ok let's see what we got here~. mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.
[General]
CLEAR~!
[Easy]
00:17:776 (1,2) - i feel that the volume increase is unnecessary with the finishes. they don't fit with this part since nothing changes here, so in this case, decrease the volume of these timing points to 40%. in other words, delete the timing points for these 2 notes because they're unnecessary and it sounds too loud in this calm part IMO.
00:22:827 (3) - remove the finish at the beginning. it sounds too loud and it feels unfitting to follow in this part during gameplay IMO.
00:31:245 (1) - i think that flipping it the other way or making it straight would flow a lot smoother and fun for beginners during gameplay IMO.
00:32:928 (2) - if you make (1) straight, make this slider straight as well for consistency in this part.
00:37:558 - i feel that a circle should be here so that this pattern would be consistent with (2) in this part since it's a slider-circle pattern.
00:48:081 (1) - this slider could look a lot smoother than this because it looks ugly and it doesn't flow properly to the song during gameplay.
00:52:290 (3) - i think that making this slider straight would keep the flow steady and it'll be smoother as well during gameplay IMO.
01:06:601 (2) - i say that you make this look symmetrical like (3). in other words, make this slider look like (3) so that the pattern here looks more flowy during gameplay IMO.
01:24:700 - same as 00:37:558.
01:55:005 (3,4) - for this one, i think it'd be nicer if you can move this around so that it'd be smoother to follow during gameplay. something like this is close enough to being perfectly smooth IMO.
02:12:262 (1) - i think the finish at the repeat should be removed since it's too loud and it feels unfitting to follow here like i said before.
02:29:940 (1) - i think it'd be a lot easier for beginners if you can get rid of the slider since you may need to give beginners time to recover, and also, the suspense would increase if you add a circle at the kiai spot to increase the suspense for "i'm an angel with a shotgun" IMO.
i like this easy diff, but this is a suggestion. i think it'd be better if you can add more notes to make it look flowy and easier to follow during gameplay. this is up to you if you want to follow this.
[Kantan]
00:24:931 (20) - d here. no cymbals are heard when this note is in sync with the drums.
00:29:561 (28) - make this a d. you're breaking consistency with the other d's in this part of the song.
00:31:245 (31) - ^
00:54:815 (67) - same as 00:29:561.
01:16:702 (104) - no cymbals are heard in this part, so make this a d instead.
01:41:957 (144) - what do you think of making this a d to make it easier for players instead?
[Bakari's Normal]
00:14:409 (1,2,3,4,5,1,2,3,4,5,6) - i feel that the claps here need to be removed for the consistency part because to me, it ruins the mood of this song during gameplay IMO. i suggest that the claps should be at ever 3rd downbeat because it'll emphasize the drums in this part and i find it really fitting to the song IMO.
00:23:668 (5) - i think it'll be smoother to follow if you can curve this slider and move it up as well IMO. also if you want to make it even flowy, then try to blanket around the next note and that's (1). it should look like this.
00:31:034 (6) - this clap here ruins the clap pattern in this part of the song, so in this case, you should remove the clap for that purpose, also add a note at 00:30:824 to follow the drums, but that's up to you.
00:31:666 (2) - i think you should flip the slider like this because personally, i find this flow awkward to follow considering that the slider here is facing the opposite direction and it made me feel uncomfortable during gameplay.
00:37:137 (5) - here too. instead i say that you flip the slider like this instead. same reason as above.
00:43:872 (4,5,6) - perhaps you can move these 3 notes down so that it'd be a lot easier to follow for players during gameplay? it should look like this.
00:46:818 (3) - personally i think you should remove the clap at the end. yes it's because of consistency, but at the same time, it ruins that short pause. in other words the mood of the song.
01:05:759 (3) - how about going this way because aesthetically, it'll be a lot smoother to follow during gameplay.
01:08:916 (2,3) - maybe you can re-arrange the pattern like this? same reason as above.
01:15:861 (3) - what do you think of flipping it the other way instead? same reason as above.
01:26:804 (5) - you should align this note to (4) because right now it breaks the formation of a pentagon during gameplay. if this in intentional, then flip (5) and align (6) to (4) instead. it should look like this.
01:34:801 (4) - same as 00:46:818.
02:10:578 (1) - same as 01:15:861.
02:15:629 (1) - i think you're forgetting a clap at the end. if so, then add the clap at the end so that the clap pattern is consistent during gameplay.
02:21:522 (6) - if you can make this parallel to (5), then it'll look neater and a bit easier to follow during gameplay IMO. if you don't understand, like this.
02:23:205 (3) - remove the finish at the end because right now, it ruins the whole mood of the song in this part of the song. if you wanna keep it, then the least you can do is decrease the volume to 30% so that it won't sound too distracting for players.
02:25:731 (1) - ^
02:27:414 (4) - ^
02:29:519 (2) - ik i said that the clap should be removed is a suggestion, but this should be removed since it ruins the whole feeling of this part since there's no suspense in this part if a clap is here.
02:29:940 (3) - same as above, but at the end.
02:30:782 (1) - the clap should be at the repeat, not at the end. like i said, you're breaking consistency with the clap pattern during gameplay.
02:50:985 (1) - personally i find that this spinner gives a sudden halt in the flow. yes ik you're following the vocals, but 02:44:251 (1,2,3,4,5,6) - has a hold in the vocals, but there are notes here. what i'm saying is that you should replace this spinner for a pattern similar to the combo i mentioned for consistency in this part.
02:57:720 (1) - the clap should be removed at the repeat slider because again, it ruins the whole mood of the song in this part of the song. in other words, since this part is somewhat quiet and since the vocals are at a low volume, i feel that the clap pattern here ruins the whole feeling of the song during gameplay.
not bad. there are a several minor problems but if that can be fixed, then this diff is ready to go. good job on the diff btw .
[Taiko Oni]
00:17:355 (9) - i think you can make this a k just because it follows the violin in the BGM if you listen carefully, also to me, it'll be somewhat consistent with the next note since the violin sounds similar in this part of the song.
00:19:038 (14) - k here because you're breaking consistency with 00:16:408 (5) - .
00:27:877 (68) - do a D here. ik you'll think that this is unrankable but it isn't. only x-plets that end with the same are unrankable. for example...ddkkddkK. in that 8-plet, the last K is a big one and that's impossible and it'll confuse a lot of players if they see that, but patterns like ddkkD are fine since there's a different note at the end.
00:47:450 (188,189,190,191) - this pattern sounds random and it plays inconsistently if you're following the vocals in this case, so remove these notes for that purpose.
01:15:019 (362) - same as 00:27:877.
01:34:591 (485,1,2,3) - same as 00:47:450.
02:29:414 (1,2,3,4,5,6,7) - ^
[Hard]
00:14:409 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 40% should be enough like on easy for all these notes because ik that it's supposed to represent the "increase" in the vocals and BGM, but there's no change on each combo and phrase in this part of the song.
00:21:774 (2,3) - re-arrange the pattern like this. it'll be even smoother to follow and more fun to play during gameplay IMO since the transition is--like i said smoother to follow.
00:27:036 (4) - i think that you should make this a curved slider, aligning it to the previous slider so that the flow in this part is steady during gameplay.
00:29:772 (1) - consider spacing out this note since it's a new combo, as well as a new phrase in this part of the song.
00:30:192 (2) - if you can stack this note on (3), it'll be a lot smoother to follow during gameplay in this part of the song. moving it to the side feels awkward to follow for me.
00:48:817 - i think you can add a circle here to follow the drums because i feel like something is missing here to follow that part of the song.
00:50:501 - ^
01:02:181 (2) - replace this for a triplet or a 1/4 repeat slider because you can hear the drums going by 1/4 in this part of the song.
01:03:970 - add a circle here because i can hear the sound of the drums, and i believe that it'll make the diff more fun during gameplay IMO.
01:05:654 - ^
01:07:337 - ^
01:35:222 (1) - i highly recommend that you fix the minor spacing error because right now, it's spaced out and it plays inconsistent with your other patterns. if this is intentional, then space it out a bit more because again, it's a NC and a new phrase in the song.
01:49:743 (3) - flip it the other way--in other words, do Ctrl+J so that it'll be smoother and fun to follow for players during gameplay IMO.
02:14:577 (2) - you have to space this note out because the overlap looks bad and ugly to follow during gameplay. spacing this out would make the pattern neater and easier to follow in this part during gameplay.
03:02:770 (4,1) - add a whistle at the end of (4) and remove it at (1) because it breaks consistency with the current whistle pattern in this part.
not bad, although i can see more jumps in this diff. not too much however, i'm not saying that you should re-map, but add more jumps to make it more fun for players.
[Giffen's Shotgun]
use a slidertick rate of 2. it'll flow a lot smoother to the vocals during gameplay.
00:20:722 (5,6,7,8) - hmm...this doesn't fit with the music in this part. it feels as if this part is added for the sake of the difficulty. in this part, replace all this for 2 circles like at (2,3), but at the same time, make it a jump pattern since this is the hardest diff in the set.
00:22:511 (5) - similar as above, this time, just remove the circle here.
00:27:457 (6,7,8,9) - replace this for a 1/2 slider or delete (7,9) because there are no drums here and it doesn't follow anything in this part.
00:29:245 (4,6) - same as 00:22:511.
00:35:243 (2) - make this a curved slider like (4) for a smoother transition in this part of the song during gameplay.
00:47:239 (1,2) - i highly suggest that you replace this for 2 1/2 sliders with a jump pattern because doing that would follow the vocals and it'll be fun to follow as well during gameplay.
00:48:817 - consider adding a circle here because you can hear the drums and the transition would be smoother during gamrplay if it's properly placed IMO.
00:52:395 (7) - remove this circle because it breaks that smooth feeling to this part of the song during gameplay. it feels unnecessary as it doesn't follow anything here.
01:04:181 (5) - ^
01:09:652 (4) - same as 00:22:511.
01:31:539 (4,6) - ^
01:34:380 (1,2,3,4,5,6,7,8) - this stream is overmapped and it doesn't fit with this part of the song, especially with the vocals. go for a 1/2 slider jump pattern instead so that it'd be easier to follow and fun as well for players.
02:29:309 (1,2,3) - come up with patterns like this. they're more fitting than the majority of the streams during gameplay.
02:49:302 (1,2,3,4,5,6,7) - same as 01:34:380.
03:01:718 (1,2,3,4) - replace this for a 1/1 slider and a circle because right now, this part ruins the whole mood in this part of the song during gameplay.
03:04:033 (8) - a 1/2 slider should be enough to fit the mood of this part like i said above.
you need to get rid of the majority of the circles because they're overmapped. i'm not saying that you should re-map, but you should re-arrange/replace the patterns so that it'd be similar to 02:29:309 (1,2,3) - since they flow smoothly to the vocals during gameplay.
that's all i got. GL and don't give up on this map .
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.
[General]
CLEAR~!
[Easy]
00:17:776 (1,2) - i feel that the volume increase is unnecessary with the finishes. they don't fit with this part since nothing changes here, so in this case, decrease the volume of these timing points to 40%. in other words, delete the timing points for these 2 notes because they're unnecessary and it sounds too loud in this calm part IMO.
00:22:827 (3) - remove the finish at the beginning. it sounds too loud and it feels unfitting to follow in this part during gameplay IMO.
00:31:245 (1) - i think that flipping it the other way or making it straight would flow a lot smoother and fun for beginners during gameplay IMO.
00:32:928 (2) - if you make (1) straight, make this slider straight as well for consistency in this part.
00:37:558 - i feel that a circle should be here so that this pattern would be consistent with (2) in this part since it's a slider-circle pattern.
00:48:081 (1) - this slider could look a lot smoother than this because it looks ugly and it doesn't flow properly to the song during gameplay.
00:52:290 (3) - i think that making this slider straight would keep the flow steady and it'll be smoother as well during gameplay IMO.
01:06:601 (2) - i say that you make this look symmetrical like (3). in other words, make this slider look like (3) so that the pattern here looks more flowy during gameplay IMO.
01:24:700 - same as 00:37:558.
01:55:005 (3,4) - for this one, i think it'd be nicer if you can move this around so that it'd be smoother to follow during gameplay. something like this is close enough to being perfectly smooth IMO.
02:12:262 (1) - i think the finish at the repeat should be removed since it's too loud and it feels unfitting to follow here like i said before.
02:29:940 (1) - i think it'd be a lot easier for beginners if you can get rid of the slider since you may need to give beginners time to recover, and also, the suspense would increase if you add a circle at the kiai spot to increase the suspense for "i'm an angel with a shotgun" IMO.
i like this easy diff, but this is a suggestion. i think it'd be better if you can add more notes to make it look flowy and easier to follow during gameplay. this is up to you if you want to follow this.
[Kantan]
00:24:931 (20) - d here. no cymbals are heard when this note is in sync with the drums.
00:29:561 (28) - make this a d. you're breaking consistency with the other d's in this part of the song.
00:31:245 (31) - ^
00:54:815 (67) - same as 00:29:561.
01:16:702 (104) - no cymbals are heard in this part, so make this a d instead.
01:41:957 (144) - what do you think of making this a d to make it easier for players instead?
[Bakari's Normal]
00:14:409 (1,2,3,4,5,1,2,3,4,5,6) - i feel that the claps here need to be removed for the consistency part because to me, it ruins the mood of this song during gameplay IMO. i suggest that the claps should be at ever 3rd downbeat because it'll emphasize the drums in this part and i find it really fitting to the song IMO.
00:23:668 (5) - i think it'll be smoother to follow if you can curve this slider and move it up as well IMO. also if you want to make it even flowy, then try to blanket around the next note and that's (1). it should look like this.
00:31:034 (6) - this clap here ruins the clap pattern in this part of the song, so in this case, you should remove the clap for that purpose, also add a note at 00:30:824 to follow the drums, but that's up to you.
00:31:666 (2) - i think you should flip the slider like this because personally, i find this flow awkward to follow considering that the slider here is facing the opposite direction and it made me feel uncomfortable during gameplay.
00:37:137 (5) - here too. instead i say that you flip the slider like this instead. same reason as above.
00:43:872 (4,5,6) - perhaps you can move these 3 notes down so that it'd be a lot easier to follow for players during gameplay? it should look like this.
00:46:818 (3) - personally i think you should remove the clap at the end. yes it's because of consistency, but at the same time, it ruins that short pause. in other words the mood of the song.
01:05:759 (3) - how about going this way because aesthetically, it'll be a lot smoother to follow during gameplay.
01:08:916 (2,3) - maybe you can re-arrange the pattern like this? same reason as above.
01:15:861 (3) - what do you think of flipping it the other way instead? same reason as above.
01:26:804 (5) - you should align this note to (4) because right now it breaks the formation of a pentagon during gameplay. if this in intentional, then flip (5) and align (6) to (4) instead. it should look like this.
01:34:801 (4) - same as 00:46:818.
02:10:578 (1) - same as 01:15:861.
02:15:629 (1) - i think you're forgetting a clap at the end. if so, then add the clap at the end so that the clap pattern is consistent during gameplay.
02:21:522 (6) - if you can make this parallel to (5), then it'll look neater and a bit easier to follow during gameplay IMO. if you don't understand, like this.
02:23:205 (3) - remove the finish at the end because right now, it ruins the whole mood of the song in this part of the song. if you wanna keep it, then the least you can do is decrease the volume to 30% so that it won't sound too distracting for players.
02:25:731 (1) - ^
02:27:414 (4) - ^
02:29:519 (2) - ik i said that the clap should be removed is a suggestion, but this should be removed since it ruins the whole feeling of this part since there's no suspense in this part if a clap is here.
02:29:940 (3) - same as above, but at the end.
02:30:782 (1) - the clap should be at the repeat, not at the end. like i said, you're breaking consistency with the clap pattern during gameplay.
02:50:985 (1) - personally i find that this spinner gives a sudden halt in the flow. yes ik you're following the vocals, but 02:44:251 (1,2,3,4,5,6) - has a hold in the vocals, but there are notes here. what i'm saying is that you should replace this spinner for a pattern similar to the combo i mentioned for consistency in this part.
02:57:720 (1) - the clap should be removed at the repeat slider because again, it ruins the whole mood of the song in this part of the song. in other words, since this part is somewhat quiet and since the vocals are at a low volume, i feel that the clap pattern here ruins the whole feeling of the song during gameplay.
claps that should be removed
02:59:403 (3) - remember what i said about the finishes being too loud? do the same thing here.02:58:982 (2) - remove
02:59:403 (3) - at the end.
03:00:666 (5) - remove.
03:01:087 (1) - at the end.
03:01:929 (2) - ^
03:02:770 (3) - ^
03:03:612 (5) - ^
03:04:875 (2) - remove.
03:05:296 (3) - at the end.
03:06:138 (4) - ^
03:07:400 (6) - remove.
02:59:403 (3) - at the end.
03:00:666 (5) - remove.
03:01:087 (1) - at the end.
03:01:929 (2) - ^
03:02:770 (3) - ^
03:03:612 (5) - ^
03:04:875 (2) - remove.
03:05:296 (3) - at the end.
03:06:138 (4) - ^
03:07:400 (6) - remove.
finishes that should be removed or decreased in volume
03:01:087 (1) - if you keep the finishes in this part, then add a finish at the beginning as well for consistency.03:02:770 (3) -
03:04:454 (1) -
03:06:138 (4) -
03:04:454 (1) -
03:06:138 (4) -
not bad. there are a several minor problems but if that can be fixed, then this diff is ready to go. good job on the diff btw .
[Taiko Oni]
00:17:355 (9) - i think you can make this a k just because it follows the violin in the BGM if you listen carefully, also to me, it'll be somewhat consistent with the next note since the violin sounds similar in this part of the song.
00:19:038 (14) - k here because you're breaking consistency with 00:16:408 (5) - .
00:27:877 (68) - do a D here. ik you'll think that this is unrankable but it isn't. only x-plets that end with the same are unrankable. for example...ddkkddkK. in that 8-plet, the last K is a big one and that's impossible and it'll confuse a lot of players if they see that, but patterns like ddkkD are fine since there's a different note at the end.
00:47:450 (188,189,190,191) - this pattern sounds random and it plays inconsistently if you're following the vocals in this case, so remove these notes for that purpose.
01:15:019 (362) - same as 00:27:877.
01:34:591 (485,1,2,3) - same as 00:47:450.
02:29:414 (1,2,3,4,5,6,7) - ^
[Hard]
00:14:409 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 40% should be enough like on easy for all these notes because ik that it's supposed to represent the "increase" in the vocals and BGM, but there's no change on each combo and phrase in this part of the song.
00:21:774 (2,3) - re-arrange the pattern like this. it'll be even smoother to follow and more fun to play during gameplay IMO since the transition is--like i said smoother to follow.
00:27:036 (4) - i think that you should make this a curved slider, aligning it to the previous slider so that the flow in this part is steady during gameplay.
00:29:772 (1) - consider spacing out this note since it's a new combo, as well as a new phrase in this part of the song.
00:30:192 (2) - if you can stack this note on (3), it'll be a lot smoother to follow during gameplay in this part of the song. moving it to the side feels awkward to follow for me.
00:48:817 - i think you can add a circle here to follow the drums because i feel like something is missing here to follow that part of the song.
00:50:501 - ^
01:02:181 (2) - replace this for a triplet or a 1/4 repeat slider because you can hear the drums going by 1/4 in this part of the song.
01:03:970 - add a circle here because i can hear the sound of the drums, and i believe that it'll make the diff more fun during gameplay IMO.
01:05:654 - ^
01:07:337 - ^
01:35:222 (1) - i highly recommend that you fix the minor spacing error because right now, it's spaced out and it plays inconsistent with your other patterns. if this is intentional, then space it out a bit more because again, it's a NC and a new phrase in the song.
01:49:743 (3) - flip it the other way--in other words, do Ctrl+J so that it'll be smoother and fun to follow for players during gameplay IMO.
02:14:577 (2) - you have to space this note out because the overlap looks bad and ugly to follow during gameplay. spacing this out would make the pattern neater and easier to follow in this part during gameplay.
03:02:770 (4,1) - add a whistle at the end of (4) and remove it at (1) because it breaks consistency with the current whistle pattern in this part.
not bad, although i can see more jumps in this diff. not too much however, i'm not saying that you should re-map, but add more jumps to make it more fun for players.
[Giffen's Shotgun]
use a slidertick rate of 2. it'll flow a lot smoother to the vocals during gameplay.
00:20:722 (5,6,7,8) - hmm...this doesn't fit with the music in this part. it feels as if this part is added for the sake of the difficulty. in this part, replace all this for 2 circles like at (2,3), but at the same time, make it a jump pattern since this is the hardest diff in the set.
00:22:511 (5) - similar as above, this time, just remove the circle here.
00:27:457 (6,7,8,9) - replace this for a 1/2 slider or delete (7,9) because there are no drums here and it doesn't follow anything in this part.
00:29:245 (4,6) - same as 00:22:511.
00:35:243 (2) - make this a curved slider like (4) for a smoother transition in this part of the song during gameplay.
00:47:239 (1,2) - i highly suggest that you replace this for 2 1/2 sliders with a jump pattern because doing that would follow the vocals and it'll be fun to follow as well during gameplay.
00:48:817 - consider adding a circle here because you can hear the drums and the transition would be smoother during gamrplay if it's properly placed IMO.
00:52:395 (7) - remove this circle because it breaks that smooth feeling to this part of the song during gameplay. it feels unnecessary as it doesn't follow anything here.
01:04:181 (5) - ^
01:09:652 (4) - same as 00:22:511.
01:31:539 (4,6) - ^
01:34:380 (1,2,3,4,5,6,7,8) - this stream is overmapped and it doesn't fit with this part of the song, especially with the vocals. go for a 1/2 slider jump pattern instead so that it'd be easier to follow and fun as well for players.
02:29:309 (1,2,3) - come up with patterns like this. they're more fitting than the majority of the streams during gameplay.
02:49:302 (1,2,3,4,5,6,7) - same as 01:34:380.
03:01:718 (1,2,3,4) - replace this for a 1/1 slider and a circle because right now, this part ruins the whole mood in this part of the song during gameplay.
03:04:033 (8) - a 1/2 slider should be enough to fit the mood of this part like i said above.
you need to get rid of the majority of the circles because they're overmapped. i'm not saying that you should re-map, but you should re-arrange/replace the patterns so that it'd be similar to 02:29:309 (1,2,3) - since they flow smoothly to the vocals during gameplay.
that's all i got. GL and don't give up on this map .