from me ~
Topic Starter
Piscis
Senritsu&Jerry's
Thanks for modding and star~ :)

Senritsu wrote:

[General]
Remove 'taiko' from the diffs, because it's unnecessary
Fixed!

Waiting for a end's response ;w;
RazGame
Thank you for great map
^_^
Topic Starter
Piscis
Taiko map has been fixed.
TKS
hi.

[Ends' Oni]
  1. 00:32:718 (92) - k ? what do you have to fit? if you want to fit the vocal sound. k is better.
  2. 00:34:507 (103) - del.
    and 00:34:612 (103) - D. flow is changing. i recommend this pattern.
  3. 00:47:660 (178) - k. for vocal.
  4. 00:50:501 (195) - => 00:50:712 - more fit the vocal,
  5. 00:54:500 (222,223) - Ctrl+G. current pattern is a little unnatural.
  6. 01:33:539 - this part has strong bassdrum and tomdrum sounds. please try to this pattern. current pattern is bored. http://puu.sh/5ik0q.png
  7. 01:41:641 (44,45) - Ctrl+G.
  8. 01:47:218 (79) - k
  9. 01:47:534 - add k
    and 01:47:955 (85) - del.
  10. 02:22:364 - damn greenline. please move to 02:22:785 -
  11. 02:29:414 (1) - del. so weird.
  12. 02:37:306 (55) - k ?
  13. 02:42:883 - add d
    02:43:093 - add k
    and 02:43:514 (96) - del. please listen to the song a little more...
  14. 03:08:032 (87) - => 03:08:102 -  (1/3)
  15. 03:06:769 ~ ...anyway, i think redline is necessary. std diffs are using spinner. but taiko diffs are placing notes. dont you think timing is unnatural?
[Ends' Muzukashii]
  1. 00:16:303 (5) - del.
    00:19:670 (11) - ^
  2. 00:22:300 (18) - => 00:22:195
  3. 00:22:616 (20) - del.
  4. 00:23:984 (25) - => 00:23:879
  5. 00:26:930 (36) - d. dkd is not necessary here for Muzu.
  6. 00:34:191 (65) - d
  7. 00:43:872 (104) - d
  8. 00:47:555 (119) - del.
    and 00:47:450 (118,119) - Ctrl+G.
  9. 00:54:184 (149) - del. if you want to use ddk.
  10. 01:01:234 (172) - del.
  11. 01:06:601 (193) - del.
  12. 01:09:441 (204) - => 01:09:337
  13. 01:09:757 (206) - del.
  14. 01:11:125 (211) - => 01:11:020
  15. 01:13:966 (222) - d
  16. 01:16:177 (232) - => 01:16:071
  17. 01:16:492 (234) - del.
  18. 01:21:332 (253) - d
  19. 01:24:278 (264) - d
  20. 01:31:013 (291) - d
  21. 01:33:539 - same as Oni.
    and 01:33:327 (300) - del.
  22. 01:38:379 (318,319) - del.
  23. 01:41:115 (330,331) - Ctrl+G.
  24. 01:48:375 (354) - del.
  25. 02:16:366 (425) - d
    02:18:049 (431) - ^
  26. 02:22:364 - dat greenline. same as Oni.
  27. 02:29:414 (1) - del.
  28. 02:34:360 (24) - del.
  29. 02:36:675 (34,35) - Ctrl+G.
  30. 02:44:040 (59) - d
  31. 02:57:720 - sv x0.75 => x1.00
  32. 03:08:032 (144) - same as Oni.
  33. 03:08:663 (145,146,147,148,149,150) - why timing is different with Oni? corner-cutting? x_x
Oni is fine basically.
but Muzukashii is need more work i thinks...
and Foreverends, why dont you reply to any mods? its no problem. but soooo weird for me.

well, goodluck! :)
Topic Starter
Piscis
Thanks for modding!!!!!!!!!

TKSalt wrote:

hi. :3

Oni is fine basically.
but Muzukashii is need more work i thinks...
and Foreverends, why dont you reply to any mods? its no problem. but soooo weird for me.

well, goodluck! :)
Seek a response to Ends.
piicrosi
Omg, this is so awesome.
Foreverends

TKSalt wrote:

hi.

[Ends' Oni]
  1. 00:32:718 (92) - k ? what do you have to fit? if you want to fit the vocal sound. k is better.
  2. 00:34:507 (103) - del.
    and 00:34:612 (103) - D. flow is changing. i recommend this pattern.
  3. 00:47:660 (178) - k. for vocal.
  4. 00:50:501 (195) - => 00:50:712 - more fit the vocal,
  5. 00:54:500 (222,223) - Ctrl+G. current pattern is a little unnatural.
  6. 01:33:539 - this part has strong bassdrum and tomdrum sounds. please try to this pattern. current pattern is bored. http://puu.sh/5ik0q.png
  7. 01:41:641 (44,45) - Ctrl+G.
  8. 01:47:218 (79) - k
  9. 01:47:534 - add k
    and 01:47:955 (85) - del.
  10. 02:22:364 - damn greenline. please move to 02:22:785 -
  11. 02:29:414 (1) - del. so weird.
  12. 02:37:306 (55) - k ?
  13. 02:42:883 - add d
    02:43:093 - add k
    and 02:43:514 (96) - del. please listen to the song a little more...
  14. 03:08:032 (87) - => 03:08:102 -  (1/3)
  15. 03:06:769 ~ ...anyway, i think redline is necessary. std diffs are using spinner. but taiko diffs are placing notes. dont you think timing is unnatural?
[Ends' Muzukashii]
  1. 00:16:303 (5) - del.
    00:19:670 (11) - ^
  2. 00:22:300 (18) - => 00:22:195
  3. 00:22:616 (20) - del.
  4. 00:23:984 (25) - => 00:23:879
  5. 00:26:930 (36) - d. dkd is not necessary here for Muzu.
  6. 00:34:191 (65) - d
  7. 00:43:872 (104) - d
  8. 00:47:555 (119) - del.
    and 00:47:450 (118,119) - Ctrl+G.
  9. 00:54:184 (149) - del. if you want to use ddk.
  10. 01:01:234 (172) - del.
  11. 01:06:601 (193) - del.
  12. 01:09:441 (204) - => 01:09:337
  13. 01:09:757 (206) - del.
  14. 01:11:125 (211) - => 01:11:020
  15. 01:13:966 (222) - d
  16. 01:16:177 (232) - => 01:16:071
  17. 01:16:492 (234) - del.
  18. 01:21:332 (253) - d
  19. 01:24:278 (264) - d
  20. 01:31:013 (291) - d
  21. 01:33:539 - same as Oni.
    and 01:33:327 (300) - del.
  22. 01:38:379 (318,319) - del.
  23. 01:41:115 (330,331) - Ctrl+G.
  24. 01:48:375 (354) - del.
  25. 02:16:366 (425) - d
    02:18:049 (431) - ^
  26. 02:22:364 - dat greenline. same as Oni.
  27. 02:29:414 (1) - del.
  28. 02:34:360 (24) - del.
  29. 02:36:675 (34,35) - Ctrl+G.
  30. 02:44:040 (59) - d
  31. 02:57:720 - sv x0.75 => x1.00
  32. 03:08:032 (144) - same as Oni.
  33. 03:08:663 (145,146,147,148,149,150) - why timing is different with Oni? corner-cutting? x_x
Oni is fine basically.
but Muzukashii is need more work i thinks...
and Foreverends, why dont you reply to any mods? its no problem. but soooo weird for me.

well, goodluck! :)
all fixed >w<
Thank you so much for modding >.<
Topic Starter
Piscis
Thank you!
Updated~
[ Keny ]
Will this be ranked someday ? :3 i really like it
kodisz
please add this map to rankings !! i love this !! <3
Nyrux
Please rank this map.
Its awesome :w:
Necturion
Love it~ Played it on hard and seems to be perfect!

Good job! =)

Rank this pls!!
Pierson
This needs to be ranked! This beatmap is great! Nice work C:
Topic Starter
Piscis
hi guys

To Ranked quickly, I will remove the taiko map.

I don't know much about Taiko, Only one person would not ranked forever.

but will want to put the URL of creator words.

end's sorry :cry:


I'm sorry, opinion has changed.

I will buy a new laptop and I aim to ranked from April.
HiddenVixen
Can't find stuff wrong with the hard one. But I'm new to stuff like this. :3

~MehRankThisNow~
Narwhal Prime
Hello, just thought I'll try modding this.

[Giffen's Shotgun]

00:19:459 (1,2) - Flow is great until here: probably reverse slider 2 and orient it so that the cursor draws a right-side-up U from right to left.

00:24:405 (9,10) - Remove these as the previous measure did not contain these 1/4 notes.

Regarding the previous note, throughout the song there are similar parts like these (e.g. 01:09:652 (4,5) and 01:11:441 (2,3) ) where the singer trails off at the end of a verse. Try to make the beat consistent on these parts.

00:39:452 (4,5,6,7,1,2,3,4) - These are all 1/2 notes and felt a little tedious. How about adding 1/4 notes when the singer goes "baby, you are"?

01:14:598 (6,7,8,9) - Stream instead of stack? Similar parts like 01:18:070 (2,3,4,5) are streams; they flow better.

01:45:955 (10,11,12) - same as above: stream instead of stack, especially since because of 01:45:745 (9) it feels awkward keeping cursor in same location.

[Hard]

01:33:960 (1,2,3) - Small change here, to make it more interesting: http://puu.sh/7IPGZ.jpg

[Bakari's Normal]

00:29:561 (5,6,1) - Let's make this one match the beat of 00:27:877 (1,2,3,4); perhaps move 00:31:034 (6,1) half a beat earlier.

02:29:098 (1,2) - Delete for pause in music.

02:54:352 (1,2,3) - Try arranging them in some sort of triangle instead of a stack.

[Easy]

00:49:344 (2) - Starting a slider here feels a little awkward, maybe break this into a circle followed by shorter slider instead. That way the beat feels more consistent overall to me.

02:40:463 (1) - Have this start one beat earlier, when the singer says "don't" (in the other kiai times, a slider starts as soon as singer says "don't", but in this part there is none, so again this is for consistency)

[Ends' Muzukashii]

00:26:404 (34) - d?
01:38:800 (321) - k (or make this section match the first kiai time section since they're pretty much the same anyway)
00:45:135 - add d here (too huge a gap)
01:32:276 - ^
01:38:484 - d (since 00:51:238 (133,134,135) had a triplet)
01:56:899 - add ddd here and anywhere else where there's a drumroll in the background (01:58:162 and others are longer, so ddddd)

[Ends' Oni]

00:52:079 (205) - move to 00:52:500 instead (to match the singer's pause in verse)
01:52:269 (113,114,115,116,117,118,119,120,121) - I see that you are repeating kkd to match the way the singer sings; however, you didn't map this type of beat in the corresponding times of the first kiai section (01:05:128 to about 01:06:811 ).
02:34:780 (38) - similar to above
Topic Starter
Piscis

Narwhal Prime wrote:

Hello, just thought I'll try modding this. Hello


[Hard]

01:33:960 (1,2,3) - Small change here, to make it more interesting: http://puu.sh/7IPGZ.jpg Fixed

[Easy]

00:49:344 (2) - Starting a slider here feels a little awkward, maybe break this into a circle followed by shorter slider instead. That way the beat feels more consistent overall to me. No change

02:40:463 (1) - Have this start one beat earlier, when the singer says "don't" (in the other kiai times, a slider starts as soon as singer says "don't", but in this part there is none, so again this is for consistency) Fixed
Thanks for modding!!!!!! :)
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