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5050 - Jungle P (TV Size)

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L_P

[CSGA]Ar3sgice wrote:

hi~


L_P's Easy

  1. 嗯怎么不是L_Ps Easy 哦 对吼
  2. 00:39:673 (3) - end clap k
  3. 00:41:328 (1) - ^ k
  4. 01:26:845 (2) - symmetry k
  5. 01:48:363 (1,1,1,1,1,1,1) - eggpain part 0.0 要不要试试每个note放不同的hitsounds NOOO

-Bakari- wrote:

[Easy]
hai L_P :3 :3
AR -1? it'll help new players actually AR too low will confuse player. like...playing insane diff with easy mod on XD
1/2 notes are surely allowed for Easy diffs. but don't use them that mucjh, please ;_; arr...im not as good as you when mapping easy diff, BUT i think 1/2 notes are ok here
01:23:535 (1) - remove new combo please. overusing new combos can confuse beginners sure? i dont even care about approach circle when im a noob... well, here, theres a gap between the last slider, NC is fine here
01:48:363 (1,1,1,1,1,1,1) - don't like this part. why don't you put 2/1 sliders between notes? :3 ok...map some
02:08:225 (1,2) - don't like this overlap
02:28:087 (4) - finish in the end? already is...
12barry: http://puu.sh/HU7C

oh对了 diff name换成 L_Ps easy 了,详情参考 http://osu.ppy.sh/s/38081
谢谢~
Topic Starter
Dino99

-Bakari- wrote:

hi~hi!
as requested

[General]
~

[Normal]
00:14:432 (4) - 1/4 longer Here I think 1/3 is better~~~ to follow the music ww
00:37:190 - circle + fountain Hmm...no><
00:48:777 (1) - covered by spinner's hitburst. maybe it's ok for N diff. it's up to you I think it's good now :>
01:00:777 (4) - 1/4 shorter, imo Still think 1/3 is better~
01:41:742 (1) - watch out! distance Here no problem~~ x3
02:28:914 (5) - whistle + finish Nice:3

[Insane]
hm.. you know what.. it's looks great for me. Thanks!! x3

~~~~~~~~~~

gl~
Thanks mod!!~~~~
Chewin
Hi, mod requested via game ;3

[General]
Add "Opening" in the tags
Remove letterbox during breaks, the video already has got it.
I'd remove these kiai: 00:28:914 - 00:29:018 and 01:15:259 - 01:15:363 that imho aren't suitable here.

[L_Ps Easy]
00:05:742 (5) - I think a finish here would fit good
00:12:363 (1) - ^ on this slider's head
00:41:949 (2) - This finish doesn't fit the music since it should be at 00:42:156- So remove it
01:25:190 (1) - This slider with 2 repeats could confuse beginners since you used 2 sliders with only 1 repeat here 01:21:880 (1,1). I suggest you to edit this part in this way:

Or to keep consistency:

01:35:535 (2) - 2nd waypoint 1 grid right to make it straight. I don't think you did it on purpose
02:18:155 (5) - Finish. Use NC and remove from 02:18:983 (1) for consistency with other kiai times
Fine map

[Normal]
00:14:432 (4) - This rhythm fits better imo:

00:48:777 (1) - Since this slider is too soon after the spinner for a Normal diff, I suggest you to use a slider instead of the spinner:

01:00:777 (4) - Use the same rhythm I wrote above in the first point
01:15:052 (6) - Remove this circle
01:18:570 (1) - What about to use this rhythm?

or

01:33:466 (1) - Same above.
01:44:845 (1) - Remove NC and use it on 01:45:052 (2)
01:46:708 (1) - Extend this spinner till the long white tick 01:48:363 and remove these circles 01:48:363 (1,2). You should to remember that this is a Normal and it should still be easy to play. A circle/slider too soon after the spinner isn't easy for beginners.

02:11:535 (1) - Reduce till 02:11:535 (1) for the same reason and if you want add some elements after this

[Gu's Hard]
00:11:121 (2) - Overlap with 00:10:294 (4)
00:35:121 (5) - ctrl + r flows better imho
01:35:742 (2,3,4,1,2,3,4,5) - Since i'm REALLY LOVING this map, I don't like the pattern you used here. What about to use this? Please use it, it flows really much better *-* http://osu.ppy.sh/ss/369032
284,104,95949,2,0,B|296:152|348:160,1,80
368,80,96363,1,8
428,136,96570,6,0,B|468:312,1,160
384,316,97190,1,8
368,240,97397,2,0,B|284:212|208:256,1,160
196,332,98018,1,8
140,276,98225,1,0
228,156,98432,6,0,B|240:112|240:112|308:128|344:80,1,160,4|8
02:11:545 Unsnapped green line here
02:22:708 (5) - To make this triangle symmetric you need to move this circle at x:272 y:96
Omg awesome map is awesome. I loved it. *w*

[Insane]
00:02:742 (2,3) - You should to improve the overlap with the slider o.O
00:04:501 (4,5) - Idk but this jump doesn't convince me.
01:10:914 (1) - Remove NC

That's all! I loved the hard >w< and the mapset is really good ~ I hope my mod will be helpful.
Good luck with rank barry ;3
YTYuyu
Alright sorry about the delay. mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
since Chewin said that you should add opening in the tags, add "OP8" as well since you said that this is the 8th OP in the anime.
disable the letterbox during breaks since you have a video.

[L_Ps Easy]
I think you forgot the apostrophe between the P and s unless it's intentional. if it's not add that because usually when people do guest diffs, they usually add the apostrophe in their diff name.
00:05:742 (5) - move this slider back 1/2. you did in on (4) so why don't you do it here. if you say it's too hard, then move (4) up by 1/2 and reduce this slider by 1/2 as well as it follows some parts in the vocals.
00:06:156 - add a circle here. it'll keep the rhythm going since it's following the vocals.
00:12:363 (1) - do Ctrl+R and make it like this. the path would be easier and straightforward for beginners as it blankets each other.
00:13:190 (2) - if you follow the suggestion above, make this a curved slider so that it'd blanket the beginning of (4).
00:14:018 (3) - Ctrl+J for this one. it'll continue the flow from the previous slider.
00:15:673 (1) - move this around so that the gap between (2,3) are even. same reason as above.
if you need the code here it is.
SPOILER
428,92,12363,6,0,B|388:64|332:68,1,92,0|8
260,112,13190,2,0,B|248:156|264:204,1,92,0|8
216,280,14018,2,8,B|164:232|76:244,2,138
308,280,15673,5,4
00:27:052 (2) - i don't like this repeat slider. when it reaches the repeat arrow, the flow in the vocals is completely gone. instead remove the repeat and add a circle at the next 1/2 line. it'll follow the vocals a lot accurate.
00:38:432 (1) - add a finish at the end. it'll match the cymbals in the song.
00:47:121 (1) - i don't like where this slider ends because it feels as if the flow suddenly stopped and then it kept going again. extend this slider by 1/2 to keep the flow going to the next note.
00:55:397 (1) - how about doing something easier, like removing a repeat and replacing it for a circle? you can do something else similar to what i said if you don't like it.
01:20:018 (4) - you should do a different pattern because this repeat slider doesn't fit with the song as it doesn't follow the vocals or instrumental accurately.
01:23:535 (1) - remove the NC for this. although the lyrics change, the vocal tone is still the same.
01:25:190 (1) - i think beginners would be expecting 1 repeat instead of 2 since the last 2 sliders have 1 repeat, so remove a repeat and add a circle to be consistent with the last 2 sliders.
01:38:432 (1) - how about a finish at the beginning to match the instrumental?
01:58:708 - 01:59:535 - I feel that something is missing here. the rhythm suddenly stops and keeps going. that might make beginners nervous and it might throw them off. add a note around that area to keep the rhythm going.
02:00:570 (2) - this sudden pause might surprise beginners. ik that it's following that sound, but they might overreact and hit the next note too early. to make it easier, extend this slider by 1/2. i think this will be easier and it'll follow some parts of the vocals a lot better IMO.
02:09:880 (2) - move this slider here. it'll blanket each other and it'll flow smoother to the next note during gameplay.
02:18:155 (5) - a finish would fit as it matches the instrumental in the song.
if it's 1 thing that bothered me, it's the hitsounding. you should keep your claps consistent because it looks like the hitsounds are placed there. if you say it's following the drums, add more hitsounds because this isn't enough and remember to keep them consistent so that it'd sound nice.

[Normal]
00:04:501 (4) - to keep the flow going, make this slider look like (2,3). this curved slider breaks the flow in this combo since the shape is completely different.
00:07:397 (3) - this repeat slider bothers me the most because the flow in vocals is gone. remove that repeat and add a 1/2 repeat slider at 00:08:432 as it follows "kokoro" in the song. if you ignore this, then you can do something similar to this.
00:15:673 - add a circle here. it'll be consistent with your other diffs.
00:51:259 (5,6) - keep your patterns consistent. this 1/1 rhythm broke that pattern consistency. to make it consistent, add a 1/1 slider followed by 2 circles. that 1/1 rhythm might surprise players and they might mess up because of that IMO.
01:02:018 - same as 00:15:673.
01:17:535 (4) - how about another 1/2 repeat slider to follow the vocals accurately?
01:35:742 (2) - ^
02:14:845 (1) - this note is too far near the middle. players might not make it in time by the time this spinner is compelte. move it near the middle so that players would make it in time.
why are there spinners when the other diffs don't have it. to be consistent with the other diffs in the mapset, replace all spinners for notes.

[Gu's Hard]
wait why HP8 o.o? i don't think it'd fit with a hard diff like this. it should be HP7 and AR8 for a balanced diff IMO.
00:11:121 (2) - maybe to make it neater, stack this note on (4) at the previous combo. i find it odd to see that a note isn't stacked perfectly during gameplay. it makes me feel a bit uncomfortable during gameplay.
00:32:225 (1) - do manual stacking on this so that it'd be consistent with 00:27:052.
00:52:501 (2) - maybe do Ctrl+H? i don't like how that slider is getting overlapped by the other slider. i think it'll flow smoother as this slider is aligned to the next note which is a repeat slider.
00:59:742 (3) - uh oh...this is an unrankable issue here. the repeat arrow is being covered by the hitburst and that's a no no. find a way to make this repeat slider fully visible for players to see.
nice diff, but keep your stacks consistent because you did manual stacking in 1 part and in the other notes, you stacked the notes perfectly.

[Insane]
00:00:776 (1,2) - how about replacing this for circles to test players in their timing? it'll make a great challenge for players during gameplay.
00:26:432 (3) - here as well. remember hidden repeat sliders are unrankable.
01:23:949 (2,3,4,5,6,7) - ik you can do better than this. i feel that going around in circles would be boring and it'll be hard for some players because they have to do around a circle, but at the middle of it, they might mess up because of that. try to do a different pattern than this to make it fun for players.
01:34:087 (3) - i was expecting this note to be below the middle so that it'd form a triangle. the back and forth pattern looked unexpected for me.
01:57:880 (3) - same as 00:26:432.
02:28:087 (7) - we're at the end of the song. do something challenging like remove some of the repeats and make a 1/3 stream in this part. usually there's some players that mess up near the end because of a easy mistake, or a tough pattern in the map.

I guess that's it. GL :D
No_Gu
Topic Starter
Dino99
Thanks Chewin & 249 >w<b
fixed some x33
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
L_Ps Easy ← 0.0 不是要" 's "么

[L_Ps Easy]
00:33:466 (2) - 跟着vocal的话就不用return了
00:38:845 (2) - 考虑下这里finish?
01:11:949 (5) - 感觉用不上finish
01:20:018 (4) - 减少一次return 然后01:21:466 这里加个note
01:25:190 (1) - 虽然这里排的没什么问题 不过前面都是一次return 这里2次 难免会读错
02:08:225 (1) - 往左边去点 然后(2)再排一下 2个slider没有交到最好
02:18:155 (5) - finish


[Normal]
00:11:535 (4) - 这样会好看些?

00:15:673 (5) - 与其搞一下break 不如在这里加个note finish效果音加上
01:02:018 (5) - ^

[Gu's Hard]
Unsnapped inherited (green) sections at:
02:11:545 - snap to 02:11:535
什么 Hard难度HD8? 这明显坑人 我觉得HD-3差不多 OD-1
要是我直接HD4 AR6 OD4 这什么鬼畜=-=
00:15:259 (6) - 我记得谁谁谁说过除了Insane最好不要乱出现1/8 不知道谁说的忘了...不过无视这个也行
00:40:501 - 这什么坑 怎么这么轻?
01:14:018 (2) - 略坑

01:15:259 (1) - 没拉好
01:20:845 (3,4) - 突然减速有点吓人


[Insane]
02:28:087 (7) - 分成2个slider加一个note会更好
--------------------------------------------------
没大问题
Great Mapset
Good Luck :D
ertyukjh010


Request from Game-pm
遲到了半年加兩天的mod~抱歉=="

[L_Ps Easy]

[Layout]
  1. 02:08:225 (1,2) - 互相重疊了
[rhythm]
  1. 00:02:845 (2) - 這個位置作為滑條的開始有點怪怪的,畢竟它是節奏起伏的落~ 將它弄成滑條的結束比較好
  2. 00:27:052 (2) - 圖裡面的節奏會不會比較好 http://osu.ppy.sh/ss/372083
  3. 00:32:225 (3) - 為甚麼這個開端要放滑條的結束點? 從00:32:225 到00:32:845放一個滑條比較好
  4. 00:55:397 (1) - 印象中Easy都不會放2次以上折返的滑條;原因是新玩家會漏看最後一次折返;01:25:190是同樣的情況
  5. 01:20:018 (4) - 搬到01:20:225比較好聽;這樣可以跟到01:20:845和01:21:466兩個Voice
  6. 01:59:949 (1) - 加1次折返,後面(2)用Note取替;這樣對新玩家會比較方便
[Normal]

[Layout]
  1. 01:50:018 (5) - 這裡每次Finish都來一發NC吧,不然唯有02:00:983 (1)它一個不合群啊lol
[rhythm]
  1. 00:47:121 (1) - 這轉盤的長度略短,另外跟前後的Note也擠;要不要像EZ這樣用滑條代替?同樣的情況有01:33:466、01:46:708
  2. 01:40:708 (4,1) - 個人比較喜歡將它倆Ctrl+R
[Setting]
  1. 00:46:294 - Useless inherited point
  2. 01:28:501 - Useless inherited point
  3. 02:08:225 - Useless inherited point
  4. 02:27:466 - Useless inherited point
[Gu's Hard]

  1. HP-2, 沒事的調這麼高幹麼== OD也稍稍有點高,減1比較好
[Layout]
  1. 00:27:466 (3,4,5) - 它們的距離放到跟00:28:708 (6,7,1)不是比較一致嗎?
[rhythm]
  1. 00:14:949 (5,6) - 這節奏圖案不是適合Hard玩家的範圍....
[Setting]
  1. 02:11:535 和 02:11:545 - 這裡各放一條綠線的用意是?
  2. 02:27:466 - Useless inherited point
[Insane]

[Layout]
  1. 00:23:535 (1,2) - 這樣排我分不到哪邊是滑條;而事實00:23:535 (1)是滑條的話看起來也差不多==
  2. 01:01:294 (7,8) - 為甚麼是放在左邊而不是下面;給我解釋(指
  3. 01:59:328 (5) - Ctrl+J打起上來好像比較順手
[rhythm]
  1. 00:00:776 (1) - Unsnap, Resnap this to 00:00:777
  2. 00:33:052 (4,5,6) - 白線到紅線的3連打聽起來不好聽;00:33:156 (5)搬到00:33:363或者會比較好
  3. 02:00:983 (4) - 怎麼我感覺Voice在02:01:708....? 是不是有Timing改變了之類?
[Setting]
  1. 00:46:294 - Useless inherited point
  2. 02:08:225 - Useless inherited point
  3. 02:27:466 - Useless inherited point
還不錯聽的歌
That all~

Snowy Dream wrote:

00:15:259 (6) - 我记得谁谁谁说过除了Insane最好不要乱出现1/8 不知道谁说的忘了...不过无视这个也行
推這句

真心我作為經驗比較多的玩家, 面對1/8也是很容易miss掉

完全不懂為甚麼Hard要放這種 難度Hard玩家比較會1/8嗎?
Topic Starter
Dino99
Thanks ert & Snowy Dream >w<b
fixed some :>
Kiiwa
XD~

General
I wish there was atleast one spinner in Easy, since Normal is the only one that gets any and it has 4 D:

Insane
00:06:570 (1) - Remove jump and remove new combo?
01:08:845 - Add note

Gu's Hard
00:11:328 (3,4) - Sounds better if you switch these two around, also feels less awkward to play
00:41:328 (3,4) - Spacing is too big for 1/3!
02:00:983 (4) - Move further away or stack, too hard to guess when to click with this spacing
02:28:087 (1,2,3) - If you reverse each slider individually, it becomes alot easier to play...http://puu.sh/JdTr

Normal
00:00:777 (1) - Scale by 0.7% then add stacked note at 00:02:018 -
00:15:673 - Add note
01:02:018 - Add note
01:23:535 - I really want finish here.... lol

L_P's Easy
00:47:121 (1) - End 00:47:949 - ?
SPOILER
01:09:880 (3) - Add clap
01:10:294 (4) - Add clap
01:12:777 (1) - Add clap
01:15:673 - Add clap
01:17:225 - Add clap
01:18:983 - Add clap
01:19:190 (3) - Add clap
01:20:018 (4) - Add clap

Everything is really nice~<3
MMzz
You should add the authentic Taiko (from the real games this song was used.). I could map it for you if you want.
Topic Starter
Dino99

Kiiwa wrote:

XD~

General
I wish there was atleast one spinner in Easy, since Normal is the only one that gets any and it has 4 D: Hmm..>_<"

Insane
00:06:570 (1) - Remove jump and remove new combo? no~
01:08:845 - Add note no~

Normal
00:00:777 (1) - Scale by 0.7% then add stacked note at 00:02:018 - no~
00:15:673 - Add note Many people suggest this.. okay added >w<
01:02:018 - Add note ^
01:23:535 - I really want finish here.... lol >_>...

Everything is really nice~<3
Thanks mod!!~~~~~~~ :D

MMzz wrote:

You should add the authentic Taiko (from the real games this song was used.). I could map it for you if you want.
Oh, Thanks!!~~ But I have Boss's Taiko(W.I.P) now~ It's enough IMO~ :D
L_P

Chewin wrote:

Hi, mod requested via game ;3

[L_Ps Easy]
00:05:742 (5) - I think a finish here would fit good good
00:12:363 (1) - ^ on this slider's head good
00:41:949 (2) - This finish doesn't fit the music since it should be at 00:42:156- So remove it good
01:25:190 (1) - This slider with 2 repeats could confuse beginners since you used 2 sliders with only 1 repeat here 01:21:880 (1,1). I suggest you to edit this part in this way:

Or to keep consistency:

thanks for it but i still wanna kick feel~
01:35:535 (2) - 2nd waypoint 1 grid right to make it straight. I don't think you did it on purpose ok
02:18:155 (5) - Finish. Use NC and remove from 02:18:983 (1) for consistency with other kiai times good
Fine map

Byakugan249 wrote:

[L_Ps Easy]
I think you forgot the apostrophe between the P and s unless it's intentional. if it's not add that because usually when people do guest diffs, they usually add the apostrophe in their diff name. intentional...
00:05:742 (5) - move this slider back 1/2. you did in on (4) so why don't you do it here. if you say it's too hard, then move (4) up by 1/2 and reduce this slider by 1/2 as well as it follows some parts in the vocals. no change
00:06:156 - add a circle here. it'll keep the rhythm going since it's following the vocals. i wanna keep the strong feel of the finish...
00:12:363 (1) - do Ctrl+R and make it like this. the path would be easier and straightforward for beginners as it blankets each other. no change
00:13:190 (2) - if you follow the suggestion above, make this a curved slider so that it'd blanket the beginning of (4).
00:14:018 (3) - Ctrl+J for this one. it'll continue the flow from the previous slider.
00:15:673 (1) - move this around so that the gap between (2,3) are even. same reason as above.
if you need the code here it is.
SPOILER
428,92,12363,6,0,B|388:64|332:68,1,92,0|8
260,112,13190,2,0,B|248:156|264:204,1,92,0|8
216,280,14018,2,8,B|164:232|76:244,2,138
308,280,15673,5,4
00:27:052 (2) - i don't like this repeat slider. when it reaches the repeat arrow, the flow in the vocals is completely gone. instead remove the repeat and add a circle at the next 1/2 line. it'll follow the vocals a lot accurate. actually i think it works fine with the music here..
00:38:432 (1) - add a finish at the end. it'll match the cymbals in the song. good
00:47:121 (1) - i don't like where this slider ends because it feels as if the flow suddenly stopped and then it kept going again. extend this slider by 1/2 to keep the flow going to the next note. ...
00:55:397 (1) - how about doing something easier, like removing a repeat and replacing it for a circle? you can do something else similar to what i said if you don't like it. dont you think kick slider is easier..?
01:20:018 (4) - you should do a different pattern because this repeat slider doesn't fit with the song as it doesn't follow the vocals or instrumental accurately.
01:23:535 (1) - remove the NC for this. although the lyrics change, the vocal tone is still the same. i think we have different taste of rhythm ha
01:25:190 (1) - i think beginners would be expecting 1 repeat instead of 2 since the last 2 sliders have 1 repeat, so remove a repeat and add a circle to be consistent with the last 2 sliders. no change
01:38:432 (1) - how about a finish at the beginning to match the instrumental? good
01:58:708 - 01:59:535 - I feel that something is missing here. the rhythm suddenly stops and keeps going. that might make beginners nervous and it might throw them off. add a note around that area to keep the rhythm going. understood, sir. mapped
02:00:570 (2) - this sudden pause might surprise beginners. ik that it's following that sound, but they might overreact and hit the next note too early. to make it easier, extend this slider by 1/2. i think this will be easier and it'll follow some parts of the vocals a lot better IMO. deleted the note
02:09:880 (2) - move this slider here. it'll blanket each other and it'll flow smoother to the next note during gameplay. ok
02:18:155 (5) - a finish would fit as it matches the instrumental in the song. ok
if it's 1 thing that bothered me, it's the hitsounding. you should keep your claps consistent because it looks like the hitsounds are placed there. if you say it's following the drums, add more hitsounds because this isn't enough and remember to keep them consistent so that it'd sound nice.

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
L_Ps Easy ← 0.0 不是要" 's "么 啊啊啊啊啊啊。。。。。

[L_Ps Easy]
00:33:466 (2) - 跟着vocal的话就不用return了 这里觉得有return节奏感比较强。。
00:38:845 (2) - 考虑下这里finish? 放在上放了
01:11:949 (5) - 感觉用不上finish
01:20:018 (4) - 减少一次return 然后01:21:466 这里加个note 好吧
01:25:190 (1) - 虽然这里排的没什么问题 不过前面都是一次return 这里2次 难免会读错 邪恶不解释。。
02:08:225 (1) - 往左边去点 然后(2)再排一下 2个slider没有交到最好 k
02:18:155 (5) - finish k

ertyukjh010 wrote:



Request from Game-pm
遲到了半年加兩天的mod~抱歉=="

[L_Ps Easy]

[Layout]
  1. 02:08:225 (1,2) - 互相重疊了
[rhythm]
  1. 00:02:845 (2) - 這個位置作為滑條的開始有點怪怪的,畢竟它是節奏起伏的落~ 將它弄成滑條的結束比較好 这个建议收下了,但是当初map的时候这样坚持下来后面要改巨无力。。
  2. 00:27:052 (2) - 圖裡面的節奏會不會比較好 http://osu.ppy.sh/ss/372083 前面的人说我本来想坑下去,大神说话我不敢放肆了
  3. 00:32:225 (3) - 為甚麼這個開端要放滑條的結束點? 從00:32:225 到00:32:845放一個滑條比較好
  4. 00:55:397 (1) - 印象中Easy都不會放2次以上折返的滑條;原因是新玩家會漏看最後一次折返;01:25:190是同樣的情況 其实很想试试看
  5. 01:20:018 (4) - 搬到01:20:225比較好聽;這樣可以跟到01:20:845和01:21:466兩個Voice
  6. 01:59:949 (1) - 加1次折返,後面(2)用Note取替;這樣對新玩家會比較方便 正是我这次自己调整的地方!ww

Kiiwa wrote:

L_P's Easy
00:47:121 (1) - End 00:47:949 - ? no...
SPOILER
01:09:880 (3) - Add clap this part is calm, i dont want too much sound there
01:10:294 (4) - Add clap ^
01:12:777 (1) - Add clap ^
01:15:673 - Add clap good
01:17:225 - Add clap ok
01:18:983 - Add clap ok
01:19:190 (3) - Add clap no
01:20:018 (4) - Add clap ^
orz

http://puu.sh/JfcX

orz

认真你就输了
我输了:D
Melophobia
As requested
plz have a look at my userpage beforehand next time

[Easy]
00:01:811 - unused green line
00:08:225 (3) - clap at the beginning sounds not that great imo since percussion in the music is on blue tick
00:25:604 (1) - add clap to the repeat and remove it from the end to follow drum better.
00:27:052 (2) - clap at the end?
00:27:880 - i'd follow this emphasis.. maybe add a slider here?
00:32:845 (4) - this slider doesnt fit music well imo, even if you focus on following vocal here.. i suggest this rhythm
http://puu.sh/JzPi
00:35:535 - use lower volume? since the melody is calmer than previous part.
00:41:949 (2) - you should start this slider 1/2 later imo. because of a emphasis on white tick. it makes it more friendly to beginners and sound better
00:47:121 (1) - whistle at the end sounds nice and fits the music better
00:52:087 (1) - add finish at the beginning because i can hear finish sound in the music
00:58:708 (1) - add finish at the beginning
01:15:259 (4,1) - switch these newcombo because of a downbeat?
01:20:225 (4) - clap at the end sounds better imo because that point is not that strong compared with others place where you put finishes
01:33:466 (3) - same as previous one, add whistle at the end?
01:45:052 (1) - add finish at the beginning
02:13:190 (1) - whistle at the end
02:24:776 (1) - finish here since you have it at 02:21:465 (1) - , they have similar sound so finish would suit music very well
02:24:776 (1) - ^

i like your design, just hitsoud suggestion

[Normal]
00:00:777 (1) - 00:02:018 - background music disappears here, so whistle doesnt fit here. although i prefer end the slider at 00:01:604 - to follow the whistle in the music
00:07:397 (3) - i think 00:07:811 - should be more emphasized because it's stronger than others. and slider repeat (00:08:018 - ) doesnt follow anything. consider shortening the slider by 1/2 beat
00:15:673 (1) - stacking notes with 1.5 rhythm is kinda hard imo.. the approach circle wont be shown clearly, and you often use stacking with 1/2 rhythm. consider unstacking them
00:25:190 (2) - i'm not sure about your whistle pattern, but maybe add whistle at the end? 00:22:294 (1) - follows very similar sound and you add whistle there
00:27:880 - find way to follow this emphasis. i'm sure it sounds better
00:54:363 (4) - how about start this at 00:54:466 - to follow the drum better? it may be hard for beginners but i think it's fine because this diff itself is hard enough~
01:02:018 (1) - same as previous one, consider unstacking

[Hard]
00:15:673 - finish sounds better imo the emphasis is stronger than others. 01:02:018 - as well
02:28:087 (1,2,3,4) - i prefer placing them like this for better flow (match (1)'s slider shape with 4
http://puu.sh/JAd1

[Insane]
00:01:811 (1,2,3) - anti jump after huge jumps is hard to read imo, i thought it was 1/4 at first play.
00:08:225 (4) - i'd remove this note for better rhythm
00:14:225 (3,4,5) - use 1.0x DS for them to match them with previous slider?
http://osu.ppy.sh/ss/374754
00:54:466 (2,3,4,1,2,3) - is it intended to use different DS for them?
01:11:949 (1) - whistle?
01:21:880 (1) - finish after stream with normal hitsound sounds poor imo, try to reduce volume of stream a bit
02:28:087 (7) - kinda boring and hard to read imo maybe it would be better to make some jumps here

good luck~
bossandy


終於完成了
很簡單的作了簡單的BG 希望你不會說不喜歡
對不起托那麼久QAQ
Topic Starter
Dino99
Thanks melo's mod x33
fixed some~
謝謝老大的Taiko啦~
Frostmourne
Hi , seems a bit late Dx
From request in-game

L_Ps Easy
L_P's Easy or L_Ps Easy , the missing from mapper ? =_=
AR -1 ? pretty hard for easy diff I think
00:28:501 (3) - why don't clap here? it very needs to be clap !
01:59:949 (1) - hey , where is finish here o_o?? , like you did at 01:58:294 (1) - 01:56:639 (1) - , sound is equal but why has no sound , add !

Normal
00:40:501 (5) - this tail must be clap+finish bcuz it sounds like drum here !
00:47:121 (1) - I think this spinner is too short. , I will make slider end at 00:47:432 and add repeat , it will follow the rhythm now ;o (also add whistle at every point because it has a great sound here (like first note of this diff)
01:20:225 (3) - same , clap+finish for better sound ! :O
01:33:466 (1) - same , add note instead :o
01:43:190 (4) - consider to use this rhythm , it doesn't make it harder also it follows the vocal very well \:D/

Gu's Hard
00:56:845 (1,2) - between these two notes. I prefer jumping here to the current you use because the vocal sounds a bit loudly >_>??
ww my lovely jump , you can ignore it :?
01:46:501 (5) - gogo , add note here , this blank made me miss already :( (maybe I was noob at that time)

Insane
fine I think (a bit overmapped <_< but it's ok imo)

Good luck for ranking :D
No_Gu
Topic Starter
Dino99
Thanks Frostmourne's mod x33
updated~~~~~
L_P

Melophobia wrote:

As requested
plz have a look at my userpage beforehand next time

[Easy]
00:01:811 - unused green line
00:08:225 (3) - clap at the beginning sounds not that great imo since percussion in the music is on blue tick
00:25:604 (1) - add clap to the repeat and remove it from the end to follow drum better.
00:27:052 (2) - clap at the end?
00:27:880 - i'd follow this emphasis.. maybe add a slider here?
00:32:845 (4) - this slider doesnt fit music well imo, even if you focus on following vocal here.. i suggest this rhythm
http://puu.sh/JzPi
00:35:535 - use lower volume? since the melody is calmer than previous part.
00:41:949 (2) - you should start this slider 1/2 later imo. because of a emphasis on white tick. it makes it more friendly to beginners and sound better
00:47:121 (1) - whistle at the end sounds nice and fits the music better
00:52:087 (1) - add finish at the beginning because i can hear finish sound in the music
00:58:708 (1) - add finish at the beginning
01:15:259 (4,1) - switch these newcombo because of a downbeat?
01:20:225 (4) - clap at the end sounds better imo because that point is not that strong compared with others place where you put finishes
01:33:466 (3) - same as previous one, add whistle at the end?
01:45:052 (1) - add finish at the beginning
02:13:190 (1) - whistle at the end
02:24:776 (1) - finish here since you have it at 02:21:465 (1) - , they have similar sound so finish would suit music very well
02:24:776 (1) - ^

i like your design, just hitsoud suggestion
i followed all of your hitsound suggestion, thank you!

Frostmourne wrote:

Hi , seems a bit late Dx
From request in-game

L_Ps Easy
L_P's Easy or L_Ps Easy , the missing from mapper ? =_=
AR -1 ? pretty hard for easy diff I think
00:28:501 (3) - why don't clap here? it very needs to be clap !
01:59:949 (1) - hey , where is finish here o_o?? , like you did at 01:58:294 (1) - 01:56:639 (1) - , sound is equal but why has no sound , add !
it is L_Ps easy.
others fixed...even fixed it before seeing your mod, thank you!


>> http://puu.sh/LKY7

i love one piece
AIR315
Hello~

From bossandy is request :)

[Boss Taiko Oni]

建議SV調成1.4......因為這首歌的BPM不算很慢lol 所以建議用1.4就好了>_>

00:05:535 (3) - 改成k感覺比較好:33

00:18:052 (1) - 改成d感覺比較好:33

00:23:535 - 加一個k?

00:32:225 (1) - 感覺用d好很多呢=w=

00:32:639 (1) - 用k吧:33 (上面的有改這個再改>_>)

00:33:259 (1,1,1) - dkd感覺較好:33

00:43:604 (2) - 改成d吧~

00:50:225 (2) - 用d試試看?

01:29:949 (2) - d感覺比較好>_>

01:47:328 (1,1,2,1,1,2,1) - kdddkdd比較好吧lol kddkddk感覺有點怪......

01:49:708 - 加個k在這感覺打起來更好:33

01:51:363 - ^

01:53:018 - ^

01:54:673 - 加個d嗎?

01:54:777 (2) - 改成k感覺較好>_> (上面的有改這個在改:33)

01:56:328 - 加個d吧:33

01:56:432 (1) - 改成k? (上面的有改這個在改:33)

01:57:777 - 加個d在這嗎?

01:58:190 - 加個k在這?

02:13:087 - 加個k在這裡吧~

02:26:742 - 加個d?

02:27:983 - ^

大概就這樣lol

恩......整體來看還算不錯~

不過有些地方我覺得再加些note會更好xD

祝早日Ranked拉=w=~
bossandy

AIR315 wrote:

Hello~

From bossandy is request :)

[Boss Taiko Oni]

建議SV調成1.4......因為這首歌的BPM不算很慢lol 所以建議用1.4就好了>_>

00:05:535 (3) - 改成k感覺比較好:33 感覺d比較合音樂 lol

00:18:052 (1) - 改成d感覺比較好:33 摁 我覺得k感覺比較順的說

00:23:535 - 加一個k? 這裡我是跟音樂的說 算了 加個k跟vocal >w<b

00:32:225 (1) - 感覺用d好很多呢=w= 恩... 這裡用k是跟著vocal 所以覺得k應該還好的說

00:32:639 (1) - 用k吧:33 (上面的有改這個再改>_>) 恩~

00:33:259 (1,1,1) - dkd感覺較好:33 恩 感覺不錯 xD

00:43:604 (2) - 改成d吧~ 哇 你這mod提醒到我 00:43:397 (1,2) - 改成dk比較好的說 跟著vocal :3

00:50:225 (2) - 用d試試看? 跟vocal的說 :3

01:29:949 (2) - d感覺比較好>_> 01:29:742 (1,2) - dk here xD

01:47:328 (1,1,2,1,1,2,1) - kdddkdd比較好吧lol kddkddk感覺有點怪...... 其實本來沒有01:47:535 (2,1) - 的說 但是BARRY覺得加了比較好 所以...略

01:49:708 - 加個k在這感覺打起來更好:33 沒跟到音樂或vocal咱是不會加note的 (本人不喜歡rendom put lol!

01:51:363 - ^ same~

01:53:018 - ^ same too ~

01:54:673 - 加個d嗎? same~

01:54:777 (2) - 改成k感覺較好>_> (上面的有改這個在改:33) 上面雖然沒改但是這改成k感覺不錯 xD

01:56:328 - 加個d吧:33 same

01:56:432 (1) - 改成k? (上面的有改這個在改:33) 我改!

01:57:777 - 加個d在這嗎? 恩恩! 這抓的好

01:58:190 - 加個k在這? 沒加的說 我有家xD! (被打

02:13:087 - 加個k在這裡吧~ 恩恩 少加了

02:26:742 - 加個d? 音樂沒有所以沒加 >_<~

02:27:983 - ^ 這個加了 :D

大概就這樣lol

恩......整體來看還算不錯~ \:D/

不過有些地方我覺得再加些note會更好xD

祝早日Ranked拉=w=~
Thanks for your Taiko mod !!! ~~

P.S to BARRY : 對了 順便加Boss進去tags裡面 :3 nickname


Boss Taiko Oni
osu file format v9

[General]
AudioFilename: Jungle P (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 48052
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jungle P (TV Size)
Artist:5050
Creator:12BARRY21
Version:Boss Taiko Oni
Source:One Piece
Tags:Five Zero Fifty Opening Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook L_P No_Gu bossandy

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
777,413.793103448276,4,1,0,80,1,0
2432,-100,4,1,0,80,0,1
15673,-100,4,1,0,80,0,0
48777,-100,4,1,0,80,0,1
62018,-100,4,1,0,80,0,0
95121,-100,4,1,0,80,0,1
108363,-100,4,1,0,80,0,0
134845,-100,4,1,0,80,0,1
148914,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

[HitObjects]
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256,192,47121,5,6
256,192,47432,1,6
256,192,47742,1,6
256,192,48156,5,0
256,192,48363,1,0
256,192,48570,5,2
256,192,48777,5,4
256,192,49087,1,0
256,192,49190,5,2
256,192,49397,5,0
256,192,49501,1,0
256,192,49604,1,0
256,192,49811,1,0
256,192,50018,5,2
256,192,50225,1,2
256,192,50639,5,0
256,192,50845,5,2
256,192,51052,5,0
256,192,51156,5,2
256,192,51259,5,0
256,192,51466,5,2
256,192,51570,5,0
256,192,51673,1,0
256,192,51880,1,0
256,192,52087,1,0
256,192,52397,1,0
256,192,52501,5,2
256,192,52708,5,0
256,192,52811,1,0
256,192,52914,1,0
256,192,53121,1,0
256,192,53328,5,2
256,192,53535,1,2
256,192,53949,5,0
256,192,54156,5,6
256,192,54466,1,2
256,192,54570,5,0
256,192,54673,1,0
256,192,54777,5,2
256,192,54983,1,2
256,192,55087,5,0
256,192,55190,1,0
256,192,55397,5,6
256,192,55811,1,6
256,192,56121,1,2
256,192,56225,5,0
256,192,56432,1,0
256,192,56639,1,0
256,192,56845,5,2
256,192,57259,5,0
256,192,57466,5,2
256,192,57673,5,0
256,192,57777,1,0
256,192,57983,5,2
256,192,58087,5,0
256,192,58294,1,0
256,192,58501,5,2
256,192,58708,5,0
256,192,59018,1,0
256,192,59121,5,2
256,192,59328,5,0
256,192,59535,5,2
256,192,59742,5,0
256,192,59949,5,2
256,192,60156,1,2
256,192,60363,1,2
256,192,60570,5,0
256,192,60673,1,0
256,192,60777,1,0
256,192,60983,5,2
256,192,61087,5,0
256,192,61190,1,0
256,192,61294,1,0
256,192,61397,5,2
256,192,61604,1,2
256,192,61708,5,0
256,192,61811,1,0
256,192,62018,1,4
256,192,62432,5,2
256,192,62639,5,0
256,192,62742,1,0
256,192,62845,1,0
256,192,63052,1,0
256,192,63259,5,2
256,192,63466,5,0
256,192,63880,1,0
256,192,64087,5,2
256,192,64294,5,0
256,192,64397,5,2
256,192,64501,5,0
256,192,64708,1,0
256,192,64914,5,2
256,192,65328,5,0
256,192,65535,5,2
256,192,65742,1,2
256,192,65949,5,0
256,192,66156,5,2
256,192,66259,1,2
256,192,66363,1,2
256,192,66570,1,2
256,192,66673,5,0
256,192,66777,1,0
256,192,66983,1,0
256,192,67190,1,0
256,192,67397,5,2
256,192,67501,5,0
256,192,67604,1,0
256,192,67811,5,2
256,192,67949,1,2
256,192,68087,1,2
256,192,68225,1,2
256,192,68363,5,0
256,192,68501,1,0
256,192,68639,1,0
256,192,68845,1,0
256,192,69052,5,2
256,192,69259,5,0
256,192,69363,1,0
256,192,69466,5,2
256,192,69673,5,0
256,192,69880,5,2
256,192,70087,5,0
256,192,70501,5,2
256,192,70708,1,2
256,192,70914,5,0
256,192,71018,1,0
256,192,71121,5,2
256,192,71328,5,0
256,192,71535,5,2
256,192,71639,1,2
256,192,71742,5,0
256,192,71949,1,0
256,192,72363,5,2
256,192,72466,5,0
256,192,72570,1,0
256,192,72777,1,0
256,192,72983,1,0
256,192,73190,5,2
256,192,73397,5,0
256,192,73811,1,0
256,192,74018,5,2
256,192,74225,1,2
256,192,74328,1,2
256,192,74432,1,2
256,192,74639,1,2
256,192,74845,1,2
256,192,74949,1,2
256,192,75052,5,0
256,192,75259,1,4
256,192,75570,1,0
256,192,75673,5,2
256,192,75880,5,0
256,192,75983,1,0
256,192,76087,1,0
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256,192,76501,5,2
256,192,76708,5,0
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256,192,77328,5,2
256,192,77535,5,0
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256,192,77742,5,2
256,192,77949,5,0
256,192,78156,5,2
256,192,78363,5,0
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256,192,79190,1,0
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256,192,80018,5,2
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256,192,81052,1,2
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256,192,81880,1,4
256,192,82294,5,2
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256,192,83121,5,2
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256,192,83535,1,4
256,192,83949,5,2
256,192,84156,5,0
256,192,84259,1,0
256,192,84363,1,0
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256,192,84983,5,0
256,192,85190,5,4
256,192,85604,5,0
256,192,86018,5,2
256,192,86432,5,0
256,192,86639,1,0
256,192,86845,1,4
256,192,87156,1,0
256,192,87259,1,0
256,192,87466,5,2
256,192,87673,1,2
256,192,87811,5,0
256,192,87949,1,0
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256,192,88225,5,0
256,192,88363,1,0
256,192,88501,5,6
256,192,88914,1,2
256,192,89122,5,0
256,192,89225,1,0
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256,192,89535,1,0
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256,192,90777,5,0
256,192,90983,5,2
256,192,91190,5,0
256,192,91397,5,2
256,192,91604,5,0
256,192,91811,5,6
256,192,92225,1,2
256,192,92432,5,0
256,192,92535,1,0
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256,192,92845,1,0
256,192,92949,1,0
256,192,93052,5,2
256,192,93156,1,2
256,192,93259,5,0
256,192,93466,5,6
256,192,93777,1,6
256,192,94087,1,6
256,192,94501,5,0
256,192,94708,1,0
256,192,94914,5,2
256,192,95121,5,4
256,192,95432,1,0
256,192,95535,1,0
256,192,95742,5,2
256,192,95949,1,2
256,192,96156,5,0
256,192,96259,1,0
256,192,96363,1,0
256,192,96570,5,2
256,192,96983,5,0
256,192,97190,5,2
256,192,97397,5,0
256,192,97501,1,0
256,192,97811,5,2
256,192,97914,1,2
256,192,98018,5,0
256,192,98225,1,0
256,192,98432,1,4
256,192,98742,1,0
256,192,98845,5,2
256,192,99052,5,0
256,192,99156,1,0
256,192,99259,1,0
256,192,99466,1,0
256,192,99673,5,2
256,192,99880,1,2
256,192,100294,5,0
256,192,100501,5,6
256,192,100811,1,2
256,192,100914,5,0
256,192,101018,1,0
256,192,101121,5,2
256,192,101328,1,2
256,192,101432,5,0
256,192,101535,1,0
256,192,101742,5,6
256,192,102156,1,6
256,192,102466,1,2
256,192,102570,5,0
256,192,102777,1,0
256,192,102983,1,0
256,192,103190,5,2
256,192,103604,5,0
256,192,103811,5,2
256,192,104018,5,0
256,192,104121,1,0
256,192,104225,1,0
256,192,104432,5,2
256,192,104535,5,0
256,192,104639,1,0
256,192,104845,5,2
256,192,105052,5,4
256,192,105259,1,0
256,192,105363,1,0
256,192,105466,5,2
256,192,105673,5,0
256,192,105880,5,2
256,192,105983,1,2
256,192,106087,5,0
256,192,106190,1,0
256,192,106294,5,2
256,192,106501,5,0
256,192,106708,5,2
256,192,106811,5,0
256,192,106914,1,0
256,192,107018,1,0
256,192,107121,1,0
256,192,107328,5,2
256,192,107432,5,0
256,192,107535,1,0
256,192,107639,5,2
256,192,107742,5,0
256,192,107845,1,0
256,192,107948,5,2
256,192,108363,5,4
256,192,108570,5,2
256,192,108673,5,0
256,192,108777,5,2
256,192,108983,5,0
256,192,109087,1,0
256,192,109190,5,2
256,192,109397,5,0
256,192,109501,5,2
256,192,109811,5,0
256,192,110018,1,4
256,192,110225,5,2
256,192,110328,5,0
256,192,110432,1,0
256,192,110639,1,0
256,192,110742,1,0
256,192,110845,5,2
256,192,111052,5,0
256,192,111156,5,2
256,192,111466,5,0
256,192,111673,1,4
256,192,111880,5,2
256,192,111983,5,0
256,192,112087,1,0
256,192,112190,1,0
256,192,112294,5,2
256,192,112501,1,2
256,192,112708,5,0
256,192,112811,5,2
256,192,113121,5,0
256,192,113328,1,4
256,192,113535,5,2
256,192,113639,5,0
256,192,113742,5,2
256,192,113845,5,0
256,192,113949,5,2
256,192,114156,5,0
256,192,114259,1,0
256,192,114363,5,2
256,192,114466,5,0
256,192,114777,5,2
256,192,114983,1,6
256,192,115190,1,2
256,192,115294,5,0
256,192,115397,5,2
256,192,115604,5,0
256,192,115708,1,0
256,192,115811,5,2
256,192,115914,5,0
256,192,116018,1,0
256,192,116121,5,2
256,192,116432,1,2
256,192,116639,1,6
256,192,116845,5,0
256,192,116949,1,0
256,192,117052,5,2
256,192,117259,5,0
256,192,117363,5,2
256,192,117466,1,2
256,192,117673,5,0
256,192,117777,1,0
256,192,117880,5,2
256,192,118087,5,0
256,192,118294,5,6
256,192,118501,5,0
256,192,118604,1,0
256,192,118708,5,2
256,192,118914,5,0
256,192,119018,5,2
256,192,119225,5,0
256,192,119328,5,2
256,192,119535,5,0
256,192,119639,5,2
256,192,119845,1,2
256,192,119949,5,0
256,192,120259,1,4
256,192,120570,5,6
256,192,120983,2,0,B|256:112|256:112|256:192,1,160
256,192,121604,5,4
256,192,122845,5,2
256,192,123259,5,0
256,192,123880,1,0
256,192,124501,1,0
256,192,124914,5,2
256,192,125328,5,0
256,192,125742,1,0
256,192,126156,1,0
256,192,126570,5,2
256,192,128225,5,0
256,192,128639,5,2
256,192,129052,5,0
256,192,129259,1,0
256,192,129466,5,2
256,192,129673,5,0
256,192,130087,1,0
256,192,130294,5,2
256,192,130501,5,0
256,192,130914,5,2
256,192,131121,5,0
256,192,131328,5,2
256,192,131535,5,0
256,192,131639,1,0
256,192,131742,1,0
256,192,131845,1,0
256,192,131949,1,0
256,192,132052,1,0
256,192,132156,1,0
256,192,132259,1,0
256,192,132363,1,0
256,192,132466,1,0
256,192,132570,1,0
256,192,132673,1,0
256,192,132777,5,2
256,192,132880,1,2
256,192,132983,1,2
256,192,133087,1,2
256,192,133190,1,2
256,192,133328,1,2
256,192,133466,1,2
256,192,133604,1,2
256,192,133742,1,2
256,192,133880,1,2
256,192,134018,1,2
256,192,134225,1,2
256,192,134328,1,2
256,192,134432,1,2
256,192,134535,1,2
256,192,134639,5,0
256,192,134845,1,4
256,192,135156,1,0
256,192,135259,5,2
256,192,135466,5,0
256,192,135673,5,2
256,192,135880,5,0
256,192,135983,1,0
256,192,136087,1,0
256,192,136294,5,2
256,192,136501,5,0
256,192,136708,1,0
256,192,136811,1,0
256,192,136914,5,2
256,192,137121,5,0
256,192,137225,1,0
256,192,137432,5,2
256,192,137535,5,0
256,192,137742,1,0
256,192,137949,1,0
256,192,138156,1,4
256,192,138466,1,0
256,192,138570,5,2
256,192,138777,5,0
256,192,138880,5,2
256,192,138983,5,0
256,192,139190,1,0
256,192,139397,5,2
256,192,139604,1,2
256,192,140018,5,0
256,192,140225,5,6
256,192,140535,1,2
256,192,140639,5,0
256,192,140742,1,0
256,192,140845,5,2
256,192,141052,1,2
256,192,141156,1,2
256,192,141259,5,0
256,192,141466,5,6
256,192,141880,1,6
256,192,142190,1,2
256,192,142294,5,0
256,192,142501,1,0
256,192,142604,1,0
256,192,142708,1,0
256,192,142914,5,2
256,192,143328,5,0
256,192,143535,5,2
256,192,143742,5,0
256,192,143845,5,2
256,192,144052,1,2
256,192,144156,5,0
256,192,144363,1,0
256,192,144466,1,0
256,192,144570,5,2
256,192,144777,5,4
256,192,145087,1,0
256,192,145190,5,2
256,192,145397,5,0
256,192,145604,1,0
256,192,145811,1,0
256,192,146018,5,2
256,192,146225,1,2
256,192,146432,1,2
256,192,146535,5,0
256,192,146639,1,0
256,192,146845,5,2
256,192,147052,1,2
256,192,147156,5,0
256,192,147259,1,0
256,192,147363,1,0
256,192,147466,5,2
256,192,147673,1,2
256,192,147777,5,0
256,192,147880,1,0
256,192,147983,1,0
256,192,148087,5,2
256,192,148225,1,2
256,192,148363,1,2
256,192,148501,1,2
256,192,148639,1,2
256,192,148777,1,2
256,192,148914,1,6
Topic Starter
Dino99
Updated~~
Sun Rainbow
我是骗KD的大笨蛋(逃
09:39 Sun_Rainbow: : 昨天真是对不起啊
09:39 Sun_Rainbow: : 因为我老妈突然回来
09:40 12BARRY21: : 恩..
09:40 Sun_Rainbow: : 我们昨天是到NORMAL吧?
09:40 Sun_Rainbow: : 不是
09:40 Sun_Rainbow: : 是INSANE吧……
09:41 12BARRY21: : 好像是>_> 我沒savelog耶..
09:41 Sun_Rainbow: : 00:23:535 (1,2,3,4) - 这里
09:41 Sun_Rainbow: : 我被吐槽过说是UNRANKBLE……
09:42 Sun_Rainbow: : 00:28:501 (4) -
09:42 Sun_Rainbow: : 这里我完全听不出来是1/8QAQ
09:42 Sun_Rainbow: : 00:35:535-
09:42 Sun_Rainbow: : 这里开始的音效你可以用纯白ED那个咚咚咚的
09:43 Sun_Rainbow: : 00:41:742 (5) -
09:43 Sun_Rainbow: : 还是听不出来是1/8
09:43 12BARRY21: : 恩..
09:44 12BARRY21: : 你聽力太差了=w=
09:44 Sun_Rainbow: : 01:19:604- +Note?
09:44 12BARRY21: : 呵呵
09:44 12BARRY21: : 等等喔..
09:44 Sun_Rainbow: : 不然好空= =
09:44 Sun_Rainbow: : 我不是用耳机的= =
09:44 Sun_Rainbow: : 可能是效果音大过音乐了吧
09:45 12BARRY21: : 0.0
09:45 Sun_Rainbow: : 01:55:811 (4,5,6) - 这里你是想坑死多少新手
09:46 Sun_Rainbow: : 01:58:708 (3,4,5,1,2,3,4) - 同
09:46 12BARRY21: : 這是I..
09:46 12BARRY21: : 是給觸手玩的啦=w=
09:46 Sun_Rainbow: : 02:28:087 (7) - 这里
09:47 Sun_Rainbow: : 滑条我觉得折返两次然后NOTE就好啦
09:47 Sun_Rainbow: : 不然不像I了
09:47 Sun_Rainbow: : 还有
09:47 12BARRY21: : 可是這樣挺不錯呀0.0
09:47 Sun_Rainbow: : 要不要在这里多个烟花?
09:47 12BARRY21: : 加速..
09:47 Sun_Rainbow: : ...
09:47 Sun_Rainbow: : 要不要在这里多个烟花?......
09:47 12BARRY21: : 應該不用吧>_>
09:47 Sun_Rainbow: : 要是我我觉得我会用
09:48 Sun_Rainbow: : 你做I好厉害
09:48 12BARRY21: : 恩~ 再想想看><
09:48 12BARRY21: : 謝誇獎:3
09:48 Sun_Rainbow: : 我昨天就被说我作图好挤= =
09:48 Sun_Rainbow: : 郁闷死我了
09:48 12BARRY21: : 多做吧>_>
09:48 Sun_Rainbow: : = =
09:48 Sun_Rainbow: : 昨天一个小时的时间都用来上FIONANA的课了= =
09:49 12BARRY21: : =3=
09:49 Sun_Rainbow: : 我记得我有做过海贼王的OP3
09:49 Sun_Rainbow: : OP7
09:49 12BARRY21: : 你savelog貼上去唄0.0 我給kd~
09:49 12BARRY21: : 是喔0.0
those
Thanks for the mod! Higher bpm songs fit your mapping style more :o

[General]
  1. Minor thing about the first break - see if you'd like to make the break end at 00:21:466 - by dragging the end to that white; it's the beginning of the triplet rhythm and it would make sense to have the break end there.
[Easy]
  1. Diff is mostly 1/1 patterns, and ticks give 143 of the 443 combo. I would reduce tick rate to 1 for both reasons.
  2. 00:58:708 (1) - A little bit more accuracy in placing your anchor would be nice. Time is 00:59:121 - , or center on slider tick.
  3. 01:40:087 (3) - Same with this one; time for anchor is 01:40:914 - .
  4. 02:08:225 (1,2) - Corresponding sliders like these would look great if they were symmetrical.
[Normal]
  1. Like the suggestions for Easy, check which anchored sliders have anchors that can be placed at a better place in time and space. For example, 01:20:225 (3) - should be anchored at 01:20:639 - .
[Hard]
  1. 00:30:156 (4,1) - Blanketing. http://puu.sh/MKTl
  2. 00:31:811 (5,1) - After two 1.6x jumps, stacking these cause a stalling effect, whereas repositioning (1) elsewhere may be more beneficial to overall flow.
  3. 00:36:570 (3,1) - Use 1.25x spacing like you have for 00:37:604 (1,2,3) - .
  4. 00:50:225 (1) - Try setting curving node to x:364 y:180 for better effect.
[Insane]
  1. 00:27:880 (3) - Something that irks me is that this isn't nearly similar to the configuration of (1) in any way, while you have 00:23:742 (2,4) - lining up nicely. If it were up to me I'd make (1,3) a 180 degree rotation of each other.
  2. 00:40:501 (1) - Peculiar thing about this stream is even though there's a section of overlap between (4,1), the slider will cause you to jerk in the opposite direction of the stream. If you participated in the discussion on Philippines' map Ubertreffen, there's a good example why it's not great. It's fine to move the stream sideways, but not in the opposite direction of the general stream direction.
  3. 00:44:225 (2,3,4,5,6) - Let's regulate your stream spacing throughout your map.
  4. 01:11:949 (1,2,3,4,5,6) - Music doesn't exactly suggest that you use (1,2) (3,4) (5,6) as a threefold repeated pattern. Stresses are placed on each white tick, but the way you have it you emphasize every third beat, which means you are emphasizing white-red-white.
  5. 01:14:225 (1) - Best if this was made into a slider so it doesn't have to stack with (2) for that unwanted stalling, or stack a circle with (7) at 01:14:432 - .
  6. 02:00:983 (1) - Straight slider seems kinda bland.
Topic Starter
Dino99

those wrote:

Thanks for the mod! Higher bpm songs fit your mapping style more :o :o

[General]
  1. Minor thing about the first break - see if you'd like to make the break end at 00:21:466 - by dragging the end to that white; it's the beginning of the triplet rhythm and it would make sense to have the break end there. Can't drag the break end...Orz
[Normal]
  1. Like the suggestions for Easy, check which anchored sliders have anchors that can be placed at a better place in time and space. For example, 01:20:225 (3) - should be anchored at 01:20:639 - . Sorry but I think now is good!! I follow 01:20:845 -
[Insane]
  1. 00:27:880 (3) - Something that irks me is that this isn't nearly similar to the configuration of (1) in any way, while you have 00:23:742 (2,4) - lining up nicely. If it were up to me I'd make (1,3) a 180 degree rotation of each other. I think it's fine~ x3
  2. 00:40:501 (1) - Peculiar thing about this stream is even though there's a section of overlap between (4,1), the slider will cause you to jerk in the opposite direction of the stream. If you participated in the discussion on Philippines' map Ubertreffen, there's a good example why it's not great. It's fine to move the stream sideways, but not in the opposite direction of the general stream direction. Hmm...Here I want to symmetry. I think the stream is okay. Not really in opposite direction.. and not really bad.. So I don't want to fix this sorry.. :<
  3. 00:44:225 (2,3,4,5,6) - Let's regulate your stream spacing throughout your map. okay fixed the DS. change 0.6 DS (Same as 00:31:190 (3,4,5,6,7) - )
  4. 01:11:949 (1,2,3,4,5,6) - Music doesn't exactly suggest that you use (1,2) (3,4) (5,6) as a threefold repeated pattern. Stresses are placed on each white tick, but the way you have it you emphasize every third beat, which means you are emphasizing white-red-white.
    Sorry but I like now, I think it plays fun~
  5. 01:14:225 (1) - Best if this was made into a slider so it doesn't have to stack with (2) for that unwanted stalling, or stack a circle with (7) at 01:14:432 - .
    Sorry but I think stack here fit tht music~
  6. 02:00:983 (1) - Straight slider seems kinda bland. oh, But I think it's okay x3
Thanks mod!!~
L_P

those wrote:

[Easy]
  1. Diff is mostly 1/1 patterns, and ticks give 143 of the 443 combo. I would reduce tick rate to 1 for both reasons.
    ok, good one...never think of it before...
  2. 00:58:708 (1) - A little bit more accuracy in placing your anchor would be nice. Time is 00:59:121 - , or center on slider tick. orz
  3. 01:40:087 (3) - Same with this one; time for anchor is 01:40:914 - . orz
  4. 02:08:225 (1,2) - Corresponding sliders like these would look great if they were symmetrical. no for this, it is still pretty nice to play for me..

http://puu.sh/NdeB


thanks for the mod, updated barry
Topic Starter
Dino99

those wrote:

[Hard]
  1. 00:30:156 (4,1) - Blanketing. http://puu.sh/MKTl fixed
  2. 00:31:811 (5,1) - After two 1.6x jumps, stacking these cause a stalling effect, whereas repositioning (1) elsewhere may be more beneficial to overall flow.
    Sorry but I think it's fine now, fit the music~
  3. 00:36:570 (3,1) - Use 1.25x spacing like you have for 00:37:604 (1,2,3) - . no..
  4. 00:50:225 (1) - Try setting curving node to x:364 y:180 for better effect. Okay~
Because Gu is AFK now.. I help him to fix the mod~ (With my opinion)
wmfchris
~

[Taiko]
00:01:604 - vocal starts here so d here?
00:07:811 - don't feel like it's accent here, remove finish
00:54:156 - ^
01:37:397 - unlike other 2-plets this is placed in the ending of a sentences and hence sounds odd there
01:47:328 - patterns 3 in a group does not fit 1/4 based songs, try kkddkdk

被串限制了大圓的擺法 不過聽上去ok
bossandy

wmfchris wrote:

~

[Taiko]
00:01:604 - vocal starts here so d here? I follow music here
00:07:811 - don't feel like it's accent here, remove finish ok
00:54:156 - ^ same
01:37:397 - unlike other 2-plets this is placed in the ending of a sentences and hence sounds odd there changed
01:47:328 - patterns 3 in a group does not fit 1/4 based songs, try kkddkdk ok sounds not bad

被串限制了大圓的擺法 不過聽上去ok
謝了x2

Boss Taiko Oni
osu file format v9

[General]
AudioFilename: Jungle P (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 48052
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Jungle P (TV Size)
Artist:5050
Creator:12BARRY21
Version:Boss Taiko Oni
Source:One Piece
Tags:Five Zero Fifty Opening Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook L_P No_Gu bossandy Boss gudbye

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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15673,-100,4,1,0,80,0,0
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256,192,96983,5,0
256,192,97190,5,2
256,192,97397,5,0
256,192,97604,1,0
256,192,97811,5,2
256,192,97914,1,2
256,192,98018,5,0
256,192,98225,1,0
256,192,98432,1,4
256,192,98742,1,0
256,192,98845,5,2
256,192,99052,5,0
256,192,99156,1,0
256,192,99259,1,0
256,192,99466,1,0
256,192,99673,5,2
256,192,99880,1,2
256,192,100294,5,0
256,192,100501,5,6
256,192,100811,1,2
256,192,100914,5,0
256,192,101018,1,0
256,192,101121,5,2
256,192,101328,1,2
256,192,101432,5,0
256,192,101535,1,0
256,192,101742,5,6
256,192,102156,1,6
256,192,102466,1,2
256,192,102570,5,0
256,192,102777,1,0
256,192,102983,1,0
256,192,103190,5,2
256,192,103604,5,0
256,192,103811,5,2
256,192,104018,5,0
256,192,104121,1,0
256,192,104225,1,0
256,192,104432,5,2
256,192,104535,5,0
256,192,104639,1,0
256,192,104845,5,2
256,192,105052,5,4
256,192,105259,1,0
256,192,105363,1,0
256,192,105466,5,2
256,192,105673,5,0
256,192,105880,5,2
256,192,105983,1,2
256,192,106087,5,0
256,192,106190,1,0
256,192,106294,5,2
256,192,106501,5,0
256,192,106708,5,2
256,192,106811,5,0
256,192,106914,1,0
256,192,107018,1,0
256,192,107121,1,0
256,192,107328,5,2
256,192,107432,1,2
256,192,107535,5,0
256,192,107639,1,0
256,192,107742,5,2
256,192,107845,5,0
256,192,107948,5,2
256,192,108363,5,4
256,192,108570,5,2
256,192,108673,5,0
256,192,108777,5,2
256,192,108983,5,0
256,192,109087,1,0
256,192,109190,5,2
256,192,109397,5,0
256,192,109501,5,2
256,192,109811,5,0
256,192,110018,1,4
256,192,110225,5,2
256,192,110328,5,0
256,192,110432,1,0
256,192,110639,1,0
256,192,110742,1,0
256,192,110845,5,2
256,192,111052,5,0
256,192,111156,5,2
256,192,111466,5,0
256,192,111673,1,4
256,192,111880,5,2
256,192,111983,5,0
256,192,112087,1,0
256,192,112190,1,0
256,192,112294,5,2
256,192,112501,1,2
256,192,112708,5,0
256,192,112811,5,2
256,192,113121,5,0
256,192,113328,1,4
256,192,113535,5,2
256,192,113639,5,0
256,192,113742,5,2
256,192,113845,5,0
256,192,113949,5,2
256,192,114156,5,0
256,192,114259,1,0
256,192,114363,5,2
256,192,114466,5,0
256,192,114777,5,2
256,192,114983,1,6
256,192,115190,1,2
256,192,115294,5,0
256,192,115397,5,2
256,192,115604,5,0
256,192,115708,1,0
256,192,115811,5,2
256,192,115914,5,0
256,192,116018,1,0
256,192,116121,5,2
256,192,116432,1,2
256,192,116639,1,6
256,192,116845,5,0
256,192,116949,1,0
256,192,117052,5,2
256,192,117259,5,0
256,192,117363,5,2
256,192,117466,1,2
256,192,117673,5,0
256,192,117777,1,0
256,192,117880,5,2
256,192,118087,5,0
256,192,118294,5,6
256,192,118501,5,0
256,192,118604,1,0
256,192,118708,5,2
256,192,118914,5,0
256,192,119018,5,2
256,192,119225,5,0
256,192,119328,5,2
256,192,119535,5,0
256,192,119639,5,2
256,192,119845,1,2
256,192,119949,5,0
256,192,120259,1,4
256,192,120570,5,6
256,192,120983,2,0,B|256:112|256:112|256:192,1,160
256,192,121604,5,4
256,192,122845,5,2
256,192,123259,5,0
256,192,123880,1,0
256,192,124501,1,0
256,192,124914,5,2
256,192,125328,5,0
256,192,125742,1,0
256,192,126156,1,0
256,192,126570,5,2
256,192,128225,5,0
256,192,128639,5,2
256,192,129052,5,0
256,192,129259,1,0
256,192,129466,5,2
256,192,129673,5,0
256,192,130087,1,0
256,192,130294,5,2
256,192,130501,5,0
256,192,130914,5,2
256,192,131121,5,0
256,192,131328,5,2
256,192,131535,5,0
256,192,131639,1,0
256,192,131742,1,0
256,192,131845,1,0
256,192,131949,1,0
256,192,132052,1,0
256,192,132156,1,0
256,192,132259,1,0
256,192,132363,1,0
256,192,132466,1,0
256,192,132570,1,0
256,192,132673,1,0
256,192,132777,5,2
256,192,132880,1,2
256,192,132983,1,2
256,192,133087,1,2
256,192,133190,1,2
256,192,133328,1,2
256,192,133466,1,2
256,192,133604,1,2
256,192,133742,1,2
256,192,133880,1,2
256,192,134018,1,2
256,192,134225,1,2
256,192,134328,1,2
256,192,134432,1,2
256,192,134535,1,2
256,192,134639,5,0
256,192,134845,1,4
256,192,135156,1,0
256,192,135259,5,2
256,192,135466,5,0
256,192,135673,5,2
256,192,135880,5,0
256,192,135983,1,0
256,192,136087,1,0
256,192,136294,5,2
256,192,136501,5,0
256,192,136708,1,0
256,192,136811,1,0
256,192,136914,5,2
256,192,137121,5,0
256,192,137225,1,0
256,192,137432,5,2
256,192,137535,5,0
256,192,137742,1,0
256,192,137949,1,0
256,192,138156,1,4
256,192,138466,1,0
256,192,138570,5,2
256,192,138777,5,0
256,192,138880,5,2
256,192,138983,5,0
256,192,139190,1,0
256,192,139397,5,2
256,192,139604,1,2
256,192,140018,5,0
256,192,140225,5,6
256,192,140535,1,2
256,192,140639,5,0
256,192,140742,1,0
256,192,140845,5,2
256,192,141052,1,2
256,192,141156,1,2
256,192,141259,5,0
256,192,141466,5,6
256,192,141880,1,6
256,192,142190,1,2
256,192,142294,5,0
256,192,142501,1,0
256,192,142604,1,0
256,192,142708,1,0
256,192,142914,5,2
256,192,143328,5,0
256,192,143535,5,2
256,192,143742,5,0
256,192,143845,5,2
256,192,144052,1,2
256,192,144156,5,0
256,192,144363,1,0
256,192,144466,1,0
256,192,144570,5,2
256,192,144777,5,4
256,192,145087,1,0
256,192,145190,5,2
256,192,145397,5,0
256,192,145604,1,0
256,192,145811,1,0
256,192,146018,5,2
256,192,146225,1,2
256,192,146432,1,2
256,192,146535,5,0
256,192,146639,1,0
256,192,146845,5,2
256,192,147052,1,2
256,192,147156,5,0
256,192,147259,1,0
256,192,147363,1,0
256,192,147466,5,2
256,192,147673,1,2
256,192,147777,5,0
256,192,147880,1,0
256,192,147983,1,0
256,192,148087,5,2
256,192,148225,1,2
256,192,148363,1,2
256,192,148501,1,2
256,192,148639,1,2
256,192,148777,1,2
256,192,148914,1,6
those
PM me when Taiko diff is uploaded to server.
those
Here we gooo
Topic Starter
Dino99

those wrote:

Here we gooo
Thanks!!~~ :>
L_P
哇 泡了
Breeze
2min30s TV size, whao

I just don't agree with the timing
I've got a offset 770(-7 from yours)

If you agree with this timing, resnap all notes and timing sections, then PM me for a rebubble

EDIT : Since it's a timing change, so sorry I could only rebubble it
Topic Starter
Dino99
Thanks Breeze!!~~ x33
grumd
I've found some readability and note placement issues in Insane so let's mod it.

Insane

— Mapping
  1. 00:04:494 (4) - If you listen to vocals at this slider, you will hear that they are going louder at the slider end. But when you are playing, you press the button at slider start and almost do nothing at slider end. You must emphasize the vocals and place the slider at 00:04:701. You placed another slider very well at 00:03:873 (1) - it fits the vocals perfectly, but this one misses much of good possibilities. Try something like this: (hope this screenshot is useful at least a bit)
  2. 00:50:425 (1) - After this note, you place your triple on the different from first kiai place. The same happens on the first measure of the second kiai, but that one fits anyway. Here, I suggest you to move the triple because it matches vocals very good in first kiai. Remove note from here 00:51:149 - and add it here 00:50:735. Possible pattern for this: stack the triple under 00:50:632 (2) - , stack 00:51:045 (5) - under the sliderend of 00:50:011 (6) -
  3. 00:53:735 (1,2) - This part is a lack of readability. You firstly use white-to-white tick slider, and suddenly start the stream at the offbeat blue tick. You must change few things here in my opinion.
    1. 00:53:942 this place need a note due to vocals. I can hear "tee~" on this red tick.
    2.1. I suggest you to watch Charles' video about changins "polarity" − changing from white to blue tick rhythm. You must start a slider at the white tick and end it at 00:54:356 to make it more readable. Here is the video: p/886070
    2.2. This is alternative. As I could hear, there is also a drum sound (pretty quiet) at 00:54:356, so you surely could add a note there. But then you will mis that awesome blue tick rhythm, so I suggest 2.1.
    To sum up, this part can be played if you know that here starts offbeat blue tick stream, but most of players don't know this at their first play and sometimes can't get the rhythm at even 3-4 reties. You surely must make this clear for everyone. And again screenshot with my pattern suggestion: this plays really better.
  4. 01:00:356 (1,2,3,4,5,6,7,8) - Just my opinion, but these jumps don't fit here. Just look somewhat plain and not interesting compared to everything else in this map :S I'd suggest you to map something more creative here, like:
  5. 01:19:597 - In my opinion you need a note here, no reason to use doubles, the song calls for 5-note little stream :c
  6. 01:27:666 (9) - This slider is wrong, really. It must be 1/2 to fit vocals. Also add a note at 01:28:287 after this fix.
  7. 01:58:701 (3,4,5,1,2) - Will look neat and epic if you make this all symmetrical like that:
  8. 02:08:838 - Imo you need a note here to fit vocals.
Gu's Hard

— Mapping
  1. 00:14:114 - Increase this green line volume to 60% please. 40% sounds empty and silenced.
  2. 00:14:942 (5,6) - This was pretty confusing for me :s I could not expect the number of repeats in the longer slider so.. I suggest you to use just a triple here:
  3. 00:27:045 (3,4,5) - Very weird stacks here, it would be good to place then with a bit bigger spacing, like this:
    And oh well, firstly I made this screenshot manually without grid snapping and only after that noticed that 00:28:494 (6,7,1) - has the same spacing. Hm, thinking about this, it could be fine to make that spacings the same, but it also can be confusing to read. Try also this one: http://osu.ppy.sh/ss/407299
    But I'm pretty sure that current placing is quite bad.
  4. 00:40:494 - Please increase volume to at least 45%, this slider start is almost silenced.
  5. 01:08:632 (1,2) - This encircling is pretty bad, try making it better. At least like this.
  6. 01:09:252 (3,4) - 01:14:218 (3,4) - Just imo, but this looks better.
  7. 01:20:838 - If you make this one green point SV 0.9x or 0.85x, it would fit the music better. The sound is not going slower instantly, it is decreasing over time. So making the SV decreasing over time would be a nice decision too.
  8. 01:32:218 (2) - Try to encircle it better, at least like this.
  9. 01:46:494 - You need a note here because of vocals :s
  10. 02:00:976 (4) - It was very confusing to hit, really. I could not recognize the rhythm and almost missed a slider. And that's just because you overlapped it. Try this:
  11. 02:21:459 (1,2) - This is the first time you use such a pattern for 1/4 spacing. You always did it like this 01:47:114 (2,3,4) - so I thought that current one is 1/2 not 1/4. You must fix it, something like this?
  12. 02:28:080 (1,2,3) - And finally this pattern. Every time you used 1/3 you made repeating sliders. Like here 00:00:770 (1,2) - and somewhere in the middle of the map (lazy to find it), so consider remapping this a bit:
Normal

— Mapping
  1. 00:50:218 (3) - You must rework rhythm after this note. This one fits much better with vocals and everything:
  2. 00:55:390 (1) - Here too. Try this.
  3. 01:18:563 (1) - Rhythm again. Don't skip these, try the rhythm suggestions and consider what is best. (Or is that obvious?)
Easy

— Overall
AR-1 :v
I wish I could see the next two objects while playing, not only one. This would help beginners.

— Mapping
  1. 01:52:494 (2,2) - Avoid this overlap please.
  2. 02:20:632 (4) - Try to rework this rhythm a bit:
Topic Starter
Dino99
@grumd:

Because of bubbled
I'll fix your mod when a BAT come~
Anyway, Thanks your mod~ :P
grumd
Please read Breeze's userpage.
If the mod post after I bubbled your map is useful or important, don't hesitate to fix it. It's not a good reason to reject mod just because map is bubbled, and after you done changes, feel free to ask me for a recheck. I could learn what I've missed or something others on improving map ;)
You can pop this bubble and easily ask Breeze to recheck. This is better way o/
Topic Starter
Dino99

grumd wrote:

I've found some readability and note placement issues in Insane so let's mod it.

Insane

— Mapping
  1. 00:04:494 (4) - If you listen to vocals at this slider, you will hear that they are going louder at the slider end. But when you are playing, you press the button at slider start and almost do nothing at slider end. You must emphasize the vocals and place the slider at 00:04:701. You placed another slider very well at 00:03:873 (1) - it fits the vocals perfectly, but this one misses much of good possibilities. Try something like this: (hope this screenshot is useful at least a bit) I think it's fine >.< Sorry~
  2. 00:50:425 (1) - After this note, you place your triple on the different from first kiai place. The same happens on the first measure of the second kiai, but that one fits anyway. Here, I suggest you to move the triple because it matches vocals very good in first kiai. Remove note from here 00:51:149 - and add it here 00:50:735. Possible pattern for this: stack the triple under 00:50:632 (2) - , stack 00:51:045 (5) - under the sliderend of 00:50:011 (6) -
    Hmm... I really think the beat is fine now... Sorry >_<"
  3. 00:53:735 (1,2) - This part is a lack of readability. You firstly use white-to-white tick slider, and suddenly start the stream at the offbeat blue tick. You must change few things here in my opinion. Hmm... okay~ Add a note at 00:54:356 -
    1. 00:53:942 this place need a note due to vocals. I can hear "tee~" on this red tick.
    2.1. I suggest you to watch Charles' video about changins "polarity" − changing from white to blue tick rhythm. You must start a slider at the white tick and end it at 00:54:356 to make it more readable. Here is the video: p/886070
    2.2. This is alternative. As I could hear, there is also a drum sound (pretty quiet) at 00:54:356, so you surely could add a note there. But then you will mis that awesome blue tick rhythm, so I suggest 2.1.
    To sum up, this part can be played if you know that here starts offbeat blue tick stream, but most of players don't know this at their first play and sometimes can't get the rhythm at even 3-4 reties. You surely must make this clear for everyone. And again screenshot with my pattern suggestion: this plays really better.
  4. 01:00:356 (1,2,3,4,5,6,7,8) - Just my opinion, but these jumps don't fit here. Just look somewhat plain and not interesting compared to everything else in this map :S I'd suggest you to map something more creative here, like: Changed to more creative~ :>
  5. 01:19:597 - In my opinion you need a note here, no reason to use doubles, the song calls for 5-note little stream :c I think Doubles is fine~ =P
  6. 01:27:666 (9) - This slider is wrong, really. It must be 1/2 to fit vocals. Also add a note at 01:28:287 after this fix.
    Hmm.. But I think it fits the music.. Sorry >.<
  7. 01:58:701 (3,4,5,1,2) - Will look neat and epic if you make this all symmetrical like that: fixed~
  8. 02:08:838 - Imo you need a note here to fit vocals. Hmm... no~
Normal

— Mapping
  1. 00:50:218 (3) - You must rework rhythm after this note. This one fits much better with vocals and everything: Hmm.. I follow the music, and the beat is fine now IMO.
  2. 00:55:390 (1) - Here too. Try this. ^
  3. 01:18:563 (1) - Rhythm again. Don't skip these, try the rhythm suggestions and consider what is best. I think it's fine now!!~~(Or is that obvious?)
Thanks~
Wait Gu & L_P to fix!!~~
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