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posted
Hello ~ dkun ~ :)

Random check beatmap ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Pag-ibig]

  1. 00:21:401 (10) - Add new combo,large jump here.
  2. 00:25:177 (9) - Add new combo and Remove 00:26:016 (1).
  3. 00:27:275 (4) - Remove circle sound much better.
  4. 01:03:778 (3) - Sound too bad here, so this slider should end to 01:04:198.
  5. 01:09:233 (6) - Add new combo,don't use too long combo imo.
  6. 01:54:548 (7) - ^
  7. 02:02:100 (8) - ^
  8. 02:31:051 (10) - ^
  9. 02:48:254 (3,4) - Should change rhythm like this.
  10. 02:57:275 (1) - This spinner should start to 02:57:485.

[Pagsinta]

  1. AR+1 much better with play.
  2. 00:27:275 (7) - Same as Pag-ibig diff.
  3. 01:36:715 (1) - Make same as paga-ibig diff's spinner.
  4. 02:51:191 (1) - This is unrankable bug,Add new combo to here.
  5. 02:57:275 (1) - Same as Pag-ibig diff.

[Pagligaw]

  1. 00:45:317 (9) - Add new combo,don't use too long combo imo.
  2. 01:03:359 (1) - This is unrankable bug,Add new combo to here.
  3. 01:36:925 (1) - Make same as paga-ibig diff's spinner.

That's al ~ no fast bubble! just some short mod?

Like this will be make unrankble ~ :(

EDIT : you are win ~ so you should find Anges get rebubble~ before popped ~
posted
sdfjhsdbfhjdbjad

---

[Pagligaw]

CS +1 (-1) (make it bigger) (my CS language is different than everyone else's lol) because I think it'd be good for the Easy players, also no overlap, woohoo!

00:41:541 (5) - NC?
00:44:897 (8) - NC?
00:49:093 (1,2) - I noticed this would be an area of overlap if you did use my suggestion, so I think one grid up? You can slightly violate distance snap here, but if you do use my suggestion this would look much neater.
01:59:163 (2) - Finish to stay with the pattern?
02:04:617 (3) - ^
02:06:715 (3,4) - For the finish pattern, put the finish on (4) to (3)?
02:16:366 (3,4) - Again, but the finish on the end of (3) instead of the start of (4)?
02:25:177 (4) - This Finish feels quite out of place, please remove it from this slider.

[Pagsinta]

00:43:638 (3,1) - I have an idea for consistency. Add a whistle to (3) for a setup, and a Finish to (1) for consistency. Remove the whistle from (1) as well.
00:46:575 (1) - Add a Finish to make that other Finish a few notes back not seem like a loner?
01:02:939 (7) - Finish for emphasis on chorus?
01:14:268 (2) - I really need a Finish here for the pattern.
01:16:785 (1) - ^
01:24:338 (4) - ^
01:25:596 (1) - Again for pattern, but this time remove the finish.
01:26:855 (4) - Add a finish to the beginning of the slider.
01:30:631 (1) - Add a Finish to the repeat of the slider, sounds a bit more dramatic imo. :)
01:59:582 (1) - Since the previous (4) changed the hitsound pattern, this needs a Finish.
02:02:939 (2,3,1,2) - I'm finding the hitsounds on the reallly iffy. First off, give (1) a Finish, take away its whistle and give it a clap. Then, add a whistle to its end. Take away all the hitsounds on (2). It sounds a lot neater this way imo, having that repetitive Whistle-normal didn't really work for me lol.
02:07:554 (2,4) - Remove Finish from (2), add it to (4).
02:09:652 (1) - With another pattern change, the start of this needs a Finish!
02:24:757 (2,3) - Add a Finish to (2), take out the Finish from (3).

[Pag-ibig]

OMG SO GOOD AND FUN <3

---

Lol, sorry for pretty much a hitsound mod, but honestly, I tried my best but I didn't fing any playing issues! (Except maybe the CS in Easy lolol) Awesome map dkun, as always, and good luck on rebubble. I look forward to seeing this ranked. :P
posted

Kawayi Rika wrote:

Hello ~ dkun ~ :)hello rika, how are you?

Random check beatmap ~ (I doubt this is really "random")

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Pag-ibig]

  1. 00:21:401 (10) - Add new combo,large jump here. this is part of my mapping style, therefore no. the new combo does not match the music. is this a joke?
  2. 00:25:177 (9) - Add new combo and Remove 00:26:016 (1). is this also another joke? does not fit the music as well if I do this suggestion.
  3. 00:27:275 (4) - Remove circle sound much better. there's a beat that this is mapped to.
  4. 01:03:778 (3) - Sound too bad here, so this slider should end to 01:04:198. the song is in 3/4's metronome, as this slider is. it makes sense.
  5. 01:09:233 (6) - Add new combo,don't use too long combo imo. wouldn't fit with the music, no. this is a hard.
  6. 01:54:548 (7) - ^ if I didn't know any better, you're nazi modding me?
  7. 02:02:100 (8) - ^ yeah, i'm pretty sure this is a nazi mod.
  8. 02:31:051 (10) - ^ okay.
  9. 02:48:254 (3,4) - Should change rhythm like this. same 3/4th claim I made earlier, 3 is in the middle of "puso", and 4 finishes it off.
  10. 02:57:275 (1) - This spinner should start to 02:57:485. should it?

[Pagsinta]

  1. AR+1 much better with play. lol what, no
  2. 00:27:275 (7) - Same as Pag-ibig diff. same as above
  3. 01:36:715 (1) - Make same as paga-ibig diff's spinner. same as above
  4. 02:51:191 (1) - This is unrankable bug,Add new combo to here. this isn't unrankable. are you sure you're updated with the rules and guidelines?
  5. 02:57:275 (1) - Same as Pag-ibig diff. n

[Pagligaw]

  1. 00:45:317 (9) - Add new combo,don't use too long combo imo. same as above
  2. 01:03:359 (1) - This is unrankable bug,Add new combo to here. this isn't unrankable. are you sure you're updated with the rules and guidelines?
  3. 01:36:925 (1) - Make same as paga-ibig diff's spinner. same as above

That's al ~ no fast bubble! just some short mod? No fast bubble when you gave me a completely nazi mod that is completely suggestional? For all I know, you should re-bubble this and not Agnes.

Like this will be make unrankble ~ :((I don't what what you're trying to say, my bubble was already popped?)
sorry, no change. :)
posted

SuperMICrophone wrote:

sdfjhsdbfhjdbjad

---

[Pagligaw]

CS +1 (-1) (make it bigger) (my CS language is different than everyone else's lol) because I think it'd be good for the Easy players, also no overlap, woohoo!

00:41:541 (5) - NC?
00:44:897 (8) - NC?
00:49:093 (1,2) - I noticed this would be an area of overlap if you did use my suggestion, so I think one grid up? You can slightly violate distance snap here, but if you do use my suggestion this would look much neater.
01:59:163 (2) - Finish to stay with the pattern?
02:04:617 (3) - ^
02:06:715 (3,4) - For the finish pattern, put the finish on (4) to (3)?
02:16:366 (3,4) - Again, but the finish on the end of (3) instead of the start of (4)?
02:25:177 (4) - This Finish feels quite out of place, please remove it from this slider.

[Pagsinta]

00:43:638 (3,1) - I have an idea for consistency. Add a whistle to (3) for a setup, and a Finish to (1) for consistency. Remove the whistle from (1) as well.
00:46:575 (1) - Add a Finish to make that other Finish a few notes back not seem like a loner?
01:02:939 (7) - Finish for emphasis on chorus?
01:14:268 (2) - I really need a Finish here for the pattern.
01:16:785 (1) - ^
01:24:338 (4) - ^
01:25:596 (1) - Again for pattern, but this time remove the finish.
01:26:855 (4) - Add a finish to the beginning of the slider.
01:30:631 (1) - Add a Finish to the repeat of the slider, sounds a bit more dramatic imo. :)
01:59:582 (1) - Since the previous (4) changed the hitsound pattern, this needs a Finish.
02:02:939 (2,3,1,2) - I'm finding the hitsounds on the reallly iffy. First off, give (1) a Finish, take away its whistle and give it a clap. Then, add a whistle to its end. Take away all the hitsounds on (2). It sounds a lot neater this way imo, having that repetitive Whistle-normal didn't really work for me lol.
02:07:554 (2,4) - Remove Finish from (2), add it to (4).
02:09:652 (1) - With another pattern change, the start of this needs a Finish!
02:24:757 (2,3) - Add a Finish to (2), take out the Finish from (3).

[Pag-ibig]

OMG SO GOOD AND FUN <3

---

Lol, sorry for pretty much a hitsound mod, but honestly, I tried my best but I didn't fing any playing issues! (Except maybe the CS in Easy lolol) Awesome map dkun, as always, and good luck on rebubble. I look forward to seeing this ranked. :P
surprisingly, you added consistency to my hitsounds. many thanks, supermic. I fixed everything you listed above. 8-)
posted
Hi there. A map bubbled without a real/detailed mod post, cool. Let's see what I can find.

[General]

  1. As what you've said this is the first Filipino (Tagalog) songs on osu!. You'd put the language name to Tags for Filipino people or people who like. Also put what sephwin told to Tags if he's right(another thing to help searching key words). Or we have to deny his KD.
  2. Optional: Give us what difficulty your 3 diffs actually match by adding some intro to creator's words cause we're not familiar with Filipino. (i.e. Pagligaw - Easy)
  3. Using a folder named "Lyrics" to place all lyric pics can make your osz file more decent and easy for modders to check


[Hitsound]

  1. As you can see from the pic. There is a volume difference between your 4 custom hitsounds that shouldn't have been there at all. http://puu.sh/EeyR This cause to the "soft-hitwhistle" sound lower than the others and makes the feeling the players get while playing unbalanced. Try to increase it's volume by about 70% to make it the number shows around 4.4.
  2. Even though it's default soft-sliderslide, it still sounds to noisy for the song. decrease its volume or use silent one directly. (00:31:471 (1,2,3,4) - typical example on hardest diff)
  3. Have to say soft-hitnormal and soft-hitclap are traditional Japanese percussion which is not that apt here but anyway it's not that bad. Try find some hitsound created by Filipino will be better just saying


[Timing]

01:02:520 (1) - Noticed this note? It sounds too late here. After checking I found there should be another red section at 01:00:422. BPM 144.2

[Breaks]

http://puu.sh/EeLn do like this

[Pagligaw]

00:40:701 (3,4) - Unreasonable small spacing changes here
00:42:799 (3) - the slider is not perfect shaped
124,328,42799,2,0,B|38:301|38:301|16:171|96:87,1,320,2|0
00:48:673 (5) - A couple of claps with 100% volume sounds angular. set a 70% green section to control the next one
01:06:296 (4) - Move this a big right
01:10:072 (4) - Don't use so many whistle within such a short period..remove this one
02:02:520 (1) - Another slider with flaw http://puu.sh/EeV4(don't forgot fix spacing later)
02:06:296 (2) - nazi. megascopic spacing error


[Pagsinta]

00:33:568 (3,5) -
00:26:016 (5) - no reason to use whistle on the beginning. it sounds not good, move it to the end will be better cause there is the place the music wanna people pay more attention to
00:50:561 (3) - this whistle sort of breaks the flow, move it to 4 or remove it
01:51:401 (3) - ^
00:53:499 (2) - ← this fits here, no need to change. (just reminding that usually we'd follow the song)
01:08:394 (3) - not very good curve. http://puu.sh/EeJm
01:18:464 (3) - your whistle covers the lead(I donno exactly what is that, sounds like some strings or artificial thing) in the music, remove it
01:28:324 (1) - the clap is unexpected. nothing in the music so what're you following?
01:57:065 (3) - nazi
212,188,117065,2,0,B|253:144|253:144|300:192,1,120,2|0
02:31:051 (1) - long white tick, new bar and this example(02:23:918 (1,2,3,4,5,6) - )NC is needed imo
02:36:506 (6) - too long hitsound empty here, whistle on 6 or somewhere
02:37:345 (1,2,3,4,5,6,7,8) - your NC becomes disorder around this kiai time. Some are too long and some are not, do some changes.

[Pag-ibig]

00:20:981 (8) - whistle?
00:22:659 (1) - you might missed a whistle here, also on [Pagsinta]. Or you added an unneeded whistle on [Pagligaw]
00:42:170 (2) - weird shape. fix like what I've showed above
02:31:051 (1) - I see no reason to deny a NC here
02:46:156 (1) - ^
02:53:708 (1) - ^, with finish.

Well I guess the map still needs more mods before get ranked. The bubble was kind of arbitrary.
posted
[Pag-ibig]
00:19:303 (4) - This slider should start where (3) is if you want to follow the vocals. Right now it's really out of nowhere and plays horribly. After that, add a hit circle at 00:20:142 (where the slider originally ended).
00:25:596 (10,1) - The flow from (10) to (1) is jagged and unexpected. I expected to go left and I went right. Instead, flip (1) horizontally and change the pattern accordingly (flip (3)).
00:27:275 (4) - I'm not a huge fan of this note. Yes it's following the drum in the background but it's barely audible. I'd remove it because it feels like I'm hitting nothing.
00:34:408 (5) - This slider is starting half a beat too early. Move it to the red tick at 00:34:617 instead.
00:35:247 (7,1) - It'd make more sense if the new combo was on (7) instead because of the transition in music.
00:42:170 (2) - Take this as a light suggestion, but I find that it's better if you ended this slider half a beat earlier and added a hit circle at it's original end-point. It stresses the downbeat in a way that gives players a better feel to the music.
00:47:834 (7) - Start the combo on this slider instead of at 00:48:673 (1) because music is changing at this point. Nothing really special happens at (7).
00:52:030 (2) - see 00:42:170 (2)
01:03:778 (3) - Just like above, but it's not a suggestion. You definitely need to end it half a beat earlier.
01:07:974 (4) - Well done. Possibly the ugliest slider ever. lol, JK. Really though, it's pretty ugly. For the sake of posh you should make it prettier.
01:16:785 (1) - Again, this slider is half a beat too long.
01:25:596 (1) - Add a new combo here to follow that crash.
01:54:548 (7) - Add a new combo.
02:02:100 (8) - ^
02:04:198 (8) - see 01:16:785 (1)
02:06:715 (7) - Add a new combo here instead of the slider after this one.
02:10:072 (10) - You should replace this hit-circle with a 1-beat slider to follow the vocals better. Delete the overlapping slider and add a hit circle on the red tick right after it. While you're at it, add a new combo at 02:10:911 (12).
02:13:009 (1) - This slider starts way too soon. There needs to be a beat on 02:13:429 to follow the music better. I'd replace the start-point with a hit circle and then add a 2-beat slider starting at the time I mentioned previously. Also, the new combo should start on the new slider instead of the hit-circle.
02:24:757 (3) - This slider also needs to be 1/2 a beat shorter.
02:26:016 (5) - Add a new combo here
02:26:016 (1,2) - (2) should be where (1) is to follow the vocals better. After that, add a new combo and then add a hit circle at 02:27:065 (2).
02:27:904 (1) - Remove the combo here and start it at (3) instead.
02:28:534 (1,2) - Switch these two sliders around. The 1-beat slider should land on the kiiiiiiiii~~~~~~ (or whatever) part.
02:34:408 (1) - This slider is starting too early. Like before, that downbeat needs to be stressed or else the player isn't getting a feel to the music. Replace the slider's start-point with a hit circle and then add a 1-beat slider starting at the downbeat (where the tick lands originally). Add a combo starting at (5) too.
02:37:345 (15,1) - Place the combo on the downbeat instead.
02:46:156 (6) - Add a combo here YOU COPYPASTER
02:47:834 (1) - Remove this combo
02:48:044 (6,7) - You have two ways of going about this. You can either shorten (7) by half a beat to land a beat on the downbeat OR you can move (7) to where (6) is. Do as you wish.
02:53:708 (5) - Add a new combo here

[Pagsinta]
-- This definitely needs AR+1.

00:18:464 (1) - This slider is starting too early. It should start on the downbeat instead (to follow the vocals better). Add a hit circle where it originally started, shorten it by 1/2, and move it to 00:18:883.
00:44:058 (1) - This is a light suggestion but I'd shorten this by half and add a repeat.
00:47:415 (3) - this slider needs to end on the downbeat. After that, add a hit circle where it originally ended.
01:33:568 (2) - Add a new combo here
01:35:666 (6) - Replace this finish with a whistle instead.
01:49:932 (2) - This slider is way too long. It's not following anything. Make it end at 01:50:561 and then add a 1-beat slider at 01:50:771 (3).
01:53:708 (4) - Remove this finish. It's out of place.
01:55:806 (2) - The finish should start on the start-point instead (to be consistent).
02:01:680 (1) - Shorten this by half and then add a hit circle where it originally ended.
02:03:778 (3) - Remove this clap. It's not following anything.
02:18:464 (1) - Add a new combo here to emphasize the transition in music.
02:27:275 (1) - Shorten this slider by one beat and then add a hit circle on the downbeat.
02:31:051 (7) - Add a new combo here
02:46:156 (6) - ^
02:51:191 (1) - This slider is waaaaaaay too long. It's not following anything. Shorten it by one beat to make the first repeat land on 02:52:450 (I suggest using the scale tool). After that, fill in the gaps by adding a couple of hit circles where the unfilled white ticks are.

[Pagligaw]
00:42:799 (3) - This slider should be ending one beat earlier. Add a hit circle at it's original end-point.
00:44:897 (1,2) - It'd make more sense to the music if the new combo was on (2) instead because of the downbeat.
00:48:254 (3,4) - These claps are pretty random... remove them.
01:10:492 (5) - Add a new combo here. The combo is too stretched out for an easy.
01:13:429 (1) - Remove the whistle. It doesn't follow anything.
01:18:044 (1) - Again, this slider should be ending one beat earlier. Like before, add a hit circle at it's original end-point. That beat needs to be stressed.
01:20:561 (4) - Add a new combo because it's too stretched out for an easy.
01:24:757 (2) - see 01:18:044 (1)
01:26:855 (5) - Add a new combo
01:33:149 (3) - I saw what you did there, but the music has calmed down a bit at this point. Remove the finish.
01:36:086 (7) - This note isn't really following anything... remove it.
01:48:673 (1) - Remove the finish.
01:54:548 (5) - Add a new combo here.
01:56:226 (3) - see 01:18:044 (1)
01:58:324 (6) - You definitely need to add a note here. Also, add the new combo here instead.
02:02:100 (7,1) - Switch these combos around to represent the music properly.
02:02:520 (2) - see 01:18:044 (1)
02:04:617 (4,1) - see 02:02:100 (7,1)
02:12:170 (5) - Add a new combo here because again, you're stretching these out too far.
02:17:624 (4) - Here is another slider that is one beat too long. However, instead of just adding a hit circle, I'd rather you do this: add two hit circles at 02:17:624 and 02:18:044 (respectively), add a 2-beat slider (and a new combo) at 02:18:464 (6), and remove any overlapping objects. This is all to emphasize the dramatic change in music at that downbeat.
02:21:401 (2) - Replace this finish with a clap.
02:38:603 (1) - This slider is too long. Shorten it by one beat and add a hit circle where it originally ended.
02:41:121 (4) - Add a new combo here.
02:41:960 (3) - Shorten this slider by half so it lands on that clap. Don't forget to add a hit circle where it originally ended.
02:45:317 (2) - Again, this slider is too long. End it on that downbeat and then add a hit circle where it originally ended.
02:47:415 (5) - Add a new combo here.
02:56:645 (7) - Just like before, remove this note. It's not following anything.

That's it. Good luck
posted

LKs wrote:

Hi there. A map bubbled without a real/detailed mod post, cool. Let's see what I can find. So, did Kawayi Rika send you too? Okay, let's take care of this mod as well then.

[General]

  1. As what you've said this is the first Filipino (Tagalog) songs on osu!. You'd put the language name to Tags for Filipino people or people who like. Also put what sephwin told to Tags if he's right(another thing to help searching key words). Or we have to deny his KD. Sure, I'll add this in.
  2. Optional: Give us what difficulty your 3 diffs actually match by adding some intro to creator's words cause we're not familiar with Filipino. (i.e. Pagligaw - Easy) The difficulty indicators are there for a reason.
  3. Using a folder named "Lyrics" to place all lyric pics can make your osz file more decent and easy for modders to check Not needed.


[Hitsound]

  1. As you can see from the pic. There is a volume difference between your 4 custom hitsounds that shouldn't have been there at all. http://puu.sh/EeyR This cause to the "soft-hitwhistle" sound lower than the others and makes the feeling the players get while playing unbalanced. Try to increase it's volume by about 70% to make it the number shows around 4.4. This is clearly nazi.
  2. Even though it's default soft-sliderslide, it still sounds to noisy for the song. decrease its volume or use silent one directly. (00:31:471 (1,2,3,4) - typical example on hardest diff) It sounds noisy? You are the only person I recall complaining about this.
  3. Have to say soft-hitnormal and soft-hitclap are traditional Japanese percussion which is not that apt here but anyway it's not that bad. Try find some hitsound created by Filipino will be better just saying Is this a joke? I honestly can't tell.


[Timing]

01:02:520 (1) - Noticed this note? It sounds too late here. After checking I found there should be another red section at 01:00:422. BPM 144.2 You can quit using your BPM analyzer, please.

[Breaks]

http://puu.sh/EeLn do like this This isn't needed and is completely nazi.

[Pagligaw]

00:40:701 (3,4) - Unreasonable small spacing changes here It still flows.
00:42:799 (3) - the slider is not perfect shaped ^
124,328,42799,2,0,B|38:301|38:301|16:171|96:87,1,320,2|0
00:48:673 (5) - A couple of claps with 100% volume sounds angular. set a 70% green section to control the next one I have custom hitsounds for a reason
01:06:296 (4) - Move this a big right No, this contradicts with the new combo.
01:10:072 (4) - Don't use so many whistle within such a short period..remove this one The whistle is custom, makes sense, no.
02:02:520 (1) - Another slider with flaw http://puu.sh/EeV4(don't forgot fix spacing later)same slider remark as above
02:06:296 (2) - nazi. megascopic spacing error does this affect gameplay?


[Pagsinta]

00:33:568 (3,5) - what is this supposed to be? is this really a MAT mod?
00:26:016 (5) - no reason to use whistle on the beginning. it sounds not good, move it to the end will be better cause there is the place the music wanna people pay more attention to There is reason, as you said, there's a volume difference FOR A DIFFERENCE.
00:50:561 (3) - this whistle sort of breaks the flow, move it to 4 or remove it How does this exactly break the flow? You're not very deatiled with your mod.
01:51:401 (3) - ^
00:53:499 (2) - ← this fits here, no need to change. (just reminding that usually we'd follow the song) Uh, what?
01:08:394 (3) - not very good curve. http://puu.sh/EeJm It curves, and that's all I need.
01:18:464 (3) - your whistle covers the lead(I donno exactly what is that, sounds like some strings or artificial thing) in the music, remove it The whistle is complementary to the song, it was meant to be to begin with.
01:28:324 (1) - the clap is unexpected. nothing in the music so what're you following? No, it's not.
01:57:065 (3) - nazi
212,188,117065,2,0,B|253:144|253:144|300:192,1,120,2|0
I dislike nazi mods, it doesn't affect gameplay.
02:31:051 (1) - long white tick, new bar and this example(02:23:918 (1,2,3,4,5,6) - )NC is needed imo No, it doesn't need a NC imo.
02:36:506 (6) - too long hitsound empty here, whistle on 6 or somewhere No thanks, I like it as it is.
02:37:345 (1,2,3,4,5,6,7,8) - your NC becomes disorder around this kiai time. Some are too long and some are not, do some changes. Really? I followed the same pattern as the first kiai time. Why didn't you note it there?

[Pag-ibig]

00:20:981 (8) - whistle? Makes no sense to me.
00:22:659 (1) - you might missed a whistle here, also on [Pagsinta]. Or you added an unneeded whistle on [Pagligaw] ^
00:42:170 (2) - weird shape. fix like what I've showed above Same remark as above.
02:31:051 (1) - I see no reason to deny a NC here I do.
02:46:156 (1) - ^
02:53:708 (1) - ^, with finish.

Well I guess the map still needs more mods before get ranked. The bubble was kind of arbitrary. No, you just need to quit nazi modding. That bubble was perfectly fine.
NO change at all. I dislike NAZI mods. Thanks, but no thanks.
posted

dkun wrote:

LKs wrote:

Hi there. A map bubbled without a real/detailed mod post, cool. Let's see what I can find. So, did Kawayi Rika send you too? Okay, let's take care of this mod as well then. Nah, Rika didn't

[Hitsound]

  1. As you can see from the pic. There is a volume difference between your 4 custom hitsounds that shouldn't have been there at all. http://puu.sh/EeyR This cause to the "soft-hitwhistle" sound lower than the others and makes the feeling the players get while playing unbalanced. Try to increase it's volume by about 70% to make it the number shows around 4.4. This is clearly nazi. Do you know how large the gap is between 3 DBs in MIDI? You won't have said this is nazi if you know.
  2. Even though it's default soft-sliderslide, it still sounds to noisy for the song. decrease its volume or use silent one directly. (00:31:471 (1,2,3,4) - typical example on hardest diff) It sounds noisy? You are the only person I recall complaining about this. You have too few modders around. and practise your ears
  3. Have to say soft-hitnormal and soft-hitclap are traditional Japanese percussion which is not that apt here but anyway it's not that bad. Try find some hitsound created by Filipino will be better just saying Is this a joke? I honestly can't tell. So I was teaching you, with my 1 year composing experience


[Timing]

01:02:520 (1) - Noticed this note? It sounds too late here. After checking I found there should be another red section at 01:00:422. BPM 144.2 You can quit using your BPM analyzer, please. Have you ever heard of multi BPM songs? BPM analyzer is just a elementary tool to help you find the average BPM when you're really bad at timing. it's even worse than timing analyzer. I checked there for several times and I'm sure before posting, dude.

Well I guess the map still needs more mods before get ranked. The bubble was kind of arbitrary. No, you just need to quit nazi modding. That bubble was perfectly fine.
Dare you invite modders to mod the map? :3 I can have a list for you

NO change at all. I dislike NAZI mods. Thanks, but no thanks. 1. Learn what is nazi, do not abuse the word. 2. nazi helps you much more than you can imagine. If you can't even hande nazi well, your map is poor too.
posted
oh shit
posted
ooh boy

LKs why would you call modders you know, you're clearly trying to do something else other than modding this map.
posted
Ah I love this song :3

Makes me bawl :P

Anyways, I made a taiko map for it over a period of... around 3 or so hours.
The map is great but I need to edit some of the dons and katsu's
anyways.

Save this link and gently place it in the song file :)
Hope you like it
http://puu.sh/EfLM

EDIT:
Edited the map slightly, forgot to resnap some sliders and added a few more patterns to make it more "Oni" worthy
http://puu.sh/EmjQ


EDIT 2: Yeah screw it. I'm a bad mapper.
posted

Sync wrote:

[Pag-ibig]
00:19:303 (4) - This slider should start where (3) is if you want to follow the vocals. Right now it's really out of nowhere and plays horribly. After that, add a hit circle at 00:20:142 (where the slider originally ended). The hitsounds are supposed to intervene in this.
00:25:596 (10,1) - The flow from (10) to (1) is jagged and unexpected. I expected to go left and I went right. Instead, flip (1) horizontally and change the pattern accordingly (flip (3)). I don't think so, this is how my mapping style goes.
00:27:275 (4) - I'm not a huge fan of this note. Yes it's following the drum in the background but it's barely audible. I'd remove it because it feels like I'm hitting nothing. Goes entailing with ^
00:34:408 (5) - This slider is starting half a beat too early. Move it to the red tick at 00:34:617 instead. It goes along beat with "mahal"
00:35:247 (7,1) - It'd make more sense if the new combo was on (7) instead because of the transition in music. Done!
00:42:170 (2) - Take this as a light suggestion, but I find that it's better if you ended this slider half a beat earlier and added a hit circle at it's original end-point. It stresses the downbeat in a way that gives players a better feel to the music. I think it fits, don't get me wrong, I understand your suggestion. But I still think my version is better.
00:47:834 (7) - Start the combo on this slider instead of at 00:48:673 (1) because music is changing at this point. Nothing really special happens at (7). Done. I see where you're coming from here.
00:52:030 (2) - see 00:42:170 (2) I'm afraid the same suggestion would have to go here as well.
01:03:778 (3) - Just like above, but it's not a suggestion. You definitely need to end it half a beat earlier. Done.
01:07:974 (4) - Well done. Possibly the ugliest slider ever. lol, JK. Really though, it's pretty ugly. For the sake of posh you should make it prettier. But I don't think this is ugly? :(
01:16:785 (1) - Again, this slider is half a beat too long. Sure.
01:25:596 (1) - Add a new combo here to follow that crash. Done.
01:54:548 (7) - Add a new combo. Sure.
02:02:100 (8) - ^ Sure.
02:04:198 (8) - see 01:16:785 (1) I don't think so this time around.
02:06:715 (7) - Add a new combo here instead of the slider after this one. Done!
02:10:072 (10) - You should replace this hit-circle with a 1-beat slider to follow the vocals better. Delete the overlapping slider and add a hit circle on the red tick right after it. While you're at it, add a new combo at 02:10:911 (12). No on the both of these.
02:13:009 (1) - This slider starts way too soon. There needs to be a beat on 02:13:429 to follow the music better. I'd replace the start-point with a hit circle and then add a 2-beat slider starting at the time I mentioned previously. Also, the new combo should start on the new slider instead of the hit-circle. I thought about this, but hitsounds and the map flow make this work.
02:24:757 (3) - This slider also needs to be 1/2 a beat shorter. No, it keeps consistency with 6.
02:26:016 (5) - Add a new combo here Sure
02:26:016 (1,2) - (2) should be where (1) is to follow the vocals better. After that, add a new combo and then add a hit circle at 02:27:065 (2). Done
02:27:904 (1) - Remove the combo here and start it at (3) instead. Sure, done.
02:28:534 (1,2) - Switch these two sliders around. The 1-beat slider should land on the kiiiiiiiii~~~~~~ (or whatever) part. I don't think so.
02:34:408 (1) - This slider is starting too early. Like before, that downbeat needs to be stressed or else the player isn't getting a feel to the music. Replace the slider's start-point with a hit circle and then add a 1-beat slider starting at the downbeat (where the tick lands originally). Add a combo starting at (5) too. No.
02:37:345 (15,1) - Place the combo on the downbeat instead. Done.
02:46:156 (6) - Add a combo here YOU COPYPASTER DON'T HATE ME OMG
02:47:834 (1) - Remove this combo Done.
02:48:044 (6,7) - You have two ways of going about this. You can either shorten (7) by half a beat to land a beat on the downbeat OR you can move (7) to where (6) is. Do as you wish. I would prefer to not change it since it makes sense to myself.
02:53:708 (5) - Add a new combo here Done.

[Pagsinta]
-- This definitely needs AR+1. I don't think so.

00:18:464 (1) - This slider is starting too early. It should start on the downbeat instead (to follow the vocals better). Add a hit circle where it originally started, shorten it by 1/2, and move it to 00:18:883. "Woahhhohhhhhh"
00:44:058 (1) - This is a light suggestion but I'd shorten this by half and add a repeat. I think it sounds/plays good as it is now.
00:47:415 (3) - this slider needs to end on the downbeat. After that, add a hit circle where it originally ended. "Pagtingin", fits with lyrics.
01:33:568 (2) - Add a new combo here Sure.
01:35:666 (6) - Replace this finish with a whistle instead. Sure.
01:49:932 (2) - This slider is way too long. It's not following anything. Make it end at 01:50:561 and then add a 1-beat slider at 01:50:771 (3).I don't think so. This fits imo.
01:53:708 (4) - Remove this finish. It's out of place. Sure.
01:55:806 (2) - The finish should start on the start-point instead (to be consistent). Woah, I honestly didn't notice this. Nice catch, thanks!
02:01:680 (1) - Shorten this by half and then add a hit circle where it originally ended. Why? No to me.
02:03:778 (3) - Remove this clap. It's not following anything. Sure.
02:18:464 (1) - Add a new combo here to emphasize the transition in music. Sure.
02:27:275 (1) - Shorten this slider by one beat and then add a hit circle on the downbeat.
02:31:051 (7) - Add a new combo here Sure.
02:46:156 (6) - ^ Sure.
02:51:191 (1) - This slider is waaaaaaay too long. It's not following anything. Shorten it by one beat to make the first repeat land on 02:52:450 (I suggest using the scale tool). After that, fill in the gaps by adding a couple of hit circles where the unfilled white ticks are. I don't think so, this fits imho.

[Pagligaw]
00:42:799 (3) - This slider should be ending one beat earlier. Add a hit circle at it's original end-point. [i]
00:44:897 (1,2) - It'd make more sense to the music if the new combo was on (2) instead because of the downbeat.
00:48:254 (3,4) - These claps are pretty random... remove them.
01:10:492 (5) - Add a new combo here. The combo is too stretched out for an easy.
01:13:429 (1) - Remove the whistle. It doesn't follow anything.
01:18:044 (1) - Again, this slider should be ending one beat earlier. Like before, add a hit circle at it's original end-point. That beat needs to be stressed.
01:20:561 (4) - Add a new combo because it's too stretched out for an easy.
01:24:757 (2) - see 01:18:044 (1)
01:26:855 (5) - Add a new combo
01:33:149 (3) - I saw what you did there, but the music has calmed down a bit at this point. Remove the finish.
01:36:086 (7) - This note isn't really following anything... remove it.
01:48:673 (1) - Remove the finish.
01:54:548 (5) - Add a new combo here.
01:56:226 (3) - see 01:18:044 (1)
01:58:324 (6) - You definitely need to add a note here. Also, add the new combo here instead.
02:02:100 (7,1) - Switch these combos around to represent the music properly.
02:02:520 (2) - see 01:18:044 (1)
02:04:617 (4,1) - see 02:02:100 (7,1)
02:12:170 (5) - Add a new combo here because again, you're stretching these out too far.
02:17:624 (4) - Here is another slider that is one beat too long. However, instead of just adding a hit circle, I'd rather you do this: add two hit circles at 02:17:624 and 02:18:044 (respectively), add a 2-beat slider (and a new combo) at 02:18:464 (6), and remove any overlapping objects. This is all to emphasize the dramatic change in music at that downbeat.
02:21:401 (2) - Replace this finish with a clap.
02:38:603 (1) - This slider is too long. Shorten it by one beat and add a hit circle where it originally ended.
02:41:121 (4) - Add a new combo here.
02:41:960 (3) - Shorten this slider by half so it lands on that clap. Don't forget to add a hit circle where it originally ended.
02:45:317 (2) - Again, this slider is too long. End it on that downbeat and then add a hit circle where it originally ended.
02:47:415 (5) - Add a new combo here.
02:56:645 (7) - Just like before, remove this note. It's not following anything.

As a general tidpick thing, I fixed all the NC + hitsound fixes, but didn't follow the slider/hitbeat suggestions.

That's it. Good luck
Many thanks, Sync. Thanks for explaining out your reasoning when you modded my map.
posted
Rika and LKs tried to help you, so please treat them how they deserve and don't answer in such a rude way.

That's all I wanted to say.
posted

osuplayer111 wrote:

Rika and LKs tried to help you, so please treat them how they deserve and don't answer in such a rude way.

That's all I wanted to say.
Have the intention of actually helping my map when you mod it rather than trying to settle a score. Thank you!
I answered bluntly, rather than rude. You're just seeing it in a different light.

That's all I wanted to say.
posted

LKs wrote:

1. Learn what is nazi, do not abuse the word. 2. nazi helps you much more than you can imagine. If you can't even hande nazi well, your map is poor too.
your map is poor too

your map is poor too

osuplayer111 do you even know what rude means?
posted
Lol this thread
posted

sephwin wrote:

LKs wrote:

1. Learn what is nazi, do not abuse the word. 2. nazi helps you much more than you can imagine. If you can't even hande nazi well, your map is poor too.
your map is poor too

your map is poor too

osuplayer111 do you even know what rude means?
please, I didn't say dkun's map is poor, I was making a suppose.
posted

LKs wrote:

please, I didn't say dkun's map is poor, I was making a suppose.
Well then, if you can't use the language have someone do it for you like google translate, just fix the broken english though, cause you're creating a misunderstanding.

I AM GOOD ENGLISH
posted

sephwin wrote:

LKs wrote:

please, I didn't say dkun's map is poor, I was making a suppose.
Well then, if you can't use the language have someone do it for you like google translate, just fix the broken english though, cause you're creating a misunderstanding.

I AM GOOD ENGLISH
2333
i didn't see anything wrong with what LKs said
'have someone do it for you'?
it seems someone else is worse at English
funny
posted
If you guys are gonna bitch about the quality of English for non-native speakers I can send all of you guys home.

So if you're gonna fight, fight about the important stuff, not this useless bickering.
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