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The Cab - Angel With A Shotgun (Nightcore Mix)

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YTYuyu
ok let's see what we got here~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.

[General]
CLEAR~!

[Easy]
00:17:776 (1,2) - i feel that the volume increase is unnecessary with the finishes. they don't fit with this part since nothing changes here, so in this case, decrease the volume of these timing points to 40%. in other words, delete the timing points for these 2 notes because they're unnecessary and it sounds too loud in this calm part IMO.
00:22:827 (3) - remove the finish at the beginning. it sounds too loud and it feels unfitting to follow in this part during gameplay IMO.
00:31:245 (1) - i think that flipping it the other way or making it straight would flow a lot smoother and fun for beginners during gameplay IMO.
00:32:928 (2) - if you make (1) straight, make this slider straight as well for consistency in this part.
00:37:558 - i feel that a circle should be here so that this pattern would be consistent with (2) in this part since it's a slider-circle pattern.
00:48:081 (1) - this slider could look a lot smoother than this because it looks ugly and it doesn't flow properly to the song during gameplay.
00:52:290 (3) - i think that making this slider straight would keep the flow steady and it'll be smoother as well during gameplay IMO.
01:06:601 (2) - i say that you make this look symmetrical like (3). in other words, make this slider look like (3) so that the pattern here looks more flowy during gameplay IMO.
01:24:700 - same as 00:37:558.
01:55:005 (3,4) - for this one, i think it'd be nicer if you can move this around so that it'd be smoother to follow during gameplay. something like this is close enough to being perfectly smooth IMO.
02:12:262 (1) - i think the finish at the repeat should be removed since it's too loud and it feels unfitting to follow here like i said before.
02:29:940 (1) - i think it'd be a lot easier for beginners if you can get rid of the slider since you may need to give beginners time to recover, and also, the suspense would increase if you add a circle at the kiai spot to increase the suspense for "i'm an angel with a shotgun" IMO.
i like this easy diff, but this is a suggestion. i think it'd be better if you can add more notes to make it look flowy and easier to follow during gameplay. this is up to you if you want to follow this.

[Kantan]
00:24:931 (20) - d here. no cymbals are heard when this note is in sync with the drums.
00:29:561 (28) - make this a d. you're breaking consistency with the other d's in this part of the song.
00:31:245 (31) - ^
00:54:815 (67) - same as 00:29:561.
01:16:702 (104) - no cymbals are heard in this part, so make this a d instead.
01:41:957 (144) - what do you think of making this a d to make it easier for players instead?

[Bakari's Normal]
00:14:409 (1,2,3,4,5,1,2,3,4,5,6) - i feel that the claps here need to be removed for the consistency part because to me, it ruins the mood of this song during gameplay IMO. i suggest that the claps should be at ever 3rd downbeat because it'll emphasize the drums in this part and i find it really fitting to the song IMO.
00:23:668 (5) - i think it'll be smoother to follow if you can curve this slider and move it up as well IMO. also if you want to make it even flowy, then try to blanket around the next note and that's (1). it should look like this.
00:31:034 (6) - this clap here ruins the clap pattern in this part of the song, so in this case, you should remove the clap for that purpose, also add a note at 00:30:824 to follow the drums, but that's up to you.
00:31:666 (2) - i think you should flip the slider like this because personally, i find this flow awkward to follow considering that the slider here is facing the opposite direction and it made me feel uncomfortable during gameplay.
00:37:137 (5) - here too. instead i say that you flip the slider like this instead. same reason as above.
00:43:872 (4,5,6) - perhaps you can move these 3 notes down so that it'd be a lot easier to follow for players during gameplay? it should look like this.
00:46:818 (3) - personally i think you should remove the clap at the end. yes it's because of consistency, but at the same time, it ruins that short pause. in other words the mood of the song.
01:05:759 (3) - how about going this way because aesthetically, it'll be a lot smoother to follow during gameplay.
01:08:916 (2,3) - maybe you can re-arrange the pattern like this? same reason as above.
01:15:861 (3) - what do you think of flipping it the other way instead? same reason as above.
01:26:804 (5) - you should align this note to (4) because right now it breaks the formation of a pentagon during gameplay. if this in intentional, then flip (5) and align (6) to (4) instead. it should look like this.
01:34:801 (4) - same as 00:46:818.
02:10:578 (1) - same as 01:15:861.
02:15:629 (1) - i think you're forgetting a clap at the end. if so, then add the clap at the end so that the clap pattern is consistent during gameplay.
02:21:522 (6) - if you can make this parallel to (5), then it'll look neater and a bit easier to follow during gameplay IMO. if you don't understand, like this.
02:23:205 (3) - remove the finish at the end because right now, it ruins the whole mood of the song in this part of the song. if you wanna keep it, then the least you can do is decrease the volume to 30% so that it won't sound too distracting for players.
02:25:731 (1) - ^
02:27:414 (4) - ^
02:29:519 (2) - ik i said that the clap should be removed is a suggestion, but this should be removed since it ruins the whole feeling of this part since there's no suspense in this part if a clap is here.
02:29:940 (3) - same as above, but at the end.
02:30:782 (1) - the clap should be at the repeat, not at the end. like i said, you're breaking consistency with the clap pattern during gameplay.
02:50:985 (1) - personally i find that this spinner gives a sudden halt in the flow. yes ik you're following the vocals, but 02:44:251 (1,2,3,4,5,6) - has a hold in the vocals, but there are notes here. what i'm saying is that you should replace this spinner for a pattern similar to the combo i mentioned for consistency in this part.
02:57:720 (1) - the clap should be removed at the repeat slider because again, it ruins the whole mood of the song in this part of the song. in other words, since this part is somewhat quiet and since the vocals are at a low volume, i feel that the clap pattern here ruins the whole feeling of the song during gameplay.
claps that should be removed
02:58:982 (2) - remove
02:59:403 (3) - at the end.
03:00:666 (5) - remove.
03:01:087 (1) - at the end.
03:01:929 (2) - ^
03:02:770 (3) - ^
03:03:612 (5) - ^
03:04:875 (2) - remove.
03:05:296 (3) - at the end.
03:06:138 (4) - ^
03:07:400 (6) - remove.
02:59:403 (3) - remember what i said about the finishes being too loud? do the same thing here.
finishes that should be removed or decreased in volume
03:02:770 (3) -
03:04:454 (1) -
03:06:138 (4) -
03:01:087 (1) - if you keep the finishes in this part, then add a finish at the beginning as well for consistency.
not bad. there are a several minor problems but if that can be fixed, then this diff is ready to go. good job on the diff btw :).

[Taiko Oni]
00:17:355 (9) - i think you can make this a k just because it follows the violin in the BGM if you listen carefully, also to me, it'll be somewhat consistent with the next note since the violin sounds similar in this part of the song.
00:19:038 (14) - k here because you're breaking consistency with 00:16:408 (5) - .
00:27:877 (68) - do a D here. ik you'll think that this is unrankable but it isn't. only x-plets that end with the same are unrankable. for example...ddkkddkK. in that 8-plet, the last K is a big one and that's impossible and it'll confuse a lot of players if they see that, but patterns like ddkkD are fine since there's a different note at the end.
00:47:450 (188,189,190,191) - this pattern sounds random and it plays inconsistently if you're following the vocals in this case, so remove these notes for that purpose.
01:15:019 (362) - same as 00:27:877.
01:34:591 (485,1,2,3) - same as 00:47:450.
02:29:414 (1,2,3,4,5,6,7) - ^

[Hard]
00:14:409 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 40% should be enough like on easy for all these notes because ik that it's supposed to represent the "increase" in the vocals and BGM, but there's no change on each combo and phrase in this part of the song.
00:21:774 (2,3) - re-arrange the pattern like this. it'll be even smoother to follow and more fun to play during gameplay IMO since the transition is--like i said smoother to follow.
00:27:036 (4) - i think that you should make this a curved slider, aligning it to the previous slider so that the flow in this part is steady during gameplay.
00:29:772 (1) - consider spacing out this note since it's a new combo, as well as a new phrase in this part of the song.
00:30:192 (2) - if you can stack this note on (3), it'll be a lot smoother to follow during gameplay in this part of the song. moving it to the side feels awkward to follow for me.
00:48:817 - i think you can add a circle here to follow the drums because i feel like something is missing here to follow that part of the song.
00:50:501 - ^
01:02:181 (2) - replace this for a triplet or a 1/4 repeat slider because you can hear the drums going by 1/4 in this part of the song.
01:03:970 - add a circle here because i can hear the sound of the drums, and i believe that it'll make the diff more fun during gameplay IMO.
01:05:654 - ^
01:07:337 - ^
01:35:222 (1) - i highly recommend that you fix the minor spacing error because right now, it's spaced out and it plays inconsistent with your other patterns. if this is intentional, then space it out a bit more because again, it's a NC and a new phrase in the song.
01:49:743 (3) - flip it the other way--in other words, do Ctrl+J so that it'll be smoother and fun to follow for players during gameplay IMO.
02:14:577 (2) - you have to space this note out because the overlap looks bad and ugly to follow during gameplay. spacing this out would make the pattern neater and easier to follow in this part during gameplay.
03:02:770 (4,1) - add a whistle at the end of (4) and remove it at (1) because it breaks consistency with the current whistle pattern in this part.
not bad, although i can see more jumps in this diff. not too much however, i'm not saying that you should re-map, but add more jumps to make it more fun for players.

[Giffen's Shotgun]
use a slidertick rate of 2. it'll flow a lot smoother to the vocals during gameplay.
00:20:722 (5,6,7,8) - hmm...this doesn't fit with the music in this part. it feels as if this part is added for the sake of the difficulty. in this part, replace all this for 2 circles like at (2,3), but at the same time, make it a jump pattern since this is the hardest diff in the set.
00:22:511 (5) - similar as above, this time, just remove the circle here.
00:27:457 (6,7,8,9) - replace this for a 1/2 slider or delete (7,9) because there are no drums here and it doesn't follow anything in this part.
00:29:245 (4,6) - same as 00:22:511.
00:35:243 (2) - make this a curved slider like (4) for a smoother transition in this part of the song during gameplay.
00:47:239 (1,2) - i highly suggest that you replace this for 2 1/2 sliders with a jump pattern because doing that would follow the vocals and it'll be fun to follow as well during gameplay.
00:48:817 - consider adding a circle here because you can hear the drums and the transition would be smoother during gamrplay if it's properly placed IMO.
00:52:395 (7) - remove this circle because it breaks that smooth feeling to this part of the song during gameplay. it feels unnecessary as it doesn't follow anything here.
01:04:181 (5) - ^
01:09:652 (4) - same as 00:22:511.
01:31:539 (4,6) - ^
01:34:380 (1,2,3,4,5,6,7,8) - this stream is overmapped and it doesn't fit with this part of the song, especially with the vocals. go for a 1/2 slider jump pattern instead so that it'd be easier to follow and fun as well for players.
02:29:309 (1,2,3) - come up with patterns like this. they're more fitting than the majority of the streams during gameplay.
02:49:302 (1,2,3,4,5,6,7) - same as 01:34:380.
03:01:718 (1,2,3,4) - replace this for a 1/1 slider and a circle because right now, this part ruins the whole mood in this part of the song during gameplay.
03:04:033 (8) - a 1/2 slider should be enough to fit the mood of this part like i said above.
you need to get rid of the majority of the circles because they're overmapped. i'm not saying that you should re-map, but you should re-arrange/replace the patterns so that it'd be similar to 02:29:309 (1,2,3) - since they flow smoothly to the vocals during gameplay.

that's all i got. GL and don't give up on this map :D.
Topic Starter
Piscis

Byakugan249 wrote:

[Easy]
00:17:776 (1,2) - i feel that the volume increase is unnecessary with the finishes. they don't fit with this part since nothing changes here, so in this case, decrease the volume of these timing points to 40%. in other words, delete the timing points for these 2 notes because they're unnecessary and it sounds too loud in this calm part IMO. i think don't want to change this, and I this leave timing points.
00:22:827 (3) - remove the finish at the beginning. it sounds too loud and it feels unfitting to follow in this part during gameplay IMO. make a mistake... fixed!
00:31:245 (1) - i think that flipping it the other way or making it straight would flow a lot smoother and fun for beginners during gameplay IMO. what you said is a little different, but I've changed~
00:32:928 (2) - if you make (1) straight, make this slider straight as well for consistency in this part. ^
00:37:558 - i feel that a circle should be here so that this pattern would be consistent with (2) in this part since it's a slider-circle pattern. add circle
00:48:081 (1) - this slider could look a lot smoother than this because it looks ugly and it doesn't flow properly to the song during gameplay. fixed.
00:52:290 (3) - i think that making this slider straight would keep the flow steady and it'll be smoother as well during gameplay IMO. fixed straight slider.
01:06:601 (2) - i say that you make this look symmetrical like (3). in other words, make this slider look like (3) so that the pattern here looks more flowy during gameplay IMO. changed.
01:24:700 - same as 00:37:558. add circle.
01:55:005 (3,4) - for this one, i think it'd be nicer if you can move this around so that it'd be smoother to follow during gameplay. something like this is close enough to being perfectly smooth IMO. I don't know...
02:12:262 (1) - i think the finish at the repeat should be removed since it's too loud and it feels unfitting to follow here like i said before. ok, removed.
02:29:940 (1) - i think it'd be a lot easier for beginners if you can get rid of the slider since you may need to give beginners time to recover, and also, the suspense would increase if you add a circle at the kiai spot to increase the suspense for "i'm an angel with a shotgun" IMO. changed significantly~
i like this easy diff, but this is a suggestion. i think it'd be better if you can add more notes to make it look flowy and easier to follow during gameplay. this is up to you if you want to follow this. I will maintain this state.

[Kantan]
00:24:931 (20) - d here. no cymbals are heard when this note is in sync with the drums. ok
00:29:561 (28) - make this a d. you're breaking consistency with the other d's in this part of the song. ok
00:31:245 (31) - ^ ok
00:54:815 (67) - same as 00:29:561. ok
01:16:702 (104) - no cymbals are heard in this part, so make this a d instead. ok
01:41:957 (144) - what do you think of making this a d to make it easier for players instead? changed kdK.

[Hard]
00:14:409 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 40% should be enough like on easy for all these notes because ik that it's supposed to represent the "increase" in the vocals and BGM, but there's no change on each combo and phrase in this part of the song. i think don't want to change this, and I this leave timing points.
00:21:774 (2,3) - re-arrange the pattern like this. it'll be even smoother to follow and more fun to play during gameplay IMO since the transition is--like i said smoother to follow. change is different.
00:27:036 (4) - i think that you should make this a curved slider, aligning it to the previous slider so that the flow in this part is steady during gameplay. yes.
00:29:772 (1) - consider spacing out this note since it's a new combo, as well as a new phrase in this part of the song. none.
00:30:192 (2) - if you can stack this note on (3), it'll be a lot smoother to follow during gameplay in this part of the song. moving it to the side feels awkward to follow for me. no.
00:48:817 - i think you can add a circle here to follow the drums because i feel like something is missing here to follow that part of the song. There is a my own way, I think don't want to add.
00:50:501 - ^ ^
01:02:181 (2) - replace this for a triplet or a 1/4 repeat slider because you can hear the drums going by 1/4 in this part of the song. no.
01:03:970 - add a circle here because i can hear the sound of the drums, and i believe that it'll make the diff more fun during gameplay IMO. There is a my own way, I think don't want to add.
01:05:654 - ^ ^
01:07:337 - ^ ^
01:35:222 (1) - i highly recommend that you fix the minor spacing error because right now, it's spaced out and it plays inconsistent with your other patterns. if this is intentional, then space it out a bit more because again, it's a NC and a new phrase in the song. it is not intentional, is a mistake.
01:49:743 (3) - flip it the other way--in other words, do Ctrl+J so that it'll be smoother and fun to follow for players during gameplay IMO. changed.
02:14:577 (2) - you have to space this note out because the overlap looks bad and ugly to follow during gameplay. spacing this out would make the pattern neater and easier to follow in this part during gameplay. returned to the place of the previous.
03:02:770 (4,1) - add a whistle at the end of (4) and remove it at (1) because it breaks consistency with the current whistle pattern in this part. mistake...
not bad, although i can see more jumps in this diff. not too much however, i'm not saying that you should re-map, but add more jumps to make it more fun for players. in the future make the map, I want to make map that makes full use of jump.

that's all i got. GL and don't give up on this map :D.
Thank you for modding! :D
riffy

Byakugan249 wrote:

[Bakari's Normal]
00:31:034 (6) - this clap here ruins the clap pattern in this part of the song, so in this case, you should remove the clap for that purpose, also add a note at 00:30:824 to follow the drums, but that's up to you. Fixed clap, not the note. I'd prefer to keep it that way, sorry
00:31:666 (2) - i think you should flip the slider like this because personally, i find this flow awkward to follow considering that the slider here is facing the opposite direction and it made me feel uncomfortable during gameplay. yes, my style was kinda hard to read. That's exactly the reason why this pattern looks like this.
00:37:137 (5) - here too. instead i say that you flip the slider like this instead. same reason as above. same as above
00:43:872 (4,5,6) - perhaps you can move these 3 notes down so that it'd be a lot easier to follow for players during gameplay? it should look like this. same reason as above. Sorry, but I do want to keep it like that
01:05:759 (3) - how about going this way because aesthetically, it'll be a lot smoother to follow during gameplay. It's all about style, and I'd like to keep my triangle-pattern here!
01:08:916 (2,3) - maybe you can re-arrange the pattern like this? same reason as above. same reply as above, sorry :<
01:15:861 (3) - what do you think of flipping it the other way instead? same reason as above. ^ :<

02:50:985 (1) - personally i find that this spinner gives a sudden halt in the flow. yes ik you're following the vocals, but 02:44:251 (1,2,3,4,5,6) - has a hold in the vocals, but there are notes here. what i'm saying is that you should replace this spinner for a pattern similar to the combo i mentioned for consistency in this part.
02:57:720 (1) - the clap should be removed at the repeat slider because again, it ruins the whole mood of the song in this part of the song. in other words, since this part is somewhat quiet and since the vocals are at a low volume, i feel that the clap pattern here ruins the whole feeling of the song during gameplay. in fact, t's here to give some rest to players. I really want to keep it that way, sorry :<
Thank you!

updeted
osu file format v12

[General]
AudioFilename: Nightcore - Angel With A Shotgun.mp3
AudioLeadIn: 0
PreviewTime: 149292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
Bookmarks: 12948
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Angel With A Shotgun (Nightcore Mix)
TitleUnicode:Angel With A Shotgun (Nightcore Mix)
Artist:The Cab
ArtistUnicode:The Cab
Creator:Piscis
Version:Bakari's Normal
Source:
Tags:techno trance rave remix -bakari- foreverends giffen
BeatmapID:163090
BeatmapSetID:53317

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shotgun.jpg",0,0
//Break Periods
2,115626,127695
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
14409,420.904945633111,4,1,0,20,1,0
16092,-100,4,1,0,30,0,0
17776,-100,4,1,0,40,0,0
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150782,-100,4,1,0,45,0,1
177720,-100,4,2,0,48,0,0
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Combo2 : 128,0,128
Combo3 : 0,128,128

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272,296,37979,6,0,B|392:240,1,120,4|8,0:0|0:0,0:0:0:0:
392,188,38611,1,0,0:0:0:0:
404,128,38821,2,0,B|520:72,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
296,72,40084,1,8,0:0:0:0:
184,116,40505,2,0,B|124:148|56:128,1,120,0|8,0:0|0:0,0:0:0:0:
56,252,41346,6,0,B|20:312,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,268,42188,1,0,0:0:0:0:
136,156,42609,2,0,B|136:88|52:60,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
232,88,43872,1,0,0:0:0:0:
292,92,44082,1,0,0:0:0:0:
340,56,44293,1,8,0:0:0:0:
408,156,44714,6,0,B|432:280,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
295,113,45976,2,0,B|235:145|207:213,1,120,8|4,0:0|0:0,0:0:0:0:
287,293,46818,2,0,P|237:316|162:306,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
400,333,48081,5,4,0:0:0:0:
481,244,48502,2,0,B|437:200|365:216,1,120,8|0,0:0|0:0,0:0:0:0:
330,101,49344,2,0,B|462:57,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
220,68,50606,1,0,0:0:0:0:
124,136,51027,1,8,0:0:0:0:
80,248,51448,5,4,0:0:0:0:
196,216,51869,2,0,B|276:204|296:136,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,284,53132,2,0,B|416:296,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
176,304,54394,1,8,0:0:0:0:
84,224,54815,6,0,B|108:164|76:88,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,208,56078,1,8,0:0:0:0:
244,96,56499,2,0,B|380:80,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
200,56,57551,1,0,0:0:0:0:
152,92,57762,2,0,B|96:104|72:180,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
260,144,59024,5,0,0:0:0:0:
368,200,59445,2,0,B|436:304,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
388,144,60498,1,0,0:0:0:0:
408,88,60708,2,0,B|428:28|508:20,1,120,0|8,0:0|0:0,0:0:0:0:
508,140,61550,5,4,0:0:0:0:
440,240,61971,1,8,0:0:0:0:
324,208,62392,1,0,0:0:0:0:
208,236,62813,1,8,0:0:0:0:
104,180,63233,1,4,0:0:0:0:
148,68,63654,1,8,0:0:0:0:
268,56,64075,6,0,B|332:80|396:48,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
232,172,65338,1,8,0:0:0:0:
332,236,65759,1,0,0:0:0:0:
372,348,66180,1,8,0:0:0:0:
452,256,66601,2,0,B|484:124,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
332,236,67863,1,8,0:0:0:0:
260,336,68284,6,0,B|204:296|132:304,1,120,4|8,0:0|0:0,0:0:0:0:
108,256,68916,1,0,0:0:0:0:
136,204,69126,2,0,B|104:144,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,140,69968,1,4,0:0:0:0:
344,88,70389,2,0,B|392:40|460:52,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,168,71652,5,4,0:0:0:0:
456,284,72072,2,0,B|332:320,1,120,8|0,0:0|0:0,0:0:0:0:
244,244,72914,1,8,0:0:0:0:
136,196,73335,2,0,B|156:136|120:72,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
136,316,74598,1,8,0:0:0:0:
252,344,75019,5,4,0:0:0:0:
352,280,75440,1,8,0:0:0:0:
448,204,75861,2,0,B|408:168|420:80,1,120,0|8,0:0|0:0,0:0:0:0:
308,44,76702,2,0,B|180:56,1,120,4|8,0:0|0:0,0:0:0:0:
104,140,77544,2,0,B|88:212|20:240,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
220,164,78807,6,0,B|288:168|344:128,1,120,8|0,0:0|0:0,0:0:0:0:
452,120,79649,1,8,0:0:0:0:
444,240,80070,2,0,B|376:260|368:348,1,120,4|8,0:0|0:0,0:0:0:0:
252,304,80911,1,0,0:0:0:0:
136,276,81332,1,8,0:0:0:0:
56,184,81753,6,0,B|128:136|112:60,1,120,4|8,0:0|0:0,0:0:0:0:
228,40,82595,1,0,0:0:0:0:
336,92,83016,1,8,0:0:0:0:
448,52,83437,2,0,B|432:120|496:184,1,120,4|8,0:0|0:0,0:0:0:0:
444,280,84279,2,0,B|376:296|348:352,1,120,0|8,0:0|0:0,0:0:0:0:
260,268,85121,5,4,0:0:0:0:
164,340,85541,1,8,0:0:0:0:
64,272,85962,1,0,0:0:0:0:
104,160,86383,1,8,0:0:0:0:
223,173,86804,2,0,B|229:120|281:72,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
342,185,88067,1,8,0:0:0:0:
427,100,88488,5,4,0:0:0:0:
476,216,88909,1,8,0:0:0:0:
420,320,89330,1,0,0:0:0:0:
300,324,89750,1,8,0:0:0:0:
184,356,90171,2,0,B|140:320|68:332,1,120,0|8,0:0|0:0,0:0:0:0:
124,220,91013,1,0,0:0:0:0:
32,144,91434,1,8,0:0:0:0:
80,32,91855,6,0,B|144:48|204:28,1,120,4|8,0:0|0:0,0:0:0:0:
296,100,92697,2,0,B|360:80|416:112,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
340,212,93960,2,0,B|424:220,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
288,320,94801,1,0,0:0:0:0:
168,312,95222,5,4,0:0:0:0:
68,248,95643,2,0,B|104:192|80:128,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,224,96906,1,4,0:0:0:0:
260,132,97327,2,0,B|196:116|176:36,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
376,96,98589,5,4,0:0:0:0:
472,164,99010,1,8,0:0:0:0:
408,268,99431,2,0,B|488:348,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
288,268,100273,2,0,B|232:240|148:260,1,120,4|8,0:0|0:0,0:0:0:0:
68,192,101115,1,0,0:0:0:0:
76,72,101536,1,8,0:0:0:0:
192,108,101957,6,0,P|236:68|304:52,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
292,176,103219,1,8,0:0:0:0:
412,188,103640,2,0,B|484:156|480:64,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
448,304,104903,1,8,0:0:0:0:
336,344,105324,6,0,B|244:244,1,120,4|8,0:0|0:0,0:0:0:0:
164,332,106166,2,0,B|68:228,1,120,0|8,0:0|0:0,0:0:0:0:
100,124,107008,1,4,0:0:0:0:
204,184,107428,1,8,0:0:0:0:
312,236,107849,1,0,0:0:0:0:
424,196,108270,1,8,0:0:0:0:
400,80,108691,6,0,B|340:104|280:72,1,120,4|8,0:0|0:0,0:0:0:0:
168,44,109533,1,0,0:0:0:0:
88,132,109954,1,8,0:0:0:0:
168,224,110375,2,0,B|176:288|116:328,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
284,252,111638,1,8,0:0:0:0:
384,184,112058,6,0,B|500:240,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
272,144,113321,1,8,0:0:0:0:
360,64,113742,2,0,B|480:124,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
240,52,115005,1,8,0:0:0:0:
148,128,115426,1,4,0:0:0:0:
72,276,128895,6,0,B|116:232|116:160,1,120,4|8,0:0|0:0,0:0:0:0:
88,112,129526,1,0,0:0:0:0:
136,76,129736,2,0,B|200:56|268:76,1,120,0|8,0:0|0:0,0:0:0:0:
360,128,130578,6,0,P|360:232|472:280,2,240,4|0|4,0:0|0:0|0:0,0:0:0:0:
240,136,132683,1,8,0:0:0:0:
124,168,133104,1,0,0:0:0:0:
96,284,133525,1,8,0:0:0:0:
208,328,133946,6,0,B|224:256|312:240,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
320,364,135208,1,8,0:0:0:0:
416,292,135629,6,0,B|468:256|480:192,1,120,0|8,0:0|0:0,0:0:0:0:
380,128,136471,1,0,0:0:0:0:
260,108,136892,1,8,0:0:0:0:
160,176,137313,6,0,B|112:236|120:308|164:364|236:372,2,240,0|0|4,0:0|0:0|0:0,0:0:0:0:
268,228,139417,1,8,0:0:0:0:
232,116,139838,1,0,0:0:0:0:
340,64,140259,1,8,0:0:0:0:
372,180,140680,2,0,B|352:308,1,120,4|8,0:0|0:0,0:0:0:0:
460,360,141522,2,0,B|482:222,1,120,0|8,0:0|0:0,0:0:0:0:
492,122,142364,5,4,0:0:0:0:
384,72,142785,1,8,0:0:0:0:
264,80,143205,2,0,B|208:112|148:96,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
252,200,144468,2,0,B|192:316,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
368,169,145731,6,0,B|448:165|484:221,1,120,0|8,0:0|0:0,0:0:0:0:
386,285,146573,1,0,0:0:0:0:
280,336,146994,1,8,0:0:0:0:
160,320,147414,2,0,B|120:264|56:272,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,220,148677,1,8,0:0:0:0:
124,156,149098,5,0,0:0:0:0:
76,48,149519,1,0,0:0:0:0:
196,68,149940,2,0,B|260:104|340:64,1,120,0|0,0:0|0:0,0:0:0:0:
372,64,150571,1,0,0:0:0:0:
420,96,150782,6,0,B|492:112|512:180,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
384,212,152044,1,0,0:0:0:0:
360,268,152255,1,0,0:0:0:0:
308,300,152465,2,0,B|168:288,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
244,196,153728,1,8,0:0:0:0:
132,168,154149,5,4,0:0:0:0:
88,56,154570,1,8,0:0:0:0:
204,80,154991,2,0,B|264:72|320:40,1,120,0|8,0:0|0:0,0:0:0:0:
376,40,155622,1,0,0:0:0:0:
408,88,155833,2,0,B|444:212,1,120,4|8,0:0|0:0,0:0:0:0:
368,296,156674,1,0,0:0:0:0:
260,248,157095,1,8,0:0:0:0:
180,336,157516,6,0,B|140:284|60:272,1,120,4|8,0:0|0:0,0:0:0:0:
60,156,158358,2,0,B|76:96|156:80,1,120,0|8,0:0|0:0,0:0:0:0:
268,84,159200,1,4,0:0:0:0:
376,32,159621,1,8,0:0:0:0:
440,132,160042,2,0,B|412:200|452:256,1,120,0|8,0:0|0:0,0:0:0:0:
340,304,160883,6,0,B|200:296,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
288,196,162146,2,0,B|152:188,2,120,8|4|8,0:0|0:0|0:0,0:0:0:0:
396,144,163409,1,0,0:0:0:0:
328,44,163830,1,8,0:0:0:0:
216,84,164251,6,0,B|148:92|92:44,1,120,4|8,0:0|0:0,0:0:0:0:
92,172,165092,2,0,B|76:312,1,120,0|8,0:0|0:0,0:0:0:0:
200,300,165934,1,4,0:0:0:0:
232,184,166355,1,8,0:0:0:0:
316,272,166776,1,0,0:0:0:0:
364,160,167197,1,8,0:0:0:0:
440,68,167618,6,0,B|492:112|480:184,1,120,4|8,0:0|0:0,0:0:0:0:
408,268,168460,2,0,B|432:344|504:356,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
292,300,169722,1,8,0:0:0:0:
180,340,170143,2,0,B|148:276|88:264,1,120,0|8,0:0|0:0,0:0:0:0:
256,192,170985,12,0,173511,0:0:0:0:
256,316,174352,5,4,0:0:0:0:
256,316,175194,1,0,0:0:0:0:
256,316,176036,1,4,0:0:0:0:
164,236,176457,1,8,0:0:0:0:
140,120,176878,2,0,B|212:120|236:40,1,120,0|8,0:0|0:0,0:0:0:0:
328,128,177720,6,0,B|460:164,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
376,240,178982,1,0,0:0:0:0:
304,336,179403,2,0,B|244:308|180:304,1,120,0|0,0:0|0:0,0:0:0:0:
100,220,180245,1,0,0:0:0:0:
204,160,180666,1,8,0:0:0:0:
316,112,181087,6,0,B|364:64|448:88,1,120,0|0,0:0|0:0,0:0:0:0:
396,196,181929,2,0,B|356:248|372:328,1,120,0|0,0:0|0:0,0:0:0:0:
248,316,182770,2,0,B|200:280|128:284,1,120,0|0,0:0|0:0,0:0:0:0:
116,228,183402,1,0,0:0:0:0:
156,180,183612,2,0,B|272:144,1,120,0|0,0:0|0:0,0:0:0:0:
208,44,184454,5,0,0:0:0:0:
100,96,184875,1,0,0:0:0:0:
64,212,185296,2,0,B|80:288|156:300,1,120,0|0,0:0|0:0,0:0:0:0:
256,325,186138,2,0,B|316:185,1,120,0|0,0:0|0:0,0:0:0:0:
388,312,186980,1,0,0:0:0:0:
480,232,187400,1,0,0:0:0:0:
256,192,187821,12,0,191609,0:0:0:0:
Leorda
Hi there

[Easy]
00:59:445 - Add note here?


[Bakari's Normal]
00:16:934 (5) - Flip horizontally for better flow?
00:38:611 (2) - Spacing error
00:50:606 (4) - ^
01:08:284 (1) - Flip vertically for better flow?
02:13:946 (1) - Why new combo?
02:30:782 (1) - Spacing error
03:03:402 (4) - ^
03:03:612 (5) - ^


[Hard]
00:23:248 (2) - Spacing error
00:27:036 (4) - Flip horizontally&vertically and reverse it for better flow?
00:52:290 (1) - These bezier slider is ugly. Make it real curve like other slider?
00:55:236 (2) - Why finish here?
01:41:536 (4) - Move 1 grid up for perfect polygon pattern? (nazi)
02:45:934 (1) - Why new combo?


[Giffen's Shoutgun]
01:34:801 (5) - Add whistle?


If the Angel was muscular male, do I take to take it home? /run
Topic Starter
Piscis

Leorda wrote:

Hi there

[Easy]
00:59:445 - Add note here? ok


[Hard]
00:23:248 (2) - Spacing error oh fixed
00:27:036 (4) - Flip horizontally&vertically and reverse it for better flow? yes
00:52:290 (1) - These bezier slider is ugly. Make it real curve like other slider? ok~
00:55:236 (2) - Why finish here? Because there is a part placement is wrong, I fixed.
01:41:536 (4) - Move 1 grid up for perfect polygon pattern? (nazi) I fix the form
02:45:934 (1) - Why new combo? ok remove NC.


If the Angel was muscular male, do I take to take it home? /run
thank you!
Giffen
I'm sorry for the delay

Byakugan249 wrote:

[Giffen's Shotgun]
use a slidertick rate of 2. it'll flow a lot smoother to the vocals during gameplay. Fixed
00:20:722 (5,6,7,8) - hmm...this doesn't fit with the music in this part. it feels as if this part is added for the sake of the difficulty. in this part, replace all this for 2 circles like at (2,3), but at the same time, make it a jump pattern since this is the hardest diff in the set. Fixed
00:22:511 (5) - similar as above, this time, just remove the circle here. Fixed
00:27:457 (6,7,8,9) - replace this for a 1/2 slider or delete (7,9) because there are no drums here and it doesn't follow anything in this part. None  
00:29:245 (4,6) - same as 00:22:511. None
00:35:243 (2) - make this a curved slider like (4) for a smoother transition in this part of the song during gameplay. Fixed
00:47:239 (1,2) - i highly suggest that you replace this for 2 1/2 sliders with a jump pattern because doing that would follow the vocals and it'll be fun to follow as well during gameplay. Fixed
00:48:817 - consider adding a circle here because you can hear the drums and the transition would be smoother during gamrplay if it's properly placed IMO. None
00:52:395 (7) - remove this circle because it breaks that smooth feeling to this part of the song during gameplay. it feels unnecessary as it doesn't follow anything here. Fixed
01:04:181 (5) - ^ Fixed
01:09:652 (4) - same as 00:22:511. None
01:31:539 (4,6) - ^ None
01:34:380 (1,2,3,4,5,6,7,8) - this stream is overmapped and it doesn't fit with this part of the song, especially with the vocals. go for a 1/2 slider jump pattern instead so that it'd be easier to follow and fun as well for players. Fixed
02:29:309 (1,2,3) - come up with patterns like this. they're more fitting than the majority of the streams during gameplay.
02:49:302 (1,2,3,4,5,6,7) - same as 01:34:380. None Because I like this pattern
03:01:718 (1,2,3,4) - replace this for a 1/1 slider and a circle because right now, this part ruins the whole mood in this part of the song during gameplay. Fixed
03:04:033 (8) - a 1/2 slider should be enough to fit the mood of this part like i said above. Fixed
you need to get rid of the majority of the circles because they're overmapped. i'm not saying that you should re-map, but you should re-arrange/replace the patterns so that it'd be similar to 02:29:309 (1,2,3) - since they flow smoothly to the vocals during gameplay.

Leorda wrote:

[Giffen's Shoutgun]
01:34:801 (5) - Add whistle? Fixed
Thank you for modding! :)


To:Piscis
遅くなってすいません

update plz!
http://puu.sh/2HO8P.osu
Topic Starter
Piscis
ありがとう!!!!!
Updated~
riffy

Leorda wrote:

Hi there hi

[Bakari's Normal]
00:16:934 (5) - Flip horizontally for better flow? I disagree with you here. I'd have to re-arrange the whole map "for a better flow" then, sorry.
00:38:611 (2) - Spacing error if it's under x0.05 it's fine
00:50:606 (4) - ^ ^
01:08:284 (1) - Flip vertically for better flow? same as 00:16:934 (5), sorry
02:13:946 (1) - Why new combo? removed NC from 02:15:629 (3) -
02:30:782 (1) - Spacing error no, i've alredy mentioned why
03:03:402 (4) - ^ ^
03:03:612 (5) - ^ ^
one new combo ~.~
osu file format v12

[General]
AudioFilename: Nightcore - Angel With A Shotgun.mp3
AudioLeadIn: 0
PreviewTime: 149292
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
Bookmarks: 12948
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Angel With A Shotgun (Nightcore Mix)
TitleUnicode:Angel With A Shotgun (Nightcore Mix)
Artist:The Cab
ArtistUnicode:The Cab
Creator:Piscis
Version:Bakari's Normal
Source:
Tags:techno trance rave remix -bakari- foreverends giffen
BeatmapID:163090
BeatmapSetID:53317

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,115626,127695
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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164,236,176457,1,8,0:0:0:0:
140,120,176878,2,0,B|212:120|236:40,1,120,0|8,0:0|0:0,0:0:0:0:
328,128,177720,6,0,B|460:164,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
376,240,178982,1,0,0:0:0:0:
304,336,179403,2,0,B|244:308|180:304,1,120,0|0,0:0|0:0,0:0:0:0:
100,220,180245,1,0,0:0:0:0:
204,160,180666,1,8,0:0:0:0:
316,112,181087,6,0,B|364:64|448:88,1,120,0|0,0:0|0:0,0:0:0:0:
396,196,181929,2,0,B|356:248|372:328,1,120,0|0,0:0|0:0,0:0:0:0:
248,316,182770,2,0,B|200:280|128:284,1,120,0|0,0:0|0:0,0:0:0:0:
116,228,183402,1,0,0:0:0:0:
156,180,183612,2,0,B|272:144,1,120,0|0,0:0|0:0,0:0:0:0:
208,44,184454,5,0,0:0:0:0:
100,96,184875,1,0,0:0:0:0:
64,212,185296,2,0,B|80:288|156:300,1,120,0|0,0:0|0:0,0:0:0:0:
256,325,186138,2,0,B|316:185,1,120,0|0,0:0|0:0,0:0:0:0:
388,312,186980,1,0,0:0:0:0:
480,232,187400,1,0,0:0:0:0:
256,192,187821,12,0,191609,0:0:0:0:
Topic Starter
Piscis
Updated ;)
Akhlis_old
Up to Skyes and please accept my Kudosu :>
Topic Starter
Piscis

Akhlis wrote:

Up to Skyes and please accept my Kudosu :>
Wow!!!
Thank you sooooo much! :)
Flanster
The Cab - Angel With A Shotgun (Sped & Pitched Edited with Audacity).
What in the world is this.
Topic Starter
Piscis
What do you mean? That is not "nightcore mix"?
Flanster

Piscis wrote:

What do you mean? That is not "nightcore mix"?
Technically it isnt. Sorry to *hate* but the orignal song is amazing and this 'spedup and pitched version' is just awful (thats the same as trying to speed&pitch up Payphone)
Stefan
The meaning of real Nightcore Tracks got lost. Honestly I am thinking about it to make a Thread in Ranking Criteria to avoid these kind of misinterpretation.

Anyway I am not sure if the Taiko Spread will work. However try to catch some better experiended people for that.
Topic Starter
Piscis

Lolicore Flandre wrote:

Technically it isnt. Sorry to *hate* but the orignal song is amazing and this 'spedup and pitched version' is just awful (thats the same as trying to speed&pitch up Payphone)
Hmmm...
Sure, know well what you mean. But I am not afford to stop here.

Stefan wrote:

The meaning of real Nightcore Tracks got lost. Honestly I am thinking about it to make a Thread in Ranking Criteria to avoid these kind of misinterpretation.

Anyway I am not sure if the Taiko Spread will work. However try to catch some better experiended people for that.
The definition of "nightcore" I also do not know well. Should I make a thread of Ranking Criteria is it might be good.

With it updated two months ago this difficulty. Because it has not been updated at all from there, I poke foreverends.
Stefan
Technically he could make a Muzukashii. Spread would be better then imo.
Topic Starter
Piscis

Stefan wrote:

Technically he could make a Muzukashii. Spread would be better then imo.
Okay.
I'll talk about that.
BrokenArrow

Lolicore Flandre wrote:

Sorry to *hate* but the orignal song is amazing and this 'spedup and pitched version' is just awful
B-But that's exactly what nightcore is like D:

Stefan wrote:

The meaning of real Nightcore Tracks got lost. Honestly I am thinking about it to make a Thread in Ranking Criteria to avoid these kind of misinterpretation.
Honestly, I don't find anything wrong with this version, it is just as I expect nightcore to be. Could you tell me the difference between "real" nightcore and this one?
Theseanbei
Remember to check the letterbox during break on all the difficulties to fix some problems. :3
Topic Starter
Piscis

Theseanbei wrote:

Remember to check the letterbox during break on all the difficulties to fix some problems. :3
In a matter of preference, i think not check the letterbox during break sorry :o
Topic Starter
Piscis
I've added a new taiko diff. waiting you modding!!!!!!!

muzukashii created by foreverends. ;)
Foreverends

Piscis wrote:

I've added a new taiko diff. waiting you modding!!!!!!!

muzukashii created by foreverends. ;)
Yeah \:D/
sorry if the diff is bad ;w;
Avena
Hard

01:23:016 - Feels kinda out of place
01:55:110 - Try putting a note here, feels a bit more fluid to me.
02:24:258 - Try removing this one
02:29:519 - Put a note here
02:29:729 - ^

Giffen's Shotgun

00:40:084 - Move this note a bit? it's really confusing and odd when it's stacked like that
01:27:015 - ^
01:27:646 - ^
Giffen
Giffen's Shotgun

00:40:084 - Move this note a bit? it's really confusing and odd when it's stacked like that None
01:27:015 - ^ None
01:27:646 - ^ None

sorry but I dont think these are odd :? and I changed the map about the sound
Thank you for modding !

Upload plz
http://puu.sh/3Wpox.osu
Topic Starter
Piscis
thanks!
Updated
Avena
Why is this still unranked and crappy maps like End Time get ranked.
Goji_old_1
i'll do a taiko check sometime this week. :)

i also noticed that in your storyboard, you used "than", and i was actually shocked when looking at the lyrics that that was correct. :oops:

good map and song, and see you sometime soon!

edit: here's the mod!

[General]
are storyboards allowed in taiko? i haven't seen one before.

[Muzukashii]

00:19:670 change this to d to match the previous pattern? i could see you wanting to avoid repetition, but predicting patterns can be important. this is also the easiest diff, so that should be made easier.
00:26:825 dk? ^.
00:29:351 move this note to 00:29:140? there is a more expected beat there.
00:29:561 i can't decide if i enjoy this part better with this note or without. the note fits the beat, but i prefer it without during playtime.
00:32:718 change this to k? it fits the recent pattern of k's on the vocals.
00:34:612 change to K?
00:37:558 change to d?
00:40:926 change to k?
00:44:714 change to k?
00:45:345 dkdkdk? i like the sound of it more, and it also matches the alternating pattern i created at 00:40:926.
00:48:817 dkkkdK?
00:50:817 change to k?
00:58:183 k dk?
01:03:233 change to k?
01:06:811 kdk?
01:17:965 (250, 251) i can't decide if i like this kd pattern, or a dk pattern...
01:21:753 change to K?
01:28:067 change to k?
01:31:855 change to k?
01:33:539 change to k?
01:39:431 change to k?
01:39:852 i do prefer kd here.
01:45:324 i like k dk here instead.
01:53:953 kdk?
01:42:799 kdkdk?
01:44:377 no, lol. this note does nothing.
02:12:262 dkdkdk to continue alternating pattern?
02:21:101 add 1/2 notes until 02:22:364.
02:22:364 add a green line to make this x0.75 bpm and 60% volume?

remove all the following notes for a slowdown effect before the last chorus?
  • 02:23:837
    02:24:468
    02:25:520
    02:26:152
    02:26:994
02:31:518 dk?
02:58:351 add inherited section to reduce volume to 70%?

[Oni]

00:20:512 change to k to match the pattern at 00:19:670?
00:20:933 change to d? ^
00:27:772 i prefer dk here, like the notes directly after this at 00:28:193 (69, 70)
00:34:612 make this a D?
00:40:399 remove this note to follow vocals? there also aren't any beats here.
00:40:610 ^
00:46:608 ddkdddk?
00:48:081 change to K to match Muzukashii?
00:48:186 add d here to emphasize the beginning of the chorus?
00:48:397 ^
00:48:502 K like Muzukashii
00:49:659 change to d?
00:49:765 change to K?
00:49:870, 00:49:975, 00:50:080 add d to match consistency if you did the previous.
00:50:185 change to K?
01:04:286- 01:06:180 mwah. love this pattern and everywhere it occurs.
01:21:753 change to D?
01:33:749 ddkdddk?
01:55:005 (5, 6) change to dk? i don't see the reason for DK.
02:21:837 remove these notes on the blue ticks until 02:22:364.
02:22:364 add a green line to make this x0.75 bpm and 60% volume?
02:27:204 shouldn't the spinner start here?
02:30:782 change to K?
02:30:887 add a d?
02:31:097 ^
02:31:203 change to K?
02:32:360 remove this note?
02:32:465 change to K?
02:32:571 add a d.
02:32:781 ^
02:32:886 change to K?

taiko is not my specialty, but this needs to be ranked! :P
Topic Starter
Piscis

Xyridian wrote:

[General]
are storyboards allowed in taiko? i haven't seen one before. Because I thought it was strange,i fixed

taiko is not my specialty, but this needs to be ranked! :P thank you!! :D
i have replaced the file. redownload please~~~~~~
Along with that, epilepsy warning of taiko was lifted.
Goji_old_1

Xyridian wrote:

[Oni]


00:48:081 change to K to match Muzukashii?
00:48:186 add d here to emphasize the beginning of the chorus?
00:48:397 ^
00:48:502 K like Muzukashii

02:30:782 change to K?
02:30:887 add a d?
02:31:097 ^
02:31:203 change to K?

02:32:465 change to K?
02:32:571 add a d.
02:32:781 ^
02:32:886 change to K?
oops. don't do that. like i said, taiko is not my specialty. i did not realize that these would be unrankable :(. instead, change all the K's to k's?
BounceBabe


You should change these things on every difficultie:

Combo colours:
The BG is obviously dark kept and not very colourful, the colours you chose also don't fit very well to it. You kindo should choose some which relate to the BG. The BG mainly is brownish, the only other colour is the colour of the girl's eyes; green. I made a collection, use it if you find it well fitting:

[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 0,128,0
Combo4 : 255,128,64


Easy

Everything's fine for me, well done! Though you could use more curved sliders but thats up to you.

Normal

00:15:250 (3,4,5) - This transition is just too bad. The flow goes from the (3) slider sideways and not down. Then you placed a circle down, below the slider which breaks the flow. The transition and flow of the circle and this slider 00:16:934 (5) - is also not very well done, due to the same mistake.
- 00:16:934 (5,1) - Flow goes right of the slider, so the circle should actually follow it.
01:35:643 (2,3,4) - Again, the same mistake. The flow of the slider obviously goes down and then you place your circle sideways next to the slider on the right side.
02:32:465 (4,5) - Too bad transition and flow due to the circle is placed almost at the end of the previous slider. The way the slider moved is straight though.
02:54:352 (1,2,3) - I find this unfitting towards the fact that this is still an easier difficultie, or should be. So i'd suggest them to unstack, since the player gets stressed and might missclick.
02:57:720 (1,2) - Like above.
03:00:666 (5) - Clap?
03:06:980 (5,6) - Again, you could place them upwards, the way, the slider naturally goes.

A lot of contradictions flowwise, but it's playable enough. I mentioned the most worst ones.

Hard

01:00:918 (5,6,7,1) - The current stack is unfitting imo. Its a little forced. Why not making is so you have a little backjump from 5 to 6 and back. As in you reverse 6 and 7.
01:44:482 (1,2,3,4,5,6,7) - These are too close to each other. This stacking does for sure not work out. Rythmwise everythings correct but the stacking is very confusing. You should split this.

Very well done, but some patterns are a little contradicted due to them being so close to each other and stacked.

Insane

First of; you should overthink the usage of tripples. Some are randomly placed and not even fitting towards the song. Better remove some to don't overmap.

00:24:089 (8,9,10) - Due to you having a stream before the slider, this stacking doesnt work. Either split it or remove it and place a circle 00:24:510 - .
00:53:237 (2) - I find it funny, this circle actually shouldnt exist, rythmwise. The circle should be here 00:52:185 - due to the drum trippling, right? That's a kind of delay of the pattern.
01:07:022 (1,2,3,4,5) - What i hear is 01:07:022 - circle 01:07:127 - nothing 01:07:232 - tripple. Why this 01:07:127 (2) - ?
01:10:810 (1,2,3,4) - This stream is out of placed and invented to make the map uslessly harder. The song doesn't allow it, there is no instrument playing this, so there also shouldnt be a stream.
01:30:487 (5) - Circle is too much again.
02:24:889 (1,2,3,4,5,6,7,8) - This part doesn't allow such jumps, since it being quiet and soothing. Avoid them.
02:35:096 (7) - Circle is not relating to anything again. Here is the tripple 02:34:886 -
02:41:094 (5,1) - Reverse NC, you broke your own pattern.
02:42:146 (1,2,1,2,3,4,5) - Plays weird, due to the slider being linear, curve the stream to make it more playable.
02:58:982 (1) - Remove NC

Most streams and tripples are invented to the song, and not fitting. The Insane needs an overall remapping imo or replacing parts with other pattern, due to the current ones not fitting the song. The Insane really is particular random. Sometimes i thought you force patterns onto the song to quickly finish the difficultie. That's not how it should be.

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs more work on Insane obviously. Wait for the others.
riffy
Applied everything, except for the unstacking 2/1 circles. Vocals here go this way, and I think that it's a good idea to emphasize it. As for the messy flow, it's one of my oldest diffs, so I'd really like to keep it this way.

Hey, Piscis, you should reply the mode and poke me for a mod. i can't mod if you don't reply the previous mod!

Code
osu file format v12

[General]
AudioFilename: Nightcore - Angel With A Shotgun.mp3
AudioLeadIn: 0
PreviewTime: 149292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12948
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Angel With A Shotgun (Nightcore Mix)
TitleUnicode:Angel With A Shotgun (Nightcore Mix)
Artist:The Cab
ArtistUnicode:The Cab
Creator:Piscis
Version:Bakari's Normal
Source:
Tags:techno trance rave remix -bakari- foreverends giffen
BeatmapID:163090
BeatmapSetID:53317

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shotgun.jpg",0,0
//Break Periods
2,115626,127695
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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L,48082,48
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F,1,0,1684,0.8,0
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M,0,176245,,265,416
F,0,176245,176455,0,1
F,0,177508,177718,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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191189,-100,4,2,0,10,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 128,0,128
Combo3 : 0,128,128

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100,96,184875,1,0,0:0:0:0:
64,212,185296,2,0,B|80:288|156:300,1,120,0|0,0:0|0:0,0:0:0:0:
256,325,186138,2,0,B|316:185,1,120,0|0,0:0|0:0,0:0:0:0:
408,152,186980,1,0,0:0:0:0:
492,240,187400,1,0,0:0:0:0:
256,192,187821,12,0,191609,0:0:0:0:

Feel free to change [General] things in my diff if you feellike changing them!
Topic Starter
Piscis

BounceBabe wrote:



You should change these things on every difficultie:

Combo colours:
The BG is obviously dark kept and not very colourful, the colours you chose also don't fit very well to it. You kindo should choose some which relate to the BG. The BG mainly is brownish, the only other colour is the colour of the girl's eyes; green. I made a collection, use it if you find it well fitting:

[Colours]
Combo1 : 255,0,0
Combo2 : 192,192,192
Combo3 : 0,128,0
Combo4 : 255,128,64

Hard

01:00:918 (5,6,7,1) - The current stack is unfitting imo. Its a little forced. Why not making is so you have a little backjump from 5 to 6 and back. As in you reverse 6 and 7.
01:44:482 (1,2,3,4,5,6,7) - These are too close to each other. This stacking does for sure not work out. Rythmwise everythings correct but the stacking is very confusing. You should split this.

Very well done, but some patterns are a little contradicted due to them being so close to each other and stacked.


Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs more work on Insane obviously. Wait for the others.
ALL fixed
thank you for modding!

-Bakari- wrote:

Hey, Piscis, you should reply the mode and poke me for a mod. i can't mod if you don't reply the previous mod!

Feel free to change [General] things in my diff if you feellike changing them!
ok! :)
Giffen

BounceBabe wrote:

Insane

First of; you should overthink the usage of tripples. Some are randomly placed and not even fitting towards the song. Better remove some to don't overmap.

00:24:089 (8,9,10) - Due to you having a stream before the slider, this stacking doesnt work. Either split it or remove it and place a circle 00:24:510 - . None
00:53:237 (2) - I find it funny, this circle actually shouldnt exist, rythmwise. The circle should be here 00:52:185 - due to the drum trippling, right? That's a kind of delay of the pattern.None because acctually there is the only one snare drum 00:52:185, there is not the drum trippling.  
01:07:022 (1,2,3,4,5) - What i hear is 01:07:022 - circle 01:07:127 - nothing 01:07:232 - tripple. Why this 01:07:127 (2) - ? Done yeah you're right
01:10:810 (1,2,3,4) - This stream is out of placed and invented to make the map uslessly harder. The song doesn't allow it, there is no instrument playing this, so there also shouldnt be a stream.Done
01:30:487 (5) - Circle is too much again.None
02:24:889 (1,2,3,4,5,6,7,8) - This part doesn't allow such jumps, since it being quiet and soothing. Avoid them.None
02:35:096 (7) - Circle is not relating to anything again. Here is the tripple 02:34:886 - None
02:41:094 (5,1) - Reverse NC, you broke your own pattern.None
02:42:146 (1,2,1,2,3,4,5) - Plays weird, due to the slider being linear, curve the stream to make it more playable.Done
02:58:982 (1) - Remove NCDone

Most streams and tripples are invented to the song, and not fitting. The Insane needs an overall remapping imo or replacing parts with other pattern, due to the current ones not fitting the song. The Insane really is particular random. Sometimes i thought you force patterns onto the song to quickly finish the difficultie. That's not how it should be.
Thank you for modding ! :)

uploade plz ~ http://puu.sh/4H6Sn.osu
riffy
They say before you start a war,
you better know what you're fighting for!~


Yo.

[General]
  1. Colours don't really fit with the Bg, but they're readable and looks good. Let's keep them as they're.
[Easy]
  1. 02:54:352 (1) - tail of the slider is too close to (4) , move it a bit to make it a bit more intuitive for beginners. Also, you should try to move (4) to the next white tick, it'll fit with vocals and music much better.

    Nothing else to say. Good job!
[Bakari's Normal]
  1. I don't mod my own diffs. I think it's quite сlear why.
[Hard]
  1. 00:20:933 (4) - try to move this circle down, it'll make more readable and smoother flow. example
    Note: 02:17:944 (4) - kinda the same happens here.
  2. 00:59:656 (2,3,4) - nazi - try to make them a bit more consistent. It looks kinda randomly placed here, I think. Here, take a look!
  3. 02:36:043 (3,1) - the jump here feels kinda too sudden. You didn't use them earlier. Try to add more jumps or keep the DS consistent here.
  4. 03:06:348 (2) - ahh, c'mon! Don't overmap, this part is supposed to b relaxing, so make it relaxing!

    Seems to be good, from my point of view. THe map is old, so I didn't complain much. Anyway, you did a good job!
[Insane]
  1. 01:00:918 (5,6,7,8) - nazi - well, this stack is hardly readable for players. Try to separate it from 1/4 stack because it's kinda hurts your flow.
    Note: 01:45:745 (8,9,10,11) - same happens a few more times, try to fix them all if you agree!
  2. I kinda dislike inconsistent 1/4 spacing. It may confuse some players. Some players may read it as 1/4 patterns. :/
  3. 02:46:566 (2,3,4,5,6) - do not overmap. If there's no beats, why there should be circles? It's a rhythm game, so we should follow rhythm of the song!

    Overmapped patterns are the only thing that actually needs to be changed. Everything else is cool!
Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Piscis

-Bakari- wrote:

They say before you start a war,
you better know what you're fighting for!~ <3


Yo. yo

[General]
  1. Colours don't really fit with the Bg, but they're readable and looks good. Let's keep them as they're. Yes
[Easy]
  1. 02:54:352 (1) - tail of the slider is too close to (4) , move it a bit to make it a bit more intuitive for beginners. Also, you should try to move (4) to the next white tick, it'll fit with vocals and music much better.

    Nothing else to say. Good job!
[Hard]
  1. 00:20:933 (4) - try to move this circle down, it'll make more readable and smoother flow. example
    Note: 02:17:944 (4) - kinda the same happens here.
  2. 00:59:656 (2,3,4) - nazi - try to make them a bit more consistent. It looks kinda randomly placed here, I think. Here, take a look!
  3. 02:36:043 (3,1) - the jump here feels kinda too sudden. You didn't use them earlier. Try to add more jumps or keep the DS consistent here.
  4. 03:06:348 (2) - ahh, c'mon! Don't overmap, this part is supposed to b relaxing, so make it relaxing!

    Seems to be good, from my point of view. THe map is old, so I didn't complain much. Anyway, you did a good job!

Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
All fixed! thank you for modding!
BrokenArrow
God, how long is this supposed to stay in Pending? Have some stars, maybe that'll help. >:
Topic Starter
Piscis

BrokenArrow wrote:

God, how long is this supposed to stay in Pending? Have some stars, maybe that'll help. >:
Thank you for star~!
this map stay pending more than one year... :o
Giffen

-Bakari- wrote:

[Insane]
  1. 01:00:918 (5,6,7,8) - nazi - well, this stack is hardly readable for players. Try to separate it from 1/4 stack because it's kinda hurts your flow.yeah, I have done.
    Note: 01:45:745 (8,9,10,11) - same happens a few more times, try to fix them all if you agree! None
  2. I kinda dislike inconsistent 1/4 spacing. It may confuse some players. Some players may read it as 1/4 patterns. :/
  3. 02:46:566 (2,3,4,5,6) - do not overmap. If there's no beats, why there should be circles? It's a rhythm game, so we should follow rhythm of the song!Done

    Overmapped patterns are the only thing that actually needs to be changed. Everything else is cool!
Pretty good. It's an old map, so I didn't complain too much, tho.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the modding ! :)

Update plz~

http://puu.sh/4Modx.osu
Topic Starter
Piscis
Updated!
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